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21:37, 1st May 2024 (GMT+0)

The Twilight Tomb: OOC.

Posted by DM BadCatManFor group archive 3
DM BadCatMan
GM, 164 posts
Wed 4 Jun 2008
at 14:15
  • msg #181

Re: The Twilight Tomb: OOC

Lathander has two favoured weapons: the light and heavy maces. Your attack hits the owlbear, Allessandra.

[Private to Slove: Iodaem posted the video clip. I was just making a joke on a similar topic.]
Slove
player, 76 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 4 Jun 2008
at 14:40
  • msg #182

Re: The Twilight Tomb: OOC

Gm PM

[Private to DM BadCatMan: Are sorry, my PM was light hearted to - just did not wish offend anybody but thought you see funny side what you posted in light of the video clip.]
DM BadCatMan
GM, 172 posts
Wed 11 Jun 2008
at 13:02
  • msg #183

Re: The Twilight Tomb: OOC

Okay, I sped forward a bit, assuming you'd do the same thing to the next door (seeing as the last one was a non-event) and take up the same formation. So, fight!

I'm going to assume that the double weapon ranges feature of this plane applies to the Point Blank Shot feat as well. So it will work in 60ft range. Slove is even more powerful now.

Don't forget the effects of light gravity (-2 attack), and the need for Balance checks in this encounter, which LG penalizes.

Most of you are already too high level for this adventure already, so I have to enforce these things. ;)
Slove
player, 81 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 11 Jun 2008
at 13:28
  • msg #184

Re: The Twilight Tomb: OOC

Well my last level really made slove into good character.

If the adventure is to low for us you may want add 1-2 more creatures in per combat to make more closer to our level or add 1HD to some creature.
Just a suggestion.
Iodaem
player, 41 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 11 Jun 2008
at 13:44
  • msg #185

Re: The Twilight Tomb: OOC

Of course, Slove's arrows won't work well against neither Skeletons or Zombies, so for this encounter, it looks like it's the rest of us who'll have to go to work on them.  ;-)

Gurgun, you can handle the walking piles of bones, right?  Swords are much better against zombies, after all.  :p
DM BadCatMan
GM, 174 posts
Wed 11 Jun 2008
at 14:49
  • msg #186

Re: The Twilight Tomb: OOC

Nah, adding stuff requires effort. I wouldn't be running a prepackaged adventure if I wanted more work. :) Besides, some of creatures later are much harder...

You've got a good mix here, bludgeoning for the skellies, slashing for the zombies.

Ooh, a glowing green sword. Neato!
DM BadCatMan
GM, 175 posts
Wed 11 Jun 2008
at 15:18
  • msg #187

Re: The Twilight Tomb: OOC

By the way, since I forgot to mention it, the hobgoblin zombies are equipped with longswords, light shields and studded leather armour, so they have higher ACs than normal. The skeletons are naked, except for the two with longbows.
Gurgun Nightwhisper
player, 68 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 11 Jun 2008
at 21:01
  • msg #188

Re: The Twilight Tomb: OOC

Yeah, the walking corpse has your name written all over him! ;-)
Iodaem
player, 43 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 11 Jun 2008
at 21:11
  • msg #189

Re: The Twilight Tomb: OOC

Lousy zombies - comes with armors and shields, and with glowing green swords that aren't the type I've got Weapon Focus in, anyway.  :p
Jorn Brightcaller
player, 72 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Thu 12 Jun 2008
at 02:07
  • msg #190

Re: The Twilight Tomb: OOC

DM BadCatMan:
The skeleton took a swipe at Jorn on the way past, but he was too short for it.


OOC: Sorry, no attack for failing the Balance check.


No problem.  About what I'd expected, which is why I didn't roll it myself.  It never hurts to ask though. :-)
Authiel Hannasiel
player, 50 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Thu 12 Jun 2008
at 15:36
  • msg #191

Re: The Twilight Tomb: OOC

Sorry, I was waiting until it was close to my turn in order, but then I accidentally missed it.  Are the zombie archers also destroyed?  If not, I'll MM them since they don't have full cover, if I read that correctly, before focusing on things that everybody else can be working on.
DM BadCatMan
GM, 178 posts
Thu 12 Jun 2008
at 15:48
  • msg #192

Re: The Twilight Tomb: OOC

All the skeleton archers have been destroyed. Only the 2 zombie warriors remain.
Authiel Hannasiel
player, 51 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Fri 13 Jun 2008
at 03:54
  • msg #193

Re: The Twilight Tomb: OOC

Okie dokie, thanks.  I might do something different then.  I need to go look at my spells...
DM BadCatMan
GM, 181 posts
Fri 13 Jun 2008
at 04:25
  • msg #194

Re: The Twilight Tomb: OOC

Two battles in a week, you are doing well. :)
DM BadCatMan
GM, 186 posts
Fri 13 Jun 2008
at 05:14
  • msg #195

Re: The Twilight Tomb: OOC

Okay, I'm trying out a new way of keeping track of treasure. I'll list everything in the new Treasure & Loot thread.

If ever you decide you want something, and no one else does, then I'll mark down that the item is claimed and who took it. The rest is still available for somebody else.

I'll assume obviously good stuff is collected by one of you, even if no one claims it, so whoever does want it can claim it later. But stuff that you wouldn't really bother collecting, like basic weapons and armour, will be assumed to have been left behind, and may become unavailable if its no longer practical to go back and get it. Like if you suddenly desire a gnollish battleaxe, then it's too late now.

Basic treasures, like coins, gems and jewelery I'll tally up separately, and divided amongst you evenly at the end.

I'll go over the old gnoll battle more carefully later, but let me know if there's anything I missed that had taken, or argue that you would have taken it. :)
DM BadCatMan
GM, 192 posts
Sun 15 Jun 2008
at 03:42
  • msg #196

Re: The Twilight Tomb: OOC

Icky. This adventure probably should have come with some kind of warning. D:
Authiel Hannasiel
player, 58 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Sun 15 Jun 2008
at 03:57
  • msg #197

Re: The Twilight Tomb: OOC

Icky?  That's all you can come up with?  :p  Oh my goodness!  My worst nightmares aren't that bad!  Oh my...  *goes to climb into bed with Iodaem to keep nightmares away*
DM BadCatMan
GM, 193 posts
Sun 15 Jun 2008
at 04:10
  • msg #198

Re: The Twilight Tomb: OOC

Sorry, I used up all my more expressive words in the post itself: horror, ghastly, nightmare, etc. I mean, I used 'horror' four times. I need a bigger mental thesaurus, obviously.
Iodaem
player, 49 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sun 15 Jun 2008
at 12:25
  • msg #199

Re: The Twilight Tomb: OOC

It could have been worse.  But I'd really rather not think of how.  :p
Authiel Hannasiel
player, 60 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Sun 15 Jun 2008
at 12:47
  • msg #200

Re: The Twilight Tomb: OOC

*giggles*  I googled for you, BCM.  Try dictionary.com.  :p
DM BadCatMan
GM, 201 posts
Wed 18 Jun 2008
at 03:02
  • msg #201

Re: The Twilight Tomb: OOC

Huh, no one prepared Grease. :(

Can you can still attack the thing? I can't see any kind of problem where you accidentally strike the wrong person, like with Bull Rush. I must be missing something? Any references?

It's got a lot of hitpoints, and a lot of HD, and high strength. Damage alone probably won't be enough. Try to weaken it, and buff whoever wants to grapple it.

Some ideas from the "All About Grappling" series:
http://www.wizards.com/default.asp?x=dnd/rg/20050308a

This one may be what you want:

"Break Another's Hold: This works just like breaking another's pin, except that you use it against a foe that merely has a hold on another character. If you win the opposed check, you free the character you're helping."
This message was last edited by the GM at 03:13, Wed 18 June 2008.
Allessandra
player, 47 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Wed 18 Jun 2008
at 03:51
  • msg #202

Re: The Twilight Tomb: OOC

these are the other options.

Joining an Existing Grapple: When your chosen foe is already grappling, you can use a melee attack to grab him and establish a hold just as described in Part One, except that the target doesn't get an attack of opportunity against you, and your grab automatically succeeds. You still have to make a successful opposed grapple check to become part of the grapple.

If multiple opponents are involved in the grapple, you pick one to make the opposed grapple check against. In this case, you don't have to randomly determine which foe your grab attack strikes (see Part One). If that seems overly generous to you, you can require a full-round action to choose your target. As part of that action, you make the grab and the ensuing opposed grapple check to try and establish a hold.

Ganging Up in a Grapple: Up to four combatants can grapple a single opponent in a given round. Creatures that are one or more size categories smaller than you count for half, creatures that are one size category larger than you count double, and creatures two or more size categories larger count quadruple. For example, eight halflings (size Small) can grapple one human (size Medium).
Gurgun Nightwhisper
player, 80 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 18 Jun 2008
at 05:31
  • msg #203

Re: The Twilight Tomb: OOC

There is little point in others than me joining the grapple. I'll pin the damn thing then you can all poke it 'til it stops jiggling. Anyone have enlarge self memorized?
Allessandra
player, 48 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Wed 18 Jun 2008
at 05:57
  • msg #204

Re: The Twilight Tomb: OOC

No, but im about to drop a bull's strength on you. get in position.
DM BadCatMan
GM, 202 posts
Wed 18 Jun 2008
at 06:18
  • msg #205

Re: The Twilight Tomb: OOC

I don't like to bother with maps for simple single monster battles like this. You are all in position, as you need to be.
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