Re: RoA Community Chat Take 2
In my mind fighters are possibly the most fun to develop in terms of combat (naturally), because of the vast amounts of available feats you can really make some absolute demons on the battlefield, including some very clever tactic (anyone think much of a dervish with acrobatic strike and expeditious dodge? or how about a spiked chain user with improved trip, robilars gambit, karmic strike, combat reflexes, and deft strike? The list goes on)
However, with fighters I find the most fun is in the building. Once you've perfected your tactic, assuming it isn't only applicable to a certain type or group of enemies, you tend to use it as much as possible.
However that doesn't necessarily mean they are the most 'heroic'. Support classes generally don't have as much of an 'oooh' factor. Nnot just in D&D, look for example at EQ2 when people said Bards were crap because they didn't really do much damage of any kind. But when you look deeper at 'implicit' damage (i.e. the amount they boost their comrades by) you realise that damage doesn't have to be directly caused by the character. In a similar way people tend to think "you just stick to keeping the fighter alive". It's the fighter who gets the praise for killing the thing, but who kept it going? Sports cars get the praise for going fast, but no one praises the fuel that it needs so badly ;)
Aside from the 'heal bot' Clerics can definitely handle their own (and druids too). If you look at the wizards optimisation board you will find people who know how to squeeze every beautiful combination and power out of every class/race/feat combination you can think of, and yet still one of the highly respected builds is - druid 20. hardly a blow for the divine casters there then?
So why aren't clerics popular? Who knows? I wish I could play in my game, clerics are great fun ;). Sure a party needs healing, but like I say I've rarely seen a cleric use nearly all his/her spells for just healing. In fact I'd say the proportion of healing spells used is maybe 1/3 at most. At low levels Bless, Bane, Divine Favor, Bulls Strength, Spiritual Weapon,.... etc can be just as useful if not more useful than a few extra hitpoints
I think I've rambled long enough. :)