Re: Savage Worlds
In reply to cooneydad (msg # 66):
Right, I feel the same way about Fate aspects and Risus's thinness in themselves. On the other hand, full SW as written is sometimes too much for my players to jump into (especially with new characters to understand and play right away). I as GM have trouble remembering all the nuances of various edges and powers, etc.
So I'm curious about running a version of SW accelerated even further than standard, where attributes, skills, and even parry/toughness and some edges are rolled into just a 4-6 defining traits evocatively named like Risus cliches or Fate Aspects.
Then in any kind of challenge, hits (vs TN 4) are hits and raises are double hits, but as in the link in my previous post, wild card characters' hit tracks are extended a bit to abstract out the need for toughness, armor, wound soaking, etc. as separate mechanics. So you don't get shaken or a -1 wound penalty until your 3rd hit, for instance, while the 5th hit makes you shaken until you're healed/recovered.
That's the kind of accelerated I'm looking for, where there's no such thing as a specific Lockpicking skill, Smarts attribute, First Strike Edge, or Parry rating. They might all be accounted for simply by the trait Outlaw Gunslinger d8.