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04:10, 26th April 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
Jorn Brightcaller
player, 193 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 14 Nov 2009
at 12:19
  • msg #456

Re: The Twilight Tomb: OOC

I'm beginning to regret not picking up AOE spells for Jorn.

"Make a Gish! It'll be fun. Magic spells to enhance weapon attacks! What's the worse that could happen?"

Now the group has no AOE or crowd control spells. *sigh* >_>
Gurgun Nightwhisper
player, 320 posts
HP 28/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 14 Nov 2009
at 17:18
  • msg #457

Re: The Twilight Tomb: OOC

LOL!
DM BadCatMan
GM, 513 posts
Wed 9 Dec 2009
at 02:02
  • msg #458

Re: The Twilight Tomb: OOC

Somehow I managed to send your XP post to DM Annihilator in a PM (because of all those annoying PM boxes down below). So now, enjoy your XP. :)
Gurgun Nightwhisper
player, 329 posts
HP 39/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 9 Dec 2009
at 08:46
  • msg #459

Re: The Twilight Tomb: OOC

Level up! I really hope 2 rounds of rest is sufficient?
DM BadCatMan
GM, 514 posts
Thu 10 Dec 2009
at 04:44
  • msg #460

Re: The Twilight Tomb: OOC

Apart from prepared spells and features that require special training, I'll allow a level-up in mid-combat here. It's more heroic that way. :D
DM BadCatMan
GM, 516 posts
Fri 11 Dec 2009
at 14:18
  • msg #461

Re: The Twilight Tomb: OOC

This weekend here (starting tomorrow) it will 37 and 39 deg Celsius, probably hotter. And our air conditioning is broken. My computer's fans will whine with the effort of keeping cool, while my flatscreen monitor will wobble. And I half expect black-outs because our stupid power company can't keep up with demand. Then there's the brain-breaking and body-melting heat.

So, that counts as a warning, in that I'll probably be off-line and inactive for most of this weekend.
Gurgun Nightwhisper
player, 330 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 11 Dec 2009
at 20:04
  • msg #462

Re: The Twilight Tomb: OOC

I'm nearly done with the level up. Still, would like some advice on the feat to take: my choices are down to:
Improved trip
Mobility
Circle kick
or
Iron fist (or whatever it's called that allows for ignoring 4 points of DR when fighting unarmed).

Any takers?
Jorn Brightcaller
player, 201 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Fri 11 Dec 2009
at 20:24
  • msg #463

Re: The Twilight Tomb: OOC

Vote Circle Kick. Extra attacks are always a good thing.

Iron Fist might be useful, though since most of our enemies seem to be skeletons I doubt its really a problem.
Slove
player, 218 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 12 Dec 2009
at 02:07
  • msg #464

Re: The Twilight Tomb: OOC

Sorry for delay in posting.
Had really bad cold and thing go very wrong at work over it.
I done one action before combat what was going post but was to ill.
Garel Astur
player, 72 posts
Init +2, AC 19/12/16
HP 9/20, Saves +4/+3/+6
Sun 13 Dec 2009
at 22:31
  • msg #465

Re: The Twilight Tomb: OOC

I would take Improved Trip because I love tricks :) A prone opponent is -4 AC and -4 to melee attacks, and provokes an attack of opportunity if he tries to stand up.
Gurgun Nightwhisper
player, 331 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 14 Dec 2009
at 10:24
  • msg #466

Re: The Twilight Tomb: OOC

That was my initial choice, but I'm reconsidering due to the opposed checks needed. An extra attack is always good and circle kick doesn't even need it to be full attack, and unlike cleave I don't have to drop my first target. With flurry of blows I can get up to four attacks/round at my highest BAB (if faced with min 2 targets). That's not bad, so circle kick it is.
Jorn Brightcaller
player, 213 posts
Init +2, AC 24/12/22
HP 0/38, Saves +5/+3/+3
Sat 13 Feb 2010
at 07:38
  • msg #467

Re: The Twilight Tomb: OOC

Alright! I'm back from camp, though I'll be disappearing in and out of it over the weekdays, so I hope no one mines the slower posting rate.

On that note, does Garel still have some cantrips left? Those can be converted into 1 HP cures too right? (Cure Minor Wounds IIRC)
DM BadCatMan
GM, 545 posts
Sat 13 Feb 2010
at 08:18
  • msg #468

Re: The Twilight Tomb: OOC

Yes, they can.
Garel Astur
player, 84 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 15 Feb 2010
at 12:36
  • msg #469

Re: The Twilight Tomb: OOC

My 0-level spells were not used on my character sheet, but I thought I had used them. I searched for the post (it did take time to dig) and found post #738 where I burnt them all.
Too bad.
Gurgun Nightwhisper
player, 349 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 26 Mar 2010
at 07:47
  • msg #470

Re: The Twilight Tomb: OOC

About the next steps: we're to find the control room (to the bridge, then turn north), if I remember correctly. Slove and Gurgun are probably good to go, but Garel has no spells left and Jorn is at half strength or less. Maybe Garel can "purchase" or find some scrolls?
DM BadCatMan
GM, 553 posts
Sat 27 Mar 2010
at 03:17
  • msg #471

Re: The Twilight Tomb: OOC

I've posted XP for the Flameskull.

The map thread shows all the known areas, what you've done and what remains.

You've cleared out and now control the Contested Tower (where you are now), the Redoubt Of The Nilshai, and maybe the Arrival island (hasn't been checked in a while ;).

What's left is the Nexus (a small suspended room that joins three bridges together), Mourel's Tomb and the Portal Control Centre. Obviously one contains the lich's lair, the other the means to leave this demiplane.

You already have a key to the portal controlling device, so you could do the control tower and attempt to leave at your earliest convenience, skipping the other tower and the undead there, and finishing the adventure early. That does leave an undead threat behind, but you could just tell the authorities and have someone else deal with it (I could grab new players to finish it off some time.) But then, what kind of adventuring thrill-seeking treasure-hunting heroes would you be? :D

Though there was that black dragon horn you were meant to look for, no one would blame you for giving up on that quest under these circumstances. :D
Slove
player, 234 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 27 Mar 2010
at 10:15
  • msg #472

Re: The Twilight Tomb: OOC

Who said Slove what leave - he like this place it really kind of slove all over.
Slove
player, 235 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 27 Mar 2010
at 10:18
  • msg #473

Re: The Twilight Tomb: OOC

Ahhhhhhhhhh

27 exp to next level!!!
Gurgun Nightwhisper
player, 351 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 29 Mar 2010
at 10:45
  • msg #474

Re: The Twilight Tomb: OOC

I think we've had enough grievance from Mourel already to see him wiped off the face of this realm!

Gurgun will be in favour of hitting the tomb, if only to avoid him falling them in the back should the activation of the portal take a long time.

The question is if we can move right away or if a rest is in order?
DM BadCatMan
GM, 555 posts
Mon 29 Mar 2010
at 11:10
  • msg #475

Re: The Twilight Tomb: OOC

A night's rest is definitely in order. Some you were sorely wounded, the casters are low on spells, and you've had four battles this day (two and two I mashed together to make the most recent invasion battle).

I'll make a new thread when you set out again the next day, since the current one is reaching 1000.
[Private to Jorn Brightcaller: Thanks for reminding me. :D]
Slove
player, 236 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Mon 29 Mar 2010
at 11:27
  • msg #476

Re: The Twilight Tomb: OOC

Sounds good.
With cleric NPC would should all be on max hit points and full spell list?
DM BadCatMan
GM, 556 posts
Tue 30 Mar 2010
at 02:49
  • msg #477

Re: The Twilight Tomb: OOC

The cleric is kind of busy taking care of an army, so you might not get healed to full. We'll see how you feel in the morning. :) Your spell-lists of course will refresh after a good night's sleep.

I'll leave it a bit in case anyone would like to talk in-character, to Thraka or each other.
DM BadCatMan
GM, 559 posts
Fri 2 Apr 2010
at 12:52
  • msg #478

Re: The Twilight Tomb: OOC

And there, a new day and a new thread. You can still use the old one for a little bit, if you wish to RP some more.

And you're all healed to full hitpoints.
Slove
player, 242 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Mon 19 Apr 2010
at 20:03
  • msg #479

Re: The Twilight Tomb: OOC

OOC

[Private to DM BadCatMan: Slove has leveled up - this level I taking barbarain again - can level up right away]
DM BadCatMan
GM, 578 posts
Tue 27 Apr 2010
at 11:44
  • msg #480

Re: The Twilight Tomb: OOC

Okay, we seem to have lost Garel. I'm going to advertise for a new player to either take him over or introduce a new cleric and/or rogue.
This message was last edited by the GM at 11:47, Tue 27 Apr 2010.
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