Skycast:
I'm actually now leaning towards a "simple" kind of name, Savage Seekers. Or some variation with "Seekers" in it since the main group of the game will be something called the Seekers Society.
As for TRES, I have read about and will be picking it up when it comes out; can't wait to see it!
I've looked at using TRES and their sample adventure for the Pulp game I was thinking about a while back. It looks very well done, and want it in hhard print to show my local group.
Skycast:
Gents, here's my first pass at an intro/explanation for Torva Peto, the Savage Seekers campaign. Let me know what you think.
There are things that conventional wisdom or even the most scholarly knowledge can’t explain; things that lurk in dark alleys, things that have been hidden deep in the jungles or swamps or upon the highest mountains for centuries, things that defy our wildest imaginings, and even things that are hidden deep within each of us. These are the things that we have sought out since our founding. We protect the meek and innocent and conceal those things that should remain hidden. You don’t know it yet, but you are one of us, marked since birth to serve a greater cause.
We are Peto Sodalitas, the Seeker’s Society, and we work in secrecy for the greater good of man. Welcome to our ranks.
Valor | Vigilance | Silence
This sounds very interesting - I think you will definately get several people from here wanting to join in Sky :)
OggyBenDoggy:
Shared world/GMs
Once in a while I see a dnd/d20 game here without a character party. There'll be PCs, 1 or more GMs, and sometimes the PCs work together, and sometimes not.
which a bit more realistc that a group who always sticks together, as well as allowing incompatible PCs, I want to play a paladin, you want to play an assasin, we probably don't adventure together.
A game like 50F, NE, Savage SHadowrun, or Rippers where teams are assembed, do the job, then break-up would be fun.
So, would it be a case of the players make a selection of characters? Or maybe Mission Impossible style, where there are a cast of characters and the right ones for the job are selected.
What about doing it with round robin GMs, where we take it in turns running a particular setting, playing in it when we are not running. So whilst the world and the setting is the same, the adventure styles change depending on the person running it, or the teams involved.