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16:29, 28th March 2024 (GMT+0)

Game Ideas?

Posted by BelirahcFor group 0
Belirahc
GM, 6 posts
Where savage fans go
for savage discussions.
Wed 3 Jan 2007
at 20:27
  • msg #1

Game Ideas?

Got an idea for a game?  See if anyone is interested in playing or if someone has thought of something like that before.  Maybe they'll have ideas to add, or can tell you whether it will work or not.
Belirahc
GM, 18 posts
Where savage fans go
for savage discussions.
Fri 5 Jan 2007
at 23:58
  • msg #2

Re: Game Ideas?

I'm thinking of running a game in the new Necropolis setting.  It's a Wierd Wars setting where Earth has been destroyed, and the last vestiges of humanity fight the Undead on a distant planet.  All hope rests on the battles that are waged on this planet, with the knights of the church fighting the war for all of humanity.

The game is more of a tactical game over a roleplaying game, but there are some chances to roleplay before it is all over.  There are religeous themes throughout the game, such as bible scripture (the church runs the show) and blessings.  There is also a good bit of mass battle combat, so there is that as well.

What do you think?
OggyBenDoggy
GM, 5 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Sat 6 Jan 2007
at 00:02
  • msg #3

Re: Game Ideas?

I got the impression that it was a combat heavy game, probably like Tour of Darkness, very mission based.  But rping could still come up, I assume.

It's a plot point game, right?  So you could add more rp type stuff?
Belirahc
GM, 19 posts
Where savage fans go
for savage discussions.
Sat 6 Jan 2007
at 01:13
  • msg #4

Re: Game Ideas?

Yeah, it's a plot point game, and it is combat heavy, like most of the Wierd Wars settings.  However, this one seems to have a little different organization compared to Tour of Darkness, with each mission having a number of weeks between them, dependant on success and failure.

And, unlike Tour of Darkness, there is a finality to this setting.  Succeed, and the humans have a good chance to survive the rest of the war.  Fail too often?, and humanity is wiped out.

Interesting concept.  It is also more mass battle oriented than Tour of Darkness, which focuses on a single squad.

There can be plenty of opportunities for roleplay during the time between missions.  And there are times where extra side missions can be found and tackled during these down times too.
Dark_Fenix
player, 4 posts
Sat 6 Jan 2007
at 01:56
  • msg #5

Re: Game Ideas?

My only problem with Necropolis is that its pdf only - If it was in hardcopy, I would own a copy. But digital I don't trust. I don't have to backup my normal books incase my bookshelf decides to eat them all one day, so doing it for pdfs feels like a waste.

However, the details about it on their website do sound impressive.
Trilan
player, 3 posts
Sat 6 Jan 2007
at 02:42
  • msg #6

Re: Game Ideas?

I just plain don't like using digital books... I can't sit down and read them like i can a real book.

Other than that I thought that Necropolis sounded interesting tho.


What I've wanted to do is run a conversion of Torg to Savage... I love the Torg setting but it's too rules heavy. Unfortunately I have never figured out what to do to handle disconnects and equipment axioms.
Belirahc
GM, 20 posts
Where savage fans go
for savage discussions.
Sat 6 Jan 2007
at 03:30
  • msg #7

Re: Game Ideas?

WEll, I have the PDF, so copying specifics for the game is not a problem.  I've done it before, I can do it again.

As for Torg... I loved the setting and game.  And it was the first roleplaying game to have an actual end, and the players groups around the world helped steer the game!

I think I have most everything related to Torg, either in book format or in PDF form.  We could do a collaboration here on a Savaged Torg setting.  I think someone had started one, and you might be able to use their work to help yours along.  I'll see if I can find it.
Dark_Fenix
player, 5 posts
Sat 6 Jan 2007
at 23:00
  • msg #8

Deadlands: Hell On Earth

I got into the Deadlands world with HoE before WW, so to me it's the natural way of seeing and playing Deadlands. It is also the one I have the most books for, and also find more interesting then Weird West, as there is more creative freedom with the future.

Now, I was wondering what people think of attempting to make our own Hell On Earth: Reloaded using the existing Reloaded and other Savage Worlds books.

The main thing would be deciding how the Arcane Backgrounds work. Now, I have a basic idea of each. After all, I want to maintain the FFF rule of Savage Worlds.
* Doomsayers - AB: Magic. This is because whilst the old rules used faith, they are not being given powers by some divine source, and if they get a 1 to suffer backlash, it can be detailed as the 'Glow' going the wrong way.
* Junkers - AB: Weird Science, the standard version. The reason for this and not the Reloaded version, is because Junkers don't go insane. Whilst they still not thw wisest of people for picking on manitous, they aren't technically mad ;)
* Sykers - AB: Psionics. Don't think this one really needs explaining.
* Templars - AB: Faith. Whilst Templars are still trained in the martial ways, any Templar who doesn't have any combat skill wouldn't last 5 seconds anyway. Plus, it allows them to work towards the Miracle Professional Edges.

Now, if someone did want to be something more exotic, like they did say there are some Hucksters around, be a Weird West character who travelled through the Hunting Grounds or anything like that, then I would let them. But, I would make the Hucksters have a harder time for the reasons they did in the old rules - The manitous these days truely are hard as nails and harder to manipulate.

So, what do you all think? Could it be reasonably done? Should it be attempted?
Trilan
player, 4 posts
Mon 8 Jan 2007
at 15:14
  • msg #9

Re: Deadlands: Hell On Earth

I'm not familiar with HoE at all, but I don't see any reason not to work it up. Although PEG has said that they will release an updated version of HoE, they said it won't come until after they complete the original Deadlands story arc.

And even at that, I don't think conversion from anything written up unofficially to what they release could be that hard.
Dark_Fenix
player, 6 posts
Mon 8 Jan 2007
at 15:55
  • msg #10

Re: Deadlands: Hell On Earth

Because of the large amount of time that will occur before we see a Hell on Earth: Reloaded is the main reason why I would want to have a crack at it. It's doing it so that it still keeps the simeple, yet effective feel of being Savage, with the flavour of Deadlands that we all enjoy.
OggyBenDoggy
GM, 6 posts
Algiso on 50F.  Alfros in
vs. the orcs.  GM WWII
Mon 8 Jan 2007
at 16:14
  • msg #11

Re: Deadlands: Hell On Earth

I've never played HOE or read any of the books, although I've more or less familiar with the idea.  I've always like PA games.
Dark_Fenix
player, 7 posts
Mon 8 Jan 2007
at 16:27
  • msg #12

Re: Deadlands: Hell On Earth

I find HoE much better - Take Deadlands, add Mad Max and you have a winner!

Imagine if the Reckoners actually got what they wanted - Earth turned into one giant Deadland, where they could move freely, and their monsters were everywhere. Well, it happened! It was discovered if you irradiated Ghost Rock, it became even more potent. And then they got detonated everywhere, and now the Earth is screwed.

It is interesting, and if I can get enough details mustered, would you lot be interested in signing up?
Trilan
player, 5 posts
Mon 8 Jan 2007
at 16:56
  • msg #13

Re: Deadlands: Hell On Earth

I'd definately give it a go... I've got a great deal of faith in all of PEG's settings.
Belirahc
GM, 58 posts
Where savage fans go
for savage discussions.
Tue 23 Jan 2007
at 17:59
  • msg #14

The Battle For Christmas

The war on terror has opened on a new front—Toyland is at war. The characters are all members of the Toyland Intelligence Committee Terrorism Obstruction Cell (TICTOC), sworn to defend Toyland against aggressors. The adventure centers on a plot to ruin Christmas for one little girl, something TIC-TOC can’t allow to happen.



What do you think your old teddy bears and toy soldiers do at night when you’re asleep? Just lie there and wait for you to play with them in the morning? Well, you’re wrong.

They wake up and fight a bitter war against global toy terrorism, led by Oswald bin-Toybox and his fearless Mujafuzzeen fighters. Yes kiddies, that’s right—Toyland is at war, and your playthings are the frontline.

Intelligence reports have led the director of TIC-TOC to believe a Mujafuzzeen cell is planning a Christmas Eve raid on the house of little Emily Winters, with the intention of making her Christmas Day a massive disappointment. Naturally, such foul activity can’t be allowed to succeed, and a small team of agents is sent to her house to save the day.

And you are the agents....

The game will use prefabbed characters (I know some people don't like prefabs), but will start you off at I believe Seasoned levels (having approximately 6 advancements per character).

This would be a one shot game.  Once it is over, for better or worse, this would be it.  It's a cute little idea that Paul "Wiggy" Wade-Williams put out a while back that I happened to come across.  Been wanting to run it for the fun and ideas of it all, as well as a way to play around with some of the more interesting parts of Savage Worlds (somewhat large battles, fast and furious action, chases, and even cats!)

What would you all think about this one?
Dark_Fenix
player, 35 posts
Tue 23 Jan 2007
at 23:53
  • msg #15

Re: The Battle For Christmas

I think its a mad & wonderful idea!

However, I know I won't have the time to join in, combined with everything else. But, now that there are almost 10 people here, I'm sure the others would be happy to give it a go and tell me how much I missed out on ;)
Trilan
player, 18 posts
Wed 24 Jan 2007
at 03:12
  • msg #16

Re: The Battle For Christmas

It definitely sounds interesting, I think I'll set this one out too tho.

I'm in several really good paced games now, thanks to this group ;) And I think I've figured out what I'm going to try to get running. Not really a conversion of Crimson Skies, since it wasn't an RPG, but a Savage game in that setting. I've got several, what I think at least, are good ideas for stories set there.
Dark_Fenix
player, 37 posts
Wed 7 Feb 2007
at 15:44
  • msg #17

Pulp Action

I was chatting to OggyBenDoggy online and I was saying how I was thinking about running something else in addition to Hell on Earth, but because I was also involved in Rippers, going for something without superntaural evil, zombies, etc.

So, I started thinking about classic Pulp action. The Shadow, Phantom, Indiana Jones and other characters from this kind of period. Low power superheroes if you go for powers, weird science for things like rocketpacks [Rocketeer anybody], plus classic ass-kicking heroes who use fists, whips, pistols and anything else they can get their hands on. Together you would stop masterminds like The Red Scorpion who wants to rule Egypt, or Professor Nimbus who plans to destroy the city with his weather control machine!

Now I would need to get some ideas for the adventure, antagonists and so forth, but would you guys be interested?
Trilan
player, 23 posts
Wed 7 Feb 2007
at 17:15
  • msg #18

Re: Pulp Action

Heck yeah... Nile was my favorite setting for Torg ;)
OggyBenDoggy
GM, 30 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Wed 7 Feb 2007
at 17:19
  • msg #19

Re: Pulp Action

I'm tentativly interested, I started a new job recently and don't want to over=extend myself
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