Re: 4th Edition Discussion thread.
So, since I now have some first-hand experience, I'd like to make the following statement: running a tabletop game of 4E D&D is a lot of fun, and a whole lot smoother than 3.5 ever was. Class powers are a really great concept, giving everyone other options than just moving or attacking, and letting everyone have the option of pulling out some really neat trick once per day that can change the tide of an encounter for them. Also, I really like the simplified skill list, which I'm sure I've already mentioned when raving about how awesome Star Wars Saga Edition is - having skills like Perception, Stealth, and Thievery is definitely a Good Thing in my book.
Also, I like the way Healing Surges work - you can get a small boost, once per encounter, by drawing on your natural resilience, but to get more healing than that in one encounter, you'll need someone giving you an aid, like a Cleric with his Healing Word, a Paladin, or a Warlord (I had all three of these present in my game, heh). If you could just continually soak up damage by yourself, it would have come of as 'wrong' to me, but the way it's actually implemented really works, as far as I'm concerned.
Finally, there was no less roleplaying than in any game of 3.5 I've ever run, and the rules did nothing to hamper creativity. So that particular myth is, as far as I'm concerned, completely and totally busted. :p