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02:03, 25th April 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
Gurgun Nightwhisper
player, 81 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 18 Jun 2008
at 06:44
  • msg #206

Re: The Twilight Tomb: OOC

::Assuming wrestling position:: Hajime!
Iodaem
player, 54 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 18 Jun 2008
at 08:12
  • msg #207

Re: The Twilight Tomb: OOC

DM BadCatMan:
Can you can still attack the thing? I can't see any kind of problem where you accidentally strike the wrong person, like with Bull Rush. I must be missing something? Any references?

Well, there is this:

Improved Precise Shot [General]
...
Normal

See the normal rules on the effects of cover and concealment. Without this feat, a character who shoots or throws a ranged weapon at a target involved in a grapple must roll randomly to see which grappling combatant the attack strikes.

DM BadCatMan
GM, 203 posts
Wed 18 Jun 2008
at 09:55
  • msg #208

Re: The Twilight Tomb: OOC

Huh. I couldn't find that in the actual Grapple section. Oh well.

Everyone go ahead and attack the skin blanket. It's only a 50% chance of hitting Iodaem, and he's not in a position to complain. :p
Gurgun Nightwhisper
player, 82 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 18 Jun 2008
at 10:29
  • msg #209

Re: The Twilight Tomb: OOC

But those rules are for ranged attacks; melee weapon hit normally, no?
Iodaem
player, 55 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 18 Jun 2008
at 10:54
  • msg #210

Re: The Twilight Tomb: OOC

Yep - melee attacks aren't affected (and indeed, since it's flat-footed against them, it's much easier to hit now! :p).
Authiel Hannasiel
player, 63 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Wed 18 Jun 2008
at 12:34
  • msg #211

Re: The Twilight Tomb: OOC

Melee attacks aren't my forte, however...
DM BadCatMan
GM, 205 posts
Wed 18 Jun 2008
at 14:52
  • msg #212

Re: The Twilight Tomb: OOC

Oh good then. Go to town on it. ;)
Authiel Hannasiel
player, 64 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Wed 18 Jun 2008
at 15:06
  • msg #213

Re: The Twilight Tomb: OOC

Stinker.  :p  I guess I'll be using some melee touch attacks and perhaps my rapier along with MM, but none of those are as likely to hit (except MM, of course) nor do much damage.
Gurgun Nightwhisper
player, 85 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 19 Jun 2008
at 15:03
  • msg #214

Re: The Twilight Tomb: OOC

On vacation for three weeks starting tomorrow. Please NPC as needed! Same goes for ol' Gwendol over in Amn!
Jorn Brightcaller
player, 76 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Fri 20 Jun 2008
at 20:49
  • msg #215

Re: The Twilight Tomb: OOC

Can you use Aid Another to help somebody escape from a grapple?  Or do you have to actively get involved in the grapple yourself?
DM BadCatMan
GM, 208 posts
Sat 21 Jun 2008
at 01:28
  • msg #216

Re: The Twilight Tomb: OOC

The rules don't exactly cover multiple person assisted grappling very well.

But you should be able to use Aid Another on an Escape Artist check, as normal for a skill check. Beat DC 10 to give an ally a +2 bonus on their next Escape Artist.

Additionally, I suppose you could also make a Grapple check vs DC 10 to give an ally a +2 bonus on their next grapple check. That's a bit of a house-rule, but seems to follow logically from Aid Another for skills and attacks.
Iodaem
player, 57 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sun 22 Jun 2008
at 19:33
  • msg #217

Re: The Twilight Tomb: OOC

Allessandra:  Protection from Evil won't help with grappling, so you might be better of saving the spell for later.  :-)
Gurgun Nightwhisper
player, 87 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 22 Jun 2008
at 21:46
  • msg #218

Re: The Twilight Tomb: OOC

Well, hopefully my last hold will let Ioadem go. I'll try and pin the blanket next so you all can swing at your leisure.
DM BadCatMan
GM, 211 posts
Mon 23 Jun 2008
at 01:27
  • msg #219

Re: The Twilight Tomb: OOC

The battle's updated, and a new round has begun, but I'll let Allessandra change her action if she wants to.
DM BadCatMan
GM, 212 posts
Mon 23 Jun 2008
at 02:20
  • msg #220

Re: The Twilight Tomb: OOC

Jorn Brightcaller:
OOC: I don't find anything about attacking into a grapple that might injure Gurgun, but I'm admittedly brain dead at the moment.  If I'm missing something, please point it out and Jorn will just dither and do nothing for this round instead.


There's no risk. It seems that there's only a chance of hitting the wrong person with ranged attacks, but melee attacks are fine.

But unfortunately, you missed. :(
Slove
player, 89 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 23 Jun 2008
at 08:25
  • msg #221

Re: The Twilight Tomb: OOC

I have to say the new system of colour green on who can attack and who need to wait is going really well.

The combat moved along very well and everybody clear about if they need to post or not.

Think we found system that works very well.
Jorn Brightcaller
player, 78 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Mon 23 Jun 2008
at 17:43
  • msg #222

Re: The Twilight Tomb: OOC

DM BadCatMan:
<quote Jorn Brightcaller> There's no risk. It seems that there's only a chance of hitting the wrong person with ranged attacks, but melee attacks are fine. But unfortunately, you missed. :(
True enough. But missing and chopping off one of Gurgun's limbs in the process would have really been bad.
DM BadCatMan
GM, 214 posts
Tue 24 Jun 2008
at 03:36
  • msg #223

Re: The Twilight Tomb: OOC

Oh good, I'll keep using the initiative system then.


Gurgun's a Monk, and he has another arm to punch with. :)
DM BadCatMan
GM, 217 posts
Thu 26 Jun 2008
at 12:53
  • msg #224

Re: The Twilight Tomb: OOC

I should probably give out an early warning. From the 5th to the 11th of July, I'll be in South Korea for a conference, giving a presentation and being science-y and professional and all that. Aargh!

I likely won't have internet access over this period, unless I discover an internet cafe or something, and even then it'll be erratic.
This message was last edited by the GM at 13:21, Thu 26 June 2008.
Iodaem
player, 60 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Fri 27 Jun 2008
at 18:23
  • msg #225

Re: The Twilight Tomb: OOC

Monks don't need limbs for unarmed attacks - a headbutt works just fine!  :p

[Private to DM BadCatMan:  Hey, you played through Planescape: Torment not too long ago, right?  Do you remember who could train you to become a Mage?  I know Dak'kon will let you switch back to it if you've already been trained, but I have no idea where to get the actual training, which is bad, for my "9 for all physical stats, 18 for Int and Ws" TNO.  :p ]
Gurgun Nightwhisper
player, 89 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 27 Jun 2008
at 19:52
  • msg #226

Re: The Twilight Tomb: OOC

Yep, any part of me is a lethal weapon! :-P
Iodaem
player, 61 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Fri 27 Jun 2008
at 20:05
  • msg #227

Re: The Twilight Tomb: OOC



:D
DM BadCatMan
GM, 220 posts
Sat 28 Jun 2008
at 06:00
  • msg #228

Re: The Twilight Tomb: OOC

It's dead! Huzzah!

Huh, turns out you can destroy it through raw damage alone. Players always seem to surprise me on this, when I expect tactics and clever spells. :p

Though it helps when I don't realise that Constriction damage adds to the natural attack grapple damage of a creature with Improved Grab. D'oh! But then, this CR 6 monster would have positively lethal against the published adventure's intended victims, level 3 characters. I mean, 2d6 + 17 (always Power Attacks) damage on a +12 grapple from a 105 hp creature?

[Private to Iodaem: I went to Mebbeth, the witch in the Ragpicker's Square. Others give lessons, but I think she's the only one to actually train you as a mage.]
This message was last edited by the GM at 06:16, Sat 28 June 2008.
Iodaem
player, 62 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 28 Jun 2008
at 12:20
  • msg #229

Re: The Twilight Tomb: OOC

Well, to be fair, you can't Power Attack when grappling, can you?  Since it's not an attack roll, I'd assume not, anyway.
DM BadCatMan
GM, 221 posts
Sat 28 Jun 2008
at 12:26
  • msg #230

Re: The Twilight Tomb: OOC

-5 damage then.

Okay, I should have fixed up the private lines in the XP thread now.
This message was last edited by the GM at 12:30, Sat 28 June 2008.
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