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08:20, 20th April 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
Garel Astur
player, 41 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Fri 21 Aug 2009
at 04:13
  • msg #406

Re: The Twilight Tomb: OOC

I got two flasks of holy water that I could give to Slove.
Jorn Brightcaller
player, 153 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 24 Aug 2009
at 01:33
  • msg #407

Re: The Twilight Tomb: OOC

I don't think silver works on incorpereal undead. The holy water should though. Nice one Garel :)

I should have taken more anti-undead spells. Bleh, sorry guys.

PS: Are we waiting for something?

PPS: Its a wraith Gurgun, not a Wight :P
DM BadCatMan
GM, 435 posts
Mon 24 Aug 2009
at 02:07
  • msg #408

Re: The Twilight Tomb: OOC

Right now, you have an in-game minute to decide your plan. That's why I was waiting anyway.

Using the arrow of undead slaying might be a wasteful, between the cover the wraith will have, and its 50% chance to ignore an attack anyway, even if it is magical.
Jorn Brightcaller
player, 155 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 28 Aug 2009
at 11:37
  • msg #409

Re: The Twilight Tomb: OOC

Cast it from a scroll earlier. Sorry about the extra attack, I thought that our readied actions would trigger first, before we acted on normal initiative (in which Jorn attacks again)
DM BadCatMan
GM, 438 posts
Fri 28 Aug 2009
at 12:03
  • msg #410

Re: The Twilight Tomb: OOC

OK.

Your readied attacks trigger off the wraith's attempted attack. It needs to finish that (if it can and survives) before we return to normal routine.
Jorn Brightcaller
player, 156 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 28 Aug 2009
at 12:08
  • msg #411

Re: The Twilight Tomb: OOC

Oops, sorry that. For the sake of consistency, let's just use my 2nd attack as my actual attack on the round after?

My bad for assuming ><
Gurgun Nightwhisper
player, 267 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 28 Aug 2009
at 16:03
  • msg #412

Re: The Twilight Tomb: OOC

Just to clarify: Gurgun has taken a potion of Cat's grace, giving him +2 to AC.
Slove
player, 190 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Mon 31 Aug 2009
at 10:12
  • msg #413

Re: The Twilight Tomb: OOC

Was thinking of saving that for big boss
Jorn Brightcaller
player, 157 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 31 Aug 2009
at 10:22
  • msg #414

Re: The Twilight Tomb: OOC

Well, I suppose me and Gurgun can handle this one for now.
DM BadCatMan
GM, 440 posts
Mon 31 Aug 2009
at 10:23
  • msg #415

Re: The Twilight Tomb: OOC

It's a prepared spell, and you'll probably end up taking another nap before you get there.

Put it this way: would you rather die now, or later? :D

Garel, I'm also waiting on you.
DM BadCatMan
GM, 445 posts
Fri 4 Sep 2009
at 08:33
  • msg #416

Re: The Twilight Tomb: OOC

Well, that was much easier than I thought it would be.
Jorn Brightcaller
player, 160 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 4 Sep 2009
at 08:45
  • msg #417

Re: The Twilight Tomb: OOC

Well, you did go easy on us, somewhat. We were expecting it. Our rolls were good (nearly everything hit).

And I was lucky to have a scroll of Magic Weapon xD

EDIT: Level up! I assume I can edit my character sheet now GM?
This message was last edited by the player at 10:06, Fri 04 Sept 2009.
Jorn Brightcaller
player, 161 posts
Fri 4 Sep 2009
at 08:47
  • [deleted]
  • msg #418

Re: The Twilight Tomb: OOC

This message was deleted by the player at 10:06, Fri 04 Sept 2009.
Slove
player, 192 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 4 Sep 2009
at 10:38
  • msg #419

Re: The Twilight Tomb: OOC

I think we all need magic weapons.

[Private to DM BadCatMan: 1) Quick question:- if bow is magical and arrows are not can still hit a wraith with bow?

2) What I am about to ask is really little cheeky and a bit of a liberty but I ask anyway.

Is there any way I can change the slove's Ancient item Mithrail Armor (3rd) into either his sword or more useful his bow.  I really don't mind which.

I will quite happy lose treasure for this adventure or money already put into the item.  I also happy to take any other role playing cost to do this.  It just I realize how much need a good bow.  Solonor Thelandira could step in and change it as my character is on quest to deal with evil against elves themselves.  One of his domain is war and his main weapon is bow so change would not be totally out of character.

Also I understand if you say no as I know I am pushing it bit.  However if do allow this it make life lot easier for both slove and rest of the group.

(Thamol Liadon should had armor and slove the weapon).
]
Gurgun Nightwhisper
player, 271 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 4 Sep 2009
at 10:42
  • msg #420

Re: The Twilight Tomb: OOC

No kidding! My guess it's all up-hill from now. And I'm a few hundred measly XP from leveling. Maybe I should pick a few fights in the arena... ::evil grin::
Jorn Brightcaller
player, 163 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 4 Sep 2009
at 10:47
  • msg #421

Re: The Twilight Tomb: OOC

I kinda wish we could find a place to spend our cash :P

It would useful if we could restock on potions, scrolls and the like. Also, in hindsight I really should have prepared more anti-undead spells. There was a ghost-touch type spell somewhere that would have some in handy...gah~
DM BadCatMan
GM, 446 posts
Sat 5 Sep 2009
at 11:28
  • msg #422

Re: The Twilight Tomb: OOC

You can buy and sell from the orcish quartermaster - nothing great, but he has potions and a few cheap scrolls they've looted.

Spellcasting: It's mostly undead from here on. :) And don't forget that [sonic] spells are boosted in power on this plane.

[Private to Slove:
1) I should think so, else there's no reason to ever have magically enchanted bows. Yeah, DMG p221, all ammunition gains the magical benefits of the weapon that fires it, though enhancements don't stack: +1 arrow from a +1 bow is still only +1.

2) Slove, a while back you switched bows with Iodaem, taking your current MW Composite Longbow (+3) out of treasure and giving him your old +1 Composite Longbow (+2) - same net attack and damage benefits. I think you were gambling on it being magical, but it wasn't. If you like, just switch it back.
]
Slove
player, 194 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sat 5 Sep 2009
at 11:49
  • msg #423

Re: The Twilight Tomb: OOC

PM

[Private to DM BadCatMan: There was slight role play element to it (he was human and bow was from a dead elven guardian) however I think I need magic bow now.  I will up date my character sheet and switch them if that ok).]
DM BadCatMan
GM, 454 posts
Tue 15 Sep 2009
at 01:42
  • msg #424

Re: The Twilight Tomb: OOC

I'm going to be rather busy this week and maybe next, sorting my enrolment, applying for a job, and fixing up a computer. So I may be rather slow this week. I will try to be on, when I get the time and energy.
Jorn Brightcaller
player, 171 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 19 Sep 2009
at 14:01
  • msg #425

Re: The Twilight Tomb: OOC

Hm, anyone has an idea of how to solve this without actually engaging with them?
Gurgun Nightwhisper
player, 283 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 19 Sep 2009
at 18:54
  • msg #426

Re: The Twilight Tomb: OOC

Well, Gurgun doesn't consider Wickers and his pet an enemy. He is annoyed by his condition and erratic behavior (being lawful and all) and will want to pin the little green bugger sooner than later to have Garel attempt a healing. The pet will have to be stunned or put to sleep. Slove; do you have any ideas for taming it?
Gurgun Nightwhisper
player, 291 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 28 Sep 2009
at 06:42
  • msg #427

Re: The Twilight Tomb: OOC

Ok, looks like our route out of here is blocked. I'm thinking burning oil, heavy objects, and basically anything that can crush, burn, or maim the massing army below.
I have 2 flasks of oil and 3 alchemists fire splash weapons. Holy water might also be useful, although that might be counterproductive to the fires.

Did Gurgun spot any heavy (movable) objects in wicker's rooms?

Otherwise those with ranged weapons should continue to hold the balcony while the rest of us go down below to bolster Thraka's troops.
DM BadCatMan
GM, 465 posts
Mon 28 Sep 2009
at 07:22
  • msg #428

Re: The Twilight Tomb: OOC

Most of the large furniture is joined with the walls and floors, so they're unmovable. Chairs are such the best you have to hand.

I'd intended to add some action to this module, and put the two armies to fighting, instead of standing around while you guys do everything for them. ;)

To that end, I was going to have the two forces clash in the Grand Hall (11), while Thraka would send you PCs to hold the side-passage (15, joining 16) to prevent a pincer-action by the undead - this would be the battle as written in the module.

If that's okay, we can go ahead with it. You can suggest to Thraka that Wickers and a few orc and hobgob archers hold the balcony, while you take the corridor. I don't want to split the party, or run separate battles.
This message was last edited by the GM at 09:59, Mon 28 Sept 2009.
Gurgun Nightwhisper
player, 292 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 28 Sep 2009
at 07:47
  • msg #429

Re: The Twilight Tomb: OOC

Wise decision.
Garel Astur
player, 50 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 29 Sep 2009
at 14:33
  • msg #430

Re: The Twilight Tomb: OOC

Looks like fun, the clash of the two armies while the group of adventurers try to save the day :)
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