Game Ideas?   Posted by Belirahc.Group: 0
Samus Aran
 player, 4 posts
Sat 14 Mar 2015
at 11:32
Re: Game Ideas?
Still holding out hope for a gritty The Last of Us game!
Dark Devine
 player, 17 posts
Sun 24 May 2015
at 00:44
Re: Game Ideas?
I can't have much to do with it due to time constraints, but I've been really intrigued with Achtung!  WWII and Cthulhu (H.P. Lovecraft) done with Savage mechanics is a damn interesting mix to me.  So, just thought I'd pass the idea along.

Edit:

Samus, look into World of the Dead.  It could very easily be tailored to fit Last of Us.

EDIT 2: Derp.  I see now that you have already looked into it.  I stand by my suggestion though.  Mixing WotD and maybe Broken Earth, picking and choosing what you want to use for a house-rule conglomeration and all that?  That'd make an exceptional combination for a Last of Us based game.

For zombie animals, see "Savage Tales #6: Zombie Run".  It's got templates, premade dogs, and a zombie bear.  Let those last two words sink in...  Needless to say, I refused to ever let my players face off with a zombie bear.  Even for me that's overkill.  They'd have been ripped to shreds, since (if I remember) it still had the pace of a normal bear and I doubt they'd have managed to outrun it for long.

This message was last edited by the player at 00:51, Sun 24 May 2015.

Samus Aran
 player, 5 posts
Sun 24 May 2015
at 05:38
Re: Game Ideas?
Dark Devine:
That'd make an exceptional combination for a Last of Us based game.


The hard part isn't finding the right game materials. It's finding someone to run the game.

Dark Devine:
For zombie animals, see "Savage Tales #6: Zombie Run".  It's got templates, premade dogs, and a zombie bear.  Let those last two words sink in...  Needless to say, I refused to ever let my players face off with a zombie bear.  Even for me that's overkill.  They'd have been ripped to shreds, since (if I remember) it still had the pace of a normal bear and I doubt they'd have managed to outrun it for long.


I have thrown a zombie elephant at my players before. They managed to kill it, but it took a lot of work. And luck.
The Stray
 player, 35 posts
Fri 7 Aug 2015
at 22:50
Game Idea: Superheroes
I Picked up the new Super Powers Companion and the Sci Fi Companion, and it's gotten my wheels turning. I'm thinking of running a supers game once my current RL issues have cleared up enough that I can post regularly again. Is there any interest out there in an iron Age Cyberpunk Supernatural Horror Supers game?
xenongames
 player, 25 posts
Fri 7 Aug 2015
at 23:37
Re: Game Idea: Superheroes
The Stray:
Is there any interest out there in an iron Age Cyberpunk Supernatural Horror Supers game?


There are a lot of adjectives in that game description.
The Stray
 player, 36 posts
Sat 8 Aug 2015
at 00:32
Re: Game Idea: Superheroes
LOL. I suppose there are, but at's the best way I can describe the sort of setting that I've developed for Super Hero games.

IT's the sort of setting where one week the party is caught in the middle of a metahuman gang war, the next they're facing an invasion from the Realm of Nightmares and fighting vampires, and in another they're dealing with a meglomaniacal AI while a shady mega-corp tries to take them down.

This message was last edited by the player at 00:37, Sat 08 Aug 2015.

luke_poa
 GM, 12 posts
Sat 8 Aug 2015
at 01:11
Re: Game Idea: Superheroes
xenongames:
The Stray:
Is there any interest out there in an iron Age Cyberpunk Supernatural Horror Supers game?


There are a lot of adjectives in that game description.


Isn't this one of the possible ways to describe Exalted?

If you take into account some of the less common types of Exalted (Alchemicals), you have almost everything you mentioned. It just depends on the tone.
The Stray
 player, 37 posts
Sat 8 Aug 2015
at 01:54
Re: Game Idea: Superheroes
Never played Exalted so I wouldn't know. I think the closest I got was Scion, which I think took some elements of exalted in it. I have a PDF of the rules somewhere, but really couldn't get into it. The setting I run is more like Aberrant or Brave New World meets the old World of Darkness, with a dash of Shadowrun layered on top.
drewalt
 player, 6 posts
Sat 8 Aug 2015
at 04:53
Re: Game Idea: Superheroes
That sounds deliciously insane to me in all the right ways.
The Stray
 player, 38 posts
Sat 8 Aug 2015
at 16:29
Re: Game Idea: Superheroes
Sweet. Anyone else?
shady joker
 player, 176 posts
Sat 8 Aug 2015
at 16:46
Re: Game Idea: Superheroes
Exalted is just EPIC FANTASY. So as long as you have Fantasy elements and everything on EPIC scale you are good.

On Topic, I like The Stray's idea and would like to give it a go as a player.
luke_poa
 GM, 13 posts
Sat 8 Aug 2015
at 16:49
Re: Game Idea: Superheroes
shady joker:
Exalted is just EPIC FANTASY. So as long as you have Fantasy elements and everything on EPIC scale you are good.

On Topic, I like The Stray's idea and would like to give it a go as a player.


I struggled for years trying to adapt Exalted with Savage Worlds rules. Unfortunately, the setting is too rules-heavy. I finally managed when I realized that Exalted powers are supers-like, so I just went with Supers-Fantasy and got it right.

So Epic Fantasy is just one way to look at it. :)
Silver
 player, 13 posts
Wed 12 Oct 2016
at 19:38
Re: Game Idea: Horror
With it being Halloween I am looking at starting my first Savage Worlds game. I am interested in running a Horror Game, so I figured I would check in here and see if anyone would be interested in this ?

It would be a group of people gathered together with a common trait of having seen something "supernatural" experienced something supernatural.
rabideldar
 GM, 66 posts
 Savage World Master
Wed 12 Oct 2016
at 19:44
Re: Game Idea: Horror
We talking Rippers like.

Or more like, common street level people in a horror movie?
bashful_batrean
 player, 20 posts
Wed 26 Oct 2016
at 17:23
Re: Game Idea: Horror [Bloodshadows]
Not sure if this would be the place to ask or not, but has anyone run across a Savage Worlds variant of "Bloodshadows" from WEG/PI?  I've always loved the setting and it screams to be savaged, but I'm not finding where anyone has put anything out in this vein.  Seems like it would be a good Halloween run!  ^_^
bashful_batrean
 player, 86 posts
Fri 6 Mar 2020
at 19:09
Re: Game Idea: Retro-Future [Slipstream]
Hi all!  I'm working on a Slipstream game and had originally planned to keep races as presented in original as well as race creation, but potentially use SWADE otherwise.  Has anybody tried this or used SWADE only for Slipstream?  (It might be possible to raid Flash Gordon for the new race variants, I haven't compared in that detail yet.)
Strickland5
 GM, 235 posts
 I'm in a few games
Fri 6 Mar 2020
at 19:41
Re: Game Idea: Retro-Future [Slipstream]
bashful_batrean:
Hi all!  I'm working on a Slipstream game and had originally planned to keep races as presented in original as well as race creation, but potentially use SWADE otherwise.  Has anybody tried this or used SWADE only for Slipstream?  (It might be possible to raid Flash Gordon for the new race variants, I haven't compared in that detail yet.)

Can't imagine it would be that difficult ... isn't the only REAL change in SWADE the free skills? been ages since I looked at it so I could be wrong there ..

I did LOVE Slipstream as a setting, think I've been in 2 games here which sadly died before we could get very far
bashful_batrean
 player, 87 posts
Fri 6 Mar 2020
at 20:01
Re: Game Idea: Retro-Future [Slipstream]
In reply to Strickland5 (msg # 659):

Free Skills, Edge and Hindrance Consolidations, Races having different point builds with a lot of baked-in Hindrances dropped, Powers and Power Edges tweaked and Arcane Background changes.

Minor,  but definitely impact translation between editions.
bashful_batrean
 player, 88 posts
Fri 6 Mar 2020
at 20:15
Re: Game Idea: Retro-Future [Slipstream]
I think the best bet is to put versions of races I'm using into character creation thread, although I'm debating prepping 2 versions of the thread and finding out what books players have as resources.   Then I can use what most have.  Although if I post in thread all the relevant data, all you'd really need is a copy of Test Drive.
GreenTongue
 player, 124 posts
Thu 26 Mar 2020
at 18:44
Re: Game Idea: Retro-Future [Slipstream]
bashful_batrean:
Although if I post in thread all the relevant data, all you'd really need is a copy of Test Drive.

You say that like it is a Bad Thing...
bashful_batrean
 player, 89 posts
Fri 27 Mar 2020
at 00:18
Re: Game Idea: Retro-Future [Slipstream]
Well, still working on it.  Just got laid off due to Coronavirus trashing business/economy so more "free" time (which will be used trying to find temporary work so I have a roof over my head...)
Do0m
 player, 43 posts
 In the heart of Hellfrost
 There is only Doom.
Thu 9 Apr 2020
at 08:14
Re: Game Idea: Retro-Future [Slipstream]
Hello all,

So I know this is play by post, but I figure I might as well see if anyone is keen, but I have a Savage Worlds Hellfrost game going via Fantasy Grounds. It runs Wednesdays at 8:00pm PST, it's meant to be a relatively casual pickup and play game during this COVID stuff, so if you are interested, shoot me a private message and we can talk. No financial investment on your part, just need to download the Fantasy Grounds Classic demo for free on either the website (Fantasygrounds.com) or Steam.
Do0m
 player, 45 posts
 In the heart of Hellfrost
 There is only Doom.
Mon 20 Apr 2020
at 02:05
Re: Game Idea: Retro-Future [Slipstream]
Friends! I only have four players in a Savage Worlds Fantasy Grounds Hellfrost game. I'd love more! We play Wednesdays at 8:00 PST! Let me know if you want in!
derfinsterling
 player, 85 posts
Wed 17 Jun 2020
at 17:15
Re: Game Idea: Retro-Future [Slipstream]
Do0m:
Friends! I only have four players in a Savage Worlds Fantasy Grounds Hellfrost game. I'd love more! We play Wednesdays at 8:00 PST! Let me know if you want in!

Not my time zone, I'm afraid :-)
bashful_batrean
 player, 92 posts
Mon 22 Jun 2020
at 03:45
Re: Game Idea: Retro-Future [Slipstream]
Now accepting players!   Retro-Future Space-Pulp saga - Ray Guns, Rockets and Robots!

link to a message in another game




My heart turns home in longing
Across the voids between,
To know beyond the spaceways
The hills of Earth are green.

excerpt from "The Green Hills of Earth"
- "Noisy" Rhysling


Space Pulp! The Age of Sail is long ended, but the Age of Rockets has only just begun! Spacejockeys dogfight with star pirates hungry for loot. Inspired inventors and crazed chemists push the bounds of Science!, developing wondrous and fantastic new devices that border on magical. Mesmerists plumb the forbidden powers of the mind while avoiding the grasp of the tyrannical Queen Anathraxa. Intrepid explorers and bold adventurers dig for alien artifacts on strange and broken worlds. Morality is clear-cut black and white, and sometimes a punch in the jaw carries more weight than a blast from a ray gun.  It is "The Future that Would've Been" where Heroes are larger-than-life and the Ideals they represent are the ones that bring hope that "the best is yet to come".

"An Age of Rockets" is set in the Slipstream universe, with elements pulled from Flash Gordon to bring it into Savage Worlds Adventure Edition.  Much of original setting remains, with a few twists and surprises along the way.

This message was last edited by the player at 18:07, Mon 22 June.