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06:17, 5th May 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
Iodaem
player, 22 posts
HP 36/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 7 May 2008
at 03:04
  • msg #156

Re: The Twilight Tomb: OOC

+4 STR rating?  Too high for me to use - if Slove is that strong, he's more than welcome to the bow.  :p  It doesn't look like any of the loot is going to be of any use for Iodaem, then, though if we want to haul with us all the 'good' stuff (anything masterwork or better), Iodaem could probably carry a bit - he has to stay under a light load, but he's got a strength of 16, so he can still carry quite a bit.
Gurgun Nightwhisper
player, 48 posts
HP 17/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 7 May 2008
at 07:40
  • msg #157

Re: The Twilight Tomb: OOC

HP question: when leveling do I up my remaining HP with the added HD or do they go "on top"?
DM BadCatMan
GM, 126 posts
Wed 7 May 2008
at 07:50
  • msg #158

Re: The Twilight Tomb: OOC

Increase your remaining HP. That's the way I always do it. Besides, you might need them... :)

Uh, let's say it's a +3 Str composite longbow. That's better. (Thank you, WotC...)
Gurgun Nightwhisper
player, 50 posts
HP 38/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 7 May 2008
at 07:59
  • msg #159

Re: The Twilight Tomb: OOC

Gurgun has no real use for the weapons or the armor. Gold or magic is more interesting (like the cloak).
Iodaem
player, 23 posts
HP 36/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 7 May 2008
at 12:34
  • msg #160

Re: The Twilight Tomb: OOC

DM BadCatMan:
Uh, let's say it's a +3 Str composite longbow.

Unless it's magical, then, I'm calling it, and some arrows (I think my old ranged weapon was a crossbow, heh).
Slove
player, 65 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 7 May 2008
at 15:31
  • msg #161

Re: The Twilight Tomb: OOC

I am going to take risk.  I have new bow and you have mine.
If we have give it back to the elves of forest then Slove have find new one or make one himself.

If it fine elven bow then Slove just have make sure it in elven hands.
Allessandra
player, 25 posts
Init +0 AC 15/15/10
HP 12/23 Saves +3/+1/+6
Thu 8 May 2008
at 03:35
  • msg #162

Re: The Twilight Tomb: OOC

if the cloak turns out be magic in the morning, we can re-evaluate who takes it. i didn't think it was magical at first. apologies.

at any rate, i take notes on what beasts my characters fight, after years of rpga play, and having to make knowledge rolls on beasts i had seen before, i started marking dates and monster types that i was able to identify or others in the party.
DM BadCatMan
GM, 130 posts
Sat 10 May 2008
at 03:24
  • msg #163

Re: The Twilight Tomb: OOC

Whew! There's the quick skim forward. I should get you to the stone circle itself once we're done with this scene.

Cast whatever healing spells you have left the night before, and remember that you gain +1 HP per character level for overnight healing.

I assumed you'd work out what the treasure was without a lot of work, as it was pretty basic stuff. You can save those pearls for later, when you'll really need them. :)
Allessandra
player, 27 posts
Init +0 AC 15/15/10
HP 12/23 Saves +3/+1/+6
Sun 11 May 2008
at 04:35
  • msg #164

Re: The Twilight Tomb: OOC

Someone else should probably take the cloak of resistance... we don't need our bad guys exerting their battle field control over our front line fighters.
Iodaem
player, 27 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sun 11 May 2008
at 05:16
  • msg #165

Re: The Twilight Tomb: OOC

I'd take it, but I've already got one, heh.
Gurgun Nightwhisper
player, 52 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 11 May 2008
at 19:25
  • msg #166

Re: The Twilight Tomb: OOC

I could use it though I have good saves already.
DM BadCatMan
GM, 134 posts
Fri 16 May 2008
at 16:21
  • msg #167

Re: The Twilight Tomb: OOC

And you're there!

You know, a published adventure's text boxes don't really do enough for a PbP game.
Gurgun Nightwhisper
player, 59 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 19 May 2008
at 06:43
  • msg #168

Re: The Twilight Tomb: OOC

I will be away for two weeks on vacation starting tomorrow. There will be access to the internet on the trip, but not always, so NPC me when needed.
DM BadCatMan
GM, 140 posts
Mon 19 May 2008
at 09:45
  • msg #169

Re: The Twilight Tomb: OOC

Okay, will do.
DM BadCatMan
GM, 144 posts
Sat 24 May 2008
at 06:37
  • msg #170

Re: The Twilight Tomb: OOC

Slove:
"I thought the stones said something about need for sound?"He asked.


I didn't explain it well enough, but I meant that the spell itself would sing to open the gate. If or when it works. :p
Allessandra
player, 34 posts
Init +0 AC 15/15/10
HP 23/23 Saves +3/+1/+6
Thu 29 May 2008
at 06:05
  • msg #171

Re: The Twilight Tomb: OOC

Just as an FYI, I will be unavailable this friday - sunday, my girlfriend will be in town.
DM BadCatMan
GM, 153 posts
Fri 30 May 2008
at 02:36
  • msg #172

Re: The Twilight Tomb: OOC

Okay, I'll try to keep you safe. ;)
DM BadCatMan
GM, 156 posts
Fri 30 May 2008
at 12:20
  • msg #173

Re: The Twilight Tomb: OOC

You should all probably add the effects of the Light Gravity planar trait to your character sheets, as some of them (like -2 attack but increased reach) will come up a lot.
Gurgun Nightwhisper
player, 61 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 1 Jun 2008
at 01:43
  • msg #174

Re: The Twilight Tomb: OOC

Could you list them?
DM BadCatMan
GM, 157 posts
Sun 1 Jun 2008
at 01:54
  • msg #175

Re: The Twilight Tomb: OOC

Iodaem
player, 37 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 3 Jun 2008
at 10:51
  • msg #176

Re: The Twilight Tomb: OOC

If anyone else wants to know what's up with owlbears, Hennet the Sorcerer has the answer for you here:
http://www.youtube.com/watch?v=dw1pgKtcYt8
DM BadCatMan
GM, 160 posts
Tue 3 Jun 2008
at 12:34
  • msg #177

Re: The Twilight Tomb: OOC

Sorry, Light Gravity doubles range for ranged weapons, not reach as I mentioned above.

There's a wall around that map and the area the owlbear is in (meaning it will have to squeeze through the door), but it was obscured by the gridlines.


I don't think I want to know what's up with owlbears, but I bet alcohol was involved somewhere. After all, it's happened before...
http://www.smh.com.au/news/unu...8/1206207344849.html
DM BadCatMan
GM, 162 posts
Wed 4 Jun 2008
at 02:02
  • msg #178

Re: The Twilight Tomb: OOC

I apologise, that news article is really really not as bad as it sounds. No wombats were harmed. :) You may feel stupider for having read it though.
Slove
player, 74 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 4 Jun 2008
at 06:22
  • msg #179

Re: The Twilight Tomb: OOC

I have up dated my post.
Sorry I was very tired when I posted it.

Often if I am very tired or in a hurry my posts can be very confusing.
I think way faster than I can write or type and that results in a lot of mistakes.
Also when I am tired my spells really bad (not that it the best anyway).


If I make any more post like that just point it out to me and I read thought and change it.
Slove
player, 75 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 4 Jun 2008
at 08:12
  • msg #180

Re: The Twilight Tomb: OOC

PM GM
[Private to DM BadCatMan: After posting that very strange video clip with sorcerer  I think you may want to re-read your last post and change it. ]
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