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22:14, 2nd May 2024 (GMT+0)

Game Ideas?

Posted by BelirahcFor group 0
OggyBenDoggy
GM, 297 posts
Thu 14 Apr 2011
at 04:30
  • msg #395

Re: Temporal Probability Agency

Modern setting, no magic and such?  I'd be up for it
Cripple X
GM, 25 posts
Thu 14 Apr 2011
at 22:01
  • msg #396

Re: Temporal Probability Agency

Sweet. I'll run it if I can get two more interested parties.
shadrack
GM, 53 posts
Wed 20 Apr 2011
at 04:47
  • msg #397

Re: 2 questions

shady joker:
OggyBenDoggy:
did you mean to put in a link?

No I did not. But here you go.

http://www.savageheroes.com/co...ions/Bureau%2013.pdf

Bureau13

http://www.savageheroes.com/co...ions/Bureau%2013.pdf

And a list if savage heroes games in general.Free and useful stuff.


There was an AP of a savage worlds bureau 13 game on monkeys took my jetpack a week or two ago. Sounds like someone is coming out with an 'official' savage worlds treatment of it, sounded cool, but they didn't get real far in that episode.
darksong
player, 40 posts
Thu 21 Apr 2011
at 16:30
  • msg #398

Re: I'd play Interface Zero

Oh man, X-Com was so great.

Steam-games had the entire collection on sale a little while back.  Picked it up and planning on hitting some of the titles I missed.

OggyBenDoggy:
X-com, for those who haven't played it, was shoot down the UFO, land soldiers, conduct squad level turned based combat.  Return to base, research technologies, build stuff. lather rinse repeat.  Alien missions were to terrorize civilians and kidnap people for experimentation

OggyBenDoggy
GM, 301 posts
Thu 21 Apr 2011
at 19:54
  • msg #399

Re: I'd play Interface Zero

Lately, I've seen a fair number of d20 urban games starting.

might be fun to play in an urban savage worlds fantasy game, or a modern urban fantasty
Strickland5
player, 142 posts
Thu 21 Apr 2011
at 19:58
  • msg #400

urban fantasy

I'd be up for some, as I've been re-reading the Dresden Files here of late.
Cripple X
GM, 27 posts
Thu 21 Apr 2011
at 21:38
  • msg #401

Re: urban fantasy

I'd be interested in a Savage Worlds Urban Fantasy Game. Is it going to be homebrew or did you have something else in mind?
OggyBenDoggy
GM, 302 posts
Thu 21 Apr 2011
at 21:41
  • msg #402

Re: urban fantasy

you talking to me?  I'm running 50F and Savage X-com, I can't start a 3rd.
Cripple X
GM, 28 posts
Thu 21 Apr 2011
at 21:45
  • msg #403

Re: urban fantasy

Oh, sorry, I read that as you offering. My fault. I can't pick up another game as GM either, I'm already handling Slipstream, Necessary Evil, Daring Tales of Adventure, and Temporal Probability Agency is going to get cranking as soon as everybody wraps up characters.
OggyBenDoggy
GM, 303 posts
Thu 21 Apr 2011
at 21:47
  • msg #404

Re: urban fantasy

yeah, I should have beeen more clear it was a "does anyone want to run this?" type post
Trollsmith
player, 2 posts
Fri 22 Apr 2011
at 04:07
  • msg #405

Re: urban fantasy

I have been wanting to try running again...  Urban Fantasy eh?  Like WoD Changeling?  Charles DeLint type urban fantasy?

Any setting thoughts?
Strickland5
player, 143 posts
Fri 22 Apr 2011
at 12:32
  • msg #406

Re: urban fantasy

Is it bad that I'm in all the games that both Oggy and Cripple X mentioned?

As for the Urban Fantasy I think it might be a good use of the Super Power Companion... perhaps everyone gets 10 power points and 5 more at each rank-these would be automatic but you can't buy more... you get 10 to start and that's it. Then you build your fantasy character. Everything else is trappings... want to be a were-thingie no problem. Fae with a taste for the dramatic, easy. Sorcerer bent on taking over the world... do able too.

Guess the setting would be the key though, I've been re-reading Dresden and the world Butcher has is a great play ground I think.
Cripple X
GM, 29 posts
Fri 22 Apr 2011
at 15:35
  • msg #407

Re: urban fantasy

That's a very good suggestion Strickland, and that's exactly how I'd handle it if I GMed.

I've read all the Dresden Books as well. They're pretty solid. I could understand not wanting to go with an established IP in case somebody hasn't read it.

If you're a big Dresden Fan, you might want to check out the Dresden Files RPG. It runs under FATE, which is my other go to system besides Savage Worlds.
Strickland5
player, 144 posts
Fri 22 Apr 2011
at 15:36
  • msg #408

Re: urban fantasy

In reply to Cripple X (msg #407):

I've got a digital copy of both Dresden RP books, just haven't had a chance to read them through yet. I've heard good things about the Fate system though.
OggyBenDoggy
GM, 304 posts
Mon 25 Apr 2011
at 15:51
  • msg #409

Re: urban fantasy

Super powers would certainly allow more flexibility.  The other is to just say, you can play a race from fantasy, and allow AB:magic, miracles, etc.

the big questions are, IMO

1 - magic secret or no?
2 - magic came back or always been there?
Strickland5
player, 145 posts
Tue 26 Apr 2011
at 13:33
  • msg #410

Re: urban fantasy

Both of those questions lead to very distinct out comes

1 - magic secret or no?
2 - magic came back or always been there?

Magic is secret and always been around, then you have Dresden Files

Magic is not secret and came back, leads to a ShadowRun style game (early era SR anyways)

etc etc

Also depends on what sort of game you want to have as well.
OggyBenDoggy
GM, 305 posts
Wed 27 Apr 2011
at 21:41
  • msg #411

Re: urban fantasy

I like the Gurps:Technomancer setting.  basically, nukes brought magic.  the first nuke made all pregnant women withni a certain radius give birth to chimera's, human/animal hybrids.  the animal side were all local predators, so moutain lion, coyote, spider, snake, hawk
darksong
player, 42 posts
Thu 28 Apr 2011
at 18:42
  • msg #412

Re: urban fantasy

The Mage World of Darkness setting handles modern magic relatively well I think.

Something about normal people noticing magic if it's not part of the reality; but, then they shirk it off with a double-take as if it were something normal.

If the magic is really over the top and in view of normals, Paradox forces enter play and cause some harm or effect to the caster, basically giving an incentive to the player to try to keep things secret or subtle as often as possible.
rams
player, 12 posts
Thu 26 May 2011
at 00:54
  • msg #413

Zombies

A long post.

I'll admit it, I love zombies.  A lot.  I've been getting into the Walking Dead for a while now and it's got my wheels turning.

I've run a zombie themed campaign in the past, not on site mind you.  I won't rehash it, the fact is though it went well for a little while, and then it sort of trailed off.  My players complained it was too gritty and they didn’t get what my “thing” with zombies was.

After a lot of consideration however I realized that branching out to a different set of players would help.  That, and a zombie game with the sluggish pace of an online campaign, which is but one game on a sticky list of a dozen or more, might not lose its novelty very quickly even for people who don’t like Resident Evil video games or Romero films.  There might be enough people willing to give this a shot, so I thought I’d come and pitch it.

So based on what I learned from that experience a few years ago, I’ve been mulling over this idea for several months now and I decided if I do it, I’ll use Savage Worlds, just SWEX, for the rule set.

I do own and considered AFMBE.  I like the AFMBE source books and take inspiration from them, especially for putting variety into zombies, but I never cared to game in the Unisystem and have never run or played it at all.  It’s okay, but I like generic SW better.  It doesn't seem hard but SW does something very similar with more familiarity and elegance.

However, I felt the need to see if there’s enough overlap between SW players and survival horror/zombie fans to make this idea work.  Else, I’m probably better off taking some time to learn Unisystem and running it with the comparatively more popular AFMBE rules plus you know if someone has a copy of AFMBE, you know they dig zombies.

Keep in mind this is just to gauge interest, I’m sort of in a weird time pickle right now for another couple of weeks or so and I’m actively job hunting, so if I get a lucky break I might have to vanish for a while to move, get new internet service, etc.  So even in the unlikely event everyone on earth thinks this idea is wonderful, it wouldn’t materialize for quite some time yet.

Premise:

You write your own prelude, and if you’ve ever seen a zombie movie you know how.  Basically you are minding your own business, and suddenly, zombies!  However it happens you should encounter the undead, you lose consciousness quickly after this initial encounter.  Your character knows, definitively somehow, that the dead walk the earth and it’s a global phenomenon.

Perhaps you heard it over the TV and work and decided to go home immediately.  Perhaps you are one of the authorities immediately dispatched to go deal with the situation somehow.  Perhaps you thought you were safe camping out in the woods where there aren’t any people.  But somehow the dead found you.  Perhaps you are in combat with the undead, but your partner suddenly shoots you, and it all goes black.  Perhaps you flee into the street where an out of control driver hits you with his car.  Perhaps you simply faint upon the sight of your sister, who died of cancer three years ago, returned to your door step, her visage rotted and bloody.

It does not have to be long or elaborate, it does however have to be realistic and concludes on the date of JXXX 15, 201X (TBD later).  You are playing a person from the contemporary real world, after all.

The game begins for you when you wake up in a strange room.  You are wearing a very modest but loose chocolate brown (for men) or slate gray (for women) coverall garment made from some thin, flimsy fabric with elasticized cuffs, adjustable snaps in key places, and a built in draw string at the waist.  It’s a very generous garment which could conceivably fit the very short and petite,  if you tightened it up completely and rolled the legs and sleeves up all the way, but its full potential could cover the very tall and the very overweight.  It probably doesn’t fit very well but at least it’s roomy.  Your underwear isn’t even yours, it’s plain and white with no tags, stitched from some rough hewn fabric and it doesn’t quite fit properly either.  You are barefoot.

However it seems that whoever took your work boots, clothes, purse, IPod and/or wallet left you at least a little something.  As you bend to pick it up, you hear a noise coming from outside the plain room you find yourself in.

Rules:

The player characters wake up mysteriously in a strange room wearing new clothes with only one personal material possession of use (a water filter, a handgun, a headlamp, etc.)  It has to be something a person could conceivably carry in their hands a long distance without difficulty, and it will have minimal accessories (the water filter doesn’t have a replacement cartridge supplied with it, the handgun has only one magazine with a few rounds in it, the headlamp has only one set of batteries, etc.).  Basically you make your character with skills, attributes etc., request one item, and you are done.  It may be an item your character personally owned, or not.

A lot of Edges and Hindrances may not work or be allowed; basically anything depending on social or economic situation probably won’t make sense.  You can say your character is rich for example, but the Rich and Very Rich edges will be completely useless.   You could however still have the Attractive edge, for example.  I’ll have to help the players out here.

The player characters have gender parity forced on them(there is actually an in setting reason for it).  Neither male nor female may go below 40% of the PC population.  If one or more PCs should die or otherwise be removed from the game, the newcomers or replacements will have to close the gap.  I will have to assign character gender according to some system, likely a first come first serve list of some kind.  I know that sounds really weird but there truly is an in game reason for it, the players may be able to figure it out eventually.

All characters speak English fluently.  They can speak other languages if they should but I’m imposing this.

Beyond that the characters can be anyone fictitious great or small, although I would gently suggest most be adults between 18 and say 50.  American European Asian, tall short fat thin, well educated, illiterate, all the rest is left to you.

Execution:


This is something of a mind screw plot where the PCs try to unravel the mind screw while trying to survive, and a bit of a sandbox.  The characters, total strangers to each other, wake up nearby one another in a strange place in a strange city none of them have ever been to before.  They all have different stories, but the common memory is that the dead have risen and walk the earth.

How did they get here?  Where is this place?  Who put them here?  These are all questions nobody knows the answers to.  As they take their first few steps, they realize there’s an entire city surrounding them, and they can hear the moans of the walkers as they shuffle aimlessly down the street…

This campaign uses Google satellite views of a real city as its map, but with the labels removed.   Your characters aren’t even sure if they’re in the Americas, or Europe, or Australia or some other continent.  Can you escape the city?  Do you want to?

Now if that sounds horrible to you, you needn’t say a thing I will assume radio silence is non interest and you can stop reading if you haven’t already.  However if this intrigues you even a bit, I have a follow up question.

Content wise, this game would have to be flagged Mature.   Gore, violence, swearing and the like are going to be part and parcel of the experience.  This is just due to the nature of the genre and subject matter, most zombie movies are rated R after all.  I don’t necessarily need gore and the like to tell a story, but it’s just going to be completely lame if I censor it for a general family audience.  This is a game where people get hurt and die for real in realistic ways and the tone I'm going for just isn't suitable for absolutely everyone.

However I’m considering flagging such a thing Adult, mostly as a measure to insure easier compliance with site policies, not because I’ll have very much “adult” content and any of that would be mostly implied.  Being gratuitous is not the point as it would simply be easier on me to know that descriptions of horrid zombie combat and unchecked rampant swear words weren’t going to land anyone in trouble.  However I know a lot of people refuse to play an Adult game or can’t for legal reasons or site policy reasons.

The point being, if this interests you, would you prefer it be Mature or Adult?
shadrack
GM, 58 posts
Mon 30 May 2011
at 03:17
  • msg #414

Re: Zombies

I'd be down to give it a try.

I don't have a preference on Adult or Mature.
darksong
player, 49 posts
Tue 31 May 2011
at 14:22
  • msg #415

Re: Zombies

Happy that Walking Dead is coming back for a Season 2.  Happy that it's 13 episodes.  Sad that it's still so far away (Oct 2011?).
Pheylorn
player, 3 posts
Wed 1 Jun 2011
at 14:32
  • msg #416

Re: Zombies

I love zombies so I'd be up for it. Mature or Adult is all the same for me!
rams
player, 13 posts
Thu 9 Jun 2011
at 20:22
  • msg #417

Re: Zombies

A few hits here means there could be enough people, with a general advertisement, to make this work.

I won't promise a date on it but I'll work on development.
rams
player, 14 posts
Mon 27 Jun 2011
at 23:17
  • msg #418

Re: Zombies

All right I've been developing this a bit, and am starting to scrape a few rules together.  Essentially I'm creating a miniature Plot Point setting, it seems.

I'm most proud of my Home Made Edges.  To be fair I ripped some of these off whole scale from other games.

quote:
Bill Murray

Requirements: Novice, Intimidate d6+ or Taunt d6+
Oh, I do it to blend in. You know. Zombies don't mess with other zombies. Buddy of mine, makeup guy, he showed me how to do this. Corn starch. You know, some berries, a little licorice for the ladies. Suits my lifestyle, you know. I like to get out and do stuff. Just played nine holes on the Riviera. Just walked on. Nobody there.

For some reason, you get the zombies and they are not immune to your jeers.  By imitating their groans and body language, you can somehow communicate intent to them.  You may initiate Tests of Will against zombies. Bear in mind zombies are immune from being Shaken however.

Oscar Winning Bill Murray

Requirements: Seasoned, Bill Murray

Whenever you initiate a Test of Will against a zombie, it can become Shaken despite its natural immunity.  Generally this manifests as the zombie being confused and thinking you are a zombie too, something its feeble dead brain cannot handle very well.
Note:  Given how rare ammunition will likely be, this Edge is more powerful than you might think.

I Need My Smokes

Requirements: Novice, Notice d6+
L.J.: [referring to the lack of cigarettes and m*] It really is the end of the world.

When it comes to scavenging Useful Bits, you tend to pick up the ones you most likely need.  On a dumb luck roll to find a particular sundry item or a Trade Good (such as a cigarette) in your Useful Bits, you no longer default.
Note:  Despite the name, your character does not have to be a smoker to take this Edge.  It would be a very good Edge for a character who does smoke however, as you're far more likely to have something to smoke this way.

Cancer-stick Chewing Coyote

Requirements: Seasoned, I Need My Smokes

On a dumb luck roll to find a particular sundry item or a Trade Good in your Useful Bits, your luck die is replaced with a d6.

Speed Load

Requirements: Seasoned, Agility d8+, Shooting d6+
When overwhelmed by legions of the dead, you can lay down plenty of lead.

Your survivor can reload one weapon on his action, ignoring the usual –2 penalty to Shooting rolls in the same round.

Burt Gummer

Requirements: Seasoned, Survival d6+
Jodi Chang: [after assembling a potato gun, Jodi realizes a problem] Uh, but do we have a lighter?
Jack: Burt does.
Burt: [looks up from the gun] How do you know?
Jack: Well, 'cause you're... Burt.
Burt: [presenting lighter] Damn right I am.


Your survivor is resistant to Attrition.  The GM adds +1 to any Attrition rolls made on your behalf.

Improved Burt Gummer

Requirements: Veteran, Burt Gummer, Survival d8+

As Burt Gummer, but the bonus is now +2.

Zombie Hunter

Requirements: Wild Card, Novice
You gotta shoot 'em in the head!

Your survivor only takes a -2 penalty for Called Shots to a zombie's head.  This Edge applies to both melee and ranged attacks.

Improved Zombie Hunter

Requirements: Seasoned, Zombie Hunter

As Zombie Hunter, but your survior may make Called Shots to a zombie's head without penalty.

The Dead Walk the Earth!

Requirements: Novice, Smarts d6+, Notice d6+, Stealth d6+
Many have died, last week, on these streets. In the basement of this building, you will find them. I have given them the last rites. Now, you do what you will. You are stronger than us. But soon, I think they be stronger than you. When the dead walk, seƱores, we must stop the killing... or lose the war.

Your survivor knows the better part of discretion is valor and relies more on awareness than violence.  You receive a +2 bonus to Notice and Stealth rolls against zombies.

I Need Lighter Fluid

Requirements: Novice, Fighting d6+
Roger: Whad'ya think? Bag it or try for it?
Peter: You game?
Roger: I need lighter fluid.
Peter: You got it.


Your survivor is used to a brawl.  Whenever your survivor fights unarmed, he is considered armed. In addition, opponents in melee combat never benefit from any gang up bonus against your survivor.

Loot Hauler

Requirements: Novice, Strength d6+, Looting d6+
Roger: Hey, man, we can't carry all this s*.
[Peter wheels a gardening cart up with all of their supplies]
Roger: Oh, I see, we're just gonna wheel right by 'em, right?
Peter: We're gonna try, brother. We ain't doin' this for the exercise, so we might as well try to get what we can.
Roger: No way this is gonna happen.


Your survivor can haul more loot.  For encumbrance purposes, treat your strength as being one die type higher than it actually is.

Wichita

Requirements: Novice, Attractive
You're thinking about f* Wichita!

Being one of the pretty people is advantageous even in the zombie apocalypse.  Whenever your survivor makes a persuasion roll against another survivor who might enjoy your "company", you enjoy a +2 Charisma bonus.  In addition, you can use Smarts Tricks against the undead.
Note:  Despite the name and inspiration, male characters can take this Edge too.  The Charisma bonus applies against people who would be sexually attracted to your character, a circumstance decided solely by GM or Player fiat.  I also decided zombies can be distracted by attractive people as they act on their latent instincts from when they were alive.

Pheylorn
player, 4 posts
Tue 28 Jun 2011
at 14:50
  • msg #419

Re: Zombies

haha those are awesome rams! :)
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