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13:13, 23rd April 2024 (GMT+0)

Game Ideas?

Posted by BelirahcFor group 0
Trollsmith
player, 11 posts
Fri 14 Feb 2014
at 20:08
  • msg #595

Re: Charge!

World War II it is.  Maybe some weirdness.  Maybe not.  We'll just see.  I would like to steer away from the European theatre, as others have pointed out, its been done.  So-

- PT Boat crew - I tried the PT Boat idea a few years ago.  It fizzled as many games do, but the idea was sound.  I would be happy to give it another go.

- Carrier Squadron - Wildcat fighters or Dauntless dive bombers serving aboard the Yorktown.  Dashing throughthe early carrier battles from Coral Sea to Midway.

- Desert Rats - A rough-and-ready band of scroungers and scouts racing through the North African desert in modified trucks and jeeps.  Under supplied and on their own, the Brits of the Long Range Desert Group still manage to get the job done with panache.

- Stalingrad - No panache.  No food.  Not even enough guns.  Almost untrained "troops" funneled into the grinder that is the city by the Volga.   Welcome to Hell on Earth, comrade.
Cripple X
GM, 51 posts
Fri 14 Feb 2014
at 20:26
  • msg #596

Re: Charge!

Given the choices I'd say in order of preference: PT Boat, Carrier Squadron, Stalingrad, Desert Rats. It oftentimes seems to me like the Pacific Theatre gets less attention in media.
Strickland5
GM, 200 posts
I'm in a few games
Fri 14 Feb 2014
at 20:27
  • msg #597

Re: Charge!

Trollsmith:
- PT Boat crew - I tried the PT Boat idea a few years ago.  It fizzled as many games do, but the idea was sound.  I would be happy to give it another go.
Pretty sure I was in this game ... or at least was following it :)
Trollsmith
player, 12 posts
Fri 14 Feb 2014
at 20:30
  • msg #598

Re: Charge!


I'm fairly certain you were Strickland5 and a few others I think.
OggyBenDoggy
GM, 448 posts
Fri 14 Feb 2014
at 21:27
  • msg #599

Re: Charge!

For me, 1 or 3 would be tops

but I'd do any
IrishMarshal
player, 16 posts
Fri 14 Feb 2014
at 21:59
  • msg #600

Re: Charge!

In reply to Trollsmith (msg # 595):

Desert Rats first, PT Boat Crew second. I think both of these, but especially the Desert Rats fit game group parameter to a tee. Vague orders and your on your own to follow through. Carrier based is pretty restrictive what you can do outside of the tiny world of an Aircraft Carrier unless we get become the lost squadron on some remote haunted isle.  Stalingrad would tend to be very short lived.
zacaldo
player, 8 posts
Fri 14 Feb 2014
at 22:27
  • msg #601

Re: Charge!

Desert Rats as well, although the more I think of PT the more fun it sounds.  Either looks good.
IrishMarshal
player, 17 posts
Fri 14 Feb 2014
at 23:16
  • msg #602

Re: Charge!

PT makes me think of Mchale's Navy, the original with Ernest Borgnine and Tim Conway.
http://www.imdb.com/title/tt0055689/
Trollsmith
player, 13 posts
Sat 15 Feb 2014
at 14:42
  • msg #603

Re: Charge!

I managed to find my information from my first attempt at a PT campaign.  I'm getting it set back in, but here's the link

link to another game

If you want to be a part of crew of PT-48, PM me a request there.  There's 2 officer spots and 8 Enlisted.  More details in the game.

When you PM, don't worry about character for the moment.  Just answer these questions:

-What's the boat's nickname?

-There's a pair of Zekes diving out of the blue and heading straight for your boat!  What do you do!?
Trollsmith
player, 14 posts
Tue 18 Feb 2014
at 00:47
  • msg #604

Re: Charge!

So far I got 3 takers.  Could use 2 others and I know there was a few other interested folks.

Inspirational quote! (paraphrased)

"Give me a fast ship, for I intend to go into Harm's Way". - John Paul Jones

link to another game
This message was last edited by the player at 00:50, Tue 18 Feb 2014.
Dark Devine
player, 2 posts
Fri 21 Feb 2014
at 02:12
  • msg #605

Re: Charge!

As WWII goes, the Pacific theatre is under-appreciated.  I did one a few years back, set in the taking of Okinawa.  I enjoyed researching the history of the actual battles as much as, if not more than, putting my players through it.  That could easily be due to my having been there before, but still...  Few things are more satisfying than finishing a chapter (or session) and having your players simply say "Damn."  If they learn something and come to admire the history itself, and those who had the misfortune of being there in real life, then it is a job well done in my book.  However, if you get too realistic, warn them ahead of time that they shouldn't be too upset if their character ends up another statistic- another name on the wall.  Hell, tell them that anyway.  They should be concerned about the reality of it all, considering war is never a subject to be taken lightly.  Just my two cents.  Best of luck.
This message was last edited by the player at 02:12, Fri 21 Feb 2014.
Nintaku
player, 8 posts
Fri 7 Mar 2014
at 20:40
  • msg #606

Re: Charge!

Hi! I don't plan on derailing that PT interest check, because it sounds really awesome (if not my thing, I just don't really do soldiers and war, myself). Looking to get my feet wet in a Savage Worlds game that lasts longer than chargen, and I have a game in mind: Zombie Run, the Savage Tale about a group of people heading from Manhattan Island to Phoenix, Arizona to find a bastion of civilization two months after the apocalypse. Scavenging rules, zombie plague, interpersonal horror and desperate action.

I'm always into zombie stuff, and this looks like the simplest way to get introduced to Savage Worlds, mostly because it takes my least favorite part of any character creation, shopping lists for starting equipment, right out of the picture.

Anyone interested in giving it a shot? I'd prefer a game with few to no house ruling, as I wanna see vanilla Savage Worlds in action. (Had experience with someone "teaching" me Cinematic Unisystem, but house ruling basically every aspect of the system until it was something else entirely.)
OggyBenDoggy
GM, 457 posts
Fri 7 Mar 2014
at 21:14
  • msg #607

Re: Charge!

I like zombies
I think PBP for mini-campaigns like ZR are fun.  It starts, it runs, it ends, and you don't end up hanging
I'm in
Trollsmith
player, 17 posts
Fri 7 Mar 2014
at 21:17
  • msg #608

Re: Charge!


I have actually run Zombie Run before.  Had a great time.  Good mini-campaign.  I might could be convinced to helm it if there were no other takers.
Dark Devine
player, 3 posts
Sun 9 Mar 2014
at 06:01
  • msg #609

Re: Charge!

And always the zombie/apocalypse fanatic, I have a metric tonne of additional information if you want it.  It was made for AFMBE, but it carries over quite nicely.

Examples of such things:

A very comprehensive scavenging system.
A pretty friggin' decent barter system that I stole (ie: adapted/acquired) from D20 I think..
A good run-down of how apocalypses work, converted to game turns.
Etc.

Just message me if anyone's curious about any of it.
Trollsmith
player, 18 posts
Fri 14 Mar 2014
at 18:25
  • msg #610

Re: Charge!


The dead have risen.

The dead are hungry.

Anyone coming to dinner?

link to another game

A new Zombie Run is getting started.  Looking for 4 good players ready to suffer through an undead-infested, post-apocalyptic wasteland and maybe..../MAYBE/ create from this hell a better place.
OggyBenDoggy
GM, 462 posts
Tue 18 Mar 2014
at 04:30
  • msg #611

Re: Charge!

Would there be interested in a modern game, basically low powered supers, based on the series the 4400?

quote:
In the pilot episode, a comet deposits a group of exactly 4400 people in the Cascade Range foothills near Mount Rainier, Washington. Each of the 4400 had disappeared at various times starting from 1946 in a beam of white light. None of the 4400 have aged from the time of their disappearance. Confused and disoriented, they remember nothing between the time of their disappearance and their return.


They are watched by Fox Multer and Dana Scully Tom Baldin and Dana Skouris who eventually learn that many of these people have powers.

I'd prefer if players hadn't watched the show, as I plan on shamelessly ripping off the plots from what I remember.
jamat
player, 6 posts
Tue 18 Mar 2014
at 10:06
  • msg #612

Re: Charge!

In reply to OggyBenDoggy (msg # 611):

Sounds interesting .... heard of the series but never watched it..... were you thinking of randomly giving players their powers rather than them choosing.
Willis
player, 26 posts
Tue 18 Mar 2014
at 13:50
  • msg #613

Re: Charge!

Consider me interested, Oggy.
Strickland5
GM, 202 posts
I'm in a few games
Tue 18 Mar 2014
at 14:23
  • msg #614

4400

Oggy - Super Powers Companion reissue got your mind working? ;)

Consider me interested too!
OggyBenDoggy
GM, 463 posts
Tue 18 Mar 2014
at 20:33
  • msg #615

Re: 4400

giving them randomly would require me to come up with some sort of table.  That sounds suspiciously like work.

what I might do is let people give me 3-5 ideas, things they think might be cool, and I'll pick something from that list or based on it.

the powers in 4400 tended to be very focused, and weaker than, say Heroes.
One, for example, could force you to answer verbal questions truthfully.
Another could turn invisible
one could heal others, but it was draining.

none could fly, or were bulletproof, etc.  It could almost be done with Core Superpowers.
OggyBenDoggy
GM, 464 posts
Tue 18 Mar 2014
at 21:08
  • msg #616

Re: 4400

shady joker
player, 168 posts
Sat 5 Apr 2014
at 00:32
  • msg #617

Re: 4400

What about Star Chasers from Rel's Den? Anyone want to play/run that?

http://www.relsden.com/
Mikester
player, 2 posts
Sat 5 Apr 2014
at 04:06
  • msg #618

Re: 4400

Would anybody want to play in a Weird War II game? I've got a campaign in mind and wanted to see if anybody was interested?
@y3-aye
player, 8 posts
Mon 7 Apr 2014
at 13:10
  • msg #619

Re: 4400

I'd be interested in hearing more about your weird wars 2 idea.
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