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23:32, 10th May 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
DM BadCatMan
GM, 580 posts
Tue 4 May 2010
at 11:28
  • msg #481

Re: The Twilight Tomb: OOC

Sorry for the delay, I got side-tracked waiting for new PCs. Though the rest of you can feel free to participate sometime. :p
Balrok
player, 1 post
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 6 May 2010
at 18:34
  • msg #482

Re: The Twilight Tomb: OOC

DM BadCatMan,

I've copied over Balrok.

All,

Hello!  I'm joining the fun in Twilight Tomb.  Balrok is a dwarven fighter/barbarian designed to soak up damage -- a sort of dwarven iron-man.  He also has some skill at finding and "disarming" traps (ie, hacking them to pieces with an alternative Barbarian class power).

I don't have any healing abilities, but if any of you have Cure Light Wounds on your spell list I do have a wand which Balrok himself can't use.

I've updated my "description" with more info on Balrok, though some of it may evolve as I speak with DM BadCatMan about how Balrok has arrived.

Looking forward to playing and finding out about your characters!

- Balrok
Gurgun Nightwhisper
player, 367 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 7 May 2010
at 12:19
  • msg #483

Re: The Twilight Tomb: OOC

Welcome!
DM BadCatMan
GM, 583 posts
Sat 8 May 2010
at 08:41
  • msg #484

Re: The Twilight Tomb: OOC

Okay, let's get this game moving. Even if you don't have anything to say, just please say something so I know you're here.

I've put a masked map up so you can get your bearings. You're on the 2nd Level, currently in area 40, Gurgun just looked into area 41, but the music is coming from behind the double doors, from what will be area 42.
DM BadCatMan
GM, 586 posts
Sat 15 May 2010
at 06:54
  • msg #485

Re: The Twilight Tomb: OOC

By the way, someone is coming along to take over Garel as well. Say hello to new Garel! :)
Slove
player, 246 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 15 May 2010
at 19:05
  • msg #486

Re: The Twilight Tomb: OOC

Balrok welcome.

I have one level in cleric (well I have one level in most thing)
So if really don't want the wand I will if nobody else wants it.
Garel Astur
player, 89 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 16 May 2010
at 08:18
  • msg #487

Re: The Twilight Tomb: OOC

Hello all, new Garel here.  Just posted in game and going over the sheet now.
Slove
player, 247 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sun 16 May 2010
at 21:02
  • msg #488

Re: The Twilight Tomb: OOC

Am I right in saying you Garel Mark III?
Garel Astur
player, 90 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 17 May 2010
at 09:24
  • msg #489

Re: The Twilight Tomb: OOC

Slove:
Am I right in saying you Garel Mark III?



No, I am a new Garel
DM BadCatMan
GM, 588 posts
Tue 18 May 2010
at 12:29
  • msg #490

Re: The Twilight Tomb: OOC

It's an undead rave party. :D

He'd be Garel Mk II, as the original disappeared in March. This player has volunteered to adopt him.

[Private to Garel Astur: I've updated your sheet with XP that the last player wasn't around to add to his sheet.]
Slove
player, 249 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Wed 19 May 2010
at 05:19
  • msg #491

Re: The Twilight Tomb: OOC

Sorry it seems my post was lost in great black hole of internet.
Or my computer was acting up.

We had few player come and got so was not sure if this mark II or mark III.

Anyway - welcome to game Garel.
Garel Astur
player, 94 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 30 May 2010
at 06:56
  • msg #492

Re: The Twilight Tomb: OOC

I am moving across country for the next few days and unavailable to post.

Please NPC me as needed.  Thanks!
DM BadCatMan
GM, 597 posts
Sun 30 May 2010
at 10:00
  • msg #493

Re: The Twilight Tomb: OOC

Alright then.
DM BadCatMan
GM, 598 posts
Thu 3 Jun 2010
at 12:50
  • msg #494

Re: The Twilight Tomb: OOC

AARGH! Cruk! Your DM is an idiot!

I completely forgot to introduce Balrok. Please, forgive me. :(

Balrok, there you are now.
Balrok
player, 2 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 7 Jun 2010
at 15:37
  • msg #495

Re: The Twilight Tomb: OOC

OK, I'll post soon!
Balrok
player, 4 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 7 Jun 2010
at 17:57
  • msg #496

Re: The Twilight Tomb: OOC

OK, post up.  I'll start watching the boards and posting daily now that I'm in.

Also, any chance I could get an OOC idea of the party, just to help me wrap my head around things in a faster manner?  From the descriptions so far, there appears to be:

  • Balrok - Dwarf fighter/barbarian
  • Garel Astur - Human of unknown class (appears to be a caster).
  • Slove - Elf(?) ranger(?) with at least one level of Cleric.
  • Gurgun Nightwhisper - Half orc(?) monk(?).
  • Jorn Brightcaller - Dwarf wizard(?).
  • Duladora Trameldor - ??? Is this an NPC?


Jorn, Balrok is also a dwarf from the Great Rift -- we may know each other -- up to you!  I've got my history pasted into my details if that helps.
This message was last edited by the player at 18:00, Mon 07 June 2010.
DM BadCatMan
GM, 606 posts
Wed 9 Jun 2010
at 12:12
  • msg #497

Re: The Twilight Tomb: OOC

Garel is a Human Cleric of Mystra (currently NPCed as the player is away).

Duladora is an NPC, a Half-Elf Rogue archaeologist, who's filling in for dealing with traps and locks, and dispensing lore on the ancient Star Elves.

I'll let the others explain themselves if they like, but that's about right.
Balrok
player, 6 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Wed 9 Jun 2010
at 15:23
  • msg #498

Re: The Twilight Tomb: OOC

DM BadCatMan,

In the other game (Chult), Balrok had a pack mule (cleverly named "Muley").  Would Muley have made the journey with Balrok?  I could see why Balrok might have wanted it to, since he believed (incorrectly) he was being teleported into the Lost Temple of Vergadain, from which he would have expected to recover many treasures (as well as his brother).  However, if you don't want a mule in your dungeon, I totally understand!  I could see how the mule might not have come in character, since the wizard might not have been able to teleport both.

Also, if Balrok does not bring Muley, could Balrok have packed in his bags the items shown on Muley before the teleport?  I believe I could carry everything except the zillion waterskins and mule feed (I'd calculate it out exactly), which would encumber Balrok, but that doesn't really matter for Balrok since dwarves aren't slowed by encumbrance, and the max Dex AC bonus doesn't affect me (Balrok is morally opposed to dodging things).  I'd track the increased "armor" skill penalty in situations where Balrok could not drop items before using skills.

Please note that this load would include a "portable battering ram" strapped diagonally to Balrok's back (20 lbs).  I mention this specifically because a previous DM (FBaker, who is since gone I think) forbid me from carrying the portable battering ram or more than three weapons on Balrok's person even if they were within the encumbrance limit (which was the inspiration for Muley!).

I envision Balrok as a walking armory, which he does on purpose to look more intimidating (like Chase, if you've read the Sword of Truth books) -- he makes no attempt at stealth or speed, either.  I'm also happy to describe where I visualize putting everything if it matters.  (I never care when I DM, but FBaker seemed very interested, so I've already figured it all out for Balrok....)

That's probably more information than you need, but I wanted to check for sure due to past experience!
This message was last edited by the player at 15:23, Wed 09 June 2010.
DM BadCatMan
GM, 608 posts
Thu 10 Jun 2010
at 13:16
  • msg #499

Re: The Twilight Tomb: OOC

Oh.

Well, if your mule followed you through that portal, then it would have hit the floor and broken all its legs now. :|

I've no wish to remove anyone's possessions (not without good reason or a good laugh anyway), and if it's legal, I'll allow it. If it's within your encumbrance, then it's fine by me.

I assume that portable battering rams are more like small logs or the things that police SWAT teams and the like use to break down doors, rather than the full trimmed-tree used to break down castle gates.

The mule may teleport in at a safer height a few rounds later (or now). However, it will be in a very unfamiliar and scary environment: glass floor, dancing shadows, loud music, strobe lighting, and after recent planar travel, will almost certainly panic. Someone will need to make a Handle Animal check to try to calm it down. Our Ranger, for example. :)
Balrok
player, 7 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 10 Jun 2010
at 14:44
  • msg #500

Re: The Twilight Tomb: OOC

Yes, that's correct, it's a mini-ram.  It's from one of the "adventuring equipment" splat books.  I'll get the stats for you sometime (and won't use it until then).

However you want to do (or not do) the mule is perfectly fine of course; no worries here.  And as Balrok has no Animal Handling, Muley has many times in the past fled from battles; Balrok is quite used to it.  Frankly I'm quite surprised it lived through Chult.
This message was last edited by the player at 15:05, Thu 10 June 2010.
Balrok
player, 10 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 10 Jun 2010
at 16:17
  • msg #501

Re: The Twilight Tomb: OOC

From the SRD:

quote:
Ram, Portable

This iron-shod wooden beam gives you a +2 circumstance bonus on Strength checks made to break open a door and it allows a second person to help you without having to roll, increasing your bonus by 2.

DM BadCatMan
GM, 612 posts
Sat 12 Jun 2010
at 07:23
  • msg #502

Re: The Twilight Tomb: OOC

And there's your mule. :)
DM BadCatMan
GM, 613 posts
Sun 13 Jun 2010
at 02:58
  • msg #503

Re: The Twilight Tomb: OOC

Jorn, I highly recommend changing your portrait when you shapeshift. Since you always do tren, you can just find a lizardfolk-type portrait you like and make a note of it, then just choose it whenever you need it.

I play a Changeling in an Eberron game, so I speak from experience. :) [Private to Jorn Brightcaller: Which of course you know about.]
Jorn Brightcaller
player, 232 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 13 Jun 2010
at 09:53
  • msg #504

Re: The Twilight Tomb: OOC

Good idea :)

I'll just dismiss the spell first. Running out of time now...
DM BadCatMan
GM, 625 posts
Sun 27 Jun 2010
at 06:18
  • msg #505

Re: The Twilight Tomb: OOC

Just some notes:

Garel, Gurgun is referring to the magic stone spell, which the other Garel used on the previous day. I don't know if you've prepared it again, you need to update your spell-list.

Slove, don't forget that arrow of undead slaying the party was saving for a special occasion. :) But, is the right special occasion? ;)

Jorn, this would be the second time today you've cast alter self. Did you prepare it twice?

Feel free to try Knowledge (Religion) to ID this undead. He might be a lich, but he's not a Lich. ;)
This message was last edited by the GM at 06:19, Sun 27 June 2010.
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