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00:41, 6th May 2024 (GMT+0)

Group 0 2022 OOC thread...

Posted by DMJSCFor group 0
Amalric
player, 1066 posts
grey elf
Gang Green Co-Founder
Fri 25 Feb 2022
at 23:07
  • msg #50

Group 0 2022 OOC thread...

Gelatinous cubes are on clear-up duty. If we stop kiling them.
Solomon Silverstream
player, 368 posts
Local Ranger
Itinerate parson
Fri 25 Feb 2022
at 23:20
  • msg #51

Group 0 2022 OOC thread...

I cant stop,I wont stop....and  cant  nobody tell me nothing
Beelo Bigfoot
player, 396 posts
Hairy-Footed Explorer
HP 24/24 AC 6
Fri 25 Feb 2022
at 23:58
  • msg #52

Group 0 2022 OOC thread...

I thought gelatinous cubes were on the dessert cart?
Tyrian
player, 81 posts
Its bad luck to kill a
Wizard. Armor rating 9
Sat 26 Feb 2022
at 01:02
  • msg #53

Group 0 2022 OOC thread...


Right, for all you magic types, I'm going to be taking over a level 4 human mage in another game, Advanced D&D, and can either pick stinking cloud, or levitate as my second level spell. I'm kind of undecided on this.  I have shield as my first level spell, and that's it.   So, utility and the possibility to drop heavy objects on people, or  stink cloud, what would you pick?
Lionel Lizardbane
player, 894 posts
19/19 hp
AC 2, 12ch
Sat 26 Feb 2022
at 01:12
  • msg #54

Group 0 2022 OOC thread...

I'd personally go with levitate. Stinking cloud is great, but depending on your DM you might just have monsters run through it whilst holding their breath or something else that they metagame to reduce its effectiveness.
Zonda
player, 78 posts
Sat 26 Feb 2022
at 02:24
  • msg #55

Group 0 2022 OOC thread...

Levitate has many and varied uses including defense, exploration and rescue :)
Nadya
player, 207 posts
Thief 3 | AC 4 | HP 13/15
Just a girl in the world
Sat 26 Feb 2022
at 02:41
  • msg #56

Group 0 2022 OOC thread...

. . . but Stinking Cloud can be hilarious at parties!
Elward Carter
player, 230 posts
Human Cleric
AC 2 HP 16/16
Sat 26 Feb 2022
at 02:47
  • msg #57

Group 0 2022 OOC thread...

I'd go with levitate. It is an offensive spell too. It can hold an opponent on place, unable to move. Then use ranged attacks.
Hauraki
player, 2349 posts
Reformed Fighter
Sat 26 Feb 2022
at 03:17
  • msg #58

Re: Group 0 2022 OOC thread...

Lionel Lizardbane:
I'd personally go with levitate. Stinking cloud is great, but depending on your DM you might just have monsters run through it whilst holding their breath or something else that they metagame to reduce its effectiveness.


Yeah I don't think that would wash when the spell says creatures caught within the spell area MUST save versus poison and the spell effects visual and olfactory organs as well.  In reality (IMO) Stinking Cloud is far too powerful to be level 2.

I'd always go with Stinking Cloud because I like spells that can't be saved against.  Levitate is neutralised with a successful saving throw, Stinking Cloud is still effective even if saved against.

Creatures that emerge that make their saving throws are still helpless for 1 complete round.  That's helpless.  As the DMG says pg 167

DMG:
"In totally immobilised and power-less situations, the opponent can be fully trussed, slain, or whatever in 1 round."


Stinking cloud can be a kill spell even to creatures far more powerful than you and when a mage of mine has one he usually always carries it in reserve for emergencies.  Get yourself a Necklace of Adaptation and you become a killing machine since you can dump the spell upon yourself and remain unharmed whilst everyone around you is spluttering and choking.

Levitate might seem useful but it is seldom used.
Solomon Silverstream
player, 369 posts
Local Ranger
Itinerate parson
Sat 26 Feb 2022
at 03:30
  • msg #59

Re: Group 0 2022 OOC thread...

Anyone who has played a drow was used to having levitate innate

It was sometimes useful

Stinking cloud is offense and defense in one.  Take it!!!
Tyrian
player, 82 posts
Sat 26 Feb 2022
at 03:43
  • [deleted]
  • msg #60

Re: Group 0 2022 OOC thread...

This message was deleted by the player at 04:20, Sat 26 Feb 2022.
Myron
player, 107 posts
Prestidigitator
Mon 28 Feb 2022
at 18:17
  • msg #61

Re: Group 0 2022 OOC thread...

I've used stinking cloud to get the party out of nasty scrapes.
I've found awesome hidden treasure using levitate.

Which you choose should be influenced by the type of game the DM is running and the balance of classes in the party (e.g., lots of fighters might mitigate the value of stinking cloud; a DM who never hides treasure in ceilings or down pits would make levitate less useful; etc.).
Amalric
player, 1069 posts
grey elf
Gang Green Co-Founder
Mon 28 Feb 2022
at 23:03
  • msg #62

Re: Group 0 2022 OOC thread...

Hauraki has it right, Stinking Cloud is way too powerful for lvl2. Any spell that still affects you even after a successful saving throw is a game-changer.
Tyrian
player, 85 posts
Its bad luck to kill a
Wizard. Armor rating 9
Mon 28 Feb 2022
at 23:35
  • msg #63

Re: Group 0 2022 OOC thread...


SC wins.
I learned moments ago that I will be inside a sizeable bandit camp, with only  a few spell conponents hidden on my person. I'll be a prisoner of said bandit camp.    Stinking Cloud just seemed like  the way to go.
Amalric
player, 1070 posts
grey elf
Gang Green Co-Founder
Tue 1 Mar 2022
at 00:17
  • msg #64

Re: Group 0 2022 OOC thread...

In a bandit camp Levitate won't cut it, unless you want to become a pin cushion.
Wehostan, son of Bardolf
player, 1331 posts
Halfling Adventurer
Gang Green Co-Founder
Tue 1 Mar 2022
at 00:22
  • msg #65

Re: Group 0 2022 OOC thread...

In my live group, the party's paladin has boots of levitation. They find all sorts of useful ways to implement his levitation ability. But in a bandit camp? Yeah, I'd go with stinking cloud as well. :D
Solomon Silverstream
player, 371 posts
Local Ranger
Itinerate parson
Tue 1 Mar 2022
at 13:49
  • msg #66

Re: Group 0 2022 OOC thread...

Right so if  you are a ranged character for sure levitation can keep you out of melee range and get  you up into a tree  and has potential to escape lots of situations....

But SC utility far outweighs it for battle field control, offense/defense, etc....
Myron
player, 108 posts
Prestidigitator
Tue 1 Mar 2022
at 14:50
  • msg #67

Re: Group 0 2022 OOC thread...

Oh, yeah...SC is a no-brainer if you're a prisoner in a bandit camp. Have fun!
Aleksandyr Drakken
player, 76 posts
AC: 3, HP: 22/22
Human Ranger 1
Tue 1 Mar 2022
at 15:06
  • msg #68

Re: Group 0 2022 OOC thread...

All I know is it's WAY harder to win Pool of Radiance without Stinking Cloud.
Alexi Brambleson
player, 629 posts
Ur-Solarpunk Druid
AC 8 - HP 38/38
Fri 4 Mar 2022
at 13:57
  • msg #69

Re: Group 0 2022 OOC thread...

Is it me or has it been just a little quiet? I ask because the front page has said I have unread posts, but then when I go to a game there isn't any. I am using the r.rpol.net interface and wondering if there is a bug...
Nadya
player, 210 posts
Thief 3 | AC 4 | HP 13/15
Just a girl in the world
Fri 4 Mar 2022
at 14:01
  • msg #70

Re: Group 0 2022 OOC thread...

You can get that when someone posts in a group you don't belong to or if group permissions are changed.  It has, however, been a bit slow in my games of late, perhaps in part due to World Crises and partly time of year.
Birahu the Black
player, 366 posts
Wizard 2
AC 10 HP7/7
Fri 4 Mar 2022
at 14:06
  • msg #71

Re: Group 0 2022 OOC thread...

We're still here though.
Hootuk Madyys
player, 364 posts
Human Fighter L2
AC 1 - HP 18/18
Fri 4 Mar 2022
at 14:40
  • msg #72

Re: Group 0 2022 OOC thread...

Alexi Brambleson:
Is it me or has it been just a little quiet?

Last couple of days have been surprisingly quiet for me as well.
Alexi Brambleson
player, 630 posts
Ur-Solarpunk Druid
AC 8 - HP 38/38
Fri 4 Mar 2022
at 14:44
  • msg #73

Re: Group 0 2022 OOC thread...

I'm just glad that others are seeing the bug and it's not just me.
Goruug
player, 600 posts
Fri 4 Mar 2022
at 16:04
  • msg #74

Re: Group 0 2022 OOC thread...

You can always check the cast list for the latest post dates. But yeah it seems slower.
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