Re: Chapter 5 - Bath House Troubles
There is nothing 'easy' about the taking of a life - it is an act as profound as that of creation itself, and yet necessity drives and those who would do murder cloaked in shadows have forfeited all right to honourable consideration.
Bodies fall away from him as Kedo rises out of the half-crouch that his leap across the dividing partition ended in, a single fluid motion that combines with a half-snap of both swords to shed honourable Daidoji steel and crude killers metal of blood before he lunges towards the first retreating man, longsword angled straight and low like a spear as it flies towards a running ankle while his other hand, almost without conscious thought snaps back, blade whirling once through the air before it's cast overarm at the further killer's retreating back...
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Okay, I'm going to try and hamstring the fellow closest to me and then I'm going to throw the nasty, dishonourable short-sword in my off-hand at the guy running away. I figure that's straight agility is that.
Hamstring (normally needs two raises, I went for three 'cause he's running).
47 (three raises for a called shot, hits 37) and does 13 damage.
Thrown Sword.
25 (one free raise for damage, hits 25) and does 17 damage.
16:25, Today: Kedo rolled 47 using 9d10+13, dropping the 5 lowest rolls, rerolling max with rolls of 7,3,3,(10+5)15,5,7,1,5,3. Hamstring (2 raises plus one free).
16:27, Today: Kedo rolled 13 using 7d10, dropping the 4 lowest rolls, rerolling max with rolls of 3,5,2,2,4,4,4. Hamstring damage.
16:28, Today: Kedo rolled 25 using 5d10+8, rerolling max with rolls of 2,3,3,3,6. Agility plus void to throw a sword.
16:31, Today: Kedo rolled 17 using 6d10, dropping the 4 lowest rolls, rerolling max with rolls of 6,1,1,(10+1)11,5,2. Thrown sword damage.