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21:59, 28th March 2024 (GMT+0)

Savage Rifts.

Posted by Strickland5For group 0
Strickland5
GM, 225 posts
I'm in a few games
Mon 18 Jul 2016
at 12:55
  • msg #1

Savage Rifts

The Savaging of the Multiverse is upon us! Get you glitter boy (or girl) ready to shoot the Coalition War Machine in the face!
DarkLightHitomi
player, 8 posts
Thu 21 Jul 2016
at 10:36
  • msg #2

Savage Rifts

Is there a free conversion to sw for this, or are you doing homebrew or is this actually an official sourcebook?

(never did more than look at rifts, but I'm certainly curious)
Strickland5
GM, 226 posts
I'm in a few games
Thu 21 Jul 2016
at 11:13
  • msg #3

Savage Rifts

The official savage rifts book is out
drewalt
player, 9 posts
Thu 21 Jul 2016
at 11:55
  • msg #4

Savage Rifts

I think the two that have been released (player's guide and grandmaster's guide) are backer only at this point.  At least I sincerely hope so, there's some rough mechanical edges that need sanding (Weird stat blocks for some robot armor, Bursters doing damage that is insane even by Rifts standards, Gliiter Boys being worse power armor pilots than MARS power armor pilots, etc.),not to mention that gray shading makes the player's handbook hard to read.  It is nothing a little house ruling can't fix but it would be nice if they could put the errata into the book while it exists solely as a pdf that relatively few people have (which is still a few hundred of us).
drewalt
player, 10 posts
Thu 21 Jul 2016
at 12:01
  • msg #5

Savage Rifts

http://www.rifts.savageworlds.org

Apologies for double post but this is one of my favorite fan sites for it.  I am hoping the books yet to come cover Coalition armor and equipment since they are some of the primary antagonists, but if not I may refer to these charts to house rule Dead Boy armor and the like.

Yes it is literally called Dead Boy armor.  The late 1990s at its finest XD
CDragon
player, 3 posts
Sun 10 Oct 2021
at 19:20
  • msg #6

Savage Rifts

Looks in here.
CDragon
player, 4 posts
Mon 11 Oct 2021
at 22:05
  • msg #7

Savage Rifts

If anyone starts something up in this setting, please let me know.
rabideldar
GM, 80 posts
Savage World Master
Mon 18 Oct 2021
at 15:57
  • msg #8

Savage Rifts

I have never played in Rifts but I used to own the original books. Is the Swade setting just as gonzo as the original? That game had some crazy ass rules.
jedi078
player, 1 post
Mon 18 Oct 2021
at 18:05
  • msg #9

Re: Savage Rifts

rabideldar:
I have never played in Rifts but I used to own the original books. Is the Swade setting just as gonzo as the original? That game had some crazy ass rules.

The SWADE setting takes away from the original IMO.

The import of certain classes and mecha wasn’t done correctly. A good example is the Glitter Boy’s boom gun which in SWADE is a shotgun type area effect weapon but in Classic Rifts isn’t treated like an area effect weapon.

As for the craziness and power creep present in classic Rifts, it just takes a good GM to look at and not allow certain character classes and items.
CDragon
player, 6 posts
Mon 18 Oct 2021
at 18:24
  • msg #10

Re: Savage Rifts

Actually I liked the Medium Blast Shotgun effect of the Boom gun which as written shot 200 factettes in the Palladium description. SWADE Rifts it is back to a single target.

I like Savage World Rifts the only thing that for me detracts but is part of that fast, furious, fun formulae is powers and most effects etc are very combat minis-duration. Any long term things are pretty much gone and made to work in a more immediate what are you doing right now on the battlefield and for the next few moments.

I do know there was some kind of ritual write up for powers even psionics that can change the duration of things. I will have to look into that more for when people want to shapeshift or disguise themselves for more then a few turns which...kind of is the point for a lot of the spy type things.
Jobe00
player, 1 post
Mon 18 Oct 2021
at 21:02
  • msg #11

Savage Rifts

I once plugged all the data for the Boom Gun into the BTRC Guns! Guns! Guns! and the flechette rounds do exactly nothing to a tank.

However, f you swap out the flechette round for an APFSDSDU round with a 10mm by 100mm dart, that will end a tank and probably the tank behind it.
jedi078
player, 2 posts
Tue 19 Oct 2021
at 04:40
  • msg #12

Re: Savage Rifts

Jobe00:
However, f you swap out the flechette round for an APFSDSDU round with a 10mm by 100mm dart, that will end a tank and probably the tank behind it.


The boom gun round is roughly a 25mm projectile and considering the Glitter Boy is a mobile gun system it would make complete sense for there to be an Armour-piercing fin-stabilized discarding sabot round in its arsenal. The round as depicted in the artwork that is comprised of 200 rings (not flechettes) is an alternative but cheaper round that does much less damage but is perfect for killing lighter vehicles. Also with the amount of velocity the 200 rings would not have much separation or spread until they got to extreme range.

Anyhow in the games I’ve been and after pointing out the above the GM was often the type to side with common sense and made the GB have a solid slug penetrator type round available.

That said the Savage Rifts concept of a boom gun being an area effect weapon essentially castrates the Glitter Boy into something not worth running. This is sad because as originally envisioned Rifts was going to be called ‘Boomers’ and literally be all about the Glitter Boy. But then an anime came out with the same name so that concept was scrapped and we the whole kitchen sink that Rifts is.
Jobe00
player, 2 posts
Tue 19 Oct 2021
at 07:03
  • msg #13

Savage Rifts

According to the illustrations and info in the original RIFTS base book (which I have on the shelf), the Boom Gun round is 40mm. The rounds are 200 tungsten flechettes (and still described as such in the RIFTS Ultimate Edition entry). The velocity is Mach 2/686 m/s (which I know has been retconned to Mach 5/1715 m/s in Ultimate Edition). Even at Mach 5, the flechettes will still do nothing to hardened armor.
jedi078
player, 3 posts
Tue 19 Oct 2021
at 19:35
  • msg #14

Re: Savage Rifts

Jobe00:
According to the illustrations and info in the original RIFTS base book (which I have on the shelf), the Boom Gun round is 40mm. The rounds are 200 tungsten flechettes (and still described as such in the RIFTS Ultimate Edition entry). The velocity is Mach 2/686 m/s (which I know has been retconned to Mach 5/1715 m/s in Ultimate Edition). Even at Mach 5, the flechettes will still do nothing to hardened armor.

I haven’t looked at the artwork for n awhile so I’ll take your word on it regarding the 40mm see size.

I highly doubt Palladium did the math when putting together either edition. Although it would have been easy to do when working on ultimate edition.
Jobe00
player, 3 posts
Tue 19 Oct 2021
at 23:21
  • msg #15

Savage Rifts

I'm sure it was Rule of Cool, but the same illustrations show cutaways of the pilot's head in the head of the Glitter Boy/Chromium Guardsman armor and then cutaways of the legs showing the pilot's legs in the legs of the armor way lower than possible as the armor is 10 feet tall.
CDragon
player, 7 posts
Tue 19 Oct 2021
at 23:23
  • msg #16

Savage Rifts

Yes this is true lol
bashful_batrean
player, 104 posts
Tue 19 Oct 2021
at 23:47
  • msg #17

Savage Rifts

Totally possible when you consider the 2 foot "bunny ear" style antenna and top of cockpit was an easy 8+ inches over the pilot's head and the armor had "platform" shoes to house the anchor grips....

You're left with right at 65-74 inches for the pilot.
Jobe00
player, 4 posts
Wed 20 Oct 2021
at 06:35
  • msg #18

Savage Rifts

Not when you have the knees of the pilot at the knees of the armor. Only way that is possible is if the pilot is Plastic Man or Mr. Fantastic.
bashful_batrean
player, 105 posts
Wed 20 Oct 2021
at 08:02
  • msg #19

Savage Rifts

Only art I can find online was Kevin Long's overlay which showed pilot's knees at the level of the hip actuators and feet resting at top of knee.

If the art you're referencing shows the pilot's leg further down, the armor was probably only 7'-8' tall when initially described (like the P-5000 Powered Work Loader exoskeleton from Aliens) and then boosted in size post art production in final edits.

The whole concept was pulled from Anime/Manga with the game being an amalgamation of every popular movie and existing Palladium settings/publications put into a giant Mulligan Stew, so expecting any sort of 'realism' is a bit unreasonable.
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