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13:11, 25th April 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
DM BadCatMan
GM, 698 posts
Tue 2 Nov 2010
at 02:21
  • msg #557

Re: The Twilight Tomb: OOC

So, the question: do you want to head back to camp and rest up, and go for the final tower tomorrow, or do you feel up to checking it out now? Speaking OOC, there's not much left for you to do.
Gurgun Nightwhisper
player, 444 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 2 Nov 2010
at 10:11
  • msg #558

Re: The Twilight Tomb: OOC

I'd say we press on
Balrok
player, 70 posts
Init +0, AC 17/same/10
HP 38/70, Saves +10/+1/+5
Tue 2 Nov 2010
at 20:13
  • msg #559

Re: The Twilight Tomb: OOC

Balrok isn't the sort to go back and rest.  I have a wand of CLW too I think if it looks dangerous and we need more healing.
Jorn Brightcaller
player, 255 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Wed 10 Nov 2010
at 07:30
  • msg #560

Re: The Twilight Tomb: OOC

Double nat 20s, but on construct. *Weeps*

Oh dice roller, thou art a cruel, cruel god.
DM BadCatMan
GM, 705 posts
Wed 10 Nov 2010
at 09:22
  • msg #561

Re: The Twilight Tomb: OOC

A cruel sense of humour, certainly. :)

Jorn, are you attacking the main monster, or a tentacle? The tentacles are an effect created by the main monster, but they can be attacked individually, so treat them as separate monsters.

Also, you can't charge, as there isn't space for it.

[Private to Jorn Brightcaller: Your Knowledge (Arcana) check: "This creature is a shardcaster, a construct created by star elf magic. The star elves of Sildeyuir build these crystalline constructs to protect their glass citadels. Shardcasters get their name from their ability to hurl jagged glass shards from their bodies."
* Construct traits http://www.d20srd.org/srd/type...es.htm#constructType
* It's probably easier to break with a hammer than an axe or sword. DR 5/bludgeoning.
]
Jorn Brightcaller
player, 256 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Wed 10 Nov 2010
at 11:42
  • msg #562

Re: The Twilight Tomb: OOC

Okay, no matter on the charge bit. I'll just attack the tentacle right in front of me then then. I misread the map, didn't see any 'T's and hence ignored the existence of the numbers >_<

Actually, if the results of my knowledge check can come first, could I assume to have drawn my morningstar instead?
DM BadCatMan
GM, 706 posts
Wed 10 Nov 2010
at 11:45
  • msg #563

Re: The Twilight Tomb: OOC

Ah, I had all the tentacles on the map as Ts, but realised this was confusing and changed it to numbers. I've fixed the map details now.

Yes, you may.
DM BadCatMan
GM, 709 posts
Tue 16 Nov 2010
at 12:23
  • msg #564

Re: The Twilight Tomb: OOC

Oh, so this is the boss monster. The two ancient liches were just red herrings, it seems.

:p

(Actually, I was surprised too.)
Balrok
player, 76 posts
Init +0, AC 15/same/8
HP 48/80, Saves +12/+1/+9
Tue 16 Nov 2010
at 16:26
  • msg #565

Re: The Twilight Tomb: OOC

Yes, it's the last time I listen to your OOC comments that there's "not much left to do" and thus don't go rest or use wand charges! :)
This message was last edited by the player at 16:37, Tue 16 Nov 2010.
DM BadCatMan
GM, 711 posts
Wed 17 Nov 2010
at 04:37
  • msg #566

Re: The Twilight Tomb: OOC

I said there wasn't much left, I didn't say how hard it would be. ;)

And I didn't tell you not to heal up before marching into another dungeon. :p

I'll have Slove start dispensing his bit of healing ability if he doesn't return by the end of this round.
Jorn Brightcaller
player, 257 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Wed 17 Nov 2010
at 12:29
  • msg #567

Re: The Twilight Tomb: OOC

I'm completely out of spells. So basically, now I'm reduced to hitting things with a stick >_>

Quick mid-week break, I'll post proper this friday.
DM BadCatMan
GM, 712 posts
Wed 17 Nov 2010
at 12:47
  • msg #568

Re: The Twilight Tomb: OOC

Running away is an option - it's a construct guardian after all.
This message was last edited by the GM at 01:54, Thu 18 Nov 2010.
Gurgun Nightwhisper
player, 455 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 17 Nov 2010
at 13:43
  • msg #569

Re: The Twilight Tomb: OOC

I'd say that is a perfectly viable option at this stage. I just need to break free...
Balrok
player, 78 posts
Init +0, AC 15/same/8
HP 29/80, Saves +12/+1/+9
Wed 17 Nov 2010
at 16:14
  • msg #570

Re: The Twilight Tomb: OOC

I agree.  Let's run when Gurgun breaks free.
Slove
player, 270 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Sun 21 Nov 2010
at 06:29
  • msg #571

Re: The Twilight Tomb: OOC

I still here - got broken finger.
DM BadCatMan
GM, 727 posts
Sat 1 Jan 2011
at 16:09
  • msg #572

Re: The Twilight Tomb: OOC

Just a note: Garel's player has retired. I won't be running him as an NPC. You don't really need a Cleric from now on. If you do need healing, you can run back to the camp and get healed up.
Balrok
player, 81 posts
Init +0, AC 15/same/8
HP 29/80, Saves +12/+1/+9
Tue 11 Jan 2011
at 15:40
  • msg #573

Re: The Twilight Tomb: OOC

I'm still here.  I apologize, I was on vacation.
Balrok
player, 84 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Wed 12 Jan 2011
at 16:51
  • msg #574

Re: The Twilight Tomb: OOC

I only just looked at the ROA OOC general forums (I know, I'm behind on all counts), and I see that they have an ROA birthday present and a Christmas present up.  Are those still valid, and if so, how do you want us to handle it?  I understand that for ROA birthday, everyone gets 1,000 GP per character level; and for Christmas a list of options.

If they are still valid, then I guess I'd get 5,000 GP (I'd pick an item; could I upgrade my axe, or should it be a new item?) and a Heavy Darkwood Shield (shaped like a turtle shell?).
DM BadCatMan
GM, 730 posts
Thu 13 Jan 2011
at 13:14
  • msg #575

Re: The Twilight Tomb: OOC

Both presents are still valid. There's not really a suitable spot to explain them, so just add them to your sheet and assume you either always had them or found it somewhere.

You may choose instead to enhance an existing item.

The turtle thing was because I put a shield at 'two turtle-doves'. :| (All those items were worth 250 gp.) It's a perfectly normal shield however. Unless you really want a turtle-shaped one. :)
Balrok
player, 85 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Thu 13 Jan 2011
at 15:49
  • msg #576

Re: The Twilight Tomb: OOC

While I wouldn't mind a turtle shield, I'd prefer a normal one, so I'll do that!

I need to dig up my old 3.5 books to pick something.  I can just wait until a good spot to explain it.
Balrok
player, 87 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Fri 14 Jan 2011
at 16:40
  • msg #577

Re: The Twilight Tomb: OOC

Yes, I rolled a 2 and definitely missed, but thanks for reminding me about flanking, Gurgun!  I did forget that!
DM BadCatMan
GM, 734 posts
Mon 17 Jan 2011
at 02:54
  • msg #578

Re: The Twilight Tomb: OOC

Close, Jorn. Empower multiplies what you rolled by 1.5. Which is statisticaly the same thing as 1.5 * the number of dice, but not what it says in the feat description. So, your 2d6 => 7, 7 * 1.5 = 10. Yeah, this is what you got with 3d6... :)

The other effect is Heightened by 2 levels, but that doesn't change anything here.

Don't forget you should all be healed to full. With ex-PC Clerics, there's plenty of healing to go around.
DM BadCatMan
GM, 742 posts
Mon 24 Jan 2011
at 06:58
  • msg #579

Re: The Twilight Tomb: OOC

This module is getting close to its end: there's one short dungeon to get through, then I wrap things up and we're done and you might get back home! :) But I'll be closing down after that. :(

So, for the PCs still here, I encourage you to keep an eye on the recent game advertisements in RoA: OOC, and maybe apply. If you're lucky, a DM might reserve a place for you, or let you overlap play for a bit.
Balrok
player, 90 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Mon 24 Jan 2011
at 17:01
  • msg #580

Re: The Twilight Tomb: OOC

It's been good playing with you, BadCatMan!  Thanks for DMing.

Out of curiosity, how do we keep our characters around if they are in cold storage?  Do we keep access to this board and they stay on our sheet here, or...?
DM BadCatMan
GM, 743 posts
Tue 25 Jan 2011
at 01:27
  • msg #581

Re: The Twilight Tomb: OOC

The Orphanage was originally intended for storage of gameless PCs, maybe with some occasional mini-adventures to keep them busy. But we could never get much interest from those PCs, and the other DMs interested in running mini-adventures stuck around for even less time, leaving just me, The Twilight Tomb, and you guys.

So yes, if you don't find a game or don't have time, you can leave your character here. Let me know if you just want to put your PC in storage for a bit, and I'll make a note of it. Log in every now and then so we don't think you've quit on us. If I get around to a clean-up, I'll PM you for an update.
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