Reposted to help others as well.
Savage Keeper:
Skills with regards to bumping use the following rules.
1) You can bump two individual skills to the next highest die level, as long as the die does not exceed the attribute it is attached to.
EG> Say you had Healing and Knowledge (Medical) at d6, and your smarts (the linked attribute) was at d8. For a single advancement, you could bump both skills to d8. However, if one of the skills was already at d8, you could not use this method to increase its die roll. You'd have to use the following method.
2) You can bump a single skill to the next highest die level even if it would exceed its linked attribute.
EG> You Smarts and Healing are both at d8. You want to boost your healing to d10. YOu can do it, but that would be your advancement.
In all honesty, it is best to increase your atttribute before you increase a skill because of this. Maximizing your potential and all, doncha know. However you can only raise a single skill one die per advancement, regardless of the type of advancement used. If your Smarts was at d8, and your Healing was at d4, you could not use option 1 to boost your Healing to d8. You can only rise as high as d6 until your next advancement.
Hopefully this helps some.
And, since I missed this in the other posting.
Any time you advance something with a die attached to it, you increase the die one step: d4 to d6, d6 to d8, d8 to d10, d10 to d12. Advancing an attribute can happen once per level, and unless there is a reason for not doing it at the time, advancing an attribute is a good 'first' advance for a level, as you can increase multiple skills that way.
Also note that the only way to go above d12 is with legendary edges, so once you hit the d12 mark for an attribute, you can go no higher for a while.
This message was last edited by the GM at 11:33, Thu 22 Mar 2007.