Re: Savage Worlds
Anyone running/playing in the Shaintar setting? I really like the way the races are handled (although I would've liked to see the 'smaller races' left in, if only to see how they would've been handled).
It looks like a great sandbox for fantasy if you wanted to spin your own tales beyond the plot - points available.
I've been looking for something along the lines of the original Greyhawk and/or Forgotten Realms boxed sets, something to give me a framework and some potential plot storylines, but a way to start off smaller and build big.
I'm all for world-shaping heroes, but not a big fan of the truncated "the world's about to end, what do you do about it?" approach. (Granted, this is probably a result of my limited interpretation of the 'elevator approach' of the 1-sheets, but I'm a bit lazy as a GM and I like reading the stories and not just the summaries.)
I like the idea of something small being in peril first and as the players investigate, go to handle it, they uncover clues to a bigger, more sinister plot or threat. Especially when trying to introduce SW to 5e and PF die-hards like I have locally. (I'm a recent convert to SW, but always liked trying new games/systems despite years of AD&D and 3e/3.5e).