Jorn swiped his axe at the skeleton, and managed to chop off its sword-arm. Enraged, the undead thing took a swing with it's bony stump, but completely missed the dwarf.
Dreen had had his back turned to Viijan, not expecting the mere henchman to turn against him. Mora shouted a quick
"Look out!" and the mage turned just in time to see the blow. As it was, the pick rammed into his shoulder, cracking his collarbone and spraying blood.
Beside him shadows formed around Mora, and the air grew unnaturally cold. The chill bit into Viijan, reminding him of death and decay, of loneliness and despair. Then the necromancer stared deep into his eyes, and Viijan felt the world grow dark... Feeling the foul magic, the warrior shook it off in a rage.
[You were Shaken. You made the save against being Blinded however. The Shaken effect has now passed. Your AoO missed.]
"Damn you!" Dreen spat blood at the warrior. He risked a glance backwards to see his other henchman being overwhelmed, and shouted
"Let's go! We have what we came for!"
Tal quickly deflected Slove's strike with his forearm. The desperate move saved his life, but left him with a deep painful gash. Then he staggered as Coby appeared behind him and drove his blades between his ribs.
Hearing the order, he slinked under Slove's sword and retreated along the wall to the other end of the alley. Slove swung his sword after the thug, but only succeeded in hitting the wall.
[AoO - missed.]
Dreen ducked away from Viijan and hugged the wall. The warrior made a furious strike at the mage, but his blow was made clumsy by the debilitating magic cast on him. On the other side, Mora nimbly skipped past.
The three villains met up at the end of the alley. Dreen stopped a moment, and swore something in a foul tongue. Then the group dashed around the corner and were gone - leaving the adventurers to deal with the vicious fiend.
The demon raised it's head and let loose an almighty burp. Greenish gas billowed out from its maw and poured down over the adventurers, filling the alley with sickening fumes.
[Fort DC 13 or be Nauseated: http://www.d20srd.org/srd/cond...ummary.htm#nauseated
For as long as you're in the cloud and 1d4+1 rounds after.]
Round 5:
ABCDEFGHIJ
@@ _M___T_D
|@ |
1 | V |
2 | |
3 |MF |
4 |C S|
5 |@ |
6___| @@|__
7
8 1
9 J
0----------
C: Coby Koensson (F9)
J: Jorn Brightcaller (E9)
S: Slove (G4)
V: Viijan (F1)
T: Tal, Thug 1, severely wounded, withdrww
D: Dreen, Weedy Mage, badly wounded, withdrew
F: Fiend (F3)
M: Mora, Goth Girl Mage
1: Skeleton 1, damaged
M: Tulin Fairweather
@: Edge of Stinking Cloud
Initiative:
23 - Viijan
22 - Slove
11 - Coby
11 - Jorn
1 - Thug 1, Weedy Mage, Goth Girl, Skeleton, Fiend
Spells & Effects:
Rain: -4 ranged weapon attacks
Viijan: -2 attack, damage, saves, skills, ability checks
Slove: -3 Strength penalty
Stinking Cloud: Marked on map
Nauseated: Unable to attack, cast, or concentrate. 1 move action per turn only.
This message was last edited by the GM at 06:27, Thu 17 Jan 2008.