Re: Chapter 6 - Loose Threads
With the left flank now solidly decimated, Kenshin decided that now was the time for the psychological advantage. One good strike -- at the right time and in the right place -- and the assailants might be convinced to withdraw.
With a reckless abandon that would have made a Matsu proud, Kenshin charged the leader with a silent ferocity that would make any Otaku proud.
One quick, pure strike.
The leader would go down -- but Bayushi Kenshin would be open ...
[Bad news is the dice roller hates me now. Good news is I think it worked anyway.
Moving to attack, Full Attack posture. Spending a void and calling two raises. Still at +5TN (net) for wounds. Hit, though barely. 42 damage. I really hope that's enough to drop the guy ...
Kenshin is now TNtbH 5, with two free raises being assigned to anyone who attacks him.
22:06, Today: Bayushi Kenshin rolled 42 using 10d10+10, dropping the 3 lowest rolls, rerolling max with rolls of 1,4,2,7,3,3,5,5,5,2. Damage (10 raises).
22:04, Today: Bayushi Kenshin rolled 52 using 10d10+10, dropping the 4 lowest rolls, rerolling max with rolls of 1,2,7,7,2,6,9,4,8,5. To HIt (using void; two raises).]