Re: Chapter 8 - The Lion March
The leap up and back carries Kedo free of the rending sweep of the No-Dachi, his pirouetting sidestep with a circling flash of steel that distracts rather than parries wards him from the Tetsubo and in a moment he's through the door, a few seconds grace bought in the tangle of pressing Lions as they race after him, in which he can offer a chiding "Unless those are to be torn for bandages for the fallen, you shame yourselves in this, what bene... Excuse me."
The break-off of course is caused by a towering Matsu berserker shouldering through the door with the express intention of seeing Kedo spit like a war-banner, and there's time only for a small bob of the head from the Ronin towards the ladies before he's turning back to engage, giving over a little of his focus on defence in order to strike swiftly and lethally, Wakizashi moving in a straight-arm thrust to ward not the No-Dachi but the arm that holds it, while his Katana reverses in his hand to flashe out from right to left at midriff-height between Kusazuri and Do then returning at shoulder height in an effort to end the threat from one Matsu before the second can reach him.
[Private to GM: My first blow is 51 to hit (one raise from my skill, one from the roll) and 46 damage.
My second blow is 45 to hit (likewise), 33 damage.
My defence however, is down to 38 when I attack so if Matsu Attack comes this round, before my initiative (when I very much hope I drop them) I'm going to get smeared. ^_^
10:50, Today: Kedo rolled 56 using 9d10+13, dropping the 5 lowest rolls, rerolling max with rolls of 4,9,8,6,2,7,2,(10+8)18,8. #1 One raise for damage.
10:51, Today: Kedo rolled 46 using 7d10, dropping the 4 lowest rolls, rerolling max with rolls of (10+5)15,(10+4)14,8,1,2,9,(10+7)17. #1 Damage (one raise, one free raise).
10:51, Today: Kedo rolled 50 using 9d10+13, dropping the 5 lowest rolls, rerolling max with rolls of 2,1,8,(10+1)11,9,1,9,6,2. #2 One raise for damage.
10:51, Today: Kedo rolled 33 using 7d10, dropping the 4 lowest rolls, rerolling max with rolls of 6,5,9,3,3,3,(10+8)18. #2 Damage (one raise, one free raise).]