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07:21, 27th April 2024 (GMT+0)

General Chat II.

Posted by Cripple XFor group 0
Samus Aran
player, 39 posts
Fri 26 Jun 2020
at 17:32
  • msg #371

Re: Savage Worlds

Also, anyone doing East Texas University?
bashful_batrean
player, 93 posts
Fri 26 Jun 2020
at 17:51
  • msg #372

Re: Savage Worlds

I'm starting up a SWADE Slipstream game (link to another game), but haven't done a whole lot of reading in the new Deadlands yet.  (I really should, but prefer hardcopy to PDF.  :(  )  (Not to mention the new Deadlands has me really wanting to re-read everything from DLC through DL:R so I have all the lore on tap.. even if a lot changes, it's always flavor text...)
GreenTongue
player, 125 posts
Mon 6 Jul 2020
at 17:55
  • msg #373

Re: Savage Worlds

In reply to bashful_batrean (msg # 372):

It does look interesting if "more free time" was an actual thing.
DBCowboy
player, 3 posts
Sat 1 May 2021
at 23:10
  • msg #374

Re: Savage Worlds

Well, decided to bite the bullet and pick up the badge.  Best way to learn the system right?

Deadlands: The Weird West (SWADE) is open for applicants.

link to another game
bashful_batrean
player, 96 posts
Sat 10 Jul 2021
at 11:05
  • msg #375

Re: Savage Worlds

Has anybody run a Sci-Fi game with The Last Parsec?

I'm looking to run a series of short games IRL and a Starfinder fan asked about doing a magic/sci-fi crossover.  I figured SFC with TLP and just mix in races from Fantasy Companion or PF4SW would allow it to be done in SWADE without a lot of changes.
GreenTongue
player, 126 posts
Sun 11 Jul 2021
at 19:37
  • msg #376

Re: Savage Worlds

Haven't done it but sounds like it could be fun.
Trollsmith
player, 31 posts
Sun 11 Jul 2021
at 20:31
  • msg #377

Re: Savage Worlds

I would also recommend Triple Ace Games - Daring Tales of the Space Lanes.

Some very good ideas for a more pulp, Star Wars sort of sci-fi. Older Savage Worlds rules base, but ideas are adaptable.
bashful_batrean
player, 97 posts
Sun 11 Jul 2021
at 23:52
  • msg #378

Re: Savage Worlds

Well I still like Pulp, but this group was mentioning StarFinder or more of a hardcore Sci-Fi (while the one hyping the loudest makes a bounty hunter [which screams pulp to me... >_< ]).

Right now their Seasoned Fantasy characters have wandered into something akin to Expedition to the Barrier Peak.
bashful_batrean
player, 98 posts
Mon 12 Jul 2021
at 01:30
  • msg #379

Re: Savage Worlds

Daring Tales of the Space Lanes is pretty neat, but I prefer hard copy books when running because easier for me to find stuffs than using my little Surface Pro.
GreenTongue
player, 127 posts
Mon 12 Jul 2021
at 17:09
  • msg #380

Re: Savage Worlds

There is always Print On Demand (POD) but sometimes it's cheaper to just buy a bigger screen.
CDragon
player, 1 post
Sun 10 Oct 2021
at 09:32
  • msg #381

Re: Savage Worlds

Just a hello to everyone, my RTJ was accepted and I am now a member here.

It is nice to meet everyone.
My entry to Savage Worlds was when I discovered a setting I loved was getting converted to SW rules. (Rifts) to be more specific. I was happy to hear someone taking that setting and giving it I hoped a cleaned up, clearer, less copy n paste rule set and I was not disapointed.

Although I did like the shotgun (Medium blast template) of the Glitterboy's Boom Gun in the pre-Swade edition. Felt it always should have been something like that even in Palladium's Rifts from the description of the weapon. I could see why they brought it more in line with the single target version of Palldium's Boom Gun.

At any rate, glad to be here !
derfinsterling
player, 90 posts
Sun 10 Oct 2021
at 10:10
  • msg #382

Re: Savage Worlds

Welcome! :-)
bashful_batrean
player, 99 posts
Sun 10 Oct 2021
at 11:08
  • msg #383

Re: Savage Worlds

Welcome to family of happy Savages! ^_^
CDragon
player, 2 posts
Sun 10 Oct 2021
at 12:09
  • msg #384

Re: Savage Worlds

Thank you !
GreenTongue
player, 128 posts
Tue 12 Oct 2021
at 17:51
  • msg #385

Re: Savage Worlds

"One of Us!"
CDragon
player, 5 posts
Tue 12 Oct 2021
at 18:19
  • msg #386

Re: Savage Worlds

Smiles, Yup and I recently got my Dead Lands Swade boxed set. ^_^
LimeyDragon
player, 1 post
Fri 22 Oct 2021
at 09:42
  • msg #387

Re: Savage Worlds

Surprised there is not a thread for SWAdE Supers yet.?
CDragon
player, 8 posts
Fri 22 Oct 2021
at 14:06
  • msg #388

Re: Savage Worlds

Probably will be after you mentioned it !

World Eater Treeeeeeeeeeees
bashful_batrean
player, 107 posts
Fri 22 Oct 2021
at 14:20
  • msg #389

Re: Savage Worlds

The Revenge of Broccoli

or... Caravan of Carnivorous Cabbage Creates Chaos in Cambridge!  Congress Calls Contengency of Cutlery Carrying Cooks to Contain in Coleslaw Carnage!
This message was last edited by the player at 14:30, Fri 22 Oct 2021.
bashful_batrean
player, 108 posts
Fri 22 Oct 2021
at 17:42
  • msg #390

Re: Savage Worlds

I think folks are still digesting the changes in SPC3 and submitting feedback.  In general, I don't think the Companions have dedicated threads here... Savage Science Fiction being perhaps the lone exception?
LimeyDragon
player, 2 posts
Tue 26 Oct 2021
at 00:51
  • msg #391

Re: Savage Worlds

Well i'm loving the SPC book.

Also noticed no Robotech thread.
drewalt
player, 27 posts
Tue 26 Oct 2021
at 01:19
  • msg #392

Re: Savage Worlds

In reply to LimeyDragon (msg # 391):

I'm loving certain parts of it, but there's a lot of stuff that doesn't make a lick of sense either.

I'd have to make my own SPC 2.5 edition if they keep it like this.  But it's early days.
bashful_batrean
player, 109 posts
Tue 26 Oct 2021
at 04:32
  • msg #393

Re: Savage Worlds

I said too much on my opinion of SPC3 in other threads, but in the bit I've read so far it's a major disappointment that has me dreading what might happen to the SWADE Fantasy Companion when it eventually sees release.
LimeyDragon
player, 3 posts
Tue 26 Oct 2021
at 05:37
  • msg #394

Re: Savage Worlds

I would like to know what you all found disappointing...
bashful_batrean
player, 110 posts
Tue 26 Oct 2021
at 07:38
  • msg #395

Re: Savage Worlds

Too much dependence on Bennies to play creatively rather than a straight up attack power.  (Even SPC2 promoted power stunts, but you could do a lot without them.)

Removal of versatile powers like Super Sorcery.  (This is my biggest gripe as SW seems Intent on all characters in all genres being 'one trick ponies'.  I get bored with a character that doesn't have more options.)

The -2 penalty for free-casting along with the fact that any improvised power would automatically be weaker than the setting power cap seemed detrimental enough to offset the versatility in the originals.

Tying Super Karma to bases presumes groups of 3+ PCs and my local group is usually smaller.  Savage Worlds design concepts seem to be driven more by convention gaming now than it used to be.

To counter the longer battles due to high defensive penalties, they cap defensive capabilities, but also increase damage output - overcompensating in the correction by hitting it from both ends.

I'm still reading through, but these are from discussions with people who have read it completely.

General advice from designers and GMs has always been 'keep the bennies flowing', but usually in other settings the presumption is Bennies would be low by encounter with final boss.  In SPC3, players will be more likely to hoard in order to have power stunts available to them for the final boss.

As I said, I'm still reading, but with the changes mentioned before I can no longer create a character I've been playing for 3+ years in a campaign that we just recently resumed in anticipation of SPC3.

I know this is only the Alpha draft, so presumably there will be lots of tweaks with feedback, but at this point I regret backing it.  *shrugs*
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