RolePlay onLine RPoL Logo

, welcome to RoA: One-Shots and Orphanage

21:24, 28th March 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
Garel Astur
player, 97 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 27 Jun 2010
at 16:38
  • msg #506

Re: The Twilight Tomb: OOC

I will keep the same spell list that was allready on him from before.  I know Gurgun wants magic stones, but I have a different plan.

Are we posting in innitiative order?  I do not go till the end of the round.  What I have planned with my spell would change the group dynamic I am sure.  Also the spell I want to cast would be based on what had happened in the party allready.


[Private to DM BadCatMan: I want to cast Silence.   On an Gurgun or Balrok if they are entering melee and close with him, or on one of Sloves arrows that he plans on shooting into the undeads chest if they are too scared to charge.  Casting Silence 15' radius is foolish on the undead or his area...he will simply move or is too powerful for it to stick. (I think)]
DM BadCatMan
GM, 626 posts
Mon 28 Jun 2010
at 01:34
  • msg #507

Re: The Twilight Tomb: OOC

I use a sort of hybrid initiative system, that I think keeps close to the standard rules while being flexible enough for play-by-post, and keeps combat fairly manageable for me.

I roll everyone's initiative, list them in order, then divide them into batches between each set of monsters. So Monster 1, a few PCs, group of Monsters 2, the rest of the PCs, etc. If there's a specifically clash between actions, then I use the init order to sort it out.

Basically, if you're marked as green in my last update, then you're free to post.

You can wait if you like (though not too long!) and try to post later if you think it will mix things up. Or you could cast your spell on Gurgun now, and I'll let Gurgun then act as if he has it. In this cast, we pretend that Gurgun delayed to act after you, once you cast your spell. Talking through your plans is nice. :)
Jorn Brightcaller
player, 236 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Mon 28 Jun 2010
at 09:56
  • msg #508

Re: The Twilight Tomb: OOC

Hm, based on my spell list I should have. I'll send you my list of prepared spells via PM
DM BadCatMan
GM, 627 posts
Tue 29 Jun 2010
at 12:15
  • msg #509

Re: The Twilight Tomb: OOC

I'll assume Balrok isn't sticking around to talk tactics? ;)

Balrok, you don't have to give me all that info, just the basics will do.

Now, to answer some points.

Slashing or bludgeoning weapons are both effective in sundering objects, in general.

Loosing a shield is a move action, but with BAB+1, it can be done during a regular move. That's fine.

Sheathing a shield however would be at least a move action. Dropping it is a free action, so I'll assume you do that.

A charge-attack however is a full-round action, not a standard.

But if you launch the charge (move + attack, full-round), you can loose the shield (free) and drop it (free). And Rage (free) along the way.

However... ;)

Sorry. :(
Balrok
player, 25 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 29 Jun 2010
at 15:54
  • msg #510

Re: The Twilight Tomb: OOC

Thank you for the answers!

Paralyzed for 8 rounds will probably be the whole fight.  If anyone can dispel it, let me know.
Garel Astur
player, 99 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 5 Jul 2010
at 22:23
  • msg #511

Re: The Twilight Tomb: OOC

As a spellcaster, and since I am casting Silence 15' Radius, I wanted to wait until my turn till I cast.

Also, since I prefer to go by order and I'm dead last, well things may change and I may throw a different spell up according to what is going on.

I'm still around, but patiently waiting.   If I was to cast Silence 15' radius and it wouldn't go off until my turn, then another caster could see that and think in confusion he could not cast etc etc.   Why I have also chosen to wait.
Balrok
player, 26 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 6 Jul 2010
at 07:19
  • msg #512

Re: The Twilight Tomb: OOC

To speed things up, could you perhaps post and put in a proviso that you'd like to cast it in such a way that it won't interfere with other casters, or whatever?  I see PBP games degenerate into "everyone-is-waiting-for-everyone-else" a lot, through no fault of anyone's.
Slove
player, 257 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Tue 6 Jul 2010
at 08:20
  • msg #513

Re: The Twilight Tomb: OOC

Sorry for my slowness.  Things but bad until 20th this month then hope get major thing out way.
Balrok
player, 28 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 13 Jul 2010
at 14:13
  • msg #514

Re: The Twilight Tomb: OOC

DM BadCatMan,

You list me as able to act, but I assume that's a mistake and I am still paralyzed, correct?
DM BadCatMan
GM, 633 posts
Tue 13 Jul 2010
at 14:17
  • msg #515

Re: The Twilight Tomb: OOC

Yes. Fixed it now, thanks. You get to act in Round 7. Sorry. :(
Jorn Brightcaller
player, 238 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 18 Jul 2010
at 12:19
  • msg #516

Re: The Twilight Tomb: OOC

Well, that was anticlimatical. Guess I wasted a spell. =/

Oh, and its giant Tren. Alter Self's still in effect.
Balrok
player, 30 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 19 Jul 2010
at 16:48
  • msg #517

Re: The Twilight Tomb: OOC

Is there a way out of this room to move forward, or do we need to go do something with the King's Tears and the busts/bookshelves?
DM BadCatMan
GM, 639 posts
Mon 19 Jul 2010
at 23:43
  • msg #518

Re: The Twilight Tomb: OOC

Check the map thread:
link to a message in this game
You're in Area 45, and you only need to explore the rest of this tower.

OOC, the second King's Tear gem (found in the undead mage's head) is actually a Wizard's spellbook, so Jorn could try learning some spells from it later.
Balrok
player, 31 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 20 Jul 2010
at 14:53
  • msg #519

Re: The Twilight Tomb: OOC

Edited - wrong spot.  Sorry!
This message was last edited by the player at 15:17, Tue 20 July 2010.
DM BadCatMan
GM, 640 posts
Tue 20 Jul 2010
at 15:14
  • msg #520

Re: The Twilight Tomb: OOC

This is the OOC thread, I think you want the game thread. :p

And you actually started at the top of this tower (Second Level) and have been heading down. This is the First Level (actually the second).

Last post and map here:
link to a message in this game

You're in Area 45. You have 46 to 49 to go.
This message was last edited by the GM at 15:14, Tue 20 July 2010.
DM BadCatMan
GM, 647 posts
Fri 30 Jul 2010
at 05:45
  • msg #521

Re: The Twilight Tomb: OOC

I keep forgetting to mention it, but Garel's 2nd player has retired, so I'll be NPCing him for this. I'm not sure where to organise a replacement at this late stage however. I'll think about it.
Jorn Brightcaller
player, 240 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 1 Aug 2010
at 09:16
  • msg #522

Re: The Twilight Tomb: OOC

I'm having a horrible week now. Schedules been turned to a jumbled mess. The good news is that I'll be free (i.e. on leave) about a week later, for a few days at least.

Please NPC me in the meantime. Sorry for any inconvinience caused.
DM BadCatMan
GM, 649 posts
Tue 3 Aug 2010
at 12:07
  • msg #523

Re: The Twilight Tomb: OOC

Okay, thanks for letting me know.
Slove
player, 261 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Tue 3 Aug 2010
at 21:25
  • msg #524

Re: The Twilight Tomb: OOC

Sorry for deal.  Thing better so should post more.
DM BadCatMan
GM, 652 posts
Wed 4 Aug 2010
at 10:08
  • msg #525

Re: The Twilight Tomb: OOC

Okay.
Balrok
player, 41 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Thu 12 Aug 2010
at 17:35
  • msg #526

Re: The Twilight Tomb: OOC

Just for future reference, if the monk wants to scout, Balrok will wait for him to do so next time.  Balrok is used to working with a rogue and letting the rogue do the scouting and stealthy stuff; Balrok has no notion in his mind that he is capable of stealth. :)  That said, it's perfectly in character for him to be impatient and tramp off down the stairs after the monk anyway, so I'm not worried about it.  I just don't want to spoil Gar's scouting fun next time if I can help it.
Gurgun Nightwhisper
player, 407 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 12 Aug 2010
at 19:36
  • msg #527

Re: The Twilight Tomb: OOC

So, having taken a slight pause in-game; any ideas on how to approach this encounter? From rumours the Mourel should have a pet undead gorillon, hopefully we've killed off the rest of his lieutenants. Gurgun's stunning fist is useless, and we certainly need some divine support to live through this.
Balrok
player, 42 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Thu 12 Aug 2010
at 20:18
  • msg #528

Re: The Twilight Tomb: OOC

Well, we might want to heal up.  Balrok is down on HP.  Other than that, Balrok's idea would be to charge.

That said, if anyone has Bluff, we could try to pretend that we are his luitnent and report on the war, perhaps use it to catch him by surprise somehow.  But Balrok does not have Bluff....
Gurgun Nightwhisper
player, 408 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 13 Aug 2010
at 06:11
  • msg #529

Re: The Twilight Tomb: OOC

...and Gurgun abhors lying, trickery, and bluffing ;-)

I have a CLW potion if needed.
DM BadCatMan
GM, 655 posts
Fri 13 Aug 2010
at 09:10
  • msg #530

Re: The Twilight Tomb: OOC

It would have heard the fighting and stomping around on the upper level anyway, so don't worry about it.

There's still another tower to explore, so it's not necessarily the girallon.

You've had a little bit of time to patch up, so you may take some healing.

As for lying to it, I mainly just wanted to stop a RP a bit. Dungeon crawls get dull otherwise.

By the way, has anyone here read the works of HP Lovecraft?
This message was last edited by the GM at 09:12, Fri 13 Aug 2010.
Sign In