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13:34, 27th April 2024 (GMT+0)

Game Ideas?

Posted by BelirahcFor group 0
Cloth Frog
player, 12 posts
Fri 2 Mar 2007
at 19:15
  • msg #45

Re: Game Ideas?

No the ritual magic I was refering to  was done a while back in Shark Bites. It is very different then all the other magic presented in DLR. You don't take an Arcane background to use it but you need a skill in it, spell books and lots of time there are all sorts of consequences I recall if it doesn't go right.  It should still be available for download as a PDF in Shark Bytes Volume 2 issue one, I think.  Try downloading it from here http://www.sharkbytes.info/download.php  Good luck.
Cloth Frog
player, 13 posts
Fri 2 Mar 2007
at 19:28
  • msg #46

Re: Game Ideas?

It is in still in the Volume 2 of Shark Bytes but it was by Clint Black not Butch Curry.
Emiricol
player, 10 posts
Sat 3 Mar 2007
at 01:08
  • msg #47

Re: Game Ideas?

What is the article called?  I'm not finding it :(
Cloth Frog
player, 14 posts
Sat 3 Mar 2007
at 01:30
  • msg #48

Re: Game Ideas?

Its titled Arcane Rituals in Savage World by Clint Black.  Its on page 64 of the 84 page PDF Shark bytes newszine number 2 from 2004.  It should be downloadable from the Shark Bytes site.
Dark_Fenix
player, 41 posts
Sun 4 Mar 2007
at 15:16
  • msg #49

Re: Game Ideas?

Skycast:
I'm actually now leaning towards a "simple" kind of name, Savage Seekers. Or some variation with "Seekers" in it since the main group of the game will be something called the Seekers Society.

As for TRES, I have read about and will be picking it up when it comes out; can't wait to see it!


I've looked at using TRES and their sample adventure for the Pulp game I was thinking about a while back. It looks very well done, and want it in hhard print to show my local group.

Skycast:
Gents, here's my first pass at an intro/explanation for Torva Peto, the Savage Seekers campaign. Let me know what you think.

There are things that conventional wisdom or even the most scholarly knowledge can’t explain; things that lurk in dark alleys, things that have been hidden deep in the jungles or swamps or upon the highest mountains for centuries, things that defy our wildest imaginings, and even things that are hidden deep within each of us. These are the things that we have sought out since our founding. We protect the meek and innocent and conceal those things that should remain hidden. You don’t know it yet, but you are one of us, marked since birth to serve a greater cause.

We are Peto Sodalitas, the Seeker’s Society, and we work in secrecy for the greater good of man. Welcome to our ranks.

Valor | Vigilance | Silence


This sounds very interesting - I think you will definately get several people from here wanting to join in Sky :)

OggyBenDoggy:
Shared world/GMs

Once in a while I see a dnd/d20 game here without a character party.  There'll be PCs, 1 or more GMs, and sometimes the PCs work together, and sometimes not.

which a bit more realistc that a group who always sticks together, as well as allowing incompatible PCs, I want to play a paladin, you want to play an assasin, we probably don't adventure together.

A game like 50F, NE, Savage SHadowrun, or Rippers where teams are assembed, do the job, then break-up would be fun.


So, would it be a case of the players make a selection of characters? Or maybe Mission Impossible style, where there are a cast of characters and the right ones for the job are selected.
What about doing it with round robin GMs, where we take it in turns running a particular setting, playing in it when we are not running. So whilst the world and the setting is the same, the adventure styles change depending on the person running it, or the teams involved.
OggyBenDoggy
GM, 42 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Mon 5 Mar 2007
at 15:26
  • msg #50

Re: Game Ideas?

The way I've seen in done with d20, you have several GMs, usually a primary who owns the game, and some others.  And the GMs will each run their own plots, you might have an Inn as a central point, with a jobs board.  There might be a listeing for guards needed for a merchant caravan, a noble wanting help wth restless spirits, a reward for a stolen neclace etc.  Different PCs can go for whatever job they wanted.  Could be the caravan is only hiring fghter types.  Obviously the restless spirit they want at least 1 cleric.  etc.

so if there are, say, 8 pcs, 4 go the caravan guards thing, 2 the restless sprts, and 2 look for the necklace.   Next time maybe 6 do a dungeon crawl, and the other two do solo things.  or whatever.  Some missions/adventures will be for a "balanced party", and others will be specalized, if someone is hiring to hunt bandits, they probably want "light fighters" and rangers, not guys in plate mail.
Trilan
player, 25 posts
Mon 5 Mar 2007
at 15:54
  • msg #51

Re: Game Ideas?

Has anyone gotten Runepunk yet? I think it might work nicely for something similar to what you are talking about Oggy.

I'm still waiting for mine to ship, so I don't know if it actually works like I think, but it either way it's probably not too hard to adapt. The impression I've gotten is that it takes place in like a cross dimensional nexus where people of different worlds can meet. And if that's the case then you could have a community forums kind of like this one, except that each person would actually have a PC they are running. Then parties could form and take off in a fairly organic manner, the only problem being the number of parties being limited to the number of groups RPOL allows.

You could actually do this with any of the settings, but if my understanding about Runepunk is right then you could potentially satisfy everyone at once, rather than having to specify the game type as Fantasy, Historic, Sci-Fi, etc.
OggyBenDoggy
GM, 43 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Mon 5 Mar 2007
at 16:03
  • msg #52

Re: Game Ideas?

cross dimensional could work; any mission based really.  Shadowrun, star wars, fantasy, 50F, especially something where people are hired.
SeekerKasumi
player, 14 posts
Mon 5 Mar 2007
at 20:12
  • msg #53

Re: Game Ideas?

Not quite what SCatterPoint is Trilan. I got one of the advance signed copies (commence your drooling ^_~) and I've been running it for a few weeks now. I've been treating it a lot like SHadowrun, but with steam ear tech instead of futuristic stuff. There are plenty of other small cosmetic changes too, but that's how I've handled it so far, and the group's been lovin every second.

But the way the setting is put together would definitely work for this kind of game, and I would love to join that. I've read through RunePunk about 3 times since getting it, and have so many character ideas in my head its ridiculous. Some'll probably show up in my own campaign soon as recurring NPCs, but I'd love to get to really pay a few too.

The only problem with using RunePunk here is that, since there's no podf yet, the people involved all have to have a physical copy. ANd its only just coming out now. But if that's not a problem, yeah, count me in for this round robin thing.

Oh, one last question about it. WOuld this be run in a single game, or would each GM have their own game?
OggyBenDoggy
GM, 44 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Mon 5 Mar 2007
at 20:15
  • msg #54

Re: Game Ideas?

The way I've seen it done, is that there is one game on Rpol, and one or more GMs.  often the GMs also have PCs which are run in the adventures run inthe other GMs game.

Sometimes all the adventures start and stop at around the same time, other times it's more fluid.
Belirahc
GM, 79 posts
Belirahc@gmail.com
Anime Otaku!
Sun 18 Mar 2007
at 00:32
  • msg #55

Re: Game Ideas?

Wondering if there is interest still in a Necropolis game.  There will be some chance for roleplay, but missions seem to be pretty combat oriented.  Hopefully I can make it seem gory and action packed.

I know Emiricol said he'd be interested.  I also have the player's guide, so that won't be too much of a problem to get people started.

Let me know if there is interest.
Belirahc
GM, 80 posts
Belirahc@gmail.com
Anime Otaku!
Mon 19 Mar 2007
at 17:00
  • msg #56

Re: Game Ideas?

OK, another thought I've had.

Yeah, I'm full of em, although people tell me I am full of other stuff too. <(^_^)>

Anyone here heard of XCrawl?  I hope a few of you have, because I would like to make a conversion or two for players of Savage Worlds to play in the XCrawl universe.

Think Dungeons and Dragons played for real on Pay-per-view.  Real dragons, real skeletons, and real death....

That's right.  The number one law of Xcrawl is "If you die... you die!"

Each dungeon is usually made up of three levels, with multiple teams playing through them in order.  Half of the teams make it to level 2, with only two or three teams making it to the final level.  This does not mean team deaths, but that can be one of the reasons.  Teams are also scored on points as well as time, so if they cannot make the best time/score, they are out of the tournament.

Crawlers, as they are known, can play to the crowd, getting the people behind them with special moves and teamwork.  But look out, some of those monsters have their own fans, and woe to the team that takes out a favored troll after the surrender signal is given.  You'll have the fans against for the rest of your crawling days.

I've got a bit of work to do to convert some ideas, but if this sounds lie fun, let me know and I'll see what I can do.
OggyBenDoggy
GM, 48 posts
Algiso/50F. Doc Brown/
HOE.  Sharpe/Rippers
Mon 19 Mar 2007
at 17:03
  • msg #57

Re: Game Ideas?

I've heard of it, but to me it sounded more or less like a reason to have dungeon crawls, with traps and puzzles etc.

Is there an advantage to the crowd liking you?  Do you get marketing deals, if you sign on as DwarkWerks official spokesbeing, they give you a magic sword to use so you can do a commerical endorsement?
Belirahc
GM, 81 posts
Belirahc@gmail.com
Anime Otaku!
Mon 19 Mar 2007
at 17:14
  • msg #58

Re: Game Ideas?

Pretty much have the right of it.  Think of basketball players with the Nike endorsements and such.  If you wear the logo for, using Oggy's idea, Dwarfwerks, you get extra money if you survive the crawl, and may get some nice extras that you can use in the dungeons.

Players either love (face) or hate (heel) the crowds, so they react to them in different ways.  Getting the crowd behind you can grant you bonuses in your next actions.  If you are picking a lock and the crowd is behind you, they may hush, giving you a standard attempt to pick it.  If they don't like you, they may be vocal about it and cause you to take a penalty.

And what is good for the players is also good for the monsters.  You get a monster with a fanbase, they may get a pickup if the crowd starts chanting their names.  And almost every monster that has a fanbase will be a wildcard.  Imagine that.

And there is a reason for the crawls.  The world is Earth, but one where Rome never really fell.  The Empire has stretched across the world, with indivial Emporer's ruling each continent.  The technology is similiar to our own, but most of it is powered by magic, although some is more mechanical than anything else.  The Roman Gods are still in power, although minor Gods still vie for power as well (most notably the Messianics and their one God and his son, Jesus).  The crawls are similar to the arena fights of our Rome, put on to keep the masses enthralled while the government becomes corrupt and threatens to fall out from under them.

Interesting, no?
Belirahc
GM, 86 posts
Belirahc@gmail.com
Anime Otaku!
Thu 5 Apr 2007
at 18:02
  • msg #59

Spies like us!

Anyone want to participate in a spy campaign?

I'm playing around with converting some of my favorite Spycraft missions into Savage Worlds equivalents, and I was wondering if ther would be a small force of say... four players who would want to join in the spying fun?
Belirahc
GM, 95 posts
Belirahc@gmail.com
Anime Otaku!
Mon 16 Apr 2007
at 01:56
  • msg #60

Quick Ideas

Idea 1) High School setting for a superhero game using the Necessary Evil rules changes.  Players would be teenagers with special powers, and would all be human (no atlantean or half-breeds).  Id's would be secret, so they would have to face normal everyday situations with care, as exposing their secret will be bad.

Idea 2) Standard fantasy game to run through a savaged version of Savaged Tides (a D20 adventure of 12 parts).

Idea 3) Still would like to run a Savaged version of a Spy game.

Well?
Emiricol
player, 13 posts
Fri 13 Jul 2007
at 04:15
  • msg #61

Re: Quick Ideas

Still interested in Necropolis campaign.  I'd also be interested in something set in Shaintar.
Cloth Frog
player, 19 posts
Fri 13 Jul 2007
at 17:26
  • msg #62

Re: Quick Ideas

Necropolis sounds cool but it seems like it would be hard to run on rpol with all the extra's and mass battles.  Are you interested in running it or playing in it?
Cloth Frog
player, 20 posts
Fri 13 Jul 2007
at 17:31
  • msg #63

Re: Quick Ideas

Incidentally if anyone is interested, the 50 fathoms game is looking for some players to take over some characters. We've hit a slow patch and are hoping to get things going again.  Alternatively if you are already in the game but haven't posted for a while drop a line and let me know your status.  Thanks,
Emiricol
player, 14 posts
Fri 13 Jul 2007
at 18:11
  • msg #64

Re: Quick Ideas

Playing.  My time is really limited this year, so I've had to transfer to new GMs all my games I was running, or not continue them after the conclusion of the adventure at hand.  At the moment, only 3-5 posts per week is about what I can handle (plus dice rolls of course).

Not that there's a ton of GMs at the moment, but my interests are pretty much the ones I have but have not yet played - Necropolis, DL:R, Rippers, Shaintar, and maybe the fan conversion, Advanced Dungeons & Savages (from <a href="http://www.dragonsfoot.org/sw/#154">SavageHeroes.com)</a>.

-Emiricol
OggyBenDoggy
GM, 71 posts
Algiso/50F. Caleb/ DLR
Sharpe/Rippers,  GM/WWII
Thu 30 Aug 2007
at 16:54
  • msg #65

Re: Quick Ideas

It occurs to me that what we don't have right now, is any modern or future settings.

Several fantasy (i put 50f in that category), a pulp, etc.  Thtere was a Zombie run game but it went away.

the closest I think is my Weird War II game (which could use a couple of players, by the way).

I've seen a conversion for Star Wars, I think that'd make a great SW game.  I've also heard someone's done traveller, but I've never seen it
Cloth Frog
player, 21 posts
Fri 31 Aug 2007
at 02:49
  • msg #66

Re: Quick Ideas

There's also a Star Frontiers conversion that is pretty good.  I think you can actually download all the old Star Frontier modules on line from somewhere now too.  I never liked the game system but it was a decent story line.
xenongames
player, 1 post
Fri 31 Aug 2007
at 03:31
  • msg #67

Re: Quick Ideas

I've been tossing around a retro-SF, Star Trek meets Forbidden Planet idea, but I don't know if I'm ready to run on here (though I could run offline without difficulty).
SmilinJack
player, 7 posts
Fri 31 Aug 2007
at 04:53
  • msg #68

Re: Quick Ideas

Still working on that furry pulp game.
Brianna
player, 19 posts
Fri 31 Aug 2007
at 05:44
  • msg #69

Re: Quick Ideas

But no DLR.  :-(
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