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08:47, 28th April 2024 (GMT+0)

Game Ideas?

Posted by BelirahcFor group 0
Trilan
player, 24 posts
Wed 7 Feb 2007
at 17:32
  • msg #20

Re: Pulp Action

Work is actually what keeps me from becoming over extended ;)

Esp over the summer (May to late August) I have nothing but free time.
Emiricol
player, 5 posts
Sat 10 Feb 2007
at 04:39
  • msg #21

Re: Game Ideas?

Belirahc:
I'm thinking of running a game in the new Necropolis setting.  It's a Wierd Wars setting where Earth has been destroyed, and the last vestiges of humanity fight the Undead on a distant planet.  All hope rests on the battles that are waged on this planet, with the knights of the church fighting the war for all of humanity.

The game is more of a tactical game over a roleplaying game, but there are some chances to roleplay before it is all over.  There are religeous themes throughout the game, such as bible scripture (the church runs the show) and blessings.  There is also a good bit of mass battle combat, so there is that as well.

What do you think?


I don't have the supplement (and probably won't any time soon due to money).  But, I love the concept from what I've heard.  If you run such a game, I'd certainly like to be considered for a player spot.
Emiricol
player, 8 posts
Sun 18 Feb 2007
at 04:37
  • msg #22

Re: Game Ideas?

Still here?
Skycast
player, 1 post
Sat 24 Feb 2007
at 03:06
  • msg #23

Re: Game Ideas?

Howdy gents, just got here and am a d20 convert. I'm thinking of starting up a pulp-era Rippers inspired game. My thoughts are to set it in either New York City, Miami, New Orleans or possibly San Francisco. All four have their strong points and I have my favorite(s) of them, but I'd like some feedback from you fellas as well.

What are your thoughts on the concept and the possible locations? Which would you like to see?
Emiricol
player, 9 posts
Sat 24 Feb 2007
at 04:13
  • msg #24

Re: Game Ideas?

I'd probably pick Miami.  You can easily explain cultural icons from myriad locations with that one, and it isn't super metropolis.  Or New Orleans, just because everyone associates that with voodoo etc, and there's a rich folklore to draw from.
Skycast
player, 2 posts
Sat 24 Feb 2007
at 15:38
  • msg #25

Re: Game Ideas?

I was actually leaning towards Miami since I grew up in south Florida and am familiar with the region and the terrain. Besides the city itself it offers up nice adventuring areas such as the Everglades, Cuba and the other islands in the region.

I've got an idea for a starting adventure and arc, just need to flesh it out a tad.

Thanks.
OggyBenDoggy
GM, 37 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Mon 26 Feb 2007
at 03:07
  • msg #26

Re: Game Ideas?

and of course, you can always take a flight or boat or train to New Orleans, or New York, or etc.
Belirahc
GM, 73 posts
Belirahc@gmail.com
Anime Otaku!
Mon 26 Feb 2007
at 19:10
  • msg #27

Re: Game Ideas?

It would be an interesting idea.  I might be interested in it. <(^_^)>  Oh, and welcome to the boards, in case I didn't say that already!
Dark_Fenix
player, 39 posts
Tue 27 Feb 2007
at 16:45
  • msg #28

Re: Game Ideas?

A mixture of Pulp and Rippers - Sign me up :D

Anything that mixes one of my favourate game styles with a fantastic setting is a winner in my opinion.

And welcome to the boards Skycast! Glad to see another convert to the wonder that is Savage Worlds ;)
OggyBenDoggy
GM, 38 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Tue 27 Feb 2007
at 16:49
  • msg #29

Re: Game Ideas?

Someone on the peginc boards is producing a post apocalyptic scripted campaign,.  Earth2300 I think he's calling it.  Would anyone be interested in that, to run it or play in it?
Dark_Fenix
player, 40 posts
Tue 27 Feb 2007
at 16:50
  • msg #30

Re: Game Ideas?

Well, I haven't had a chance to nip over to the boards yet, but I will have to now, Cheers Ben.

I would like to play in Post-Apoc, as the problem with running Deadlands: HoE is it makes me want to play in it instead of run it :(
Skycast
player, 3 posts
Tue 27 Feb 2007
at 17:48
  • msg #31

Re: Game Ideas?

Thanks for the welcome to the boards Dark Fenix; glad to see there's some interest in a pulp-Rippers inspired game. I'm working out some specifics to get things going in the near future. I have a heavy travel schedule for work in March and hope to lay the foundation and kick things off in April.

In the meantime, I'll be using my new blog (getsavaged.wordpress.com) to post various Savage Worlds thoughts. In addition I'll be posting setting information and ideas for the Savage South Florida (need a better name) setting.

Stay tuned.
OggyBenDoggy
GM, 39 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Tue 27 Feb 2007
at 22:59
  • msg #32

Re: Game Ideas?

Savage Miami Pulp? (as in miami vice)
Skycast
player, 4 posts
Wed 28 Feb 2007
at 05:03
  • msg #33

Re: Game Ideas?

Savage Miami Pulp?!?!?! That conjures up images of Crockett & Tubbs in fedoras on South Beach. Not exactly the vibe I'm aiming for.

The game should/will encompass more than just Miami, spanning most of South Florida pretty much south of Lake Okeechobee as well as the Keys, possibly Cuba and the other Caribbean islands.

I'll have to see what kind of interesting name can be come up with that takes different aspects into account.

Savage Worlds
Pulp
Ripper-esque (think occult/"monster"/weirdness-type stuff hunters, investigators and explorers)

I'll be typing up some stuff for my blog to get some more ideas down; any help on names is appreciated.
SeekerKasumi
player, 12 posts
Wed 28 Feb 2007
at 23:32
  • msg #34

Re: Game Ideas?

What about this -

Shadows of Miami - Savage Pulp Tales of the Occult

I know its long, but it is a subtitled thing. ^^;;

Just a thought anyways, and also, any more info you'd like to give on this upcoming game I'd love to here. It sounds right up my alley.

And have you looked into The Ravaged Earth Society at all? Its an upcoming Savage Setting dealing with classic 1930s pulp in all its myriad forms. While the setting itself may not be what you're looking for, the mechanics presented in it might be useful to you. Same goes for the Pulp and Horror Toolkits.

And as the others have said, welcome to rpol! Glad to have another Savage aboard.
Skycast
player, 5 posts
Thu 1 Mar 2007
at 16:38
  • msg #35

Re: Game Ideas?

I'm actually now leaning towards a "simple" kind of name, Savage Seekers. Or some variation with "Seekers" in it since the main group of the game will be something called the Seekers Society.

As for TRES, I have read about and will be picking it up when it comes out; can't wait to see it!
OggyBenDoggy
GM, 40 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Thu 1 Mar 2007
at 22:04
  • msg #36

Re: Game Ideas?

Shared world/GMs

Once in a while I see a dnd/d20 game here without a character party.  There'll be PCs, 1 or more GMs, and sometimes the PCs work together, and sometimes not.

which a bit more realistc that a group who always sticks together, as well as allowing incompatible PCs, I want to play a paladin, you want to play an assasin, we probably don't adventure together.

A game like 50F, NE, Savage SHadowrun, or Rippers where teams are assembed, do the job, then break-up would be fun.
Skycast
player, 6 posts
Fri 2 Mar 2007
at 00:29
  • msg #37

Re: Game Ideas?

Gents, here's my first pass at an intro/explanation for Torva Peto, the Savage Seekers campaign. Let me know what you think.

There are things that conventional wisdom or even the most scholarly knowledge can’t explain; things that lurk in dark alleys, things that have been hidden deep in the jungles or swamps or upon the highest mountains for centuries, things that defy our wildest imaginings, and even things that are hidden deep within each of us. These are the things that we have sought out since our founding. We protect the meek and innocent and conceal those things that should remain hidden. You don’t know it yet, but you are one of us, marked since birth to serve a greater cause.

We are Peto Sodalitas, the Seeker’s Society, and we work in secrecy for the greater good of man. Welcome to our ranks.

Valor | Vigilance | Silence



Inspirations

• Cinema: Brotherhood of the Wolf, Constantine, Van Helsing
• Television: Dresden Files, Heroes
• Roleplaying: Rippers, Dark*Matter
• Genre: High Flying Grunge Pulp
This message was last edited by the player at 14:30, Fri 02 Mar 2007.
Cloth Frog
player, 11 posts
Fri 2 Mar 2007
at 00:53
  • msg #38

Re: Game Ideas?

Sounds very cool. Good Choice for inspirational materials.  For Cinema the movie Nightwatch and TV Kolchek the nightstalker also comes to mind.  I'd be interested in it.  Are you looking at any funky arcane things like voodo or ritual magic?  I think Butch Curry did a thing on Ritual magic that was pretty cool.
SeekerKasumi
player, 13 posts
Fri 2 Mar 2007
at 04:16
  • msg #39

Re: Game Ideas?

Yeah, this is sounding awesome. Really looking forward to this thing starting up. Maybe you should post how you want characters made for this. I don't know about the others here, but I love makin' Savage characters. ^_^
Skycast
player, 7 posts
Fri 2 Mar 2007
at 13:29
  • msg #40

Re: Game Ideas?

I will be posting more information throughout March with plans to start up in April; March is slammed with work travel.

It will include character requirements, edges and hindrances allowed, etc.
Skycast
player, 8 posts
Fri 2 Mar 2007
at 17:36
  • msg #41

Re: Game Ideas?

Cloth Frog, voodoo and ritual magic would be great, can you point me to the write up?
OggyBenDoggy
GM, 41 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Fri 2 Mar 2007
at 17:39
  • msg #42

Re: Game Ideas?

I don't know about ritual magic, but voodoo was in DLR
Belirahc
GM, 76 posts
Belirahc@gmail.com
Anime Otaku!
Fri 2 Mar 2007
at 18:53
  • msg #43

Re: Game Ideas?

I think if you want an equivalent to ritual magic, the best example would be Shamanistic magic in DL:R.  Since they have to perform dances and other rites, it is a perfect guide to how you might make it work in your game.

That's if you have DL:R.
Skycast
player, 9 posts
Fri 2 Mar 2007
at 19:00
  • msg #44

Re: Game Ideas?

Don't have DL:R, only SW, Rippers and the Pulp stuff right now.
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