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16:10, 4th May 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
Garel Astur
player, 33 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Sun 12 Jul 2009
at 22:30
  • msg #381

Re: The Twilight Tomb: OOC

Hi all. I have taken the role of the GM in a game I participed in and whose GM had disappeared - you know, the well-known GM Plague...

I was very concentrated on it and I forgot to come check here for a while. Now I am back. Thank you for not getting killed in the meanwhile. Now we can get killed together and have fun.
This message was last edited by the player at 22:32, Sun 12 July 2009.
Jorn Brightcaller
player, 136 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 13 Jul 2009
at 13:36
  • msg #382

Re: The Twilight Tomb: OOC

Truer words were never said.

Of course, we could always die and come back as zombies.

Then you'd have to turn us all! Bwahahaha...
Jorn Brightcaller
player, 139 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 19 Jul 2009
at 12:25
  • msg #383

Re: The Twilight Tomb: OOC

Hm, to check, we've still got a couple more chambers to explore, yes? I'm also assuming we're resting for the night at the camp.
DM BadCatMan
GM, 412 posts
Mon 20 Jul 2009
at 01:38
  • msg #384

Re: The Twilight Tomb: OOC

You've only had two battles this day! And they weren't particularly hard, really. I think you could clear out a few more chambers in the first tower, at least.

'Redoubt Of The Nilshai' - cleared
'Contested Tower' - still rooms to go
'Portal Control Centre' - you should go here
The Lich's Tower - might be a good idea. ;)
Gurgun Nightwhisper
player, 252 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 20 Jul 2009
at 13:16
  • msg #385

Re: The Twilight Tomb: OOC

Which is the portal control center?
DM BadCatMan
GM, 413 posts
Tue 21 Jul 2009
at 09:51
  • msg #386

Re: The Twilight Tomb: OOC

I've updated the overall map in the map thread. You can see it all there.

I'll have Dula talk some more later, if nobody else has anything to add?
This message was last edited by the GM at 09:52, Tue 21 July 2009.
DM BadCatMan
GM, 414 posts
Tue 21 Jul 2009
at 12:21
  • msg #387

Re: The Twilight Tomb: OOC

Ooh, a ghost story. :)

And another Rogue NPC, replacing Nicodemus.
DM BadCatMan
GM, 416 posts
Fri 24 Jul 2009
at 02:36
  • msg #388

Re: The Twilight Tomb: OOC

So I figured the orcs and hobgoblins should actually, you know, do something to help. :) I'll run a mainly cosmetic war in the background - you'll have your battles as set in the module, and the mercs won't get involved, they'll be fighting their own battles, and won't take your XP ;) Then they can seize and hold rooms to prevent undead forces spilling back.

I'll assume you'll want to clear out the remaining rooms - there may be treasure or monsters - so decide where you want to begin. Unsearched rooms are left blank on the map.
Gurgun Nightwhisper
player, 254 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 24 Jul 2009
at 16:39
  • msg #389

Re: The Twilight Tomb: OOC

I vote for clearing out the third level first before going upstairs, saving the unexplored rooms on the lower level for last before heading out to the other towers. It would be good to secure the contested tower first; keep our backs clear etc.
Slove
player, 182 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 24 Jul 2009
at 19:30
  • msg #390

Re: The Twilight Tomb: OOC

As always slove happy to follow along in background.
DM BadCatMan
GM, 418 posts
Sun 26 Jul 2009
at 11:18
  • msg #391

Re: The Twilight Tomb: OOC

Thanks Gurgun, but it turned out that the access to the upper level was on your way to elsewhere, so we can go there first and move on. Then you can see what the lookout has to say.
DM BadCatMan
GM, 425 posts
Fri 7 Aug 2009
at 09:52
  • msg #392

Re: The Twilight Tomb: OOC

By the way, the grey lines on the map don't mean anything, they're just the shape of the roof. I added them to give some features to the otherwise empty area, and help locate positions easier.
DM BadCatMan
GM, 426 posts
Fri 7 Aug 2009
at 23:38
  • msg #393

Re: The Twilight Tomb: OOC

By the way, don't forget your darkvision applies if you have it. Not low-light vision, unless a fresh light source is revealed.

Jorn is still holding the everburning torch covered. You said you'd covered it with both hands, so you can reveal it as a free action, but you'll need to draw a weapon.
Jorn Brightcaller
player, 147 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 15 Aug 2009
at 01:51
  • msg #394

Re: The Twilight Tomb: OOC

Garg, I'm not gonna bother rolling, since Jorn has horrible spot and listen modifiers.

Anyone?
DM BadCatMan
GM, 431 posts
Sat 15 Aug 2009
at 03:19
  • msg #395

Re: The Twilight Tomb: OOC

Fine, I'll do it myself. :p
Jorn Brightcaller
player, 148 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 15 Aug 2009
at 03:21
  • msg #396

Re: The Twilight Tomb: OOC

>< Thanks DM :P

Now to figure out what to do...
DM BadCatMan
GM, 432 posts
Sat 15 Aug 2009
at 03:38
  • msg #397

Re: The Twilight Tomb: OOC

Sometimes, turning undead isn't the wisest course of action. It's now hiding in the floor where it has Total Cover, but is Cowering. Garel can't approach without breaking the turning effect.

Oh, by the way, before you went down into the lower levels of the last tower, Garel cast hide from undead, which I completely forgot about when you fought Tolg'byri's zombie, and has probably worn off now. Garel, you can have your hide from undead back, un-cast, and use it again later. Just remind me if you have any spells ongoing.
Garel Astur
player, 39 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 18 Aug 2009
at 22:40
  • msg #398

Re: The Twilight Tomb: OOC

I supposed the spell was nullified by us attacking. I probably was infected by a rule coming from a MMORPG instead of D&D...
DM BadCatMan
GM, 433 posts
Wed 19 Aug 2009
at 10:06
  • msg #399

Re: The Twilight Tomb: OOC

No, it swam towards you and came up out of the water after you, then battle began.

It will take a minute for the turn undead to wear off and the wraith to stop cowering, whereupon it will resume attacking you. If no one minds, I'll wind forwards one minute (10 rounds) until that happens.

One problem: of all of you, only Gurgun has anything approaching a magic weapon, and that's a Ki Strike (magic). There's very little the rest of you can do to it, unless someone has magic weapon and other useful spells. Use this minute to prepare, if you can.
Jorn Brightcaller
player, 150 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 19 Aug 2009
at 10:47
  • msg #400

Re: The Twilight Tomb: OOC

I just cast Magic Weapon from a scroll, but that's about all I have right now.

Does anyone have alternate attacking methods?
Gurgun Nightwhisper
player, 262 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 19 Aug 2009
at 11:01
  • msg #401

Re: The Twilight Tomb: OOC

Wand of magic missiles anyone?
Jorn Brightcaller
player, 151 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 19 Aug 2009
at 11:06
  • msg #402

Re: The Twilight Tomb: OOC

Ah crap, I think Jorn had one but I removed it during my "retooling" of the character ><

Gaaaaaaaaaaaaaaaaaaaah~~
Gurgun Nightwhisper
player, 263 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 19 Aug 2009
at 11:23
  • msg #403

Re: The Twilight Tomb: OOC

The silver arrow we used on the shadows?

Magic stones?

Holy water bottles?

Buffing Gurgun and stay out of the way?

NPC's to the rescue? ;-)
DM BadCatMan
GM, 434 posts
Wed 19 Aug 2009
at 11:32
  • msg #404

Re: The Twilight Tomb: OOC

The undead slaying arrow (not silver) was fired by the orcs, missed, but failed to break. Slove kept it, and I think you were saving it for the big bad.

I think Garel used up his magic stones.

Holy water would work great. The wraith is incorporeal, so you'd need to pour it on it, but you're standing over it already, just get it when it rises up from the floor.

The orcs and hobgobs have a few oils of magic weapon. You could beg some off them.

By the way, the wraith normally does constitution drain on a touch attack, but I think permanent ability reduction is completely unfair from such an easy source, and you have no way of curing it with restoration. So, it does constitution damage instead. (My house-rule, won't hold for other DMs.)
This message was last edited by the GM at 01:17, Thu 20 Aug 2009.
Jorn Brightcaller
player, 152 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 19 Aug 2009
at 11:33
  • msg #405

Re: The Twilight Tomb: OOC

I'm for buffing Gurgun. I can cast Enlarge person on you, which would last for at least three minutes. Ought to come in handy me thinks.

I have my magic spiked chain to stay away for now. Garel can stand by for healing and such. The problem is whether Slove has any means of affecting them...any ranger spells?
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