Re: Chapter 4 - Daidoji Plans
Kedo inclines his head towards Daidoji Kumi in faintly humourous acknowledgement, but even as Sakura is stepping in to defend and expand upon his words and Ryu is mingling insult and respect as readily as only a Crane could manage, Kedo's eyes are widening and he's stepping up to the map, hands reaching out once more, this time to caress the fabric of the paper as though to wring meaning from it through the very pores of his fingers, before he speaks in an almost dreamy fashion, letting the muse of war flow through his mind in a way that suggests epiphany.
"Knowing then only that we must plan a defence in which but one foe is to be considered, and that the Lion arrayed beyond the walls we must turn their strength to weakness. If it is forbidden for the Daidoji to leave the walls of the city to strike then we must discard such thoughts as carrying stones of the wall upon the person of each Bushi who goes forth and striking in the here and now at chains of command or lines of supply." (a throwaway, if hair-splitting evasion of honour that would allow the Daidoji to do their work)
"And look instead to the defence of the city itself and how it might best be used to channel, to redirect the force of an invader once the wall is breached." - as he speaks, he takes up a number of small carven wooden markers from a little wooden tray, indiciating the available forces of Ashigaru or Bushi, barricades or siege machines and begins to place them in patterns of unspeakable subtlety upon the map, blocking this road but exposing this one so that breaches on the walls will lead an attacker into circular charges along 'easy' paths that are bordered with high walls and stone warehouses, that will bleed soldiers forced into tight spaces into open ones for the slaughter... that may allow many to defeat few.
No token is placed so that it has more than two or three tasks, no one marker situated where it cannot find its way to aid - yet as the pattern grows like stones on a Go board, it grows intricate beyond belief...
"On these roads, it may be possible to distract and redirect with archers here, and here... Each Ashigaru squad, each Bushi must know where they are to stand and where they are to retreat - here, and here." - his hand caresses a shape in the air, describing the evasion of one force by another through a section of the city that would lead pursuers into crossfires and dead ends - "In this district, the gardens will provide open killing-fields that they will expect to storm - do not contest them directly, but brace these buildings - here and here - against storm and open their cellars to provide retreat for archers who will strike at the back and flanks."
Minute by minute he talks and his sketched suggestions start to crystalise into something that partakes of both wholeness and beauty, balance and terrible, absolute lethality.
It's a moment he will likely never know again... And if he were not caught in this moment of crystaline purity, it would sadden him to his core.
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Dear sweet Kami... (It's Intelligence+Battle, by the by, since that seems more appropriate in this instance)
23:08, Today: Kedo rolled 102 using 9d10, dropping the 5 lowest rolls, rerolling max. Planning a defence, given time.
You rolled 102 using 9d10, dropping the 5 lowest rolls, rerolling max of 3, 3, 4, 5 & 6 ((5,6,3,3,(10+10+10+10+8)48,(10+10+10+9)39,4,6,9)).
Basically he's proposing a mobile defence - let the Lion into the city proper, and there break them up in order to destroy them with locally overwhelming or better-positioned forces whilst never giving them a strongpoint to mass against - bleed them from a hundred tiny wounds using the defenders superior knowledge of the city in order to bring them down, rather than spend lives trying to hold walls that ultimately cannot be defended past the moment of decision.
Horrifyingly, if we assume that 'beating an Akodo general' is the equivalent of 'Forging a Kakita blade' then I just made four raises on doing so. ^_^
Oh, and in the same terrifying vein...
23:24, Today: Kedo rolled 46 using 6d10, dropping the 3 lowest rolls, rerolling max. Awareness and Investigation.
You rolled 46 using 6d10, dropping the 3 lowest rolls, rerolling max of 3, 3 & 4 (((10+9)19,3,4,3,(10+8)18,9)).
This message was last edited by the player at 01:14, Tue 24 June 2008.