Now, for most long-range weapons (like bows and crossbows), this never becomes an issue. But potentially can come into play for various ranged weapons though. A character may decide to fight battles at about 400' - 500' away. Esp since Composite longbow is only -4 with far shot at 400' for example. But since we are on thrown weapons:
For thrown weapons, however, reading this as written causes some issues, because weapons with a range increment of 10 feet (the bolas, dagger, club, net, sai, shuriken, throwing axe, trident, and anything improvised or used with the Throw Anything feat) automatically incur a penalty.
This is because no one will ever bother throwing something at a target less than 10 feet away; if you're using standard map scales, this would put that target at 5 feet, within melee reach. Trying to throw something at him would provoke an attack of opportunity, and most of the above weapons can be used in melee as well.
Taking it literally (again), those weapons have the following range and penalties:
Feet Penalty
0-9 No penalty
10-19 –2 penalty
20-29 –4 penalty
30-39 –6 penalty
40-49 –8 penalty
50+ Unusable
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On tripping with Improved Unarmed Strike, Yes you do. You need improved trip feat if you don't want to provoke AoO.
Now if you are tripping with a special weapon (it will be noted that it's use does not provoke an AoO), you don’t provoke an attack of opportunity for making a trip attack.
But whenever you have someone pinned, you can choose to throw your foe to the ground with an opposed grapple check. The foe lands prone in an adjacent space; his movement provokes attacks of opportunity, but this doesn't count against his own movement.
Likewise, you can throw someone (if you can lift them) with a DC 10 Strength check, or push him into an adjacent space; both require grapple checks. (If you move someone into an adjacent space, you can move there as well to maintain the pin. Otherwise, the grapple ends there.)
This message was last edited by the GM at 16:02, Mon 30 Apr 2007.