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17:44, 16th April 2024 (GMT+0)

Game Ideas?

Posted by BelirahcFor group 0
cooneydad
player, 28 posts
Mon 16 Sep 2013
at 22:55
  • msg #520

Re: Thrilling Tales

Historical is close enough.
IrishMarshal
player, 10 posts
Tue 17 Sep 2013
at 16:04
  • msg #521

Re: Thrilling Tales

In reply to AnotherAndy (msg # 517):

Hand up.
grandmaster_cain
player, 23 posts
Wed 18 Sep 2013
at 03:11
  • msg #522

Re: Thrilling Tales

Hand up!
Willis
player, 20 posts
Thu 19 Sep 2013
at 05:57
  • msg #523

Re: Thrilling Tales

Hand up!
AnotherAndy
player, 13 posts
Thu 19 Sep 2013
at 12:02
  • msg #524

Re: Thrilling Tales

Okay, you asked for this link to another game
Thrilling Tales, "Curse of the Jade Monkey"
@y3-aye
player, 1 post
Wed 20 Nov 2013
at 16:26
  • msg #525

Demigods/Supernatural Setting

I've been wanting to play something like Scion, Percy Jackson, etc.  I'm wondering how doable that is with Savage Worlds because I don't really like White Wolf's mechanics for Scion.  Has anyone tried this, perhaps using the Supers rules or the Fantasy rules?
This message was last updated by the player at 16:26, Wed 20 Nov 2013.
Willis
player, 22 posts
Wed 20 Nov 2013
at 16:41
  • msg #526

Re: Demigods/Supernatural Setting

I don't remember the name of the product, but someone has done a savage worlds setting where you play a demigod.  I'd think that would be easy enough to adapt to a contemporary setting.
@y3-aye
player, 2 posts
Wed 20 Nov 2013
at 16:56
  • msg #527

Re: Demigods/Supernatural Setting

Yeah, it is mainly the powers that I'd have to think about.  Supers could work but they are pretty focused on combat so I'd need to borrow or create non-combat stuff that people could take for supernatural gifts.

I'll look for the demigod product, thanks for suggesting it.
StJason
player, 11 posts
Thu 21 Nov 2013
at 18:17
  • msg #528

Re: Demigods/Supernatural Setting

Shaintair is the setting you are thinking of. You basically start with a character at Legendary and move up from there.
OggyBenDoggy
GM, 431 posts
Thu 21 Nov 2013
at 18:43
  • msg #529

Re: Demigods/Supernatural Setting

I'm pretty sure with Shaintar you start at novice.

You might be thinking of Suzerain.  I've not played it or read the rules, but I've read that it has levels above Legendary.

http://www.rpg.net/reviews/archive/14/14787.phtml
OggyBenDoggy
GM, 432 posts
Thu 21 Nov 2013
at 18:56
  • msg #530

Re: Demigods/Supernatural Setting

I think the one Willis mentioned is Mythos

http://www.peginc.com/store/my...e-setting-guide-pdf/

I don't know about Scion, but Percy Jackson could be done with standard rules.  Just make an AB for each godly parent.
@y3-aye
player, 3 posts
Thu 21 Nov 2013
at 19:03
  • msg #531

Re: Demigods/Supernatural Setting

It's more Percy Jackson, or a setting like that than Scion specifically.  I just like the idea of doing supernatural stuff in a modern setting with demigods.  Either normal people with magic items or using supers rules to give them special powers if we wanted something closer to scion.
StJason
player, 12 posts
Thu 21 Nov 2013
at 19:25
  • msg #532

Re: Demigods/Supernatural Setting

Ah, yes. Suzerain was it (I got similar names mixed up. Mea culpa.). Interesting idea, and have some good setting/adventures too.
OggyBenDoggy
GM, 433 posts
Thu 21 Nov 2013
at 19:26
  • msg #533

Re: Demigods/Supernatural Setting

I think AB<specific diety> would do the trick, possibly with some edges as well.
@y3-aye
player, 4 posts
Thu 21 Nov 2013
at 19:30
  • msg #534

Re: Demigods/Supernatural Setting

AB?
xenongames
player, 14 posts
Thu 21 Nov 2013
at 19:32
  • msg #535

Re: Demigods/Supernatural Setting

Arcane Background
Strickland5
GM, 193 posts
I'm in a few games
Thu 21 Nov 2013
at 19:32
  • msg #536

Re: Demigods/Supernatural Setting

Arcane Background
Willis
player, 23 posts
Fri 22 Nov 2013
at 00:33
  • msg #537

Re: Demigods/Supernatural Setting

That's not the one I was thinking of either.  Been looking to try to find it.
@y3-aye
player, 5 posts
Fri 22 Nov 2013
at 02:26
  • msg #538

Re: Demigods/Supernatural Setting

Arcane Background could work.  Each power is either an innate gift and you can only do it so much before burning out, or its a magic item you use.  It also means not learning any additional rules, which makes me happy.

I'll just have to invent powers not covered, I want to be sure that non-combative ones are an option and not just hurling lightning, fire, and stuff.
Willis
player, 24 posts
Sat 23 Nov 2013
at 00:56
  • msg #539

Re: Demigods/Supernatural Setting

Anyone up for running a Weird Wars: Rome game?
@y3-aye
player, 6 posts
Sat 23 Nov 2013
at 03:02
  • msg #540

Re: Demigods/Supernatural Setting

You mean a Weird Wars game done in Roman times or a Weird Wars game set in Rome during WW2?
Willis
player, 25 posts
Sat 23 Nov 2013
at 03:58
  • msg #541

Re: Demigods/Supernatural Setting

They just released Weird Wars: Rome.  It's Roman times.
IrishMarshal
player, 12 posts
Sat 23 Nov 2013
at 14:07
  • msg #542

Re: Demigods/Supernatural Setting

Have Weird Wars Nd am reading through it as time permits. I'd like to get into a game using it.
OggyBenDoggy
GM, 436 posts
Wed 18 Dec 2013
at 19:05
  • msg #543

Re: Demigods/Supernatural Setting

I've decided that I'll give running a game another shot, probably in the new year.

If work/life get's busy, I might have to put it on hold, but then I'll try to pick it up again.

So the question is, what setting?  I own:

Kaiser's Gate
Weird War Rome
Fifty Fathoms (the original version)
Temporal Probability Agency
High Space

and that's roughly my order of preference.  but the difference between KG and HS is only a few points, I'd run them all or I wouldn't have listed them.
derfinsterling
player, 70 posts
Wed 18 Dec 2013
at 19:06
  • msg #544

Re: Demigods/Supernatural Setting

I'd be up for one of the first three. No particular order of preference, but I have a fire mage ready to go for 50F.
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