RolePlay onLine RPoL Logo

, welcome to RoA: One-Shots and Orphanage

16:05, 4th May 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
DM BadCatMan
GM, 225 posts
Wed 2 Jul 2008
at 15:14
  • msg #231

Re: The Twilight Tomb: OOC

Okay, I don't want to start the next scene tomorrow or so and leave you all hanging for over a week until I get back, so for now, please heal up and talk amongst yourselves. I'll shift things along when I get back.

As a reminder:

I should probably give out an early warning. From the 5th to the 11th of July, I'll be in South Korea for a conference, giving a presentation and being science-y and professional and all that. Aargh!

I likely won't have internet access over this period, unless I discover an internet cafe or something, and even then it'll be erratic.

Farewell and wish me luck!
DM BadCatMan
GM, 226 posts
Mon 14 Jul 2008
at 04:31
  • msg #232

Re: The Twilight Tomb: OOC

I'm back. Let me know if you have a marching order in mind, then we can carry on.
DM BadCatMan
GM, 229 posts
Wed 16 Jul 2008
at 06:33
  • msg #233

Re: The Twilight Tomb: OOC

Oh yes, you're all still under the effects of any spells that you'd cast previous. At least, those with durations in minutes or longer, not rounds.
Slove
player, 94 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 16 Jul 2008
at 16:34
  • msg #234

Re: The Twilight Tomb: OOC

Does quick draw effect how quickly I can get bow of Iodaem?
DM BadCatMan
GM, 231 posts
Thu 17 Jul 2008
at 00:36
  • msg #235

Re: The Twilight Tomb: OOC

Hmm...

I'll say no. Quick Draw seems to be a matter of drawing a weapon from a readied position (like a halter, harness or sheath), into the right position, at speed. It's a single well-practiced movement, like a gunslinger would draw his pistol, or a samurai his sword. To have it dropped into your hands, probably not even the right way up, is another matter.
Iodaem
player, 66 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 16 Aug 2008
at 17:54
  • msg #236

Re: The Twilight Tomb: OOC

DM BadCatMan:
[Shadow charges Iodaem. Attack 17. Strength Damage 6!]

Ouch - guess I'd better brush up on the rules for encumberment, heh. . .


Edit:  Yeah, I'm at a medium load.
This message was last edited by the player at 17:59, Sat 16 Aug 2008.
DM BadCatMan
GM, 246 posts
Thu 21 Aug 2008
at 14:07
  • msg #237

Re: The Twilight Tomb: OOC

I've added a map for the current tower, which you're just about done with... Turns out I'd forgotten about Areas 15 and 16 on the 2nd Floor, but you can always come back through them later.
DM BadCatMan
GM, 248 posts
Wed 27 Aug 2008
at 03:05
  • msg #238

Re: The Twilight Tomb: OOC

When I described this creature in Tulin's tale, I'd forgotten which side it was meant to be on. It shouldn't have been there, but I have an explanation in mind for why it did appear.
Gurgun Nightwhisper
player, 107 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 1 Sep 2008
at 05:26
  • msg #239

Re: The Twilight Tomb: OOC

Did we lose Alessandra over the summer? Facing an undead horde without a cleric: ouch!
DM BadCatMan
GM, 250 posts
Mon 1 Sep 2008
at 05:38
  • msg #240

Re: The Twilight Tomb: OOC

Allessandra was played by DM Tarkin of The Devil Box game. Tarkin reported certain problems and I'm inclined to wait a tad longer, but I think we've lost them.

We have also lost Jorn, who's player retired. He's now an NPC.

I'll advertise for new PCs sometime soon - though how they'll show up in a demiplane is anyone's guess. They'd have to be attached to this orc and hobgoblin army.

I forgot that few of you were originally present for the quest-giving at the beginning. I'll have Jorn explain things soon.
DM BadCatMan
GM, 252 posts
Wed 3 Sep 2008
at 12:23
  • msg #241

Re: The Twilight Tomb: OOC

Alright, Thraka has said all he cares too. If no one has anything else to ask, then I'll close up the conversation.

You have two options: continue exploring based on anything new that you've learnt, or set about making camp and getting to know your new allies.

Consider the orc/hobgob/taer camp to be like being town. You can camp in (relative) safety, trade for (poor) supplies, and heal up. There's orcs, hobgobs and a few taers about that you can try Gather Information on (don't expect them to be too helpful, and be mindful of the situation...).

Allessandra didn't prepare any Lesser Restorations today, and neither she nor Jorn have it in potion form. You'd have to wait until the next game-day for that. She'll dispense some cure spells later, between the party (first) and the orcs and hobgobs (second). Give me some Heal checks if you want to help out. If you want to see Grrunk the taer wise-woman, then give me a Gather Info.
Gurgun Nightwhisper
player, 111 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 3 Sep 2008
at 13:39
  • msg #242

Re: The Twilight Tomb: OOC

I vote for setting up camp first, explore second.
Slove
player, 103 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 3 Sep 2008
at 20:04
  • msg #243

Re: The Twilight Tomb: OOC

I agree camp first explore later.  Slove and other elf have act careful or end up in fight we don't need.
Gurgun Nightwhisper
player, 112 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 4 Sep 2008
at 05:34
  • msg #244

Re: The Twilight Tomb: OOC

I'll look after you both, see that you don't get into trouble ::nanny mode off:: :-)
Gurgun Nightwhisper
player, 114 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 10 Sep 2008
at 12:30
  • msg #245

Re: The Twilight Tomb: OOC

C'mon people! Creepy stuff in an adjacent room, undue influence over an ill-liked leader (aren't all orc chiefs though?)? No reaction?
DM BadCatMan
GM, 254 posts
Wed 10 Sep 2008
at 12:35
  • msg #246

Re: The Twilight Tomb: OOC

Yeah, I kind of expected that you'd all want to talk about this.
Iodaem
player, 72 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 13 Sep 2008
at 13:51
  • msg #247

Re: The Twilight Tomb: OOC

Eh...  not really.  :p  Maybe Gurgun should challenge this guy for leadership, though, to a wrestling match, heh?  :p
DM BadCatMan
GM, 257 posts
Mon 15 Sep 2008
at 12:01
  • msg #248

Re: The Twilight Tomb: OOC

I've posted a (rather censored) map for your benefit. You entered via the bridge at B, passed the cthulhu-hound in the Foyer in 25. You can camp in areas 26 and 27 (I'm assuming you took the tight corner in the west end of 27). Areas 28 are rather grotty privies.

Area 29 is (supposedly) a store-room, and the orcs et al will allow you to enter and look around. The door is held slightly open by a crate. The lights are out. It is where Gurgun saw something lurking during the conversation with Thraka.

Area 30 is Thraka's room. By process-of-elimination, the way down to the lower levels is through there (ie Area 31). You are of course not allowed in. :)

But if you feel up to it, you could try abseiling down the outside of the tower. If you don't have climbing equipment, you could buy some from the orcs and hobgobs.

Or, you could say "screw it" and decide to check out the other two towers. :D
Gurgun Nightwhisper
player, 116 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 15 Sep 2008
at 12:06
  • msg #249

Re: The Twilight Tomb: OOC

I'd vote for exploring the store room, then see what else can be done.
DM BadCatMan
GM, 258 posts
Mon 15 Sep 2008
at 12:23
  • msg #250

Re: The Twilight Tomb: OOC

I'm assuming tomorrow morning, when you're all healthy again? :)

Does anyone have an opposing idea, or anything to input, at all?
Iodaem
player, 73 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 15 Sep 2008
at 13:23
  • msg #251

Re: The Twilight Tomb: OOC

If I had a potion of Restoration or something, I'd vote for trying to force our way into Thraka's room to check it out.  :p
Gurgun Nightwhisper
player, 117 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 15 Sep 2008
at 13:38
  • msg #252

Re: The Twilight Tomb: OOC

Yeah, Gurgun is also suffering from weakness. We'll check out the store room once allesandra has managed to get us back up to full strength.
Iodaem
player, 74 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 15 Sep 2008
at 20:13
  • msg #253

Re: The Twilight Tomb: OOC

Hm...  yeah, she should be able to cast Lesser Restoration, good idea.  That's 1d4 points of ability damage for each casting.  Iodaem is down 6 points, from 16 to 10, so he'll need at the very least two castings to be at full strength again.  But then, a night's rest might heal one point, as well?
Slove
player, 105 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 15 Sep 2008
at 20:56
  • msg #254

Re: The Twilight Tomb: OOC

Sorry for slow post rate.  I still here.
Mixture of work and things going wrong (wife ended up in hospital today after being attack by dog - a big one - not nice).
Gurgun Nightwhisper
player, 118 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 15 Sep 2008
at 21:01
  • msg #255

Re: The Twilight Tomb: OOC

Ouch! Hope she's alright! That can really turn bad.
Sign In