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18:02, 28th March 2024 (GMT+0)

Game Ideas?

Posted by BelirahcFor group 0
GreenTongue
player, 50 posts
Mon 27 Jan 2014
at 19:08
  • msg #570

You arrive at a port city with your clothes and your boat...

If Savage Tekumel sounds interesting to anyone else, I have room for another player. It is a conversion of a very old setting with personalized tweeks.
Players are not expected to know anything about the setting or how they got there so, it is easy to start.

link to another game
OggyBenDoggy
GM, 442 posts
Mon 27 Jan 2014
at 19:17
  • msg #571

Re: You arrive at a port city with your clothes and your boat...

In reply to Wiglaf (msg # 567):

I could see that.  Space:1969.  One of the issues behind WWI is that Germany had no empire and they wanted one.  They needed coaling islands for a navy, they actually looked into invading New York to try and get the US to give up some islands.

http://en.wikipedia.org/wiki/I...of_the_United_States

maybe in Space:1969 the trigger was on mars instead of in the balkans.
Wiglaf
player, 4 posts
Tue 28 Jan 2014
at 04:24
  • msg #572

Re: You arrive at a port city with your clothes and your boat...

That's kind of what I'm thinking, except with liftwood extract as the contested resource.  There are a lot of options for ways to change things up.  I'll give it some more thought and start putting something together.  No idea when it'll be ready though.
StJason
player, 15 posts
Tue 28 Jan 2014
at 20:50
  • msg #573

Re: You arrive at a port city with your clothes and your boat...

Please keep the Space:1889 invention system, though! That thing is brilliant.
Wiglaf
player, 5 posts
Wed 29 Jan 2014
at 08:17
  • msg #574

Re: You arrive at a port city with your clothes and your boat...

True 'dat!  ;)

I've giving some serious thought to what kind of gadgets I can add to the mix since inventors will have access to 1960's style tech as well as the fun steam punk, gas punk, and atomic punk stuff.  We're talking flying battleships and walking tanks.  laser pistols perhaps, as well as nuclear powered space suits.  Lots of fun stuff would be on the table for anyone who wants to try and be 'Q' from MI6.
StJason
player, 16 posts
Wed 29 Jan 2014
at 16:03
  • msg #575

Re: You arrive at a port city with your clothes and your boat...

I'd want to be a guy with a twin tesla-coil backpack, and lots of electricity powers. Bolt (of course), Deflection possibly (maybe only metal?), flight perhaps, telekinesis "magnetism"...
Trollsmith
player, 9 posts
Thu 13 Feb 2014
at 23:41
  • msg #576

Charge!


I am very interested to run some kind of Savage Worlds military campaign.  I intend to make heavy use of Chases, Dramatic Tasks, Social Combat, and Mass Battles (in various, sometimes modded up ways) to simulate the chaotic environment of the battlefield and help with  the limitations of PBP.  No maps in general, just abstractions and narrative to push forward to victory.  Looking for maybe four players to give it a shot?

-Necropolis is an obvious choice for this.   I would like all four to be from the same Ordo amd then base the campaign around that choice.

-Weird War II is also a fine choice.  I would be interested to try a Pacific theatre squadron here.  But, Desert Rats could also be alot of fun.

-I also thought a Star Wars Rebellion game could be a fun way to use all these rules.  Early Rebellion.  The four would fly two Y-wing starfighters (Pilot and Gunner/Ops) defecting to the Rebel cause and joining a Sector Force.  Mixing starfighter dogfights, bombing runs, scouting missions, joining in guerrilla assaults.  Y'know, generally striking out from hidden rebel bases.

Any interest?  I will happily go with whichever idea gets four interested folks first.
OggyBenDoggy
GM, 443 posts
Thu 13 Feb 2014
at 23:54
  • msg #577

Re: Charge!

I tried to run an x-com game, but what ended up happening is that everyone just took cover and shot back and forth, at -2 for cover.

Didn't seem to be any incentive to try to maneuver to flank, etc.  Which might have been a failure on my part as GM.

For me:
Necropolis - as I don't have the book, I'd probably not be up for this
WWII - also don't have the book, but as it's in our history, that's probably not as big of a deal.  I'd be up for this.  PT boat crew in the Pacific, or chasing rommel around the desert.
SW - I'd be up for that.

Or Savage Twilight 2000?
Or Savage Warrior/Wanderer/Witch? (if you aren't familiar, it's basically similar to Morrow Project.  Bunch of guys get frozen and are woken up 100's of years after the fall of civilization)
or heck, Savage Morrow Project.
zacaldo
player, 7 posts
Fri 14 Feb 2014
at 00:45
  • msg #578

Re: Charge!

In reply to Trollsmith (msg # 576):

I would for one Trollsmith be looking for a kind Savage Gm to take on a Co-GM.  I know a lot of Gm's don't care for the idea, but I think I could really help out without taking over, a silent partner. If so pm me, I suppose this is not the forum for that.

Although, I would love to play weird war II, or Star Wars.  Don't know necropolis but would love to play in a game that tries to accommodate and improve on most PbP games.  Regardless good luck with your game!
Cripple X
GM, 49 posts
Fri 14 Feb 2014
at 00:55
  • msg #579

Re: Charge!

In reply to Trollsmith (msg # 576):

Necropolis or Weird Wars sounds fun.
tutunaku
player, 12 posts
Fri 14 Feb 2014
at 01:04
  • msg #580

Re: Charge!

I'd like to try my hand at Totems of the Dead again.
StJason
player, 17 posts
Fri 14 Feb 2014
at 01:35
  • msg #581

Re: Charge!

I'd just be happy with a SW game that doesn't fold after the first week. :D
Trollsmith
player, 10 posts
Fri 14 Feb 2014
at 01:44
  • msg #582

Re: Charge!


So far it looks like Weird Wars is winning out.....

Just to throw a monkeywrench in my own works, here's one mire idea...a longshot...

- Deadlands: Lost Colony.  Always liked the setting and hated that it came out at the worst time, just sliding right off the radar.  The game would focus on veteran UN Troops and the continuing struggle for Banshee.


StJason - You are right....  i really should have included that in my goals.  Dang!
GreenTongue
player, 51 posts
Fri 14 Feb 2014
at 01:48
  • msg #583

Re: Charge!

StJason: Well mine has met that goal. ;)
=
IrishMarshal
player, 13 posts
Fri 14 Feb 2014
at 01:53
  • msg #584

Re: Charge!

I'd definitely be up for a Weird Wars. Been wanting to try that out.
OggyBenDoggy
GM, 444 posts
Fri 14 Feb 2014
at 02:36
  • msg #585

Re: Charge!

If we did Weird Wars, I suggest we start out mundane, and gradually add the weird.

or maybe have one person "in the know"
StJason
player, 18 posts
Fri 14 Feb 2014
at 03:30
  • msg #586

Re: Charge!

Definitely.

I always wanted to run a Deadlands game that made it damn hard for the players to prove they are doing anything. The Jackalope turns into a rabbit before they get it back to town. Ghosts vanish. Werewolves turn to people. It's real tough to lower the fear levels... but the heroes know what they did.
...at least until the monster comes back...

Weird Wars should be much the same. Most of the time you are fighting humans. Just every now and then, something odd happens. And then the Mi-go come out of nowhere.


I'd vote for WW as well, but I hate the setting. Every setting and their dog does 'supernatural nazis in WWII' and it's booooooooooring.
Cripple X
GM, 50 posts
Fri 14 Feb 2014
at 13:50
  • msg #587

Re: Charge!

OggyBenDoggy:
If we did Weird Wars, I suggest we start out mundane, and gradually add the weird.


Yea, I think that would be most fun.
IrishMarshal
player, 14 posts
Fri 14 Feb 2014
at 14:14
  • msg #588

Re: Charge!

In reply to OggyBenDoggy (msg # 585):

That's my favorite type of character. Has no idea what goes on behind the shadows. Was in a GURPS X-Filesis game trying to come up with Sully style mundane reasons for what's happening.
OggyBenDoggy
GM, 445 posts
Fri 14 Feb 2014
at 17:49
  • msg #589

Re: Charge!

In reply to StJason (msg # 586):

I've heard that the blood drive adventures starts out pretty mundane and gradually ramps up the weird.

In some ways Deadlands tends to be "high weird", like Dnd is high magic.  Doing a "low weird" game would be fun.

heck, you could scale back on the steampunk aspects, use the real timeline, adn just do a western with a touch of the supernatural
StJason
player, 19 posts
Fri 14 Feb 2014
at 18:58
  • msg #590

Re: Charge!

I don't mind the steampunk elements (though it kind of loses it when everyone is sporting flying boots and lightning guns...), but yeah, priests casting miracles every few minutes, hucksters casting spells constantly (because who doesn't always play with decks of cards constantly... everywhere... in the middle of a gunfight..?) that always bugged me. But worse is when people have circus showings of Maze Dragons. Or instantly identify Devil Bats or whatever.
To me, half of a Deadlands adventure should be figuring out what the hell this thing is that is killing everyone. Then, finding the one thing that might stop them. Toting along silver bullets just because... just always seemed to be lame to me.
IrishMarshal
player, 15 posts
Fri 14 Feb 2014
at 19:21
  • msg #591

Re: Charge!

In reply to OggyBenDoggy (msg # 589):

I prefer Wild Wild West style Steampunk. That's the series with Robert Conrad, not the movie.  Very low key and no magic, at least there's always an explanation of anything resembling magic.
OggyBenDoggy
GM, 446 posts
Fri 14 Feb 2014
at 19:44
  • msg #592

Re: Charge!

In reply to StJason (msg # 590):

well, some critters, I think Maze Dragons and Desert Rattlers are "known".  the rest aren't
StJason
player, 20 posts
Fri 14 Feb 2014
at 19:48
  • msg #593

Re: Charge!

But they shouldn't be.

It should be something like bigfoot sightings. Where you are out on your own, suddenly this huge thing comes out of nowhere... and the only thing you can think of is the old stories about maze dragons or desert rattlers.

...but if you say it in town, everyone laughs at you. "Seen a Maze Dragon? Son, I've been in these waters for 20 years, never seen one!" "Did you also see the Flying Dutchman?" "Yeah, I saw one once too... After three bottles of rotgut!"
OggyBenDoggy
GM, 447 posts
Fri 14 Feb 2014
at 19:56
  • msg #594

Re: Charge!

What I mean is, unless I'm greatly mistaken, in the Deadlands setting Maze Dragons and Rattlers are viewed as normal, albeit unusual creatures.

Whereas Wendigoes, Desert Ticks, werewolves etc are not.
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