Re: Chapter 5 - Bath House Troubles
Visualisation blends with reality - and there is no difference between them, save that the blade Kedo plucks from the air must be shaked free of the spasming hand of an arm no longer a part of the undoubtedly doomed killer who held it. One swift rotation through the air sheds blood from steel and then everything changes.
Neither sword is his sword, the chisel-edged straight blade in his left hand not the Wakizashi to which he is accustomed, but the essence of the teachings of honoured Miromoto is that to overcome, one must be willing to adapt.
Gathering himself, Kedo springs towards the partition that seperates the male half of the bathouse from the female, feet seeking and finding first a soap-hole in and then the upper edge of the gaily painted hunting scene that serves to protect the modesty of young Crane ladies from the interest of young Crane men.
The first warning any of the killers attacking the women have after Sakura's stunning cry and disappearance is the descent of a naked, tattooed thunder-strike from heaven in their midst, a blade clenched in each fist, unstoppable and terrible.
Kedo fights in silence, no ringing cries of energy-focus, no blood-curdling screams. Where his feet fall, he strikes. Where his eye lands, he strikes. Steel blurs about him without conscious focus as the Ronin hurls his unarmoured form into the whirlwind of battle.
The Dragon comes down from the mountains.
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This is where it gets ugly, and I didn't realise how ugly 'till I started rolling. ^_^
Kedo gets two attacks after leaping the partition (his move action for the round, plus one because I'm going to make raises, plus one for every person he kills with a sword. There are (assuming they split 50/50) 5 assassins on the womens side for him to land in the middle of.
I'll put the rolls at the bottom and just deal with numbers here to try and keep it simples. Against a TN of 25, Kedo gets:
48 (four raises for an attack, hits 28) and does 26 damage.
58 (four raises for an attack, hits 38) and does 37 damage.
50 (two raises for damage, hits 40) and does 24 damage.
if one dies:
83 (two raises for damage, hits 73) and does 47 damage.
if two die:
48 (two raises for damage, hits 38) and does 28 damage.
if three die:
48 (two raises for damage, hits 38) and does 33 damage.
That leaves me on -1 void, -15 wounds (no penalty), TN 33 to be hit.
11:43, Today: Kedo rolled 48 using 9d10+18, dropping the 5 lowest rolls, rerolling max with rolls of 5,1,9,8,5,1,6,7,4. First attack (plus four raises).
11:54, Today: Kedo rolled 26 using 7d10, dropping the 5 lowest rolls, rerolling max with rolls of (10+3)13,1,6,7,(10+3)13,9,5. Damage 1.
11:46, Today: Kedo rolled 58 using 9d10+18, dropping the 5 lowest rolls, rerolling max with rolls of 3,2,4,(10+10+2)22,2,5,2,7,6. Second attack with those raises.
11:54, Today: Kedo rolled 37 using 7d10, dropping the 4 lowest rolls, rerolling max with rolls of 9,2,9,(10+9)19,1,2,7. Damage 2.
11:47, Today: Kedo rolled 50 using 9d10+18, dropping the 5 lowest rolls, rerolling max with rolls of 1,7,6,(10+2)12,4,5,3,3,7. Technique attack (2 damage raises).
11:55, Today: Kedo rolled 24 using 8d10, dropping the 5 lowest rolls, rerolling max with rolls of 9,3,4,2,4,7,1,8. Damage 3.
11:47, Today: Kedo rolled 83 using 9d10+18, dropping the 5 lowest rolls, rerolling max with rolls of (10+9)19,6,(10+2)12,3,8,1,(10+5)15,(10+9)19,3. In case someone dies.
11:56, Today: Kedo rolled 43 using 9d10, dropping the 5 lowest rolls, rerolling max with rolls of 9,1,6,(10+2)12,5,7,4,8,(10+4)14. Damage 4.
11:58, Today: Kedo rolled 4 using 1d10, rerolling max with rolls of 4. Oops, forgot one.
11:52, Today: Kedo rolled 48 using 9d10+18, dropping the 5 lowest rolls, rerolling max with rolls of 9,5,9,4,3,4,7,1,2. In case someone dies 2.
11:58, Today: Kedo rolled 28 using 8d10, dropping the 4 lowest rolls, rerolling max with rolls of 2,5,5,7,9,4,4,7. Damage 5.
12:00, Today: Kedo rolled 48 using 9d10+18, dropping the 5 lowest rolls, rerolling max with rolls of 5,4,7,1,5,9,2,2,9. In case someone dies 3.
12:01, Today: Kedo rolled 33 using 8d10, dropping the 4 lowest rolls, rerolling max with rolls of 8,2,9,3,5,7,9,7. Damage 5.