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09:58, 16th April 2024 (GMT+0)

Game Ideas?

Posted by BelirahcFor group 0
derfinsterling
player, 55 posts
Mon 7 May 2012
at 19:41
  • msg #445

Re: Game of Thrones

OggyBenDoggy:
I've been rereading the Miles Vorkosigan saga, and I must say I have a hankering for something science fictiony.

Not familiar with that, what's it about?
OggyBenDoggy
GM, 382 posts
Mon 7 May 2012
at 20:37
  • msg #446

Re: Game of Thrones

http://en.wikipedia.org/wiki/Miles_Vorkosigan

It's a series, sometimes mis-labeled as military sci fi by Lois Bujold.  There are some space battles and small unit actions, but they are really more about intrigue and such (perfect for gaming).

Space flight depends on wormholes, which are easy to guard; one ship comes through at at time.  Which means, as a character pointed out, the best way to capture a wormhole is from both sides at once; agents, sabatoge, etc.

the first couple have a women as main character to I got my wife started with those, and the rest have some strong female characters so she's reading the rest.  I started ahead of her and it's been fun visiting Miles again.

The first two about miles are free e-books from the Baen free library

http://www.baenebooks.com/c-1-...x?SectionFilterID=13
StJason
player, 4 posts
Thu 10 May 2012
at 17:43
  • msg #447

Re: Game of Thrones

I've been wanting a Savage Heavy Gear game. I've got a working conversion going, I even have a pretty good plot arc thought out. I just don't have the time or energy for running anything. (Stupid school and work schedule...)
shady joker
player, 101 posts
Thu 10 May 2012
at 17:46
  • msg #448

Re: Game of Thrones

I was going to run ORK! in savagfe worlds style. A cxomedy game about playing the bad guys. I can't get the conversion down though.
xenongames
player, 9 posts
Thu 10 May 2012
at 18:37
  • msg #449

Re: Game of Thrones

What system conversions are required? Why not just use standard Fantasy SW and sprinkle in ORK! attitude?
shady joker
player, 103 posts
Thu 10 May 2012
at 20:50
  • msg #450

Re: Game of Thrones

I want to keep the Broccli makes ORKS explode rule. What edge should they get to balance that?
OggyBenDoggy
GM, 384 posts
Thu 10 May 2012
at 20:54
  • msg #451

Re: Game of Thrones

if everyone is playing the same race, it doesn't really matter.

it's just a setting rule
shady joker
player, 104 posts
Thu 10 May 2012
at 21:03
  • msg #452

Re: Game of Thrones

Good point but I don't want the orks to be human in different skins. I am thinking they need some edges and hinderances.
xenongames
player, 10 posts
Thu 10 May 2012
at 21:40
  • msg #453

Re: Game of Thrones

In reply to shady joker (msg #452):

That should be easy enough. What common racial traits do you want orcs to have? What is listed in the SWEE, SWD, or SWFC (I don't have my copy of the rules with me)?
shadrack
GM, 82 posts
Fri 11 May 2012
at 03:21
  • msg #454

Re: Game of Thrones

Usually Orcs are statted with
* size +1 (or Brawny) and
* Infravision.

Building them from SW Deluxe has them at
+2 for Size +1
+1 for Infravision

then probably a
-1 for -2 Charisma

then they'd be 'balanced' (mechanically speaking)
shady joker
player, 105 posts
Fri 11 May 2012
at 22:14
  • msg #455

Re: Game of Thrones

Yes but the orks in ork! do not have infravision. I'm thinbking of making them all +1 size and can choose an edge since everyone would be an ork!
xenongames
player, 11 posts
Fri 11 May 2012
at 23:23
  • msg #456

Re: Game of Thrones

"Standard" half-orcs get a Strength boost, which isn't really covered by the Size +1.
shady joker
player, 106 posts
Fri 11 May 2012
at 23:35
  • msg #457

Re: Game of Thrones

I am temp[ted to steal the 'RED MAN' from 50 Fathoms.
shady joker
player, 127 posts
Thu 12 Jul 2012
at 22:30
  • msg #458

Savage World:Dragon

I am starting a bizzare game where you play a full blown DRAGON. You have a fief kingdom and handful of men under your command. You can expand your territory, fight off invading 'heroes' and basicly dragon it up with your fellow players. What do you think?
rabideldar
GM, 60 posts
Savage World Master
Mon 16 Jul 2012
at 10:49
  • msg #459

Re: Savage World:Dragon

Working on a game right now where player characters would be vikings and warriors of Norse mythos.

If your interested here is the link to check it out. I will be using a premade adventure to start so it might just be a one shot if people are not interested:
link to another game
Nintaku
player, 3 posts
Sun 22 Jul 2012
at 23:53
  • msg #460

Re: Savage World:Dragon

I've been thinking about the world of Fable. It could be set in pretty much any Fable era, just shifting the technology levels around, but the core ideas would stay the same: You're a Hero, and have the ability to change the world based on your decisions. All Heroes are Wild Cards, and ONLY Heroes are Wild Cards.

I'm not really sure what I'd need to make this into a Savage Setting, but it's a start.

Secondly, the world of Brutal Legend could do with some Savaging. Magic based on music, armies of headbangers, groupies and roadies fighting impossible creatures, a neverending war over the spoils left behind by the Titans... It's a Savage World if ever there was one. The trouble is, I don't know enough about music to really set something like this up or get it going. Any ideas?
shady joker
player, 135 posts
Tue 24 Jul 2012
at 14:47
  • msg #461

Re: Savage World:Dragon

oi can some one here take over as gm for my games? i hate to leave my players hanging.
derfinsterling
player, 63 posts
Tue 24 Jul 2012
at 16:43
  • msg #462

Re: Savage World:Dragon

Which games? I'd be willing to take over gour Evernight game. At keast until your situatuon has worked itself out.
Boomcoach
player, 20 posts
Tue 24 Jul 2012
at 16:46
  • msg #463

Re: Savage World:Dragon

I have proposed, in Shady Joker's Rippers game, that we run it with the Mythic GM Emulator, if we do not get a volunteer to GM the game.  Does anyone here have experience running a game with MGME in a play by post environment?  I have used the fate table to help generate skirmish scenarios for miniatures games before, but that was face to face.
shady joker
player, 137 posts
Wed 25 Jul 2012
at 12:53
  • msg #464

Re: Savage World:Dragon

I have gained new gms for two of my games. I thank you all.
Willis
player, 11 posts
Thu 26 Jul 2012
at 14:18
  • msg #465

Re: Savage World:Dragon

Okay.  I'm going to ask one more time before I have to really get nasty....and begin begging.  Will someone please run a Hell on Earth Reloaded game?  I want to play!
Trollsmith
player, 7 posts
Thu 26 Jul 2012
at 14:19
  • msg #466

Re: Savage World:Dragon


Nasty like....  Nuclear War nasty?  Heh
rabideldar
GM, 64 posts
Savage World Master
Thu 26 Jul 2012
at 14:23
  • msg #467

Re: Savage World:Dragon

I am thinking about running the game since there are so many people asking. I've been watching the movie the Postman the last few morning and it has given me some decent ideas. However I've only played Deadlands once or twice. I know the basics but I am still trying to wrap my head around the changes that have been made now that it takes place years down the road.

It is coming just give me a chance. I'll be running a premade adventure if I run it to make sure I don't have to create everything from nothing.
OggyBenDoggy
GM, 405 posts
Thu 26 Jul 2012
at 16:54
  • msg #468

Re: Savage World:Dragon

Depending on the setting, you could start with some one-sheets.

or reskin a module from a different game, Savage Keep on the Borderland could be fun
shady joker
player, 139 posts
Thu 26 Jul 2012
at 16:58
  • [deleted]
  • msg #469

Re: Savage World:Dragon

This message was deleted by the player at 16:58, Thu 26 July 2012.
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