Re: Chapter 8 - The Lion March
Kedo, separated for the moment from the companions he'd agreed to stand beside by the necessity of covering this side-street, smoothly draws both swords as the Ashigaru line closes, letting them nestle lightly in his hands, balanced to strike as the charge goes in, waiting until the very last moment before he steps out and forwards on Bayushi Takashi's left flank with a call of "Hold them in the centre while I disrupt their line!"
The first blow is directed along the line of the charge, aimed underneath a striking spear that's deflected high by his wakizashi, intended to come out of the midriff of the charging man, reverse and dart back at neck-height, finishing him and clearing enough space for an attack upon the Ashigaru immediately behind him, who is met by a clumsier but still heavy blow that if it should hit ought to shatter armour and bone alike as it passes through an extended shoulder before a stop-thrust finishes its object...
...and who could have expected a Crane city to be warded by a student of Miromoto?
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Alright. Everyone on my side gets +1k1 to initiative.
Then Kedo hits 46, 30 & 21. If any of those blows drop someone he hits 61 & 51 with his free 'someone died' blows. Those hits do 23, 19, 21, 16 & 22 respectively, except that I forgot to roll the four raises on 3 and the two each on 4 & 5. Oh well, I'm sure you'll figure it out boss.
[Private to GM: 14:55, Today: Kedo rolled 36 using 8d10, dropping the 5 lowest rolls, rerolling max with rolls of (10+2)12,6,2,5,5,3,(10+8)18,3. Tactical check.
Everyone gets +1K1 initiative, in case that matters. ^_^
15:01, Today: Kedo rolled 26 using 8d10, dropping the 4 lowest rolls, rerolling max with rolls of 4,7,6,7,2,3,6,6. Initiative after the strike.
And then, some hits:
I get a free raise, so both the main hits are at +3 raises in order to give me a third attack. If any blow kills someone, I get one extra attack per kill.
15:04, Today: Kedo rolled 61 using 9d10+13, dropping the 5 lowest rolls, rerolling max with rolls of 8,4,9,6,(10+9)19,6,6,(10+2)12,8. First attack, three raises.
15:06, Today: Kedo rolled 45 using 9d10+13, dropping the 5 lowest rolls, rerolling max with rolls of 9,6,8,4,1,1,8,5,7. Second attack, three raises.
15:06, Today: Kedo rolled 36 using 9d10+13, dropping the 5 lowest rolls, rerolling max with rolls of 2,4,2,9,3,6,3,4,3. Third attack, three damage raises.
15:10, Today: Kedo rolled 66 using 9d10+13, dropping the 5 lowest rolls, rerolling max with rolls of 1,6,5,5,(10+7)17,7,(10+9)19,9,8. And if someone dies... 1 (1 raise).
15:10, Today: Kedo rolled 55 using 9d10+13, dropping the 5 lowest rolls, rerolling max with rolls of 9,5,1,2,9,(10+8)18,5,2,6. And if someone dies... 2 (1 raise).
15:14, Today: Kedo rolled 23 using 6d10, dropping the 4 lowest rolls, rerolling max with rolls of 3,8,7,(10+4)14,9,7. Damage.
15:14, Today: Kedo rolled 19 using 6d10, dropping the 4 lowest rolls, rerolling max with rolls of 5,2,1,(10+1)11,8,3.
15:14, Today: Kedo rolled 21 using 6d10, dropping the 4 lowest rolls, rerolling max with rolls of 6,(10+3)13,8,1,1,1.
15:14, Today: Kedo rolled 16 using 6d10, dropping the 4 lowest rolls, rerolling max with rolls of 7,9,3,1,6,1.
15:14, Today: Kedo rolled 22 using 6d10, dropping the 4 lowest rolls, rerolling max with rolls of 7,7,(10+4)14,7,1,8. ]