The Twilight Tomb: OOC.   Posted by DM BadCatMan.Group: archive 3
Slove
 player, 276 posts
 +9 Int AC 20 / 15 / 15
 HP 30/44 Sa: +7 +8 +3
Wed 9 Feb 2011
at 11:46
Re: The Twilight Tomb: OOC
Great I just get my life back so play more and we widing down.
Anyway as always been great to work with you and fun.

As for Badcat - one of best DM I played with.
But don't tell him that or go to his head.
Slove
 player, 277 posts
 +9 Int AC 20 / 15 / 15
 HP 30/44 Sa: +7 +8 +3
Wed 9 Feb 2011
at 11:52
Re: The Twilight Tomb: OOC
Just notice:-

The Vast
DM BadCatMan

The Vast is one of the more quintessentially Faerunian regions, a land of adventure, intrigue and treasure; with orcs and goblinoids roaming the mountains, agents of various factions operating in the cities and towns, monsters lurking in the dark corners, pioneering farmers and merchants making their living, and brave adventurers making a name for themselves.

The Vast region has space for a new PC, preferably a transfer from another region (due to a retired or disappeared DM) with an ECL between 6 to 9, or close to. We're currently between adventures, so now is a great time to join.

The party currently consists of a Half-Dragon Human Fighter/Sorcerer, a Human Fighter/Rogue, a Dwarf Fighter/Wizard, and a Human Cleric/Monk of Oghma.

If interested, apply to DM BadCatMan.

Notice this:-
Would either slove or sorcerer druid be any use?
DM BadCatMan
 GM, 752 posts
Sat 12 Feb 2011
at 03:55
Re: The Twilight Tomb: OOC
There's still a little way to go yet, so don't forget to play. :p

[Private to Slove: Maybe, but to be honest you've been very unreliable for quite some now, and Thamol walked out of Psionics without a word.]
Slove
 player, 279 posts
 +9 Int AC 20 / 15 / 15
 HP 30/44 Sa: +7 +8 +3
Sun 13 Feb 2011
at 20:49
Re: The Twilight Tomb: OOC
ok

[Private to DM BadCatMan: I am sorry about Thamol.  I always was in two mind about putting into Psionics game.  (come from my days with old system)  Then I am afrad the player (yes the player not his charactor) of Tseran Tal'chiar got under my skin.  I don't know what it was but just could not put up with him.  I just did not know what do.

As for unreliable I except that totally.  I not going to go into list reasons and what happen as I think that pointless and just making excuses.  So I think the best thing is to say is I still like join the other group with either characters but it is for me to prove from now until this has game finished that I worth having in your game as a player.
I leave that for you decide at end.  No hard feeling what ever you decide.
]
DM BadCatMan
 GM, 758 posts
Sat 26 Feb 2011
at 03:01
Re: The Twilight Tomb: OOC
We're in the middle of a bad heatwave here, which looks set to last for another week. So I'll continue to be rather useless until things get more comfortable.
Balrok
 player, 99 posts
 Init +0, AC 15/same/8
 HP 47/70, Saves +12/+1/+9
Fri 25 Mar 2011
at 21:03
Re: The Twilight Tomb: OOC
I apologize for my absence.  We just had a baby -- our first! -- so I've been distracted and probably will continue to be for awhile.  Please NPC me as necessary and I'll try to check when I can.
DM BadCatMan
 GM, 770 posts
Fri 25 Mar 2011
at 23:39
Re: The Twilight Tomb: OOC
Congratulations!

Well, we've just had our final battle, and now we're just wrapping up and getting home. So there's not much to do, and then this game is finished.
Gurgun Nightwhisper
 player, 507 posts
 HP 46/57 AC 19 FF 16 T 18
 Init: +3 F/R/W: 8/8/9
Mon 28 Mar 2011
at 15:56
Re: The Twilight Tomb: OOC
I'm slightly confused: is the gate closed again? Or is it closing?
DM BadCatMan
 GM, 771 posts
Tue 29 Mar 2011
at 01:05
Re: The Twilight Tomb: OOC
Intermittent and closing. I was waiting for Jorn to make a last desperate struggle with the controls to make them hold open long enough.
Jorn Brightcaller
 player, 280 posts
 Init +2, AC 24/12/22
 HP 38/38, Saves +6/+3/+4
Tue 29 Mar 2011
at 10:15
Re: The Twilight Tomb: OOC
In reply to DM BadCatMan (msg #590):

Crap sorry I've been kinda busy these few days post within the next two days sorry!
DM BadCatMan
 GM, 784 posts
Tue 26 Apr 2011
at 06:16
Re: The Twilight Tomb: OOC
We're pretty much finished here. Yay! If/when you're done talking and such, I'll write up a summary of the conclusion.

And I've posted the final treasure gains. The module got rather towards the end. Make your selections, and I'll try to work out a suitable division of the wealth for the remaining PCs.
Balrok
 player, 104 posts
 Init +0, AC 15/same/8
 HP 47/70, Saves +12/+1/+9
Tue 26 Apr 2011
at 16:11
Re: The Twilight Tomb: OOC
I'm sorry, when you say, "Make your selections," what do you mean?  The last post seems to be mainly gold.  Has none of the treasure in the whole thread been divided up?
Gurgun Nightwhisper
 player, 521 posts
 HP 46/57 AC 19 FF 16 T 18
 Init: +3 F/R/W: 8/8/9
Tue 26 Apr 2011
at 16:53
Re: The Twilight Tomb: OOC
Sort of, but there has been very little treasure to speak of lately (check the dates on the posts).
Slove
 player, 296 posts
 +9 Int AC 20 / 15 / 15
 HP 30/44 Sa: +7 +8 +3
Tue 26 Apr 2011
at 17:09
Re: The Twilight Tomb: OOC
Yes I must confess I not sure about it either.

But know we work out so all happy.
DM BadCatMan
 GM, 785 posts
Wed 27 Apr 2011
at 03:05
Re: The Twilight Tomb: OOC
The early stuff was divided up, but people stopped caring after a while, it seems. And I didn't keep up to date with it. It's also hard to pin treasures to specific encounters fought by different PCs.

I've gone and updated the list by identifying various magic items and pricing the treasures. So pick which of the nice magic stuff you like, even if it was claimed by a retired PC (trade for it, whatever). Don't forget scrolls and potions, etc. Once done, I'll sell off treasure and divide up the proceeds.

Jorn went through that gem spellbook, and may have copied some spells (you can assume you had ink). Keeping it and reading is difficult without access to a Star Elf library however. They may trade for it though.

The King's Tear gem is worth a whopping 5000 gp, but it may have more use as a plothook to your future DMs. :)
Balrok
 player, 105 posts
 Init +0, AC 15/same/8
 HP 47/70, Saves +12/+1/+9
Wed 27 Apr 2011
at 14:49
Re: The Twilight Tomb: OOC
Balrok would be interested in the elven chain, though he'd probably have to poke at it for awhile to make sure the elves didn't screw up perfectly good armor.  (If someone else wants it, then I don't have my heart set on it by any means.)

Also, Balrok would advocate selling the King's Tear--he's pretty mercenary about that, and would see no real reason to keep it.  (OOC, I understand the plot hook argument--Balrok just wouldn't!  Would another DM really pick it up as a plot hook, though?  And if they did, couldn't they do so even if we sold it--future buyers come back to haunt us or whatever?)

This message was last edited by the player at 14:55, Wed 27 Apr 2011.

Slove
 player, 298 posts
 +9 Int AC 20 / 15 / 15
 HP 30/44 Sa: +7 +8 +3
Wed 27 Apr 2011
at 16:30
Re: The Twilight Tomb: OOC
Any chance of trading my +1 Longbow (+2 Might) and some money we got.
This make mw composite longbow (+3 Str), very good elven design
In to +1 or +2 magic?

I not sure you can do that but seem not to unreable ajustment / request?
Jorn Brightcaller
 player, 286 posts
 Init +2, AC 24/12/22
 HP 38/38, Saves +6/+3/+4
Sun 1 May 2011
at 04:43
Re: The Twilight Tomb: OOC
Right, really busy week. Sorry for not posting earlier, but since I got the impression the important bits were done I stopped checking back on the game as often I as normally do.

Jorn would probably try milk the spellbook for all the spells he can get, before swapping it with an elven library for some of their own spellbooks to copy as well. I'm not sure how many spells I can weasel out of the deal though. Maybe 2-3 2nd-3rd level ones?

He can't cast the bone wand, so that gets sold too.

Grabbing the arcane scrolls too.

Elven chain = Spiked chain?

Will take the +1 Stone Morningstar if no one wants it.

Jorn probably won't want to sell the gem, especially given the value behind it, but if its to the star elves or similar 'rightful owners' he wouldn't mind parting with it - for a fee of course :P

I don't really see the need for a hat of disguise on Jorn. Anyone wants that?

Sell everything else, and upgrade my spiked chain to a +1 Spiked Chain.

I'll figure the rest of my shopping list once we work out how much monies per PC we has left :)
DM BadCatMan
 GM, 787 posts
Sun 8 May 2011
at 08:18
Re: The Twilight Tomb: OOC
There, sorry for the wait. I finally wrapped things up. I've still not forgotten to work our your treasure, that's still on my list of things to do.
DM BadCatMan
 GM, 788 posts
Sat 28 May 2011
at 08:25
Re: The Twilight Tomb: OOC
Finally, at long last, the long-awaited treasure! I apologise for the long wait, but frankly it's a tedious and time-consuming task that wasn't a priority and I kept losing opportunities to work. :| I was getting to it though, having the tabs open on Firefox for several weeks.

Balrok:
  Elven chain, 4150 gp
  441 gp in assorted coinage

Gurgun Nightwhisper:
  Potion of bull's strength, 300 gp
  Potion of cat's grace, 300 gp
  3991 gp in assorted coinage

Jorn Brightcaller:
  Scroll of disrupt undead, 12.5 gp
  Scroll of magic missile, 25 gp
  +1 stone morningstar, 2308 gp
  2245.5 gp in assorted coinage
and Kyjal's Spellbook. This was sold for cash, but Jorn may at his leisure transcribe any spells into his own spellbook as normal.

Slove:
  MW composite longbow (+3), 700 gp
  3891 gp in assorted coinage

That's at a rough total of 4591 gp each, after the total value of the treasure haul was divided amongst 8-9 people. The rest of the gear was sold or sorted to other retired PCs as appropriate. This will also take you all into your wealth-by-level brackets.

Gurgun had expressed a desire in the +1 morningstar, but he's a Monk and not proficient, so I gave it to Jorn, who already has a MW morningstar.

Elven chain was mithral chainmail, not a spiked chain.

Anything else you want to buy or sell, you may work that out yourselves. Send me the details for checking.

And I now pronounce The Twilight Tomb complete! :D

Let me know what you thought of the adventure, my DMing and any problems. I know it slowed down and petered off towards the end, due to everyone's timetables, and the module was kind of lop-sided (with the last tower being rather empty).

Anyway, you're all now free PCs. Please keep an eye on other games we have home, which of course you'll see here:
link to a message in another game
If you've adopted your PC from a previous player, you may take your earned XP and treasure to make a new PC in a another game.

This message was last edited by the GM at 08:29, Sat 28 May 2011.

Gurgun Nightwhisper
 player, 524 posts
 HP 46/57 AC 19 FF 16 T 18
 Init: +3 F/R/W: 8/8/9
Sat 28 May 2011
at 14:26
Re: The Twilight Tomb: OOC
It was a lot of fun, but hard for a Monk due to the plethora of undead. I agree that in the end it sort of sputtered and died, partly due to the fight with Mourel not being quite the climax I was expecting, and part due to slowness. Interesting interactions with the orcs and goblins, and some other tough fights (the demon and the undead starworm comes to mind).
Jorn Brightcaller
 player, 287 posts
 Init +2, AC 24/12/22
 HP 38/38, Saves +6/+3/+4
Sun 29 May 2011
at 06:51
Re: The Twilight Tomb: OOC
Sorry for the lack of posting. I kind of went "oh look, we're done" and moved the game to my low priority list. In part because Jorn wasn't really my PC in the first place, and towards the end I admit to losing interest in him. Still, I tried to stay on the game, and really enjoyed the last few fights.

General feedback: Good players, good DM. One of the first games on RPOL that didn't die before we actually completed everything, which is a major plus. I love the little "add-ons" you threw in for humor's sack, like the spell-gem drowning bits. Combat was well moderated, though I the combat maps are a little...small. Occasionally, they don't load for me, or aren't updated, which is slightly confusing when you repost them in later threads.

I find using profile pages to update HP/Status a bit annoying adminstratively, but that's probably just me.

Other than that, great game ^^

Now, about the loot:

If Gurgun really insists, I'm fine with giving up the +1 morningstar.

Could you elaborate on the "taking the gold and XP for making another character" bit? This is my first effective game on the RoA.
DM BadCatMan
 GM, 790 posts
Sun 29 May 2011
at 07:12
Re: The Twilight Tomb: OOC
Mourel was meant to fly around and hurl spells - so he sits and waits in a small room with a single narrow corridor to get out. :| If I did this again, I'd definitely move him somewhere more spacious, and give him some levels or a template.

I think the module writer just lost interest after the first two towers.

Thanks, I try to spice these up as I would my regular games, where I can anyway.

That's strange about the maps, any particular ones that didn't work for you?


Basically, you can make an entirely new character (retiring your existing one, whether you originally made it or if you adopted it from another player). But instead of starting at the RoA standard, ECL 3 and 2700 gp, you can add on the XP and treasure you earned, which might include a few more levels.

Then (or rather, concurrently), you can try to get that character accepted in another RoA game.
Gurgun Nightwhisper
 player, 525 posts
 HP 46/57 AC 19 FF 16 T 18
 Init: +3 F/R/W: 8/8/9
Mon 30 May 2011
at 20:26
Re: The Twilight Tomb: OOC
I don't insist on the morningstar: I've been plenty awarded as is!
Gurgun Nightwhisper
 player, 526 posts
 HP 46/57 AC 19 FF 16 T 18
 Init: +3 F/R/W: 8/8/9
Wed 8 Jun 2011
at 07:27
Re: The Twilight Tomb: OOC
It was good adventuring with you all, great fun! Gurgun is now retiring to a quiet monastic life.