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09:43, 29th March 2024 (GMT+0)

General Chat II.

Posted by Cripple XFor group 0
cooneydad
player, 46 posts
Thu 10 Sep 2015
at 19:26
  • msg #66

Re: Savage Worlds

I play Savage Worlds when I want to play an accelerated rules-set. Honestly, FATE slows things down for me, as I have to keep track of Aspects (which is hard for me as a GM). Risus is too simplistic for my liking.
atminn
player, 4 posts
Thu 10 Sep 2015
at 20:26
  • msg #67

Re: Savage Worlds

In reply to cooneydad (msg # 66):

Right, I feel the same way about Fate aspects and Risus's thinness in themselves. On the other hand, full SW as written is sometimes too much for my players to jump into (especially with new characters to understand and play right away). I as GM have trouble remembering all the nuances of various edges and powers, etc.

So I'm curious about running a version of SW accelerated even further than standard, where attributes, skills, and even parry/toughness and some edges are rolled into just a 4-6 defining traits evocatively named like Risus cliches or Fate Aspects.

Then in any kind of challenge, hits (vs TN 4) are hits and raises are double hits, but as in the link in my previous post, wild card characters' hit tracks are extended a bit to abstract out the need for toughness, armor, wound soaking, etc. as separate mechanics. So you don't get shaken or a -1 wound penalty until your 3rd hit, for instance, while the 5th hit makes you shaken until you're healed/recovered.

That's the kind of accelerated I'm looking for, where there's no such thing as a specific Lockpicking skill, Smarts attribute, First Strike Edge, or Parry rating. They might all be accounted for simply by the trait Outlaw Gunslinger d8.
cooneydad
player, 47 posts
Thu 10 Sep 2015
at 20:28
  • msg #68

Re: Savage Worlds

Sounds like 13th Age's approach to Backgrounds. Worth checking that out:

http://www.13thagesrd.com/char...grounds-Skill-Checks
atminn
player, 5 posts
Thu 10 Sep 2015
at 20:38
  • msg #69

Re: Savage Worlds

In reply to cooneydad (msg # 68):

Right. That's another source of my thinking this way. That and PDQ# are more to my liking than FAE or Risus, but they're all pretty similar for what I'm scavenging from them.
3rdObrengo
player, 1 post
Sat 19 Sep 2015
at 17:33
  • msg #70

Re: Savage Worlds

Another player here, Jacob_VVV, brought this online character creator to my attention. Maybe we can get it added to the "Resources" thread?

http://jdgwf.github.io/savage-...aracter-creator.html
Cripple X
GM, 65 posts
Sat 19 Sep 2015
at 18:39
  • msg #71

Re: Savage Worlds

Added it to the useful links thread.
3rdObrengo
player, 2 posts
Sat 19 Sep 2015
at 20:07
  • msg #72

Re: Savage Worlds

thank you!
bashful_batrean
player, 1 post
Tue 6 Oct 2015
at 23:43
  • msg #73

Re: Savage Worlds

I know there may be a link in the thread somewhere that I'm missing, but is there a video out on YouTube that shows a game being run in Savage Worlds, or SW as the rules system in a virtual tabletop demo?   I'm interested in seeing it in play from an IRL perspective as well as via posts like here in RPOL.   Thanks!
This message was last edited by the player at 09:42, Wed 11 Sept 2019.
The Stray
player, 40 posts
Tue 6 Oct 2015
at 23:56
  • msg #74

Re: Savage Worlds

bashful_batrean
player, 2 posts
Wed 7 Oct 2015
at 00:07
  • msg #75

Re: Savage Worlds

The Stray:


Perfect!  Thanks!  :)
atminn
player, 6 posts
Wed 7 Oct 2015
at 03:23
  • msg #76

Re: Savage Worlds

In reply to The Stray (msg # 74):

Hey The Stray. Just want to say your Brave New World game seems great. I'd be all over that if I weren't already at cap for pbp games at the moment.
Hope you have some fun.
The Stray
player, 41 posts
Wed 7 Oct 2015
at 05:19
  • msg #77

Re: Savage Worlds

Well, thank you! It was a fun setting to develop.
jamat
player, 15 posts
Mon 9 Nov 2015
at 14:21
  • msg #78

Re: Savage Worlds

so whats new / coming out for Savage worlds now or in the near future ... I have to admit I lost interest in the game over the last 6 months so not being keeping up with the gossip :)
jamat
player, 16 posts
Sun 24 Jan 2016
at 17:49
  • msg #79

Re: Savage Worlds

Anyone got the sixth gun yet. Picked it up a few weeks ago and read it looks really good ....I want to play a necromancer :)
Elfy
player, 9 posts
Tue 26 Jan 2016
at 05:57
  • msg #80

Re: Savage Worlds

I've not picked it up, but it sounds interesting.
jamat
player, 17 posts
Tue 26 Jan 2016
at 07:36
  • msg #81

Re: Savage Worlds

its a bit grittier than Deadlands its really quite nice
jamat
player, 18 posts
Tue 26 Jan 2016
at 10:58
  • msg #82

Re: Savage Worlds

anyone run accursed ? I've got and read the book and really like the concept, just wondered what it played like
Boomcoach
player, 26 posts
Tue 26 Jan 2016
at 11:52
  • msg #83

Re: Savage Worlds

jamat:
anyone run accursed ? I've got and read the book and really like the concept, just wondered what it played like


I ran it for a little while, because one of the members of our group really liked the premise.  The material is excellent, but I wasn't able to get into the concepts.  It is obviously channeling various historical societies, but I was not able to get a feel for it.
cooneydad
player, 48 posts
Tue 26 Jan 2016
at 15:13
  • msg #84

Re: Savage Worlds

Love the material and I know the owner of the publishing company from college, but never played it or ran it.
jamat
player, 19 posts
Tue 26 Jan 2016
at 15:24
  • msg #85

Re: Savage Worlds

I'd love to give it a go if someone were to ever set up a games
Elfy
player, 10 posts
Tue 26 Jan 2016
at 18:07
  • msg #86

Re: Savage Worlds

I've not played Accursed, but it sounds interesting too. It's latest Kickstarter just completed - region guides for the major areas of the setting.
bashful_batrean
player, 5 posts
Tue 16 Feb 2016
at 15:37
  • msg #87

Re: Savage Worlds

Has anybody tried Ravaged Earth?  The concept looks really interesting, but curious if anyone's seen it in play.
bashful_batrean
player, 6 posts
Sat 5 Mar 2016
at 12:11
  • msg #88

Re: Savage Worlds

Anyone running/playing in the Shaintar setting?  I really like the way the races are handled (although I would've liked to see the 'smaller races' left in, if only to see how they would've been handled).

It looks like a great sandbox for fantasy if you wanted to spin your own tales beyond the plot - points available.

I've been looking for something along the lines of the original Greyhawk and/or Forgotten Realms boxed sets, something to give me a framework and some potential plot storylines, but a way to start off smaller and build big.

I'm all for world-shaping heroes, but not a big fan of the truncated "the world's about to end, what do you do about it?" approach.  (Granted, this is probably a result of my limited interpretation of the 'elevator approach' of the 1-sheets, but I'm a bit lazy as a GM and I like reading the stories and not just the summaries.)

I like the idea of something small being in peril first and as the players investigate, go to handle it, they uncover clues to a bigger, more sinister plot or threat.  Especially when trying to introduce SW to 5e and PF die-hards like I have locally.  (I'm a recent convert to SW, but always liked trying new games/systems despite years of AD&D and 3e/3.5e).
GreenTongue
player, 71 posts
Sat 5 Mar 2016
at 20:36
  • msg #89

Re: Savage Worlds

The Shaintar setting sounds interesting but takes some studying to absorb.
bashful_batrean
player, 7 posts
Sat 5 Mar 2016
at 21:01
  • msg #90

Re: Savage Worlds

That's what I'm finding - so I'm still reading through the materials.  There also appears to be references to rules/conditions that were omitted from the newest editions of the book(s) as well as the original print.  There's a comment regarding Minimum Strength and Weapons as well as the impact not having the minimum strength has when using the weapon, but no Minimum Strength is provided in the table or the notes....  (unless it needs to be derived from the weight of the weapon?)

Minor oversight, but sticks out as a inconsistency to the newcomer reading it.  :)
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