Re: Chapter 6 - Loose Threads
Kenshin's swordplay was stylistic, but effective. "You should have chosen Seppuku" he said, firmly slicing into one of his opponents, "for where there is one Scorpion that knows a thing, there will always be another."
There were ears around, Kenshin was sure of that. It would do them good to realize that, sometimes, one could not win through victory.
[KtS: Harrier was 25. Hit (roll was 56), Damage was 58. Free raises were distributed as follows: 1 for to hit (bringing the TNtbH down to 26), 4 four damage (for +2k2).
Kenshin gets a total of five free raises in this case -- four for speed, one for skill. And that's without the Tides of Battle roll ...
If there are added raises for making it by way too much (not for combat, ne?), then put them towards "style". Hit location or that sort of thing.
Really, if he's still standing with that much damage, he deserves one more round.
17:38, Today: Bayushi Kenshin rolled 58 using 7d10+10, dropping the 3 lowest rolls, rerolling max with rolls of (10+3)13,8,(10+8)18,8,9,3,3. Damage vs. Harrier.
17:36, Today: Bayushi Kenshin rolled 56 using 10d10+10, dropping the 6 lowest rolls, rerolling max with rolls of 8,1,2,7,9,7,8,4,(10+2)12,(10+7)17. To Hit (using one raise).
17:35, Today: Bayushi Kenshin rolled 25 using 4d10, dropping the lowest dice only, rerolling max with rolls of 3,9,9,7. KtS: Daidoji Harrier.]