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16:01, 21st May 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
DM BadCatMan
GM, 326 posts
Tue 17 Feb 2009
at 00:47
  • msg #306

Re: The Twilight Tomb: OOC

As I've said, I'll be advertising for some new PCs soon. They'll either come through the portal (a second batch), or be found as prisoners later. I'll write out Jorn, Alessandra, Iodaem and Authiel - they'll probably choose to hang around the orc camp and defend, or research the library. It's not the most wise thing for them to do in-game (going after undead, leaving the Lathanderite priest behind?) but the best solution to our problem. Or they'll escape through the portal, which then malfunctions.

But first, I'd like you to go talk to Thraka the half-orc leader, and tell him you killed his girlfriend. :p Okay, she was a drow-demon who pretended to be his girlfriend, then subsequently betrayed and mind-controlled him, so he won't be too upset.
Slove
player, 154 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 17 Feb 2009
at 01:00
  • msg #307

Re: The Twilight Tomb: OOC

That what I thought.

Something did however come to mind about our Lathanderite priest.
It maybe one few times useful to request a type of player.
You may want ask if someone want take up character as help big time in game.
It also class and character someone may want play.
Give then a change to make or change her a bit but basic would still be same.

I know I be interested in playing character if was offered it in another game.
DM BadCatMan
GM, 327 posts
Tue 17 Feb 2009
at 01:16
  • msg #308

Re: The Twilight Tomb: OOC

Okay, I might suggest that. Thanks.
Gurgun Nightwhisper
player, 194 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Mon 9 Mar 2009
at 07:24
  • msg #309

Re: The Twilight Tomb: OOC

Hi, sorry for being so slow but I'm travelling a lot this month and have less time for RP. I'll get something written this week.
Gurgun Nightwhisper
player, 197 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Fri 13 Mar 2009
at 06:23
  • msg #310

Re: The Twilight Tomb: OOC

BadCatMan, do you figure Slove and I should soldier on, or do we wait for reinforcements? I guess our NPC's should be phasing out now that the battle is over.
DM BadCatMan
GM, 331 posts
Fri 13 Mar 2009
at 07:54
  • msg #311

Re: The Twilight Tomb: OOC

I haven't received any applications for new PCs, bar one mention of a possible Scout that I haven't yet heard any more about.

Soon I'll try to PM all the other game-less PCs directly. I meant to do this earlier, but got distracted by RL.

Hopefully we can get back into action soon.
Gurgun Nightwhisper
player, 198 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Fri 13 Mar 2009
at 08:01
  • msg #312

Re: The Twilight Tomb: OOC

I guess we can spend some time scouting out the tower and the opposition.
Nikolai
player, 2 posts
Mon 23 Mar 2009
at 11:21
  • msg #313

Re: The Twilight Tomb: OOC

Hello folks, Nikolai here! Elven ranger by profession and a refugee from deepest Chult through circumstances beyond my control ;)

I'm pretty hot on scouting if that's what you need, at least the non-magical variety (move silently, hide, spot and listen in double digits).

So are you in the middle of an adventure or what? Do I need to read the entire game thread to get up to speed?
Gurgun Nightwhisper
player, 200 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 24 Mar 2009
at 10:52
  • msg #314

Re: The Twilight Tomb: OOC

I'll leave that to BCM hehe!
DM BadCatMan
GM, 333 posts
Tue 24 Mar 2009
at 11:32
  • msg #315

Re: The Twilight Tomb: OOC

I explained via PM, but feel free to tell tales of your magnificent exploits here. :)

I hope to get things going again when we have a few more PCs.
Slove
player, 160 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 24 Mar 2009
at 12:21
  • msg #316

Re: The Twilight Tomb: OOC

Hi Nikolai

Sorry to say but I am elven ranger to.  My skill just of double double digits.
But then Slove has few other skills and tricks he can do.

Just please tell me your not a bow specialist that would just be much of an overlap.

However I know Slove will out do you in charisma department right Gurgun Nightwhisper ;)
DM BadCatMan
GM, 334 posts
Tue 24 Mar 2009
at 12:40
  • msg #317

Re: The Twilight Tomb: OOC

He's also an archer. I figured that you Rage and get into melee often enough that it won't be too much of an overlap, and hope future PCs will cover the other roles. Archers will actually come in very handy later.
Gurgun Nightwhisper
player, 201 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 24 Mar 2009
at 22:04
  • msg #318

Re: The Twilight Tomb: OOC

Yeah, with Gurgun being more of a wrestler...
Jorn Brightcaller
player, 88 posts
Init +2, AC 16/12/14
HP 18/23, Saves +5/+3/+3
Sat 28 Mar 2009
at 23:54
  • msg #319

Re: The Twilight Tomb: OOC

Guess who's baaack~

Okay, not exactly. But I'm a new player whose taking over Jorn's character and making some edits while I'm at it.

"...We can rebuild him! Bigger, better, stronger! With greater alcohol capacity!"


So to everyone here, Hi! Jorn's going to still be your curious, knowledgable wizard-dwarf. He's just going to be fighting more, casting more buffs, and in a few levels time, walking around in the full-plate armor...
Gurgun Nightwhisper
player, 202 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Sun 29 Mar 2009
at 17:48
  • msg #320

Re: The Twilight Tomb: OOC

Yay! Sounds like a lot of fun!
Slove
player, 161 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Mon 30 Mar 2009
at 00:10
  • msg #321

Re: The Twilight Tomb: OOC

I thought Jorn was cleric.

Anyway it good to see Sloves drinking partner is back.

I am going for the Order of bow PCr
This message was last edited by the player at 00:11, Mon 30 Mar 2009.
DM BadCatMan
GM, 335 posts
Tue 31 Mar 2009
at 09:16
  • msg #322

Re: The Twilight Tomb: OOC

Nope, Jorn was always a Wizard/Fighter, though Jorn 2.0 is now a Transmuter instead of a Conjurer.

We've nearly got a full team again, so hopefully not long to go. We may even have someone taking over Allessandra, and another cleric has applied (those undead are in for some trouble).

Currently, we have:

Slove: Wood Elf Ranger/Barbarian/Fighter/Cleric of Rillithane
Gurgun: Hobgoblin Monk
Jorn: Shield Dwarf Transmuter/Fighter
Allessandra: Human Cleric of Lathander (potential)
Nikolai: Moon Elf Ranger

We still could do with a trapspringer/lockpicker type, but I could always put in an NPC for that.
This message was last edited by the GM at 09:19, Tue 31 Mar 2009.
Jorn Brightcaller
player, 90 posts
Init +2, AC 16/12/14
HP 18/23, Saves +5/+3/+3
Tue 31 Mar 2009
at 09:25
  • msg #323

Re: The Twilight Tomb: OOC

Quick question: How easy will it be for us to access equipment? Will it be one long dungeon trek, or will there be "stops" for us to acquire new stuff? (prefably at each level)

For the Ranger bit, there's a variant that gives up Track for Trapfinding, if the "scout" type doesnt mind too much...
This message was last edited by the player at 09:33, Tue 31 Mar 2009.
DM BadCatMan
GM, 336 posts
Tue 31 Mar 2009
at 11:07
  • msg #324

Re: The Twilight Tomb: OOC

It's pretty much long one dungeon crawl from here on. You're all actually trapped in this plane, and need to find the key to unlock the portal to escape. There's items to find though, include spell-scrolls, and limited supplies to buy off the orcs and hobgoblins.

By the way, Authiel and Iodaem will be retiring. They'll hang around to defend the orc camp, but won't join in on the adventuring. I didn't make their characters available to be taken over as they're a couple in-character and out, and their players are still around.

I'll try to summarise the game so far.

Jorn and Slove (and some other PCs no longer with us) were in the city of Furthinghome in Aglarond when they were approached by a merchant named Tulin Fairweather. He was transporting goods across Aglarond when he took a shortcut and got lost in the Yuirwood, he foolishly camped near an ancient star elf structure, a stone circle. The next day, he found the special item he'd been transporting missing, apparently stolen by monsters, according to the nightmares of a young teamster. The item in question was the Grail of Shargrailar, the horn of a notorious black dragon turned into a drinking horn, though with no apparent magical properties or significance. Fearful of the Masters of the Yuirwood (an order of rangers and druids who protect the forest and the ruin), Tulin hired the PCs to retrieve the item on the quiet.

Subsequently, Tulin had some troubles with the people who'd hired him to transport the horn after he returned dejected to Furthinghome, and was mugged by their representatives. The PCs fought off these bad eggs. [I probably should have stuck closer to the module.]

Later, on the road into the forest, Jorn and Slove gained some new PCs (Gurgun, Allessandra) who joined their quest and lost others. They were attacked by gnolls, first in a failed ambush, then in a brutal nighttime assault. [I really should have stuck closer to the module, and avoided this time-wasting.] The gnolls had some stolen elven ranger gear, taken from a mysteriously slain Master found later in the forest.

Eventually, the intrepid explorers found the stone circle that Tulin had camped at. Close study and knowledge of star elven history revealed it to be portal to their otherworldly realm of Sildeyuir (or somewhere in the neighbourhood), though it only functioned at night. They waited, until the portal activated, and spirited them away through the night and across the planes.

What they found was not Sildeyuir, but a complex of glass towers linked by slender bridges, built on rocky outcrops from a storm-lashed sea, beneath an eternal night sky. Exploring they found the place to be called Tir'in'tiral, the abode of an ancient star elven mage, with magic school and library. Except the placed was stripped bare in ages past, and ruined in places.

Exploring, they found the place to be a warzone, and they were wandering through its bloody aftermath. On one side there was a mixed troop of orcs, hobgoblins and taers (yeti-like creatures). On the other, undead, mostly elven skeletons and zombified orcs and hobgoblins. Plus some nasty pets on each side.

By virtue of being alive and not-undead, the orcs and hobgoblins offered alliance with the party, and took them to their besieged camp. Their beleaguered half-orc leader Thraka explained that were a mercenary squad, formerly led by Tolg'byri the Star Worm, who sought the arcane secrets of the star elves. Then they were brutally attacked by the undead, their clerics slain, found to their horror that they could not go back through the portal (it was one-way), and holed up in their current location. To make matters worse, one of their number, a half-orc witch named Savera slew Tolg'byri, mentally dominated her former mate Thraka, drove off an old lieutenant, and made herself leader over the fearful band.

Sensing something was up, the PCs sought out Savera, challenged her and she turned out to be a yochlol, a demon of the drow. After an epic battle, she was slain, and the PCs returned triumphant to the camp, and allowed Thraka to remain as leader. Gurgun, a monk of Oghma, got to tell a rousing story, and gained some credit with the hobgoblins.

Now, they need to explore the rest of the glass towers, and seek out the lich said to rule the undead. Tolg and Savera believed he possesses the key to unlock the way back through the portal. Else, they're stuck in Tir'in'tiral forever - or until the undead finally overrun and kill them, and then get raised again.

To catch up, I recommend reading the 'The Rains Fell On Furthinghome' thread, from post #361 onwards. This will describe the stone circle and your journey through i. Then skim through the current game thread 'The Citadel Of Glass' for anything that looks important, particularly posts 1 (arrival) 7 and 12 (what the place looks like). The rest you should pick up. Also check out the 'The Night Realm' thread for mechanical effects of the plane.

Jorn, and Allessandra if you read this, can begin posting in the current game-thread immediately.

Nikolai, and whoever else joins, I'll try to insert you soon. Either you'll be fresh through the portal, or the generic tied-up prisoners kept by Tolg or Savera. I have to decide which is more practical.

BTW, Jorn's a bit of a veteran. He began in the Shaar / Great Rift region, then journeyed with Slove to here after that closed. So you two are buds, or at least, familiar travelling companions.
Nikolai
player, 3 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Tue 31 Mar 2009
at 11:24
  • msg #325

Re: The Twilight Tomb: OOC

Re the trapfinding, it just wouldn't fit with the character concept.

I get the impression Nikolai is several levels below you folks too. Best if he stays back and snipes ;)
Jorn Brightcaller
player, 91 posts
Init +2, AC 12/12/10
HP 27/27, Saves +5/+3/+3
Tue 31 Mar 2009
at 11:49
  • msg #326

Re: The Twilight Tomb: OOC

Doubt so, everyone here's about Level 4-5 at most.

I guess I'll just start looting items off the monsters instead :D
DM BadCatMan
GM, 337 posts
Tue 31 Mar 2009
at 12:01
  • msg #327

Re: The Twilight Tomb: OOC

Levels are 3 to 5. The 5th level guys are little above the module suggested level: 3rd level. The rest of you are (theoretically) fine. :)
Garel Astur
player, 1 post
Wed 1 Apr 2009
at 16:09
  • msg #328

Re: The Twilight Tomb: OOC

Hi all. I have just been added.

To present myself, I am about 37 years old (not sure of the exact count, I don't want to remember) and live in France.

Hope to be joining the story soon :)
Nikolai
player, 4 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 1 Apr 2009
at 17:14
  • msg #329

Re: The Twilight Tomb: OOC

Hiya Garel, I raise you 3 years and Switzerland :)
Jorn Brightcaller
player, 93 posts
Init +2, AC 16/12/14
HP 27/27, Saves +5/+3/+3
Wed 1 Apr 2009
at 21:57
  • msg #330

Re: The Twilight Tomb: OOC

Hello!

I take it you're our cleric then? :P
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