RolePlay onLine RPoL Logo

, welcome to Savage Worlds Discussions

14:40, 18th April 2024 (GMT+0)

Game Ideas?

Posted by BelirahcFor group 0
Cripple X
GM, 55 posts
Mon 7 Apr 2014
at 14:09
  • msg #620

Re: 4400

Yea, I might be down for another WWII game depending on the idea.
Mikester
player, 4 posts
Mon 7 Apr 2014
at 20:52
  • msg #621

Re: 4400

I was plotting out a Weird Wars II game, but I've really been itching to play Deadlands: Reloaded, so I started up a game of that instead. I would love to run both, but I think I am going to put the Weird Wars campaign off a little bit, until I can get the Deadlands game up and running smooth. Sorry
cooneydad
player, 38 posts
Tue 8 Apr 2014
at 04:39
  • msg #622

Re: You arrive at a port city with your clothes and your boat...

Wiglaf:
First Idea
Rise of the Runelords from Paizo.  This is by far my favorite Adventure Path and I loved GMing it, but I'd really like to play in it for once.  I've also fallen out of love with Pathfinder so would really enjoy giving Savage Worlds a shot at this excellent plot.  The main focus would be on having characters who actualy came from the areas in and around Sandpoint as well as Magnimar so that all of the little political plots and dramas can really be played out.


Anybody heard from Wiglaf? I created this game for him and then he went AWOL :-p

At any rate, looking for another player in this game, preferably a solid melee type:

link to another game
This message was last edited by the player at 04:40, Tue 08 Apr 2014.
Nintaku
player, 19 posts
Wed 23 Apr 2014
at 09:44
  • msg #623

Re: You arrive at a port city with your clothes and your boat...

Hi! I have an idea for a game! (Actually I have a lot. This is about one of them.)

There was an old Atari and PC game way back when called Alternate Reality: The City. It was the biggest, most ambitious sandbox video game project I've ever heard of. I wanna make it into a Savage Worlds game.

The idea is that you're abducted by aliens and put into a fantasy world. There's a big overarching metaplot that can be followed or totally ignored, but there's also a sandbox world right there for you to explore, interact with, and become part of. I have some ideas for both of these sides of the coin, but was wondering if people would be interested in that sort of thing or had any advice.

I'm terrible with making maps and designing tactical encounters. Was wondering if there are good ways of abstracting a city layout while keeping it all straight for reference. Also wondering how to best serve SW combat on a PbP without ascii maps or anything. Also also wondering how to discuss a game idea like this without spoiling any intended surprises. I was considering "you were abducted by aliens" to become a surprise revelation for later, but that works best right up front.

Any thoughts?
OggyBenDoggy
GM, 467 posts
Wed 23 Apr 2014
at 17:29
  • msg #624

Re: You arrive at a port city with your clothes and your boat...

NOthing says that when you finally make the game it is aliens.

Instead of making a map street by street, you can make zones.  or see if you can find a map from the game online

http://www.atarimania.com/8bit...ty_map_atari_800.jpg
Nintaku
player, 20 posts
Wed 23 Apr 2014
at 21:12
  • msg #625

Re: You arrive at a port city with your clothes and your boat...

I've been looking at four or five maps from the game, but was hoping to cut that much detail down to abstractions so it'd be consistent when the players get to areas that haven't been mapped. All I'd need is to keep the things generally located together, so I think zones are really what I'm looking for. Thanks. ^_^
Olympia
player, 10 posts
Irony...
Mon 29 Dec 2014
at 17:07
  • msg #626

East Texas University, Pinebox, Texas

Received my late Christmas present from Pinnacle and Kickstarter last Friday, 12 to Midnight's East Texas University Savage World's horror setting.

Seems like a good setting for a long term campaign, and I've liked 12 to Midnight's products all the way back to D20 Weekend Warriors.

But, lately I've been snake-bit at drawing players and keeping games going (in other than SW systems), so I thought I'd send out an interest check here first.
Strickland5
GM, 211 posts
I'm in a few games
Mon 29 Dec 2014
at 17:24
  • msg #627

Re: East Texas University, Pinebox, Texas

Olympia:
Received my late Christmas present from Pinnacle and Kickstarter last Friday, 12 to Midnight's East Texas University Savage World's horror setting.

Seems like a good setting for a long term campaign, and I've liked 12 to Midnight's products all the way back to D20 Weekend Warriors.

But, lately I've been snake-bit at drawing players and keeping games going (in other than SW systems), so I thought I'd send out an interest check here first.

I backed ETU and would definitely play if you put it together/run it
Olympia
player, 11 posts
Irony...
Tue 30 Dec 2014
at 13:39
  • msg #628

Re: East Texas University, Pinebox, Texas

I'll start working on it.

I need to refresh my look at the horror mechanics - I don't want a Call of Cthulhu type insanity, but I think there should be something - even if only temporary.
Strickland5
GM, 212 posts
I'm in a few games
Tue 30 Dec 2014
at 13:53
  • msg #629

Re: East Texas University, Pinebox, Texas

In reply to Olympia (msg # 628): Apparently the designer desribed the progression of ETU as follows
quote:
Freshman = Scooby
Sophomore = Johnny Quest
Junio r= Buffy
Senior = Insane
So it doesn't really get to CoC style horror till the VERY end
Olympia
player, 12 posts
Irony...
Tue 30 Dec 2014
at 16:43
  • msg #630

Re: East Texas University, Pinebox, Texas

So it doesn't really get to CoC style horror till the VERY end

...which is what I want!

I like their descriptions as well. The progression makes sense too.

I have just created a holder for the game. Not sure what the wife has planned today, but I'm sure I'll have to start taking down the Christmas lights.

I'll fill in the game details as I can.
Olympia
player, 13 posts
Irony...
Wed 31 Dec 2014
at 17:04
  • msg #631

Re: East Texas University, Pinebox, Texas

Still in early stages, but if any of you Savages are interested...

link to another game
Samus Aran
player, 1 post
Wed 21 Jan 2015
at 21:24
  • msg #632

Re: Game Ideas?

I've been looking to get a good intro on Savage Worlds for a while now. What I'd really like to try is World of the Dead—the setting book, not the actual campaign. I love zombie apocalypses and I think that'd be a lot of fun to play. Especially with the rules for building up towns and stuff. Putting the "survival" in "survival horror."

I also have the Sci-Fi Companion and Accursed, which look cool, so maybe playing as a dhampir in WOTD would be cool.

To expand upon the idea a bit, I'm really interested in something like The Last of Us. Grim, gritty survival in a world overgrown with weeds and zombies, where people can be your inspiration to live or the reason you die, and so on. Oh, and zombie animals. We have to have those. They add so much to a zombie setting.

Also, Destiny seems like it'd be a fun setting. The video game by Bungie, that is. Seems like it'd make a pretty good fit with SW and might be worth looking into.
This message was last edited by the player at 00:14, Thu 22 Jan 2015.
jmenefee
player, 2 posts
Fri 23 Jan 2015
at 16:59
  • msg #633

Re: Game Ideas?

Given that I wrote part of the campaign world book (Mexico and Canada entries) for World of the Dead, I'd LOVE to be a player in such a game!
This message was last edited by the player at 17:00, Fri 23 Jan 2015.
Samus Aran
player, 2 posts
Wed 25 Feb 2015
at 06:30
  • msg #634

Re: Game Ideas?

No luck so far!
@y3-aye
player, 11 posts
Thu 26 Feb 2015
at 02:44
  • msg #635

Re: Game Ideas?

I've been playing Shadowrun: Dragonfall and it makes me miss cyberpunk games.  Has anyone tried Interface Zero?  Thoughts on it?
Trollsmith
player, 23 posts
Thu 26 Feb 2015
at 03:15
  • msg #636

Re: Game Ideas?


I have not, but I know Triple Ace Games has a set of free cyberpunk rules for SW that are pretty great.  Netrunning and everything.
Samus Aran
player, 3 posts
Thu 26 Feb 2015
at 05:30
  • msg #637

Re: Game Ideas?

Reiterating the two game ideas I want to play to try out SW (same as I posted on the HERO board):

The Last of Us (Heroic): A game in the setting of The Last of Us. Grim, gritty, survival (and survival horror) in a post-apocalyptic world devastated by the Cordyceps outbreak. It could be a very similar setting with actual undead zombies (and zombie animals!), but I think TLoU would work fine. Survival, maybe a reason to travel across the wastelands from one safe zone to another. Maybe one safe zone falls, and we have to escape and find somewhere else.

Mass Effect (Superheroic): I'd looooove to play around in the Mass Effect setting, as a biotic specialist and following the Reaper War (with some slight modifications to canon; let us assume that only the Reapers, not all AI, were wiped out, yeah?). Lots of plot hooks in the wake of a galactic war. I'd like to base it on my own playthrough, where I went Paragon and stuff, more details to come if the game ever happens.

Any interest?
jmenefee
player, 3 posts
Thu 26 Feb 2015
at 14:47
  • msg #638

Re: Game Ideas?

Samus Aran:
No luck so far!

Sorry Samus, I'd love to run it for you but I just don't have time :/ Maybe post under Looking for GMs?
Strickland5
GM, 214 posts
I'm in a few games
Thu 26 Feb 2015
at 14:48
  • msg #639

Re: Game Ideas?

Samus Aran:
Mass Effect (Superheroic): I'd looooove to play around in the Mass Effect setting, as a biotic specialist and following the Reaper War (with some slight modifications to canon; let us assume that only the Reapers, not all AI, were wiped out, yeah?). Lots of plot hooks in the wake of a galactic war. I'd like to base it on my own playthrough, where I went Paragon and stuff, more details to come if the game ever happens.

Had a friend who was SUPER interested in playing a Mass Effect game and asked me to help build it ... I used the NE/ Supers Companion rules to build things ... definitely interested though I know 0 about the universe :D
dm_punks
player, 19 posts
GM/Mystaran Misadventures
Tue 3 Mar 2015
at 03:44
  • msg #640

Re: Game Ideas?

I would have jumped on that Mass Effect game a year ago when I just finished ME3. Ran a one-shot IRL using Stars Without Number. Looking back in hindsight, Savage Worlds NE/Super Powers Companion would have nailed it. Can't remember why I used SWN instead...
shady joker
player, 172 posts
Tue 3 Mar 2015
at 10:56
  • msg #641

Re: Game Ideas?

dm_punks:
I would have jumped on that Mass Effect game a year ago when I just finished ME3. Ran a one-shot IRL using Stars Without Number. Looking back in hindsight, Savage Worlds NE/Super Powers Companion would have nailed it. Can't remember why I used SWN instead...


Probably because it was free and your player party was broke?
shady joker
player, 174 posts
Sat 14 Mar 2015
at 08:42
  • msg #642

Re: Game Ideas?

Anybody feel like Plying a game where you are a band of Hobgoblins out o stop the Gnome threat?
Samus Aran
player, 4 posts
Sat 14 Mar 2015
at 11:32
  • msg #643

Re: Game Ideas?

Still holding out hope for a gritty The Last of Us game!
Dark Devine
player, 17 posts
Sun 24 May 2015
at 00:44
  • msg #644

Re: Game Ideas?

I can't have much to do with it due to time constraints, but I've been really intrigued with Achtung!  WWII and Cthulhu (H.P. Lovecraft) done with Savage mechanics is a damn interesting mix to me.  So, just thought I'd pass the idea along.

Edit:

Samus, look into World of the Dead.  It could very easily be tailored to fit Last of Us.

EDIT 2: Derp.  I see now that you have already looked into it.  I stand by my suggestion though.  Mixing WotD and maybe Broken Earth, picking and choosing what you want to use for a house-rule conglomeration and all that?  That'd make an exceptional combination for a Last of Us based game.

For zombie animals, see "Savage Tales #6: Zombie Run".  It's got templates, premade dogs, and a zombie bear.  Let those last two words sink in...  Needless to say, I refused to ever let my players face off with a zombie bear.  Even for me that's overkill.  They'd have been ripped to shreds, since (if I remember) it still had the pace of a normal bear and I doubt they'd have managed to outrun it for long.
This message was last edited by the player at 00:51, Sun 24 May 2015.
Sign In