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The Twilight Tomb: The Citadel Of Glass.

Posted by DM BadCatManFor group archive 3
DM BadCatMan
GM, 146 posts
Mon 26 May 2008
at 13:00
  • msg #1

The Twilight Tomb: The Citadel Of Glass

Time & Place Unknown

They couldn't say how long the journey took; at once it was both over in an instant, yet seemed to span the aeons. They drifted a void of unfathomable darkness, punctuated only by the scattering of stars, remote and unblinking. It was a journey of crushing loneliness, lost in a cosmos with not another object or creature but each other for vast distances all around. And yet they were uncomfortably aware of formless shapes moving in the void around them.

And also that they seemed to have left their stomaches back in the Yuirwood, if the sudden snap back to reality was anything to go by.

The stones were the same, exactly the same, but the forest was gone, and the grass underneath. Now they stood on a coarse pebbly ground, part of a jagged rocky outcrop that jutted out of a turbulent sea. The angry grey waters crashed and roiled constant, as though struck by storm, yet only a hard cold breeze buffeted them. Only the sky above was the same, though the stars had moved and did not blink or waver one bit.

Beyond the circle of stones, four glimmering towers rose from the boiling sea, topped by tall spires. They glistened strangely, as though made from something glass and metal, and three flickered with an eldritch witchlight, with tops shining like beacons. Startlingly thin, gossamer bridges connected the towers.

This new world was awe-inspiring, and terrible.

Authiel and Iodaem quickly moved out of the ring to make room for the others, and slipped between the menhirs towards the bridge.



On the bridge immediately in front of them, a huge skeletal monstrosity was coiled around the platform, its bony maw opened wide to receive them.

OOC: Roll init and make your actions. :)

As mentioned in the last thread, other PCs will arrive in subsequent rounds. Only Iodaem and Authiel may post here until I update.
This message was last edited by the GM at 13:05, Mon 26 May 2008.
Iodaem
player, 33 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 26 May 2008
at 14:19
  • msg #2

Re: The Twilight Tomb: The Citadel Of Glass

"Stay behind me," Iodaem quickly whispered to Authiel, taking one step towards the skeletal dragon, watching it carefully.


OOC:  Is the thing moving at all?  I'll do a Total Defense for now, boosting my AC to 20.
16:18, Today: Iodaem rolled 20 using 1d20+1. Init.

DM BadCatMan
GM, 147 posts
Tue 27 May 2008
at 05:39
  • msg #3

Re: The Twilight Tomb: The Citadel Of Glass

The skeletal beast did not move a bone, though the wind whistled through its ribs and fangs strangely, and it stared at them sightlessly.
Authiel Hannasiel
player, 44 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Tue 27 May 2008
at 19:01
  • msg #4

Re: The Twilight Tomb: The Citadel Of Glass

Authiel moved a little behind Iodaem but called to mind her favored spell and prepared to cast it.

Ready Action: MM if threatened/attacked/told to by Iodaem, etc.
DM BadCatMan
GM, 148 posts
Wed 28 May 2008
at 01:29
  • msg #5

Re: The Twilight Tomb: The Citadel Of Glass

Anxiously they waited, ready for the skeleton if it chose to attack. But it did not. It didn't move at all, just lay there coiled around the bridge. It was quite dead, and not undead.

Behind them, Jorn and Allessandra drifted down out of the sky, and shortly thereafter came Slove and Gurgun.


OOC: Curses, you've seen through my ruse!

Okay, everyone can post here now. I'll put up a map and details later.
Allessandra
player, 33 posts
Init +0 AC 15/15/10
HP 23/23 Saves +3/+1/+6
Wed 28 May 2008
at 04:55
  • msg #6

Re: The Twilight Tomb: The Citadel Of Glass

As Allessandra got her bearings after being transported by the rings, the great skeleton came into focus. At first she was taken aback,but seeing Iodaem and Authiel not in combat, she relaxed a bit. Looking around, she looks at the four towers, the sparkling sea, and wonders if she will ever again set eyes on something so eerily beautiful.

OOC: what are the relevant knowledge checks on the skeleton?
DM BadCatMan
GM, 150 posts
Wed 28 May 2008
at 09:53
  • msg #7

Re: The Twilight Tomb: The Citadel Of Glass

The adventurers began to move out of the stone henge, when they noticed something odd. They felt light and springy, and every step took them a pace further than expected. The effect was startling and dizzying, and they tumbled up and about before they got their bearings.

The bridge they were on was maybe 20 feet above the boiling sea below, and passed ominously through the gaping skeletal mouth of the sea drake. They could walk with ease through the jaw and along the gullet, which formed tunnel 60 feet long. But the ribs in the way had been savagely wrenched out and scattered, one lying on the bridge, the rest presumably tossed into the sea.

Now they could get a better look at the new world in which they'd found themselves. Dark clouds scudded across the twilight sky above, and the seas below still raged, with strange black shapes slipping through them. The island they stood was on a high rocky spur, part of a lonely atoll that supported the towers.

There were four of them, connected by the bridges, and all built of a dark cloudy glass. The joins between structures were seamless, almost as if they'd been created whole, or grown. Each flickered with lights, which Slove recognised as faerie fire. A small ladder led from the base of each bridge into the sea.

The bridge they were on led to the largest tower, where the outline of a door could be seen.


OOC: On the skeletal creature, Knowledge (Arcana), I guess. The module says nothing about it beyond its name, and it doesn't appear to be statted out or described anywhere in D&D. It's a sea drake, some kind of sea-dwelling dragon-creature. That's all you really need to know.
Jorn Brightcaller
player, 67 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Thu 29 May 2008
at 15:37
  • msg #8

Re: The Twilight Tomb: The Citadel Of Glass

Jorn looked around avidly, already mentally writing notes for his journal.  He whispered a prayer of thanks for a safe, if somewhat unsettling journey.

Then, with a shrug, he followed the leaders down the gullet of the skeletal beastie.
Gurgun Nightwhisper
player, 60 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 30 May 2008
at 02:04
  • msg #9

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun felt uneasy; his natural instinct was to avoid anything related to plane traveling. It is a very alien concept for a hobgoblin. But his monk training and dedication to Oghma made him want to learn more about the planes. He followed the others across the bridge hesitantly.
DM BadCatMan
GM, 152 posts
Fri 30 May 2008
at 02:34
  • msg #10

Re: The Twilight Tomb: The Citadel Of Glass

Crossing uncertainly through the sea drake's fanged maw and down its gullet, the adventurers crossed the bridge to the first of the towers. This was one of the largest, a giant irregular octagonal obelisk flattened on their side. No doubt it used to be some kind of entry hall. Behind, they could see two bridges connecting it to other towers at different heights. The very top was a great glass pyramid, illuminated like a beacon-tower or lighthouse.

The double-doors were large, easily twenty feet high, and composed of a thick dark glass, clouded so they could not see within. Strangely, there didn't appear to be any handles or locks, just a flat, sheer surface.


OOC: Describe to me how you open the door when you try it.
Iodaem
player, 34 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Fri 30 May 2008
at 03:05
  • msg #11

Re: The Twilight Tomb: The Citadel Of Glass

When they arrived at the doors, Iodaem let his hands run across the smooth surface.  With a shrug, he did the only thing he figured they could - he pushed, as best he could.

[Private to GM:  Just in case the door is stuck...
05:04, Today: Iodaem rolled 19 using 1d20+3. STR.
]
DM BadCatMan
GM, 154 posts
Fri 30 May 2008
at 03:44
  • msg #12

Re: The Twilight Tomb: The Citadel Of Glass

Iodaem pushed at the door, but despite how hard he tried, it would not budge. The doors creaked and the glass groaned, but they would not open. Then he noticed that there weren't even any hinges. Odd.

Finally, they worked out the secret of the door. The ancient star elves had employed sliding doors, that at a firm drag slid neatly into the walls.

There came a slick scraping noise as the door slid open, then something thudded to the ground at Iodaem's feet. It was the bloody corpse of a hobgoblin warrior, covered in odd wounds. His face was a mask of horror.

The stink of carrion filled the chamber beyond, rising from the corpses that lay scattered across the glass floor. They were locked in poses of battle, armoured orcs and hobgoblins arrayed against their rotting dead kin and the skeletons of elf-kind. The fresher bodies had been struck by claw and blade, but also had hunks of flesh ripped like the one that had greeted them at the dor.

At the northeast wall there was a statue of cloudy crystal, showing a tall elven woman in flowing robes and pleasant smile. She had her arms raised and wide in a welcoming greeting. The effect was spoiled by the violent splash of orc-blood across her body.

The room was otherwise bare, but had probably once been quite impressive. The walls, floor and ceiling were the same grey cloudy glass that the adventurers were going to get very used to. A small flickering faerie fire in each ceiling corner provided illumination. Doors could be seen leading off to the left and right, the latter open.


OOC: Map later, the room is 45ft by 50ft.
Make a DC 10 Heal or Knowledge (Nature) check to see what caused the strange wounds, followed by a DC 20 Knowledge (Arcana) check to ID the creature. (You can make the checks separately.)
Also, make a Listen check if you like.
This message was last edited by the GM at 03:45, Fri 30 May 2008.
Allessandra
player, 35 posts
Init +0 AC 15/15/10
HP 23/23 Saves +3/+1/+6
Fri 30 May 2008
at 04:48
  • msg #13

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra examines the orc's corpse, wondering what could have caused its messy demise.

"This place is so foreign..." she whispers.

21:47, Today: Allessandra rolled 14 using 1d20+9. heal check on orc body.
DM BadCatMan
GM, 155 posts
Fri 30 May 2008
at 12:18
  • msg #14

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra decided that the rending wounds had been done after death, as though some creature had been scavenging the corpses. That creature seemed to have a large beak, like some kind of giant bird.
Slove
player, 71 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 30 May 2008
at 16:08
  • msg #15

Re: The Twilight Tomb: The Citadel Of Glass

Slove move slowly getting use the the new world he is in.  A grim smile covers his face.  He keeps his bow ready for action.

He seems to like this wild and dark place.

He looks over battle that happened with interest.

Always watchful and careful he keep eye out for any danger that faces the party.

OOC:
17:08, Today: Slove rolled 7 using 1d20+3. Know Nature.
17:06, Today: Slove rolled 14 using 1d20+7. listen.

Jorn Brightcaller
player, 68 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Fri 30 May 2008
at 17:24
  • msg #16

Re: The Twilight Tomb: The Citadel Of Glass

Jorn couldn't think straight yet. He seemed torn between terror and wonder. This place, the corpses, some monster that had been dining on them... all of these terrified him. But the place also held the potential for so much knowledge, and there was even beauty of a sort in the structures and the statue... Lost in thought, he stood, aimlessly OOC: The dice hate me... Heal 2, Know (arcana) 9, Listen 11
Gurgun Nightwhisper
player, 62 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 1 Jun 2008
at 11:28
  • msg #17

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun studied the corpse of his fallen kin with some interest, but was unable to obtain more information than what they already knew. He entered the room with some trepidation, all senses fully awake.

21:46, Today: Gurgun Nightwhisper rolled 15 using 1d20+5. Listen.
21:46, Today: Gurgun Nightwhisper rolled 8 using 1d20+6. heal.
DM BadCatMan
GM, 158 posts
Mon 2 Jun 2008
at 08:21
  • msg #18

Re: The Twilight Tomb: The Citadel Of Glass

Authiel knelt down over the fallen hobgoblin with sadness. She recognised the rending wounds from a creature that lurked in the forests around her home-town of Silverymoon, and whispered what she knew to the others.

The creature was an owlbear, a cross betwixt bear and owl, with features of each. It had the powerful strength and endurance of the bear, as well its nose and tracking abilities. And it had the keen senses and predatory instinct of the owl. From both creatures it gained wicked claws and the tactic of grabbing and shredding its prey. And it had the savage rage and ferocious bloodlust of a tragic fusion between two unlikely and incompatible creatures with its very existence an uncomfortable pain.

Then they all heard a soft "Hoot." from within the chamber, probably from the left-hand alcove.


OOC: Rolled Know (Arcana) for Authiel: 23 to ID the wounds, 30 to know about owlbears.

You haven't quite entered the room yet, still standing at the doorway to the tower.
Iodaem
player, 35 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 2 Jun 2008
at 22:58
  • msg #19

Re: The Twilight Tomb: The Citadel Of Glass

"Why would anyone want to cross an owl with a bear, anyway?" Iodaem mumbled, and shook his head.  "That's just wrong. . ."
Allessandra
player, 36 posts
Init +0 AC 15/15/10
HP 23/23 Saves +3/+1/+6
Tue 3 Jun 2008
at 01:55
  • msg #20

Re: The Twilight Tomb: The Citadel Of Glass

"Was that a 'hoot' ? Do owlbears make hooting sounds, or would they growl? Are owlbears evil?"

Allessandra shifts uneasily, clearly unnerved by the concept of an owl magically fused to a bear.
Slove
player, 72 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 3 Jun 2008
at 09:25
  • msg #21

Re: The Twilight Tomb: The Citadel Of Glass

"I would suggest the two with best armor at front.  Healers just behind and I try get round the creature and hit it with arrows from side or behind."

Slove moves around along wall away from the alcove trying to get round so he can come in from another side or if that does not work draw the creature so group can flank it.

"As for wrong.  Human cut down big trees and make silly farm destroying the land.  Some would say that just wrong.  It does not stop then doing it in their hundreds does it?"
Iodaem
player, 36 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 3 Jun 2008
at 10:50
  • msg #22

Re: The Twilight Tomb: The Citadel Of Glass

"Feeling guilty about something, since you decided to respond by lashing out at an entire race, hm?" Iodaem replied with a smirk, and shook his head, before drawing his curved blade.  "Gurgun, you and me up front, let's have a look at this hooting abomination of nature...  and if it's as aggressive as Authiel says, we take it down before it can do any harm."
DM BadCatMan
GM, 159 posts
Tue 3 Jun 2008
at 12:24
  • msg #23

Re: The Twilight Tomb: The Citadel Of Glass

Cautious and alert, the adventurers filed into the foyer, and fanned out into formation. They tried to be quiet, but...

"Welcome to Tir'in'tiral. Be at peace and take refreshment." The statue had spoke in the archaic Elven dialect, with the crystal jaws actually moving.

There came a bloodthirsty roar from the side-room, a mangled mix of growling and hooting. Thanks to the statue, the owlbear had awoken. It was a hideous creature with the body of a bear, the face and beak of an owl, with feathers sprouting all over. Talons scratching on the glass floor, it lumbered to its feet and began to march towards its prey.



Round 1:



C - Iodaem
H - Authiel
J - Jorn
S - Slove
A - Allessandra
G - Gurgun

O - Owlbear

Effects:

Light Gravity, as seen in The Night Realm (Maps & Details) thread. Don't forget: -2 attack, double ranged weapon range.

Initiative: green means go
26 - Slove
20 - Owlbear
19 - Authiel
11 - Iodaem
 5 - Gurgun
 4 - Jorn
 2 - Allessandra
This message was last edited by the GM at 12:28, Tue 03 June 2008.
Slove
player, 73 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 3 Jun 2008
at 19:18
  • msg #24

Re: The Twilight Tomb: The Citadel Of Glass

Slove moves across the room so that he near the statue (2c).  He then fire two arrows at the creature.
As he does so he answers Iodaem comment.
"If my history is correct it was some sick minded arcane human wizard that made the first Owlbear.  As for me feeling guilty.  The hardest guilt to feel is that in the eyes of the friends that love you.  The guilt they feel when they can't look you in face."
It clear part of his reason for leaving his home was is more to do with other elves reaction to him than to what he done himself.


20:07, Today: Slove rolled 26 using 1d20+7.
20:07, Today: Slove rolled 16 using 1d20+7. attack with bow.
20:08, Today: Slove rolled 7 using 1d8+3. damage.
20:08, Today: Slove rolled 4 using 1d8+3. damage.
This message was last edited by the player at 06:18, Wed 04 June 2008.
DM BadCatMan
GM, 161 posts
Wed 4 Jun 2008
at 01:58
  • msg #25

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Slove, Rapid Shot is a full-round action, so you can't use it after a move. I'll take only one attack, and the highest damage you rolled (7). And I'm not quite understanding some of your sentences. :)


Slove's arrow buried itself in the owlbear, and it hooted and howled in rage. Shouldering it's way through the narrow door, it stomped up to Iodaem and Gurgun, and lashed out a mighty claw at Gurgun. [7 damage to Gurgun]


OOC: Owlbear moves to G8/H9

Initiative: green means go
26 - Slove
20 - Owlbear
19 - Authiel
11 - Iodaem
 5 - Gurgun
 4 - Jorn
 2 - Allessandra

Gurgun Nightwhisper
player, 63 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 4 Jun 2008
at 04:20
  • msg #26

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I'm assigning dodge to the owlbear ASAP... grrr, damage.
Iodaem
player, 38 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 4 Jun 2008
at 06:59
  • msg #27

Re: The Twilight Tomb: The Citadel Of Glass

Lifting his falchion over his head, Iodaem quickly slashed down at the owlbear, hoping they could down it quickly.

[Private to GM:
08:56, Today: Iodaem rolled 7 using 2d4+4. Damage.
08:56, Today: Iodaem rolled 16 using 1d20+7. Attack!.
]
DM BadCatMan
GM, 163 posts
Wed 4 Jun 2008
at 07:03
  • msg #28

Re: The Twilight Tomb: The Citadel Of Glass

Iodaem shaved off a few feathers, but learnt that owlbears didn't go down so easily. It hooted and squawked at him.


OOC: You can act now if you like, Gurgun.
Allessandra
player, 37 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Wed 4 Jun 2008
at 14:02
  • msg #29

Re: The Twilight Tomb: The Citadel Of Glass

OOC: On my initiative of course

Allessandra casts Spiritual Weapon. (what is Lathander's favored weapon?)

[Private to DM BadCatMan: Additionally, if Authiel moves out of the way, I will 5' step into her square, otherwise, I will 5' step back into the hallway.]


07:00, Today: Allessandra rolled 2 using 1d8+1.
06:59, Today: Allessandra rolled 16 using 1d20+5.

Gurgun Nightwhisper
player, 64 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 4 Jun 2008
at 14:28
  • msg #30

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun barely manages to avoid the owlbear attack, whincing from the pain from the laceration. He brings his quarterstaff about attempting to hit the beast with both ends of the staff.

10:22, Today: Gurgun Nightwhisper rolled 8 using 1d6+3. damage #2.
10:22, Today: Gurgun Nightwhisper rolled 17 using 1d20+4. QS / FoB attack 2.
08:16, Today: Gurgun Nightwhisper rolled 13 using 1d20+4. QS / FoB attack 1.
DM BadCatMan
GM, 165 posts
Wed 4 Jun 2008
at 14:40
  • msg #31

Re: The Twilight Tomb: The Citadel Of Glass

While Gurgun walloped the owlbear in the stomach with his staff, Allessandra conjured a glowing mace and bonked it on the head.
Authiel Hannasiel
player, 45 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Sun 8 Jun 2008
at 11:33
  • msg #32

Re: The Twilight Tomb: The Citadel Of Glass

Stepping back, Authiel quickly begun to cast a spell, deciding to try one she rarely used, conjuring an orb of sound, before hurling it into the owlbear, doing great damage to it.


[Private to Authiel:  NPC'd by Annihilator.  Hope you don't mind, hon, just wanted to help out since you've been so busy lately. ]

[Private to GM:  Lesser Orb of Sound, hits Touch AC 24 for 18 damage (after Empowering it).

13:29, Today: Secret Roll: DM Annihilator, on behalf of Authiel Hannasiel, rolled 12 using 2d6+3. Damage.
13:28, Today: Secret Roll: DM Annihilator, on behalf of Authiel Hannasiel, rolled 24 using 1d20+5. Lesser Orb of Sound, touch attack.


Spells left:

              Base       Ability  Spells
Lvl    DC   Spell/Day     Bonus    Cast       Spells left
0      ?        6      +    0   +   0    =        6
1      ?        6      +    1   +   1    =        5
2      ?        3      +    1   +   0    =        4
]
DM BadCatMan
GM, 166 posts
Sun 8 Jun 2008
at 11:56
  • msg #33

Re: The Twilight Tomb: The Citadel Of Glass

Authiel's ball of sound whooshed out, but the unusual magic properties of the plane played havoc on it. The noise reached a screaming pitch that left everybody's ears ringing. The owlbear staggered, bones battered and fractured, and screamed out in its own pain and rage. [Orb of Sound hits!]

Afterwards, they could still hear it. The glass walls were ringing with the sound still, gradually decreasing in pitch.

Jorn quickly fired his bow at the staggered owlbear, but the lighter gravity confused him, and the arrow clattered to the ground. [Jorn NPCed. Bow attack, miss; arrow not broken, and retrieved.]

Round 2:



I - Iodaem
H - Authiel
J - Jorn
S - Slove
A - Allessandra
G - Gurgun

O - Owlbear

Effects:

Light Gravity, as seen in The Night Realm (Maps & Details) thread. Don't forget: -2 attack, double ranged weapon range.

Initiative: green means go
26 - Slove
20 - Owlbear
19 - Authiel
11 - Iodaem
 5 - Gurgun
 4 - Jorn
 2 - Allessandra
Slove
player, 77 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 9 Jun 2008
at 16:46
  • msg #34

Re: The Twilight Tomb: The Citadel Of Glass

Slove move 5ft forward towards the creature hoping to get better shot off (D3).
He lets off 2 arrows very quickly.

OOC:
17:43, Today: Slove rolled 9 using 1d20+7. attack with bow. +1 if in 30ft.
Miss
17:43, Today: Slove rolled 27 using 1d20+7. attack with bow. +1 if in 30ft.
17:44, Today: Slove rolled 22 using 1d20+7. Crit ??.
17:44, Today: Slove rolled 5 using 1d8+3. damage.

Damage = 15 with crit.

DM BadCatMan
GM, 167 posts
Tue 10 Jun 2008
at 09:59
  • msg #35

Re: The Twilight Tomb: The Citadel Of Glass

The arrow went wide, the second thudded into the owlbear's torso and struck something vital. The monster half-roared, half-squawked, then tumbled to the ground.


OOC: Owlbear is down! It's unconscious, so you might want to coup-de-grace it.
This message was last edited by the GM at 09:59, Tue 10 June 2008.
Iodaem
player, 39 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 10 Jun 2008
at 10:01
  • msg #36

Re: The Twilight Tomb: The Citadel Of Glass

Wasting no time, Iodaem quickly thrust his blade through the neck of the fallen owlbear, sending it to whatever afterlife such a bizarre being would go to.


OOC:  Coup de Grace damage:  16
12:00, Today: Iodaem rolled 16 using 4d4+8. Coup de Grace.

Gurgun Nightwhisper
player, 65 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 10 Jun 2008
at 10:29
  • msg #37

Re: The Twilight Tomb: The Citadel Of Glass

Treading carefully, Gurgun enters the chamber the owlbear occupied, looking for any offspring... or unfortunate victim.
DM BadCatMan
GM, 169 posts
Tue 10 Jun 2008
at 12:49
  • msg #38

Re: The Twilight Tomb: The Citadel Of Glass

The owlbear jerked once beneath Iodaem's blade, then it was dead. Perhaps it was a mercy.

"Welcome to Tir'in'tiral. Be at peace and take refreshment." the statue spoke again in its ancient elven dialect, as the rest of the adventurers moved into the foyer. Those who knew the language translated for the benefit of the others. "Enjoy your stay." it added. [Spellcraft DC 20 to identify as a Magic Mouth spell.]

Gurgun crept into the east chamber. The sliding door had jammed open some time long ago, and could not be closed by cursory tugging. Thin glass rails ran along the walls, with rusty hooks hanging from them. Perhaps it had once been a cloak room of some kind. Now it was an owlbear's den, littered with filthy rags, shed fur and molted feathers - and a gruesome pile of bloody snapped bones, the remnants of the owlbear's last meal. Perhaps it had once been a hobgoblin.

The adventurers scouted the scattered bodies. A battle had definitely taken place here, and recently, perhaps no more than half a day gone. Orcish and hobgoblin warriors had fought side-by-side, fending off elven skeletons and the zombies of their former comrades.

The orcs and hobgoblins had probably won, for the undead didn't loot the dead. Every weapon, shield or armour that hadn't been broken had been taken, and not a single piece of food, flask of water or tool of any kind could be found on them.  They had been desperate.

A trail of bloody footprints led to the other door, which was still slid closed.
This message was last edited by the GM at 12:50, Tue 10 June 2008.
Gurgun Nightwhisper
player, 66 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 10 Jun 2008
at 13:21
  • msg #39

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun made a quick search of the den, not really hoping to find anything interesting (Search: 13) then approached the group and eyed the closed door with a dark glare.
Gurgun does not think the door is trapped, but sometimes it is best to be sure. Gurgun can open the door if Slove and Authiel covers the entrance.
Authiel Hannasiel
player, 46 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Tue 10 Jun 2008
at 13:45
  • msg #40

Re: The Twilight Tomb: The Citadel Of Glass

With wide eyes full of trepidation, Authiel swallowed the tightness in her throat and nodded once almost imperceptibly, moving to stand just behind and a little off to the side of Gurgon, her hands raised as she called to mind her simple yet favorite spell since she knew not what they might face on the other side of the door.
Jorn Brightcaller
player, 69 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Tue 10 Jun 2008
at 14:39
  • msg #41

Re: The Twilight Tomb: The Citadel Of Glass

Jorn looked around, snapping back to the present, instead of wherever his mind had been wandering.  He too took up a place where he could cover the door, an arrow ready on his bow.
Slove
player, 78 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 10 Jun 2008
at 16:48
  • msg #42

Re: The Twilight Tomb: The Citadel Of Glass

With his great shot taking down the owlbear he turns to Jorn.
"When did I become such a great hunter."
It seems all the years of using a bow have now added up so Slove found himself a major warrior in group of adventures he how found himself in.

Slove look around the rooms.  Unlike most of the rest of the group he seems unmoved by the dead.  The only thing he does react over is undead and that only to express his sadness that living should not be left to rest.

He helps the hobgoblin with search of the rooms (Search 19).

He turns to other elf.  Saying something softly to her [Private to Authiel Hannasiel: We will lay our brothers and sisters in  a proper way when we have made sure the tower is safe.  I will see to it.]

Last he places himself ready with is bow so as Gurgun opens it he can fire two arrows at what ever behind it.
Authiel Hannasiel
player, 47 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Tue 10 Jun 2008
at 16:58
  • msg #43

Re: The Twilight Tomb: The Citadel Of Glass

With her spell at the ready, Authiel was a bit surprised when Slove spoke to her.  She had thought he was avoiding her and didn't like her, so it was nice.  That he felt as she did, she turned to him with tears in her normally bright eyes, a soft smile of understanding decorating her face, showing him her gratitude.  "Thank you," she whispered, a look of camaraderie passing from her to him.
Slove
player, 79 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 10 Jun 2008
at 17:32
  • msg #44

Re: The Twilight Tomb: The Citadel Of Glass

Slove is even more surprised than Authiel at her words to him.  To be smiled at and thanked by one of his own kind is more that the warden bow he now carries.  It clear that two elves have much speak of.  In the look of camaraderie passing between the two Anthiel now know she welcome to speak to Slove at any time and maybe he will not avoid her as he had.
Jorn Brightcaller
player, 70 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Tue 10 Jun 2008
at 17:52
  • msg #45

Re: The Twilight Tomb: The Citadel Of Glass

Jorn just shrugged at Slove's 'mighty hunter' question, but smiled to see the two elves talking and laughing.
Iodaem
player, 40 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 10 Jun 2008
at 18:03
  • msg #46

Re: The Twilight Tomb: The Citadel Of Glass

With an uneasy glance at the owlbear's dead body, Iodaem followed the others, sticking close to Authiel - though when Slove begun to talk to her in elven, it was clear that he did not understand a word of it.  When it seemed like their little conversation was over, he placed a hand on Authiel's shoulder, and whispered, "Stay behind me - if something dangerous happens, I will not let you be harmed," before leaning in to give her a soft kiss, and then moving in between her and the door, waiting for Gurgun to open it.
Authiel Hannasiel
player, 48 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Tue 10 Jun 2008
at 18:13
  • msg #47

Re: The Twilight Tomb: The Citadel Of Glass

Smiling even more at Slove when she recognized that her unspoken offer of friendship had been accepted, Authiel turned to Iodaem and nodded.  It was always thus, he always insisted she stay behind him.  She understood his reasons why, and actually appreciated it since it usually left her protected and free to cast her spells in relative safety.  His kiss surprised her for he didn't usually do that so freely in front of others, but she smiled sweetly as she returned it then moved behind him while keeping just a bit to the side still so that she could cast her missiles if needed once the door was opened.
DM BadCatMan
GM, 170 posts
Wed 11 Jun 2008
at 02:54
  • msg #48

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun slid the door open with a squeak of glass on glass. Nothing was behind it.

The room appeared to have once been a sitting room, with glass benches crafted in a fluid, curving style ran along the walls. Soft grey cushions covered the seats. Perhaps they had once been a comfortable place to sit and relax, or even lie down to rest, as a dead orc now did. But now they were decayed and fraying with age, just like everything else in this dead world.
Authiel Hannasiel
player, 49 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Wed 11 Jun 2008
at 02:58
  • msg #49

Re: The Twilight Tomb: The Citadel Of Glass

Authiel lowered her hands, her eyes filling once more with trepidation and worry.  What could have happened here to have turned such interesting beauty to so much ... nothingness.  The entire place felt creepy...dead...to her, and yet there was evidence of recent life.  None of it made sense to the young elf.  In desperation she reached forward and took hold of Iodaem's free hand, squeezing it tightly to convey her distress without alerting the others.
Gurgun Nightwhisper
player, 67 posts
HP 46/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 11 Jun 2008
at 05:39
  • msg #50

Re: The Twilight Tomb: The Citadel Of Glass

Another dead brute. Where did they come from, I thought this place was crafted by elves? We did not find tracks of them at the stone circle, this can mean there are other gates to this place.
Gurgun looks to see where the bloody tracks leads to.
Allessandra
player, 38 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Wed 11 Jun 2008
at 05:54
  • msg #51

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra examines the dead orc, looking for how it died.

22:53, Today: Allessandra rolled 16 using 1d20+9. heal check on dead orc.

This place disturbs me because it feels violated.
DM BadCatMan
GM, 171 posts
Wed 11 Jun 2008
at 12:56
  • msg #52

Re: The Twilight Tomb: The Citadel Of Glass

The orc that Allessandra examined had died like all the others, by claw and blade, probably inflicted by more undead.

In answer to Gurgun's question Slove stated that any tracks from brutes must have been quite old, for he'd found no sign. They'd have been long obscured by rain and the merchant.

The bloody footprints led off to another closed door, to the north. There seemed to be nothing in particular about them, just the hurried flight of a squad of orcs and hobgoblins.

The party gathered around the door in the same manner they had the previous one. They got the feeling that this would become a common tactic. Gurgun opened it on to yet another scene of violence and bloodshed.

A gorgeous crystal fountain rose in the centre of the chamber, fashioned to result abstract designs of sunlight sparkling off water. A wide pool surrounded te fountain, with edges fashioned into seats, presumably so guests could relax in the pool and enjoy the water spray.

But the magnificent sculpture was ruined; a clumsy orc had smashed the glass wall, flooding the chamber. The orc himself lay face down in the water, now turned pink. A smeared trail of blood led to another door. The floor was slick and slippery.

They had no time to explore or admire the view however, for as they took a step through the door, they saw around the corner a squad of skeletons and zombie hobgoblin warriors taking up positions. Two of the skeletons took cover behind the fountain, with bows in hand. The zombies and another skeleton had weapons in hand and advanced on the party. One held a longsword that glowed a dim leaf green.

Round 1:



I - Iodaem
A - Authiel
J - Jorn
S - Slove
A - Allessandra
G - Gurgun

S - Elf Skeletons
Z - Hobgoblin Zombies

Effects:

Slippery Floor: DC 7 Balance check or fall prone if you make a melee attack or move faster than half-speed.

Light Gravity, as seen in The Night Realm (Maps & Details) thread. Don't forget: -2 attack, double ranged weapon range (including Point Blank Shot).

Initiative: green means go
25 - Slove
23 - Elf Skeletons
19 - Hobgoblin Zombies
16 - Authiel
11 - Gurgun
10 - Jorn
 9 - Iodaem
 7 - Allessandra
This message was last edited by the GM at 13:03, Wed 11 June 2008.
Slove
player, 80 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 11 Jun 2008
at 13:25
  • msg #53

Re: The Twilight Tomb: The Citadel Of Glass

With out another word or thought Slove lets of two arrows at the zombie right across from him (7H).  He stays skill as for him it best creature come to him.
"Someone need get the archers as my arrows will be of little use against them."

OOC:
14:20, Today: Slove rolled 12 using 1d20+8. attack with bow.
14:21, Today: Slove rolled 28 using 1d20+8. attack with bow.
14:22, Today: Slove rolled 7 using 1d8+3. damage.
14:22, Today: Slove rolled 5 using 1d8+3. damage.

DM BadCatMan
GM, 173 posts
Wed 11 Jun 2008
at 14:40
  • msg #54

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

One of Slove's arrow bounced off the zombie's shield, the other thudded into its body. As it turned out, arrows were little use against them as well, and the zombie hardly noticed. But it was unbalanced, and fell over backwards. [1 miss, 1 doesn't beat DR 5/slashing. Zombie fails Balance check and falls.]

The skeletons let fly their own arrows. One hit the wall, the other struck Iodaem a glancing strike. [6 damage to Iodaem]

The other zombie, this one with the green-glowing sword, shambled up to the group, moaning and groaning.

The last skeleton moved much faster, dashing across the blood-slick floor with a bony clatter. It slashed out with a skeletal hand at Slove, but the desperate attack caused the hand to fall completely off.


Zombie in H7 is prone
Zombie with green sword in I8 moved to C10
Skeleton in I7 charged to E10

Initiative: green means go
25 - Slove
23 - Elf Skeletons
19 - Hobgoblin Zombies
16 - Authiel
11 - Gurgun
10 - Jorn
 9 - Iodaem
 7 - Allessandra


[Private to Gurgun Nightwhisper: Gurgun, remember you took 7 damage from the owlbear.]
Iodaem
player, 42 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 11 Jun 2008
at 15:22
  • msg #55

Re: The Twilight Tomb: The Citadel Of Glass

Quickly cutting out with his falchion, going for power over finesse, Iodaem growled as he found his blade meeting the zombie's shield.
Jorn Brightcaller
player, 71 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Wed 11 Jun 2008
at 16:33
  • msg #56

Re: The Twilight Tomb: The Citadel Of Glass

Jorn slipped right, around Slove and skidded toward the fountain. He managed to keep his feet, and chanted out the familiar words of a summoning spell.

A moment later, a large glowing beetle appeared between the archers, and swung its head around to bite. Apparently it wasn't expecting the slick floor and went down in a tangle of waving legs.

OOC: Move to e8, possibly drawing an AoO from e10. Balance check 13. Summon Monster II as a standard action. The summoned beetle got a 2 on its Balance check. I'm not sure if failing the Balance means no attack, or attack & fall, so I didn't roll it. If it's attack & fall, his attack is at a flat d20, for 1d4+1.
This message was last edited by the player at 02:06, Thu 12 June 2008.
DM BadCatMan
GM, 176 posts
Thu 12 Jun 2008
at 01:50
  • msg #57

Re: The Twilight Tomb: The Citadel Of Glass

The skeleton took a swipe at Jorn on the way past, but he was too short for it.


OOC: Sorry, no attack for failing the Balance check.
Allessandra
player, 39 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Thu 12 Jun 2008
at 02:03
  • msg #58

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra presents her holy symbol towards the skeletons and zombies and calls forth the glorius light of The Morninglord - she attempts to turn the evil creatures.


18:59, Today: Allessandra rolled 5 using 1d20+4. turning check. (*facepalms*)
19:00, Today: Allessandra rolled 13 using 2d6+6. turning damage.
Max Hit Dice: 1 - 13 hit dice of 1 HD undead.

Gurgun Nightwhisper
player, 69 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 12 Jun 2008
at 05:46
  • msg #59

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun curls himself into a ball while leaping forward, hits the floor and goes into a handstand before flipping over and landing upright on his feet right next to the prone zombie. Sling ready, he launches a bullet towards one of the archers scoring a glancing shot.
Gurgun hates the undead! he growls at the sight of his rotting brethren.

OOC: Assign dodge to skeleton archer (nearest), tumble to avoid AoO from zombie and skeleton at e10, land on g7, attacking nearest skeleton archer.
07:34, Today: Gurgun Nightwhisper rolled 4 using 1d4+3. Damage.
07:34, Today: Gurgun Nightwhisper rolled 15 using 1d20+5. Sling attack.
07:33, Today: Gurgun Nightwhisper rolled 19 using 1d20+8. Tumble to avoid zombie AoO (beats DC17 to avoid AoO from both skeleton and zombie).
Also, even with the penalty Gurgun has +8 to balance checks so no need to roll.
This message was last edited by the player at 05:50, Thu 12 June 2008.
DM BadCatMan
GM, 177 posts
Thu 12 Jun 2008
at 14:40
  • msg #60

Re: The Twilight Tomb: The Citadel Of Glass

Golden light spilled forth from Allessandra's holy symbol, like the sunrise it represented. The zombies squinted against its glare and withstood its force, but the skeletons weren't so strong. They threw their bony arms up to pointlessly fend it off, and shield eyes that they did not have. Beneath the burning light, the skeletons screamed, a dry death-rattle, and collapsed into a pile of old bones.

Last Round & Round 2:

No map now, I'll update that when the zombies take their actions, probably tomorrow.

Locations:

E8 - Jorn
G7 - Gurgun
H7 - Zombie 1, prone
C10 - Zombie 2, with fancy sword

Skeletons are destroyed.

Initiative: green means go
16 - Authiel
25 - Slove

23 - Elf Skeletons
19 - Hobgoblin Zombies
16 - Authiel
11 - Gurgun
10 - Jorn
 9 - Iodaem
 7 - Allessandra


OOC: Authiel hasn't yet had her turn from Round 1, so she can still take it.
This message was last edited by the GM at 14:46, Thu 12 June 2008.
Authiel Hannasiel
player, 52 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Fri 13 Jun 2008
at 04:08
  • msg #61

Re: The Twilight Tomb: The Citadel Of Glass

Realizing that she didn't need to take care of the archers, Authiel quickly changed her mind and cast a more powerful but less certain spell, once she couldn't be sure would hit, but she figured that since zombies were so slow she had a pretty good chance.  And this spell had the potential to hurt a whole lot more.  Aiming at the one nearest Iodaem, whom she temporarily moved in front of by a ways to better steady herself and aim, Authiel quickly recited her spell, and bolts of flame sprang forth from the fingers of her right hand.

[Private to GM: Ranged Touch Attack.  No Save.  Scorching Ray.
23:04, Today: Authiel Hannasiel rolled 20 using 4d6+4. Damage.
23:04, Today: Authiel Hannasiel rolled 17 using 4d6+4. Damage.
23:04, Today: Authiel Hannasiel rolled 16 using 1d20+4. Ranged Touch Attack (including -2/plane).
23:04, Today: Authiel Hannasiel rolled 17 using 1d20+4. Ranged Touch Attack (including -2/plane).
]
DM BadCatMan
GM, 179 posts
Fri 13 Jun 2008
at 04:20
  • msg #62

Re: The Twilight Tomb: The Citadel Of Glass

The flaming bolts struck the zombies, and dry flesh ignited. Immolated, the zombies staggered around with coats of fire, before they collapsed onto the glass floor, as ashy husks. The stench of burning meat filled the room.


OOC: Combat is over. XP coming next.
DM BadCatMan
GM, 185 posts
Fri 13 Jun 2008
at 05:02
  • msg #63

Re: The Twilight Tomb: The Citadel Of Glass

The adventurers fanned out into the room, taking the time to be careful over the slippery floor.

The hobgoblins had their basic gear, and a few coins, but one was much more impressively equipped. The glowing green longsword was fashioned in elven design, with leaves decorating its pommel, cross-guard and part of the blade. It might have come from the statue out in the foyer. The blade itself wasn't metal, but glass like the rest of this strange citadel. It glowed a soft green, like light through a forest glade. A flowing elven phrase ran down its length.

Of the skeletons, they had only bows, but one had its own odd treasure - A short silver chain was wrapped around a few of its ribs.

Two doors led out of the chamber, both to the east (for lack of a better word) and closed. A bloody smear on the floor trailed to one of them.
This message was last edited by the GM at 05:04, Fri 13 June 2008.
Gurgun Nightwhisper
player, 70 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 13 Jun 2008
at 05:27
  • msg #64

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun looks appreciatively at the damage wrought by Authiel's spell. Impressive... most impressive!
Moving quickly across the slippery floor with practiced ease Gurgun takes a good look at the glowing sword, then turns his interest to the silver chain. Pretty sword, but I don't really know how to use it. This looks like an amulet of sorts, any idea what it could be? he asks the priestess, keeping a wary eye on the two doors.
Allessandra
player, 40 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Fri 13 Jun 2008
at 06:04
  • msg #65

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra looks the amulet over, utters a few divine words, her eyes begin to glow from within her iris, she can now see the auras of any magics active in the room. She inspects the amulet and the long sword for clues as to their capabilities.

[Private to GM: () indicate expended
0th level: Read Magic, Read Magic, Detect Magic, (Detect Magic)
1st level: Bless, Obscuring Mist, Resurgence
2nd Level: Bull's Strength, (Spiritual Weapon)
Granted Spells:
Lvl 1: Endure Elements
Lvl 2: Heat Metal

Granted Spells:
Lvl 1: Protection from Evil
Lvl 2: Aid
]
DM BadCatMan
GM, 187 posts
Fri 13 Jun 2008
at 06:16
  • msg #66

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra was surprised to see the entire building light up with a faint aura of magic, due to the enchanted glass and fairy lights that illuminated the rooms and buildings. It took her a little while to filter that out and get a proper look at the treasure.

To everyone's disappointment, the silver chain wasn't magical at all. Yet it had an odd significance. It wasn't everyday that one saw a skeleton wearing jewelery, especially tangled up in its rib cage.

But the sword was magical, displaying both the schools of evocation and divination magic, both faintly. The evocation was no doubt due to being an enchanted weapon, and one that glowed. But the divination was unusual.


OOC: It's just a plain short silver chain, not an amulet or pendant of any kind.

I'm assuming that everyone's too cautious to pick something up yet. More information will come as you experiment and decide to take a closer look.
This message was last edited by the GM at 06:47, Fri 13 June 2008.
Gurgun Nightwhisper
player, 71 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 13 Jun 2008
at 06:43
  • msg #67

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Ah, but tied to a rib... it could still have some spiritual or other significance. I meant amulet in a non-metagaming sense ;-)
Allessandra
player, 41 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Fri 13 Jun 2008
at 06:46
  • msg #68

Re: The Twilight Tomb: The Citadel Of Glass

"I can't determine what auras there are, but the long sword is clearly magical. The amulet is just jewelry."


23:45, Today: Allessandra rolled 16 using 1d20+7. knowledge religion on amulet or amulet placement on skeleton

DM BadCatMan
GM, 188 posts
Fri 13 Jun 2008
at 07:01
  • msg #69

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra couldn't be sure, but she'd heard of some religions that practiced unusual methods of treating their dead. One in particular involved taking the bones of the deceased for storage in an ossuary or crypt. Either this would be long after the flesh had rotted off, or after being burnt in a pyre, or performed much quicker using the process of maceration, wherein the flesh was boiled off in cooking pots. Some monstrous races ate the resulting stew, but she doubted it had happened here, or she really hoped it hadn't. It was the most effective means of keeping the bones clean, but the practice had almost died out in most civilizations due to the universal sense of revulsion people had to it.

By whatever means they were obtained, the bones were then collected into a bundle, and sometimes tied with string, ribbon or decorative chains to hold them together. The bundles would then be stored as required, either in a box or alcove in an ossuary or crypt.

This was just her best guess, of course. She'd have to know much more about the ancient star elves and their practices to be sure. But the bones of the skeletons were really quite clean and white...
This message was last edited by the GM at 12:47, Fri 13 June 2008.
Gurgun Nightwhisper
player, 72 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 13 Jun 2008
at 07:09
  • msg #70

Re: The Twilight Tomb: The Citadel Of Glass

These are just mindless pawns; who controls them... or what...? Gurgun asks sweeping an arm across the room designating the fallen undead.

He then points a thumb at the doors; So, the door with the bloody trail or the clean one? Gurgun is curious to find out what has been dragged this far.
Iodaem
player, 44 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Fri 13 Jun 2008
at 12:08
  • msg #71

Re: The Twilight Tomb: The Citadel Of Glass

Sheathing his own blade, Iodaem kneeled down to pick up the green-glowing blade, inspecting it carefully.  "Made of glass...  interesting," he mumbled, and gripped it tightly.
DM BadCatMan
GM, 189 posts
Fri 13 Jun 2008
at 13:05
  • msg #72

Re: The Twilight Tomb: The Citadel Of Glass

Though the blade was glass, it seemed to be as strong and as sharp any normal steel, though much lighter. Swinging it about was smooth and easy. The blade was translucent, almost transparent. Carved into the blade was flowing Elven script - Elf-friend. Iodaem barely knew a word of Elven, and yet somehow he could read it perfectly.
Iodaem
player, 45 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Fri 13 Jun 2008
at 13:25
  • msg #73

Re: The Twilight Tomb: The Citadel Of Glass

"Elf-friend...?" Iodaem whispered, and turned towards Authiel, showing her the script he had somehow read, to make sure it was correct.  She'd been teaching him a bit of elven, but he'd yet to pick up much - and so, he was surprised to find that he could understand this.
Authiel Hannasiel
player, 53 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Fri 13 Jun 2008
at 16:24
  • msg #74

Re: The Twilight Tomb: The Citadel Of Glass

"Yes, Iodaem," Authiel said with a sweet smile before pronouncing it for him in elven to reinforce her lessons.  The pretty elf looked at the sword admiringly.  "It is beautiful," she whispered, running a finger lightly along the blunt edge of the blade.  "Anyone would be lucky to carry and use such a weapon."
Iodaem
player, 46 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Fri 13 Jun 2008
at 16:33
  • msg #75

Re: The Twilight Tomb: The Citadel Of Glass

"I...  I understand.  It must be magic, then," Iodaem whispered, offering Authiel a soft smile.  "Elf-friend...  I assume that this was not the weapon of an elf, then, but of someone close to one?" he suggested, looking at Authiel for confirmation.
Authiel Hannasiel
player, 54 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Fri 13 Jun 2008
at 16:40
  • msg #76

Re: The Twilight Tomb: The Citadel Of Glass

"I would assume so, yes," Authiel confirmed, smiling up at Iodaem again before she went back to admiring the design.
Iodaem
player, 47 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Fri 13 Jun 2008
at 18:13
  • msg #77

Re: The Twilight Tomb: The Citadel Of Glass

"Then I think it is appropriate for me to take it," Iodaem replied with a nod.


OOC:  Is there a sheath for the blade on the dead body?  :p
Authiel Hannasiel
player, 55 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Fri 13 Jun 2008
at 19:39
  • msg #78

Re: The Twilight Tomb: The Citadel Of Glass

Authiel smiled again and nodded in complete agreement as her eyes misted over with bittersweet tears.  Iodaem had nearly given his life to try and save her sister, and since they had found each other, Iodaem had done nothing but protect and care for Authiel as well.  If ever anybody had been an elf-friend, it was him in Authiel's opinion.
Slove
player, 82 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 13 Jun 2008
at 21:09
  • msg #79

Re: The Twilight Tomb: The Citadel Of Glass

As the group look round the room Slove stays still and waits with his bow ready.
It clear the ranger feels that his first role is to wait ready with bow while other look place over.
He does take some interest in the sword taking in all that said.
At one point he look at Authiel Hannasiel then Iodaem and back to the elf.  Slove really can't made head or tail of the relationship and decides best just let it go.
He looks at Authiel and give her a shrug of his shoulders.
If the sword says Elf-Friend then must be gift so does not have problems with items being in human hand.  He does not see why she should not choose it next over.
He speaks again in elvish.
[Private to Authiel Hannasiel: We have much cleaning up to do to return this place to it former glory but for now we must still be careful.]
Jorn Brightcaller
player, 73 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Fri 13 Jun 2008
at 21:19
  • msg #80

Re: The Twilight Tomb: The Citadel Of Glass

Jorn paid minimal attention to the treasures that had been gathered, instead making his way carefully across the slippery floor to the beetle. He steadied it as it rose and said, "My thanks for coming at my call.  Go in peace."

As the beetle faded from sight, returning to wherever it had come from, he turned back to Gurgun and answered the hobgoblin's question. "I'd say we follow the drag marks.  It's more likely to get us in trouble, but it's also more likely to get us answers about what's going on here."
Gurgun Nightwhisper
player, 73 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 13 Jun 2008
at 22:01
  • msg #81

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun grins: Me like your way of thinking!
Authiel Hannasiel
player, 56 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Sat 14 Jun 2008
at 00:43
  • msg #82

Re: The Twilight Tomb: The Citadel Of Glass

After giving Iodaem yet another smile, a very meaningful one, Authiel rested her hand on his and gave it a soft squeeze before leaving him alone to speak with Slove.  She walked over to the other elf, her sorrow at the death and destruction obvious.  [Private to Slove: "Yes, much work.  I will be proud to work with you and the others, hopefully, to do so.  And Slove, I hope you do not mind that I am kind of giving that sword to Iodaem.  I know I have no more right to it than you, and it is a long story, but Iodaem...  he deserves it more than any other I could possibly think of..."  Authiel's quiet words choked up, and it appeared she could not go on.  Clearly there was something very special that had occurred between her and the pale human.]
DM BadCatMan
GM, 190 posts
Sat 14 Jun 2008
at 04:41
  • msg #83

Re: The Twilight Tomb: The Citadel Of Glass

A simple hobgoblin-make scabbard would do for the sword. There didn't appear to be a proper one that came with Elffriend, but they recalled that the glass statue in the foyer might have had one.

The bloody trail was quite a ghastly sight, as Slove checked it over. A body, probably a freshly slain orc or hobgoblin, had been quite badly injured, possibly mutilated. Then something had dragged it across the floor. Drag, stop, drag, stop. It had been small, ground-level. But with the blood, ichor and running water, determining what it was was impossible.

Before the blood trail disappeared under the door, an awful left-over was found. A strip of peeled off skin, jammed under the door.
Gurgun Nightwhisper
player, 74 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 14 Jun 2008
at 21:44
  • msg #84

Re: The Twilight Tomb: The Citadel Of Glass

Are we ready? Gurgun asks, moving towards the closed door.
Slove
player, 83 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sat 14 Jun 2008
at 23:36
  • msg #85

Re: The Twilight Tomb: The Citadel Of Glass

"I fear this is only going to get worse.  Until we have clean the whole place  we will not be safe.  I am ready however."

Slove falls quite quickly back to his negative self.
Allessandra
player, 42 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Sun 15 Jun 2008
at 03:14
  • msg #86

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra steels herself.

"I'm ready."
DM BadCatMan
GM, 191 posts
Sun 15 Jun 2008
at 03:40
  • msg #87

Re: The Twilight Tomb: The Citadel Of Glass

Steeling themselves for whatever horrors lay beyond the door, the adventures opened it...

...And found that horror staring them in the face.

Lying on the floor amidst a crimson confusion of blood and gore was a dead humanoid. Possibly it had once been an orc. It had been stripped naked, and stripped of its skin. Split down the chest, the skin of the body, arms and face had been peeled back with agonising care, and lay spread out beneath the corpse like an old jacket and hood, all in one piece. The work stopped at the waist, but it didn't appear to be finished. Muscles, tendons, organs and bones were exposed. Fortunately for the poor orc, a broken neck and lolling head showed it had died before the skinning. Dead eyes stared upwards and back at the party, wide with horror.

Forcing themselves to look away from the nightmarish scene, they saw the room appeared to be a dressing room. Glass bins and coat hooks covered the walls, and rails with coat-hangers. Some still held old towels, now stiff and mildewed with age, or silk gowns of twilight grey, some still luxurious and clean. Amidst the gowns was an old pale leather coat on a coat-hanger, ragged and stained, whilst another hooks and hangers held the orc's breeches and vest and leather armour.

Whoever or whatever had done such a horrific thing had certainly been tidy about it.
Authiel Hannasiel
player, 57 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Sun 15 Jun 2008
at 03:56
  • msg #88

Re: The Twilight Tomb: The Citadel Of Glass

All color drained from Authiel's face, and she gasped sharply, her small hands going straight to her chest as if to capture her heart before it jumped out of her chest.  The obviously shaken elf swayed slightly on the spot where she stood, the sight obviously too much for her but she couldn't look away.  Whether orc or human or elf or whatever it had been, it hadn't deserved that, even in death, and that shook Authiel to her very core, even more than the horror of the disgusting sight before her.
Allessandra
player, 43 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Sun 15 Jun 2008
at 05:42
  • msg #89

Re: The Twilight Tomb: The Citadel Of Glass

"There is something wickedly evil in this place, this confirms it. What sort of creature would act out this sort of violation of another?" she says out loud as she considers the carnage before her.

OOC: does Allessandra recall from any of her schooling at the monastery what sort of evil performs this sort of dissection (any pertinent knowledge rolls?).
DM BadCatMan
GM, 194 posts
Sun 15 Jun 2008
at 06:10
  • msg #90

Re: The Twilight Tomb: The Citadel Of Glass

Amongst the undead-hating and fearing Lathanderites at the monastery, there'd been a number of whispered tales of horrific undead things that some of their number had gone up against, and not all of whom had survived. But only a few tales referred to   skin, specifically.

Most undead were made of whole corpses, others just bones or flesh or blood, or limbs. A few however were made entirely from the leftover skin of the others. One that Allessandra had heard of a kind of kite or bat made of skin, that flapped around and literally tore strips off its victims. Another was much larger, a full hide that crawled along like a slithering blanket and liked to ambush, constrict and smother its prey. Both were known to steal skin from their victims, either to feed or to reproduce.

And of course, there were the usual vile necromancers and serial killers, many of whom were sadly all too humanoid.
Iodaem
player, 48 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sun 15 Jun 2008
at 12:24
  • msg #91

Re: The Twilight Tomb: The Citadel Of Glass

Quickly, Iodaem wrapped his arms around Authiel, holding her close to him, wanting to shield her from the sight before them.  Iodaem had thought he'd seen some ghastly things in his life - and he had - but nothing was quite like this.  "Let's move on...  quickly," he mumbled, a hand stroking gently through Authiel's fair hair, hoping he could be a source of comfort to her.
Authiel Hannasiel
player, 59 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Sun 15 Jun 2008
at 12:46
  • msg #92

Re: The Twilight Tomb: The Citadel Of Glass

Hiding her face in Iodaem's shoulder, Authiel trembled too much to even nod her agreement to move on.  It was all too much for her to register, to see.  But she wanted to get out of there.  Quickly.
Slove
player, 84 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sun 15 Jun 2008
at 20:37
  • msg #93

Re: The Twilight Tomb: The Citadel Of Glass

As before Slove seems unmoved by the body.  Something in him seems to not really find this both surprising or even gruesome.
He keeps his thought to himself as know that it could up set others.

He moves into room once he sure it safe and lays what ever he can over the body so that it safe for Authiel Hannasiel to enter.  Once he done that he turns to her.
"The body covered.  Once we know safe I deal with it."
DM BadCatMan
GM, 195 posts
Mon 16 Jun 2008
at 01:15
  • msg #94

Re: The Twilight Tomb: The Citadel Of Glass

In the room there were a number of old towels, dressing gowns and bath robes, as well as the orc's own clothes. But the filthy pale leather coat or poncho seemed large enough to cover the whole mess.

[Private to Slove: But was it really an old coat? The thing was ragged and stained, and nothing about it really suggested the cut of a tailor. Maybe it was an orc's crude effort at an over-coat.

As Slove neared it, he realised that this leather coat wasn't made from the skin of a cow at all. The dust wasn't dust, it was hair. Specks of dirt were really freckles and moles. Gloves dangled from the arms, eerily like hands. There was a split up the lower back, suggestive of legs. The hood drooped down, full of holes and indentations that strangely resembled a mask of a face. The coat was made from the skin of a humanoid.
]
Gurgun Nightwhisper
player, 75 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 16 Jun 2008
at 05:36
  • msg #95

Re: The Twilight Tomb: The Citadel Of Glass

A blanket of skin, slithering around searching for victims? Gurgun says nothing more, but simply nods towards the leather cloak.
The Seeker pulls out a small clay flask and calls out: Stand back!
He then throws the flask towards the cloak, it breaks on contact and its content ignites immediately, engulfing the cloak in flames.

OOC: Throw alchemists fire, 08:10, Today: Gurgun Nightwhisper rolled 10 using 1d20+4. Ranged touch attack.
This message was last edited by the player at 06:11, Mon 16 June 2008.
DM BadCatMan
GM, 196 posts
Mon 16 Jun 2008
at 12:44
  • msg #96

Re: The Twilight Tomb: The Citadel Of Glass

The leather cloak writhed in the flames, whilst the silk robes charred and burned. The thing dropped off the hook and landed on the floor with a sickening flop, then slowly unfolded and creeped along the floor toward the living. Flames still licked across its undulating surface.

This leather coat wasn't made from the skin of a cow at all. The dust wasn't dust, it was hair. Specks of dirt were really freckles and moles. Gloves dangled from the arms, eerily like hands that reached forwards to grip the ground as it crawled. There was a split up the lower back, suggestive of legs and feet. The hood drooped down, full of holes and indentations that resembled a mask of a face.

The coat wasn't a coat at all. It was the skin of a humanoid.



Map:

No map this time. It's a single target and a 35x35 foot room.

Effects:

Light Gravity, as usual

The floor is dry, so the slippery floor problem of the last battle is not an issue.

Initiative:
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn

10 - Skin Creature
 9 - Allessandra
 5 - Gurgun
This message was last edited by the GM at 13:56, Mon 16 June 2008.
Authiel Hannasiel
player, 61 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Mon 16 Jun 2008
at 13:30
  • msg #97

Re: The Twilight Tomb: The Citadel Of Glass

Authiel went from being sickened and horrified to worse.  She'd never in her worst nightmares encountered any such thing.  Without knowing anything about the creature at hand, she didn't know what kind of spells she should cast, so she decided to go with her normal standby until she could get a feel for it after watching it and her allies fight.  Within a scant moment, two twin bolts flew from her hands to the creature.

08:27, Today: Authiel Hannasiel rolled 5 using 2d4+2. MM.  8 once Warmage Edge is added.
Iodaem
player, 50 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 16 Jun 2008
at 13:54
  • msg #98

Re: The Twilight Tomb: The Citadel Of Glass

Quickly, Iodaem gripped his new blade with both hands, and moved quickly up to the...  thing.  Cutting down, he allowed the blade's magic to guide his hands, driving it into his foe powerfully.
Jorn Brightcaller
player, 74 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Mon 16 Jun 2008
at 15:12
  • msg #99

Re: The Twilight Tomb: The Citadel Of Glass

Jorn stepped forward, pulling his axe as he moved. The broad blade swung down, but rang on the stone of the floor rather than biting into the obscenely slithering skin. axe attack 13
Allessandra
player, 44 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Mon 16 Jun 2008
at 17:11
  • msg #100

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Do I think this is the skin monster mentioned before, and therefore it is undead? or is it something else? knowledge planes roll?
Slove
player, 85 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 16 Jun 2008
at 19:07
  • msg #101

Re: The Twilight Tomb: The Citadel Of Glass

In a move that was as swift as was sleek slove drops his bow and draws his sword.
The sword was sucked on his back with handle sticking just above his ears.
It quite possible nobody notice it as slove always seems to use bow.

The sword is quite big and slove have to use both hands to use it.

However the blade goes flying over the creature on the floor.
DM BadCatMan
GM, 197 posts
Tue 17 Jun 2008
at 01:03
  • msg #102

Re: The Twilight Tomb: The Citadel Of Glass

The skin monster uncoiled and roiled along the floor, and shuddered sickeningly as the adventurers let rip against it with spell and blade. Iodaem's new sword rent a  gash in its side and Authiel blasted a few small holes in it. But it was barely slowed or wounded; there was so much skin and nothing else that it would take a lot of harm to stop it.

It reared up, like a snake, with its empty head drooping down. It swayed from side to side, seeking prey, seeking the one who threatened it most. Suddenly it lunged forwards, slapping a roll of skin against Iodaem. The blow had tremendous force, surprising for a creature with no bones or muscles. [Attack 26, Damage 16 to Iodaem!]

Then the piece of skin, perhaps it once been an arm, slithered over Iodaem, and began to coil around him and squeeze him tight. The rest of the skin rose up, threatening to engulf Iodaem beneath its putrid mass. [Improved Grab: free grapple with no AoOs. Grapple 22, Constrict Damage 10.]


OOC: Yup, undead skin monster. I rolled a Knowledge (Religion) check for you Allessandra, but you don't learn any more than I mentioned already, I'm afraid. From your last check and the now-obvious: Undead, Improved Grab, Constrict, very tough, strong and stealthy. It's called a 'Forsaken Shell'.

Grapple Rules for reference.
http://www.d20srd.org/srd/comb...lAttacks.htm#grapple

Initiative:
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn
10 - Skin Creature
9 - Allessandra
 5 - Gurgun

Iodaem
player, 51 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 17 Jun 2008
at 05:50
  • msg #103

Re: The Twilight Tomb: The Citadel Of Glass

OOC:  Opposed Grapple - 22.
DM BadCatMan
GM, 198 posts
Tue 17 Jun 2008
at 06:19
  • msg #104

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Okay, opposed checks... better modifier wins, right? That would be the skin monster.
Iodaem
player, 52 posts
HP 26/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 17 Jun 2008
at 06:27
  • msg #105

Re: The Twilight Tomb: The Citadel Of Glass

OOC:  Yeah, I was hoping you didn't know that.  :p
Allessandra
player, 45 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Tue 17 Jun 2008
at 06:35
  • msg #106

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra summons forth the Morninglord's might and her holy symbol bathes the room in a soft light.

"vile thing, begone!"

23:33, Today: Allessandra rolled 9 using 2d6+6. turn damage on skin job.
23:32, Today: Allessandra rolled 19 using 1d20+4. turn check against the skin job.

most powerful undead affected: 5HD
9HD of creatures affected.

Gurgun Nightwhisper
player, 77 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 17 Jun 2008
at 08:30
  • msg #107

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun stares horriefied at the abhorrant sack of skin, but finally snaps out of hit. Grabbing his staff at one end with both hands he lifts it high above his head before striking the writhing mass.
Let go of him!

10:26, Today: Gurgun Nightwhisper rolled 5 using 1d6+4. 2H damage.
10:26, Today: Gurgun Nightwhisper rolled 24 using 1d20+5. QS attack 2H.
DM BadCatMan
GM, 199 posts
Tue 17 Jun 2008
at 12:56
  • msg #108

Re: The Twilight Tomb: The Citadel Of Glass

The forsaken shell barely noticed the divine light of Lathander, except for maybe a light tan.

Gurgun walloped it with his staff, to much greater effect. He gave it a nasty bruise.

But still the skin monster was intact, and the thing climbed up Iodaem and wrapped itself around him like a blanket, and began to squeeze. The noxious empty face battered itself against his own with sick rubbery slaps.

Round 2:

Iodaem and the Skin Monster are grappling. Neither may threaten squares, they have no Dex to AC (except against eachother) and may move normally.

Initiative:
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn

10 - Skin Creature
9 - Allessandra
 5 - Gurgun
This message was last edited by the GM at 15:12, Tue 17 June 2008.
Iodaem
player, 53 posts
HP 16/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 17 Jun 2008
at 16:53
  • msg #109

Re: The Twilight Tomb: The Citadel Of Glass

Screaming for the others to get the thing off him, right away, Iodaem frantically tried to free himself, but it was just too hard, especially since he wasn't able to stay calm and concentrate.

OOC:  Total grapple score was lower than it's modifier, so no luck there.  :p  Gurgun, you're a Monk, can't you grapple it instead, or something?  :p
Authiel Hannasiel
player, 62 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Tue 17 Jun 2008
at 16:54
  • msg #110

Re: The Twilight Tomb: The Citadel Of Glass

With frightened tears in her eyes, Authiel rushed forward to try and help Iodaem, no thoughts at all for her own safety.  She found a part of him not covered by the strange skin creature and activated a magical item she wore before yelling, "Please, come help!"  It was a little silly, of course, for everyone was helping, but Authiel was scared to death of losing Iodaem.  Especially as she'd just recently lost her beloved sister.

[Private to Iodaem: 11:52, Today: Authiel Hannasiel rolled 22 using 4d8. Activate Healing Belt. ]
Gurgun Nightwhisper
player, 78 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 17 Jun 2008
at 17:17
  • msg #111

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I will, just need to boost my strength a little!
Allessandra
player, 46 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Tue 17 Jun 2008
at 17:32
  • msg #112

Re: The Twilight Tomb: The Citadel Of Glass

I can make you stronger, lets get in position. I can't believe that when I tried to banish the foul thing, it just shrugged off the power of Lathander!

Gurgun Nightwhisper:
OOC: I will, just need to boost my strength a little!

Gurgun Nightwhisper
player, 79 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 17 Jun 2008
at 20:53
  • msg #113

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun will need the strength of the gods if to wrestle the skin-thing and save Ioadem he will!
Jorn Brightcaller
player, 75 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Wed 18 Jun 2008
at 02:28
  • msg #114

Re: The Twilight Tomb: The Citadel Of Glass

Jorn sighed and stepped back.  He didn't dare risk the axe while the thing was that close to Iodaem.  Much as he hated the cruder magics, he pulled the wand from his belt and unleashed a pair of darts of power at the skin creature.

21:23, Today: Jorn Brightcaller rolled 6 using 2d4+2. MM Damage.

DM BadCatMan
GM, 200 posts
Wed 18 Jun 2008
at 02:56
  • msg #115

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Jorn blasted another hole in the skin, but they still had quite a ways to go to destroy the horrid thing.

Iodaem found himself buoyed up by life from Authiel's belt, but still the thing was crushing that new life from him. How long could they keep this up?

Initiative:
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn
10 - Skin Creature
 9 - Allessandra
 5 - Gurgun
Slove
player, 86 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 18 Jun 2008
at 11:32
  • msg #116

Re: The Twilight Tomb: The Citadel Of Glass

Using a slightly different movement with his sword Slove does his best hit the creature and not Iodaem.  He aim more to bottom of creature where only Iodaem legs are.

OOC:
12:29, Today: Slove rolled 26 using 1d20+8. Attack sword (if no chance to hit Iod).
12:30, Today: Slove rolled 11 using 2d6+4. damage.
DM BadCatMan
GM, 204 posts
Wed 18 Jun 2008
at 14:51
  • msg #117

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Slove ripped a sizable hole in the skin. It was looking quite ragged now, but hadn't let up on its grip on Iodaem. [Slove hits.]

The skin pulled itself tighter around him, until Iodaem's chest felt crushed, his neck strangled. [Grapple check 17. Constrict: damage 9 if you don't beat the grapple, Iodaem.]


Initiative:
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn
10 - Skin Creature
9 - Allessandra
 5 - Gurgun

Allessandra
player, 49 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Wed 18 Jun 2008
at 15:10
  • msg #118

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra casts Bull's Strength on Gurgun.

+4 Strength
Gurgun Nightwhisper
player, 83 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 19 Jun 2008
at 04:36
  • msg #119

Re: The Twilight Tomb: The Citadel Of Glass

GC to join grapple 20
DM BadCatMan
GM, 206 posts
Thu 19 Jun 2008
at 04:40
  • msg #120

Re: The Twilight Tomb: The Citadel Of Glass

OOC: OGC - 16. You're in!
DM BadCatMan
GM, 207 posts
Thu 19 Jun 2008
at 05:36
  • msg #121

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun leapt on the skin and ripped it a new one as he tried to pull the thing off Iodaem. The action just saved the human from another bone-crushing squeeze. [Iodaem, NPCed: OGC 19, no constrict damage. Gurgun, I rolled your damage to the skin: 11]

But the thing could flex both ways, and began to creep its frayed edges around Gurgun too.


Round 3:

Iodaem, Gurgun and the Skin Monster are grappling. None of them may threaten squares, they have no Dex to AC (except against eachother) and may not move normally.

Initiative:
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn

10 - Skin Creature
 9 - Allessandra
 5 - Gurgun
This message was last edited by the GM at 05:46, Thu 19 June 2008.
Gurgun Nightwhisper
player, 84 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 19 Jun 2008
at 05:43
  • msg #122

Re: The Twilight Tomb: The Citadel Of Glass

PL: [Private to DM BadCatMan: You forgot to add +2 to damage from Bull's strength.

From DM: Fixed, thanks!
]

Gurgun's imposing frame attains frightening proportions under the influence of the divine spell. His muscles ripple and bulges as he tries to get an upper hand against his nearly amorphous opponent.
This message was last edited by the GM at 05:47, Thu 19 June 2008.
Slove
player, 87 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sat 21 Jun 2008
at 07:04
  • msg #123

Re: The Twilight Tomb: The Citadel Of Glass

Slove again brings his sword down on the creature trying to cut it into peace so can no longer hold Iodaem.

OOC:
08:03, Today: Slove rolled 9 using 2d6+4. damage.
08:03, Today: Slove rolled 18 using 1d20+8. attack with sword.
This message was last edited by the player at 21:29, Sat 21 June 2008.
Iodaem
player, 56 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 21 Jun 2008
at 21:21
  • msg #124

Re: The Twilight Tomb: The Citadel Of Glass

There was little Iodaem could do to break the hold of the skin-creature, despite his strength of arms and martial training - today, it was Beshaba who looked down upon him, not Tymora, or so it seemed. . .


OOC:  23:20, Today: Iodaem rolled 10 using 1d20+7. Grapple (Escape).

Bleh.  :p

DM BadCatMan
GM, 209 posts
Sun 22 Jun 2008
at 01:51
  • msg #125

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Slove shredded a great gash in the skin thing with this sword. It was in a pretty sorry state now, with rips and holes all over, but it wasn't weakened any.

Authiel finally thought of just the right spell to use, one that would hurt the skin monster and not injure Iodaem any more. Murmuring some dark arcane words, her hand glowed a sickly pale blue light. She darted in and tried to slap her hand on the despicable monster's undead hide, but it between the frantic movements of Iodaem and Gurgun, it jerked out of the way. [Authiel NPCed. Cast Chill Touch, touch attack misses.]

Jorn moved in, a gripped the edges of the skin and tried to pull them away from Iodaem. He loosened them a bit, but not enough to let Iodaem go from the monster's iron grip. [Jorn NPCed. Uses Aid Another. Iodaem gains a +2 bonus to next escape attempt.]

The skin battered Iodaem again, slapping its hollow face against his own. He could feel a rotting non-breath in his face, before it coiled around his throat. [Grapple 15, Take Constrict Damage 7 if you fail on the OGC]

Initiative:
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn
10 - Skin Creature
9 - Allessandra
 5 - Gurgun

This message was last edited by the GM at 07:00, Sun 22 June 2008.
Allessandra
player, 50 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Sun 22 Jun 2008
at 06:34
  • msg #126

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra steps forward towards the writhing mass, watching as Iodaem struggled mightily against the foul thing.

She casts Protection From Evil on Iodaem. (+2 deflection bonus to AC)

She prays this will keep him from succumbing so easily to the creature.
Gurgun Nightwhisper
player, 86 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 22 Jun 2008
at 18:59
  • msg #127

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun wraps his mighty arms around the thing.

20:58, Today: Gurgun Nightwhisper rolled 29 using 1d20+12. GC brake grip on Ioadem.
DM BadCatMan
GM, 210 posts
Mon 23 Jun 2008
at 01:26
  • msg #128

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun yanked the flaps of skin from around Iodaem, and with a mighty effort borne of divinely enhanced strength, he tore the skin's grip open, and Iodaem tumbled out, free and gasping for breath. [OGC 16. Gurgun wins! Iodaem is free!]

Only now, Gurgun was left grappling the thing all by himself, and it quickly turned its horrible attention to him.


Round 4:

Gurgun and the Skin Monster are grappling. None of them may threaten squares, they have no Dex to AC (except against eachother) and may not move normally.

Initiative:
9 - Allessandra
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn

10 - Skin Creature
 9 - Allessandra
 5 - Gurgun
Jorn Brightcaller
player, 77 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Mon 23 Jun 2008
at 02:10
  • msg #129

Re: The Twilight Tomb: The Citadel Of Glass

Jorn brought his axe around, trying to land a cut on the wriggling skin without harming Gurgun.

21:07, Today: Jorn Brightcaller rolled 5 using 1d20+2. Axe attack.

OOC: I don't find anything about attacking into a grapple that might injure Gurgun, but I'm admittedly brain dead at the moment.  If I'm missing something, please point it out and Jorn will just dither and do nothing for this round instead.
Slove
player, 88 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 23 Jun 2008
at 08:24
  • msg #130

Re: The Twilight Tomb: The Citadel Of Glass

Slove carries on carving up the creature strip by strip.
The elf finds himself again the major strength in the group.  It has been a long time since anybody relied on him.  He elf finding this need other have for him something he missed from his long past.

OOC:
09:21, Today: Slove rolled 26 using 1d20+8. attack with sword.
09:21, Today: Slove rolled 8 using 2d4+4. damage.
DM BadCatMan
GM, 213 posts
Tue 24 Jun 2008
at 03:31
  • msg #131

Re: The Twilight Tomb: The Citadel Of Glass

The adventurers continued to hack-and-slash at the skin monster, with Slove scoring another big rip. And still the damn thing struggled in Gurgun's hands, refusing to die a second time.

Initiative:
9 - Allessandra
17 - Authiel
14 - Iodaem

11 - Slove
10 - Jorn
10 - Skin Creature
 9 - Allessandra
 5 - Gurgun
Allessandra
player, 51 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Tue 24 Jun 2008
at 04:15
  • msg #132

Re: The Twilight Tomb: The Citadel Of Glass

OOC: ok, the protection from evil was a lame idea.

Allessandra steps forward and draws her mace, and attempts to smash the skin monster without hitting Gurgun.


21:13, Today: Allessandra rolled 8 using 1d20+3. to hit on skin monster. (probable miss)
21:13, Today: Allessandra rolled 4 using 1d6. damage to skin monster.

Iodaem
player, 58 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 24 Jun 2008
at 19:36
  • msg #133

Re: The Twilight Tomb: The Citadel Of Glass

Scrambling to his feet, Iodaem gripped his elven-made sword again, driving it into the skin-creature, wanting - needing - to see it die.



21:35, Today: Iodaem rolled 9 using 1d8+5. Damage.
21:35, Today: Iodaem rolled 21 using 1d20+6. Attack!.

DM BadCatMan
GM, 215 posts
Wed 25 Jun 2008
at 01:42
  • msg #134

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Iodaem and Allessandra attacked the struggling skin monster; Iodaem ripped it, though Allessandra's mace only mashed it a little bit. [Iodaem hits, Allessandra misses.]

Then Authiel darted in, her hand still glowing a sickly blue. She slapped it on the skin monster, and the light seeped into the skin. The thing stiffened and shuddered horribly, and a dry gasp burst from its empty mouth. Then it shook the effect off, with the light fading. [Authiel NPCed: Touch Attack 17, hit. Skin Will save 28, success. No change.]

The monster went back to trying to strangle Gurgun, coiling its way around his torso and neck with slithering relentlessness. [Gurgun: Beat GC 19, or take Constrict damage 8]

Initiative:
9 - Allessandra
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn
10 - Skin Creature
9 - Allessandra
 5 - Gurgun

Allessandra
player, 52 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Wed 25 Jun 2008
at 06:22
  • msg #135

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra grows frustrated at this foul thing and takes a mighty swing.

23:21, Today: Allessandra rolled 6 using 1d6. dmg on skin monster.
23:21, Today: Allessandra rolled 17 using 1d20+3. to hit on skin monster.
Gurgun Nightwhisper
player, 88 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 25 Jun 2008
at 10:58
  • msg #136

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun avoids the strangling hold, and using both arms and legs starts to crush the skin thing, bending its head backwards. "Back to the hell you came from!" he growls in between heavy breathing.

12:55, Today: Gurgun Nightwhisper rolled 11 using 1d8+5. Damage.
12:54, Today: Gurgun Nightwhisper rolled 28 using 1d20+12. GC to damage.
12:54, Today: Gurgun Nightwhisper rolled 26 using 1d20+12. OGC.
DM BadCatMan
GM, 216 posts
Wed 25 Jun 2008
at 14:40
  • msg #137

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra bashed the skin good. [Successful hit.]

With heroic effort, Gurgun tried to crush the bundled skin between his powerful arms and legs. The thing wriggled and squirmed sickeningly, always just oozing just out of his grip. Both of them struggled for what seemed like ages, before the skin slipped free. [Skin's OGC: 28. Equals Gurgun's 28. And both have the same modifier. Rerolled: Gurgun 21, Skin 22. Damn, that was a close thing.]

Now the skin monster was full of holes, gashes and frayed edges, and a lot of bruising. Surely it could not last much longer under this assault.

Round 5:

Gurgun and the Skin Monster are grappling. None of them may threaten squares, they have no Dex to AC (except against eachother) and may not move normally.

Skin Monster is Badly Wounded.

Initiative:
17 - Authiel
14 - Iodaem
11 - Slove
10 - Jorn

10 - Skin Creature
 9 - Allessandra
 5 - Gurgun
This message was last edited by the GM at 15:21, Wed 25 June 2008.
Iodaem
player, 59 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Wed 25 Jun 2008
at 15:04
  • msg #138

Re: The Twilight Tomb: The Citadel Of Glass

Making a violent downwards thrust with his blade, both hands on the handle, Iodaem sacrificed far too much accuracy for power - and ended up banging the sword against the ground instead.
Slove
player, 90 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 27 Jun 2008
at 15:42
  • msg #139

Re: The Twilight Tomb: The Citadel Of Glass

Seeing that his work is slowly but clearly cutting the creature to peaces and he not damaging his friends Sloves swing his sword again to cut more peaces of the creature.

OOC:
16:40, Today: Slove rolled 12 using 2d6+4. Damge.
16:40, Today: Slove rolled 24 using 1d20+8. attack .

DM BadCatMan
GM, 218 posts
Sat 28 Jun 2008
at 05:48
  • msg #140

Re: The Twilight Tomb: The Citadel Of Glass

Slove's sword tore into the skin, and with a gods-awful rip, he split in two, right down the empty face and torso. Gurgun was left holding two dangling sheets of skin, which he quickly dropped into twin heaps on the floor.


OOC: It's dead! Battle's over!
Gurgun Nightwhisper
player, 90 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 29 Jun 2008
at 20:57
  • msg #141

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun shudders as the skin monstrosity finally releases its grip.

This place is doomed. Is there no way to simply go back and shut the gate?
Allessandra
player, 53 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Tue 1 Jul 2008
at 02:36
  • msg #142

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra kneels down near half of the shredded creature, examining its nature and pathology, hoping to learn something of it to put in her report back to the hierarchy of church.
DM BadCatMan
GM, 222 posts
Tue 1 Jul 2008
at 02:58
  • msg #143

Re: The Twilight Tomb: The Citadel Of Glass

Once they had time to breathe and relax, the adventurers inspected room and the undead horror.

Allessandra could determine little more about the skin monster than what she already could, at least not without the aid of an equipped lab and special spells and reference works.

The skinned orc's clothing hung up on the rack revealed a fistful of change. Some of the grey silken robes were still magically preserved, and might fetch a high price to a collector or fashion-lover.


OOC: Allessandra's Knowledge (Religion) check 19. No new info. It's a Forsaken Shell from Libris Mortis if you're curious.

Gate? Do you mean the portal? Perhaps you should go check... ;)
Slove
player, 91 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 2 Jul 2008
at 10:07
  • msg #144

Re: The Twilight Tomb: The Citadel Of Glass

Slove looks around the place.  As usual he the last to put down his weopon.  He does put away his sword and  pick up his bow.
"I like the place.  Needs cleaning up and few more elves to make it home but I could settle hear.  Once we looked at tower I love see what else this domain has to offer."
He turns to the monk.
"Nothing is totally doomed not even me."
He smiles at Authiel hoping she will back him up with his very dry comment.
Gurgun Nightwhisper
player, 91 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 2 Jul 2008
at 12:05
  • msg #145

Re: The Twilight Tomb: The Citadel Of Glass

We've seen only the beginning of what this place has turned in to, but unless we can pick up a trace of the artefact or of the dragon cultists Gurgun thinks we should get back and seal this place off our world.
Gurgun replies, and heads out; ready to open the next door.
DM BadCatMan
GM, 224 posts
Wed 2 Jul 2008
at 15:11
  • msg #146

Re: The Twilight Tomb: The Citadel Of Glass

The dressing room contained little more of interest, and had no doors. Sadly, it had just been a dead-end death-trap. But they left feeling glad and relieved that such a nightmarish monster had been slain, and would not be left lurking behind their backs.

So the adventurers swiftly departed, eager to be away from the horrid sight of the skinned orc and the madly staring eyes from a bared face. On the way, they healed up and talked.

The other door from the fountain room led to an empty room, but it had a transparent glass stairway leading up to the next level. There was no hand-rail, and no supports except where the steps joined the wall. The whole structure seemed to float impossibly in the air, delicate and fragile yet they held their weight well.

At the top of the stairs, they came on to a small antechamber. Here a section of the wall was completely transparent, and offered a commanding view of the churning grey seas and the island upon which they'd arrived. There the stone circle stood, brooding and dark, eternally still.

The door on the right was closed, but presumably led deeper into the tower complex.

On the left was a small room - a privy by the looks of it, with a glass wash-basin and taps, and a toilet. It had been recently used too, because whatever means magical or mechanical had been used to clean it had long since stopped working. Now they realised with disgust that making everything out of glass really wasn't such a great idea.
Allessandra
player, 54 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Thu 3 Jul 2008
at 15:10
  • msg #147

Re: The Twilight Tomb: The Citadel Of Glass

"Perhaps there was some enchantment that obscured the glass that has worn off over time..." Allessandra muses.

OOC: does anyone want some healing, most I see is Gurgun is down a total of 7.
Gurgun Nightwhisper
player, 92 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 8 Jul 2008
at 21:03
  • msg #148

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun only lightly wounded, save healing for later perhaps? Ioadem took a bad beating.
Gurgun Nightwhisper
player, 93 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 14 Jul 2008
at 07:43
  • msg #149

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun moves over to the door, ready to open it as soon as he has cover. He wonders who or what is confident enough to go number two in this place with a host of undead shuffling about a flight of stairs below; perhaps their maker he muses.

OOC: Proposed marching order is Gurgun and Ioadem up front, followed by Allesandra, next Slove, Jorn and Authiel.
Slove
player, 92 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 14 Jul 2008
at 08:55
  • msg #150

Re: The Twilight Tomb: The Citadel Of Glass

Slove sorts out his weapons and get ready.

OOC:
Would usually suggest slove at back.  He a great range weapons and fire into combat.
He also a good tank so if we attack from behind he hold his own until party get sorted out.
Allessandra
player, 55 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Tue 15 Jul 2008
at 02:02
  • msg #151

Re: The Twilight Tomb: The Citadel Of Glass

""Iodaem, how hurt are you?"


19:00, Today: Allessandra rolled 28 using 1d20+8. heal check on iodaem.


Once the party is ready to move forward, Allessandra grasps her shield tightly her hand at her mace, ready to draw it or make a move for her holy symbol in case of more undead.
Iodaem
player, 63 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Tue 15 Jul 2008
at 02:43
  • msg #152

Re: The Twilight Tomb: The Citadel Of Glass

"Don't worry - Authiel patched me up," Iodaem replied with a smile over at the beautiful elf, keeping the enhanced blade in hand as they prepared to move on.
DM BadCatMan
GM, 227 posts
Tue 15 Jul 2008
at 09:15
  • msg #153

Re: The Twilight Tomb: The Citadel Of Glass

With the explorers assembled and ready, Gurgun slid open the door, only to be blasted by a gust of wailing cold wind. Beyond was a grand hall, perhaps once a ballroom, but now it had been turned into a battlefield. More bodies lay scattered after some terrible battle - orcish and hobgoblin warriors, dead and undead, and elven skeletons. A few new creatures could be seen - great shaggy white hulks of some creature that would be more at home in an arctic waste.

The wind howled in through an open door that led out to a balcony just to their left. The whole ballroom was bathed in thick darkness, with only dim grey light filtering in through some transparent windows set high in the southern walls.

A soft grunt could be heard from somewhere to the right, followed by a creak and shuffle of hasty readiness.


OOC: Map later. Please roll Initiative, 2 Spot checks, and say how you want to advance.
Gurgun Nightwhisper
player, 94 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 15 Jul 2008
at 10:28
  • msg #154

Re: The Twilight Tomb: The Citadel Of Glass

OOC: 12:26, Today: Gurgun Nightwhisper rolled 26 using 1d20+7. Spot #2.
12:26, Today: Gurgun Nightwhisper rolled 9 using 1d20+7. Spot #1.
12:25, Today: Gurgun Nightwhisper rolled 16 using 1d20+3. Initiative.


Gurgun takes a look around, his keen eyes having no trouble piercing the darkness. He readies his sling, prepared to take a shot at anything moving.
DM BadCatMan
GM, 228 posts
Wed 16 Jul 2008
at 04:18
  • msg #155

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun stuck his head through the doorway to peer into the darkness when...

"Look out!" came a guttural cry from off to the left. He looked across to see a trio of orcs on a high balcony, raising their bows and pointing wildly to the other side of the room.

Movement caught Gurgun's night-sighted eyes, and he saw shadowy shapes drift out of the gloom. No, they were shadows themselves, moving about on their own and sliding silently towards the living.

Round 1:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

O: Orc Archers
S: Shadows

Effects:

Orcs are on a balcony, 30 feet above the ground.

Shadowy Illumination within the hall, grants Concealment: 20% miss chance, may make Hide checks. Darkvision cancels this (no miss chance, auto Spots hiding targets).

Light Gravity, as standard.

2 doors on the north wall lead out.

Initiative:
16 - Gurgun
15 - Slove

15 - Orcs
13 - Iodaem
10 - Shadows
 9 - Authiel
 6 - Jorn
 3 - Allessandra
This message was last edited by the GM at 04:20, Wed 16 July 2008.
Gurgun Nightwhisper
player, 95 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 16 Jul 2008
at 06:20
  • msg #156

Re: The Twilight Tomb: The Citadel Of Glass

Moving shadows! One to the left and two to the right. I go left.
Gurgun shouts before setting off (move to K12). Using his Ki he attempts a kick-strike combo but the etheral nature of his opponent proves hard to hit.

08:15, Today: Gurgun Nightwhisper rolled 8 using 1d20+5. Unarmed strike / FOB 2.
08:14, Today: Gurgun Nightwhisper rolled 8 using 1d20+5. Unarmed strike / FOB 1.

OOC: Bah, curse the dice bot! I'm assuming I'm still under the influence of the bull's strength spell.
Slove
player, 93 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 16 Jul 2008
at 08:44
  • msg #157

Re: The Twilight Tomb: The Citadel Of Glass

Slove takes a side step to let the others throw (9N).
He looks at Iodaem.
If you have anther magical weapon Iodaem then can borrow your magical bow.  Otherwise I have no spells or items that will effect shadows unless someone can help me."
DM BadCatMan
GM, 230 posts
Wed 16 Jul 2008
at 11:21
  • msg #158

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

The orcs raised their bows and fired, but the shafts clattered uselessly against the glass walls. The orcish archers hadn't even come close to hitting their targets. [Orcs miss!]

The third orc loosed a silvery arrow that streaked across the hall, and hit the far wall with a squeak of metal on glass. The orc cried out in shock and panic, then pointed wildly at where it had fallen. "Get that arrow! It kill dead good!" he cried. [Orc misses and loses his fancy arrow! d100: 7, arrow survives.]

Iodaem saw where it fell, and shoved his bow into Slove's hand. "Here! You shoot, I'll get that thing!" With a wary eye at the rapidly advancing shadows, he dashed across the ballroom between them, drawing Elf-friend to his hand, dispelling the dark gloom with its forest-light. [Iodaem NPCed: gives bow to Slove, moves to H8, draws sword.]

Gurgun's flying foot and fist passed harmless through the shadow-thing. But it had no such problems. One thin claw-like hand of darkness darted out for his neck, and he felt the chill of death tighten around him, sapping his strength and his life. [Shadow attacks Gurgun! Attack 23, rolls 20, threatens crit, 5, no crit (but then, no effect on critical anyway). Strength damage 3.]

The other shadows glided across the room towards their living prey. One slashed at Slove, but he easily ducked it. [Shadow attacks Slove, 9, miss.]

Map Updates:

Gurgun: moved to K12
Slove: 5ft to 9N
Iodaem: Moved to H8

Shadow: Moves from M2 to M9
Shadow: Moves from F2 to J8

Magic Arrow lands in 5B

Initiative: go!
16 - Gurgun
15 - Orcs
13 - Iodaem
13 - Slove (delayed)
10 - Shadows
 9 - Authiel
 6 - Jorn
 3 - Allessandra


Slove: I'm going to assume that you delayed to act after Iodaem, so you could take the bow. So you may complete your action this round. You take a move action to take the bow from Iodaem, leaving you one standard. Since you still act before the shadows, you can attack them freely in their previous positions.
This message was last edited by the GM at 03:15, Thu 17 July 2008.
Slove
player, 95 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 18 Jul 2008
at 08:51
  • msg #159

Re: The Twilight Tomb: The Citadel Of Glass

Slove fires a arrow at the incoming shadow.

OOC:
09:50, Today: Slove rolled 5 using 1d8+3. damage.
09:49, Today: Slove rolled 16 using 1d20+11. attack with bow.
Allessandra
player, 56 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Fri 18 Jul 2008
at 14:33
  • msg #160

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra raises her arms and invokes a prayer to the Morninglord and the part is blessed. (Bless).
DM BadCatMan
GM, 232 posts
Tue 22 Jul 2008
at 13:27
  • msg #161

Re: The Twilight Tomb: The Citadel Of Glass

Slove fired the arrow right through the shadow, but it didn't even notice and kept on coming. [Concealment 20%: 80, hit. Incorporeal 50%: 37, ignored.]

Authiel's favourite spell was just the thing against the incorporeal undead, so she quickly fired off a pair of magic missiles at the one closest to her Iodaem. The arcane bolts blasted the dark thing, and it reeled wordless beneath the assault. [Authiel NPCed. Magic Missile: 7 @ Shadow in J8.]

Jorn had a similar trick up his sleeve. Holding his hands apart and murmuring arcane phrases, a translucent dagger appeared, floating in the air in front of him. With a command, it flew off over the heads of the others, and zipped behind the shadow now menacing Slove, and stabbed it in the back. [Jorn NPCed. Casts Shelgarn's Persistant Blade (SC). Attack 23, Damage 2 @ Shadow in M9]

Then Allessandra blessed with party with renewed bravery against the forces of darkness. [see Bless, below]

The orcs however were arguing over what they should do next.

Round 2:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

O: Orc Archers
S: Shadows

Effects:

Orcs are on a balcony, 30 feet above the ground.

Allessandra's Bless: Party gains +1 morale bonus on Attack and Saves vs Fear

Shadowy Illumination within the hall, grants Concealment: 20% miss chance, may make Hide checks. Darkvision cancels this (no miss chance, auto Spots hiding targets).

Light Gravity, as standard.

2 doors on the north wall lead out.

Initiative:
16 - Gurgun
15 - Orcs
13 - Iodaem
13 - Slove
10 - Shadows
 9 - Authiel
 6 - Jorn
 3 - Allessandra
Gurgun Nightwhisper
player, 96 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 22 Jul 2008
at 21:00
  • msg #162

Re: The Twilight Tomb: The Citadel Of Glass

This... darkness! It sucks the strength out of me, beware of its touch! Gurgun warns his companions.
Perceiving something of a pattern in the erratic movements of his opponent, Gurgun once more tries to punch through the shadow. His first strike completely misses but the second one goes straight through.

22:57, Today: Gurgun Nightwhisper rolled 10 using 1d8+3. Damage.
22:56, Today: Gurgun Nightwhisper rolled 17 using 1d20+3. Unarmed strike / FOB 2.
22:56, Today: Gurgun Nightwhisper rolled 5 using 1d20+3. Unarmed strike / FOB 1.
DM BadCatMan
GM, 233 posts
Sun 27 Jul 2008
at 12:53
  • msg #163

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Sorry, I plum forgot that this had been updated.

Mid-Round Update:

Ki-focused, Gurgun's fist went straight through the shadow, and he felt it connect with the sucking coldness within. The shadow staggered beneath the blow, but for long. [Concealment: 80, hit. Ki Strike (magic) - yes. Incorporeal ignore: 83. Successful hit!]

The orcs on the balcony dithered, uncertain as to what aid they could offer to the adventurers, and hesitated before firing again on the shadows, now mingling close to the living. They fired, the arrows struck the shadows, but again whistled on through without affecting them.

Status:

Shadow K-13 moderately damaged
Shadow M-9 seriously damaged
Shadow J-8 unharmed

Initiative:
16 - Gurgun
15 - Orcs
13 - Slove
13 - Iodaem

10 - Shadows
 9 - Authiel
 6 - Jorn
 3 - Allessandra
This message was last edited by the GM at 12:54, Sun 27 July 2008.
Iodaem
player, 64 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sun 27 Jul 2008
at 13:27
  • msg #164

Re: The Twilight Tomb: The Citadel Of Glass

Iodaem gripped the Elf-friend with both hands, deciding to make a swipe at the nearest shadow before going for the arrow, hoping he could at least weaken it - but no, the enhanced blade passed right through it. . .
Slove
player, 96 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Thu 31 Jul 2008
at 08:46
  • msg #165

Re: The Twilight Tomb: The Citadel Of Glass

Slove moves away from shadow and into the room.  He then fires an arrow at creature.

OOC:
Move action move through M11 to J11.  He then fires an arrow at shadow that after him
09:40, Today: Slove rolled 14 using 1d20+7. Spot check.
09:38, Today: Slove rolled 9 using 1d8+3. damage.
09:38, Today: Slove rolled 29 using 1d20+10. attack with bow.

Gurgun Nightwhisper
player, 97 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 31 Jul 2008
at 09:31
  • msg #166

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Gurgun assigns Dodge to the shadow he's fighting (+1 AC).
DM BadCatMan
GM, 234 posts
Thu 31 Jul 2008
at 09:56
  • msg #167

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Nipping lightly away, and leaving the shadow grasping at his own, Slove turned and fired an arrow which struck the thing solidly in the head. [Shadow AoO vs Slove: attack 8, miss. Slov's Attack: miss chance 54; ignore chance 74. Hit!]

Enraged, it glided after him and slashed its claws, but Slove easily avoided the strike. [Shadow M9 moves to K11, attacks Slove, 11, miss, Gurgun flanked!]

The other shadow-boxed with Gurgun for a while, to no avail. [Shadow K13 attacks Gurgun, 6+2, miss]

The last shadow took a swing at Iodaem, but it, too, sucked. [Shadow attack Iodaem, 6, miss]


Status:

Sorry, I mixed up my shadows last round.

S1 (M9 -> K11): badly damaged
S2 (J8): badly damaged
S3 (K13): badly damage

Slove moves to J11.

Initiative:
16 - Gurgun
15 - Orcs
13 - Slove
13 - Iodaem
10 - Shadows
9 - Authiel
 6 - Jorn
 3 - Allessandra

DM BadCatMan
GM, 235 posts
Fri 8 Aug 2008
at 02:17
  • msg #168

Re: The Twilight Tomb: The Citadel Of Glass

Authiel fired another salvo of magical missiles at the shadow threatening Iodaem, and ripped a few holes in it. [Authiel NPCed. Magic Missile @ Shadow J8, damage 4]

Jorn directed his force blade to dart after the shadow as it chased Slove. The blade struck it in the back. [Jorn NPCed. Persistent Blade: AoO Shadow, miss. Move to K10, attack 16 +2 for flanking, hit, damage 4.]

The shadow now found itself pinned between Gurgun and the blade, yet Gurgun was also caught between the two shadows.

Alessandra raised her symbol of Lathander high in the air, and with the murmuring of a prayer, the bright rays of a dawn sun burst from it, flooding the chamber with warm light. Silhouetted against the glare, the shadows took fright and tried to flee on wings of darkness. [Allessandra NPCed. Turn Undead. Turn check 22. Turning damage 12. 2 Shadows turned.]

Round 3:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

O: Orc Archers
S: Shadows

B: Shelgarn's Persistent Blade

Effects:

Orcs are on a balcony, 30 feet above the ground.

Allessandra's Bless: Party gains +1 morale bonus on Attack and Saves vs Fear

Light Gravity, as standard.

2 doors on the north wall lead out.

Status:

S1 (K11): badly damaged, Turned
S2 (J8): seriously damaged
S3 (K13): badly damaged, Turned

Initiative:
16 - Gurgun
15 - Orcs
13 - Iodaem
13 - Slove
10 - Shadows
 9 - Authiel
 6 - Jorn
 3 - Allessandra
Gurgun Nightwhisper
player, 98 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 11 Aug 2008
at 06:29
  • msg #169

Re: The Twilight Tomb: The Citadel Of Glass

Let's finish this fight! Gurgun growls before jumping up and spinning about; managing to go full circle and land a powerful kick on both his foes before hitting the ground.

OOC: flurry of blows, hitting the north shadow first (thus gaining flanking bonus +2)
08:25, Today: Gurgun Nightwhisper rolled 10 using 1d8+3. Damage #2.
08:25, Today: Gurgun Nightwhisper rolled 18 using 1d20+4. Unarmed strike / FOB 2.
08:24, Today: Gurgun Nightwhisper rolled 10 using 1d8+3. Damage.
08:24, Today: Gurgun Nightwhisper rolled 22 using 1d20+5. Unarmed strike / FOB 1.
DM BadCatMan
GM, 236 posts
Mon 11 Aug 2008
at 15:18
  • msg #170

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Gurgun's flying feet spun right through the two shadows, and as he hit, they broke apart into tendrils of shadow. Spinning as he was, it was like a shadowy whirlwind had erupted around the monk. [Shadows K11 and K13 successful hit, damaged and destroyed!]


Status:

S2 (J8): seriously damaged

Initiative:
16 - Gurgun
15 - Orcs
13 - Iodaem
13 - Slove

10 - Shadows
 9 - Authiel
 6 - Jorn
 3 - Allessandra
Iodaem
player, 65 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 11 Aug 2008
at 23:31
  • msg #171

Re: The Twilight Tomb: The Citadel Of Glass

Seeing that the fight was going their way, Iodaem made his way over to the arrow meant to destroy undead, and as he picked it up, he looked over at the lone remaining shadow.  "I'm hanging on to this until the next time we face undead here...  like another of those living skins," he mumbled, and shook his head slowly.
DM BadCatMan
GM, 237 posts
Tue 12 Aug 2008
at 03:49
  • msg #172

Re: The Twilight Tomb: The Citadel Of Glass

The weakened shadow made a feeble slash at the departing Iodaem, then gasped out its frustration.

[Shadow AoO vs Iodaem: attack 7, miss. From your present position, you'd have to either withdraw or double-move to reach the arrow. Either way, you won't have actions left to pick it up this round. Next round, you may.]
Slove
player, 97 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 15 Aug 2008
at 10:34
  • msg #173

Re: The Twilight Tomb: The Citadel Of Glass

Slove stays still not sure if try attacking the fleeing shadow is good idea.
He is also little unsure about orc so he waits.
DM BadCatMan
GM, 238 posts
Sat 16 Aug 2008
at 05:54
  • msg #174

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I'm going to assume you delayed, Slove.

Mid-Round Update:

Not about to cheated off precious life-force, the enraged shadow leapt into the air and swooped after Iodaem like a dark predatory bird. The formless thing descended swiftly, and one outstretched claw plunged into Iodaem's chest. He felt  something cold grip his heart and squeeze, and for one horrible instant it skipped a beat. Deathly cold ran through his veins. [Shadow charges Iodaem. Attack 17. Strength Damage 6!]


Status:

Iodaem moved to B5.
Shadow charged to C5
Shadow 2 (C5): seriously damaged

Initiative:
16 - Gurgun
15 - Orcs
13 - Iodaem
10 - Shadows
9 - Slove
 9 - Authiel
 6 - Jorn
 3 - Allessandra

Slove
player, 98 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 18 Aug 2008
at 16:42
  • msg #175

Re: The Twilight Tomb: The Citadel Of Glass

Slove fires two arrows at the one on Iodaem.


OOC:
17:41, Today: Slove rolled 8 using 1d8+3. damage.
17:41, Today: Slove rolled 4 using 1d8+3. damage.
17:41, Today: Slove rolled 15 using 1d20+7. attack with bow.
17:40, Today: Slove rolled 20 using 1d20+7. attack with bow.

DM BadCatMan
GM, 239 posts
Tue 19 Aug 2008
at 04:01
  • msg #176

Re: The Twilight Tomb: The Citadel Of Glass

The arrows flew right through the shadow, and nearly struck Iodaem on the other side. [50% chance to ignore damage: 14, 16, neither arrow hits]
Authiel Hannasiel
player, 65 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Tue 19 Aug 2008
at 13:59
  • msg #177

Re: The Twilight Tomb: The Citadel Of Glass

As before, Authiel quickly sent more of the magic bolts of power from her hand towards the creature that battled with Iodaem.  She was desparate to end this fight and make sure that he was okay.

08:57, Today: Authiel Hannasiel rolled 8 using 2d4+2. MM.
DM BadCatMan
GM, 240 posts
Tue 19 Aug 2008
at 15:19
  • msg #178

Re: The Twilight Tomb: The Citadel Of Glass

Twin arcane bolts blasted through the shadow, and it screamed silently as it burst into dark tatters. Yet its claw still gripped Iodaem's heart with talons like ice.

The bits of shadow spilled into him, and the warrior turned a greyish pallor as his life essence mixed with the shadow's death. He was wreathed in darkness, and his own shadow, silhouetted against the glass wall by the light of Elf-friend, began to dance and writhe.

But in one hand he held tight the orc's undead slaying arrow, in the other grasped Elf-friend, the glass sword of the elves. The shadow-stuff, repelled by the first, began to drift across to the other, down his arm and into the blade. The grey pallor cleared from Iodaem, but the sword now burned with a dark cold fire.

The orcs cheered, then yelled out "Quickly! Through this door!", pointing to the one directly beneath them.


OOC: Combat is over!
This message was last edited by the GM at 06:30, Wed 20 Aug 2008.
Gurgun Nightwhisper
player, 99 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 20 Aug 2008
at 06:05
  • msg #179

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun, getting ready to lunge himself toward the remaining shadow grunts with contentment as it finally disappears.
Joining his companions he looks up at the orcs, trying to figure out if they're setting up a trap or not (Sense motive: 12).
Who is your chief, and what are you doing here? You've lost a lot of warriors! Gurgun points at them with his quarterstaff and continues, You saw me destroy the Shadows-that-move with my bare hands, I am Gurgun Nightwhisper and you must answer to me now! Why should we go through that door?
DM BadCatMan
GM, 242 posts
Wed 20 Aug 2008
at 06:48
  • msg #180

Re: The Twilight Tomb: The Citadel Of Glass

"Because other door where walking dead horde wait!" The orc pointed to the one on his right. "Hobgoblin, if you here to join Tolg's mob, then we fight on same side... Humans, elves and dwarfling, you are not dead, so we fight on same side against the dead, yes?" Orcish didn't lend itself well to negotiations, but he did seem genuine.
Gurgun Nightwhisper
player, 100 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 20 Aug 2008
at 08:48
  • msg #181

Re: The Twilight Tomb: The Citadel Of Glass

You speak wisely! Gurgun declares. Then continues a lot quieter,
Gurgun says we go with orcs for now. Ioadem and Gurgun are weakened by the touch of the Shadows-that-walk, and if orcs can provide safety and alliance against undead, we should use it. Gurgun does not want to be caught between undead and orcs.
Slove
player, 99 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 20 Aug 2008
at 09:20
  • msg #182

Re: The Twilight Tomb: The Citadel Of Glass

Slove lowers his bow and show it clearly not to have an arrow in it.
He raises his voice.
"Elves and orcs are old enemies BUT we both agree undead are greater danger.
We fight on same side against the dead and leave this place in peace with each other."

Authiel Hannasiel
player, 66 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Wed 20 Aug 2008
at 12:27
  • msg #183

Re: The Twilight Tomb: The Citadel Of Glass

Rushing to Iodaem's side, Authiel tried to help him in any way that she could, worry drawing her eyes and lips tight.  She was clearly distraught, beside herself with concern.  Her worry was the only thing that let her even consider working with orcs.  "Well, Elf friend?" she asked Iodaem with a soft smile, trying to coax one from him.  "What do you think?  Ally with the orcs against the undead?"
DM BadCatMan
GM, 243 posts
Thu 21 Aug 2008
at 06:22
  • msg #184

Re: The Twilight Tomb: The Citadel Of Glass

Jorn and Allessandra nodded their assent, though Iodaem was still distracted by the shadow's attack on him.

"Good good, now hurry! Lieutenant Thraka explain everything!"


OOC: I'll update further later.
Gurgun Nightwhisper
player, 101 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 21 Aug 2008
at 10:23
  • msg #185

Re: The Twilight Tomb: The Citadel Of Glass

Making his way to the door, Gurgun takes a good look at the white-pelted creatures scattered across the floor, trying to figure out what manner of creature they are, and if they died fighting the orcs or along side them. He helps Ioadem on his feet and will carry some gear for him should his weakness be overwhelming.

OOC: I assume the STR depletion is taken for Gurgun himself and not the enhancement given by the bull's strength spell?
Iodaem
player, 67 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Thu 21 Aug 2008
at 13:28
  • msg #186

Re: The Twilight Tomb: The Citadel Of Glass

Iodaem grabbed the arrow from the floor, and placed it in his quiver, trying his hardest not to give off any signs of the weakness he felt now.  "Let's go," he whispered to Authiel, and nodded, shaking his head at Gurgun's offer of help.
DM BadCatMan
GM, 244 posts
Thu 21 Aug 2008
at 14:01
  • msg #187

Re: The Twilight Tomb: The Citadel Of Glass

They went for the door that the orcs suggested, and it slid open easily. Behind there was a short stairway leading upwards to the balcony where the orcs waited. It was a dizzying journey making their way up a flight of transparent steps with no rails.

They soon reached the balcony, where another door led east, another north, and the stairs continued much more narrowly to a trapdoor in the ceiling.

The orc that had done all the talking held out his hand. "Give arrow back now." he demanded, though there was a note of pleading in his gruff voice. "We need it if more shadows-that-walk come."


OOC: Current Location: Contested Tower, Area #13
Authiel Hannasiel
player, 67 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Thu 21 Aug 2008
at 14:12
  • msg #188

Re: The Twilight Tomb: The Citadel Of Glass

Easily seeing through Iodaem's attempts at covering his weakness, Authiel took his left arm and slid her hand down into his, giving it a reassuring squeeze and staying very close to him while they walked.  But it was clear by the way she went stiff when the orc requested the arrow back that Authiel didn't like that idea one little bit.
Iodaem
player, 68 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Thu 21 Aug 2008
at 14:37
  • msg #189

Re: The Twilight Tomb: The Citadel Of Glass

"No.  We're going to head further into this tower, and find the source of what has happened here - it will serve both of our interests better for us to hold on to it.  And unlike you, we actually have a competent archer among us," Iodaem stated matter-of-factly, and made no moves towards handing the arrow back to the orcs, instead gripping the elven glass-blade just a bit tighter.


OOC:  Not sure if you want to count it as Diplomacy or Intimidate, but I have the same bonus to both, and will take 10 for a total of 22.
Gorthos Stinkaxe
NPC, 1 post
Thu 21 Aug 2008
at 15:05
  • msg #190

Re: The Twilight Tomb: The Citadel Of Glass

The orc looked sideways at Slove and frowned. Wheels turned in his brain. Elf, archer. He scrunched up his brow, frustrated. If the human was an orc he'd just hit him until he gave it back, but they needed all the help they could get. "We talk to Thraka. He sort this out." There! Pass the problem upwards.

In orcish, he grunted at the other orcs, ordering them to remain at their posts - or else. Nervous, they returned to their watch.

"I am named Gorthos Stinkaxe. Uh, it why I am archer. Follow me, go only where I go, step only where I step."

Gorthos led them through the north door, and into a bare room filled with the tangible smell of orc. There were five of them, sitting or lying listlessly about on ragged bedrolls scattered about the room, though they kept to the corners. One was asleep. Two played a game of dice and knucklebones. Another was combing his greasy hair with a fine brush that he must have found somewhere in the towers.

And one orc sat upright in his bedroll, hugging his legs and pulling his head in tight. He could be heard muttering to himself occasionally, and he constantly rocked back and forth, back and forth.
Gurgun Nightwhisper
player, 102 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 21 Aug 2008
at 15:17
  • msg #191

Re: The Twilight Tomb: The Citadel Of Glass

Where you take us? That one hurt?
Gurgun asks as they walk through the room.
Gorthos Stinkaxe
NPC, 2 posts
Thu 21 Aug 2008
at 15:55
  • msg #192

Re: The Twilight Tomb: The Citadel Of Glass

"To see Lieutenant Thraka, in next tower." Gorthos answered. "Here is orc room. Next room is hobgoblins." He was chattier to Gurgun than the others, probably because he was most familiar. "It is good that you came. We need the reinforcements. Many have died, or..."

Referring to the disturbed orc, he answered bluntly "He is coward."
Gurgun Nightwhisper
player, 103 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 21 Aug 2008
at 20:07
  • msg #193

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun simply nods at that, feeling himself tense slightly at the prospect of meeting a room full of his brethren. His allegiance with the Seekers might not be well received.
Slove
player, 100 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 22 Aug 2008
at 06:58
  • msg #194

Re: The Twilight Tomb: The Citadel Of Glass

Slove keeps his mouth shut.  This was going to be a fine line to walk.  The only thing he hoped was some answers may come out of the talk with the orcs.
With the numbers here it clear this was some sort of war band.  It also was clear the orc got problems with undead.  Either they just to many of them or type of undead was just to powerful for them.
Gorthos Stinkaxe
NPC, 3 posts
Sun 24 Aug 2008
at 13:10
  • msg #195

Re: The Twilight Tomb: The Citadel Of Glass

The next room had been jammed opened with a large rock, presumably taken from the arrival island. Through here drifted wood smoke and warm air, a relief from the coldness they'd experienced in the twilight realm so far.

Inside was a small fire, built from bits of broken crates and decayed furnishing scavenged from around the tower, built directly onto the glass floor. Bed rolls, laid upon old mattresses, were lined up straight against the far wall. Three hobgoblins clustered around the fire for warmth, and talked in low voices. [Private to Gurgun Nightwhisper: They seemed worried, concerned about the mission and current leadership.] One was obsessively sharpening his sword, polishing it, checking the bindings.

As the newcomers entered, the hobgoblins immediately hushed and watched them. Cold and confused glares were directed particularly at Gurgun, but the hobgoblin warriors were disciplined and held their tongues.

Gorthos carried on talking. "This is hobgoblin room. Next we go across bridge to our tower, where you meet Thraka. He explain. And make you give back arrow." A nearby door led outside to a windswept bridge, back over the churning ocean.
This message was last edited by the player at 13:11, Sun 24 Aug 2008.
Gurgun Nightwhisper
player, 104 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 25 Aug 2008
at 08:32
  • msg #196

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun greets the hobgoblins in the formal way used for members of other clans as they pass by, then addresses Gorthos as he leads them on.

Your tower?
DM BadCatMan
GM, 247 posts
Wed 27 Aug 2008
at 03:02
  • msg #197

Re: The Twilight Tomb: The Citadel Of Glass

Gorthos led them out onto the bridge, revealing a tall square tower topped by a squat pyramidal structure. The whole thing was translucent, almost transparent, and glowing with internal light. Two short turrets erupted from either side of the main tower. "Tower we have seized and made our base."

Another narrow bridge joined the towers, high over the boiling sea. Two ropes dangled down from the roof to the door that led inside the tower.

On the bridge was a hobgoblin, who immediately set his spear at the sight of the strangers. He and Gorthos exchanged some words, and finally let them pass, and slid open the double doors for them.

A vile stench blew out, and they entered into a small foyer. There lay a hideous creature, which immediately leapt to attention. It was like a large, hairless wolf, with pale slimy skin covered in bizarre abstract tattoos. It had no head, just a stump where its neck should have begun. Instead, a long serpentine neck erupted from the middle of its back, terminating in a grossly oversized maw filled with multiple rows of teeth. Though it had no eyes, the mouth-head turned unerringly to face the newcomers.

The orcs or the hobgoblins had given it a dirty blanket to lay on, and a bowl labelled 'Spot'.

Upon 'seeing' Gorthos and Gurgun, it laid back down, apparently disappointed.

http://fc07.deviantart.com/fs1...und_by_jdillon82.jpg
This message was last edited by the GM at 03:45, Wed 27 Aug 2008.
Gurgun Nightwhisper
player, 105 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 27 Aug 2008
at 06:44
  • msg #198

Re: The Twilight Tomb: The Citadel Of Glass

You find that thing here? Gurgun points at the watchdog.
Slove
player, 101 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 27 Aug 2008
at 13:34
  • msg #199

Re: The Twilight Tomb: The Citadel Of Glass

Slove is very quite.  He make one or two looks at Authiel.  It clear the elf has some major issues with what going on.  However wisdom and age has educated the elf that sometime waiting your time is best way.
It his way telling other elf he see but not going say thing at moment.
Authiel Hannasiel
player, 68 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Wed 27 Aug 2008
at 16:08
  • msg #200

Re: The Twilight Tomb: The Citadel Of Glass

With her arm still linked through Iodaem's, Authiel silently encouraged him to use her for support if he needed it.  She knew that something wasn't right with him, she just wasn't sure what.  Besides, being so close to him helped her to stay calm and feel a bit safer amidst all these creatures she normally counted as enemies.

Catching one of Slove's looks, Authiel innocently cocked her head to the side and gave him a questioning look of her own, not sure what was wrong or why he was looking at her that way.
DM BadCatMan
GM, 249 posts
Fri 29 Aug 2008
at 07:52
  • msg #201

Re: The Twilight Tomb: The Citadel Of Glass

"No, Tolg Beer-Eye give Spot to hobgoblins. He's their mascot... Uh, wait here." Gorthos growled a short phrase in Goblin - "No eat." - at the dog-thing, then went through the other door.

After several long and uncomfortable minutes beneath the blind watchful gaze of 'Spot', Gorthos returned "You may see Thraka now. This way." He lead them through the door, out of the foyer and deeper into the tower.

They entered into a large hall, brilliantly lit and full of the stench of orcs and hobgoblins that had lived for too long in close quarters with inadequate toilet facilities and badly treated wounds. It was obvious that they'd been camping there for some time, as evidenced by the many bedrolls, crates and barrels that used as benches for playing dice, and the odd bits of equipment and food scattered throughout, together with splatters of blood and muck. Everything smelled of stale sweat, decayed flesh, spoiled food.

High overhead, the ceiling was interrupted by a four-sided pyramidal skylight that let in a view of the night sky. There were four doors: the one by which they'd entered, one on the right which indicated further occupation, and one of the left which was propped open by a crate and was filled with darkness. The last door, directly in front of the visitors as they entered, was covered with a filthy sheet hung across the entrance.

In front of this a half-orc warrior sat atop a barrel, and met them with a dull-eyed gaze. Up to ten orcish and hobgoblin warriors were arrayed around the room, readily armed with swords and spears and watching the newcomers much more anxiously.
Thraka
NPC, 1 post
Fri 29 Aug 2008
at 08:02
  • msg #202

Re: The Twilight Tomb: The Citadel Of Glass

It was a long time before he spoke, a little too long. "Uh, I'm in charge here... I am Thraka. Why are you here? Hobgoblin, have you come to join Tolg Beer-Eye's mob?" He seemed like he'd once been a tough warrior, but now he was tired and worn, and his eyes were duller than usual for those of the orcish race. He was nervous too, glancing anxiously about.
This message was last edited by the player at 08:03, Fri 29 Aug 2008.
Authiel Hannasiel
player, 69 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Fri 29 Aug 2008
at 13:21
  • msg #203

Re: The Twilight Tomb: The Citadel Of Glass

Very sensitive to foul odors, Authiel's eyes teared up and she had to place a small, delicate hand over her nose and mouth as she and her companionswalked in.  The pretty elf found everything about this completely wrong and...off...but she didn't say anything, instead focusing on not reacting to the stench while simultaneously being there for Iodaem in case he needed her.
Gurgun Nightwhisper
player, 106 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 29 Aug 2008
at 18:56
  • msg #204

Re: The Twilight Tomb: The Citadel Of Glass

I am Gurgun Nightwisper and I am free and part of no clan. I serve Oghma as a Seeker of Knowledge. This is why I come; to record knowledge, and to learn why this place is corrupt and spills over its evil into our world.
Gurgun strides proudly into the center of the room before addressing the chief.

He then pauses to see the reaction of the warriors.
Thraka
NPC, 2 posts
Sun 31 Aug 2008
at 02:50
  • msg #205

Re: The Twilight Tomb: The Citadel Of Glass

A muttering and fidgeting arose from the ranks of the hobgoblins; Gurgun caught words in Goblin like 'outcast' and 'human pet'.

Thraka seemed heedless of it all. "And you others? Why are you here?"
Slove
player, 102 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sun 31 Aug 2008
at 04:16
  • msg #206

Re: The Twilight Tomb: The Citadel Of Glass

Slove faces Thraka.
"I am Slove.  Elven Ranger.  I am here to find answer to what happen to the member of my race that use to live here.  In so doing I put aside my different between my race and yours to seek answer."

Slove careful to to sound aggressive but also not week either.

"The female elf and human beside her join me in this quest."
Jorn Brightcaller
NPC, 79 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Mon 1 Sep 2008
at 05:43
  • msg #207

Re: The Twilight Tomb: The Citadel Of Glass

Jorn shuffled forwards and added "Ah, specifically, we came here to find a certain antique drinking horn lost by a merchant in the Yuirwood... Though if we'd known how far our search would take us, we wouldn't have accepted the commission. It's hardly worth all this." he sniffed. It wouldn't do to excite the orcs to the scent of wealth after all.
Thraka
NPC, 3 posts
Mon 1 Sep 2008
at 05:54
  • msg #208

Re: The Twilight Tomb: The Citadel Of Glass

Thraka barely reacted to the tale, or the treasure. "We have not seen it... Gorthos says you fight well against the shadows-that-walk. That is good. We have need of fighters, and healers if you have any. You may camp with us if you lend your strength to our defense... We have food, water, weapons, that we can trade."

After a few short moments, Gorthos whined "Boss, they took our undead-deader arrow. Tell them to give it back."
This message was last edited by the player at 05:56, Mon 01 Sept 2008.
Iodaem
player, 69 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 1 Sep 2008
at 06:00
  • msg #209

Re: The Twilight Tomb: The Citadel Of Glass

"Unlike your men, we actually have competent archers in our crew - leaving the arrow in our hands while we seek out the threats that lurk in this place is the only reasonable thing for you to do," Iodaem spoke up, standing up straight, locking eyes with the orcish chief.


08:00, Today: Secret Roll: Iodaem rolled 27 using 1d20+12. Diplomacy.
Thraka
NPC, 4 posts
Mon 1 Sep 2008
at 06:12
  • msg #210

Re: The Twilight Tomb: The Citadel Of Glass

Gorthos opened his big mouth to protest, but Thraka waved a hand in the air and cut him off "Keep it." It seemed that he couldn't be bothered arguing, and was preoccupied with other thoughts. "Use it well. Against the lich or the four-armed beast that serves him.

Gorthos harrumphed, but wisely said no more.
Iodaem
player, 70 posts
HP 38/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Mon 1 Sep 2008
at 17:45
  • msg #211

Re: The Twilight Tomb: The Citadel Of Glass

"Lich?" Iodaem replied with a raised eyebrow.  He'd heard tales of liches before - and if what he'd heard was even close to reality, he wanted no part in trying to fight one. . .
Authiel Hannasiel
player, 70 posts
Init +2 AC 17/16/12
HP 23/27 Saves 2/3/4*
Mon 1 Sep 2008
at 18:29
  • msg #212

Re: The Twilight Tomb: The Citadel Of Glass

Authiel shivered lightly at the mention of the lich and its creature with excess appendages.  While she held on to Iodaem, she tried to remember anything that could be applicable about liches in general and particular any one that might be here.

13:25, Today: Authiel Hannasiel rolled 13 using 1d20+10. Know: History.
13:25, Today: Authiel Hannasiel rolled 14 using 1d20+10. Know: Arcana.

Gurgun Nightwhisper
player, 108 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 2 Sep 2008
at 14:30
  • msg #213

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun seems unperturbed by the talking behind his back. He tries to remember anything useful information gathered on liches (Knowledge: religion (8)) but can't really add to anything already said about them.
At the mention of the beast he seems to perk up: Beast? You mean it is living? Gurgun rather fight a foe that bleeds and feels pain than the silent dead. In the room where we destroy the shadow-that-walk there were corpses with white fur. What are they? he continues after a slight pause.
Thraka
NPC, 5 posts
Tue 2 Sep 2008
at 15:02
  • msg #214

Re: The Twilight Tomb: The Citadel Of Glass

"Aye, lich..." Thraka paused, then decided to explain further. "A rotting elf mage leads the undead and raises more from the slain. We kill them, he un-kills them. The four-armed beast is like an ape, but it is walking dead."

Authiel couldn't think of much about liches, though she recalled that lich was an old word meaning 'corpse', now commonly applied to spell-used undead, particularly the more powerful varieties. Given the horrid tales about them, she could only hope to the Seldarine that the orcs had misidentified. Allessandra would know more, but this was not the time to ask.

She had a fair guess that the four-armed beast was a girallon, a magically created gorilla with four arms and four times the brutal savagery.

Thraka sighed, long and mournful, and spoke at last "Tolg Beer-Eye led us to this be-nighted realm, seeking elf magic. We were many and strong, and proud. Side by side, orcs and hobgoblins and taer snow-men - they have the white fur coats. We explored these glass towers, all empty and all silent."

"Then... then skeletons, everywhere, elf-bones with their bows and their arrows, burning skulls, the four-armed one... and the lich, blasting magic and raising our dead. The priest-orc died right at the start."

"We ran back to the circle-of-stone, but it would not take us back. Tolg says there is a key. The lich must have it. We fought our way here and made camp, but we are besieged. We have no priest to banish the undead, we can not fight our way out, nor get to the lich."


Thraka lifted an unsteady hand and pointed at the new-comers. "If you have a priest, and desire to see your homes again - then you must get that key! ...Tolg showed me how to use it, I can show you. Bring it back here. Please."

The half-orc slumped back down in his seat, seemingly tired. A sweat had broken out on his face, perhaps from the stress and exhaustion. He seemed anxious, nervous, and afraid. It sounded like he had good reason to be.

[Private to Gurgun Nightwhisper: Gurgun had been paying greater attention to the hobgoblins than the others. They shuffled their feet, and glanced regularly between him, Thraka and each other. Thraka also glanced around the room often, probably a sign of stress and fear.

His eyes often slid to the northwest door held ajar by a crate and showing a crack of gloom. Gurgun risked a sideways peek at it. Some dark and spindly shape twitched in the darkness.
]
This message was last edited by the player at 03:36, Wed 03 Sept 2008.
Gurgun Nightwhisper
player, 109 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 3 Sep 2008
at 09:04
  • msg #215

Re: The Twilight Tomb: The Citadel Of Glass

Who is Tolg Beer-Eye, and where is he now? Did you lose him to the Lich? Gurgun presses on the questions, afraid there might not be many more opportunities to gather the information needed to escape from this place.
Adding in a more conciliatory tone he then looks around at the assembled warriors, Gurgun has some skill with tending wounds and illness. Show your wounded and bring the healing supplies you have. he declares rather loudly. Gurgun hopes to be able to gain some trust from the warriors and to figure out what the half-orc has not yet told them. He tries to avoid fixing his gaze on the darkness beyond the half-open door.

OOC: Do they have any healing kits?
Thraka
NPC, 6 posts
Wed 3 Sep 2008
at 09:42
  • msg #216

Re: The Twilight Tomb: The Citadel Of Glass

"Tolg is dead!" Thraka blurted, then explained "Yes, the lich slew him. Tolg was a powerful star-worm."

[Private to Gurgun Nightwhisper: Gurgun caught some suspicious glances shared between the other orcs and hobgoblins.]

Thraka seized on Gurgun's offer, grateful for it and the change of topic. "Thank you, we will be grateful for your help. Help who you may. We have some healing things." Judging by the bloodstained rags tied around wounds, these weren't the best, but they'd do. "Talk to taer wise-woman Grrunk if you find her. She is taking care of healing."

Thraka waved around the room. "Take a room or corner to camp. See quartermaster Thrugdish for supplies."
This message was last edited by the player at 09:45, Wed 03 Sept 2008.
Gurgun Nightwhisper
player, 110 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 3 Sep 2008
at 10:43
  • msg #217

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun nods before addressing his companions: You better decide where to camp. Gurgun will follow. Will anyone assist Gurgun with tending to the wounded?
Secretly he keeps his attention peeled to Thraka and the assembled warriors, trying to figure out what the underlying unrest is about.

12:39, Today: Gurgun Nightwhisper rolled 25 using 1d20+7. Sense motive.
DM BadCatMan
GM, 251 posts
Wed 3 Sep 2008
at 12:12
  • msg #218

Re: The Twilight Tomb: The Citadel Of Glass

[Private to Gurgun Nightwhisper: Gurgun detected a jumble of feelings: suspicion, mistrust, frustration, and most of, fear. Something had happened to Tolg, but not what Thraka had said. And now no one liked or trusted him as leader, but they feared something too much.]

A quick look around showed that there were a few spare patches of glass floor where they could pitch camp, albeit alongside the orcs and hobgoblins. There was no space for privacy. For that, they would need to occupy one of the empty rooms or storerooms, perhaps one that they'd already cleared out, though that could be unsafe if it left them close to the enemy forces.
DM BadCatMan
GM, 253 posts
Sat 6 Sep 2008
at 13:08
  • msg #219

Re: The Twilight Tomb: The Citadel Of Glass

"If the walking dead come, you will join us." Thraka stated bluntly. "May old One-Eye watch over us." Then Thraka got up from his upturned-barrel throne, and disappeared into his curtained-off room. An orc warrior stood guard against interruptions.

Allessandra dispensed some healing to her party members, then healed a badly wounded orc of his injuries. He smiled a toothy grin, so she asked him where Grrunk was. "Gone looking. Down in tower." The orc pointed at the ground, then wandered off. Allessandra wisely chose to save her last drops of healing energy in case they were attacked during the night.

The other orcs and hobgoblins chose to give the strangers a wide-berth. The adventurers found a narrow corner that they could camp in, and with hushed voices they would have privacy. There was something going on here, Gurgun was certain...


OOC:
CLW: Gurgun, Iodaem and Authiel healed to full hitpoints.
Gurgun Nightwhisper
player, 113 posts
HP 40/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 6 Sep 2008
at 19:08
  • msg #220

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun follows Allesandra around the camp, trying to help out best he can (21:03, Today: Gurgun Nightwhisper rolled 16 using 1d20+6. Heal).
As the companions settle in for the night, Gurgun tries to relate his impressions to his companions.
Thraka not tell truth about death of Tolg. Other orcs and goblins don't like him, but something about him makes them afraid. There is something in the room behind where he sit, Gurgun feels presence in the dark. Maybe Taer wise woman know more.
Iodaem
player, 71 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 13 Sep 2008
at 13:47
  • msg #221

Re: The Twilight Tomb: The Citadel Of Glass

Iodaem didn't speak, he simply sat back, resting against a wall with one arm around Authiel, holding her close to him.  He still felt weak, as if the encounter with the shades had drained him of his strength, of his very life-force, and he couldn't help but doubt that he would be able to help the others much more now.  The best he could do was to shield Authiel of any harm, stand in the way of any attacks directed at her.  And so lost was he in his thoughts of weakness, that he did not pay attention to what Gurgun was saying.
DM BadCatMan
GM, 255 posts
Sun 14 Sep 2008
at 03:55
  • msg #222

Re: The Twilight Tomb: The Citadel Of Glass

"What a surprise, we can't trust orcs and hobgoblins, what is the world coming to?" Jorn commented drily, then added for Gurgun's benefit with a grin "No offense. He went on to say "He said this Tolg was a 'star-worm' - whatever that is, it doesn't sound sound good. Good thing that it's dead, though that means that this lich is worse."

"Liches are powerful evil mages, only made stronger in undeath." Allessandra mentioned. "But there are many kinds of spell-using undead, some less powerful, some more. I can only hope it is one less powerful than a true lich. These flaming skulls may also be quite dangerous."

"I think they want us to take care of this so-called lich for them and get the portal key. But if it's the only way out of this place, it looks like we'll have to anyway. Better if we get that key first." Jorn explained. "But something strange is going on here. I don't like having these orcs and hobgobs - no offense - at our backs, especially if this something in the darkness is pulling their strings."

[Private to Gurgun Nightwhisper: Thinking back, Gurgun had noticed that the half-orc Thraka had been acting and speaking very strangely. Slow or absent reactions, erratic personality, and a lot of fear. At first, it was easy to think of it as stress and nerves due to their situation.

But now Gurgun was reminded by Jorn's words - Thraka had been like a puppet or marionette, only occasionally free to act, but with someone or something else manipulating him somehow.

OOC: Some information due to Sense Motive checks I forgot to add earlier, or made too subtle. :)
]
Gurgun Nightwhisper
player, 115 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 15 Sep 2008
at 08:13
  • msg #223

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun seem not to take much notice of Jorn's reference to the orcs and goblins. Something Jorn says does stir something in him though.
Strings, yes. Thraka behaves like on strings. Perhaps the one pulling them is in that room. Thraka kept looking there. We would be safer if orcs leader is free, easier to predict motivation and actions. Now we are in the dark, who knows what lurker is up to? Can we sneak inside room, unseen?
Slove
player, 104 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 15 Sep 2008
at 20:55
  • msg #224

Re: The Twilight Tomb: The Citadel Of Glass

Slove has been very quite.  The Ranger has been watching his every move.  It clear he not happy with being with orc but he know that they must do so to clear this place out.
He also seems to be weighing something up in his mind.
"If we are facing an Elven Lich then something not all it seems.  In this land of no sun and group of orc with no cleric.  Even with cleric they have problems.  There has to be something from keeping the creature from making all these orc it personal play things."
Gurgun Nightwhisper
player, 119 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 18 Sep 2008
at 06:06
  • msg #225

Re: The Twilight Tomb: The Citadel Of Glass

You speak wisely Elf. The orcs might be mistaken about the true nature of the undead ruler, or there could be opposing forces, using orcs and dead-that-walk as pawns. We rest now, regain our strength, then Gurgun will explore store room. Slove can stand watch.

OOC: Ok, lets get going here. I assume we can rest and regain strength. Gurgun will explore the store room as soon as Alessandra has healed him, assuming the others stand watch close to the door (if no-one is interested in joining the exploration)
DM BadCatMan
GM, 259 posts
Thu 18 Sep 2008
at 06:52
  • msg #226

Re: The Twilight Tomb: The Citadel Of Glass

Agreeing to Gurgun's suggestion, the others made camp in their corner and tried to get some shut-eye. But sleep was difficult, for the faerie fire that flickered in the ceiling corners stayed on all night long, endlessly distracting the eyes. Of course, the elves who'd built the glass towers only required a nightly Reverie of a few hours, they did not need the darkness to sleep. Authiel and Slove were the only ones who were unaffected.

The adventurers noted the example of orcs and hobgoblins who buried their heads beneath blankets and clothes or tied cloth bandages around their eyes. Even still, the creatures grumbled and complained, and turned restless throughout the night.

If it even was a night. With the perpetual twilight outside and the everburning light inside, there was no way to keep track of time.

And just to make matters worse, after a few hours of fitful slumber, whistles were blown and pots banged. Orcs and hobgoblins dashed about, shouting. The camp was under attack!

Getting up, the adventurers rushed to the defense, across the bridge to the other tower. But by the time they'd arrived, the battle had been resolved. Orcs were pushing the corpses and broken bones into the churning sea below the bridge. It had broadly been a success, though a few injuries had been sustained. Allessandra healed the orcs, who were very grateful. And they went back to chase elusive sleep for the rest of the twilit night.

Orc & Hobgoblin Tower, The Night Realm
Morning, Day 2?

The next "day" they woke from fitful slumber, bleary-eyed and more tired than they'd been before they'd gone to sleep.

Breakfast was available from the quartermaster Thrugdish, though it was old vegetables and hardtack and dried meats of questionable origin, washed down with water or a foul orcish grog. Those who'd brought their own rations felt it wiser to eat those instead.

Allessandra tried to pray to Lathander for the power to heal Gurgun and Iodaem of their shadow-drained strength, but she found it difficult to make a connection. In this twilight realm, there was no sun, no sunrise, and she couldn't even be sure of the time back in the material world. She laid her hands upon the two of them and tried her hardest to heal them, but little could be done. The young priestess was deeply apologetic.


OOC: Ability damage healing as follows: 1 point for a night's sleep, 1 point for Gurgun and 3 and 1 for Iodaem from lesser restoration:
Iodaem: Strength damage 1/6
Gurgun: Strength damage 1/3
So 1 point of Str damage each. There were very low rolls. :(

Deduct a day's worth of rations if you don't want to eat orcish stuff. No harm done if do eat it though.

There's no fatigue or exhaustion penalty, just RP it. Iodaem and Gurgun can have their virtual fatigue cured by the restoration spell if they choose.
Gurgun Nightwhisper
player, 120 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 18 Sep 2008
at 07:58
  • msg #227

Re: The Twilight Tomb: The Citadel Of Glass

Feeling his strength slowly return, Gurgun is grateful for the assistance given by the priestess. Going through his morning routine the hobgoblin adjusts for his loss of strength, making his movements slightly more fluid and quick to try and compensate for his weakened state. Once satisfied he picks up his staff and what little gear he carries and declares: Gurgun ready to go in. Stay close and watch, or help Gurgun inside.
With that he heads straight for the door, pauses slightly right before entering, straining his hearing to try and pick up any sounds of movement on the inside.

09:58, Today: Gurgun Nightwhisper rolled 8 using 1d20+5. Listen.
Slove
player, 107 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 19 Sep 2008
at 20:34
  • msg #228

Re: The Twilight Tomb: The Citadel Of Glass

Slove gets himself ready.
"Remember stay close as we still not sure who if friend or foe in this place."
Unlike anybody else in the group Slove seems at home here and deep down he like stay if he could just clean the place up.
DM BadCatMan
GM, 261 posts
Sat 20 Sep 2008
at 05:12
  • msg #229

Re: The Twilight Tomb: The Citadel Of Glass

As Gurgun approached the storeroom, two hobgoblins saw him and approached, one on either side. One was a spear-wielder, the other carried a mace and scimitar. The latter asked in Goblin-tongue "Where do you think you're going, mate?", a sneer across his orange-skinned face.


OOC: Gurgun hears nothing special. I assume you were heading for the storeroom, at area 29?
This message was last edited by the GM at 12:57, Sat 20 Sept 2008.
Gurgun Nightwhisper
player, 121 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 20 Sep 2008
at 16:30
  • msg #230

Re: The Twilight Tomb: The Citadel Of Glass

OOC: yes

I'm taking a look inside. I won't take anything. Gurgun replies, his demeanor completely calm and relaxed.
DM BadCatMan
GM, 262 posts
Sun 21 Sep 2008
at 02:36
  • msg #231

Re: The Twilight Tomb: The Citadel Of Glass

"Oh, yeah? And what are you looking for? To fetch food for your human masters?" the hobgoblin spat.

The other snorted. "Yeah, like a crukking dog!"
Gurgun Nightwhisper
player, 122 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 21 Sep 2008
at 16:43
  • msg #232

Re: The Twilight Tomb: The Citadel Of Glass

Coming from you two that's quite funny: doing the dirty work for a half-brute. As I said, I just want to take a look. I thought I heard something move in there before, and want to make sure there are no one spying on us. With the attack last night being faught off, we don't want the dead that walk to come charging through do we?
Gurgun still is perfectly calm.
DM BadCatMan
GM, 263 posts
Mon 22 Sep 2008
at 06:14
  • msg #233

Re: The Twilight Tomb: The Citadel Of Glass

The hobgoblin nodded. "Thanks for letting us know. How about we check it out, and you go back to waiting on the humans? Fighting the walking dead is a job for real men, not a servant with an old man's walking stick." he said with contempt, nodding at Gurgun's staff.
This message was last edited by the GM at 06:14, Mon 22 Sept 2008.
Gurgun Nightwhisper
player, 123 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 22 Sep 2008
at 08:30
  • msg #234

Re: The Twilight Tomb: The Citadel Of Glass

What clan are you from? Hollow head? Gurgun destroyed two Shadows-that-walk with bare hands. I want to fight the dead elfs, not you. Now step aside and let me pass, go complain to Thraka, your master, if you want to.
Gurgun takes a step forward, still holding his hands to his side and his voice perfectly calm.
This message was last edited by the player at 08:30, Mon 22 Sept 2008.
Authiel Hannasiel
player, 72 posts
Init +2 AC 19/17/14
HP 30/30 Saves 2/3/4*
Mon 22 Sep 2008
at 22:46
  • msg #235

Re: The Twilight Tomb: The Citadel Of Glass

After Authiel's reverie was complete, she tried her best to shield Iodaem' s eyes but it was nearly impossible to do so.  Nevertheless, she stayed beside him while she did some reading and studying.  The following morning found her none the worse for wear except that she fretted over Iodaem concernedly.

The elf chose to try and eat the food, but later she nibbled on a bit of her own rations to supplement what little she had partaken of.  Then she followed Gurgun in case he needed her assistance, as she assumed they all would, but let him handle the situation.
DM BadCatMan
GM, 264 posts
Tue 23 Sep 2008
at 01:21
  • msg #236

Re: The Twilight Tomb: The Citadel Of Glass

The hobgoblins hurrumphed. "I'll look with you, make sure you don't steal anything. Come on." the lead one said, whom Gurgun had come to realise was the sergeant. He disappeared into the storeroom, leading the way.

The other hobgoblin grunted and stepped aside to stand guard by the door, not forgetting to bump his shoulder against Gurgun on the way past.
Gurgun Nightwhisper
player, 124 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 23 Sep 2008
at 05:49
  • msg #237

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun makes sure the guard does not forget which shoulder he used (OOC: I treat this as an AoO, non-lethal damage.).
Stepping inside the store room he first addresses the sergeant: Stand by the door and let me take a good look around first, and let the elf pass through as well. He's got keen eyes. Do you see anything not right in here?
Gurgun then lets his gaze sweep across the room, making sure to check the ground right inside the door first, then his immediate surrounding, then the ceiling. He keeps is ears open for any noise other than the sergeants grunts and snorts as he slowly takes a step inside.

Not really knowing where to start searching and what to looks for he calls out to Slove: Slove, you'd better take a look as well.

OOC: 07:45, Today: Gurgun Nightwhisper rolled 25 using 1d20+5. Listen.
07:43, Today: Gurgun Nightwhisper rolled 4 using 1d20. Search.
07:39, Today: Gurgun Nightwhisper rolled 18 using 1d20+7. Spot.
This message was last edited by the player at 09:10, Tue 23 Sept 2008.
DM BadCatMan
GM, 265 posts
Thu 25 Sep 2008
at 05:01
  • msg #238

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun found himself in a room filled with boxes, crates and barrels of food and supplies, no doubt brought in by the orcish and goblinoid troops. He looked in a few, mainly it was hardtack and dried meats, and barrels of stale water and the foul orcish booze. Other crates held spare bits of armour, weapons and equipment. Gurgun estimated that enough rations and supplies were stored here to last the company another month, though it was doubtful that the creatures themselves would last that long.

Gurgun noticed that the eastern glass wall had warped a bit, and made strange reflections.

As Gurgun looked around, but before Slove entered, the hobgoblin sergeant spoke quietly in Goblin "Tolg'byri the star-worm didn't die to the lich. We came to this tower, and Tolg'byri went down below. The half-orc woman Savera said she would challenge him for leadership. We laughed at her and let her go to her doom." He grunted, a snigger at an old joke that had lost its humour.

"We heard strange noises and thought her dead. But she came back, dragging one of the worm's tentacles as proof, and declared herself leader. She named Thraka as her lieutenant. Old Guerik complained, he had been lieutenant. Savera knocked him down and shamed him. Old Guerik went mad and ran off into the other towers."

The sergeant sighed and went on. "Now the taers take orders from Savera. We only see Thraka, and he acts as one dead, or heart-sore. Once I saw a giant spider, and a column of smoke that moves around by itself. Savera must be a powerful witch, powerful enough to slay a star-worm. We would leave, but there is no escape from this night-world. And we dare not challenge Savera or Thraka, though they order death-seeking raids into the towers."

"I don't expect you or your pink-skinned friends to get rid of Savera for us. I just thought you should know."
The hobgoblin sergeant left the storeroom.


OOC: I'm going to need more Search checks. :)
Slove
player, 108 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Thu 25 Sep 2008
at 09:05
  • msg #239

Re: The Twilight Tomb: The Citadel Of Glass

Slove has said very little.  He never was much for words anyway but the elf know that Gurgun Nightwhisper is in a far better situation to get the information they need.
He give the hobgoblin and look as if say tell me what he said later.
When hobgoblin speak to him he answers back in level tone.  As one warrior to another or one lieutenant.  Of equal rank and power.
"Yes I can help you look.  It always good have two pair of eyes looking than one."

Unlike Gurgun slove take goes about search in more methodical way.  He start on his left and works slowly around the round.  He takes his time looking at everything and in no hurry.  One thing clear he alone seem to like this twilight world.

He then ask question.
"I wounder how my kind provided food for themselves here.  It would be useful to know."

10:01, Today: Slove rolled 8 using 1d20+7. Listen.
10:01, Today: Slove rolled 17 using 1d20+7. Spot.
10:02, Today: Slove rolled 20 using 1d20+5. search.
10:02, Today: Slove rolled 18 using 1d20+5. search.
10:02, Today: Slove rolled 6 using 1d20+5. search.
10:02, Today: Slove rolled 15 using 1d20+5. search.
Gurgun Nightwhisper
player, 126 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 25 Sep 2008
at 10:57
  • msg #240

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun simply nods and waits for Slove to conclude his search, not wanting to interfere.
DM BadCatMan
GM, 266 posts
Thu 25 Sep 2008
at 13:39
  • msg #241

Re: The Twilight Tomb: The Citadel Of Glass

Slove looked around the room, finally peering behind a stack of crates set against the eastern wall. Then he found a hole in the glass wall, surrounded by a spider-web of cracks and splinters. The gap was just about big enough to crawl through - though he expected it to lead directly into Thraka's room.
Gurgun Nightwhisper
player, 127 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 25 Sep 2008
at 18:37
  • msg #242

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun calls in the others, Gurgun tell what hobgoblin sergeant tell him and then we decide what to do.

Gurgun inspects the hole, trying to determine if that could have caused the odd look of the glass wall. Then he walks over to the door frame and motions to Authiel to bring the others with her into the room. Quietly he talks to the sergeant (in Goblin): You are wise and cunning. Can we count on you to back us if we succeed in overthrowing the reign of the she-half-brute? You must give Gurgun your word of honor. He pauses and awaits the reply of the hobgoblin.
Slove
player, 109 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 26 Sep 2008
at 09:53
  • msg #243

Re: The Twilight Tomb: The Citadel Of Glass

Slove stands back after his search.  He gins at Gurgun.
"It takes a lot to out do good pair of elven eyes and ears."
Gurgun Nightwhisper
player, 128 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 26 Sep 2008
at 12:14
  • msg #244

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun flashes him one of his very rare smiles in return. Indeed!
DM BadCatMan
GM, 267 posts
Sat 27 Sep 2008
at 01:26
  • msg #245

Re: The Twilight Tomb: The Citadel Of Glass

Before he left, the hobgoblin replied "If you live, human pet, and if you show yourself to be a real hobgoblin, then yeah, we'll back you. The orcs should back down if they see us on your side." Then he disappeared back into the camps, not wishing to arouse suspicion.

The others entered into the storeroom. Jorn quietly checked out the hole in the wall, then returned to whisper "Aye, this will lead into Thraka's room, alright. I heard snoring, so I think he's still asleep... That crack is old, caused by a spell-battle if I'm not mistaken."
Gurgun Nightwhisper
player, 129 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 27 Sep 2008
at 21:17
  • msg #246

Re: The Twilight Tomb: The Citadel Of Glass

We'll succeed, or die trying Gurgun replies as the hobgoblin seargeant leaves him, before joining the team inside the store room. Once inside, he quietly retells the information given him by the sergeant, finally nodding towards the hole:
Looks like this be our way forward. Gurgun rather fight witch than the dead. What to do now?
Jorn Brightcaller
NPC, 80 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Wed 1 Oct 2008
at 05:25
  • msg #247

Re: The Twilight Tomb: The Citadel Of Glass

"Well, that Thraka's in there, I don't think we want to be waking him or exciting the orcs, but I know I'm not much of one for creeping about." Jorn mused.

"Nor I." Allessandra added.

The dwarf tugged his beard as he thought. "Now we could get some climbing equipment from the orcs, and maybe scale our way down to a lower level. Maybe there's a door or a window, or another crack like this one. Or we could even swim across to the base and climb upwards, but I don't like the looks of that sea..." He turned to Gurgun, who seemed to have inherited the role of leader of this phase of the expedition, and to the others. "How do you think we ought to proceed?"


OOC: That's two, three paths to investigate this tower. Stealth, through Thraka's room (and maybe dealing with Thraka on the way, but he might make a noise and alert the others), or head outside and find another way into the lower sections.
Gurgun Nightwhisper
player, 130 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 1 Oct 2008
at 05:57
  • msg #248

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun can be very silent, but not strong enough to fight witch alone.
Slove
player, 110 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Thu 2 Oct 2008
at 14:36
  • msg #249

Re: The Twilight Tomb: The Citadel Of Glass

"I don't have problem with either way.  If we deal with Thraka's we going to be careful.  Stealth is no problem.  If want we could scout first and come back for others that not so skilled?"
Gurgun Nightwhisper
player, 132 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 3 Oct 2008
at 07:08
  • msg #250

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun thinks we want to avoid Thraka. If orc chief under mind control, surprise is wasted if Thraka is disturbed. Maybe making us silent through magic? Or climb down to witch.
Jorn Brightcaller
NPC, 81 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Sat 4 Oct 2008
at 07:17
  • msg #251

Re: The Twilight Tomb: The Citadel Of Glass

"I have a wand of invisibility, I'm afraid that's my only concession towards stealthiness." Jorn said with a bit of embarrassment at not being so useful.

"And I expended the last of my divine power at that level on healing you and Iodaem this morning." Allessandra added.

"Now, I reckon I could summon a critter to make a distraction, and we could slip in behind, but if we're caught, the orcs won't be impressed. They're on edge, and we don't want to make them jumpier." the dwarf mused. "No, I think sneaking might be best. I know Slove here can creep around pretty well, and I know that you hobgoblins are good at such things - no offense."

He turned to face Iodaem and Authiel. "You two haven't said anything for a while. What do you think we should do?"
Authiel Hannasiel
player, 73 posts
Init +2 AC 19/17/14
HP 30/30 Saves 2/3/4*
Mon 6 Oct 2008
at 16:07
  • msg #252

Re: The Twilight Tomb: The Citadel Of Glass

Unfortunately Authiel had no idea what they should do.  Planning a military excursion such as this wasn't really her area of expertise.  "I wish I could be of more help," Authiel replied softly, "But I have no idea what we should do or how we should go about it.  I confess to being completely out of my element here."
Slove
player, 111 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 6 Oct 2008
at 16:47
  • msg #253

Re: The Twilight Tomb: The Citadel Of Glass

"It maybe best idea if Gurgun and myself do some scouting and find out more about what going on her before we make any quick actions that could end up killing somebody or something we need.  The truth is I wish to see this kingdom restored to elves but I not going start killing until I know all peace on game board.  If we can play one peace of against another that fine by me."

The use of Gurgun name clearly state that even thought Gurgun is hobgoblin Slove views him as equal and valuable member of party.
Jorn Brightcaller
NPC, 82 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Tue 7 Oct 2008
at 02:44
  • msg #254

Re: The Twilight Tomb: The Citadel Of Glass

"Alright, take a look, but be careful."

The crack in the wall was small, but Slove and Gurgun could duck and crawl through with little difficulty.


OOC: So, if Slove and Gurgun want to sneak into Thraka's room, give me Hide and Move Silently checks.
Gurgun Nightwhisper
player, 134 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 7 Oct 2008
at 05:58
  • msg #255

Re: The Twilight Tomb: The Citadel Of Glass

We'll be right back! Gurgun whispers before crouching and crawling through the hole.

07:57, Today: Gurgun Nightwhisper rolled 17 using 1d20+10. Move silently.
07:56, Today: Gurgun Nightwhisper rolled 17 using 1d20+6. Hide.
Slove
player, 112 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 8 Oct 2008
at 17:19
  • msg #256

Re: The Twilight Tomb: The Citadel Of Glass

Slove follows the hobgoblin however not a well as he normal would.

OOC:
18:18, Today: Slove rolled 12 using 1d20+9. move silently.
18:17, Today: Slove rolled 12 using 1d20+9. Hide.

Gurgun Nightwhisper
player, 135 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 8 Oct 2008
at 18:22
  • msg #257

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Crap!
DM BadCatMan
GM, 271 posts
Thu 9 Oct 2008
at 03:34
  • msg #258

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun and Slove ducked and crawled through the fissure with as much care as they could muster. Gurgun made it through quietly and successfully, and found himself in a small, bare room, just like all the others. In the centre, atop a pile of grubby furs, lay Thraka. The half-orc was thankfully asleep, but tossing and turning, and muttering constantly under his breath in Orcish, as if in a nightmare. [Neither of you know Orc.]

Slove followed soon after Gurgun. But as he crawled, his knee bumped the glass wall. With a light tinkle, a shard of glass was knocked loose. The piece toppled out of the wall and hit the glass floor with a light crack!

Thraka stopped in his writhings, and snorted. For a few agonising heartbeats, they watched the sleeping half-orc. Would he wake?

Then, at last, he grunted and rolled over, still asleep, and now somewhat calmer for having his bad dreams interrupted. [Thraka: Listen 12 (after a -5 for light sleep. Just beaten due to Slove's higher modifier in Move Silently. :D Now sleeping properly, Thraka is back to a -10 Listen penalty.]

Now they had time to look around. The door back to the camp must have been broken in some ancient past, for it now lay propped up against the wall and holding in place a blanket. No orcs or hobgoblins came through it.

By his makeshift bed lay Thraka's possessions - a small leather chest, a belt of potions, a small plain wooden buckler, and a big orcish greatsword with jagged edges. Thraka slept in his armour.

Opposite the door was an alcove set into the wall, containing a tube of transparent glass an arm's span wide that descended into the floor. The walls of tube were covered with a netting of thick spider webs, that might serve as a ladder. [8 feet wide. Think of an elevator-shaft, only without the elevator, just a ladder.]
This message was last edited by the GM at 03:36, Thu 09 Oct 2008.
Gurgun Nightwhisper
player, 136 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 9 Oct 2008
at 06:46
  • msg #259

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun contemplates the web-ladder, and the creature whose glands created the sticky strands. He takes a look at Slove as if to ask him how to proceed.
Slove
player, 113 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 14 Oct 2008
at 18:47
  • msg #260

Re: The Twilight Tomb: The Citadel Of Glass

"I am not sure.  This new to me two."

He then tries the web to see if it possible to use it climb down or it trap by spider.
DM BadCatMan
GM, 273 posts
Sat 18 Oct 2008
at 06:55
  • msg #261

Re: The Twilight Tomb: The Citadel Of Glass

With Gurgun and Iodaem pronouncing it safe, the others followed them carefully through the hole, with varying degrees of silence. Jorn ducked through easily due to his smaller size, while Iodaem and Authiel shuffled through without much racket. But Allessandra fair grinded her metal armour against the glass with a horrid shriek, and it was only by some miracle that Thraka was not awoken, nor the rest of the orcs. [Move Silently: Jorn 22, Iodaem 10, Authiel 5, Allessandra 1]

Slove grasped the webs experimentally. They were were slightly sticky, but only enough to provide a firm grip. The thick white cords seemed strong enough to support his weight, as well as everybody else's. They were definitely webs spun by a spider, and quite a big one, Slove knew. [Knowledge (Nature) 17 - the webs were created by a Large monstrous spider of some kind]

The elf caught a whiff of various strong smells drifted up the shaft - the musky, greasy scent of large animals, mixed with a pungent chemical aroma of unidentifiable origin. The creatures they sought wouldn't be far away from the bottom of the shaft.


OOC: I'm going to need DC 5 Climb checks on your way down.
Gurgun Nightwhisper
player, 138 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 19 Oct 2008
at 17:39
  • msg #262

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun follows Slove on the way down trying to keep his senses sharp enough to pick up any dangers approaching below.
DM BadCatMan
GM, 274 posts
Wed 22 Oct 2008
at 02:50
  • msg #263

Re: The Twilight Tomb: The Citadel Of Glass

One by one, they entered the shaft, and clambered hand after foot down the webbing. Jorn kept a steady pace, his good grip making up for his lack of reach.

The girls however had some troubles - Authiel placed a foot on one web that seemed sturdy, yet she slipped right off. Fortunately she kept her grip and found a new path to climb. Allessandra had more difficulties, first having a strand break as she hung on to it, then sliding right down a vertical string of web, but both times she stayed clinging to the webbing. Fortunately, the lighter gravity in this plane made them all weigh less, so the danger wasn't quite so bad.

The shaft was long, maybe about 40ft deep. A door could be spied at the bottom with Gurgun's night-sight.


OOC: Climb checks - Jorn 6; Authiel 4, 5; Allessandra 3, 2, 16
Doh! There's a +2 bonus to Climb for the light gravity.
This message was last edited by the GM at 02:57, Wed 22 Oct 2008.
Gurgun Nightwhisper
player, 139 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 22 Oct 2008
at 06:43
  • msg #264

Re: The Twilight Tomb: The Citadel Of Glass

OOC: In light of all the fighting we've had so far we might be adapting (if you want an in-game explanation of not having to consider the penalty).

Finally hitting the floor, Gurgun quietly takes his usual position by the door, waiting for the rest of them to get organized.

08:43, Today: Gurgun Nightwhisper rolled 24 using 1d20+10. Move silently.
Slove
player, 114 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 22 Oct 2008
at 09:57
  • msg #265

Re: The Twilight Tomb: The Citadel Of Glass

Slove find it easy to climb down the spider web and tries to help the others as well.

He then turns to Gurgun Nightwhisper.
"What next?"

OOC:
10:47, Sat 18 Oct: Slove rolled 22 using 1d20+8. climb.
DM BadCatMan
GM, 277 posts
Wed 22 Oct 2008
at 14:28
  • msg #266

Re: The Twilight Tomb: The Citadel Of Glass

Iodaem took up the rear, with one eye on the still-sleeping orc as they all climbed down the shaft.

"An unusual method of travel." Jorn commented as he climbed the web-ladder "I don't think this webbing is original; it's impractical and doesn't fit the style. I think the ancient star elves had some magical means of going up and down. Mmm, perhaps a hovering disc of some kind, or even a trained air elemental."

They soon reached the bottom without further incident, and found themselves crammed into the base of the narrow shaft. A pair of sliding doors led out. The smell of before was even stronger down here; they were very close.
Gurgun Nightwhisper
player, 141 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 22 Oct 2008
at 18:16
  • msg #267

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Let's buff :-)
Iodaem
player, 77 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Thu 23 Oct 2008
at 13:23
  • msg #268

Re: The Twilight Tomb: The Citadel Of Glass

Drawing the Elf-friend, Iodaem gazed into the glowing glass, sensing the shadow within it.  "I am ready," he whispered, moving into position close by the doors.  He glanced over at Authiel, his eyes speaking more of his promise to protect her than his words ever could, as he readied himself for battle.
Gurgun Nightwhisper
player, 142 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 23 Oct 2008
at 15:07
  • msg #269

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun pulled out a small flask and emptied its content. The effect was immediately apparent as the hobgoblins bronze skin rippled and hardened as if transforming into the bark of a tree.

OOC: Potion of barkskin ingested.
Authiel Hannasiel
player, 75 posts
Init +2 AC 19/17/14
HP 30/30 Saves 2/3/4*
Fri 24 Oct 2008
at 03:37
  • msg #270

Re: The Twilight Tomb: The Citadel Of Glass

The tiny elf moved up behind Iodaem, knowing that he would feel better if she were where he could protect her.  It was so sweet how he always worried about her, and Authiel had long since given up convincing him she would be fine on her own.  Whether she would or not, she liked having Iodaem around, quite obviously, and she thought that he rather needed for her to need him, and so she did need him.

Placing a small hand in between Iodaem's shoulder blades, more for a moment's worth of connection than anything else, Authiel began to mentally go through all the spells that might be of use to her in the upcoming situation they would soon find themselves in.
Gurgun Nightwhisper
player, 143 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 24 Oct 2008
at 07:03
  • msg #271

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun just waited for a signal to pull(push?) the door open.
Slove
player, 115 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 24 Oct 2008
at 09:56
  • msg #272

Re: The Twilight Tomb: The Citadel Of Glass

Drawing his bow and putting an arrow in it Slove nods to Gurgun Nightwhisper.
He was ready.
Gurgun Nightwhisper
player, 144 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 24 Oct 2008
at 12:10
  • msg #273

Re: The Twilight Tomb: The Citadel Of Glass

With that, Gurgun opens the door...

::Cue dramatic music::
DM BadCatMan
GM, 279 posts
Fri 24 Oct 2008
at 14:48
  • msg #274

Re: The Twilight Tomb: The Citadel Of Glass

The door slid open, smooth and quiet, revealing a chamber of light. Towering walls of softly-glowing transparent glass extended from the corners of the room to the centre, stretching from floor to ceiling. Each section was divided into thousands of tiny holes, and additional wall sections branched off from these, likewise covered with the small cubicles. Perhaps it had once been a library of some kind, though whatever had served as books had long ago been taken away. Though transparent, the holes refracted the light oddly, casting weird shapes in the soft arcane light.

At the room's centre, a small marble platform rose a few feet above the floor. Surrounding it, at the terminus of each of the interior walls, were four crystal busts atop glass pedestals.


OOC: Knowledge (Arcana) to ID the walls, though that can wait
Spot and Listen checks please

Map updated
Authiel Hannasiel
player, 76 posts
Init +2 AC 19/17/14
HP 30/30 Saves 2/3/4*
Sat 25 Oct 2008
at 01:53
  • msg #275

Re: The Twilight Tomb: The Citadel Of Glass

Peeking in the room from behind Iodaem's shoulder, Authiel was intrigued by the walls and focused on them much more than on any possible danger that could be found within the room.

20:49, Today: Authiel Hannasiel rolled 10 using 1d20+1. Listen.
20:49, Today: Authiel Hannasiel rolled 10 using 1d20+1. Spot.
20:48, Today: Authiel Hannasiel rolled 24 using 1d20+10. Know: Arcana.

Slove
player, 116 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sat 25 Oct 2008
at 09:12
  • msg #276

Re: The Twilight Tomb: The Citadel Of Glass

Slove wait quietly listening and looking.

OOC:
10:11, Today: Slove rolled 20 using 1d20+7. listen.
10:10, Today: Slove rolled 14 using 1d20+7. spot.

DM BadCatMan
GM, 280 posts
Sat 25 Oct 2008
at 14:42
  • msg #277

Re: The Twilight Tomb: The Citadel Of Glass

They all heard the noises, of grunts and rustling fur, drifting down from the ceiling above. Looking up, they saw large shaggy white shapes clambering on the shelves - the furry creatures whose bodies they'd seen elsewhere. They were like snow-white apes, with long fangs, cruel faces and dull eyes. Patches of leather were tied about their bulks, and they grasped heavy wooden clubs.

One of them glared down from above with beady eyes. "Come you word-fight with Savera?" he grunted.


(The third chap from the left.)

OOC: Knowledge (Nature) check DC 12 to identify it as a Taer
Gurgun Nightwhisper
player, 145 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 26 Oct 2008
at 20:01
  • msg #278

Re: The Twilight Tomb: The Citadel Of Glass

Yes. Where is she? Gurgun replies tersly, making a quick count of their numbers.
DM BadCatMan
GM, 281 posts
Mon 27 Oct 2008
at 00:18
  • msg #279

Re: The Twilight Tomb: The Citadel Of Glass

There were three of the creatures that could be seen, but judging by the snuffling sounds that echoed around the library, there were almost certainly more to be found.

The creature thought for a moment, probably a difficult task, then demanded "Say what you want. Why need you Savera? Savera say you slay dead-not-dead soft one."
Gurgun Nightwhisper
player, 146 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 27 Oct 2008
at 06:36
  • msg #280

Re: The Twilight Tomb: The Citadel Of Glass

Yes, we did. And we want to slay all dead-not-dead. We know Savera is in charge and not Thraka and we have questions for Savera, now lead us to her. Gurgun spells out the words clearly and fairly slow, wanting the ape-man to have a chance to follow him. Using his keen hearing he tries to determine the number of Taer rustling about.

07:35, Today: Gurgun Nightwhisper rolled 12 using 1d20+5. Listen.
Savera
NPC, 1 post
Mon 27 Oct 2008
at 09:02
  • msg #281

Re: The Twilight Tomb: The Citadel Of Glass

"Never mind, I am here." Stepping out from around the corner of the bookshelves came the speaker, a half-orc woman. Solidly-built and stout, she was clearly a warrior and with snub nose and olive green-brown skin she was no beauty, but handsome in her own way, with a sly promise on her lips and entrancing bright red eyes.

"I am Savera, welcome to my tower." she greeted in a husky voice with a slight orcish drawl, stopping to stand behind the altar in the centre of the library. "I'd like to thank you for coming to the aid of my band here. How can I help you?" she asked, very politely and full of charm.

She was clad in leathers and a fine chain shirt, with a curved long knife at her hip and a bow at her back. Her brown hair hung in braids, one with an orcish stone bead. Two scrolls were tucked into her belt.
Gurgun Nightwhisper
player, 147 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 27 Oct 2008
at 09:52
  • msg #282

Re: The Twilight Tomb: The Citadel Of Glass

You have enthralled Thraka to do your bidding, yet you are powerful enough to have slain the Star Worm. Why all the lies?

Gurgun decides to move forward, stopping only right in front of the altar before addressing the half-orc woman. He quietly wonders what the other half might be, but the sheer power of her person seem to cloud his mind.

10:49, Today: Gurgun Nightwhisper rolled 11 using 1d20+7. Sense motive.
Slove
player, 117 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 27 Oct 2008
at 14:57
  • msg #283

Re: The Twilight Tomb: The Citadel Of Glass

While the two are talking Slove looks around.  He interested in book shelves.
Some answer about his own people maybe found in them.
Savera
NPC, 2 posts
Wed 29 Oct 2008
at 00:37
  • msg #284

Re: The Twilight Tomb: The Citadel Of Glass

Savera's voice grew hard as she replied to Gurgun's accusations. "Tolg'byri was a fool who would have led us all to our dooms. Something had to be done, by me. I took the worm by surprise - he didn't expect a simple half-orc to be capable of magic." She laughed cruelly. "And Thraka, he loves me. The dope is just upset that I slew his precious star worm and turned out to know magic. Now he fears me." She made a hollow sigh.

One of the taers climb arm over arm across the top shelves to hang from the ceiling directly above Gurgun. It was an ominous feeling, like a boulder about to fall.

Slove peered into a few of the pidgeonholes that lined the walls. They were empty; all the ones that could be seen anyway. They weren't shaped for normal books though, but for some unknown small objects.

"Now, Thraka asked if you could deal with the lich and his minions for us. Can you?" Savera inquired, suddenly eager. "It will mean your way home, or free access to the riches and wonders of this realm."
Gurgun Nightwhisper
player, 148 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 29 Oct 2008
at 07:56
  • msg #285

Re: The Twilight Tomb: The Citadel Of Glass

What is a Star Worm, and how did it bring you here? Gurgun appears in no hurry to answer Savera's questions, and instead is intent on understanding what has happened, and what this unusual half-orc motives are.
Judging from the corpses we've waded through you do not seem to be far from doom either. Gurgun comments dryly.
The hobgoblin notices the taer hanging right above him, but trusts Slove to take him out if needed.

OOC: Assign dodge to Savera
Savera
NPC, 3 posts
Thu 30 Oct 2008
at 05:29
  • msg #286

Re: The Twilight Tomb: The Citadel Of Glass

"Tolg'byri's kind call themselves the nilshai. They're tentacled worms of some kind, from another world well outside the one you know. They have some grudge against the star elves or something." Savera explained. "He brought us here by some magic, perhaps he had a key or something."

Her eyes flashed hard as Gurgun spoke of corpses and doom. "We're under siege and being picked off one by one, as our fallen rise from the dead to slay their kin. But we're holding out."

The smell still lingered in this room. The cause of the animal odour was obvious - the lurking taers - but the chemical tang was still unexplained.

[Private to Authiel Hannasiel: Authiel didn't like the half-orc woman for some reason. Perhaps it was the dirty looks she occasionally shot in her and Slove's direction, or her cruel and uncaring manner.

Something nagged at her. The strange smell, the hobgoblin tales of poisonous clouds and giant spiders, this cruel woman who caused such fear amongst orcs and spoke of the world "you know" rather than her own. A suspicion came to her. All these signs seemed to indicate another horrible creature from outside, a demon of drow legend, the yochlol.
]
Gurgun Nightwhisper
player, 149 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 30 Oct 2008
at 08:03
  • msg #287

Re: The Twilight Tomb: The Citadel Of Glass

You should force the dead-that-walk to fight you across the bridge; it's easy enough to defend and you can push the corpses into the waters below. The lich will have a hard time retrieving and raising them then. But then you brutes always over rely on your strength and savageness. Learn from the goblins on how to fight clever.

Gurgun continues to try and understand what has happened. If the worm had a key, where is it now? Surely you must have it?
Savera
NPC, 4 posts
Thu 30 Oct 2008
at 09:07
  • msg #288

Re: The Twilight Tomb: The Citadel Of Glass

Savera looked askance at Gurgun, a smirk lining her lips, contemptuous of the cleverness of goblinkin. "There are also burning skulls that fly about, and monsters that lurk in the glass. We tried, it didn't work."

She thought for a moment. "The worm had a rod, about this long..." She held her hands about a foot apart. "Made of platinum, with a loop at one end, and a topaz mounted at the other. I didn't see it when I fought him, but he had it with him when we came to this place. Perhaps the undead stole it?" she suggested.
Gurgun Nightwhisper
player, 150 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 30 Oct 2008
at 13:24
  • msg #289

Re: The Twilight Tomb: The Citadel Of Glass

Maybe he hid it well. Mind if we take a look? Gurgun asks, looking unflustered.
Savera
NPC, 5 posts
Thu 30 Oct 2008
at 14:16
  • msg #290

Re: The Twilight Tomb: The Citadel Of Glass

"No," she answered, a little quickly, before explaining further "I've searched this tower from top to bottom twice already, thoroughly. It would be a waste of time. I suggest you try one of the other towers."
Gurgun Nightwhisper
player, 151 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 31 Oct 2008
at 07:06
  • msg #291

Re: The Twilight Tomb: The Citadel Of Glass

You need to speak the truth, or at least the same truth. When you spoke through Thraka you said the lich possessed the key; that was the reason we needed to find him!
Gurgun says, his voice as calm as ever. He quickly continues:
Now, where we find the lich? We want not battle all his minions to get to him; is there a way around them? You're a witch, do you have the power of a seer?
Slove
player, 118 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 31 Oct 2008
at 07:34
  • msg #292

Re: The Twilight Tomb: The Citadel Of Glass

Slove listens and keeps his mouth shut.  He as many questions about what happened to elves but he know this not time.
To say he does not trust this woman would be understatement.

He goes give the creature over hobgoblin head very straight look.  It says, I've killed many beasts like you before and skin them for their hides.  If your not careful you will be next.
Savera
NPC, 6 posts
Fri 31 Oct 2008
at 09:07
  • msg #293

Re: The Twilight Tomb: The Citadel Of Glass

Savera scowled, her red eyes almost flashing brighter with anger. "Spoke through? Are you mad? Look, I can't help what Thraka says. If Tolg'byri dropped the key, it must be in one of the other towers, and the lich or his minions have likely found it. Or he has one of his own; he's apparently the lord of this miserable realm."

She huffed. "Try one of the other two towers, perhaps the west one, that's where all the undead seem to come from. As for getting there, you're on your own. My powers are limited."
Slove
player, 120 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 31 Oct 2008
at 11:28
  • msg #294

Re: The Twilight Tomb: The Citadel Of Glass

Slove brakes his silence.
"I want a straight answer to one question.  Pulling everything aside.  What do you want for your people.  Do wish leave here for some other place.  Search for lost treasure and magic or become the ruler here."
Savera
NPC, 7 posts
Tue 4 Nov 2008
at 01:27
  • msg #295

Re: The Twilight Tomb: The Citadel Of Glass

"I want to leave here, alive and in one piece, with my people." Savera answered at last, steadily. "And if we can bring back treasure or magic to make our suffering worthwhile, then all the better."
Authiel Hannasiel
player, 77 posts
Init +2 AC 19/17/14
HP 30/30 Saves 2/3/4*
Thu 6 Nov 2008
at 11:28
  • msg #296

Re: The Twilight Tomb: The Citadel Of Glass

NPCed by DM BadCatMan...

"Excuse me, can we talk this over for a moment?" Authiel interjected politely, then beckoned the others into a huddle by the door. They spoke quietly, mindful of the shaggy taers dangling from the room above.

"I don't like her," the elf warmage said softly. "And I don't trust her. She mentioned the 'world you know', not 'our world' or anything. And I think she's responsible for this terrible smell, the webs we climbed down, the moving smoke and giant spiders that the orcs and hobgoblins sighted... I think she's a yochlol, a drow demon..." she ended fearfully.
Gurgun Nightwhisper
player, 152 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 6 Nov 2008
at 12:11
  • msg #297

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun agrees. It made no sense to try and hide the fact she challenged the star worm for leadership. This is how orcs do. Also, an orc would have challenged me the moment we entered. Is this shape of her an illusion or can she change herself at will? If we can show her true self, the fight might be easier. Taer will be confused.
The hobgoblin adds quietly.

OOC: I wanted to bring this up as well, but wasn't sure exactly how much intellectual capacity Gurgun is able to summon (he is wise though).
Jorn Brightcaller
NPC, 83 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Fri 7 Nov 2008
at 08:04
  • msg #298

Re: The Twilight Tomb: The Citadel Of Glass

Jorn rubbed his beard thoughtfully. "I've heard of these... they can change shapes, to a spider, a cloud of smoke, to a pile of slime, or to a drow or human woman - a half orc is unusual though. If she's been changing, these taers may already know, or be too stupid to care."
Gurgun Nightwhisper
player, 153 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 7 Nov 2008
at 12:39
  • msg #299

Re: The Twilight Tomb: The Citadel Of Glass

No matter. Savera is lying always, to everyone.

Gurgun looks like he's made up his mind.

She must be destroyed.
Slove
player, 121 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 7 Nov 2008
at 15:33
  • msg #300

Re: The Twilight Tomb: The Citadel Of Glass

"Or we die trying."
Slove clearly has not wish to help woman now truth has come out.
He turns to elven lady.
"I can spot an animal by tracks but arcane magic and demon I leave to you dear lady."
He smiles at her.
Allessandra
player, 57 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Sat 8 Nov 2008
at 08:51
  • msg #301

Re: The Twilight Tomb: The Citadel Of Glass

"No doubt she wished we would take care of the lich for her, or use us as a distraction. Likely she would betray us after and take the key." Allessandra surmised.
This message was last edited by the player at 11:40, Tue 11 Nov 2008.
Jorn Brightcaller
NPC, 84 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Wed 12 Nov 2008
at 01:14
  • msg #302

Re: The Twilight Tomb: The Citadel Of Glass

Jorn rubbed his hands together. "Well then, are we ready to disappoint her?"
Gurgun Nightwhisper
player, 154 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 12 Nov 2008
at 06:32
  • msg #303

Re: The Twilight Tomb: The Citadel Of Glass

What to do with Taer? Challenge her directly and ask them to stay out of this we should.
Gurgun Nightwhisper
player, 155 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 14 Nov 2008
at 10:03
  • msg #304

Re: The Twilight Tomb: The Citadel Of Glass

No matter. Let's fight!
Gurgun spins around and closes the distance to the half-orc quickly before striking out with his staff.
You are deceptive and lying. Let's see if I can beat the truth out of you! Gurgun roars while spinning the staff around in a quick combination.

11:02, Today: Gurgun Nightwhisper rolled 8 using 1d6+3. Damage #2.
11:01, Today: Gurgun Nightwhisper rolled 6 using 1d6+3. Damage.
11:01, Today: Gurgun Nightwhisper rolled 23 using 1d20+6. QS attack / fob 2.
11:01, Today: Gurgun Nightwhisper rolled 17 using 1d20+6. QS attack / fob 1.
DM BadCatMan
GM, 283 posts
Sat 15 Nov 2008
at 06:15
  • msg #305

Re: The Twilight Tomb: The Citadel Of Glass

The staff struck the witch twice in quick succession, once in the stomach and then across the head. Sickeningly, the wooden shaft buried deep into her body, laying great grooves into her flesh, then pulled out with a horrid sucking sound. No blood welled forth, but some kind of pinkish ooze. Savera hardly reacted to the vicious attack, but smiled mockingly as the wounds healed closed before Gurgun's eyes. [Flurry is a full-round attack, so you can't do it after movement. But then, you were in the correct position before I moved you, so that's okay. Both attacks hit - but deal no damage!]

"But every word I told you was the truth," Savera purred, insistent and amused, as the half-orc's skin turned waxy and melted away, to reveal a slender form of slate grey skin and pure white hair. "Well, except that." She appeared the same as she had as a half-orc, red-eyed and white hair in braids, though the bead had changed to a black hair-clip. She still wore leathers and the fine chain shirt, with curved long knife at her hip and a bow at her back, and two scrolls tucked into her belt.

"Get them!" she swore at the taers, and the shaggy beasts swung into action.

Gurgun turned and barely got his staff up in time as one of the taers dropped off the ceiling, great club raised and plummeting down fast. The hobgoblin turned aside just before the heavy, shaggy mass hit him, and shoved it away as it hit the ground, landing on its feet. [Taer 1 Charges /Bull Rushes Gurgun. Gurgun's AoO 9. T1 Str 19, G Str 22, bull rush fails. T1 charge attack 9, miss.]

Seeing the attack upon Gurgun, Slove turned just in time to see another taer dropping in on his position. He stepped aside to dodge its strike, but could not avoid its heavy mass. The shaggy white beast hit him like a falling tree, driving him downwards and crushing the elf into the glass floor. [Taer 2 Charges / Bull Rushes Slove. Attack 13, miss. T2 Str 16, Slove Str 15, bull rush success. Slove is knocked Prone]

Iodaem was not so lucky. He was too slow to react to the brutal attacks, and another taer fell from the ceiling smashed his club into his skull, knocking him into the floor. [Taer 3 Charges / Bull Rushes Slove. Attack 24, hit. T3 Str 21, Iodaem Str 4, bull rush success. Iodaem is knocked Prone, takes 9 damage]

More of the creatures bounded around the corners of the library in their ambush, howling madly and swinging their clubs, which were more like large and heavy branches torn from some tree. [T4 and T5 move into position, attacks 6 and 13, both miss]



Jorn yelled out a warning. "Be careful! She's hard to harm! You'll need a weapon of goodness, or of cold iron. Or to hit her really hard. She's also immune to lightning and venom, and almost invulnerable to fire. Spells aren't a lot of good either."

The dwarf ducked a flying club and produced a scroll from his belt. Quickly reading it and muttered dwarven words of power, and he crouched over Iodaem and clapped him on the arm. "Here, it'll make you stronger." [Concentration 19, Cast Bull's Strength. Iodaem gains +4 Strength.]

Round 1:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera
1, 2, 3, 4, 5: Taers

Effects:

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
This message was last edited by the GM at 00:21, Sun 16 Nov 2008.
Slove
player, 122 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sat 15 Nov 2008
at 10:56
  • msg #306

Re: The Twilight Tomb: The Citadel Of Glass

Slove drops his bow as hit.  He get up and draws his sword in one movement.
He then hit out at creature that knocked him down.
"Wong person to attack my friend.  I made fur rugs out creature like you.  Looks like your going to be another one."

OOC:
Get up - move action (think that AaO :( )
Draw sword - free action fast draw.
08:11, Today: Slove rolled 17 using 1d20+8. attack with sword.
08:11, Today: Slove rolled 10 using 2d6+4. damage.
Savera
NPC, 8 posts
Sat 15 Nov 2008
at 12:06
  • msg #307

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

The taer swung wildly as Slove got to his feet, missing the elf completely. Slove was less clumsy - with expert aim he ran his great sword right through the snow-beast. Red blood stained white fur. Slove tugged at the blade to withdraw, but to his dismay he found that it was stuck in the beast. [T2 AoO 7. Slove's attack hits, brings T2 to 0 hp, it is disabled.]

As the taers kept the others busy, Savera fell back a step, her curved short blade leaping into one hand, the other raising and pointing palm out at Gurgun. A pulse of energy shot out to strike the hobgoblin. [Savera 5ft steps to H9, draws short sword, casts Magic Missile at Gurgun. Damage 2]


Updates:

Savera moved to H9

Taer 2 disabled

Light Gravity, as standard.

Taers are armed with greatclubs, wear leather armour.

Altar in centre offers low cover.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
6 - Iodaem
This message was last edited by the player at 14:31, Sat 15 Nov 2008.
Iodaem
player, 78 posts
HP 42/42, F:4/R:4/W:3**
Init: +1, AC 16 FF15 T11
Sat 15 Nov 2008
at 13:45
  • msg #308

Re: The Twilight Tomb: The Citadel Of Glass

Iodaem slashed out as hard as he could against the nearest of the giant creatures, before trying to get back to his feet, to better protect Authiel.  Unfortunately, he was still rather dizzy from the knock to his head, and so he failed to land a solid blow against the creature.
Gurgun Nightwhisper
player, 156 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 15 Nov 2008
at 19:32
  • msg #309

Re: The Twilight Tomb: The Citadel Of Glass

Still reeling from the brutal force of the Taer attacks, Gurgun swings wildly; hitting nothing but air.

Elf-friend might be able to wound the she-demon, we'll keep these beasts off you and Authiel! He manages to yell out before having to face a new round of attacks.

OOC: 20:27, Today: Gurgun Nightwhisper rolled 13 using 1d20+6. QS attack / fob 2.
20:26, Today: Gurgun Nightwhisper rolled 7 using 1d20+6. QS attack / fob 1.

Also note that Gurgun is +2 AC from the barkskin potion

Edit: description changed to reflect wounds and AC bonus
This message was last edited by the player at 19:35, Sat 15 Nov 2008.
DM BadCatMan
GM, 286 posts
Mon 17 Nov 2008
at 03:40
  • msg #310

Re: The Twilight Tomb: The Citadel Of Glass

Authiel stepped back, away from the violent taers, and with a song of the arcane on her lips, opened her mouth and spat forth a screaming ball of pure sound. It shot across the library, rolling and squealing, and as it interacted with the strange magic of the star elf realm, it grew in size and noise.

The orb crashed into the drow demoness, and she threw her hands to her ears and screamed against the ear-splitting noise. [Authiel NPCed. Cast Lesser Orb of Sound, ranged touch attack 19, hit. CL vs SR 20, success (not sure if LOoS ignores SR, no matter). Heightened +2. Sonic Empowered. Sonic Damage 9, x1.5 = 13 @ Savera]

Allessandra too stepped back, and prayed to Lathander for his blessing. She raised her sunrise holy symbol high, and a warm light began to emanate from it. It's comforting glow made them all feel heartened to the battle. [Bless: +1 morale Attack and +1 morale vs Fear, to everyone]

Gurgun's staff smacked across the head of one of the taer, as they swung their clubs clumsily at him. [Gurgun, if you were attacking the Taer (Savera is out of reach), then one of those attacks hits a Taer (it Charged, -2 AC, plus the Bless bonus). Damage 9. T1 and T5 attack, 12 and 8, miss]

The taer that Slove had run through dropped his club and roared his rage at the elf. With one mighty paw it grabbed the blade and dragged itself sickeningly up its length. Then the other raised to swing - then with a grunt the beast collapsed, and slid off the sword again. [T2 attack 7, miss]

The dying taer tumbled into the path of another, tripping it just as it was about to drop its upraised club hard on Slove's head. [T4 attack 19, miss]

Iodaem deflected the blade of the taer's massive club. It was more like a branch torn off some tree than a real weapon, but it would bludgeon him just as well. But Elf-friend shortened it by a few inches. [T3 attack 8, miss]


Round 2:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera
1, 2, 3, 4, 5: Taers (#2 is unconscious)

Effects:

Taer 1 badly wounded
Taer 2 unconscious

Bless: +1 morale Attack, +1 morale saves vs Fear

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove

11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
This message was last edited by the GM at 10:15, Mon 17 Nov 2008.
Gurgun Nightwhisper
player, 157 posts
HP 45/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Mon 17 Nov 2008
at 20:24
  • msg #311

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Wow! With those bad rolls I never thought I'd hit anything...
Jorn Brightcaller
NPC, 85 posts
Init +2, AC 16/12/14
HP 23/23, Saves +5/+3/+3
Tue 18 Nov 2008
at 01:15
  • msg #312

Re: The Twilight Tomb: The Citadel Of Glass

Jorn considered his spellcasting options, but was a little pressed for time with the taer snowbeast breathing down his neck. "Get out of the way, you." he yelled, and swung the axe at it to little avail.


OOC: Attack 10
Slove
player, 124 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 18 Nov 2008
at 03:02
  • msg #313

Re: The Twilight Tomb: The Citadel Of Glass

Slove seems totally non plused by what happened to creature.  He skined so many animals this just one more.

He get his sword out of creature and swing another mighty blow at next one in his way.

OOC:
02:59, Today: Slove rolled 23 using 1d20+9. attack with sword.
03:00, Today: Slove rolled 12 using 2d6+4. damage.

Savera
NPC, 9 posts
Tue 18 Nov 2008
at 04:29
  • msg #314

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Slove attacked the next taer, and cut it badly on the arm. [Attack hits, T4 badly wounded

Screaming in rage and pain, Savera retreated until her back was against the wall. She braced one leg against the shelves, then a hand. Then she climbed up the shelves, with arm and leg joints bent horribly back on themselves. The drow-demon scuttled up the wall like a spider, then hurled another magical bolt at Gurgun. [Savera moves to G8, then 15ft upwards. Casts Magic Missile. 2 damage @ Gurgun]


Effects:

Savera moved to G8+15ft

Taer 1 badly wounded
Taer 2 unconscious
Taer 4 badly wounded

Bless: +1 morale Attack, +1 morale saves vs Fear

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Iodaem
 6 - Allessandra

This message was last edited by the player at 05:11, Thu 20 Nov 2008.
DM BadCatMan
GM, 287 posts
Mon 24 Nov 2008
at 10:49
  • msg #315

Re: The Twilight Tomb: The Citadel Of Glass

Authiel opened her mouth and vomited forth another screaming ball of sound. This one too gathered in size and power, but sudden spun out of control, hurtling into a set of glass shelves. There was a great smash and tinkle as they were shattered. "Oops." [Authiel NPCed. Lesser Orb Of Sound. Attack 7, rolled a 1, miss]

Allessandra drew her mace and stepped forwards, taking a swing at the taer to prevent it from approaching Authiel. [Allessandra: Attack 21, Damage 2 @ T3]

Iodaem swung Elf-friend at the taer, slashing it badly, as he side-stepped to avoid being caught between the beasts. Iodaem NPCed. Attack 10, Damage 8 @ T3]

Round 3:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera, +15ft
1, 2, 3, 4, 5: Taers (#2 is unconscious)

Effects:

Taer 1 badly wounded
Taer 2 unconscious
Taer 3 severely wounded
Taer 4 badly wounded

Bless: +1 morale Attack, +1 morale saves vs Fear

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
This message was last edited by the GM at 10:50, Mon 24 Nov 2008.
Gurgun Nightwhisper
player, 158 posts
HP 42/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Mon 24 Nov 2008
at 11:28
  • msg #316

Re: The Twilight Tomb: The Citadel Of Glass

Grunting slightly as the bolt hit him, Gurgun seems intent on clearing the area around him. Spinning his quarterstaff above his head he swiftly lets it decend on his first opponent, then his second.

12:26, Today: Gurgun Nightwhisper rolled 7 using 1d6+3. Damage #2.
12:26, Today: Gurgun Nightwhisper rolled 6 using 1d6+3. Damage #1.
12:25, Today: Gurgun Nightwhisper rolled 11 using 1d20+6. QS attack / fob 2.
12:25, Today: Gurgun Nightwhisper rolled 21 using 1d20+6. QS attack / fob 1.
DM BadCatMan
GM, 288 posts
Tue 25 Nov 2008
at 03:15
  • msg #317

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Gurgun laid about himself with the staff, walloping the first taer in the head, though he missed the other one. [Attack 1 hits T1, disables it]

The brained taer stumbled towards the safety of the altar and cowered there. It didn't do anything to Gurgun, but the hobgoblin couldn't ignore it either. [T1 5ft steps to J10, flanks Gurgun]

The other taer swung a clumsy blow with his club, which Gurgun easily side-stepped. [T5 attack 12, miss]

On the other side of the library, one taer roared with anger as it found itself surrounded and badly wounded. It lashed out Iodaem, who had harmed it so, but in its pain, the strike missed. [T3 attack 15, miss]

Jorn laid into it with his axe, burying it deep into the furry back. The taer dropped cold to the floor. [Jorn attack 16, damage 7, T3 unconscious]

The last taer swung its club side-to-side at Slove's head, but only smashed it into the glass shelves, shattering them. [T4 attack 9, miss]

Effects:

Taer 1 disabled
Taer 2 unconscious
Taer 3 unconscious
Taer 4 badly wounded
Taer 5 unharmed

Bless: +1 morale Attack, +1 morale saves vs Fear

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
Slove
player, 125 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 25 Nov 2008
at 10:07
  • msg #318

Re: The Twilight Tomb: The Citadel Of Glass

Slove swings his sword back but seem glass from monster failed attack put him of.
All he done is smash more glass which make Slove upset.  He hate idea that he damaging such beautiful place as this.

OOC:
10:05, Today: Slove rolled 10 using 1d20+9. attack with sword.

Savera
NPC, 10 posts
Tue 25 Nov 2008
at 13:33
  • msg #319

Re: The Twilight Tomb: The Citadel Of Glass

"Destroy them, you fools!" Savera screamed at her taer minions. She conjured another arcane missile, but it fizzled away in her hands. "Bah." [Savera casts Magic Missile. Arcane Spell Failure 7, fails]

Effects:

Taer 1 disabled
Taer 2 unconscious
Taer 3 unconscious
Taer 4 badly wounded
Taer 5 unharmed

Bless: +1 morale Attack, +1 morale saves vs Fear

Light Gravity, as standard.

Initiative:
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem

23 - Gurgun
Gurgun Nightwhisper
player, 159 posts
HP 42/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 25 Nov 2008
at 13:48
  • msg #320

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun swinged his staff around once more, this time targeting the gut of the unharmed Taer in front of him. The Taer manages to swing his club in time and nearly beats the staff out of the hands of the monk. Gurgun replies by bringing the other end around and hitting the beast-man solidly on the top of his head.
Not a vital part though... Gurgun comments dryly.

Both attacks target T5
14:42, Today: Gurgun Nightwhisper rolled 6 using 1d6+3. Damage #2.
14:42, Today: Gurgun Nightwhisper rolled 16 using 1d20+6. QS attack / fob 2.
14:41, Today: Gurgun Nightwhisper rolled 11 using 1d20+6. QS attack / fob 1 stunning fist.
DM BadCatMan
GM, 289 posts
Sun 30 Nov 2008
at 02:12
  • msg #321

Re: The Twilight Tomb: The Citadel Of Glass

Deciding to try a different tack, Authiel fired a pair of flaming beams at the yochlol. But the rays stopped short fizzled out as they touched her flesh. [Authiel NPCed. Casts Scorching Ray. CL checks 7 and 12, fail to beat SR]

Allessandra rushed upon the next taer and swung her mace - but the taer saw her coming and shoved his club at her stomach. Distracted, Allessandra's heavy weapon pulled her arm wide and it smashed into another set of glass shelves. [T4 AoO attack 18, damage 11. Allessandra: attack 4, rolled a 1]

Iodaem stepped in to stab the beast, but the attack was easily deflected. [Iodaem NPCed. Attack 11, miss]

The taer responded by swinging at Allessandra again, and brushed the club heavily against her arm. [T4 attack 18, damage 4 @ Allessandra]

A whack on the head slowed the taer not at all, but it made a clumsy attack against Gurgun anyway. The one behind continued to cower. [T5 flanking, attack 8, miss. T1 uses total defense]

"Hit them, you fools!" Savera screamed.

Round 4:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera, +15ft
1, 2, 3, 4, 5: Taers (#2 is unconscious)

Effects:

Allessandra badly wounded

Taer 1 badly wounded
Taer 3 severely wounded
Taer 4 badly wounded

Bless: +1 morale Attack, +1 morale saves vs Fear

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove

11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
This message was last edited by the GM at 02:13, Sun 30 Nov 2008.
Slove
player, 127 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 2 Dec 2008
at 13:38
  • msg #322

Re: The Twilight Tomb: The Citadel Of Glass

Slove attack the nearest creature to him.


OOC:
13:37, Today: Slove rolled 12 using 2d6+4. damage.
13:36, Today: Slove rolled 18 using 1d20+9. attack with sword.

Must say I confused - most of creature where dead or dieing but last post some seem come back to life.  Anyway slove attack nearest he can.
DM BadCatMan
GM, 290 posts
Wed 3 Dec 2008
at 03:15
  • msg #323

Re: The Twilight Tomb: The Citadel Of Glass

OOC: No, I've removed the two dead/unconscious taer, two are still standing (you just downed one). It's all correct.

By the way, I forgot to move T1. It should be in J10.

Mid-Round Update:

Slove attacked the taer with his sword, cut it badly across the chest with a spray of red blood. The beast-man fell down in a heap. [Success. Taer #4 knocked out.]

Jorn drew a wand and with a shout launched a bolt of force at Savera. This one got through her defenses and struck her. [Jorn: uses wand of magic missile. CL vs SR, success. Damage 3]

The taer had nearly all died, but they'd served their purpose. Savera opened her mouth, impossibly wide, and spat a stream of webbing at the adventurers. The webs burst out across the library, hooking from shelf to shelf and statue to statue, and entangling them all in its sticky strands, including a hapless injured taer. "Hah! I have you now!" Savera cackled. [Savera casts Web: Reflex save DC 16 to avoid being Entangled. http://www.d20srd.org/srd/spells/web.htm ]

Now Savera turned and scuttled down the shelves again, but this time her body changed, with her skin turned into hard black chitinous plated, sprouting white hair, like a drow. Her arms and legs turned into spider legs, and four more erupted from her sides. When she reached the bottom, she was a huge spider with slavering fangs and many glistening eyes. [Savera turns into Large spider. Moves to ground, G9/H10]

Effects:

Allessandra badly wounded

Savera moderately wounded, turned to Large spider, moved to G9/10, on ground.

Taer 1 badly wounded
Taer 3 severely wounded
Taer 4 unconscious

Web: 20ft radius spread, centred on M9/N10 http://www.d20srd.org/srd/spells/web.htm

Bless: +1 morale Attack, +1 morale saves vs Fear

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem

Gurgun Nightwhisper
player, 160 posts
HP 42/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Wed 3 Dec 2008
at 06:37
  • msg #324

Re: The Twilight Tomb: The Citadel Of Glass

OOC: 07:36, Today: Gurgun Nightwhisper rolled 26 using 1d20+7. Reflex save.
Slove
player, 128 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 8 Dec 2008
at 11:21
  • msg #325

Re: The Twilight Tomb: The Citadel Of Glass

OOC:
11:20, Today: Slove rolled 26 using 1d20+8. ref save.
DM BadCatMan
GM, 291 posts
Tue 9 Dec 2008
at 11:12
  • msg #326

Re: The Twilight Tomb: The Citadel Of Glass

[Reflex Saves: Authiel 22, Allessandra 5 - entangled, Iodaem 13 - entangled, Jorn 23, Taer #1 14 - entangled]

The sticky webs billowed across the library. Allessandra and Iodaem found themselves stuck fast in its bonds, but the others were lucky in that they could still move, though slowly and carefully if they picked or shoved their way through. Authiel and Allessandra made little progress, and a with a heave Iodaem forced his way free of a webbing that entrapped him. [Authiel EA 9, fail. Allessandra EA 14, fail. Iodaem Str 21, breaks free]

Round 5:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera, +15ft
1, 2, 3, 4, 5: Taers (#2 is unconscious)

Effects:

Allessandra badly wounded, entangled

Iodaem is entangled

Taer 1 badly wounded
Taer 3 severely wounded
Taer 4 badly wounded

Bless: +1 morale Attack, +1 morale saves vs Fear

Web: white-spot squares. See here for details:
http://www.d20srd.org/srd/spells/web.htm
Basically, you're Entangled:
http://www.d20srd.org/srd/cond...ummary.htm#entangled

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
Gurgun Nightwhisper
player, 163 posts
HP 42/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Thu 11 Dec 2008
at 13:51
  • msg #327

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun, escaping most of the webbing, uses his staff and powerful legs to jump up on the desk in front of him and leaps down on the other side, ignoring the menacing Taer next to him. (Provoking AoO, Hop up DC 10, Gurgun has +12 on jump so no roll needed, land in i10).
Your reign is over, demon!
The monk attempts to drive the end of his staff deep into the maw of the spider, but the demon proves to quick for him.

14:50, Today: Gurgun Nightwhisper rolled 13 using 1d20+7. QS attack/Stunning fist.
DM BadCatMan
GM, 293 posts
Thu 11 Dec 2008
at 23:26
  • msg #328

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

The taer swung wildly with its club as it pursued Gurgun, but the monk was fast and agile. The ape-man even clambered atop the table after Gurgun. [T5: AoO attack 20, miss, moves to table, attack 5, miss]

Jorn struggled against the webs, but the dwarf was stuck fast and could not move from his spot. "Aargh, if anyone wants a spell, you'd best be coming to me, if you can." [Jorn EA 3, fails to move. Delays for spellcasting]

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
Slove
player, 130 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 12 Dec 2008
at 00:10
  • msg #329

Re: The Twilight Tomb: The Citadel Of Glass

Slove moves back so the dwarf can cast strength on him.

Move to N9 to get spell cast.  If can keep my movement I move back to M9
Savera
NPC, 11 posts
Fri 12 Dec 2008
at 00:54
  • msg #330

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

"Here you go." Jorn said after he intoned the spell that enhanced Slove's strength and power. "Now go get 'em!" Slove waded back to where he'd started, now ready to plow through the webbing. [Jorn casts Bull's Strength. Slove gains +4 Strength. Slove is back in M10.]

The gigantic spider lunged at Gurgun, swatting aside his defenses. Savera sunk her slavering mandibles into his arm, and tried to inject him with her venom. "Now die!" the spider screeched as she backed off, ready to strike again. [Savera bites Gurgun, attack 23, hit, damage 7. Poison! Fort DC 14 or take -1 Constitution damage]

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem

This message was last edited by the player at 00:57, Fri 12 Dec 2008.
Gurgun Nightwhisper
player, 164 posts
HP 42/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Fri 12 Dec 2008
at 17:19
  • msg #331

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun focuses his mind and by pure force of will denies the effect of the poison.

15:17, Today: Gurgun Nightwhisper rolled 18 using 1d20+7. Fort save.
DM BadCatMan
GM, 295 posts
Mon 15 Dec 2008
at 12:20
  • msg #332

Re: The Twilight Tomb: The Citadel Of Glass

The others continued to struggle against the webs, only getting themselves more wound-up in the process. [Authiel EA 5, fail. Allessandra Str 5, fail. Iodaem Str 11, fail.]

Round 6:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera, +15ft
5: Taer #5 (the rest are unconscious)

Effects:

Allessandra badly wounded, entangled

Iodaem is entangled

Taer 1 badly wounded
Taer 3 severely wounded
Taer 4 badly wounded

Bless: +1 morale Attack, +1 morale saves vs Fear

Web: white-spot squares. See here for details:
http://www.d20srd.org/srd/spells/web.htm
Basically, you're Entangled:
http://www.d20srd.org/srd/cond...ummary.htm#entangled

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
Gurgun Nightwhisper
player, 165 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Mon 15 Dec 2008
at 18:37
  • msg #333

Re: The Twilight Tomb: The Citadel Of Glass

You may help Gurgun whenever you have a moment! Gurgun quipps, noticing the lumbering Taer creeping up behind him. He decides to stick with his plan and attempts to deliver a stunning blow to the spider, who once more proves too fast. His next blow does strike home though, knocking the Taer hard.

19:32, Today: Gurgun Nightwhisper rolled 22 using 1d20+6. QS attack/fob 2.
19:31, Today: Gurgun Nightwhisper rolled 8 using 1d20+6. QS attack/fob 1 stunning fist.
19:37, Today: Gurgun Nightwhisper rolled 7 using 1d6+3. damage.
This message was last edited by the player at 07:53, Tue 16 Dec 2008.
DM BadCatMan
GM, 296 posts
Tue 16 Dec 2008
at 02:42
  • msg #334

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

The taer was shuffling along the altar, trying to work his way behind Gurgun so he could bash his head. A strike to the gut put paid to that plan, and the taer lost his grip on his club from the pain. The heavy lump of wood hit the floor. [Taer 5 5ft-steps to get behind Gurgun. Flanks. Attack 6, miss, rolls a 1, drops club.]

"Can't help ye, I'm afraid." Jorn grunted as he continued to struggle against the webs, without success. [EA 13, fail]

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
Slove
player, 131 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 16 Dec 2008
at 04:11
  • msg #335

Re: The Twilight Tomb: The Citadel Of Glass

Slove moves towards the fight.  He tries to move as fast as he can but web slows him.

I am not sure but think 17 is only 5 feet.
DM BadCatMan
GM, 297 posts
Tue 16 Dec 2008
at 09:37
  • msg #336

Re: The Twilight Tomb: The Citadel Of Glass

OOC: That's right. Is L10 okay for you?

Mid-Round Update:

With the others trapped, Savera was free to prey upon Gurgun. "I thought I told you to die!" the spider screeched, then lunged for the monk once more, again sinking her fangs into his flesh and injecting him with her debilitating venom. [Savera bites Gurgun, attack 22, hit, damage 7. Poison! Fort DC 14 or take -3 Constitution damage]

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem

Gurgun Nightwhisper
player, 166 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 16 Dec 2008
at 12:10
  • msg #337

Re: The Twilight Tomb: The Citadel Of Glass

Again, Gurgun's hard training serves him well, and while the bite certainly hurts he smiles faintly as the poison oozes out of the bleeding wound by the force of his will.

13:08, Today: Gurgun Nightwhisper rolled 27 using 1d20+7. Fort save.
DM BadCatMan
GM, 298 posts
Sun 21 Dec 2008
at 06:18
  • msg #338

Re: The Twilight Tomb: The Citadel Of Glass

Authiel ducked beneath the sticky webs, and managed to avoid them another to move a couple of paces. But Iodaem wasn't so agile, and ran into the again, unable to move. And Allessandra continued to struggle helplessly against the webbing. [Authiel EA 17, moved 5ft. Allessandra Str 5, again. Iodaem 9, fail.]

Round 7:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera, +15ft
5: Taer #5 (the rest are unconscious)

Effects:

Allessandra badly wounded, stuck in webs

Taer 5 badly wounded

Bless: +1 morale Attack, +1 morale saves vs Fear

Web: white-spot squares. See here for details:
http://www.d20srd.org/srd/spells/web.htm
Basically, you're Entangled:
http://www.d20srd.org/srd/cond...ummary.htm#entangled

Light Gravity, as standard.

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
This message was last edited by the GM at 06:20, Sun 21 Dec 2008.
Gurgun Nightwhisper
player, 168 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Sun 21 Dec 2008
at 12:26
  • msg #339

Re: The Twilight Tomb: The Citadel Of Glass

Moving a few steps away from the Taer Gurgun attempts to strike the demon twice in quick succession, only finding himself to overcompensate badly for the light gravity and missing his foe completely.

13:23, Today: Gurgun Nightwhisper rolled 9 using 1d20+6. QS attack / fob 2.
13:23, Today: Gurgun Nightwhisper rolled 7 using 1d20+6. QS attack / fob 1 stunning fist #4.


OOC: My attack rolls in this battle have been just terrible, sigh. Moving 5' to H11, although the Taer without weapon is hardly threatening any squares?
DM BadCatMan
GM, 300 posts
Sun 21 Dec 2008
at 12:39
  • msg #340

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The taer has natural attacks, so he still threatens. ;) I'll update tomorrow, in case you wish to adjust.

Don't forget that I've gotten rid of the -2 attack penalty from Light Gravity.
DM BadCatMan
GM, 301 posts
Mon 22 Dec 2008
at 05:28
  • msg #341

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Eh, you can move that 5ft without any troubles. That square has a pedestal with bust in it, and provides cover.

Mid-Round Update:

Gurgun stepped away from being caught between the spider and the ape, and took cover behind the glass bust of a sagely elven man, mounted atop a glass pedestal. It looked expensive, and fragile. [Gurgun moves to H11, gains Cover]

The taer wasn't about to be careful though. The ape-man bounded off the altar, beating on his chest and hollering wildly. [Taer 5 moves to I10]

"Do not break that!" Savera snapped, a humanoid head morphing out of her spiderish body as the rest of her began to change.

Careful now, the taer tried to reach around the pedestal and slam his meaty fists into the hobgoblin, even trying to bite him over it. He was too careful though, and couldn't touch the monk. And for one anxious moment, his paw brushed the bust, and it began to wobble dangerously. "No break!" The taer clumsily tried to steady it. [Taer 5: slam 1, attack 16, miss; slam 2, attack 21, miss due to cover; bite, attack 5, miss]

With dwarven stubbornness, Jorn pushed his way bullishly through the webs, and barged a fair way towards the edge. He waved back at Authiel. "Use yer fire magic, girl! Burn the webs!" [Jorn EA 20, moves 10ft to N8]


Updates:

Gurgun moves to H11, Jorn to N8

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
Slove
player, 134 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 22 Dec 2008
at 07:42
  • msg #342

Re: The Twilight Tomb: The Citadel Of Glass

Slove does best to get out of the web and quietly move behind the last Taer.  With out must of word he brings his sword down on it.

OOC:
Slove move L10-K10-J11.
If have to I move I11 if need to attack the creature.

07:39, Today: Slove rolled 12 using 2d6+6. damage.
07:37, Today: Slove rolled 27 using 1d20+11. attack with sword.
07:35, Today: Slove rolled 20 using 1d20+5. escape artist.
DM BadCatMan
GM, 302 posts
Tue 23 Dec 2008
at 08:15
  • msg #343

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

As the taer desperately clutched the glass bust to stop it falling, Slove marched up behind it and brought his sword crashing down on its back. With a gurgling cry, the taer dropped to the ground... and Savera reached out a spidery leg to steady it. [Taer 5 knocked unconscious]

"You're very good." Savera spoke to Gurgun, clearly impressed at his combat skill and vitality. The giant spider scuttled back a few paces, shifting into a humanoid form, a feminine one. Finally she was in the shape of a hobgoblin warrior woman, powerful but still shapely, busty in chainmail bikini, with red braided hair, clever eyes and small tusks. "Join me. You could have whatever you want: power, riches... me." she suggested, her voice seductive and husky. "I can be yours if you would only be mine." The shape and idea of her and what she promised filled Gurgun's mind until he could barely think of anything else. [Savera 5ft steps to H9. Gurgun, make a Will save DC 18 or be Dominated. :p]

Updates:

Gurgun moves to H11, Jorn to N8, Slove to J11, Savera to H9, now in hobgoblin size.

Taer 5 downed

Initiative:
23 - Gurgun
14 - Taers
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem

This message was last edited by the GM at 08:18, Tue 23 Dec 2008.
Gurgun Nightwhisper
player, 169 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Wed 24 Dec 2008
at 13:50
  • msg #344

Re: The Twilight Tomb: The Citadel Of Glass

Gurguns charcoal eyes seem to stare right through the demon, a faint smile across his lips. Gurgun can still smell your foul stench. Savera is as false as the mirage in the desert; full of false hope and certain doom. This is my reply to your offer! He almost cries, stepping forward and finally timing his blows correctly.

14:44, Today: Gurgun Nightwhisper rolled 7 using 1d6+3. Damage 2.
14:43, Today: Gurgun Nightwhisper rolled 8 using 1d6+3. Damage 1.
14:43, Today: Gurgun Nightwhisper rolled 18 using 1d20+6. QS attack, fob 2.
14:43, Today: Gurgun Nightwhisper rolled 25 using 1d20+6. QS attack, fob 1, last stunning fist.
14:41, Today: Gurgun Nightwhisper rolled 26 using 1d20+8. Will save DC18.

Stunning fist: Fort save DC 16 or be stunned one round.
Slove
player, 135 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 26 Dec 2008
at 02:04
  • msg #345

Re: The Twilight Tomb: The Citadel Of Glass

Slove move up to the creature that behind so much pain.  He takes a big swing at the creature but to little effect.

OOC:
02:03, Today: Slove rolled 10 using 2d6+7. damage.
01:59, Today: Slove rolled 16 using 1d20+11. attack with sword.
DM BadCatMan
GM, 304 posts
Sun 28 Dec 2008
at 03:29
  • msg #346

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Sorry Gurgun. DR means that no damage is dealt, and Stunning Fist specifically requires that a foe actually be damaged before it can work, not just struck. Your Ki Strike (magic) doesn't overcome it. :(

Authiel let flickers of flame dance on her fingertips as she desperately considered the consequences or setting fire to the webs. "But we could all burn if I do!" she told Jorn.

"And we will die if you don't!" Jorn shouted back.

"Don't worry about me. I can survive a little magic." Iodaem explained.

But there was Allessandra, still cocooned in spider webs, helpless against the flames that would surely ravage her. The Lathanderite stared Authiel in the eye. "Do it." she ordered.

Panicking, Authiel did the only thing she could do against the entangling webs, and held out her hands to release a jet of searing flames. She aimed as best as she could to avoid putting her friends in their path, but the billowing fires spread across the webs and consumed them hungrily. The wounded taers burned to death screaming in agony, unable to escape the fires. [Authiel NPCed: Concentration 16, success. Burning Hands, fire damage 15]

Iodaem was dead in their path, and braced himself, tucking head under arms and ducking down, so that the flames licked against his back. The mithral chain he wore began to glow in the heat, and scorched him, though he had avoided their worst effects. [Iodaem NPCed. Str 12, fail. Reflex 16, takes 7 fire damage]

But Allessandra struggled helplessly against the webs that held her tight, as the flames crawled ever closer. [Str 13, fail.]

Jorn tried to wade through the webbing to escape the encroaching flames, but found his foot stuck fast. [Jorn EA 5, fail]

To his horror, Gurgun's fists sunk deep into Savera's oozy pink flesh. When he withdrew them, her body reformed and she was completely unharmed. Already she was morphing back into the shape of a drow woman. She didn't even react as Slove sliced his sword through her, for the cut healed over too. The demon-drow laughed, cruel and mocking, as the mortals could do no harm to her. [Slove: miss]

"Now you shall face the wrath of the Spider Queen!" Still laughing, Savera melted, her features running like wax until she formed a puddle of slime upon the glass floor. Where there had once stood a half-orc witch, a drow priestess, a giant spider and hobgoblin warrior-maiden, now she appeared in her true form, foul and hideous. She was a flesh-toned mound of slime, surrounded by a ring of writhing tentacles. In the centre of her shapeless form was a single huge red eye, ringed with eye lashes.

The tentacles lashed out in a furious storm of stinging slaps and hard strikes upon Gurgun and Slove, too many and too fast to block them all. Savera struck head, body, arms and legs, and left the warriors sore and beaten. [8 tentacle attacks!
Gurgun: #1 attack 23, damage 5; #3 attack 31, crit confirm 31, success, damage 6, critical damage 6. Total 17 damage!
Slove: #5 to #8, attacks 26, 27, 26, 23, all hit. Damages 6, 8, 5, 7. Total. 26 damage!]




Round 8:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera

Effects:

Allessandra badly wounded, stuck in webs

Bless: +1 morale Attack, +1 morale saves vs Fear

Web: white-spot squares. See here for details:
http://www.d20srd.org/srd/spells/web.htm
Basically, you're Entangled:
http://www.d20srd.org/srd/cond...ummary.htm#entangled

Light Gravity, as standard.

Initiative:
23 - Gurgun
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem

This message was last edited by the GM at 04:54, Mon 29 Dec 2008.
Slove
player, 137 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Sun 28 Dec 2008
at 03:47
  • msg #347

Re: The Twilight Tomb: The Citadel Of Glass

Slove swings his sword again.  This time with little more weight to it.

OOC:

03:45, Today: Slove rolled 13 using 1d6+7. damage.
03:44, Today: Slove rolled 25 using 1d20+11. attack with sword.
DM BadCatMan
GM, 306 posts
Mon 29 Dec 2008
at 05:24
  • msg #348

Re: The Twilight Tomb: The Citadel Of Glass

The rapidly burning webs advanced, spreading across the webs and destroying them, leaving only fragile ashy tendrils behind. The fires swept over where Jorn and Authiel stood struggling, and the two mages felt the hot lick of fire upon their bare skin, but it left them free to move. [Jorn and Authiel each take 5 fire damage]

Yet Allessandra was still entangled in the webs, wrapped to the skin. With mounting terror she watched the fires approach, and her bravery gave out at the end as they engulfed her. "No!" she cried, an anguished scream echoing from beneath the thrashing burning mass that had been the priestess. [Allessandra takes 8 fire damage]

Authiel cried out in horror as Allessandra burned, tears streaming from her eyes. They had been her flames, and it was terrible, no matter how necessary it had been.

At last the webs burnt away, revealing Allessandra blackened with soot. She coughed, and spluttered, miraculously still alive. Burnt and bleeding lines criss-crossed her face, neck and hands, where the webs had burned and seared her skin. She gasped, and pointed vaguely to a parchment tucked into her belt. "Healing... my scroll..."

Authiel rushed to Allessandra's side, and tugged free the scroll, magically unsinged. She unrolled it and held it up in front of the priestess so she could read it. Stammering, Allessandra murmured the prayer to the Morninglord, then clasped her hand to her heart. The pale glow of sunrise erupted from her, and the burns healed over a little bit, though left angry red scars. [Cure Moderate Wounds, +9 hp]

Iodaem dashed to the edge of the burnt webs, seeking a way to get closer to the foul demon-drow. [Iodaem moves to L9]

Slove sliced a chunk of slime off the yochlol. It fell off and away, where it shrivelled into a black dead lump. That silenced Savera's laughing. [Slove does 3 damage to Savera]

Round 9:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera

Effects:

Allessandra badly wounded, stuck in webs

Bless: +1 morale Attack, +1 morale saves vs Fear

Web: white-spot squares. See here for details:
http://www.d20srd.org/srd/spells/web.htm
Basically, you're Entangled:
http://www.d20srd.org/srd/cond...ummary.htm#entangled

Light Gravity, as standard.

Initiative:
23 - Gurgun
12 - Jorn

11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
This message was last edited by the GM at 05:27, Mon 29 Dec 2008.
Gurgun Nightwhisper
player, 170 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Mon 29 Dec 2008
at 20:16
  • msg #349

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Is savera stunned or did she make the save?
Gurgun Nightwhisper
player, 172 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 30 Dec 2008
at 20:35
  • msg #350

Re: The Twilight Tomb: The Citadel Of Glass

Seemingly satisfied that Slove wiped the smirk of Savera's face, Gurgun takes a step back while pulling out a small flask whose content he promptly empties. His muscles seem to ripple and swell under the effect of the potion, and there's something of a wave of power emanating from the goblin monk.

OOC: 5' step to H11
Jorn Brightcaller
NPC, 86 posts
Init +2, AC 16/12/14
HP 18/23, Saves +5/+3/+3
Fri 2 Jan 2009
at 12:57
  • msg #351

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Bull's Strength?

Jorn stepped back into the field of view. He had his spellbook out, and was swiftly leafing through the index. "That'll do." he decided, and muttered a spell. [Jorn 5fts to M9]

Finally the dwarf reached a hand to the sky and demanded "Come, hounds of the Beastlands! Drag this demon back to the Abyss!" And amidst a beam of golden light from the ceiling, a handsome yellow-furred dog appeared behind Savera. [Jorn: Summon Monster II - Celestial Riding Dog to G8]

With a triumphant snarl, the dog launched itself at Savera, and sank its fangs into her glutinous back. He tried to savage her, but the slime leaked out and the dog did little damage.[Celestial Riding Dog, attack 20, smite evil damage +2, damage 7, fails to overcome. Trip 5 vs 7, fail.]

The dog withdrew, and whimpered at its failure.

"That'll do, dog, that'll do." Jorn murmured with a smile.

Effects:

Celestial Riding Dog moved to G8, Gurgun moved to H11

CRD gives flanking bonus +2 to Slove

Initiative:
23 - Gurgun
12 - Jorn, Celestial Riding Dog
11 - Slove
11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
This message was last edited by the player at 12:57, Fri 02 Jan 2009.
Gurgun Nightwhisper
player, 173 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Fri 2 Jan 2009
at 13:36
  • msg #352

Re: The Twilight Tomb: The Citadel Of Glass

OOC: yes
Slove
player, 139 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Mon 5 Jan 2009
at 10:12
  • msg #353

Re: The Twilight Tomb: The Citadel Of Glass

Slove knowing that he near his end and facing one of his gods biggest enermies lets rip.  He sure the creature know some arcane magic as well.  He just goes nuts.

OOC:
Slove goes into rage.

10:04, Today: Slove rolled 20 using 1d20+13. attack with sword.
10:05, Today: Slove rolled 16 using 2d6+10. damage (Will be 6 with adjustment).

I have just notice - I made a mistake on my last damage role and roled 1d6+7.
It should have been 2d6+7.
I just roled the extra damage.  Can you add it on either to last round or this round?
10:05, Today: Slove rolled 6 using 1d6. Damage for last time.
This message was last edited by the player at 10:13, Mon 05 Jan 2009.
DM BadCatMan
GM, 308 posts
Tue 6 Jan 2009
at 04:20
  • msg #354

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Added. I'll just include the updated damage this round, though either way it overcomes the DR.

Mid-Round Update:

Slove went into a berserk fury against the drow-demon, and swung his greatsword in a flurry of brutal strikes. He carved several gooey chunks off the yochlol, and now her fluid slimy centre was running free - she was bleeding and badly injured. [Slove hits, deals 6 damage.]

A hideous pained wailing arose from the slimy mound of the yochlol, and Savera was clearly panicking as she realised that she had underestimated the resolve of her would-be victims. Suddenly she lashed out at the celestial dog with an array of tentacle strikes, demolishing the poor animal which vanished in a flash of golden light. [Savera attacks CRD: 3 attacks, dog destroyed]

With the hound out of the way, she turned her attention to Slove. "This is the day you die, elf!" she spat and struck him a blizzard of attacks. In his fury, he dodged, batted away or simply shrugged off them all, bar one that sent a stinging cutting slap across his cheek. Only his stubborn rage kept the elf standing and fighting. [Savera attacks Slove: attacks 19, 19, 23, 16, 17; 23 hits. Damage 8. Your Rage-increased Con is the only thing keeping up now. You'll have problems when your Rage ends. :p]

Amazingly, the elf still stood. Turning back into the shape of a drow priestess armed with long blade, Savera backed off, seeking cover behind the nearest glass bust. She glanced at the walls and up at the ceiling. [Savera shifts to Drow form. 5fts to H8. Gains Cover.]

Updates:

Savera seriously wounded.

Gurgun moved to H11. Savera moved to H8

Initiative:
23 - Gurgun
12 - Jorn, Celestial Riding Dog
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem

This message was last edited by the GM at 02:25, Thu 08 Jan 2009.
DM BadCatMan
GM, 309 posts
Thu 8 Jan 2009
at 03:09
  • msg #355

Re: The Twilight Tomb: The Citadel Of Glass

[Authiel NPCed]

Authiel stood up from where she crouched over the burnt and bleeding Allessandra, with tears streaming down her face. The elf maiden caught sight of the yochlol sheltering behind the bust, and knew what she could end this now.

She dashed up to the edge of the still-burning webs, then stopped short and flung her arms wide as she sang out the spell. The crisp and clear harmonies filled the air, magnified by the eerie star elf song magic. Then she cried out a single perfect note, full of ancient elven sadness, deafening in its intensity. [Authiel NCPed. Casts Lesser Orb Of Sound, automatically Empowered. Ranged touch attack 24, damage 16 sonic]

Another orb of screaming sound burst from Authiel's mouth, and was sent spinning across the glass library, over the bust, to strike the drow-demon full in the centre of her body. Savera cried out in pain and rage as the sonic energy spun about and scrambled her insides, flicking out specks of slime across the room.

With unholy fury and tenacity, Savera lived, and spat out a drop of slime in her contempt.

In the meantime, Allessandra read another scroll, and filled herself with health and vitality. [Allessandra: Scroll Of CMW, heals 12 hp.]

Iodaem waited by the edge of the burning webs, eager to get out and strike the demon down.

Round 10:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera

Effects:

Savera critically wounded

Bless: +1 morale Attack, +1 morale saves vs Fear

Web: white-spot squares. See here for details:
http://www.d20srd.org/srd/spells/web.htm
Basically, you're Entangled:
http://www.d20srd.org/srd/cond...ummary.htm#entangled

Light Gravity, as standard.

Initiative:
23 - Gurgun
12 - Jorn
11 - Slove

11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem
This message was last edited by the GM at 00:33, Wed 14 Jan 2009.
Gurgun Nightwhisper
player, 174 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Sun 11 Jan 2009
at 10:16
  • msg #356

Re: The Twilight Tomb: The Citadel Of Glass

OOC: What action is giving a vial to someone?
DM BadCatMan
GM, 310 posts
Mon 12 Jan 2009
at 00:56
  • msg #357

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I assume that giving someone something is usually a move action.
Gurgun Nightwhisper
player, 175 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 13 Jan 2009
at 14:50
  • msg #358

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun passes a small vial over to Slove as he moves to confront the demon once more. Drink this elf! He says before swinging his quarterstaff like a club, holding it by one end.
The demon proves herself to quick for him once more and his mighty blow simply ruffles her hair.

(OOC: Attack 13, but forgot to add +2 from increased strength. Hit AC 15 is still not good enough though. Give Slove a potion of CMW)
Slove
player, 140 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Thu 15 Jan 2009
at 21:07
  • msg #359

Re: The Twilight Tomb: The Citadel Of Glass

Slove takes the potion a drinks it down.  He drops the bottle not caring much what happens to it.

He looks at the Savera.  A whole new element of rage bursts into this world.  That of cold fury.  With cold instain logic the elf answers the creature.

In answer to her words "This is the day you die, elf" he lets his hood drop back and give her most unexpected answer.  "Why should I care if I die today or tomorrow.  If I die today I will go to my Lord the great hunter.  He will know I fort hard and true against his enemies.  He will welcome me to great hunting groups.  If you die you to go your mistress a failure and to be remember as creature that fell to only cleric elf uglier that you."

OOC:
I am not sure I can drink potion make a 5 feet step and attack in one round.
I may be pushing to rule but if not I keep role below for next round.

20:55, Today: Slove rolled 9 using 2d8+3. CLW. - +3 if cleric making it was minimum 3rd - if higher then more.

18:39, Yesterday: Slove rolled 15 using 2d6+7. damage.
18:39, Yesterday: Slove rolled 27 using 1d20+11. attack with sword.
Savera
NPC, 12 posts
Fri 16 Jan 2009
at 03:24
  • msg #360

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Drinking a potion is a standard action, so you won't be able to do that and attack in the same round. I'll move your attack to the next round, Slove... it it's still possible. ;) But I'll revise my estimate of passing potions to each other to be a free action, else Gurgun can't do all that in one round either. :p I'll assume both of you have moved up closer to Savera again, to G9 and H9.

Mid-Round Update:

"Screw you!" was Savera's clever reply. Suddenly she dissolved, bursting into a stinking cloud of pinkish-yellow vapours. With a cackling cry, she hovered upwards and ascended towards the ceiling where the others could not reach her. [Gaseous Form. Savera Withdraws, moving 20ft upwards]

Initiative:
23 - Gurgun
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem

Gurgun Nightwhisper
player, 177 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Fri 16 Jan 2009
at 06:51
  • msg #361

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Looks like it's time for my next potion.
DM BadCatMan
GM, 312 posts
Mon 19 Jan 2009
at 07:47
  • msg #362

Re: The Twilight Tomb: The Citadel Of Glass

Authiel screamed out another orb of sound. The ball struck the fog-cloud that was Savera, but passed right through her and smashed into the glass wall behind, shattering a hole in it. [Authiel NPCed. Ranged touch attack 16, concealment 13, miss]

The webs burnt on, they were nearly all gone now. Just a few inches, and the anxiously waiting Iodaem and Allessandra could escape to join in the battle.

Round 11:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera, +20 ft

Effects:

Savera critically wounded

Bless: +1 morale Attack, +1 morale saves vs Fear

Web: white-spot squares. See here for details:
http://www.d20srd.org/srd/spells/web.htm
Basically, you're Entangled:
http://www.d20srd.org/srd/cond...ummary.htm#entangled

Light Gravity, as standard.

Initiative:
23 - Gurgun
12 - Jorn
11 - Slove

11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
This message was last edited by the GM at 07:47, Mon 19 Jan 2009.
Gurgun Nightwhisper
player, 178 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 20 Jan 2009
at 07:01
  • msg #363

Re: The Twilight Tomb: The Citadel Of Glass

Make room! Gurgun shouts, somewhat cryptically, as he pulls out another small flask and emties its content in one gulp.
The reason for his warning is hardly a secret as the hobgoblin swells and grows, finally reaching over ten feet high, and clearly within striking distance of the hovering demon.
You are doomed demon, prepare to face the wrath of your mistress!

OOC: potion of enlarge person.
This message was last edited by the player at 07:05, Tue 20 Jan 2009.
DM BadCatMan
GM, 313 posts
Tue 27 Jan 2009
at 12:33
  • msg #364

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Slove?

Mid-Round Update:

With the enemy out of reach, Slove tossed aside his sword, and brought his fine elfcraft yew bow to bear with arrow nocked. He doubted he could harm the demon, now that it floated as mist, and he still had no magical enchantments on his weapons. Yet he could only try. Quickly sighting, he fired the bow straight up, directly into the cloud. He surely must have struck something in there, for Savera squealed. [Slove NPCed. Drops sword, draws bow. PBS. Attack 23, concealment 21, damage 11, deals 1 damage]

Jorn pulled out a wand, with a muttering of the arcane, sent a bolt of force hurtling towards the cloud. But the spell discharged harmlessly against her undulating surface. [Jorn uses wand of magic missile, CL vs SR fail]

The cloud touched the wall, then swiftly shaped itself into the drow-form of Savera. Then she scuttled up the wall, spider-like, until she perched broodingly on the ceiling. [Savera: shapeshifts to Drow form, uses Spider Climb to move 20ft up. Is now 40ft up, on ceiling.]

"I'll have you screaming on Lolth's altar yet, gol!" she cursed. The word was drowish for goblinoid and, like almost everything in the drow-tongue, was an insult. Then darkness descended over the room, obscuring her from sight. [Savera casts Darkness, 20% miss chance in a 20ft radius of her position]

Updates:

Savera +40 feet

Darkness, centred on Savera, 20ft radius, 20& concealment

Initiative:
23 - Gurgun
12 - Jorn
11 - Slove
11 - Savera
9 - Authiel
 6 - Allessandra
 6 - Iodaem

This message was last edited by the GM at 08:30, Wed 28 Jan 2009.
Gurgun Nightwhisper
player, 179 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Wed 28 Jan 2009
at 08:26
  • msg #365

Re: The Twilight Tomb: The Citadel Of Glass

Running and hiding? Gurgun laughs dryly. Lolth watches you now Demon! She knows Savera will be joining her soon; there will be sacrifice on altar, but not Gurgun. Not today.
DM BadCatMan
GM, 314 posts
Sat 31 Jan 2009
at 01:29
  • msg #366

Re: The Twilight Tomb: The Citadel Of Glass

The webs finally burnt themselves out, clearing a path for the others to approach Savera - though she still lurked upon the ceiling.

Authiel dashed closer, then took cover behind one of the busts. She sang out another orb of pure sound, and slung it into the midst of the darkness-cloud, but narrowly missed the yochlol. [Authiel NPCed. Lesser Orb Of Sound, attack 12, miss]

Allessandra ran up to Slove, and touched him on the shoulder. "Lathander bless you, and protect you from evil." she prayed, and Slove felt a shimmering wall of pinkish-golden light around him. [Allessandra: casts Lesser Restoration on Slove. +2 deflection AC, +2 resistance saves, also protects against charms and compulsions]

Iodaem drew his bow, and fired a shot up into the darkness, but he hit nothing. [Iodaem NPCed. Attack 10, miss]

Round 12:



G: Gurgun Nightwhisper
I: Iodaem
A: Authiel Hannasiel
J: Jorn Brightcaller
S: Slove
A: Allessandra

S: Savera, +40 ft

Effects:

Savera critically wounded

Bless: +1 morale Attack, +1 morale saves vs Fear

Darkness, centred on Savera, 20ft radius, 20% concealment

Light Gravity, as standard.

Initiative:
23 - Gurgun
12 - Jorn
11 - Slove

11 - Savera
 9 - Authiel
 6 - Allessandra
 6 - Iodaem
Slove
player, 142 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sun 1 Feb 2009
at 11:36
  • msg #367

Re: The Twilight Tomb: The Citadel Of Glass

Slove sends of another set of arrows.

OOC:
11:35, Today: Slove rolled 12 using 1d20+10.
11:35, Today: Slove rolled 12 using 1d20+10. attack with bow.

Think my rage is about to come to an end which maybe a problem.

Gurgun Nightwhisper
player, 180 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Mon 2 Feb 2009
at 06:44
  • msg #368

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun tries in vain to penetrate the magical darkness above to locate the demoness, snorts, then looks around what is left of the library. His eyes fall on the glass bust next to him, and without waiting any further he reaches for it, heaving, and holds it high above his head.

Is this of value to you Yochlol? Be prepared to catch it!

Trying to pinpoint Savera's position with his hearing, Gurgun finally decides to aim for her last known position and heaves the heavy bust upward with all his (frightening) might.

OOC: 08:03, Today: Gurgun Nightwhisper rolled 21 using 1d20+3. Range attack w. improv. weap.
08:02, Today: Gurgun Nightwhisper rolled 8 using 1d20+5. Listen.
I leave it up to you to roll for miss chance and to decide the damage caused by the object. Seriously considering taking the throw anything feat if given the chance.
This message was last edited by the player at 07:08, Wed 04 Feb 2009.
Savera
NPC, 13 posts
Mon 2 Feb 2009
at 07:02
  • msg #369

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Nah, I was just inserting a comedy moment. :) You can change your action if you like.

Slove, your Rage lasts 6 rounds (3 + new Con modifier), started 3 rounds ago, so you have 3 rounds left.


"Pfft. There's three more." Savera spat. "I just appreciate art."
This message was last edited by the player at 07:03, Mon 02 Feb 2009.
Savera
NPC, 14 posts
Thu 5 Feb 2009
at 14:13
  • msg #370

Re: The Twilight Tomb: The Citadel Of Glass

The glass bust was hurled upwards, and thudded into Savera's arm as she instinctively batted it away. It didn't faze her. [Gurgun, miss chance 73, success. But I don't see it doing more than the 10 damage required.]

The drow-demon glanced about irritation, as enemies swarmed on all sides. This simply wouldn't do. "You know what, screw this. If you're going to throw heads at me, then you're not worth the bother."

She disappeared into a cloud of smoke, then faded from view. [Greater Teleport, away she goes!]


OOC: Battle's over. I'll deliver XPs later. But make me some Listen checks.

[Private to Slove: Keep your Rage going, you might need it a while longer.]
Slove
player, 143 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 6 Feb 2009
at 16:52
  • msg #371

Re: The Twilight Tomb: The Citadel Of Glass

Slove looks up to where the demon had been.
"Bye, Bye, Savera.  I sure we see each other again.  Next time we be ready."
He shakes his bow at ceiling.
He then turns 45 degrees and holds his bow to his chest.
"Solonor Thelandira, a new pray you given me.  More deadly than any animal.  Show me way to defeat this creature."

In the moment he shuts his eye his ear pick up the sounds around him easy.

OOC:
16:52, Today: Slove rolled 16 using 1d20+7. Listen.

This message was last edited by the player at 16:54, Fri 06 Feb 2009.
DM BadCatMan
GM, 315 posts
Fri 6 Feb 2009
at 23:52
  • msg #372

Re: The Twilight Tomb: The Citadel Of Glass

After a few moments, Slove noticed a sound, a muffled shouting coming from around the corner. A captive was calling for help.

OOC: Coming from the webs in E5.
Slove
player, 144 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sat 7 Feb 2009
at 11:57
  • msg #373

Re: The Twilight Tomb: The Citadel Of Glass

Slove runs over to the area and looks to see what making the sound.
DM BadCatMan
GM, 316 posts
Tue 10 Feb 2009
at 02:44
  • msg #374

Re: The Twilight Tomb: The Citadel Of Glass

Sowltore rushed around the corner, followed closely by Gurgun. They stopped short, seeing a bundle of webs, concealing a coccoon. Trapped within was a young woman, with silvery-white hair and the slightly pointed ears of a half-elf. "Help me!" she cried, through the webbing over her mouth.
Gurgun Nightwhisper
player, 181 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 10 Feb 2009
at 09:34
  • msg #375

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun wastes no time to rush forward and attempt to rip the webs apart. His large hands seem to have trouble finding a good grip of the fine webs.

10:33, Today: Gurgun Nightwhisper rolled 8 using 1d20+6. Str check.
DM BadCatMan
GM, 317 posts
Wed 11 Feb 2009
at 08:19
  • msg #376

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun tugged at the webs, though he could do little to free the girl. He managed to uncover her mouth though. "Oh please, the drow said that she would eat me!"
Gurgun Nightwhisper
player, 182 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Wed 11 Feb 2009
at 10:13
  • msg #377

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Can I get another try at the webs?
DM BadCatMan
GM, 318 posts
Wed 11 Feb 2009
at 12:12
  • msg #378

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Sure, though I'm waiting on Slove's reaction as well.
Slove
player, 145 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Wed 11 Feb 2009
at 12:39
  • msg #379

Re: The Twilight Tomb: The Citadel Of Glass

Deciding in heat of rage and watching Gurgun Nightwhisper fail slove uses his hands to remove the web.
He would have used his sword but he sure he hit Gurgun if not careful.  Or the half elf.

OOC:
12:39, Today: Slove rolled 17 using 1d20+5. strengh check.

DM BadCatMan
GM, 319 posts
Wed 11 Feb 2009
at 13:28
  • msg #380

Re: The Twilight Tomb: The Citadel Of Glass

Slove tore the web off in shreds, unraveling the trapped half-elf girl. He guessed that she was of the star elf family of the tel'quessir, by her pale skin and silvery hair. "Oh thank you, kind sir." she stammered

Finally the last of the webs were off - and yet, somehow, she'd turned into a drow instead. "Thank you very much!" Savera snarled, and thrusted her concealed blade up into Slove's ribs. It was only his mithral chain that turned the weapon aside at the last.

Already the drow lay in a puddle of her own slime, that was beginning to morph into her many slapping tendrils.


:D

Sense Motive vs Bluff DC 19: Gurgun 14, Slove 19, fail (highest mod wins, Savera)
Will Saves vs Disguise Self DC 12: Gurgun 9, Slove 9, fail

Surprise Round: Savera attacks Slove, attack 18, miss

Round 1:
19 - Gurgun
15 - Slove

 9 - Savera
Slove
player, 146 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Wed 11 Feb 2009
at 13:39
  • msg #381

Re: The Twilight Tomb: The Citadel Of Glass

It a move that equals Savera trickery Slove slides his sword back out of it scabard and sticks it deep into the drow deamon.

"That you comeing back and letting take few more chunks out of you."

The elf grins at Savera.
It's quick clear now he does not care if he dies or Savera he know he coursed her more pain that she given him credit for and that make the elf die or live happy.

OOC:
13:36, Today: Thamol Liadon rolled 18 using 2d6+10. damage. (Damage 8)
13:32, Today: Thamol Liadon rolled 16 using 1d20+11. attack with sword.

Ah yes-
This where having the same GM for two characters make life little easy.
I used the wrong dice roller for slove by accident (had 5 windows open at once).
As Thamol does not have sword or an attack that high think clear this Slove role. 

This message was last edited by the player at 13:45, Wed 11 Feb 2009.
Gurgun Nightwhisper
player, 183 posts
HP 35/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Wed 11 Feb 2009
at 14:37
  • msg #382

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun launches a mighty blow against the demoness, but is caught off guard by her transformation and misses.

OOC: Attack: 14
Savera
NPC, 15 posts
Thu 12 Feb 2009
at 00:00
  • msg #383

Re: The Twilight Tomb: The Citadel Of Glass

Slove thrust his blade deep into the drow, pinning her to the floor, knowing that he had caused her a grievous injury. He only had to withdraw in order to launch another assault. [Slove: hits, damage 8]

Savera rose upwards; her top half remained that of a drow woman, but her legs dissolved into a pillar of slime, that spread out in slick pseudopods. But all her skin was running with her greasy slime, surely a sign that that the demon was growing weak and could barely maintain her form. The many tentacles were growing beneath her.

Slove and Gurgun launched more attacks on her as she rose. Slove's greatsword was slapped aside by a tentacle. Gurgun punched her again, his fist sinking into her gelatinous flesh now, but withdrawing with no harm done. [AoOs. Slove: attack 15. Gurgun: attack 23, hit, damage 10, reduced to 0]

With short sword in outstretched hand, Savera spun around like a whirlwind, the blade slashing around at both attackers. Slove fend it off his greatsword, sending sparks flying. Then the blade came around at Gurgun, and caught the enlarged hobgoblin across the thighs. [Savera: attack Slove, 18, miss. Attack Gurgun 26, crit confirm 12, fail, damage 5]

And all the while the yochlol laughed insanely.

Round 2:
19 - Gurgun
15 - Slove

 9 - Savera


OOC: I'll assume you two are flanking, for +2 attack bonuses.
This message was last edited by the player at 00:01, Thu 12 Feb 2009.
Gurgun Nightwhisper
player, 184 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Thu 12 Feb 2009
at 06:51
  • msg #384

Re: The Twilight Tomb: The Citadel Of Glass

Hit her hard Slove, I'll keep her busy!
Gurgun continued to try and strike Savera using his quarterstaff as a 2-handed club, trading accuracy for power. He also continued to miss the yochlol, her shifting form eluding his strike.

07:36, Today: Gurgun Nightwhisper rolled 16 using 1d20+13. QS 2-handed attack.
Sigh, the dice bot hates me...
Slove
player, 148 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sat 14 Feb 2009
at 09:06
  • msg #385

Re: The Twilight Tomb: The Citadel Of Glass

Slove draws his sword out and pluges it back into the creature with all his strength.

OOC:
09:04, Today: Slove rolled 27 using 1d20+11. attack with sword.
09:05, Today: Slove rolled 20 using 2d6+10. damage.  (10 Damage)

Savera
NPC, 16 posts
Sat 14 Feb 2009
at 09:27
  • msg #386

Re: The Twilight Tomb: The Citadel Of Glass

Savera shook and struggled on the end of Slove's greatsword, slime gurgled from her lips, and all over her dark skin ran into pink slime like melting wax. "Vengeance... of the Spider Queen... upon you, elf." she spat,

Remorseless, Slove twisted the sword around savagely, and destroyed her black heart. With a sickening sound and a last blood-curdling cry, she burst, splattering her pinkish ooze everywhere.

The foul stuff was all over the floor, up the shelves, and dripping from the ceiling. And the heroes were covered head to toe, soaked in her ichor.
This message was last edited by the player at 02:38, Sun 15 Feb 2009.
DM BadCatMan
GM, 325 posts
Mon 16 Feb 2009
at 04:20
  • msg #387

Re: The Twilight Tomb: The Citadel Of Glass

The others rushed around the corner, and stopped short at the scene. "Did ye get her... Eww." was Jorn's reaction. "Looks like she sneezed on ye." he chuckled.

Looking around later, they found they found about ten mounds of rags, furs and dirty old blankets, presumably where the taers slept at nights. Hidden about these were several dull brown stones, translucent though smoky. They'd be worth something to a gemcutter, who might make something of them.

In a puddle of slime where Savera had once been, they found a pair of scrolls, her bow, arrows, long knife and fine elven-style chainmail, and strange wooden mask.
This message was last edited by the GM at 04:22, Mon 16 Feb 2009.
Gurgun Nightwhisper
player, 186 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Mon 16 Feb 2009
at 15:55
  • msg #388

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun glad demon sent back to abyss, just wished she could have left without exploding. Gurgun commented back, dryly.

The weapons and armor he doesn't seem to care for, but the wooden mask attracts his attention. He dares not try it on, but holds it and examines it closely.

Jorn, you skilled in the arcane mystic. What you make of this?
Slove
player, 150 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Mon 16 Feb 2009
at 20:59
  • msg #389

Re: The Twilight Tomb: The Citadel Of Glass

Slove although very tired straighten up and looks at Gurgun, Jorn and then other.
"She sneezed and was no more."
Then he added.
"Slove demond slayer, Slove enemy of Loth."
Even my brother would be impressed by that."


The other did not know slove but clear from use of words that this was very important statement.  That idea of his brother being impress as something.

Slove himself comes over and has look at items.

20:58, Today: Thamol Liadon rolled 19 using 1d20+4. Know arcane.

Jorn Brightcaller
NPC, 87 posts
Init +2, AC 16/12/14
HP 18/23, Saves +5/+3/+3
Tue 17 Feb 2009
at 00:38
  • msg #390

Re: The Twilight Tomb: The Citadel Of Glass

"Well done to ye, lads. That was hard fought, and ye fought hard. There's a creature of evil sent back to the Abyss."

Jorn, Authiel and Allessandra conferred over the scrolls for a moment. Jorn had some trouble understanding the elven style, but Authiel helped with that, and Allessandra chipped in with matters divine. At last the dwarf announced "They're both arcane. This one is a scroll of disruptin' undead, and this one is a good old magic missile."

The mask had them puzzled though. "As for this, I wouldn't like to say. Ye can't trust drow magic. But Savera changed her face more times than one of her kind had any right to. I reckon this is a mask of disguising."

The dwarf mage huffed and looked around. "I'd like to look around this library some, but we're all pretty beat. Maybe we should be getting back to the orc camp. We may have some explaining to do..."

OOC: That's:
Scroll Of Disrupt Undead
Scroll Of Magic Missile
Mask Of Disguise (a hat of disguise, but it's a mask - I just think it makes more sense this way).
Slove
player, 153 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 17 Feb 2009
at 00:52
  • msg #391

Re: The Twilight Tomb: The Citadel Of Glass

Slove looked at his friend.
"I would join you.  I love to know more of people that lived here."

Slove thinks about need to return to other.
May I suggest we rest here first little and heal up.  I also suggest that Gurgun Nightwhisper does the talking.  We say he killed her and tell then she demon.  Take some of this goo with us.
Gurgun Nightwhisper
player, 188 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 17 Feb 2009
at 06:35
  • msg #392

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun nods in consent. Slove speak wisely. Library safe for now, and all need rest and healing. Gurgun collect demon offal in empty vial and present Savera's blade as evidence of truth to Thraka. Mask good too for showing Savera having many faces. The gigantic hobgoblin pauses slightly
Gurgun wonders if Taer sage woman still down here.
Gurgun then proceeds to look over the priestess' wounds, bandaging them and applying some of the ointments he was able to find in the orc camp.

As soon as his potions wear off, Gurgun explores the library some more, out of professional curiosity more than anything else. He takes note of any findings, but doesn't attempt to take anything with him or disrupt the place any more. He does look for traces of Taer still around or a way for a possible attack by the undead.


07:36, Today: Gurgun Nightwhisper rolled 27 using 1d20+11. Heal.
This message was last edited by the player at 06:46, Tue 17 Feb 2009.
DM BadCatMan
GM, 328 posts
Tue 17 Feb 2009
at 11:35
  • msg #393

Re: The Twilight Tomb: The Citadel Of Glass

Allessandra gratefully accepted Gurgun's ministrations, for she was still badly burnt. In return she passed some of her Lathander-gifted healing magic to Gurgun and Slove, particularly before the elf dropped dead of his wounds. "Well, I'm just about out of magic, running on orisons only. Let's not antagonise those orcs, nor delve further, today." [Allessandra heals Gurgun 4 hp, Slove 16 hp]

Gurgun, security-conscious, checked out the ways in and out. The way down was a staircase, but standing at the top, he could see or hear no trace or sign of creatures. The only other way was the webbed-shaft by which they'd arrived, which mercifully had not burnt down.

Then, Slove and Jorn looked around the vaulted room. "It's undoubtedly a library," Jorn explained, expounding in scholarly style. He stuck a finger into one of the small holes that covered the huge glass shelves. "But ye'd never get a book nor scroll into one of these. I reckon these star elves of yore must have imprinted their lore onto small items, perhaps gem stones or pieces of glass. They'd need some way of reading it though." Every one of the holes was empty.

The dwarven mage patted one of the glass busts. Each was of a sagacious elven scholar; wise, stern and proud. In the forehead of each was a hole, into which a long pointed gem might fit. "I guess these fellows talked like the statue we saw in the entry foyer." He patted it on the mouth, which then opened.

"Welcome to the Athenaeum Arcanum, the great library of Tir'in'tiral." the bust announced, in archaic Elven, in tones stuffy and haughty. "Please stand upon the platform to call an unseen librarian to your assistance and search for the information you desire, and it will bring it to you. To hear it, simply place the gem into this receptacle."

Jorn hopped upon the platform, once through to be a table or altar. "Hey, little help?" he called, but there was no response. "Guess it's broken." Jorn climbed down and sighed. "So much ancient lore could have been stored here, but it could take us days just to check everyone of these little holes. I should think that's what Savera was up to, but I'd say she found nothing. When we explore, let's keep an eye out for gems that will fit these things."
This message was last edited by the GM at 11:36, Tue 17 Feb 2009.
Gurgun Nightwhisper
player, 189 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Wed 18 Feb 2009
at 07:07
  • msg #394

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun takes great interest in the explanation of the library. Gurgun has duty towards Oghma to protect and preserve libraries and all repositories of knowledge. This place be under Gurgun's protection now. Gurgun will clean up and look for gems.
But for all his good intentions the hobgoblin is too tired and his wounds hurt too much for him to conduct a proper search. He soon gives up and devotes himself to remove all traces of Taer and demons; piling the corpses up against the webbed ladder and intending to have the orcs dispose of them later.
When satisfied he finally goes to find some rest, after agreeing on a watch schedule with the others.
Thraka
NPC, 7 posts
Thu 19 Feb 2009
at 09:27
  • msg #395

Re: The Twilight Tomb: The Citadel Of Glass

Before they could get any rest, an orcish voice called down the shaft, fearful and hesitant.

Authiel, the only one of them to know the orc-tongue, whispered a translation. "He says: 'Mistress Savera - are you okay?' I think it's Thraka."
Gurgun Nightwhisper
player, 190 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Thu 19 Feb 2009
at 14:51
  • msg #396

Re: The Twilight Tomb: The Citadel Of Glass

Thraka must feel his mind released from Savera's will. Gurgun will speak to him. Gurgun mutters. He quickly picks up the demonesses weapons and the mask makes his way close to the shaft.
Thraka, Savera is dead. Gurgun carries her weapons now. You must know this for she controlled your mind. Gurgun resisted her and bested her and exposed her for what she was; a demoness in the service of the godess of the dark elves. She used magic and trickery to turn the minds of orcs and hobgoblins, Gurgun knows nearly nothing of her intentions; only that she would lead you all to doom.
Gurgun awaits Thraka's reaction.
Slove
player, 155 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Thu 19 Feb 2009
at 23:05
  • msg #397

Re: The Twilight Tomb: The Citadel Of Glass

Slove looks at hobgoblin happy to let him lead on this.
Thraka
NPC, 8 posts
Fri 20 Feb 2009
at 06:07
  • msg #398

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun looked up the shaft and could see Thraka peering down at him, his face troubled.

The half-orc was silent for a long time as he pondered Gurgun's words. He'd felt the evil grip on his mind loosen as he slept, and when he'd awoke, his mind was his own once more. He could think clearly for the first time in days. "Then I am grateful to you and your friends, hobgoblin, for freeing us all from the demon-witch. Come back up here so we may talk and share food and truths."
This message was last edited by the player at 06:08, Fri 20 Feb 2009.
Gurgun Nightwhisper
player, 191 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Fri 20 Feb 2009
at 08:35
  • msg #399

Re: The Twilight Tomb: The Citadel Of Glass

Thank you Thraka, for we are weary from the battle.
Gurgun relaxes slightly, motioning for the others to climb the ladder.
Stay here and cover us. When Gurgun is with Thraka, Slove can follow. Gurgun quietly asks the elf, clearly impressed by his accuracy with the bow.
Slove
player, 156 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 20 Feb 2009
at 20:14
  • msg #400

Re: The Twilight Tomb: The Citadel Of Glass

Slove follows Gurgun Nightwhisper directions.  They battled the demon together and the elf new that he had gained the Hobgoblins respect.  In this situation it best the hobgoblin did most of the talking.
Thraka
NPC, 9 posts
Sat 21 Feb 2009
at 00:07
  • msg #401

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun climbed up the web-ladder, hand over hand up the slightly sticky cords left behind by the yochlol. It had only been a convenience for the taers, orcs and hobgoblins; as they'd found out, the spider-demon needed no aid in climbing the walls.

Slove waited at the bottom, his bow ready to sling an arrow straight up. But it would be an awkward shot, with Gurgun close-by and Tharka only poking his head past the lip of the shaft.

Gurgun made his way to the top, turned his head to see where to move next - and saw Thraka, greatsword in hand, pointing it at the hobgoblin. The half-orc was anxious, and fearful.

"Now, truths! Have you evidence of Savera as demon? Or that she is truly dead? Or are you now her new puppets, or Savera herself in disguise? Answer!" Thraka adjusted his grip, moved the blade closer. His voice was colder. "Savera slew Tolg Beer-Eye, and maddened old Guerik and drove him off, to become our leader. Now you have slain Savera - would you too get rid Thraka and become our next leader?" he asked suspiciously.


OOC: He just needs to check some facts from a position of safety. :) Gurgun, if anything happens, keep in mind that you don't get Dex to AC for Climbing.
This message was last edited by the player at 00:07, Sat 21 Feb 2009.
Gurgun Nightwhisper
player, 192 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Sat 21 Feb 2009
at 11:37
  • msg #402

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun has collected some of her remains in a bottle. Clearly she was not of this world. Gurgun carries her weapons and a mask she used for disguises. The dwarf can show Thraka how Savera changed faces. Gurgun says calmly.
He continues up the ladder slowly, but without hesitation.
Thraka probably better leader than Gurgun. Gurgun left the ways of hobgoblins years ago and has no desire to come back. Now that Thraka has his mind back we need to work together to destroy the dead-that-walk and return home. He says matter of factly, slowly pushing aside the tip of the blade and climbing out of the hole.
Once up he gives the word to Slove to join them.
Slove
player, 157 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Mon 23 Feb 2009
at 17:54
  • msg #403

Re: The Twilight Tomb: The Citadel Of Glass

Slove waits until Gurgun Nightwhisper tell him alright to come up to next level.
He elf really has no wish get involved with talking to orc.
Thraka
NPC, 10 posts
Mon 23 Feb 2009
at 23:54
  • msg #404

Re: The Twilight Tomb: The Citadel Of Glass

Thraka nodded slowly, then backed away to allow Gurgun to climb out of the shaft, and Slove and the others. "That is good. Now come back to camp. We would hear the tale of your battle."


OOC: They want a good story, Oghmyte. ;)
Gurgun Nightwhisper
player, 193 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Thu 26 Feb 2009
at 06:48
  • msg #405

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun nods and follows Thraka out of his room and into the main hall. Bring water to Gurgun, for throat is soar from battling the demon. And to my companions too, they have been through fire. He says to one of the guards standing in front of Thraka's quarters.

Stepping into the center of the hall, Gurgun dares a quick look back at the assembled heroes, giving them a quick nod as if to thank them for their trust.

He then sweeps his gaze across the assembled orcs and hobgoblins, pausing when he comes across the hobgoblin sergeant.
When he's sure he has the attention of the assembled warriors he thrusts Savera's weapons high and declares in a booming voice Savera is dead, Gurgun Nightwhisper and his companions killed her! Thraka is released from her sorcery, and together we will destroy the dead that walk and leave this cursed place!
Lowering the weapons, Gurgun settles down on the floor and begins reciting their exploit.

OOC: Awaiting any reactions before continuing.
DM BadCatMan
GM, 329 posts
Sat 28 Feb 2009
at 05:38
  • msg #406

Re: The Twilight Tomb: The Citadel Of Glass

The adventurers refreshed themselves with stale water from a barrel, then returned to camp so Gurgun could tell the tale.

The word was passed around, and all the orcs and hobgoblins that could be spared from the defenses trickled into the camp, and sat around the room expectantly. Even Spot, the hideous runehound lay in the corner, blind snake-head staring intently at the taleteller in a disturbing manner.

As Gurgun made his announcement, they all beat their chests to punctuate every triumph, and a collective sigh of relief went up around the room. They'd all hated the suicidal attacks she'd ordered that didn't even allow a glorious death in battle, nor the treachery that had put her in place. They roared in support.

Then the old hobgoblin sergeant stood up, and pointed an accusing finger at Gurgun. "You are a weakling servant of these humans, elves and dwarf." he spat, both at Gurgun then on the floor. "Did you stand by and let them slay Savera for you? Or did you flee in fright? Tell us how so that we may laugh!" Already the hobgoblins began to hoot and jeer and some threw rubbish.

Gurgun remembered this from his time in the tribe. It was a ritualised taunting in which a hobgoblin to be tested would have to resist the humiliation and recite their deeds in battle to prove their strength and courage and gain respect from the tribe. [Knowledge (Local - Hobgoblins) 13, success]


OOC: Give me a Perform (storytelling) check
This message was last edited by the GM at 02:52, Sun 01 Mar 2009.
Slove
player, 158 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 3 Mar 2009
at 19:45
  • msg #407

Re: The Twilight Tomb: The Citadel Of Glass

Slove waits.  He know the best thing he can do is be quite at moment.
Gurgun Nightwhisper
player, 195 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 10 Mar 2009
at 07:05
  • msg #408

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun looks at the hobgoblin sergeant, no visible emotion betraying his inner thoughts.
Gurgun and his companions managed to climb down to library below without awaking Thraka, and began questioning Savera of her intentions here in this accursed place. Something not right with orc-woman; she smelled different, otherwordly. She did not accept Gurgun's challenge and wanted to bargain. No true orc would back from a fight for command. So, Gurgun hit her hard. Twice. Gurgun's staff sunk deep into her body but found no bones to break, only soft yielding flesh and pink ooze. The demon laughed and then the Taer attacked. They fell like boulders from the cieling, knocking us to the ground and striking us with their clubs. Gurgun dodged their first wave of attacks but was facing the demon while being surrounded by two Taer. His companions had to fight through the other Taer to get to him.
Gurgun paused slightly, drank some more water and continued.
Alone, Gurgun fought off the Taer and avoided most of the attacks the demon launched at him. All through the fight she changed faces; first becoming a dark elf, then a spider, or something in between. Gurgun's companions also faught well and soon all Taer were dead or dying. Savera opened her mouth wide and spewed out a thick web, covering most of the library. This barely slowed us down, and the elf, Slove, joined Gurgun in fighting the demon, and together we drove her back. Savera turned into a hobgoblin sow, and tried to poison Gurgun's mind with promises of lust and glory. She failed.
Savera fought wildly now, moving faster than the eye can see and bloodying both elf and hobgoblin. Still, we strike her with fist, with blade and with magic. Finally she grew legs like a spider and climbed the ceiling, still we strike her with arrows and rocks. The demon tried to disappear behind a curtain of darkness, still we strike her. Then she turned into a cloud and drifted away. We thought she give up.
We were wrong. She changed face once again, pretending to be a prisoner, and strike Slove hard as he came near. This time the demon did not escape and finally succumbed under our attacks. Slove killed her, Slove is the demon slayer.

Gurgun goes silent. In fact, he meditates over the battle; analyzing it once more for weaknesses in his approach to it.
DM BadCatMan
GM, 330 posts
Wed 11 Mar 2009
at 08:15
  • msg #409

Re: The Twilight Tomb: The Citadel Of Glass

The orcs and hobgoblins grunted in disgust every time Gurgun told of Savera's treachery and dishonour, hollered and cheered at every blow and gory detail. Finally they were stamping their feet upon the glass floor and pounding their chests, until the noise became a dull roar, and the explorers' heads swam with the echoing and the dense, smoky air.

The old sergeant cried out for silence, and eventually got it. Even he seemed impressed, and tilted his head at Gurgun to honour him. "Good, good. So the servant has a backbone after all!" he called, in a back-handed compliment. The hobgoblins laughed derisively still, though now it was one of camaraderie.

Thraka called for attention, clashing sword against shield. "I thank these strangers for slaying the drow witch. I call them guest-friends, and welcome them to our camp. Food, beer and blood shall be shared!"

The crates of stale bread and old meat were opened, and a barrel of the noxious orcish beer was dragged out and the top hacked open, and mugs passed around. Orcs and hobgoblins swilled it down, sloshing most on themselves or the floor. One by one they passed the explorers, and clapped them heavily hard on the backs, muttering orcish and goblin words of praise.

Already a fight had broken out.
Gurgun Nightwhisper
player, 196 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Wed 11 Mar 2009
at 14:06
  • msg #410

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun eats and drinks quite happily, having exhausted himself during the battle. He goes easy on the drink though, wanting to stay sharp, and quenches his thirst with water rather than the cloudy brew orcs call beer.
Slove
player, 159 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Thu 12 Mar 2009
at 21:14
  • msg #411

Re: The Twilight Tomb: The Citadel Of Glass

Slove is quit happy to drink water and say little.
In another situation he be going thought this lot putting arrows into them.  At moment that not good idea.
Jorn Brightcaller
player, 92 posts
Init +2, AC 12/12/10
HP 27/27, Saves +5/+3/+3
Tue 31 Mar 2009
at 13:15
  • msg #412

Re: The Twilight Tomb: The Citadel Of Glass

Jorn strides into the camp, a small, furry creature gently clasped between his meaty hands;

"...a bat! Here! It musta followed us through the portal, or perhaps it got trapped somehow," grinned Jorn, stroking the animal with his fingers, "imagine how useful'ill be! Us dwarves sometimes used these lil'critters fir scoutin', or messages, or to notice danger..."

He sits down next to Slove, taking a drink from his waterskin.

"Orc beer eh? Ha!" whispered the dwarf, giving the elf a wink, "m'rather drink me water than that piss..."
Gurgun Nightwhisper
player, 203 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 31 Mar 2009
at 16:02
  • msg #413

Re: The Twilight Tomb: The Citadel Of Glass

Hrmph! Gurgun thought Jorn *had* tasted the water around here!
The hobgoblin mutters gruffly, but his fangs are bared in the hobgoblin way of a smile.
DM BadCatMan
GM, 339 posts
Thu 2 Apr 2009
at 06:21
  • msg #414

Re: The Twilight Tomb: The Citadel Of Glass

Camp, 3rd Level Right Tower, Tir'in'tiral
Time Unknown

The party raged on, with beer and blood flowing freely. After the long siege, the harrowing battles, and the tyranny of the 'witch', the orcs and hobgoblins were clearly relishing this brief chance for relaxation and fun, no matter what danger might lurk around the corner. They soon became drunk, and it seemed hardly anyone was watching the defenses.

The explorers simply stayed out of the way, tired after their battle with Savera, politely taking their own supper. The food and drink on offer seemed barely barely fir for consumption. They shifted out of the way whenever a brawl rolled too close.

Suddenly there came a bellow, but it took some time for all the revellers to take notice. Another bellow, and the noise eventually died down. Through the foyer and past the fearsome runehound Spot, an orc warrior pushed aside one of his drunken kin and called out "More strangers!"

Two people stepped in after: an elf with a bow, and a human walking with a quarterstaff, with the insignia of a priest.

Thraka gazed bleary-eyed at the newcomers, then pointed at Gurgun, Slove, Jorn and the others. "You tell them." he ordered, then sank back in his makeshift throne. He couldn't be bothered.


OOC: Enter Nikolai and Garel. Meet and greet, share information, etc.
Slove
player, 162 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 3 Apr 2009
at 21:28
  • msg #415

Re: The Twilight Tomb: The Citadel Of Glass

"Welcome to hell or heaven.  Take your pick.  But welcome anyway."

Somehow this welcome is not as friendly as you expect.
Nikolai
player, 6 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sat 4 Apr 2009
at 08:32
  • msg #416

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai looks visibly uncomfortable in the crowded room, and steps back to bring his companion to the fore.
Garel Astur
player, 3 posts
Init +2, AC 16/12/14
HP 18/23, Saves +5/+3/+3
Mon 6 Apr 2009
at 00:46
  • msg #417

Re: The Twilight Tomb: The Citadel Of Glass

Walking with his long staff in his right hand, the tall human approaches, putting the hood of his cloak on his shoulders to reveal his face. He has black hairs, green eyes, and a benevolent smile.
"Hail, gentlemen. We come in peace.", does he say in a carefully toned voice.
"Just a moment ago, we were in the Yuirwood". Taking a look around, he continues: "Do you have an idea what is going on ?"
DM BadCatMan
GM, 340 posts
Mon 6 Apr 2009
at 00:59
  • msg #418

Re: The Twilight Tomb: The Citadel Of Glass

The orcs and hobgoblins had lost interest now, and gone back to their drinking.
Jorn Brightcaller
player, 95 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Mon 6 Apr 2009
at 09:46
  • msg #419

Re: The Twilight Tomb: The Citadel Of Glass

"Yer didn't happen to find a ring of stones, somehow?" asked Jorn, curious "and somehow activated the circle? 'Cause that be what brought us here. That and der'loody witch and her army'f undead."
Garel Astur
player, 5 posts
Init +2, AC 16/12/14
HP 18/23, Saves +5/+3/+3
Mon 6 Apr 2009
at 19:59
  • msg #420

Re: The Twilight Tomb: The Citadel Of Glass

As he comes closer to Jorn, a large round medal can be seen around the neck of Garel. It features a rising red mist ascending to the larger of seven stars.
"You are right. We were in the circle of stones when it activated. Please, tell me more about this witch. Looks like we will need to unite our forces to get out of here.
Gurgun Nightwhisper
player, 205 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Sat 11 Apr 2009
at 19:15
  • msg #421

Re: The Twilight Tomb: The Citadel Of Glass

We must kill lich and the dead-that-walk it controls and creates. Orcs and hobgoblins will hold this tower safe, for now. Time is short. Gurgun explains, seemingly not surprised at the sudden appearance of other adventurers.
Slove
player, 163 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sat 11 Apr 2009
at 19:46
  • msg #422

Re: The Twilight Tomb: The Citadel Of Glass

Slove beckons the other elf to come and sit by him.  Normally he avide doing so but it is clear that other elf just as out of place as slocw normally is.
"Come sit brother of the forest.  We may talk thing that make more scene that this place."
Jorn Brightcaller
player, 98 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Sun 12 Apr 2009
at 00:48
  • msg #423

Re: The Twilight Tomb: The Citadel Of Glass

"Aye, the lich" sighed Jorn, taking a sip from his waterskin, "you wouldn't happen to be a cleric, Garel? I believe the rest indicated they wishes ta remain with da orcs. Somethin'bout hearin the call..."

Adruptly, the dwarf stood up, placing the bat upon his shoulder,

"I'll name yer Flit,"
he muttered, walking towards the orcs, "have a good chat you two" he nodded towards Slove and the new elf, "there's somethin' I gotta discuss wif the orcs..."
Garel Astur
player, 6 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 12 Apr 2009
at 06:40
  • msg #424

Re: The Twilight Tomb: The Citadel Of Glass

"Aye, I happen to be a Cleric of Mystra. I see some of you are in need of healing.", says Garel, walking toward Slove and Gurgun.
Taking his holy symbol in the left hand, and touching their forehead with his staff, Garel recites healing prayers for them.


OOC:
Cure lvl 2 (instead of Silence and Bull's Strength) to Slove:
08:31, Today: Garel Astur rolled 15 using 2d8+6. cure moderate -> Slove.
=> 12 hp (made an error with +6 instead of +3)
08:33, Today: Garel Astur rolled 17 using 2d8+3. cure moderate -> Slove .
=> Slove 8 hp + 12 + 15 = 35 => Max hp (34)

Cure light wounds (instead of Nystul'magic aura and Command) to Gurgun:
08:36, Today: Garel Astur rolled 11 using 1d8+3.
08:38, Today: Garel Astur rolled 10 using 1d8+3. cure light => Gurgun.
=> Gurgun 30 hp + 11 + 10 = 51 hp => Max hp (47)

Nikolai
player, 7 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sun 12 Apr 2009
at 07:50
  • msg #425

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai gratefully accepts Slove's invitation and sits down next to the scarred elf. Thank you kinsman. My name is Nikolai" he murmurs in elvish. "Tell me, have you found a way to travel back through the gates or are we trapped here?"
Gurgun Nightwhisper
player, 206 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Sun 12 Apr 2009
at 16:59
  • msg #426

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun thank Mystra for the healing powers she provided Garel, our healer was seriously wounded in our last battle and has yet to recover. the burly hobgoblin says as he feels the last of the wounds received close and heal. Gurgun's own knowledge is limited; mostly setting bones straight, closing wounds and curing simple ilnesses. Not much use when facing the dead-that-walk.
DM BadCatMan
GM, 345 posts
Mon 20 Apr 2009
at 09:25
  • msg #427

Re: The Twilight Tomb: The Citadel Of Glass

As the orcs and hobgoblins celebrated, the combined adventuring parties spent their time more wisely, discussing their predicament and shared notes, and considering their options and plans. They healed themselves of recent injuries and recovering from previous adventuring, as they readied themselves for more, for their next delve into the elven ruins.

Nikolai mentioned that the horses they'd found tethered outside the stone circle had been grazing for nearly two days. This was odd, as the first group had been in this strange demiplane for only one. Time itself here flowed slowly. One day in, two days out. This adventure could take much longer than expected.

The "night", such as it could be called, dragged on. It was really only discernable as night because more orcs and hobgoblins went to sleep than at other times. Outside, the eternal night and the constant stars remained unchanged.

They slept fitfully upon the hard glass, blinking beneath the constant arcane light that could not be switched off. Orcish guards were on watch, hazy and bleary-eyed after their excuse for a booze-up.

Perhaps it was inevitable that an attack came deep in the night.

A ragged cry went up as the orcish sentry awoke to find this brother's cold dead hands around his throat. Others awoke to hack the zombie to pieces, and saw yet more shambling across the narrow glass bridge. Orcs and hobgoblins, fallen in batttle, risen again to slay their comrades. The great stinking masses of the shaggy taers and the owlbear stomped along behind. On the far side were the skeletons of elves, firing arrows expertly across the gap.

The undead army barrelled past and over the defenses and into the camp. Fully awake now, the orcs leapt into action, drunkenness and terror adding vigor and courage, prone to wild but heroic acts. The hobgoblins were more disciplined, lined up, brother beside brother, fighting in unison with tactics. The two races of the mercenary unit complemented each other well. Even Spot the dreaded runehound got involved, vomiting acid and slime at the undead, and they all shuddered to think just where the beast hailed from.

The adventurers did their bit to fend off the undead, and showed their courage and worth well. Even Gurgun managed to impress the hobgoblins. Finally Allessandra and Garel fought their way through to the centre of the fray, called upon the powers of Lathander and Mystra, and together bathed the area in bright light. The undead seemed to panic at the sight of it, and retreated, some tumbling off the bridge into the churning wine-dark waters below. Orcs and hobgoblins pursued, reckless in victory, to chop down some stragglers.

As suddenly as it had started, the battle was over. The priests shared healing around, and the hobgoblins wisely rolled the bodies of the dead and undead off the bridge so they could not return.

Then, finally, they went back to their beds, now tense and alert.

2nd Level Right Tower, Tir'in'tiral
Time Unknown

They awoke the next morning, still tired, but in good enough shape. Breakfast was had, and the adventurers laid their plans.

The orcs insisted that one priest stayed at the camp, to heal and chase away the dead. Allessandra volunteered, as she was still badly burnt after the battle with Savera. Not entirely trusting their allies, Iodaem and Authiel also elected to stay, to help defend the camp. Without the mercenaries and their besieged camp, the adventurers would have no where to rest and recover.

So Gurgun, Slove, Jorn, Nikolai and Garel decided to first explore the rest of the Tower Arcanum. They headed down to the empty library formerly inhabited by Savera - her slime had evaporated in the night, but a lingering smell remained.

The stairs down to the lowest level descended into darkness before them...


OOC: Okay, I had a night pass so the existing PCs could recover from their battle with Savera, their only fight of the day! And give good reason for the ex-PCs to stay behind. Consider yourselves all healed to full, and refresh your spells.

Those who can Track or have Survival, please make Survival checks.

If you still need your character sheet checked, don't worry, I haven't forgotten.
Nicodemus Skullcleaver
NPC, 1 post
Mon 20 Apr 2009
at 09:42
  • msg #428

Re: The Twilight Tomb: The Citadel Of Glass

There came a shout behind them. "Wait for me!" A half-orc hopped off the spider-web ladder and dashed across the empty library. He skidded to a stop, then nodded his head in greeting. "I'm Nicodemus, of House Skullcleaver. Call me Nico." he grinned, showing his small tusks.

The half-orc was olive-skinned, with thick black hair, and dressed in leather vest and breeches, with a couple of daggers and a leather sheath at his belt. The more well-travelled adventurers recognized him as hailing from Chessenta, where orcs moved freely about human society, and there were many half-breeds, resulting from love. "I figured you might run into some locked doors and traps and things. I can take care of them for you."


OOC: 1 NPC Half-Orc Rogue. He won't join in any fights though. :)
Jorn Brightcaller
player, 99 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Mon 20 Apr 2009
at 09:56
  • msg #429

Re: The Twilight Tomb: The Citadel Of Glass

Spells prepared:
Spell Lvl 0
Light
Detect Magic
Caltrops
Mage Hand
Prestidigitation

Spell Lvl
Enlarge Person
Grease
Wall of Smoke
Nerveskitter

Spell Lvl 2
Alter Self
Alter Self
Glitterdust

------------------------------------------------------------

Jorn is carrying a large, heavy looking spiked chain in his hands, seemingly testing its weight. Those who had fought with him during the skirmish would recall the dwarf borrowing the weapon from one of the orcs, thoug it would seem the battlecaster has decided to keep it too.

Flit, the bat Jorn had rescued from the library, is now perched gently on the dwarf's left shoulder, looking somewhat dazed after last night's events.

"Well!" answered the dwarf, smiling, "tha'ought to be useful. Join the party lad! Though I must warn yer, the undead are tough. You sure ya'can take care'f yerself?"
Nicodemus Skullcleaver
NPC, 2 posts
Mon 20 Apr 2009
at 11:45
  • msg #430

Re: The Twilight Tomb: The Citadel Of Glass

Nico responded with a sly grin and "I know how to run away and let you take care of them for me."
Gurgun Nightwhisper
player, 208 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Tue 21 Apr 2009
at 05:31
  • msg #431

Re: The Twilight Tomb: The Citadel Of Glass

Orc thief live longer if staying with us. Now, what do you see or hear down there? Gurgun points down the shaft.
The monk is breathing slowly now, letting his acute senses reach out while his own thoughts are blank.

OOC: 20:08, Yesterday: Gurgun Nightwhisper rolled 23 using 1d20+4. Survival.
Nikolai
player, 8 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Tue 21 Apr 2009
at 18:32
  • msg #432

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai stands behind Gurgun, his keen eyes scanning for signs that any have recently gone before them.

20:30, Today: Nikolai rolled 19 using 1d20+8. Survival.
Slove
player, 164 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 21 Apr 2009
at 23:14
  • msg #433

Re: The Twilight Tomb: The Citadel Of Glass

Slove stand close to his elven friend.



OOC:
In answer to Nikolai:-
"I am slove.  At the moment we don't have way back.  The others would say we trapped her but I like this place.  I want restore it to elven haven it was."
DM BadCatMan
GM, 347 posts
Wed 22 Apr 2009
at 02:18
  • msg #434

Re: The Twilight Tomb: The Citadel Of Glass

With keen eyes, Gurgun and Nikolai scanned the glass steps, and saw that the dust upon the stairs had been disturbed. Nikolai, a trained in woodcraft, examined them closely. He found two sets of tracks still visible.

The most recent was caused a splayed ape-like foot, ending in claws. This was a taer, the shaggy white yeti-creatures who accompanied the mercenary troop. But the orcs and hobgoblins hardly seem to care about the news of their deaths in the battle against Savera. One had gone down the stairs, and not yet returned.

The earlier set was made by elven feet. This probably ruled Savera out, as she'd spent her time disguised as a half-orc, instead of drow. The dust around them had clumped a bit - whoever had made these steps had been soaking wet with water at the time. The tracks went part way up the stairs, had stood for a time, then turned and went back down.

Nikolai concluded that the elf-feet had come to spy, then left. The tracks had been noticed, and the taer sent to investigate. It had not returned.
Gurgun Nightwhisper
player, 209 posts
HP 30/47 AC 21 FF 18 T 20
Init: +3 F/R/W: 7/7/8
Wed 22 Apr 2009
at 05:47
  • msg #435

Re: The Twilight Tomb: The Citadel Of Glass

A scout from dead-that-walk. We must tread carefully. Slove should destroy web ladder, to keep camp from being attacked from two directions. Gurgun listens down the shaft, but has trouble focusing his attention. Perhaps the anticipation of the battles to come disturbs his otherwise diciplined self?
Gurgun can go first. Elves cover with bows. He offers, clearly with the safety of the dwarf and the cleric in mind.

OOC: 07:39, Today: Gurgun Nightwhisper rolled 9 using 1d20+5. Listen.
Garel Astur
player, 8 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Wed 22 Apr 2009
at 12:22
  • msg #436

Re: The Twilight Tomb: The Citadel Of Glass

OOC:
------ 0-lvl
Detect Poison (x2)
Light
Purify food and drink

3+1¯¯¯¯¯¯¯¯¯¯¯¯¯¯-¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic Stone (transmute 3 pebbles into +1 weapon / 1d6+1 dmg / 2d6+2 dmg vs undead)
Hide from Undead
Protection from Evil
Mage Armor (domain)

2+1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Delay Poison
Enthrall
Silence (domain)


"Wait.", says Garel to Gurgun as he proposed to go. "I can use my prayers to make some of us invisible to undead creatures. It might help us scouting the area, if nothing in the area is truly living. I could use this power on you, Slove and Nicolai, if you all are going first. Or perhaps Nicodemus should be part of it. Perhaps he will feel danger where others don't. Others should follow you with some distance, to be able to get to you quickly if something goes wrong."
Gurgun Nightwhisper
player, 211 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 22 Apr 2009
at 13:18
  • msg #437

Re: The Twilight Tomb: The Citadel Of Glass

Your blessings are welcome. Gurgun waits for everyone to get prepared.
Garel Astur
player, 9 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Wed 22 Apr 2009
at 15:13
  • msg #438

Re: The Twilight Tomb: The Citadel Of Glass

"Nicolai ? Slove ? Which one of you would be best for scouting ?
Nikolai
player, 9 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 22 Apr 2009
at 17:36
  • msg #439

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai closes his eyes and lets the sounds drift down from the stairwell.

19:30, Today: Nikolai rolled 27 using 1d20+10. Listen. 

At Garel's question he opens an eye, the merest hint of irritation on his face.

"Such a question requires a day's answer or none at all. I must confess the lightness of things here is hard to get used to, I feel that sudden moves will see me floating into the sky. Perhaps it would be better if Slove took the scout's role today"
This message was last edited by the player at 18:28, Wed 22 Apr 2009.
Garel Astur
player, 11 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Thu 23 Apr 2009
at 14:07
  • msg #440

Re: The Twilight Tomb: The Citadel Of Glass

Garel motions to Gurgun, Slove and Nicodemus to come close to him and hold each other's hands, and then begins a prayer. After a few seconds, he touches their foreheads and says: "That's it. Good luck, we don't stay too far after you three."
DM BadCatMan
GM, 349 posts
Fri 24 Apr 2009
at 03:06
  • msg #441

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Save the spell for Nikolai or someone, not Nicodemus. He's sitting out all the battles and scouting, he's just for locks and traps. Now, I hope I've got the right travelling order for you.


Ready and organised, the party crept down the stairs. Nikolai heard some noises from below, snuffling, hair and leather rustling, padded footsteps, so they were ready for whatever it would be.

Gurgun stepped out into a bare room, glass like everything else in this place, with just a little broken glass rubble scattered on the floor.

At the same time, the shaggy white ape-like shapes of taers shambled out of a doorway from another room. Two were beefy warriors, clad in leather harness and wielding heavy wooden clubs, barely more than thick tree branches. They flanked another, female, draped in skins and with beads in her hair. She raised a stone mace to point at the adventurers, snarling "Them make dead Savera! Now, we make dead them!"


(Third from the left.)

Round 1:



G: Gurgun Nightwhisper
G: Garel Astur
A: Jorn Brightcaller
N: Nikolai
S: Slove

G: Grrunk, Taer Shaman
1, 2: Taers 1 & 2

Initiative:
23 - Slove
16 - Grrunk
15 - Nikolai
13 - Jorn
12 - Garel
10 - Taers
 9 - Gurgun
Gurgun Nightwhisper
player, 212 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 24 Apr 2009
at 05:35
  • msg #442

Re: The Twilight Tomb: The Citadel Of Glass

Savera was a demon in the service of dark elf goddess. What was her promise for Taer fealty? Gurgun replies, angrily. He seems surprised that the hold on the minds of the Taer doesn't seem to be broken by Savera's death, and that keeps him from acting as fast as usually.
Nikolai
player, 10 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sun 26 Apr 2009
at 09:22
  • msg #443

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai's bow has been in his hands since he heard the sounds from below. "Leave me a clear line of sight to the hag" he calls out.
DM BadCatMan
GM, 351 posts
Tue 28 Apr 2009
at 03:34
  • msg #444

Re: The Twilight Tomb: The Citadel Of Glass

OOC: No, there's no hold on their minds. Just stupidity. :D
Slove?


Grrunk blinked. It was clear she either didn't care or hadn't understood the big words. "No try trick! We make dead you!"
DM BadCatMan
GM, 353 posts
Wed 29 Apr 2009
at 14:59
  • msg #445

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

There was no way of resolving this peacefully, and the mercenaries didn't seem to give a damn about the taers, so Slove moved out behind Gurgun, nocking an arrow to his bow. He raised it and fired, putting the fletched shaft into Grrunk's thick fur and cutting short her complaints. [Slove NPCed. Attack 19, damage 5 @ Grrunk]

Whining in outrage, the witch picked out a potion and slurped it down. Her form grew hazy, as if hidden by cold mountain mists. "Make dead them!" she ordered the others. [Grrunk drinks potion, gain 20% concealment]

Updates:

Slove moved to C3

Initiative:
23 - Slove
16 - Grrunk
15 - Nikolai
13 - Jorn
12 - Garel

10 - Taers
 9 - Gurgun
This message was last edited by the GM at 14:59, Wed 29 Apr 2009.
Nikolai
player, 11 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 29 Apr 2009
at 16:54
  • msg #446

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai waits for a clear shot.

Delay action until after Gurgun's
Jorn Brightcaller
player, 103 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Wed 29 Apr 2009
at 17:28
  • msg #447

Re: The Twilight Tomb: The Citadel Of Glass

"They be Taer's Gurgun," muttered Jorn, waving his hands, "the only reason that works on them be a good thunk on the skull."

Uttering a series of dwarven syllables, the armored wizard pointed towards the floor beneath the Taers, causing a brief flash of arcane energy to flare from his fingertips.

[Standard] Cast Grease, 10ft sq, target squares E4, E5, F4, F5. Ref Save DC 14 or fall prone.
Garel Astur
player, 12 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Wed 29 Apr 2009
at 19:42
  • msg #448

Re: The Twilight Tomb: The Citadel Of Glass

"We need to deploy ourselves in the room!", says Garel to his companions in an imperative voice. "Quick !"

[waiting for Gurgun/Nicolai to move into the room and then moving to D3, D4 or D5 (first square not used) - Standard action: Total Defense 24]
DM BadCatMan
GM, 354 posts
Thu 30 Apr 2009
at 01:01
  • msg #449

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Nikolai, you're on stairs and thus in a higher position than Gurgun, so just shoot over him. Don't forget, you can also move through an ally's space, just as long as you don't stop there.

Mid-Round Update:

The taers had wide splayed feet, and were used to climbing mountains covered in snow - a little grease beneath them wasn't going to knock them down that easily. Grrunk and her minion stood their ground, already shuffling aside to avoid the oily patch. [Reflex saves: Grrunk 19, Taer #2 20, both succeed]

Initiative:
23 - Slove
16 - Grrunk
15 - Nikolai
13 - Jorn
12 - Garel
10 - Taers
 9 - Gurgun
Garel Astur
player, 13 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Thu 30 Apr 2009
at 12:37
  • msg #450

Re: The Twilight Tomb: The Citadel Of Glass

Garel slid down the stairs, dodging his comrades while still keeping a careful watch on their adversaries' moves, ready to deflect attacks with his quarterstaff.


Move action: move to D3
Standard action: Total Defense 24 = AC(18) + Two-Weapon Defense(2) + Total Defense(4)

Nikolai
player, 12 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Thu 30 Apr 2009
at 16:34
  • msg #451

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai sends two arrows speeding towards Grrunk. The first strikes true, but the ranger is misled by the shimmering field and misses with his second shot.

8HP damage

18:28, Today: Nikolai rolled 26 using 1d20+10. Arrow #1.
18:29, Today: Nikolai rolled 66 using 1d100. Concealment? (miss on 20 or less).
18:30, Today: Nikolai rolled 8 using 1d8+2. Arrow damage #1.
18:30, Today: Nikolai rolled 29 using 1d20+11. Arrow #2.
18:31, Today: Nikolai rolled 1 using 1d100. Concealment? (miss on 20 or less).

DM BadCatMan
GM, 355 posts
Fri 1 May 2009
at 02:13
  • msg #452

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

As Grrunk struggled with the arrows embedded in her fur, the two warriors bounded up to the party, hollering and swinging their clubs. One log came hurtling towards Garel, but the priest deftly moved it aside with his staff. [T1 moved to E3, attack 16, miss]

The other rushed at Gurgun, and slam his club down on him, but the strike and clumsy and hasty, and the monk easily avoided it. [T2 moved to D5, charge, attack 12, miss]

Updates:

Slove moved to C3, Garel to D3

Grrunk moderately injured

Initiative:
23 - Slove
16 - Grrunk
15 - Nikolai
13 - Jorn
12 - Garel
10 - Taers
9 - Gurgun
Gurgun Nightwhisper
player, 213 posts
HP 47/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 1 May 2009
at 10:18
  • msg #453

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun leaps forward while curling up, hits the floor tumbling and hops back up on his feet right in front of Grrunk immediately striking at her with his right foot.

OOC: Tumble to E4 (no AoO)
12:15, Today: Gurgun Nightwhisper rolled 9 using 1d8+3. Damage (if hit).
12:15, Today: Gurgun Nightwhisper rolled 12 using 1d20+6. Attack, stunning fist #1.
12:14, Today: Gurgun Nightwhisper rolled 29 using 1d20+10. tumble.
This message was last edited by the player at 10:20, Fri 01 May 2009.
DM BadCatMan
GM, 356 posts
Mon 4 May 2009
at 03:50
  • msg #454

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I've moved Jorn to B4 because he couldn't have cast a spell around the corner.

Gurgun's roll and kick would have been impressed, except he missed the taer witch completely. [Gurgun misses]

With Nikolai handling the archery, Slove dropped his own bow and drew his greatsword. The elf stalked into the fray, guarding Garel and Gurgun against flanking, and laid his sword brutally into one of the taers. [Slove NPCed. Moves to D4, attacks T2. Attack 23, damage 8. T2 badly wounded]

Grrunk gabbled some eldritch words, then pointed a stubby finger at Gurgun. A stream of ice shot forth, striking the hobgoblin right in the chest. He felt the cold spreading across his body, his skin freezing and blistering. [Grrunk casts spell. Defensive Casting, Concentration 24, success. Spellcraft DC 17: scorching ray with cold substitution. Ranged touch attack 19, hit, cold damage 14 to Gurgun]

Round 2:



G: Gurgun Nightwhisper
G: Garel Astur
A: Jorn Brightcaller
N: Nikolai
S: Slove

G: Grrunk, Taer Shaman, moderately injured
1: Taer 1
2: Taer 2, badly injured

Initiative:
23 - Slove
16 - Grrunk
15 - Nikolai
13 - Jorn
12 - Garel

10 - Taers
 9 - Gurgun
Jorn Brightcaller
player, 104 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Mon 4 May 2009
at 06:39
  • msg #455

Re: The Twilight Tomb: The Citadel Of Glass

Seeing his spell fail, Jorn decided to take a more...physical approach. Pulling out his morningstar, Jorn aimed for the nearest Taer, striking at its limbs;

[Move] 15ft to E6,
[Standard] Flank and hit Taer 2,

06:38, Today: Jorn Brightcaller rolled 4 using 1d8+3. Damage, Morningstar.
06:38, Today: Jorn Brightcaller rolled 24 using 1d20+7. Attack, flank.

DM BadCatMan
GM, 358 posts
Tue 5 May 2009
at 01:38
  • msg #456

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Jorn ran around the edge of the room, and ducked a swing from the taer who'd aimed too high. Then he retaliated with a bone-shattering strike at the creature's outstretched arm, causing it to howl madly. [Jorn moves to E6, provokes AoO. T2 attack 5, miss. Jorn hits. T2 critically wounded]

Garel raised his staff as a bar against the other taer warrior, then pushed the right end up at his ugly face. The taer moved his guard high to block, but now the other end swung low, thudding into the taer's leg. [Garel NPCed. 1st attack 13, miss. 2nd attack 18, hit, damage 5.]

Updates:

Jorn to E6

T1 slightly injured, T2 critically injured

Initiative:
23 - Slove
16 - Grrunk
15 - Nikolai
13 - Jorn
12 - Garel
10 - Taers
 9 - Gurgun
Nikolai
player, 14 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Tue 5 May 2009
at 17:21
  • msg #457

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai lets fly two more arrows at the shaman, fingers moving in a blur. His first shot is a little off, as the solitary elf is little used to shooting into a melee.

Attack #1 16. damage 6. Attack #2 25, damage 7. No misses from concealment.
DM BadCatMan
GM, 360 posts
Thu 7 May 2009
at 11:44
  • msg #458

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Grrunk was studded with arrows now, and the shaman staggered beneath their stings. But with her thick fur and thicker bulk, she still had plenty of fight in her yet. [Nikolai hits, both attacks. Grrunk seriously injured]

Moving quickly to their witch's defense, the taer pummeled their clubs against the attackers. The one who's arm Jorn had struck could barely hold his weapon or aim it, and his return strike came to naught. [T2 attack 4, rolled a 1]

The other turned and knocked Gurgun over the head with a glancing blow, stunning the monk momentarily before he shook it off. [T1 attack 20, damage 10]

Updates:

Jorn to E6

T1 slightly injured, T2 critically injured, Grrunk seriously injured

Initiative:
23 - Slove
16 - Grrunk
15 - Nikolai
13 - Jorn
12 - Garel
10 - Taers
9 - Gurgun
Gurgun Nightwhisper
player, 214 posts
HP 37/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 8 May 2009
at 05:36
  • msg #459

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun feels a bit cross-eyed still from the hit on the head and as he attempts to retaliate he manages to catch his own leg with the staff, nearly tripping himself over. While fighting to keep on his feet, the hobgoblin shuffles across the floor and out of the immediate reach of the two Taer fighters.

OOC: 5' step to F5
07:30, Today: Gurgun Nightwhisper rolled 7 using 1d20+6. QS FoB #2.
07:30, Today: Gurgun Nightwhisper rolled 7 using 1d20+6. QS FoB #1.
I can't believe the rolls I'm getting in this fight... sigh
DM BadCatMan
GM, 362 posts
Fri 8 May 2009
at 09:21
  • msg #460

Re: The Twilight Tomb: The Citadel Of Glass

Slove swung his sword in a great arc, air whistling with the blade's passage. In one smooth cut, the sword lopped off the taer's head. The shaggy beast flopped to the floor. [Slove NPCed. Attack 20, damage 9. T2 dies!]

Squealing with rage and anguish, the witch raised both paws and held them together. Muttering some prayers to Auril, goddess of frost, a blast of snow and stinging ice burst from her outfacing palms - and sputtered and melted away, as Gurgun distracted the witch from her devastating spell. She whined her despair. [Grrunk casts burning hands, cold substitution. Defensive Casting, concentration 15, 1 point short. :( Spell fails.]


Round 3:



G: Gurgun Nightwhisper
G: Garel Astur
A: Jorn Brightcaller
N: Nikolai
S: Slove

G: Grrunk, Taer Shaman, moderately injured
1: Taer 1
2: Taer 2, badly injured

Initiative:
23 - Slove
16 - Grrunk
15 - Nikolai
13 - Jorn
12 - Garel

10 - Taers
 9 - Gurgun
Jorn Brightcaller
player, 105 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Fri 8 May 2009
at 10:19
  • msg #461

Re: The Twilight Tomb: The Citadel Of Glass

"Aye, thats the way!" cried Jorn. Without missing a beat the dwarf lunged forward with his morningstar swinging its spiked edge towards Grrunk.

[Move] 5ft step forward to E5
[Standard] Attack Grrunk,
18:18, Today: Jorn Brightcaller rolled 11 using 1d8+3. Morningstar damage.
18:18, Today: Jorn Brightcaller rolled 13 using 1d20+5. Attack.
19:30, Today: Jorn Brightcaller rolled 47 using 1d100. Concealment? (miss on 20 or less).

This message was last edited by the player at 11:30, Fri 08 May 2009.
Nikolai
player, 15 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Fri 8 May 2009
at 11:11
  • msg #462

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai continues to pepper the shaman with arrows, firing off another two shots in quick succession.

Attack 15 Damage 9, Damage 7, no misses from concealment
DM BadCatMan
GM, 363 posts
Sat 9 May 2009
at 01:34
  • msg #463

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Jorn, I'll redirect your attack as a charge against T1.


Grrunk sprouted two more arrows in her thick fur, courtesy of Nikolai, and the taer fell down dead with a meaty thud on the glass floor.

Seeing his target taken care of, Jorn carried on through to strike the last taer. The mace crunched into the beast's chest, cracking ribs and squashing organs alike. It too collapsed.


OOC: Battle's over!
Garel Astur
player, 16 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sat 9 May 2009
at 09:16
  • msg #464

Re: The Twilight Tomb: The Citadel Of Glass

"Gurgun, are you ok ?", asks Garel as he looks at the wound of the hobgobelin. I think you need some healing. He then touches the wound and whispers a prayer.

[OOC: Gurgun +5 HP / using Mage Armor
11:14, Today: Garel Astur rolled 5 using 1d8+3. Cure light wounds / Gurgun.]

Nikolai
player, 17 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sat 9 May 2009
at 10:20
  • msg #465

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai looks for the arrow from the shot he missed, but it is broken. The elf picks up the shaman's morningstar, hefting the weapon with distaste. He dislikes fighting hand-to-hand, but in these closed surroundings such combat was almost inevitable, and the morningstar will be more effective than his dagger in the circumstances. He takes the weapon.
Gurgun Nightwhisper
player, 216 posts
HP 37/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 10 May 2009
at 07:35
  • msg #466

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun feels better now. Taer hit harder than a mule can kick. Gurgun mutters, rubbing the visible lump on his head. Looking through the remains the hobgoblin takes one gem and offers the other around.

He then takes a few steps and looks through the opening to the next room (or corridor?), quarterstaff ready.
Jorn Brightcaller
player, 107 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Sun 10 May 2009
at 08:15
  • msg #467

Re: The Twilight Tomb: The Citadel Of Glass

Stashing away his morningstar, Jorn walked over to Grrunk's corpse, picking up the scrolls her found on her.

"Eh...could be useful"
muttered the dwarf, stashing the scrolls. He'd go read them later.
Gurgun Nightwhisper
player, 217 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 10 May 2009
at 12:51
  • msg #468

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Gurgun is at G4
DM BadCatMan
GM, 367 posts
Mon 11 May 2009
at 03:41
  • msg #469

Re: The Twilight Tomb: The Citadel Of Glass

Now Nicodemus sauntered down the stairs, pleased that the danger was over and he didn't have to deal with. He wasn't like other orcs; he'd been born and raised in a big city, and developed a healthy sense of self-preservation. Winding up in a mercenary outfit hadn't been a part of that, however.

The next room was larger, and just as bare, apart from the signs of the taers' camp. As usual, the floor and ceiling were made of the same opaque glass, but it was the walls that were different. Each of the four walls was a highly polished perfect mirror, causing endless reflections of Gurgun as he entered. An infinite number of them, disappearing into eternity.

The taers had probably gotten lost.

One mirror was cracked, probably ages ago, and showed a fractured image of anyone who looked in, in a matter that seemed strangely disturbing. Another showed Slove's face, but as a handsome elf, and his face was unscarred.

A wide opaque glass door was situated in the centre of the right-hand wall. Oddly, this was not reflected on the opposite side.
Jorn Brightcaller
player, 109 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Mon 11 May 2009
at 03:54
  • msg #470

Re: The Twilight Tomb: The Citadel Of Glass

"Somethin' weird's going on here" commented Jorn, looking at the mirrors with interest. Tracing a few simple runes in the air, the dwarf quickly muttered:

"<Dwarven>See"

[Cast] Detect Magic, scan the room and the opaque door.

DM BadCatMan
GM, 368 posts
Mon 11 May 2009
at 05:38
  • msg #471

Re: The Twilight Tomb: The Citadel Of Glass

Jorn scanned the mirrors and the door.

[Private to Jorn Brightcaller: The mirrors all radiated a faint aura of illusion, while there was a pair of faint auras of evocation, one over the roof, the other beneath the floor. He remembered the one on the roof as a faerie fire effect, responsible for the glass towers' eternal lighting.]
Jorn Brightcaller
player, 110 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Mon 11 May 2009
at 06:10
  • msg #472

Re: The Twilight Tomb: The Citadel Of Glass

"Ah, Illusions," nodded the dwarf with a tint of satisfication, "that's what them mirrors are. And some sorta evocation spell...over there" he indicated, raising one stubby finger to point at a particular spot on the floor.

"Might want ta check that. Carefully, mind you..."

Jorn continues concentrating, focusing on the aura beneath the floor.
Nikolai
player, 18 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Mon 11 May 2009
at 11:01
  • msg #473

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai walks slowly around the walls of the room looking for any secret passages, letting his ancient elven senses take over.

12:58, Today: Nikolai rolled 21 using 1d20+2. Search.
Garel Astur
player, 18 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 11 May 2009
at 12:27
  • msg #474

Re: The Twilight Tomb: The Citadel Of Glass

Taking careful steps, Garel walks near the spot Jorn just designated, and begins a thorough examination, taking care of not getting too close and not touching anything.

[OOC: Spellcraft check 11: trying to identify an active magical effect
14:23, Today: Garel Astur rolled 11 using 1d20+5. Spellcraft: spot on the floor. ]

Gurgun Nightwhisper
player, 218 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 11 May 2009
at 20:47
  • msg #475

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun walks around the room, carefully avoiding the spot on the floor Jorn indicated. He studies the mirrors with some interest, but seem more intent on finding anything not readily apparent, after touring the room he stops by the door, listening intently for any activity on the other side.

22:45, Today: Gurgun Nightwhisper rolled 25 using 1d20+5. Listen.
22:44, Today: Gurgun Nightwhisper rolled 15 using 1d20+7. Spot.
DM BadCatMan
GM, 370 posts
Tue 12 May 2009
at 00:56
  • msg #476

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai paced the room, letting his keen elven senses do the work for him. It was an ancient elven structure, but the ways of the star elves were too different from what he was used to. [Private to Nikolai: He knew something wasn't right here, something was hidden. Some of the reflections were slightly off, out of alignment. Nikolai traced them back and noticed that one of mirrors was very slightly thicker than the others, edging just a little bit further into the room. Something was hidden behind it.]

Garel and Jorn inspected the weak evocation aura laid on the floor. As far as they could tell, it seemed to be placed beneath the floor - actually buried inside the opaque glass where they could not get to it.

Gurgun meanwhile stood by the door, listening at it and looking closely at it, but was so far careful not to touch it. It seemed to be a typical sliding door, like any in the complex. [Private to Gurgun Nightwhisper: But it wasn't. It was a little too smooth, too close to the wall, than what he was used to in this place. As he peered closely, he realized what he was really looking at: the illusory reflection of a door that should be on the opposite side of the room, but wasn't.]

Nicodemus sidled into the room and quietly absorbed the information, then carefully began snooping around.
This message was last edited by the GM at 05:37, Tue 12 May 2009.
Nikolai
player, 19 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Tue 12 May 2009
at 11:02
  • msg #477

Re: The Twilight Tomb: The Citadel Of Glass

"This mirror has something behind it" says Nikolai softly, gesturing to a spot on the wall where the glass stands slightly pround, creating a dissonance in the endless series of reflections. "I suggest someone more mechanically minded checks further" concludes the elf, backing back from the wall.
Slove
player, 165 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 12 May 2009
at 20:48
  • msg #478

Re: The Twilight Tomb: The Citadel Of Glass

Slove walks into room with little care.  That is until he see himself in the mirror.  The elf freezes where he is.  Struck as if turned into stone.

"Such a long time a go."
The words making little scene.

Tears role down his face.  Still he frozen by the site of himself without his scares.
Gurgun Nightwhisper
player, 219 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 12 May 2009
at 20:49
  • msg #479

Re: The Twilight Tomb: The Citadel Of Glass

This door is not real. Door is image of door supposed to be on opposite wall. This whole room is full of trickery and illusions: an abomination!
Gurgun backs away from the reflection of the door and joins Nicolai, feeling quite certain this would be the way forward. The monk casts a sideway glance at Slove, wondering how seeing himself whole again the elf would react.

22:49, Today: Gurgun Nightwhisper rolled 14 using 1d20. Search.
This message was last edited by the player at 20:51, Tue 12 May 2009.
Nicodemus Skullcleaver
NPC, 3 posts
Thu 14 May 2009
at 01:30
  • msg #480

Re: The Twilight Tomb: The Citadel Of Glass

"And don't forget the trap." Nicodemus announced as he completed his inspection. "There's a buried wire running under the floor to this mirror here," He gestured towards the mirror with the secret behind it. "And another running to that door. I think there's some kind of spell-trap connecting them. Touch any part of it, and... I don't know. Boom? I might be able to slip a blade in and cut it, but it's dangerous business, and I'm not sure it'll work. I'm not too good at these spell-traps yet."

They pieced together what they'd learned:
* The SE door is an illusory reflection of a door that should appear on the NW wall
* Instead, there's a mirror on the NW wall where the door should be
* Behind that mirror is apparently a secret passage
* A magical trap is concealed under the floor, and connects both the NW and SE "doors". Which way they are connected is unknown.
* Nicodemus has a low chance of disabling it.


OOC: Puzzle it out, and if you can't get it, I'll let you try a check to work it out later.
Gurgun Nightwhisper
player, 220 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 14 May 2009
at 14:17
  • msg #481

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun think if you try open door image trap will set off. Open real door instead.
Garel Astur
player, 19 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Thu 14 May 2009
at 17:54
  • msg #482

Re: The Twilight Tomb: The Citadel Of Glass

Garel approaches the northwest wall and looks at the spot where the secret passage should be.
"So, we should break the mirror right there, to access the secret door under it, right ?", he says, with doubt in his voice.
"The trap is under the floor, so I think the whole room will blow up if we trigger it. No second chance. What do the others think ?"
Jorn Brightcaller
player, 111 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Thu 14 May 2009
at 22:12
  • msg #483

Re: The Twilight Tomb: The Citadel Of Glass

"Eh, best not touch the trap if yer ask me," muttered Jorn, "no spellcaster goes ta this extent with da illusions without having some nasty surprise at the end. I'd agree with ya, Garel, though caution might be best."

"Me thinks it'd be a shatter spell, or something of the like. Trigger the trap, the mirror's all blow up. Tis just a guess..."

Nicodemus Skullcleaver
NPC, 4 posts
Fri 15 May 2009
at 09:45
  • msg #484

Re: The Twilight Tomb: The Citadel Of Glass

Nicodemus shook his head. "It'd be a bit wasteful to destroy the whole room every time a thief screwed up. Expensive, too. No, the wire here is a conductor to take the spell-energy to one of the doors. The spell's only set under the floor to stop us messing with it.  I think breaking the mirror will just trigger the trap as well."

Nico counted on his fingers. "Every trap has three components: trigger, source, and a control, to switch it on and off so you don't whack yourself when you go past. One of these doors is the control, the other the trigger. We just need to work out which is which." the half-orc went back to his searching, and murmured. "It's not very well hidden, is it? Whoever built this could have left the fake door out altogether."


OOC: I don't know what the designers were thinking here. :) There's two logical solutions to this that I can see, one for each door, but one of which will set the trap off regardless. Fun times. :(
This message was last edited by the player at 10:08, Fri 15 May 2009.
Jorn Brightcaller
player, 112 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Fri 15 May 2009
at 10:06
  • msg #485

Re: The Twilight Tomb: The Citadel Of Glass

Jorn thinks for a moment;

"If I was to design a room ta hide a secret passage I wouldn't bother trapping the fake door. Since it be fake anyways why make it trigger the trap? Me thinks the disable should be on the fake door, and the trigger on the real'un in case some sharp fellow discovered it..."


OOC: Not sure if I'm understanding things correctly, but yea, here's my two-cents worth :P
Gurgun Nightwhisper
player, 221 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 15 May 2009
at 11:23
  • msg #486

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun understands: open image first, then open real door. The hobgoblin nods at the dwarfs musings.
Nikolai
player, 20 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Fri 15 May 2009
at 12:25
  • msg #487

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai listens but does not offer any opinions. Traps, especially magical traps, are of little interest to the nature-minded elf. He does, however, care enough to stand well back when the group decide which approach to try.
Garel Astur
player, 20 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Fri 15 May 2009
at 15:00
  • msg #488

Re: The Twilight Tomb: The Citadel Of Glass

"I don't see why the trap wouldn't blow up if you open the fake door. It would be the first thing anyone not looking for traps would do, because he would think the fake door would be real.", says Garel in a whisper. Looking absorbed in his reflection, he adds: "Or perhaps I am getting confused, with all those mirrors everywhere..."
DM BadCatMan
GM, 371 posts
Sun 17 May 2009
at 01:39
  • msg #489

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Me too. :) So, have you decided: open the fake door? (2 for, 1 against, 1 abstain). Who wants to do the deed? (Gurgun's a Monk...)
Slove
player, 166 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sun 17 May 2009
at 02:38
  • msg #490

Re: The Twilight Tomb: The Citadel Of Glass

Totally transfixed Slove says nothing and does not move.
Jorn Brightcaller
player, 113 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Sun 17 May 2009
at 02:47
  • msg #491

Re: The Twilight Tomb: The Citadel Of Glass

"Well them," smiled the dwarf, rubbing his hands together, "no objections? Right. Gurgun, if yer may just trigger the trap..."

As Jorn directs the monk he takes a few steps away from both doors. It seems that even the wizard isn't certain of his own analysis...
Garel Astur
player, 21 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 17 May 2009
at 07:27
  • msg #492

Re: The Twilight Tomb: The Citadel Of Glass

Taking a few steps back, Garel grasps his religious symbol, ready to jump and help Gurgun.
Gurgun Nightwhisper
player, 222 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 17 May 2009
at 13:43
  • msg #493

Re: The Twilight Tomb: The Citadel Of Glass

Here we go... Gurgun says, grabbing the illusionary door as he would a real one and pull back; just as he has done in the tower explored the day(?) before.
DM BadCatMan
GM, 372 posts
Tue 19 May 2009
at 03:16
  • msg #494

Re: The Twilight Tomb: The Citadel Of Glass

OOC: This is your third "day" here, two for the newcomers.

Tense and heart beating hard, senses alert, body ready to duck or leap aside, Gurgun touched the mirror image of the door. Nothing happened. So far, so good. Then, like with all the other doors, he gave it a gentle push inwards, then a slide to the right. It didn't move. Then, loud in the anxious silence, they all heard a click...

Nothing happened.

The click had come from behind. There, the mirror had moved back into the wall and was sliding inside it, in time with Gurgun's movements. The door was open.

Through the door, a short flight of stairs led downwards, but quickly disappeared into dark still waters. The room was flooded! Through the translucent glass walls, they could see the roiling sea beyond, and the waves that crashed against the walls. Somewhere, the tower had sprung a leak.

Peering through the doorway where they stood, they could glimpse another door to the left, and some nearly submerged furniture off to the right.
Gurgun Nightwhisper
player, 223 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 19 May 2009
at 07:57
  • msg #495

Re: The Twilight Tomb: The Citadel Of Glass

Good call! Gurgun addresses Jorn as it becomes clear they survived the trap. Approaching the open doorway the hobgoblin thinks out loud: Wonder what Taer did down here; guard? The dead-that-walk need no air to breath, we must be cautious of lurkers in the water.
From the relative safety of the doorway above, Gurgun peers down into the waters attempting to pierce the surface. Any chance of illuminating the room beneath water? he asks Jorn.

OOC: 09:56, Today: Gurgun Nightwhisper rolled 22 using 1d20+7. Spot.
DM BadCatMan
GM, 373 posts
Thu 21 May 2009
at 06:29
  • msg #496

Re: The Twilight Tomb: The Citadel Of Glass

From the other side, the doorway was completely visible, not hidden at all. It seemed that the false door had merely been once a cosmetic addition, and only trapped much later.

Gurgun stood in the doorway, and looked out over the sunken room. From this vantage point, he could see more of the room. Off to his right, a glass table seemed to been propped up on top of some other furniture, a short cabinet and two chairs.

A humanoid form lay on the table, covered with a wet sheet that showed many foul stains. Hanging out one side, floating on the water, was the hand of an orc, crudely stitched to the arm of a hobgoblin.

Disgusted, Gurgun looked down into the water, and didn't need the light. The water was dark and murky, but he still glimpsed a thick snaking form that ended in three thinner tentacles. The thing lurked in the water, not moving at all, but drifting closer to the stairs.
Nikolai
player, 21 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Thu 21 May 2009
at 07:08
  • msg #497

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai moves into position, hefting his longbow and covering the lurking form in the water as it drifts closer.
Gurgun Nightwhisper
player, 224 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 21 May 2009
at 11:46
  • msg #498

Re: The Twilight Tomb: The Citadel Of Glass

Get ready! It's getting closer! Gurgun shouts, readying his sling.
Jorn Brightcaller
player, 114 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Thu 21 May 2009
at 12:35
  • msg #499

Re: The Twilight Tomb: The Citadel Of Glass

Jorn looked at the room with a combination of anger and disgust. Upon hearing the cries of his comrades however, the dwarf quickly moves to inter-space himself between the creature and the ranged members of the party.

"What is it?" growled the dwarf, hefting his spiked chain.
Gurgun Nightwhisper
player, 225 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 21 May 2009
at 19:15
  • msg #500

Re: The Twilight Tomb: The Citadel Of Glass

Something snaky with arms that grab. Hard to tell from here, but it will try and drag you down. The hobgoblin says, while slipping a stone in his sling.

OOC: Ready action: fire bullet at first sight of creature outside of water (or close enough to the surface to do damage on impact).
Slove
player, 167 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Thu 21 May 2009
at 21:28
  • msg #501

Re: The Twilight Tomb: The Citadel Of Glass

Suddenly slove seems to wake up.  At first a little dazed he head over to group to see what they found.
DM BadCatMan
GM, 374 posts
Fri 22 May 2009
at 10:09
  • msg #502

Re: The Twilight Tomb: The Citadel Of Glass

Lurching out of the water came a creature of bizarre nightmare, a horrid worm-like thing, slick with slime over a mottled blue-black body. Three clumsily waving whip-like tentacles erupted from what could only be called the head; two ended in limp three-clawed hands, the other in a stump. The mouth was a frightful gaping maw, topped by three eyes on short stalks that looked in all directions. Three membranous wings protruded from its flanks; one was broken and dangling. But strangest of all, the beast had no end - the tail simply faded away, as if it lay in some other plane.



Nicodemus stumbled back, and breathed in awe and terror "Tolg'byri the Star Worm! He has risen again!" The half-orc dashed from the room.

The so-called star worm hung in the air, eye-stalks gazing blankly in all directions, tentacles waving. It was a wierd, alien thing, and its very presence hinted at realms far beyond the material and the normal. But it seemed weak, diminished, missing a claw and a broken wing, its chitinous flanks scarred and scorched. Savera had claimed to have slain the thing - now it was undead, a minion of the lich.

Tolg'byri wailed, an awful ululating moan. Then the worm's eyes fixed on the warm living beings who gazed in mute horror at it, then darted forwards, swooping for the kill.


Round 1:



G: Gurgun Nightwhisper
G: Garel Astur
A: Jorn Brightcaller
N: Nikolai
S: Slove

T: Tolg'byri, flying

Effects:

Water: 3 feet deep. Takes 4 squares of movement. Tumbling impossible. Grants Cover; Improved Cover if you duck underwater, but take -10 attack if target isn't underwater. Total Concealment if completely submerged.

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel

14 - Tolg'byri
Gurgun Nightwhisper
player, 226 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 22 May 2009
at 17:57
  • msg #503

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun heaves his sling around and lets the bullet fly as soon as he has a clear shot at the star worm.
Fire away! Tolg is part of the lich's minions now!

OOC: 19:53, Today: Gurgun Nightwhisper rolled 6 using 1d4+3. Damage.
19:53, Today: Gurgun Nightwhisper rolled 24 using 1d20+7. Sling attack.
Nikolai
player, 22 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Fri 22 May 2009
at 18:25
  • msg #504

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai fires off two arrows at the undead monstrosity, his face twisted in a grimace of distaste.

Attack 24 (damage 6) and 15 (damage 7)
Slove
player, 168 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 22 May 2009
at 22:20
  • msg #505

Re: The Twilight Tomb: The Citadel Of Glass

As soon as creature appear Slove sling his bow into action and shoot 2 arrows at it.

OOC:
23:19, Today: Slove rolled 6 using 1d8+3. damage.
23:19, Today: Slove rolled 12 using 1d20+9. attack with bow.
23:19, Today: Slove rolled 19 using 1d20+9. attack with bow.

Jorn Brightcaller
player, 115 posts
Init +2, AC 16/12/14
HP 31/31, Saves +5/+3/+3
Fri 22 May 2009
at 23:23
  • msg #506

Re: The Twilight Tomb: The Citadel Of Glass

Jorn squints at the creature, trying to figure out its origins;

Today: Jorn Brightcaller rolled 16 using 1d20+9. Knowledge (Dungeoneering).

That done, the dwarf raised its hangs, making circling motions in the air. Directing the arcane energies into himself, Jorn called out in old dwarven:

"<Dwarven>Bone and flesh, shaped at birth, by magic be forged anew!"

Underneath the armor, patches of scales formed, rushing over to cover his skin. Within a manner of seconds a green lizard-like creature stood wearing Jorn's armor, its powerful arms and legs obviously suited for swimming and climbing. Stepping forward, the Tren hissed, raising its spiked chain in challenge.

[Cast] Alter Self, shift into a Tren (from Serpent Kingdoms). Gains +8 Natural Armor and a 40ft swim speed.
[Move] 5ft step forward, to edge of pool.

This message was last edited by the player at 23:25, Fri 22 May 2009.
DM BadCatMan
GM, 375 posts
Sat 23 May 2009
at 01:19
  • msg #507

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Gurgun, I think you get another action, since your last was your readied attack.

Knowledge (Religion) DC 10 will tell you this is a Zombie, but I'm going to need Knowledge (Dungeoneering) DC 18 for what it is precisely.

Mid-Round Update:

A hail of sling-stones and arrows rained down upon the star worm, and it flinched and twitched beneath the barrage, taking a few minor scratches. Yet two arrows also bounced right off its thick hide, and despite the assault, it was barely slowed. [Tolg slightly injured]

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel
14 - Tolg'byri
Garel Astur
player, 22 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sat 23 May 2009
at 06:21
  • msg #508

Re: The Twilight Tomb: The Citadel Of Glass

Moving away from the axis of the passage, Garel reaches for his beltpouch and retrieves a few pebbles from it. He begins to chant a prayer holding the pebbles on the palm of his left hand while gesturing with the right. A bright blue light flashes on his palm and lingers for a moment, then disapears.

Then, he takes one of the pebbles on his right hand and peers an eye into the passage, preparing to throw the magical-imbued stone on the creature.

Move to F8
Cast Magic Stone on 3 pebbles

Gurgun Nightwhisper
player, 227 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 23 May 2009
at 11:52
  • msg #509

Re: The Twilight Tomb: The Citadel Of Glass

Not even pausing to see the effect of the impact of the first bullet Gurgun places yet another stone in his sling and let fly. Knowing this to be but an animated corpse it will prove immune to his blows against weak points that would stun a living creature. He would have to rely on strength and unyielding willpower to withstand the counterattack that was sure to come.

13:49, Today: Gurgun Nightwhisper rolled 6 using 1d4+3. Damage.
13:49, Today: Gurgun Nightwhisper rolled 18 using 1d20+7. Sling attack.
DM BadCatMan
GM, 376 posts
Sun 24 May 2009
at 02:09
  • msg #510

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I should just tell you now: Zombie - DR 5/slashing. With his hitpoints, and single actions only, this is going to be a bit slow.

The stone bounced off the star worm, leaving only a brief scratch behind.

Jorn stepped forwards to bravely confront the undead horror as it glided in to attack. His move forced the thing to abort its charge, while its slow brain tried to adapt. [Tolg can't charge, moves to T5.

Round 2:



G: Gurgun Nightwhisper
G: Garel Astur
A: Jorn Brightcaller
N: Nikolai
S: Slove

T: Tolg'byri, flying

Effects:

Water: 3 feet deep. Takes 4 squares of movement. Tumbling impossible. Grants Cover; Improved Cover if you duck underwater, but take -10 attack if target isn't underwater. Total Concealment if completely submerged.

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel

14 - Tolg'byri
Garel Astur
player, 23 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 24 May 2009
at 03:17
  • msg #511

Re: The Twilight Tomb: The Citadel Of Glass

"Gurgun ? I can give you a few magical bullets. They are especially efficient against undead creatures., shouts Garel to the hobgobelin. "Then, I will try to neutralize him !"


OOC:
I suppose giving the bullets counts as a move action ?
Garel takes a 5-foot step to G8 (no action)
Giving bullets to Gurgun (move action)
Attempt to turn undead (standard action)
Max level of undead for this attempt:
05:12, Today: Garel Astur rolled 16 using 1d20. Level of turning undead.
-> The creature needs to be lvl 5 or less
05:14, Today: Garel Astur rolled 12 using 2d6+3.
-> Can turn a total of 12 HD of undead

Jorn Brightcaller
player, 116 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 24 May 2009
at 03:44
  • msg #512

Re: The Twilight Tomb: The Citadel Of Glass

Realizing the undead nature of his foe, Jorn dropped his chain, pulling out a small dwarven throwing axe from his side instead. Without hesitation he swept the blade of the axe through the air, slicing at the creature's underbelly.

[Move] Draw Throwing Axe
[Standard] Attack

11:43, Today: Jorn Brightcaller rolled 4 using 1d6+3. Damage, Slashing.
11:41, Today: Jorn Brightcaller rolled 16 using 1d20+5. Attack.

DM BadCatMan
GM, 377 posts
Sun 24 May 2009
at 05:20
  • msg #513

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I assume you're not throwing that, Jorn?

Yeah, move action.

Mid-Round Update:

It was like striking stone, as Jorn discovered when his axe impacted the hard scaly body of the worm. Vibrations ran up his arm and ended in his teeth, and the worm was unfazed. [Jorn misses]

Garel stepped out and raised his holy symbol of Mystra to ward off the zombie star worm. Blue-white eldritch light flashed out, but when it cleared, Tolg'byri was unaffected. [Garel's turn undead fails]

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun

14 - Jorn
14 - Garel
14 - Tolg'byri
Nikolai
player, 23 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sun 24 May 2009
at 07:32
  • msg #514

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai continues peppering the undead horror with arrows.

Two attacks at 16, 13 total damage
Gurgun Nightwhisper
player, 228 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 24 May 2009
at 16:16
  • msg #515

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun stretches out a hand to grab the magic stones offered by the priest; shortly thereafter one of the stones is already hitting the abberation. Let's hope you are right, priest!

OOC: 18:11, 18:16, Today: Gurgun Nightwhisper rolled 11 using 2d6+5. Magic stone damage.
18:11, Today: Gurgun Nightwhisper rolled 24 using 1d20+7. Sling attack. Add +1 from magic stone (25).

Had to look up the spell to get the right damage and attack roll.
Slove
player, 169 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Mon 25 May 2009
at 01:33
  • msg #516

Re: The Twilight Tomb: The Citadel Of Glass

Slove again fires two arrows at the creature.

OOC:
02:32, Today: Slove rolled 10 using 1d8+3. damage.
02:32, Today: Slove rolled 10 using 1d8+3. damage.
02:31, Today: Slove rolled 24 using 1d20+9. attack with bow.
02:31, Today: Slove rolled 22 using 1d20+9. attack with bow.
DM BadCatMan
GM, 378 posts
Mon 25 May 2009
at 05:31
  • msg #517

Re: The Twilight Tomb: The Citadel Of Glass

OOC: To save time, the AC is 18, DR 5/slashing, currently 65/85 hitpoints. If you're just going to make ranged attacks, I won't describe the results individually.

The adventurers continued to pepper the monstrosity with arrows and the now-enchanted sling stones, as Jorn drew its attention. Some bounced off the tough hide, but slowly they were wearing it down. It would take quite a lot more to finish it off however.

The zombie worm shook itself in the air, and slapped one of the clawed tentacles at the face of the reptilian creature that Jorn had become. But it too failed to get through the scales. [Tolg slams Jorn, attack 18, miss]

Round 3:


Garel in G8

G: Gurgun Nightwhisper
G: Garel Astur
A: Jorn Brightcaller
N: Nikolai
S: Slove

T: Tolg'byri, flying, slightly injured

Effects:

Water: 3 feet deep. Takes 4 squares of movement. Tumbling impossible. Grants Cover; Improved Cover if you duck underwater, but take -10 attack if target isn't underwater. Total Concealment if completely submerged.

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel

14 - Tolg'byri
Gurgun Nightwhisper
player, 229 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 25 May 2009
at 05:56
  • msg #518

Re: The Twilight Tomb: The Citadel Of Glass

Slove! Take big sword and flank the worm. Gurgun will keep it's attention.
As the undead lunges at Jorn, Gurgun finds an opportunity to counterattack; the stone expertedly hits the monster in the armpit, where its armor is thinner. There's an audible crack of bones splintering under the skin of the starworm, and a realization that had Tolg still  been alive the damage inflicted would have been greater still.

07:48, Today: Gurgun Nightwhisper rolled 14 using 2d6+5. Damage.
07:47, Today: Gurgun Nightwhisper rolled 28 using 1d20+8. Sling attack.

Damn undead and their immunity to critical hits!
Nikolai
player, 24 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Mon 25 May 2009
at 10:16
  • msg #519

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai continues helping to wear the undead beast down.

One hit, 8 damage.
Jorn Brightcaller
player, 117 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 25 May 2009
at 10:37
  • msg #520

Re: The Twilight Tomb: The Citadel Of Glass

Grunting under the beast's attack, Jorn held fast, returning its strikes with a slice of his own. This time, the axe bit into the creature's hide, spilling some of what passed for bodily fluids in the creature:

18:35, Today: Jorn Brightcaller rolled 6 using 1d6+3. Damage, Slashing.
18:35, Today: Jorn Brightcaller rolled 20 using 1d20+5. Attack.


"Garel!"
called Jorn, "think you have anymore of them stones? They seem to be pretty handy!"
Garel Astur
player, 24 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 25 May 2009
at 13:13
  • msg #521

Re: The Twilight Tomb: The Citadel Of Glass

"There were only three !", shouts Garel to Jorn.
He thinks, Swimming will drop my guard. Perhaps we could drive it out of the water ?

He runs straight along the alleyway, staff held horizontally like a spear to make a violent stabbing strike.

"Jorn ? At the next opportunity, let's try to pull back, so we can try to drive it on solid ground and encircle it. "


Charge from G8 to G6 (graphic wasn't updated at my previous action when I moved to G8)
15:08, Today: Garel Astur rolled 27 using 1d20+8. Charge attack.
(AC reduced to 17 till start of next turn)
15:10, Today: Garel Astur rolled 7 using 1d6+3. DMG.

DM BadCatMan
GM, 379 posts
Tue 26 May 2009
at 03:41
  • msg #522

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Ah, tactics. Thank you Garel. :)
There wasn't much going on on the map, so I chose not to update it, merely marked your new position beneath it.

Mid-Round Update:

Another hail of arrows and enchanted stones peppered the thing, battering it badly, while Garel jabbed at it with his staff, and Rokat chopped into the hide. But still the undead horror continued to float and attack them.

Updates:

Tolg moderately damaged

Gurgun in H8, Garel in G6

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel
14 - Tolg'byri
Slove
player, 170 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Thu 28 May 2009
at 03:02
  • msg #523

Re: The Twilight Tomb: The Citadel Of Glass

Slove again fires arrows into the creature.

OOC:
04:02, Today: Slove rolled 9 using 1d8+3. damage.
04:02, Today: Slove rolled 10 using 1d8+3. damage.
Gurgun Nightwhisper
player, 230 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 28 May 2009
at 05:38
  • msg #524

Re: The Twilight Tomb: The Citadel Of Glass

Joining the elves' piercing arrows and twanging bow string is the whirr of the hobgoblin's sling followed by the thump of the bullet hitting dead flesh and the crushing of bones inside the monstrosity.
That was last of three stones!

07:32, Today: Gurgun Nightwhisper rolled 13 using 2d6+5. Damage.
07:32, Today: Gurgun Nightwhisper rolled 26 using 1d20+8. Sling attack.
Nikolai
player, 25 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Thu 28 May 2009
at 10:02
  • msg #525

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai fires two more arrows, hitting with one of them.

5 damage
Jorn Brightcaller
player, 118 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Thu 28 May 2009
at 10:14
  • msg #526

Re: The Twilight Tomb: The Citadel Of Glass

Nodding at Garel's sound suggestion, Jorn strikes the creature once more, before taking a few steps backwards, careful not to expose himself to the monster's attacks.

[Standard] Attack with Axe

18:14, Today: Jorn Brightcaller rolled 8 using 1d6+3. Damage, Slashing.
18:13, Today: Jorn Brightcaller rolled 18 using 1d20+5. Attack.

[Move] 5ft Step back

This message was last edited by the player at 10:15, Thu 28 May 2009.
DM BadCatMan
GM, 380 posts
Thu 28 May 2009
at 10:43
  • msg #527

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Grr. I hadn't started the next round yet. Only Slove was supposed to go. :( I have this 'Mid-Round Update' and highlighted initiatives system specifically to prevent this sort of thing. Ironically, it was this game that started it.


Garel received a brutal slap in the arm for his rushing attack on the dead worm, shaking his armour and bones. [Tolg slam attack 24, damage 9 @ Garel]

Another hail of arrows battered it, and another magic stone blasted it.

Jorn's axe chopped deeply into the thing, and the dwarf shuffled back before it could retaliate.

Round 4:



G: Gurgun Nightwhisper
G: Garel Astur
A: Jorn Brightcaller
N: Nikolai
S: Slove

T: Tolg'byri, flying, badly injured

Effects:

Water: 3 feet deep. Takes 4 squares of movement. Tumbling impossible. Grants Cover; Improved Cover if you duck underwater, but take -10 attack if target isn't underwater. Total Concealment if completely submerged.

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel
14 - Tolg'byri
This message was last edited by the GM at 10:44, Thu 28 May 2009.
Slove
player, 171 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sat 30 May 2009
at 00:18
  • msg #528

Re: The Twilight Tomb: The Citadel Of Glass

Slove again attack with his bow.

OOC:
01:13, Today: Slove rolled 10 using 1d8+3.
01:13, Today: Slove rolled 10 using 1d8+3. damage.
16:31, Yesterday: Slove rolled 24 using 1d20+9
16:31, Yesterday: Slove rolled 17 using 1d20+9. not more arrows.

OK I made little mistake.  I forgot about point blank shot.  That means I hit with 17.

It also mean I get +1 damage that I not added.  I think that mean creature has lost another 6 more hit point possibly 8.

Nikolai
player, 26 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sat 30 May 2009
at 07:50
  • msg #529

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai continues plugging away with his bow, scoring two more hits on the undead horror.

11 HP damage
DM BadCatMan
GM, 381 posts
Sun 31 May 2009
at 07:21
  • msg #530

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Sigh. Please wait for your turn.

Mid-Round Update:

With two arrows fired in a single twang of his bow, Slove put both of them in one of the star worm's unblinking eyes. The thing dropped suddenly in the air, the zombie weaker with a damaged brain. [12 damage, Tolg critically damaged]


Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel
14 - Tolg'byri
Garel Astur
player, 25 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Mon 1 Jun 2009
at 04:31
  • msg #531

Re: The Twilight Tomb: The Citadel Of Glass

Facing the undead creature, Garel strikes two successive blows with each end of his staff, and quickly steps back at the side of Jorn.


06:28, Today: Garel Astur rolled 9 using 1d20+4. Attack 2.
06:27, Today: Garel Astur rolled 5 using 1d20+4. Attack 1.
(pfff....)
5-ft step to G7

DM BadCatMan
GM, 382 posts
Tue 2 Jun 2009
at 01:14
  • msg #532

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I realised that, as a 'no action', the zombie probably can make a 5-foot step and attack after all.

Please roll damages separately, it's easier for me to apply DR.


As Garel fell back, making weak jabs with his staff, the worm glided after him. One of the tentacles whipped after him, slamming hard into him. [Tolg 5-foot steps to G6. Slams Garel, attack 22, damage 6]

Nikolai put two more arrows into the worm, barely scratching it. [Nikolai deals 1 damage]

Round 5:


Garel moved to G7, Tolg in G6

G: Gurgun Nightwhisper
G: Garel Astur
A: Jorn Brightcaller
N: Nikolai
S: Slove

T: Tolg'byri, flying, badly injured

Effects:

Water: 3 feet deep. Takes 4 squares of movement. Tumbling impossible. Grants Cover; Improved Cover if you duck underwater, but take -10 attack if target isn't underwater. Total Concealment if completely submerged.

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel

14 - Tolg'byri
Jorn Brightcaller
player, 119 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 2 Jun 2009
at 01:55
  • msg #533

Re: The Twilight Tomb: The Citadel Of Glass

"This ain't working Garel!" hissed Jorn, "the thing's too stupid to be baited out properly..."

Moving forward, Jorn made another slash at the creature, trying to divert its attacks towards himself.

09:55, Today: Jorn Brightcaller rolled 11 using 1d20+5. Attack.
Gurgun Nightwhisper
player, 231 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 3 Jun 2009
at 13:15
  • msg #534

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun, having depleted the magic stones, grips his quarterstaff by one end with both hands, and holding it high launches himself forward before striking down on the undead horror. His blow, while hard and accurate, barely manages to shake the monster.

15:13, Today: Gurgun Nightwhisper rolled 6 using 1d6+4. Damage.
15:13, Today: Gurgun Nightwhisper rolled 21 using 1d20+7. QS 2-handed attack.
Slove
player, 172 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 5 Jun 2009
at 08:06
  • msg #535

Re: The Twilight Tomb: The Citadel Of Glass

With out saying much Slove carries on putting arrows into the creature.


OOC:

09:05, Today: Slove rolled 6 using 1d8+4. damage.
09:05, Today: Slove rolled 7 using 1d8+4. damage.
09:04, Today: Slove rolled 24 using 1d20+10.
09:04, Today: Slove rolled 22 using 1d20+9. attack with bow.
DM BadCatMan
GM, 385 posts
Sat 6 Jun 2009
at 03:50
  • msg #536

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

The barrage of assaults was finally cracking the worm's hard shell, leaking rotten pus and ichor that dripped into the water. It was massively damaged now, and surely one decisive strike could put in back to death. [Tolg critically damaged]

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel
14 - Tolg'byri
This message was last edited by the GM at 05:28, Tue 09 June 2009.
Garel Astur
player, 27 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 9 Jun 2009
at 13:19
  • msg #537

Re: The Twilight Tomb: The Citadel Of Glass

His feet squarely on the ground, Garel strikes with all his strength, perhaps a little too hard, loosing accuracy in the process.

OOC:
15:11, Today: Garel Astur rolled 9 using 1d6+3. damage.
15:10, Today: Garel Astur rolled 16 using 1d20+6. Attack.

DM BadCatMan
GM, 386 posts
Thu 11 Jun 2009
at 01:05
  • msg #538

Re: The Twilight Tomb: The Citadel Of Glass

Garel's staff hit the undead worm, but the butt slid harmlessly off the tough hide.

With gaping wounds, the thing writhed and howled, and began to spin about its axis. Clawed tentacles flailed everywhere, and one struck Gurgun hard across the face. [Death Roll! Slam @ Gurgun, attack 20, damage 8]

Round 6:


Garel in G7, Tolg in G6, Jorn in G8, Gurgun in H7

G: Gurgun Nightwhisper
G: Garel Astur
A: Jorn Brightcaller
N: Nikolai
S: Slove

T: Tolg'byri, flying, critically injured

Effects:

Water: 3 feet deep. Takes 4 squares of movement. Tumbling impossible. Grants Cover; Improved Cover if you duck underwater, but take -10 attack if target isn't underwater. Total Concealment if completely submerged.

Initiative:
26 - Slove
17 - Nikolai
14 - Gurgun
14 - Jorn
14 - Garel

14 - Tolg'byri
Garel Astur
player, 28 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Fri 12 Jun 2009
at 02:26
  • msg #539

Re: The Twilight Tomb: The Citadel Of Glass

Let's try it another way, thinks Garel. Instead of a focused strike, he tries multiple attacks, making intricate moves and feints with his staff.


04:25, Today: Garel Astur rolled 2 using 1d6+1. Damage 2.
04:25, Today: Garel Astur rolled 3 using 1d6+2. Damage 1.
04:24, Today: Garel Astur rolled 22 using 1d20+4. Attack 2.
04:24, Today: Garel Astur rolled 18 using 1d20+4. Attack 1.

Gurgun Nightwhisper
player, 233 posts
HP 42/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 12 Jun 2009
at 07:33
  • msg #540

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun beats down on the undead wanting to retaliate, but with blood obscuring his vision misses his mark completely.
Slove
player, 173 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sun 14 Jun 2009
at 08:51
  • msg #541

Re: The Twilight Tomb: The Citadel Of Glass

Slove lets lose his arrows again.

OOC:
09:49, Today: Slove rolled 5 using 1d8+4. damage.
09:49, Today: Slove rolled 9 using 1d8+4. damage.
09:49, Today: Slove rolled 23 using 1d20+10. attack with bow.
09:48, Today: Slove rolled 21 using 1d20+10. attack with bow.


That makes one with damage of 4.

Jorn Brightcaller
player, 120 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 14 Jun 2009
at 15:56
  • msg #542

Re: The Twilight Tomb: The Citadel Of Glass

Encouraged by the sight of the creature's weakening hide Jorn took another slice at the zombie, hoping to end its foul existence once and for all;

5ft Forward, Standard Action Attack:

23:55, Today: Jorn Brightcaller rolled 8 using 1d6+3. Damage, Slashing.
23:55, Today: Jorn Brightcaller rolled 21 using 1d20+5. Attack.

Nikolai
player, 29 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sun 14 Jun 2009
at 16:39
  • msg #543

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai continues his barrage, hitting once.

One hit, 4 HPs after damage resistance.
DM BadCatMan
GM, 388 posts
Mon 15 Jun 2009
at 00:41
  • msg #544

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Don't forget to update your bio-lines with hitpoints, etc.

Garel's staff made a solid impact, but he could not crack the shell to cause enough damage. But another hail of arrows from the elves pierced it, and with another brutal chop from Jorn, the undead star-worm made a final gurgling groan, and dropped out of the air. It hit the water with a great splash, then sank down to the bottom.


OOC: Battle's over!
Gurgun Nightwhisper
player, 235 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 16 Jun 2009
at 23:06
  • msg #545

Re: The Twilight Tomb: The Citadel Of Glass

Finally!
Gurgun wipes the blood from his brow.
Nikolai
player, 30 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Thu 18 Jun 2009
at 16:30
  • msg #546

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai glances down at the uninviting-looking water, then slowly begins to remove his equipment and armour. "I suppose someone had better search the bottom for loot" he opines. "Anyone care to join me?"
Gurgun Nightwhisper
player, 236 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 18 Jun 2009
at 17:15
  • msg #547

Re: The Twilight Tomb: The Citadel Of Glass

We need find out why Taer shaman down here. Maybe piece of way to escape? Gurgun wades unceremoniously out in the water looking to explore the room on the left first.
DM BadCatMan
GM, 392 posts
Fri 19 Jun 2009
at 01:33
  • msg #548

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The water's 3 feet deep, you can just wade. (I lowered it from the book's 5 feet, as some of you are shorter than that).


The adventurers moved down the stairs and into the water, careful not to get too close to the dead star worm and the patch of slime floating around it.

Gurgun waded across to the room of the left, and peered through the open door. It was completely and utterly empty, stripped bare of all materials long ago. He risked a glance underwater, and didn't see anything there either.

But off to the right, there was a glass table propped up on top of some other furniture, a short cabinet and two chairs, to keep it out of the water. A humanoid form lay on the table, covered with a wet sheet that showed many foul stains. Hanging out one side, floating on the water, was the hand of an orc, crudely stitched to the arm of a hobgoblin.

Around the corner, past this area, was an alcove set in the outer wall, and the room continued on around to the other side of the mirror room.

Nico Skullcleaver had reappeared from wherever he'd hidden when the star-worm attacked, with some embarrassment. So the boss was still dead after all. That was a relief. Now he stood at the top of the stairs, staring out with distaste, and unwilling to get wet.


OOC: A couple of Search checks, Spot and Listen, please.
Jorn Brightcaller
player, 122 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 19 Jun 2009
at 01:47
  • msg #549

Re: The Twilight Tomb: The Citadel Of Glass

"By Moradin's Hammer, I thought that thing would never die..." muttered Jorn. Still in his amphibious form, the wizard dived into the water for a good look at the bottom, in case he missed anything out. He leaves Flit up in the air above the water, looking around the darkness as well;

"If ya see'nything boy, just squeak" instructed the dwarf(?), before dipping his head under the water again.


09:48, Today: Jorn Brightcaller rolled 15 using 1d20+8. familiar listen.
09:46, Today: Jorn Brightcaller rolled 20 using 1d20+8. familiar spot.
09:45, Today: Jorn Brightcaller rolled 8 using 1d20+1. listen.
09:44, Today: Jorn Brightcaller rolled 13 using 1d20-2. spot.
09:41, Today: Jorn Brightcaller rolled 11 using 1d20+4. Search

This message was last edited by the player at 01:49, Fri 19 June 2009.
Gurgun Nightwhisper
player, 237 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 20 Jun 2009
at 11:02
  • msg #550

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun blanked his mind and let his acute senses guide him in his search for useful clues and hidden dangers.

OOC:
13:00, Today: Gurgun Nightwhisper rolled 15 using 1d20+5. Listen.
13:00, Today: Gurgun Nightwhisper rolled 20 using 1d20+7. Spot.
13:00, Today: Gurgun Nightwhisper rolled 19 using 1d20. Search.
Slove
player, 174 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sun 21 Jun 2009
at 12:09
  • msg #551

Re: The Twilight Tomb: The Citadel Of Glass

Slove also wades in.  He mainly looking to get some of his arrows back but anything else would be useful.

13:08, Today: Slove rolled 11 using 1d20+5. search.
13:07, Today: Slove rolled 18 using 1d20+7. listen.
13:07, Today: Slove rolled 18 using 1d20+7. Spot.

DM BadCatMan
GM, 393 posts
Sun 21 Jun 2009
at 12:22
  • msg #552

Re: The Twilight Tomb: The Citadel Of Glass

They couldn't see any more lurking undead, and the stitched up corpse on the table didn't twitch. And they couldn't hear anything bar the gentle lapping of the waters, and the howl of the storm outside. They also failed to turn up whatever it was the taers had been looking for, though admittedly, they had only made a cursory inspection so far, and there was still the otherside of the chamber to check out next.

"Try looking in that cabinet," Nico suggested from the sidelines. "And for Gruumsh's sake, make sure Grosh and Harrun there are still dead." he added, indicating the stitched together corpses of the orc and the hobgoblin under the sheet.


OOC: Don't forget Take 10, or better yet, Take 20. And there are crates full of arrows up in the camp, so there's plenty available, but if you want your own, roll your own 50% checks to collect missed arrows.
Garel Astur
player, 29 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 23 Jun 2009
at 11:43
  • msg #553

Re: The Twilight Tomb: The Citadel Of Glass

Walking cautiously through the waters, Garel heads to the strange corpse lying on the table. He stops near the table and spends a moment looking carefully for any sign of movement.
He then elevates his staff and use it to slowly uncover the corpse, ready to react.

"Look like this one - or those ones ? - are dead, Nico.", he says in a soft voice. "I will make sure, and then you should get wet and check this cabinet for traps and the such..."



13:35, Today: Garel Astur rolled 11 using 1d20+3. spot check.

Jorn Brightcaller
player, 123 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 23 Jun 2009
at 12:16
  • msg #554

Re: The Twilight Tomb: The Citadel Of Glass

Jorn shivered at the sight of the corpses. The dead should be left to rest, not...experimented upon. And everyone knew what the dead did when they could not rest...

"I don't be liking the sight of that corpse, Garel," growled the dwarf, even as he continued searching the murky, pus-infested waters, "whatever they be doing'ere to them bodies...it not be natural at all..."

The lizard, er...dwarf went about his search, carefully checking every surface, cupboard and drawer, though he avoided the corpses as much as he could;

Take 20, for 24 to search

Flit, ever the helpful familiar, flies around the room keeping an eye and ear out for danger towards its new master. At the sign of anything odd, it alerts Jorn with a high-pitched squeak;

20:15, Today: Jorn Brightcaller rolled 19 using 1d20+8. Flit: Spot.
20:14, Today: Jorn Brightcaller rolled 24 using 1d20+8. Flit: Listen.

DM BadCatMan
GM, 394 posts
Tue 23 Jun 2009
at 13:17
  • msg #555

Re: The Twilight Tomb: The Citadel Of Glass

The sheet slid back from the stitched corpse, and Garel's heart leapt as one loose leg fell off the table, hitting the water with a splash. But the ghastly thing didn't move after that, it was dead and inanimate.

It was stitched together from the remains of several orcs and hobgoblins, choosing the best parts of each, avoiding injuries sustained in life. Garel knew that this wasn't a necromancer's work; most preferred to raise a corpse whole, unless it was a special work, and none of the walking dead encountered in this place showed such treatment. Whatever it was, it was unfinished, and rot had set in days ago. [Garel: Knowledge (Religion) 21]

Nico pulled a face as he recognised at least two of the donors, a hobgoblin head with an orc's jaw. "Yup, that's Grosh and Harrun alright. They died the second night, Tolg insisted we store the dead downstairs..."

Jorn ducked below the water beneath the table to take a closer look at the cabinet. It opened easily, and immediately flooded, but fortunately it was empty. He poked around anyway - the underside of the top was loose. Carefully he slipped his lizard-claws into a gap at the back, and slid it out.

Something dropped slowly into his hands - a hevay foot-long rod of silvery-white metal, twisted half-way along with a simple loop at one end, and a large faceted topaz at the other. The rod's surface was carved with elven script and scrolling artwork.

With joy he realized it was the portal key. Tolg'byri had had it hidden all along!


Jorn Brightcaller
player, 124 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 23 Jun 2009
at 13:31
  • msg #556

Re: The Twilight Tomb: The Citadel Of Glass

Jorn burst from underneath the water, his face a wide-toothed grin while hissing with delight. Grasping the bejeweled rod in one hand he hefted it into the air, such that everyone could see it;

"The Key! I have it!" cried the wizard, jumping onto dry land with the rod in his hands. Realizing the rest of the party might not understand what he just meant, Jorn quickly supplemented: "the portal key! For the other room, the way back!"
Garel Astur
player, 30 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 23 Jun 2009
at 14:07
  • msg #557

Re: The Twilight Tomb: The Citadel Of Glass

"Anybody has some oil and fire ? I think it would be adequate to burn this corpse.", asks Garel to everyone.

Turning to Nico, he asks: "Or perhaps you prefer to bring it back to the tribe ?"

Not waiting for an answer, he finishes: "While you ponder, let's go get a look at the other end of the room..."
Garel walks to the south, looking into that part of the room.


Swimwalking to K7 and having a good look at the unexplored part of the room: spot 23 (taking 20)
DM BadCatMan
GM, 395 posts
Wed 24 Jun 2009
at 10:26
  • msg #558

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I've updated the maps in the map thread, together with an index of locations, explored and unexplored. You're in #36.
Garel, I'll assume that was a Take 20 in Search. :)

Nico shrugged. "Burn it. We don't exactly want to separate them for separate burial rites, do we?" It wasn't like he knew either of them too well, or cared.

Garel waded around the corner, entering a bare section. He passed an alcove set into the outside wall, but this one looked a bit different than the others, perhaps several inches shallower. And from the ceiling water dripped slowly down the alcove wall, above the water level. Another secret passage, perhaps? These elves really took advantage of their keen senses in their architecture, but there didn't seem to be much logic in it.

They were behind the mirror room now, he realised, and now he knew what to look for, he noticed the slightly raised panel that backed onto the illusory door inside. It was a way to disable the trap and open the door from this side.

Moving on, he went through a narrow passage into another area. Ahead of him a short flight of stairs led up out of the water to a closed door. And to his left was another closed door, but this was was covered over a thick spider's web. Gurgun, Slove and Jorn had said they'd fought and slain a drow spider-demon the previous day.
Nikolai
player, 31 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Sat 27 Jun 2009
at 06:57
  • msg #559

Re: The Twilight Tomb: The Citadel Of Glass

Nikolai grips his longbow firmly and readies an arrow, letting his companions chose with door to open first.
Slove
player, 175 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sun 28 Jun 2009
at 00:15
  • msg #560

Re: The Twilight Tomb: The Citadel Of Glass

Slove stood next to the other elf.  Also ready, also waiting.
Jorn Brightcaller
player, 125 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 28 Jun 2009
at 02:39
  • msg #561

Re: The Twilight Tomb: The Citadel Of Glass

Seeing the rest of his companions not moving Jorn decides to go ahead and throw open the right door, his morningstar already drawn and ready in his other hand in case of any danger;

OOC: How much time has passed, approximately, since the start of our battle with the Star Worm? Not sure how much left for Alter Self

DM BadCatMan
GM, 396 posts
Sun 28 Jun 2009
at 02:54
  • msg #562

Re: The Twilight Tomb: The Citadel Of Glass

OOC: You should have 30 minutes total duration, so there's still plenty of time. Which room do you want? Webbed-over Room #38, or Room #39, up the stairs? I realised the way I described things, versus the map, it could be either one.
Jorn Brightcaller
player, 126 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 28 Jun 2009
at 03:07
  • msg #563

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Un-webbed first. Let the high-ac lizard-dwarf thing bear the brunt of the traps/horrors/evil bunnies from hell.
DM BadCatMan
GM, 397 posts
Sun 28 Jun 2009
at 04:16
  • msg #564

Re: The Twilight Tomb: The Citadel Of Glass

Jorn grabbed the door and dragged it open, ready to attack whatever lurked within.

He felt slightly foolishly for trying to attack a pile of treasure.

There was a hessian sack lying on the floor, spilling gold and silver coins upon the glass floor. A finely carved crystal statuette of a nude elven female dancer, performing a graceful pirouette. A silver tiara sat upon a black lace corset studded with sapphires, lying upon a folded bundle of grey and blue silk, stitched with elven figures and artwork, perhaps a star elven tapestry. And a single tear-dropped shaped crystal with a smooth, almost slick surface.

This was everything looted by the mercenaries and their monstrous leaders from the elven towers, as well as their pay.
This message was last edited by the GM at 04:18, Sun 28 June 2009.
Jorn Brightcaller
player, 127 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 28 Jun 2009
at 04:30
  • msg #565

Re: The Twilight Tomb: The Citadel Of Glass

The dwarf's eyes went wide as Jorn lowered his weapon in surprise and wonder.

"By'd gems of Dumathoin..." breathed Jorn, "the fortunes we could carry home..."

Taking a few tentative steps into the room he immediately began inspecting the nearest few coins, asserting its value. The grin on the wizard's face shone as brightly as the rest of the treasure, as Jorn thought of all the good things he and his family could buy back home with this.

Better weapons for one. And some armor...and the spells, runes...
DM BadCatMan
GM, 398 posts
Mon 29 Jun 2009
at 01:26
  • msg #566

Re: The Twilight Tomb: The Citadel Of Glass

With a practiced dwarven eye, Jorn sifted through the coins and the treasures. Now, how to get all of this past the orcs and hobgoblins upstairs?


OOC: You recall Authiel has a Handy Haversack that should do the job.

And give me Knowledge (Arcana) and Wisdom checks.
Gurgun Nightwhisper
player, 238 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 29 Jun 2009
at 14:10
  • msg #567

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun looks at the collected loot with some interest. He does not seem to be overly interested in the gold and jewels, but does look closer at the figurine and the other items.

16:09, Today: Gurgun Nightwhisper rolled 12 using 1d20+4. Wisdom.
16:08, Today: Gurgun Nightwhisper rolled 9 using 1d20. Knowledge (arcana).
Jorn Brightcaller
player, 128 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 30 Jun 2009
at 07:36
  • msg #568

Re: The Twilight Tomb: The Citadel Of Glass


15:36, Today: Jorn Brightcaller rolled 17 using 1d20. Wisdom check.
15:36, Today: Jorn Brightcaller rolled 22 using 1d20+8. Knowledge (Arcana).
DM BadCatMan
GM, 400 posts
Tue 30 Jun 2009
at 09:10
  • msg #569

Re: The Twilight Tomb: The Citadel Of Glass

Jorn picked up the crystal tear; it had caught his attention. Rolling it between his claws, it refracted the ambient light in curious ways, occasionally seeming to appear as fragment of text, or an image of some kind. As he studied it, he realised what it was.

A King's Tear gem.

They were "frozen tears" or "lich weepings." Legends said that were the crystallised tears of ancient necromancer-kings, and that each contained an image of a beloved person or terrible event for which the king wept, or what they loved most in the whole world. Of course, the legends could not be confirmed, nor the necromancer-kings found. But they were incredibly hard, apparently indestructible, and extremely rare. And extremely valuable.

Jorn placed it to his eye and peered and inside, hoping to see an image of the distant past, but was rewarded instead with a dizzying display of elven script, images, arcane formulae, nothing he could work out properly. Apparently, it was possible to record new information into the Tear.

And, he realised, the Tear was just the right size and shape to fit into the slots in the glass elven busts in the library - and in the holes in the shelves. And there must have been thousands of such holes. The mind boggled at the wealth of information, and wealth itself, that had been in star elven possession.
Gurgun Nightwhisper
player, 239 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 30 Jun 2009
at 11:31
  • msg #570

Re: The Twilight Tomb: The Citadel Of Glass

The gem, is it of use to us? Gurgun asked, clearly observing the realization dawn on the dwarf/lizard.
Jorn Brightcaller
player, 129 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 30 Jun 2009
at 11:52
  • msg #571

Re: The Twilight Tomb: The Citadel Of Glass

Jorn remained speechless, awed by the sheer amount of knowledge in the gem. The realization that the star elves held hundreds, no thousands, of these wondrous items overwhelmed him.

Finally, after a few moments to the rest but an eternity to Jorn, the dwarf sighed and lowered the gem, mentally drained;

"Aye," he replied, the exhaustion of previous battles creeping through the haze of excitement and adrenaline, "it be worth plenty. A repository of ancient knowledge; to think that so much knowledge was gained...and so much was lost."

Jorn turns to look at the Gurgun, lizard-like eyes staring wearily at the hobgoblin, "so what be our plans now? Shall we bring this here loot back to the orc camps first? Or press on further into the lich's lair? Authiel has a magical haversack to carry all this...though if there be any other suggestions I'd welcome them as well."
Gurgun Nightwhisper
player, 240 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 30 Jun 2009
at 17:37
  • msg #572

Re: The Twilight Tomb: The Citadel Of Glass

This gem, the library, must be protected. Those are the ways of my order. Gurgun will want to record as much as possible. As for gold and gems, Gurgun rather we keep it than the orcs and goblins.
Slove
player, 176 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 30 Jun 2009
at 18:25
  • msg #573

Re: The Twilight Tomb: The Citadel Of Glass

Slove speaks.
"The Gem must be returned to Star Elves.  It's knowledge kept and used for good.  That why we came.  As for money in it self I have no interest but if I am aloud to use some of it as offering to my master.  The it will enhance the armor I am using as special armor."

He look at Hobgoblin as if to say he agree's with him and what saying even if Slove wishes are more specific.
Gurgun Nightwhisper
player, 241 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 30 Jun 2009
at 22:04
  • msg #574

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun nods in assent with the elf.
DM BadCatMan
GM, 404 posts
Thu 2 Jul 2009
at 06:30
  • msg #575

Re: The Twilight Tomb: The Citadel Of Glass

With agreement reached, the smaller items were carefully put away and concealed from orcish eyes, as well as the precious King's Tear. The sack of coins and tapestry would have to wait until they had Authiel's bigger-on-the-inside haversack.

Now all that remained was to investigate the last, webbed-over door. Clearly, whatever was inside, Savera did not want anyone getting in, or it getting out.
Gurgun Nightwhisper
player, 243 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 2 Jul 2009
at 08:37
  • msg #576

Re: The Twilight Tomb: The Citadel Of Glass

Anyone have a light? Gurgun grunted, indicating the webs and clearly remembering how easy they went up in flames during the battle with Savera. He pulls out and readies his sling, taking post slightly to the side of the door, allowing free view to the archers.
DM BadCatMan
GM, 405 posts
Sun 5 Jul 2009
at 02:57
  • msg #577

Re: The Twilight Tomb: The Citadel Of Glass

Most of the adventurers had a flint and steel striker in their packs, including Gurgun himself. After a few strikes, they sent sparks shooting into the webs. Slowly, the webbing burnt and crumbled and fell away, all the way down to the waterline.

They readied themselves around the door, with Jorn taking point. Lizard claws grabbed the sliding door, and dragged it across, heavy against the water.

Revealed was a room full of webbing, with sheets of it stretching from wall to wall, ceiling to flooded floor. Faintly visible beyond these layers was a large glass forge, rising up out of the water.

Suddenly, a shriek came from within, and a humanoid figure could be seen stirring atop the forge. She scrambled back to the far edge in a state of abject terror. Clad in stained rags, they saw she was a young woman, pale skinned and with silvery-white hair, and the slighted pointed ears of a half-elf.

And Jorn, Slove and Gurgun recognized her as the form that Savera had taken for her last deceptive attack.
Jorn Brightcaller
player, 130 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 5 Jul 2009
at 03:51
  • msg #578

Re: The Twilight Tomb: The Citadel Of Glass

Jorn reacted instantly, drawing his spiked chain and a mixture of a hiss and a growl. Flit, sensing his masters agitation, took to the air, hovering above the wizard. That witch dared to try this trick again? He'd show her-

But wait...Savera was dead right? They killed her. But she'd fooled them before. For all he knew, the elf could be the real victim of Savera...

Confused, the dwarf lowered his spiked chain, approaching within 15ft of the clearly frightened half-elf. His movements still wary, Jorn called out to the prisoner, his eyes glimmering with suspicion;

"Right there lass. We mean you no harm, lest you intend harm on us first. What be your name and tale? And what proof be you give us to guarantee your word?"

DM BadCatMan
GM, 406 posts
Sun 5 Jul 2009
at 04:13
  • msg #579

Re: The Twilight Tomb: The Citadel Of Glass

She cringed back, full of fear, barely able to answer Jorn. The form of a stinking green lizard-man was hardly the best one for soothing the terrified young woman. At last she stammered out an answer in a hoarse voice. "I- I told everything I knew to that worm... and then to the half-orc lady... Please, I don't know anything more."


OOC: Diplomacy checks, please. The presence of a hobgoblin and a tren will cause some penalties. ;)

Just as a reminder in case you didn't read it, Savera (the yochlol) fled the battle, then appeared elsewhere in the library in the form of this girl, wrapped up in webs and calling for help. When the party went to free her, she tried to stab Slove. Then she, apparently, died.

The room is filled with spider webs, you'll need to hack through to enter. Fire's out of the question, of course.
Jorn Brightcaller
player, 131 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 5 Jul 2009
at 04:35
  • msg #580

Re: The Twilight Tomb: The Citadel Of Glass

Jorn looked down at himself, realizing that his presence probably wasn't doing much to calm the half-elf down. Still, he couldn't afford to sacrifice caution...

Instead, the lizard signaled Garel over, indicating the woman with a brief tilt of his head;

"Think'ya could speak to her Garel? Calming stricken elves was never my strong suit."

Gurgun Nightwhisper
player, 244 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 5 Jul 2009
at 21:34
  • msg #581

Re: The Twilight Tomb: The Citadel Of Glass

We slay the half-orc she-demon and the worm. Now we must face the dead that walk to find a way out of here. You should come with us if want to stay with the living. We walk with many elves
Gurgun designates Slove and Nikolai, while making no attempt to disguise his own feral features. He studies the girl closely, determining if here emotions are real or a ruse.

OOC: 23:29, Today: Gurgun Nightwhisper rolled 27 using 1d20+7. Sense motive.
23:29, Today: Gurgun Nightwhisper rolled 11 using 1d20-1. diplomacy.
This message was last edited by the player at 21:35, Sun 05 July 2009.
DM BadCatMan
GM, 407 posts
Mon 6 Jul 2009
at 05:44
  • msg #582

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun examined her movements closely, and it became clear her terror was all genuine. This was not another trick of Savera's, unless he counted the suspicion she had wrought from beyond the grave, merely by taking the poor girl's shape earlier.

It was also clear he had done nothing to calm her fears. She probably thought there'd been a coup in the mercenary group and she was to be moved. One glimpse of Slove's scarred face through the hood hadn't helped, nor had the line about 'staying with the living', which sounded so much like a threat. She was still afraid of them.

The half-elf nodded slightly, but didn't say anything. She shuffled forwards off the forge, dropping with bare feet down into the water, showing that her rags had been a once fine dress now tattered and stained. But the thick spider webs barred the way out, and she stood waiting, trembling with the cold and the fear.
Slove
player, 177 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 7 Jul 2009
at 02:45
  • msg #583

Re: The Twilight Tomb: The Citadel Of Glass

Slove turned to the others.
"I think this is time for elves to speak."

He takes of his cloak and take out some food and water.

"You must be hungry and thirsty.  Please share some food with me half-sister. Take my cloak as gift and sign I hide nothing even scare that my brother gave me in my youth.

Slove sits close to her and start to eat and drink showing her it not poisoned then offering it to her.
Gurgun Nightwhisper
player, 245 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 7 Jul 2009
at 11:12
  • msg #584

Re: The Twilight Tomb: The Citadel Of Glass

Slove, take big sword and cut the spiders web holding girl prisoner! Gurgun not strong enough to pull them apart.
Jorn Brightcaller
player, 132 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 7 Jul 2009
at 11:18
  • msg #585

Re: The Twilight Tomb: The Citadel Of Glass

Seeing that Slove had the half-elf covered, Jorn turned to inspect the rest of the room. The wizard carefully observes and feels the walls around the 'prison', searching for other doors, markings or anything of note.

Search check, take 20 (for 23)while Slove and the rest tend to the half-elf.

DM BadCatMan
GM, 408 posts
Tue 7 Jul 2009
at 11:55
  • msg #586

Re: The Twilight Tomb: The Citadel Of Glass

Slove drew his greatsword and hacked and slashed through the webs, just as one might carve a path through a jungle. The half-elf winced at every strike, but remained still until he reached her.

She accepted Slove's offer of his cloak with a nod, and let him drape it over her shivering shoulders. She nibbled at the food he offered, but was clearly starving. Inside the forge was a sack of stale bread and dried meats, beside a clay jug of water. Slowly, she began to relax, and gave Slove a weak smile of gratitude.

Meanwhile, Jorn, still in the form of a tren reptile-man for he was unwilling to relinquish the spell's defenses, waded around the room, on one last inspection. He found nothing more of note, but did happen upon another secret. He passed an alcove set into the outside wall, but this one looked a bit different than the others, perhaps several inches shallower. And from the ceiling water dripped slowly down the alcove wall, above the water level. Another secret passage, perhaps? It looked like it would slide upwards.

This was probably how the elven spy had gained entrance to this tower, to leave the wet footprints they'd seen on the library stairs. It had probably been the same intruder who'd animated the corpse of Tolg'byri as a trap, for Savera had shown no necromantic prowess.

These elves really took advantage of their keen senses in their architecture, but there didn't seem to be much logic in it. Not like a dwarf's handiwork.
Gurgun Nightwhisper
player, 246 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 7 Jul 2009
at 21:00
  • msg #587

Re: The Twilight Tomb: The Citadel Of Glass

Another passage! Do we explore this first or go back to first tower? There be some areas not explored yet.
DM BadCatMan
GM, 409 posts
Fri 10 Jul 2009
at 08:09
  • msg #588

Re: The Twilight Tomb: The Citadel Of Glass

NPCed.

Shrugging, Jorn pushed against the secret door with his claws, then slid it upwards.

A wave of cold water crashed down him.

Blinking and spitting out water, he gazed out upon the churning sea. The dark waters faded into gloom at the horizon, which seemed very close.

Jorn closed the door before another wave hit.
Gurgun Nightwhisper
player, 247 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 10 Jul 2009
at 11:28
  • msg #589

Re: The Twilight Tomb: The Citadel Of Glass

Good, now Gurgun knows only way is up and out. We should block this passage before we leave; don't want dead that walk crawl in from sea.
There was a hint of a smile on the hobgoblins face as the wave hit the lizard, did he have a sense of humour after all?
Jorn Brightcaller
player, 134 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 12 Jul 2009
at 03:03
  • msg #590

Re: The Twilight Tomb: The Citadel Of Glass

Jorn spluttered a bit when the wave hit, before remembering that his current form was amphibious. Shutting the door, the wizard called over to the rest of the party;

"Seems ta lead to the sea. I could dive in'n check for possible passage ways and the like. Otherwise, y'guys wanna seal it off?"
DM BadCatMan
GM, 410 posts
Sun 12 Jul 2009
at 03:22
  • msg #591

Re: The Twilight Tomb: The Citadel Of Glass

OOC: You could just jam something into the door to stop it opening. Disable Device DC 10, you can make it Untrained.
Garel Astur
player, 32 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Sun 12 Jul 2009
at 22:27
  • msg #592

Re: The Twilight Tomb: The Citadel Of Glass

"Let's look for something to block the door", says Garel to his companions.

He starts to look around for a moment, and then his face illuminates as he finds a small rest of a plank, half rotten but still half hard. He manages to wedge it in a shallow on the ground, and force it against the door.

"I think it should stay put, that way", he concludes.


00:22, Today: Garel Astur rolled 18 using 1d20+1. Disable device.
Nikolai
player, 33 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Mon 13 Jul 2009
at 05:02
  • msg #593

Re: The Twilight Tomb: The Citadel Of Glass

NPCed.

Nikolai tried to raise the secret door again, but it was held fast by Garel's wedge of wood. "That should do it." he decided. "If we need to swim, we could come back later. But we don't know what's in those waters. It's been bad enough up here as it is."

"I think we're done here. Let's go back. Iodaem and Authiel can come down later with the magic bag to take the larger treasures.
he said in a low voice, as Nicodemus was still waiting on dry land around the corner.

The half-elf girl stood waiting patiently, wondered what would be done with her next.
Gurgun Nightwhisper
player, 248 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 13 Jul 2009
at 11:51
  • msg #594

Re: The Twilight Tomb: The Citadel Of Glass

Let's be gone. Gurgun says we cross bridge and enter tower of battle. Need to find way to get to Lich; without joining his minions. Maybe elf girl know? How she get here anyway? Gurgun points a clawed thumb at the girl.
Duladora Trameldor
NPC, 1 post
Mon 13 Jul 2009
at 12:04
  • msg #595

Re: The Twilight Tomb: The Citadel Of Glass

What did the hobgoblin say? "You... your people kidnapped me, and brought me here." the half-elf stammered. What was going on here?
Gurgun Nightwhisper
player, 249 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 13 Jul 2009
at 12:14
  • msg #596

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun be a child of the passive voice; a follower of Oghma. Gurgun not part of hobgoblin raiders. Gurgun bows slightly during the introduction, as is the custom of his order.
From where you kidnapped?
Duladora Trameldor
NPC, 2 posts
Mon 13 Jul 2009
at 12:38
  • msg #597

Re: The Twilight Tomb: The Citadel Of Glass

"You're not?" she repeated. She'd never expected to find an Oghmyte amongst orcs and hobgoblins, but then, no more of them were here. Just humans and elves... and a lizard-man. Good enough, she supposed. Then they weren't with the mercenary band, perhaps another group of adventurers?

"I- I am Duladora Trameldor, of the Yuirwood." she said. "I was examining the stone circle... The orcs and hobgoblins discovered me, and the nilshai Tolg'byri took me prisoner..." She began to shiver in the cold water, and hugged herself as she realised her wet dress was clinging to her figure in an immodest way. "Can we get out of here? Please?" she pleaded.
Jorn Brightcaller
player, 135 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 13 Jul 2009
at 13:33
  • msg #598

Re: The Twilight Tomb: The Citadel Of Glass

She seems safe enough...

"Aye then, it be fixed well," nodded Jorn, before making to leave, "I suppose there's not much need fer this magic anymore..."

The dwarf dismissed his spell, returning to his regular form. Dusting himself off a little the brown-bearded dwarf grinned merrily at the half-elf, glad to see she was alright;

"Where you wish to go m'lady? We can escort you somewhere safe first before we continue with our lil'quest here."

Duladora Trameldor
NPC, 3 posts
Tue 14 Jul 2009
at 06:05
  • msg #599

Re: The Twilight Tomb: The Citadel Of Glass

Dula started as she saw the lizard-man begin to transform, wondering what new monster she might see. Then she relaxed as she saw he was just a dwarf under a glamer. "I just want to be back in Furthinghome, anywhere but here. But I guess the portal is still closed. Somewhere dry, please." she sighed.

"So, this is a rescue after all? Then I must thank you." She fetched the bag of rations and clay water jug that had sustained her, now ready to follow the others back.
Gurgun Nightwhisper
player, 250 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 14 Jul 2009
at 20:51
  • msg #600

Re: The Twilight Tomb: The Citadel Of Glass

Let Gurgun deal with Thraka and his band should they challenge us for her. Gurgun is ready to leave wet rooms now.
With that the monk grabs his gear and wades back to the room of mirrors.
Nicodemus Skullcleaver
NPC, 5 posts
Wed 15 Jul 2009
at 01:53
  • msg #601

Re: The Twilight Tomb: The Citadel Of Glass

They went back around the corner to the mirror room, where they found Nico sitting on the steps, cleaning his fingernails with the tip of a dagger. As the half-orc saw what they'd brought back, he stood up in shock.

"What? You're alive?" he said incredulously to Duladora. "We all thought old Tolg had gotten bored and gobbled you up. Either that, or Savera did away with you. Huh."

Dula shrank back behind the elves, not meeting the orcish gaze. "No. They kept me prisoner down here." she stammered meekly.

At Nikolai's angry glare, Nico waved his hands apologetically. "Hey, I had nothing to do with her. It was all Tolg'byri and the other guys. So, are we done down here? These bodies are stinking up the place." With that, the half-orc began moving back to the stairs, leading towards the library.


OOC: Anyone want to stop in the library, say to examine the King's Tear? Not that I'll give you anything solid, but it may be good for fluff. Else we can go back to the camp, and Duladora can give her story.
Jorn Brightcaller
player, 137 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 15 Jul 2009
at 08:48
  • msg #602

Re: The Twilight Tomb: The Citadel Of Glass

"Yes, we're alive," answered Jorn, narrowing his eyes, "and I thought orcs were supposed ta be courageous."

Checking that the half-elf was securely in Nikolai's care, Jorn continued after the rogue, shaking his head. The dwarf briefly contemplated returning to the library for the Tear. As much as he wished to be able to take it with him, the wizard could not go against his old friend's request. Nonetheless, he'd still found plenty other things on this "little trip" so far.


"There be a camp up ahead, with some goblins and orcs. They be friendly though, so don't be frightened. We'll probably just stop there abit to rest and resupply. You can give us yer story there, lass."

Gurgun Nightwhisper
player, 251 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 15 Jul 2009
at 19:57
  • msg #603

Re: The Twilight Tomb: The Citadel Of Glass

Yes, let's rest.
Duladora Trameldor
NPC, 3 posts
Fri 17 Jul 2009
at 06:37
  • msg #604

Re: The Twilight Tomb: The Citadel Of Glass

The party trekked back up to the library, then climbed up the spider-web ladder to the mercenary camp. Duladora was weakened and needed some assistance to climb, but there was no danger. They soon returned to the camp.

As Duladora entered the room, the orcs and hobgoblins there hushed, and an embarrassed muttering arose as glances were sent in her direction. The half-elf merely cringed away from any who came too close, fearful of the crude demihumans that had captured her several days before. Fortunately, none came to accost her now, not while she had the protection of the adventurers.

They sat Duladora down at their camp, and fed her some warm rations and fresh water, which soon had some life and colour returning to her pale skin. Authiel and Allessandra found some dry clothes she could wear, and helped her change in the storeroom. Finally she sat warming herself beside a low-burning fire.

"Thank you so much for your aid. I should tell you how I came to be in this place." she sipped from her hot herbal tea, and began her tale in a soft voice. "I am Duladora, daughter of Berask Trameldor, a noble of Furthinghome. I'm a student of the history of Aglarond and the Yuirwood elves; my distant ancestors were star elves, and I wished to learn more about them."

"Recently, I discovered an old adventurer's tale of a stone circle in the Yuirwood, of the kind that the star elves used. But unlike the others, this one still appeared to function. The adventurer reported his companion exploring it, but he vanished into the portal, and was never seen again, and he was too fearful to follow."

"I wanted to examine the stone circle - not to go through it, of course, though I expected it would go to Sildëyuir, the realm of the star elves. I did long to see it."
She sighed in regret. "My father and bodyguard Duncan forbade me, of course, so I snuck away. It was only to be a short expedition." Duncan! Jorn and Slove had met a Helmite priest named Duncan Radhe back in Furthinghome who'd mentioned a task that needed doing, but the man had never returned from the privy while all the business with the merchant Tulin Fairweather occurred.

"Eventually, I came to the stone ring, and set about examining the carvings and making measurements. So I was distracted when they came." she said, referring to the orcish and goblinoid mercenaries. "They grabbed me from behind, and dragged me before the one they called Tolg Beer-Eye - Tolg'byri."

"I recognised it from my studies. Tolg'byri is - was a nilshai, an evil alien race of the outer planes, that make war upon the star elves. It had also discovered the stone circle. It did not make its plans known, but I suspect it wished to invade Sildëyuir with this army, or to search for star elven secrets: king's tear gems, and such things."

"It demanded I tell it all I knew about the star elves and their portals, though I suspect it knew far more than I about these things. I thought it would slay me then, but instead it ordered that I be taken along on the expedition. I think it thought to save me, in case my star elven blood would be useful later."

"Once the army fought its way here, I was imprisoned down where you found me. I have been there the whole time, I know not how long. Time moves strangely in this place... Later, I stopped seeing Tolg'byri, and the half-orc Savera came to interrogate me instead, asking me all the same questions, but she knew far less than the nilshai. She gloated, and said she had special plans for me..."
Duladora shuddered in dread, not even yet knowing Savera's true nature. "Thank you for saving me."
This message was last edited by the player at 06:37, Fri 17 July 2009.
Slove
player, 178 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sat 18 Jul 2009
at 12:35
  • msg #605

Re: The Twilight Tomb: The Citadel Of Glass

Slove says very little.  He does however seem very instant on staying close to the half-elf.  Keeping a very keen eye on her.  Ready to draw his bow if anybody tries to upset or harm her.

After listening he ask one question.
"Duncan Radhe a Helmite priest?"
Duladora Trameldor
NPC, 4 posts
Sat 18 Jul 2009
at 12:42
  • msg #606

Re: The Twilight Tomb: The Citadel Of Glass

"Yes, he was. Do you know him?" She sighed again. "I guess I should not have run away."
Slove
player, 179 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sat 18 Jul 2009
at 12:51
  • msg #607

Re: The Twilight Tomb: The Citadel Of Glass

"Me and Jorn know him.  He wanted to talk to us but never quite got round to talking about what it was that was his problem.  Most likely he wanted use to find you."

He then give her a sideways look.
"Your blood run human and elf."
He thinks a bit.
"You have seen 18 winter and summer in our world?"
This message was last edited by the player at 11:23, Sun 19 July 2009.
Duladora Trameldor
NPC, 5 posts
Sat 18 Jul 2009
at 12:58
  • msg #608

Re: The Twilight Tomb: The Citadel Of Glass

Dula looked at Slove curiously. "Yes, my ancestors are humans and elves, though all my family are what you would call half-elves. And I'm 21, why?"
Slove
player, 180 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sun 19 Jul 2009
at 11:29
  • msg #609

Re: The Twilight Tomb: The Citadel Of Glass

Slove look is somber as usual.
"Well that means both in elven culture and human your an adult with the right to go or stay as you please.  As far as I can see only person you could be running away from would be yourself.  And I don't think you are trying to do that."
He purse for moment.
"In that case, I offer my help to return you to your home if like or to inform them how your doing.  As an adult you may except or reject my help as you please."
Duladora Trameldor
NPC, 6 posts
Sun 19 Jul 2009
at 11:49
  • msg #610

Re: The Twilight Tomb: The Citadel Of Glass

"Yes, well, I don't think this little adventure will do anything to prove my independence - if we ever get out of this place. It seems only Tolg'byri had the means of controlling the portal, and may have taken it to his grave." she said gloomily.
Jorn Brightcaller
player, 138 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 19 Jul 2009
at 12:24
  • msg #611

Re: The Twilight Tomb: The Citadel Of Glass

"Not...entirely," grinned Jorn, holding up the portal key, "according to these runes, we've still gots a way out of'ere"
Duladora Trameldor
NPC, 7 posts
Mon 20 Jul 2009
at 01:34
  • msg #612

Re: The Twilight Tomb: The Citadel Of Glass

Dula's eyes widened at the sight of the platinum rod. "A control key!" Then she frowned. "But you'll still need to get to the control centre to set the portal for two-way travel so we can get back."
This message was last edited by the player at 06:58, Mon 20 July 2009.
Jorn Brightcaller
player, 140 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 21 Jul 2009
at 10:19
  • msg #613

Re: The Twilight Tomb: The Citadel Of Glass

"Hm, I take it yer know how to operate it then?" asked Jorn, "if so, then we'd best be off to the control room immediately. Though me thinks the lady might want to rest a little, after her ordeal?"

The dwarf's tone is slightly mocking, but his eyes show only concern.
Duladora Trameldor
NPC, 8 posts
Tue 21 Jul 2009
at 12:19
  • msg #614

Re: The Twilight Tomb: The Citadel Of Glass

Dula shook her head. "I've been sleeping or trying to for Labelas knows how long. Now I just want to be up and about doing stuff. I can come with you, if you like. I'm no good in a fight, but I can tell you about star elven culture and history if it helps, and I know my way around traps and locks - as an archaeologist."

"And I don't know how to operate the portal controls, I'm sorry. I've only read about it. But getting out's not the only problem. You see, this isn't even Sildëyuir."

She let that sink in as she sipped some more at her tea. "More than two thousand years ago, there were elves in the Yuirwood, called the Yuireshanyaar. Faced with human settlers on all sides that sought to carve out lands from the ancient forest, they chose to retreat from Faerun altogether. Their High Mages worked tirelessly to raise stone circles across the forest, in a vast network, then conjured a mighty spell through the standing stones to give birth to a demiplane for the star elves to call their own. This was Sildëyuir. Most of the Yuirwood elves departed Faerûn at that time, but others remained. Over time, they became the half-elves of Aglarond. Those who left became the star elves."

By now, the assembled orcs and hobgoblins had pricked up their piggish ears and began to listen to the half-elf's tale, eager for a good story of any kind in this dark place. Outside the glass walls, the howling of the eternal storm continued unabated in the everlasting night.

"Sildëyuir is a plane of eldritch beauty, a mirror for the Yuirwood, but it is an unbroken expanse of deep green dells and hidden brooks, as the forest once was. It lies in perpetual twilight illuminated by a host of glittering stars. Here, the star elves raised great glass citadels for themselves to dwell in quietude and contentment, masters of song magic and lords of a fey realm." It was clear she'd never actually seen the place, and was simply reciting the tales of some star elven bard, but the tale was no less enchanting for her melodious voice.

"Yet still trouble came to them. But before the nilshai, the star elves faced a threat from within, one of their own. This was the Duskwalker."

"On my way here, I went through a forest village and heard this tale from an old witch in her hut. I thought it just a story or a piece of ancient history. But coming here, I came to realise that there was truth in her words."

"Mourel, called the Duskwalker, was once one of the star elves, but he grew restless and hateful in the eternal peace of Sildëyuir. He ranged far outside - outside the planar realm - and became corrupted and hungry for power. He sought dominion over all other elves. He went so far as to marshal evil forces and an army of the risen elven dead in a terrible assault upon the capital of Sildëyuir. The battle raged, and glass towers cracked and fell, and elves died and rose again to slay their kin, but in time, the High Mages pushed his army back to here, his base, the Citadel of Tir'in'tiral. They fought him through the towers - you can see the cracks and broken doors, damage done by their mighty spells. Finally, at long last, Mourel the Duskwalker was slain and defeated. They thought him dead, but to be sure, they sealed his body and remaining life force within these towers that he called home, and with their mighty arts, cut the land around from Sildëyuir, and cast the demiplane into the void. All portals from Tir'in'tiral to Sildëyuir or the Yuirwood were severed - or so they thought."


She paused, collecting her thoughts, then went on. "The Duskwalker became little more than a legend to the half-elves of the Yuirwood, a dread nightmare of children's tales, a boogeyman to warn against straying too far into the forest at night. But a prophecy remained, and this I heard from the witch, who had a dream that it would soon come to pass. It is said that Mourel's spirit was not destroyed, but lingered in his demi-plane, alone and driven to madness. And that he would awaken should ever his realm be disturbed, and rise again to make war upon the elves."

"This is Tir'in'tiral, I am sure. The stone ring we passed through was long considered bad luck; dark creatures have haunted the wood at night while travellers have gone missing in the area. We have found the last functioning portal to Tir'in'tiral, and Mourel the Duskwalker has awoken once more. All of Aglarond and Sildëyuir is threatened. And there are no High Mages here to stop him this time."


The towers trembled against the lashing storm.
This message was last edited by the player at 12:20, Tue 21 July 2009.
Slove
player, 181 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 21 Jul 2009
at 17:14
  • msg #615

Re: The Twilight Tomb: The Citadel Of Glass

"Well time does many thing.  Not all thing can be solved by Arcane Power and we sent a demon back to where it came from.  We can but try."
Slove answers the half elf.
Gurgun Nightwhisper
player, 253 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 22 Jul 2009
at 22:59
  • msg #616

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun the monk has brought out his little scribes desk and is busy jotting down the tales of the half-elf, adding a few drawings here and there to embellish the text. At last he stands up, puts away the tools of his trade and speaks.
Gurgun says it's good to know the name and nature of ones opponent. Now we must venture to the control room, while finding way to defeat this elf spirit before it claims us as well. Gurgun is ready.
Gurgun speaks loudly clearly intending to let the orcs and hobgoblins hear him, you realize he sees this as a way to bolster their spirits and thus making sure they hold the tower for a few more days.
Garel Astur
player, 34 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Thu 23 Jul 2009
at 21:29
  • msg #617

Re: The Twilight Tomb: The Citadel Of Glass

"I sure am ready, too.", replies Garel to Gurgun's question. He get up and looks at the other adventurers, expecting everyone to give the same encouraging answer.
Jorn Brightcaller
player, 141 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Thu 23 Jul 2009
at 22:02
  • msg #618

Re: The Twilight Tomb: The Citadel Of Glass

Jorn remained silent throughout the half-elf's tale, contemplating her words. Once finished the dwarf sighed, a deep, low sound that echoed off the walls;

"That be a worrying tale that have there lass..." answered the dwarf, his mind still trying to absorb the sudden influx of information, "And as me brother Slove here says, we might not be High Mages, but we could at least try."

Standing up, Jorn makes a quick check-over of his equipment, hefting up his spiked-chain while setting Flit into the air.

"If you be ready to walk Duladora, we may leave immediately."

DM BadCatMan
GM, 415 posts
Fri 24 Jul 2009
at 02:30
  • msg #619

Re: The Twilight Tomb: The Citadel Of Glass

With a decision reached, the adventurers stood and prepared to venture forth into the Citadel of Tir'in'tiral once more, and do battle with the undead forces of Mourel Duskwalker.

Some chose to remain behind to support the orc and hobgoblin forces.
Nikolai would cover them his bow, as he found his tactics too limited in the close-quarters combat. Allessandra was still too badly injured, though the priestess of Lathander desperately wanted the opportunity to destroy the hated undead; she contented herself with healing the mercenaries and turning undead attackers instead. Iodaem and Authiel also found they worked better together, and in defense. Later, they would sneak downstairs, half to be alone, half to gather up the treasure under the noses of the orcs and hobgoblins.

Thraka stood and made himself heard. "So, you go after the lich now. That is good. We honour your strength and courage, and will match it with out own! Together we will advance through the towers and combat the undead wherever we find them. We will not give up one more room! And you shall lead us!"

And so they found themselves as the advance scouts of the mercenary army, marching across the wind-swept bridge into the contested tower.
Slove
player, 183 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 24 Jul 2009
at 19:32
  • msg #620

Re: The Twilight Tomb: The Citadel Of Glass

Slove get up slowly and follows the other.  If get chance he replace his arrows to has full set.
He please the half-elf is with them and seem to taken it to himself keep eye on her.
Gurgun Nightwhisper
player, 255 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 24 Jul 2009
at 20:27
  • msg #621

Re: The Twilight Tomb: The Citadel Of Glass

We clear out this level of tower first, then go up. Downstairs could be more shadows. Gurgun points with his staff as they enter the guardrooms in the contested tower.
DM BadCatMan
GM, 417 posts
Sun 26 Jul 2009
at 11:17
  • msg #622

Re: The Twilight Tomb: The Citadel Of Glass

Following Gurgun's plan, the party trekked across the bridge to the Contested Tower. They gazed up, and saw the pyramidal top level was illuminated from within, bright against the everlasting night sky, slightly flickering. Apparently there was an orc on lookout in there.

The party journeyed into the tower, and went to scout around while the mercenaries assembled in the guard-room they'd seized. A cuff around the ear from Thraka sent Nicodemus tagging along.

They decided to check on the orc lookout; the access hatch was on the way to the rest of the tower. A wooden ladder was propped against the wall and lead up into a hatch set in the ceiling. They climbed it without incident.

One by one, they climbed up into the top floor pyramid. The walls were transparent glass, and leaned inwards as they rose to form the pyramid's apex ten feet above. "This would have been an observation gallery, for studies of the stars and the planes." Dula explained.

The orc lookout sat huddled in the centre of the room, hugging his knees and rocking back and forth, back and forth. An everburning torch lay on the ground beside him. But its reflections bounced around the interior of the glass pyramid, and obscured all sight of the outside. The lookout would have seen nothing.

He continued to rock and mutter to himself.


OOC: Area #13, 3rd level, to Area #24.
Garel Astur
player, 35 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Wed 29 Jul 2009
at 20:59
  • msg #623

Re: The Twilight Tomb: The Citadel Of Glass

Approaching cautiously the rocking orc, Garel looks at him with piercing eyes. He whispers to his companions: "I wonder if this one is completely sane..."


Trying a healing roll to determine whether the orc is psychologically impaired, sick, or just plain dumb.
22:52, Today: Garel Astur rolled 29 using 1d20+9. Heal roll. (YES!)
I would miss a minotaur in a corridor, but sometimes I do roll a 20 !

Jorn Brightcaller
player, 142 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 29 Jul 2009
at 21:39
  • msg #624

Re: The Twilight Tomb: The Citadel Of Glass

"I doubt so. The runecasters once warned us of the horrors that lurked in the skies," answered Jorn "If this place be a prison, there be no telling what he might have seen..."

He draws his spiked chain, while motioning for the rest to keep quiet as Garel approaches the orc.
DM BadCatMan
GM, 419 posts
Thu 30 Jul 2009
at 01:25
  • msg #625

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Too bad 20s are only rolled on the most unimportant checks. :) Okay, he's terrified. And also just plain dumb. :)

Judging by the orc's shivering and huddled posture, Garel was quite sure that he was utterly terrified of something, something that had given him a great fright.

Garel stepped closely, slowly, and bent down to talk to the orc in a soft voice, asking him what he'd seen. The orc stammered a reply in Orcish "A ghost! I saw a ghost!"
Garel Astur
player, 36 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Fri 31 Jul 2009
at 14:34
  • msg #626

Re: The Twilight Tomb: The Citadel Of Glass

"A ghost ? where did you see a ghost ? I see no ghosts here. Relax, and tell me about it. I can help you.", tells Garel softly to the orc, trying to help him calm down.
DM BadCatMan
GM, 420 posts
Sat 1 Aug 2009
at 05:43
  • msg #627

Re: The Twilight Tomb: The Citadel Of Glass

Stumbling over the words, the frightened orc began to tell his tale. "I- I was ordered up here to watch the ring-of-stone and the bridges. It was dark, so I took my always-burning-torch." He waved at the everburning torch on the floor in front of him. "I didn't want the dead-that-walk to sneak up on me. But it's hard to see through the walls. I covered the torch once..."

"There was a noise, and I turned and saw the ghost behind me. It was the shade of an elf in shrouds, with burning red eyes. It howled and made me fearful, but I drew my sword. We fought, but my sword could not cut it. I grabbed the always-burning-torch and waved it's fires at it, and it fled from the light. But I was still afraid, and ashamed."
the orc finished his sorry tale. For an orc warrior to show fear was unthinkable, whatever the cause.

"So you should be." Nico spat, like he could talk. "No-one's been watching the bridges." he told the others.
Gurgun Nightwhisper
player, 256 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 1 Aug 2009
at 19:46
  • msg #628

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun steps to the other end of the platform, trying to see something of the bridges and the other towers below.
DM BadCatMan
GM, 421 posts
Sun 2 Aug 2009
at 01:48
  • msg #629

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The orc was speaking in Orc, but I'll assume Garel and Nico translated for everyone's benefit.


Gurgun tried looking through the glass walls to see if he could make out the bridges below, but the reflections of the flickering everburning torch made the glass almost impossible to see through. He found that that by cupping his hands around his eyes, he could just about see the bridges. There didn't seem to be any movement down there, but what had been missed?
Slove
player, 184 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Sun 2 Aug 2009
at 10:43
  • msg #630

Re: The Twilight Tomb: The Citadel Of Glass

Slove wait at back.  He has little he need do.  He like to let other do the talk.
It's easier that way.
Jorn Brightcaller
player, 143 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 2 Aug 2009
at 10:55
  • msg #631

Re: The Twilight Tomb: The Citadel Of Glass

"Hmm..." mused Jorn, looking at the orc. The creature didn't seem to be lying - he was genuinely afraid. If so, this could be a problem...or an opportunity,

"Could'ya point ta where the ghost first appeared? And where it did flee?"
DM BadCatMan
GM, 422 posts
Sun 2 Aug 2009
at 13:11
  • msg #632

Re: The Twilight Tomb: The Citadel Of Glass

"Ghost come up from floor there, then go down again." the orc said, pointing to an empty area of floor.


OOC: Above areas 17, 14, and 5.
Jorn Brightcaller
player, 144 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 2 Aug 2009
at 13:38
  • msg #633

Re: The Twilight Tomb: The Citadel Of Glass

"In that case...Garel? Ready your symbol," called Jorn, "I'm about to try something rather...rash."

The dwarf waits for Garel to respond, before covering the everburning torch with both his hands, looking carefully at the areas the orc indicated before.

OOC: Wait for Garel to respond first. I'll rewrite my post if needed
Gurgun Nightwhisper
player, 257 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sun 2 Aug 2009
at 19:01
  • msg #634

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun positions himself on the opposite side of Jorn, ready to flank whatever may come through. Maybe hidden trapdoor? he thinks out loud.
Garel Astur
player, 37 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Mon 3 Aug 2009
at 16:22
  • msg #635

Re: The Twilight Tomb: The Citadel Of Glass

"Go ahead, friend.", replies Garel to Jorn. "I am ready for anything."
Slove
player, 185 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 4 Aug 2009
at 00:26
  • msg #636

Re: The Twilight Tomb: The Citadel Of Glass

Slove looks at the hobgoblin and nods.
Arrow in bow ready he waits to see what going to happen.
DM BadCatMan
GM, 423 posts
Tue 4 Aug 2009
at 00:28
  • msg #637

Re: The Twilight Tomb: The Citadel Of Glass

Jorn blotted out the light, and plunged the room into twilight darkness. The unblinking stars shone down clear from the skies above, and they could see the other towers spread across the churning ocean.

And nothing happened. Yet.


OOC: Spot, Listen, Initiative - roll 'em if you like. ;)
Also describe your general positions on the upper level map. If you like.
Jorn Brightcaller
player, 145 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 5 Aug 2009
at 06:26
  • msg #638

Re: The Twilight Tomb: The Citadel Of Glass

"See anything Flit?" whispered Jorn from his position next to the torch, even as he scanned the surroundings for signs of movement;

06:24, Today: Jorn Brightcaller rolled 24 using 1d20+8. familiar listen.
06:24, Today: Jorn Brightcaller rolled 17 using 1d20+8. familiar spot.
06:20, Today: Jorn Brightcaller rolled 20 using 1d20+2. Initiative.
06:20, Today: Jorn Brightcaller rolled 8 using 1d20+1. Listen.
06:19, Today: Jorn Brightcaller rolled 0 using 1d20-2. Spot.

This message was last edited by the player at 06:29, Wed 05 Aug 2009.
Gurgun Nightwhisper
player, 258 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 5 Aug 2009
at 07:11
  • msg #639

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun, from his position of having the place where the ghost appeared between himself and Jorn tries to see or hear anything approaching, his body tense with anticipation of a coming confrontation.

09:09, Today: Gurgun Nightwhisper rolled 23 using 1d20+3. Initiative.
09:09, Today: Gurgun Nightwhisper rolled 10 using 1d20+5. Listen.
09:09, Today: Gurgun Nightwhisper rolled 13 using 1d20+7. Spot.
Slove
player, 186 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Wed 5 Aug 2009
at 11:00
  • msg #640

Re: The Twilight Tomb: The Citadel Of Glass

Slove waits with bow ready.  Keeping his eyes and ears open.

OOC:
11:59, Today: Slove rolled 10 using 1d20+7. listen.
11:59, Today: Slove rolled 25 using 1d20+7. Spot.
11:58, Today: Slove rolled 20 using 1d20+9. Initiative.

Place Slove where he can get good shot with bow at anything near where light lands.

DM BadCatMan
GM, 424 posts
Fri 7 Aug 2009
at 08:43
  • msg #641

Re: The Twilight Tomb: The Citadel Of Glass

They waited in the darkness, anxious for the so-called ghost to make a return. But they heard nothing in the silence, and saw nothing in the darkness. Would it come back, or had it gone elsewhere, or was it just the product of the fevered imagination of a simple-minded orc?

Suddenly Flit began to flap his wings and squeak uncontrollably, as the bat was seized by a mad panic. The bat flew to the far side of the room from where the ghost had been reported, and the adventurers renewed their watch on the area the he had fled from. Thanks to Flit's warning, they would be ready for it when it came.

Gurgun and Jorn saw it first with their darkvision, then Slove with his own keen elven eyes. The alert went up and Garel saw it too. A dark and ragged form rose up out of the glass floor, barely noticeable in the darkness. Clad in the spectral remains of tattered robes, it might have been elven, once, but only the glowing red eyes under its hood gave it any features, and these burned with hatred.



Round 1:




G: Gurgun
G: Garel
S: Slove
J: Jorn

W: Wraith

N: Nicodemus
D: Duladora
O: Orc

Conditions:

Darkness: gives 20% concealment

Initiative:
23 - Gurgun Nightwhisper
20 - Slove
20 - Jorn Brightcaller
20 - Garel Astur

16 - Wraith
Gurgun Nightwhisper
player, 259 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 7 Aug 2009
at 17:03
  • msg #642

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun dropped a stone in his sling and let it fly, but his movements were made in haste and his aim suffered from it as the stone went wide and clattered harmlessly against the wall behind the ghastly apparition.Oghma give Gurgun the true sight! he exclaimed in frustration.
Slove
player, 187 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 11 Aug 2009
at 04:57
  • msg #643

Re: The Twilight Tomb: The Citadel Of Glass

Slove lets of 2 arrows and move 5 feet backwards.

OOC:
05:56, Today: Slove rolled 5 using 1d8+3. damage.
05:56, Today: Slove rolled 10 using 1d8+3. damage.
05:56, Today: Slove rolled 23 using 1d20+9. attack with bow.
05:56, Today: Slove rolled 22 using 1d20+9. attack with bow.

Jorn Brightcaller
player, 146 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 11 Aug 2009
at 05:59
  • msg #644

Re: The Twilight Tomb: The Citadel Of Glass

Jorn's eyes narrowed at the night of the wraith. Trying to recall what he knew of such creatures the wizard released his hold on the lamp,

>"Keep covering the lamp! We'd handle the spirit for now."

Digging into his backpack, Jorn removed a scroll from within, directing the magics within it towards his weapon;

[Move] Withdraw Scroll of Magic Weapon
[Cast] Magic Weapon on Spiked Chain
05:56, Today: Jorn Brightcaller rolled 23 using 1d20+9. Knowledge Religion.


"Them spirits be harmed only by magic! Normal blows work nothing on them!" called the dwarf upon seeing Slove and Gurgun's attacks.
DM BadCatMan
GM, 427 posts
Tue 11 Aug 2009
at 10:38
  • msg #645

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Slove nocked two arrows, and let both fly, directly at the ghost. And both shafts flew harmlessy through its insubstantial form to crack uselessly against the far glass wall. Jorn had pronounced correctly; the wraith would not be harmed by mundane means. [Attacks ignored]

Jorn passed the everburning torch on to Duladora, who clutched its cold flames desperately in her hands to cover it. Jorn guessed it was a wraith, a hateful spirit born of evil and darkness. Its mere touch could drain a living being's health and give rise to another wraith, but it was powerless in daylight - natural daylight that is, not just that cast by a magical torch. It shunned the torchlight, but would not be harmed by it. But covering the torch only hindered his allies, and put the spirit in its preferred environment...

Updates:

Slove to G11

Initiative:
23 - Gurgun Nightwhisper
20 - Slove
20 - Jorn Brightcaller
20 - Garel Astur
16 - Wraith
 3 - Duladora
This message was last edited by the GM at 10:39, Tue 11 Aug 2009.
Garel Astur
player, 38 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Wed 12 Aug 2009
at 02:39
  • msg #646

Re: The Twilight Tomb: The Citadel Of Glass

Garel grasps his medalion and concentrates mystical energies around it, shouting a prayer. After a few seconds, he unleashes the sanctified power in a wide arc centered on the undead creature.


04:33, Today: Garel Astur rolled 20 using 1d20+2. Turn undead.
04:38, Today: Garel Astur rolled 11 using 2d6+3. Turn undead - how many hit dice of dmg.
Should be a success if the wraith has 6 hd or less...

DM BadCatMan
GM, 428 posts
Wed 12 Aug 2009
at 03:01
  • msg #647

Re: The Twilight Tomb: The Citadel Of Glass

The wraith made a wordless cry as it was blasted by the divine power of Mystra. Fearful, it turned, shroud rippling in an unfelt wind, and dove into the opaque glass floor, vanishing from sight.


OOC: Spot checks please.

Round 2:

Map from above, Slove in G11, Wraith location unknown

G: Gurgun
G: Garel
S: Slove
J: Jorn

W: Wraith

N: Nicodemus
D: Duladora
O: Orc

Conditions:

Darkness: gives 20% concealment

Initiative:
23 - Gurgun Nightwhisper
20 - Slove
20 - Jorn Brightcaller
20 - Garel Astur

16 - Wraith
 3 - Duladora
This message was last edited by the GM at 03:14, Sat 15 Aug 2009.
Gurgun Nightwhisper
player, 260 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 12 Aug 2009
at 22:17
  • msg #648

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun's keen senses scanned the area where the apparition disappeared.

OOC: Spot check: 21
DM BadCatMan
GM, 429 posts
Thu 13 Aug 2009
at 01:32
  • msg #649

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun stared into the glass, but could not get a glimpse of it through the smoky surface.


OOC: Okay, the Hide check is DC 22.
DM BadCatMan
GM, 430 posts
Sat 15 Aug 2009
at 03:17
  • msg #650

Re: The Twilight Tomb: The Citadel Of Glass

Duladora cautiously uncovered the everburning torch to give the others light to see by, and the adventurers spent a tense time casting their eyes over the glass floor, desperately trying to picked out the shadowed form of the wraith. It might have fled from Garel, but it was still capable of a panicked ambush.

Slove gave a warning cry - he saw it, lurking in the floor in the far corner.


OOC: Spot checks - Garel 11, Jorn no hope, Slove 27 (rolled a 20!). Wraith is in D19
Jorn Brightcaller
player, 149 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 18 Aug 2009
at 22:09
  • msg #651

Re: The Twilight Tomb: The Citadel Of Glass

Jorn turned at slove's cry, immediately moving over to the floor, waiting for a chance to strike at the creature;

[Ready Action] Attack Wraith if it moves out of the stonework;

OOC: Rolled before I remembered total cover stops all attacks ><

Garel Astur
player, 40 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 18 Aug 2009
at 22:47
  • msg #652

Re: The Twilight Tomb: The Citadel Of Glass

Holding his staff vertically in his left hand, Garel retrieves his dagger from his belt and prepares to throw it at the creature while moving toward it.

Ready action, move to I11
Gurgun Nightwhisper
player, 261 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 19 Aug 2009
at 05:01
  • msg #653

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun takes up a flanking position, ready to strike as soon as the Wraith appears.

Ready action: Unarmed strike (FoB)
Slove
player, 188 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Thu 20 Aug 2009
at 01:09
  • msg #654

Re: The Twilight Tomb: The Citadel Of Glass

Slove moves back and away.
"May arrows and sword are little use."
Gurgun Nightwhisper
player, 264 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 20 Aug 2009
at 05:04
  • msg #655

Re: The Twilight Tomb: The Citadel Of Glass

Slove: use silver arrow Thraka gave you. It hurt the moving shadows, maybe can hurt the chill-from-grave also. Gurgun quickly replies, his eyes not moving from the spot where the Wight is hiding.
Gurgun Nightwhisper
player, 265 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 24 Aug 2009
at 06:03
  • msg #656

Re: The Twilight Tomb: The Citadel Of Glass

As the group positions and prepares to battle the undead horror, Gurgun pulls out a small flask and drinks its content. His movements seem to quicken as he lays down his staff and focuses his mind by going through a brief series of forms. Gurgun is ready now. Come forth and meet your doom! his challenge echoes in the glassy chamber.
DM BadCatMan
GM, 436 posts
Thu 27 Aug 2009
at 11:42
  • msg #657

Re: The Twilight Tomb: The Citadel Of Glass

They waited and waited, weapons readied to strike the wraith and hopefully send it back to the netherworld. The elven spirit glared hatefully at the living ones standing over it, perhaps mocking them for their inability to strike it through the glass.

Finally the waiting game was over, and a ghostly talon rose from the glass to strike...

OOC: 10 rounds have passed - state your actions in that time and make your readied attack against the wraith. Beware, it has +4 cover AC and 50% chance to miss.

Round 12:



G: Gurgun
G: Garel
S: Slove
J: Jorn

W: Wraith

N: Nicodemus
D: Duladora
O: Orc

Conditions:

Wraith is within object, but emerged. Has Cover. Ignores non-magical attacks, 50% chance to ignore magical attacks.

Initiative:
23 - Gurgun Nightwhisper
20 - Slove
20 - Jorn Brightcaller
20 - Garel Astur

16 - Wraith
Gurgun Nightwhisper
player, 266 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 27 Aug 2009
at 12:51
  • msg #658

Re: The Twilight Tomb: The Citadel Of Glass

The hobgoblin doesn't wait for the wraith to rise fully, instead striking lightning fast at whatever he can hit.

14:36, Today: Gurgun Nightwhisper rolled 10 using 1d8+3. Damage.
14:35, Today: Gurgun Nightwhisper rolled 58 using 1d100. to hit.
14:35, Today: Gurgun Nightwhisper rolled 14 using 1d20+7. unarmed FoB 2.
14:35, Today: Gurgun Nightwhisper rolled 22 using 1d20+7. unarmed FoB 1.
Jorn Brightcaller
player, 154 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 28 Aug 2009
at 09:39
  • msg #659

Re: The Twilight Tomb: The Citadel Of Glass

"Its here!" shouted the dwarf, as the party mobilized to attack;

Jorn immediately struck at the creature with his enchanted chain, following up with a second strike. The floor and unreal nature of the creature however, made his blows less effective...

ATTACK 1
06:06, Wed 19 Aug: Jorn Brightcaller rolled 9 using 2d4+5. Damage.
06:05, Wed 19 Aug: Jorn Brightcaller rolled 21 using 1d20+6. Attack.
17:36, Today: Jorn Brightcaller rolled 96 using 1d100. >50 hit.

ATTACK 2
17:37, Today: Jorn Brightcaller rolled 19 using 1d100. >50 hit.
17:37, Today: Jorn Brightcaller rolled 15 using 1d20+6. Attack.

OOC: Using earlier attack roll for triggered action.

DM BadCatMan
GM, 437 posts
Fri 28 Aug 2009
at 11:29
  • msg #660

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Just readied actions, thanks. A full attack is a full-round, and not readyable. Jorn, did you remember to use magic weapon?

Gurgun shoved one fist through the wraith's arm, focusing all his ki into striking the ethereal spirit. His hand passed right through and he felt its deathly cold, and the wraith shrieked silently. Jorn's chain lashed out, barbs tearing its shroud and shredding its form. [Wraith moderately damaged]


Updates:

Wraith moderately damaged

Initiative:
23 - Gurgun Nightwhisper
20 - Slove
20 - Jorn Brightcaller
20 - Garel Astur
16 - Wraith
Slove
player, 189 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Fri 28 Aug 2009
at 19:24
  • msg #661

Re: The Twilight Tomb: The Citadel Of Glass

Slove looks at others.
"Need to pick up blade that magical I think."
At moment nothing he can do.
DM BadCatMan
GM, 439 posts
Sat 29 Aug 2009
at 00:02
  • msg #662

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Slove, that's what the last 10 rounds of preparation were for. Look, you even have magic weapon prepared. Cast it on your bow and make some attacks.
Garel Astur
player, 42 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Mon 31 Aug 2009
at 19:19
  • msg #663

Re: The Twilight Tomb: The Citadel Of Glass

While the adventurers awaited a sight of the creature, Garel retrieved a flask of water from his belt and opened it. Staff firmly held on one hand and the flask on the other, as soon as he got sight of the creature he started to run to it. When he finally reached the melee where his companions where engaged, he held the flask high and poured the contents on the insubstantial creature.

Not sure if Garel can be there in the first round. he would run to D18.
21:17, Today: Garel Astur rolled 10 using 1d20+4. Throw flask contents.
Looks like a *failed* range touch attack of holy water.

DM BadCatMan
GM, 441 posts
Tue 1 Sep 2009
at 08:58
  • msg #664

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I'll use your extra attacks at Attacks Of Opportunity. Sadly, they failed.

Garel poured the holy water out of his flask, and in his haste, missed the wraith altogether. The previous fluid fell in a useless puddle on the floor.

The wraith hauled itself up out of the ground, ready to strike and to slay. But in doing so, it was forced to pass through the thin of layer of holy water. It emerged, but sparkled as the divine drops began to dissolve its shroud. The wraith thrashed about in silent agony. [Full holy water damage done, -8 hp]

Now the wraith shot up into the air, moving like a dark wind, and whistled around the sloping ceiling, avoiding all blows directed at it. It came to rest in one angled corner, and turned back to face its attackers. Spindly limbs came up to its ragged hood, and slowly drew it back to reveal a pale, haggard face, with dead skin stretched taught over bone, with glowing red eyes. It was a face of death, a face twisted by anger and hate. It was a face that was Gurgun's own. [Gurgun: Will save DC 14 or be Shaken (see below) for 10 minutes.

Round 13:



G: Gurgun
G: Garel
S: Slove
J: Jorn

W: Wraith, +10 feet off the ground

N: Nicodemus
D: Duladora
O: Orc

Conditions:

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Initiative:
23 - Gurgun Nightwhisper
20 - Slove
20 - Jorn Brightcaller
20 - Garel Astur

16 - Wraith
Slove
player, 191 posts
+9 Int AC 20 / 15 / 15
HP 34/08 Sa: +7 +7 +3
Tue 1 Sep 2009
at 10:14
  • msg #665

Re: The Twilight Tomb: The Citadel Of Glass

Slove having cast magic weapon on his arrows fires two at the Wraith.

OOC
Wraith

11:12, Today: Slove rolled 26 using 1d20+9. attack with bow.
11:12, Today: Slove rolled 13 using 1d20+9. attack with bow.
11:13, Today: Slove rolled 11 using 1d8+4. damage.
11:12, Today: Slove rolled 9 using 1d8+4. damage.
Jorn Brightcaller
player, 158 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 1 Sep 2009
at 10:22
  • msg #666

Re: The Twilight Tomb: The Citadel Of Glass

Jorn backed away from the wraith, then realising its effects on his team-mates, redoubled his efforts at assaulting it. Unnerved by its resemblance to his companion though, the dwarf missed completely;

18:21, Today: Jorn Brightcaller rolled 8 using 1d20+6. Attack.

Gurgun Nightwhisper
player, 268 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 1 Sep 2009
at 12:39
  • msg #667

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun, seeing that the Wraith hovers just out of reach, runs forward to pick up some speed before leaping into the air and strike out with his left foot. The monk lands safely just out of reach of the apparition.
Gurgun has no fear of death, Wraith, and I will force you to leave this plane!

OOC: I messed up the attacks, completely forgetting wraiths are incorporeal (again thinking it's a wight).
So, attack: 16, to hit: 76, damage: 6
Garel Astur
player, 43 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 1 Sep 2009
at 19:53
  • msg #668

Re: The Twilight Tomb: The Citadel Of Glass

While Gurgun tries to reach the undead, Garel stores the empty flask back into his beltpouch, and retrieves another one. He opens it and stays prepared to throw the contents on the creature.
DM BadCatMan
GM, 442 posts
Wed 2 Sep 2009
at 01:47
  • msg #669

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Gurgun, I'll make that a running high jump. Jump check 14 ought to do it.
Garel, the flask won't smash on the wraith if you throw it, though you may get splash-damage if you hit the floor nearby. You'll need to be in 5 feet again to pour / splash directly, as before.


Slove fired his two enchanted arrows upwards at the wraith; one missed and the hit the ceiling beside it, the other passed right through - and the wraith showed no reaction. [Slove: first attack misses, second ignored (miss 37)]

Jorn dashed forwards, swinging his chain and sending it hurtling upwards at the wraith, but it was much too short.

The high kick burst through the wraith's shroud, and instantly the apparition of a dead Gurgun passed, vanishing back beneath the cowl. Gurgun dropped to the floor, spinning around to face his foe. [Gurgun attack hits, Wraith seriously damage]

Enraged, the wraith swooped downwards, withered claws reaching for the hobgoblin's neck. Gurgun twisted aside, and narrowly avoided its life-draining grasp. [Wraith moves to ground level, attack 15 missed]

Round 14:



G: Gurgun
G: Garel
S: Slove
J: Jorn

W: Wraith (seriously damaged)

N: Nicodemus
D: Duladora
O: Orc

Conditions:

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Initiative:
23 - Gurgun Nightwhisper
20 - Slove
20 - Jorn Brightcaller
20 - Garel Astur

16 - Wraith
This message was last edited by the GM at 01:48, Wed 02 Sept 2009.
Gurgun Nightwhisper
player, 269 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 2 Sep 2009
at 10:06
  • msg #670

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun retaliates immediately, launching a barrage of kicks and blows, only to fail each one miserably. Frowning, he focuses his mind in anticipation of the next attack.

OOC:12:03, Today: Gurgun Nightwhisper rolled 10 using 1d20+5. unarmed FoB 2.
12:03, Today: Gurgun Nightwhisper rolled 6 using 1d20+5. unarmed FoB 1.
12:02, Today: Gurgun Nightwhisper rolled 14 using 1d20+12. Jump.
Jorn Brightcaller
player, 159 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Thu 3 Sep 2009
at 13:34
  • msg #671

Re: The Twilight Tomb: The Citadel Of Glass

Grunting with effort, Jorn caught up with the spirit, swing his spiked chain as he did. This time, the enchanted metal struck true, the magic crackling through the ghost's ethereal form where it touched;

[Move] 10ft from Specter
[Standard] Attack

21:33, Today: Jorn Brightcaller rolled 10 using 2d4+5. Damage.
21:31, Today: Jorn Brightcaller rolled 74 using 1d100+6. >50 hit.
21:29, Today: Jorn Brightcaller rolled 16 using 1d20+6. Attack.

DM BadCatMan
GM, 443 posts
Fri 4 Sep 2009
at 08:30
  • msg #672

Re: The Twilight Tomb: The Citadel Of Glass

As the chain passed through the wraith, the barbs caught on the ragged shroud. They tore it to shreds, ripping the wraith apart. With a silent howl, the remains of the spirit faded away, and were gone.


OOC: Battle's over!
Gurgun Nightwhisper
player, 270 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 4 Sep 2009
at 10:40
  • msg #673

Re: The Twilight Tomb: The Citadel Of Glass

Good! Gurgun nods appreciatively. He walks back and picks up his staff before rejoining the group.Shall we explore the rest of this tower so that no lurkers remain behind before we set forth?
Jorn Brightcaller
player, 162 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 4 Sep 2009
at 10:46
  • msg #674

Re: The Twilight Tomb: The Citadel Of Glass

Jorn sighs, stowing away his chain. As frightening as it was, the encounter had given him an idea...

"Incorporeal...perhaps if one could, bestow such properties onto a weapon..."

Shrugging to himself, Jorn nodded his approval at Gurgun's plan, part of his mind still lost in thought.

Perhaps a spell...

Slove
player, 193 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 4 Sep 2009
at 10:54
  • msg #675

Re: The Twilight Tomb: The Citadel Of Glass

Slove looks at the guardians bow he swooped for own bow.  He also looks at his armor.  He shakes his head and bows closing his eyes.

He says to some hidden force as prayer.
"I am sorry.  Would bow have been better chose then armor?"

He then lifts his head.
He seems little embarrassed.  Slove never one normally to openly express anything to do with his faith.

"Well we must try"

He answer the other two.
DM BadCatMan
GM, 447 posts
Mon 7 Sep 2009
at 10:07
  • msg #676

Re: The Twilight Tomb: The Citadel Of Glass

With the wraith slain, they left the appreciative orc lookout with instructions not to use his torch unless more ghosts appeared, so he could keep a better eye on the bridges. Then they all climbed back down the hatch, and reported their findings to Thraka as he marshalled his forces in readiness for battle. The half-orc grunted, not liking the news, but not about to show fear either.

From the stairs, a door led off to the east that they had not checked yet. They were about to open it when Nicodemus hissed "No, don't. Not that way. Please." He seemed embarrassed.


OOC: You're in Area 13, third level. Next is Area 19.
Gurgun Nightwhisper
player, 272 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 7 Sep 2009
at 10:38
  • msg #677

Re: The Twilight Tomb: The Citadel Of Glass

Why, have you been here before? Don't lie Nico; Gurgun will know.

Gurgun pauses, eyeing Nico with his piercing black eyes.

12:38, Today: Gurgun Nightwhisper rolled 11 using 1d20+7. Sense motive.
Nicodemus Skullcleaver
NPC, 6 posts
Tue 8 Sep 2009
at 02:41
  • msg #678

Re: The Twilight Tomb: The Citadel Of Glass

Nico didn't need to lie, and shuffled uncertainly in his spot. He nodded to the side, indicating that they speak quietly around the corner. There, he explained in a low voice "There's this annoying little fairy that Tolg found somewhere. He's completely insane, utterly despises elves and is absolutely loyal to Tolg'byri... We, uh, haven't told him his boss is dead yet."
Jorn Brightcaller
player, 164 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 8 Sep 2009
at 03:02
  • msg #679

Re: The Twilight Tomb: The Citadel Of Glass

"Hm, a fairy yer say," mused Jorn, "one of the spirit folk? Insane yer say? What do you mean by that?"

"How dangerous...powerful...loyalty to a zombie? Strange..."
Nicodemus Skullcleaver
NPC, 7 posts
Tue 8 Sep 2009
at 03:37
  • msg #680

Re: The Twilight Tomb: The Citadel Of Glass

"Yes, a fey. Kind of forest-based." Nico answered. "When Tolg'byri was alive, not a zombie, he talked a lot with the fairy. I think the star worm drove him mad, put strange thoughts in his head, did things to him. It made him hate the elves." He looked uncertainly between Slove and Duladora, and thinking of Authiel and Nikolai with the main army. The fairy wouldn't like this.
Gurgun Nightwhisper
player, 273 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 8 Sep 2009
at 06:14
  • msg #681

Re: The Twilight Tomb: The Citadel Of Glass

Can the mind be healed? Gurgun asks the healer, hoping for a positive answer.
Garel Astur
player, 44 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 8 Sep 2009
at 13:36
  • msg #682

Re: The Twilight Tomb: The Citadel Of Glass

"I trust everything can be healed by a willing god.", replies Garel to Gurgun. "Nonetheless, I am a very modest servant of Mystra, and I doubt I could call on such power."
Jorn Brightcaller
player, 165 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 8 Sep 2009
at 13:43
  • msg #683

Re: The Twilight Tomb: The Citadel Of Glass

"What're we waiting fer then?" questioned Jorn, "he hates elves, but what do he think of orcs? Or dwarves fer the matter? Slove, you might want to hide a little...no offense meant my friend, but I would rather not see yer get zapped to pieces by a crazy faerie."

He moves up to the door and begins opening it, stopping only if Nico or someone else bids him to.
Gurgun Nightwhisper
player, 274 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 8 Sep 2009
at 22:25
  • msg #684

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun looks curiously as the door opens. Not really knowing what to expect next; only glad it might not be an undead.
DM BadCatMan
GM, 448 posts
Wed 9 Sep 2009
at 01:16
  • msg #685

Re: The Twilight Tomb: The Citadel Of Glass

Jorn slid open the door and peaked his head through the gap... and pulled it back suddenly as an arrow clattered into the wall, inches away from his face. [attack 10, miss]

"Who goes there!" a high-pitched voice demanded. Jorn risked looking back inside, and saw a short corridor strewn with broken bits of armour and shattered bones, some old, some still with flesh on them. There was a door in the side and another at the far end.

There, standing behind the shelter of a chipped glass chair, was a short green figure, about the size of a halfling, with a bow nocked and ready. The fairy was clad in thick leaves protection, while its bow, sword and shield were all simply shaped from sticks and bark. Green-skinned with spiky brown hair, with long face and pointed ears. One side of its face twitched occasionally, and there was a maddened look in its eyes.

Why this was so became obvious when Jorn saw that the stick he thought was an adornment was actually running right through its head.


(Minus a stick through the head.)
Gurgun Nightwhisper
player, 275 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 9 Sep 2009
at 05:29
  • msg #686

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun Nightswisper, a child of the passive voice. Gurgun declares in a loud voice. It looks like you are injured; may I take a look at the stick there? You look injured and I'm skilled surgeon.
Gurgun points at the head of the fey. He waits by the door for the small one's invitation.
Garel Astur
player, 45 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Wed 9 Sep 2009
at 14:57
  • msg #687

Re: The Twilight Tomb: The Citadel Of Glass

"We can help you. Please let us enter and examine your wound. We mean no harm to you.", says Garel in a sweet voice, trying to be persuasive.


OOC: Just for the trying...
16:56, Today: Garel Astur rolled 12 using 1d20. Diplomacy check .

Jorn Brightcaller
player, 166 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 9 Sep 2009
at 15:01
  • msg #688

Re: The Twilight Tomb: The Citadel Of Glass

"Hmpf, what they said..." muttered Jorn, unsure of how to react. The dwarf didn't like crazy. The few fey he had met were crazy enough. That this one was crazier than normal didn't bode well...

His hands tightened around the grip of his chain. What were fey weak against? Good solid iron, wasn't it...?

[Private to DM BadCatMan: Ready action attack the fey if he becomes hostile]
DM BadCatMan
GM, 449 posts
Wed 9 Sep 2009
at 15:11
  • msg #689

Re: The Twilight Tomb: The Citadel Of Glass

The green fairy twitched; left eye, left cheek, left side of his mouth, all spasming violently. "What? What stick?" He tapped the stick. "This? I like it where it is."
Gurgun Nightwhisper
player, 276 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 10 Sep 2009
at 11:30
  • msg #690

Re: The Twilight Tomb: The Citadel Of Glass

Why? Gurgun asks rather bluntly, not really knowing how to reply.
DM BadCatMan
GM, 450 posts
Thu 10 Sep 2009
at 12:28
  • msg #691

Re: The Twilight Tomb: The Citadel Of Glass

"Mister Tolg'byri put it there. Said it made me smart-smarter." the fey announced proudly, twitching on the word.

He jabbed the bow, back to threatening them. "You with the army? No one's come to me in days, and I saw the ghost-ghost. I thought the position had been overrun and I'd been left-left behind. Mister Tolg'byri's going to be very upset when I tell him." he sneered, as if this promised a terrible retribution.

The fey twitched again and looked to the side, into the room he guarded, and pulled strange faces at something in there.
Gurgun Nightwhisper
player, 277 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 10 Sep 2009
at 12:59
  • msg #692

Re: The Twilight Tomb: The Citadel Of Glass

Mister Tolg'byri is dead. Savera slayed him and we slaid Savera. The army marches with us against the dead-that-walk. Gurgun thinks the starworm lied about the stick; you can keep it but let Gurgun see if he can't make you twitch less.
As usual the monk is utterly thruthful and direct in his statements. Gurgun walks calmly up to the fey, ready to examine the head. He does cast a sideways glance into the room the fey is guarding.
Slove
player, 195 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Thu 10 Sep 2009
at 14:24
  • msg #693

Re: The Twilight Tomb: The Citadel Of Glass

Slove does as suggested and stay well out the way.

OOC:
Slove stays to one side and back so fray has no chance of seeing him.
Jorn Brightcaller
player, 167 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Thu 10 Sep 2009
at 14:32
  • msg #694

Re: The Twilight Tomb: The Citadel Of Glass

Jorn follows up behind Gurgun, ready to cover for his friend should the fey proved dangerous. He didn't trust faeries, unpredictable as they were, and this one was likely to be worse...

(Stay 5ft behind Gurgun, ready action attack the moment hostilities erupt.)
DM BadCatMan
GM, 451 posts
Fri 11 Sep 2009
at 05:41
  • msg #695

Re: The Twilight Tomb: The Citadel Of Glass

"You lie!" the fairy spat with frightening venom. "Mister Tolg'byri is invincible, and Savera is a stupid orc witch-witch. Mister Tolg'byri told me himself, because Mister Wickers is his most trusted confidant."

Wickers jabbed the bow at Gurgun, forcing him to stop in his tracks if he didn't want another arrow fired. "No closer!" From here, Gurgun could see that there was no apparent wound or scar - the stick protruded cleanly out both sides of the fey's skull, fitted neatly to skin and hair. He recalled how the zombie nilshai's tail trailed off into planes beyond sight, caught partway between the material and the ethereal. And he could imagine with sickening clarity how it might have moved a claw and a stick into the ethereal plane, passed them through the fey's head, and then, with a flick of its claw, moved the stick back. For what hideous purpose he could barely guess at, if it wasn't just for cruel amusement.

The fey turned away again, pulling more faces in some kind of conversation. Wickers turned back, an enraged glare on his twitching face. "Mister Lumpkin smells the foul stench of elf! Mister Lumpkin wants to tear it limb from limb-limb. Where is it?!" the fey demanded, with voice rising to a scream.


OOC: Listen checks please.
This message was last edited by the GM at 05:48, Fri 11 Sept 2009.
Gurgun Nightwhisper
player, 278 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 11 Sep 2009
at 05:53
  • msg #696

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun snorts Savera was no orc. Gurgun saw through her disguise. It was a dark elf she-demon, and she slayed Tolg'byri. Now stop fretting little one and hear me out. Tolg'byri is dead, Savera slayed him. We slayed Savera, and now we lead the clans. This be our way. You help us against dead-that-walk or stay out of our way.

Gurgun starts to be worried about "Mr Lumpkin", and the situation getting out of hand. He waits but is ready to strike out at anything trying to get past.
This message was last edited by the player at 10:47, Fri 11 Sept 2009.
Garel Astur
player, 46 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Fri 11 Sep 2009
at 08:29
  • msg #697

Re: The Twilight Tomb: The Citadel Of Glass

Garel follows Gurgun and Jorn into the room, one step behind the hobgobelin, ready to engage the fey or recite a prayer.
Slove
player, 196 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 11 Sep 2009
at 16:45
  • msg #698

Re: The Twilight Tomb: The Citadel Of Glass

On hearing the creature can smell elf Slove move back way out the way.  Even if this means returning to camp.

OOC:
This based on Slove hearing.  If he can't then the stays where he is.
DM BadCatMan
GM, 452 posts
Sat 12 Sep 2009
at 12:07
  • msg #699

Re: The Twilight Tomb: The Citadel Of Glass

Wickers looked like he was about to explode in apoplectic rage. "A dark elf?!" he screamed, and a few orcs stuck their heads around the corner to see who was being tortured. They seemed upset that someone had decided to disturb the insane fey.

He leaped on top of the chair, bow ready and looking around as if the vile drow would attack at any moment. "Are there any left? Let me at them!" he demanded.
This message was last edited by the GM at 12:08, Sat 12 Sept 2009.
Jorn Brightcaller
player, 168 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 14 Sep 2009
at 03:15
  • msg #700

Re: The Twilight Tomb: The Citadel Of Glass

"She be dead, Fair One," answered Jorn, carefully edging his body to block the fairy's line of sight to the door, "dead by our hands."

Got to make sure it doesn't see Slove...

Gurgun Nightwhisper
player, 279 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 14 Sep 2009
at 06:16
  • msg #701

Re: The Twilight Tomb: The Citadel Of Glass

A dark elf demon. She took many forms; dark elf, orc, hobgoblin, half-elf, spider, cloud. Her natural was a mass of goo, almost like a pile of clay. She was alone. Gurgun takes a step forward.
DM BadCatMan
GM, 453 posts
Mon 14 Sep 2009
at 06:25
  • msg #702

Re: The Twilight Tomb: The Citadel Of Glass

"Do not move! Or you will die!" the fey insisted.

Wickers face fell, sulking in frustrated vengeance. Then there was another one-sided conversation with the thing in the room. "Mister Lumpkin still smells elf-stench. He says its fresh, all over you. Are there anymore?" he demanded.


OOC: Spot, Search and Listen checks, please, from everyone.

Don't forget, you're going up against elven undead, not fresh, but still...
This message was last edited by the GM at 06:26, Mon 14 Sept 2009.
Jorn Brightcaller
player, 169 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 14 Sep 2009
at 06:42
  • msg #703

Re: The Twilight Tomb: The Citadel Of Glass

Who's it talking to...

Jorn pondered that question even as he prodded Flit with his finger, whispering to to his faithful familiar;

"See anything?"


14:41, Today: Jorn Brightcaller rolled 23 using 1d20+8. Bat Spot.
14:41, Today: Jorn Brightcaller rolled 18 using 1d20+8. Bat Listen.
14:40, Today: Jorn Brightcaller rolled 7 using 1d20+1. Jorn Listen.
14:40, Today: Jorn Brightcaller rolled 16 using 1d20-2. Jorn Spot.
14:40, Today: Jorn Brightcaller rolled 6 using 1d20+3. Search.

Gurgun Nightwhisper
player, 280 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 14 Sep 2009
at 08:13
  • msg #704

Re: The Twilight Tomb: The Citadel Of Glass

We fight elf dead-that-walk since we set foot on this forsaken plane. This place stink of the elf-kin, don't you think a hobgoblin would know? Stink of elf and death and chaos. Now calm down little one, it is not us the enemy but the dead.

Gurgun is preparing himself to jump the little one in an attempt to pin it so that Garel can attempt to heal. Gurgun tries signaling to Jorn behind him to get ready to cover them from Mr Limpkin.

OOC: 10:15, Today: Gurgun Nightwhisper rolled 9 using 1d20+7. Spot.
10:15, Today: Gurgun Nightwhisper rolled 9 using 1d20+5. Listen.
10:15, Today: Gurgun Nightwhisper rolled 13 using 1d20. Search

Ready action: Melee touch attack (initiate grapple)
This message was last edited by the player at 13:13, Mon 14 Sept 2009.
Garel Astur
player, 47 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Mon 14 Sep 2009
at 11:13
  • msg #705

Re: The Twilight Tomb: The Citadel Of Glass

"You are right ! The foul stench of that dark elf is still on us. Some of her blood must have splashed on us while we fought her !", tells Garel to the mad fey.


13:09, Today: Garel Astur rolled 18 using 1d20+1.
13:09, Today: Garel Astur rolled 16 using 1d20+3. Listen.
13:09, Today: Garel Astur rolled 15 using 1d20+3. Spot.

Slove
player, 197 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 14 Sep 2009
at 20:06
  • msg #706

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Should I role not not bother.
DM BadCatMan
GM, 455 posts
Tue 15 Sep 2009
at 09:26
  • msg #707

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Huh?

"Hmph." was all Mister Wickers had to say, disappointed with the answer.

Garel saw it, from where he stood behind Gurgun. A tripwire was stretched across the corridor, neatly concealed amongst the bones and broken armour-pieces. One end was tied to the horn of an orcish helm perched atop an elven skull, the other trapped beneath a heavy plate. Gurgun's foot was a finger's width away from it.

No wonder Mister Wickers had promised death to any who got too close.

They also heard a soft growl from within the room behind the fey, and stranger still, a belch from the room on their left.
This message was last edited by the GM at 09:27, Tue 15 Sept 2009.
Garel Astur
player, 48 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 15 Sep 2009
at 21:32
  • msg #708

Re: The Twilight Tomb: The Citadel Of Glass

"Easy, Gurgun. Don't move !", warns Garel as soon as he discovers the tripwire. "Look at your feet!"

When Gurgun finally sees the tripwire, Garel whispers: "Looks like we are not alone...", trying to look farther into the room for the growl's origin.
DM BadCatMan
GM, 456 posts
Thu 17 Sep 2009
at 13:09
  • msg #709

Re: The Twilight Tomb: The Citadel Of Glass

"My trap! To catch the undead." Wickers boasted upon the discovery of the trap. "And that's just Mister Lumpkin." he said of the growl. He turned his head to shush this Mister Lumpkin.

He started at the belch. "What was that?! An elf? Investigate!"
Gurgun Nightwhisper
player, 281 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 18 Sep 2009
at 06:36
  • msg #710

Re: The Twilight Tomb: The Citadel Of Glass

Nico! Make yourself useful! Gurgun calls back to the rogue, indicating the tripwire. Make sure we don't activate it accidentally, but don't destroy the trap; it might be useful still.

With that, Gurgun takes a mighty leap over the wire and joins Wicker, facing the sound of the belch. Will Wicker bring Mr Lumpkin along to investigate? Gurgun asks, casting a sideways glance at the room allegedly occupied by the said Mr Lumpkin.
DM BadCatMan
GM, 457 posts
Sat 19 Sep 2009
at 08:10
  • msg #711

Re: The Twilight Tomb: The Citadel Of Glass

Wickers startled at Gurgun's leap, and fell backwards off his chair. "What are you doing?" he demanded.

Gurgun stuck his head into doorway and looked inside the fey's room. "Growl!" Mister Lumpkin roared, hot meaty breath gusting in Gurgun's face. It was a big brown grizzly bear. And he was angry.


17 - Guest Room
18 - Balcony
19 - Trapped Corridor
20 - Kitchens

19 is the corridor you're in, Wickers and Lumpkin are in 20, the belch came from the direction of 17
This message was last edited by the GM at 08:10, Sat 19 Sept 2009.
Gurgun Nightwhisper
player, 282 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 19 Sep 2009
at 10:31
  • msg #712

Re: The Twilight Tomb: The Citadel Of Glass

Hello Mr Limpkin. Gurgun says calmly. He then takes a step back and addresses Wickers once more; Now that we're all here, let's find out who it is with digestive problems. At least it's alive. Gurgun shows the direction of the belch, clearly inviting Wickers to come along.
Jorn Brightcaller
player, 170 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 19 Sep 2009
at 13:59
  • msg #713

Re: The Twilight Tomb: The Citadel Of Glass

"Gurgun? I'm not sure if it be a good idea to go near that thing..." began Jorn, casting a nervous glance at the creature. It seemed the pixie wasn't the only one twisted by the nature of this place.
DM BadCatMan
GM, 458 posts
Tue 22 Sep 2009
at 12:03
  • msg #714

Re: The Twilight Tomb: The Citadel Of Glass

Wickers scowled at Gurgun, and Lumpkin huffed and growled. "Yes, let's go look. And stay out of my room." Peeking inside, Gurgun saw that it seemed to be kitchen - table, chairs, bench, basin, cupboard, all immaculate and sparkling clean.

There was a glass bin in one corner, neatly piled high with dirt and scraps. A roll of paper seemed to be squashed down inside, visible through the transparent glass.

In the middle of the floor was a bedroll and blanket spread across the floor. Curiously, the corners were held down with heavy chunks of broken glass and old hobgoblin armour pieces. And one stray piece of blanket was continually being tugged up by an unseen force.

Wickers jumped over the tripwire. "Come on then!"
Gurgun Nightwhisper
player, 284 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 22 Sep 2009
at 19:43
  • msg #715

Re: The Twilight Tomb: The Citadel Of Glass

This looks strange. Gurgun say better be careful. Have Wickers been cleaning?

Gurguns uses his keen senses to scan the room for hidden dangers and more clues to the strange scene in front of him. Carefully, he pokes the blanket his his staff.

21:42, Today: Gurgun Nightwhisper rolled 8 using 1d20+7. Spot.
21:42, Today: Gurgun Nightwhisper rolled 19 using 1d20+5. Listen.
DM BadCatMan
GM, 459 posts
Wed 23 Sep 2009
at 01:18
  • msg #716

Re: The Twilight Tomb: The Citadel Of Glass

Nothing happened, though the unseen force continued in its vain efforts to lift the blanket. Gurgun saw and heard nothing in the kitchen.

Wickers stood in the doorway, and said crossly "What are you doing-doing? Be careful, or the cleaner will take away my blanket."
Gurgun Nightwhisper
player, 285 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 23 Sep 2009
at 04:35
  • msg #717

Re: The Twilight Tomb: The Citadel Of Glass

Yes, that I see. Where is cleaner? Here? Again Gurgun uses the end of his staff to carefully poke in the air where an invisible blanket-tucker would be.
DM BadCatMan
GM, 460 posts
Thu 24 Sep 2009
at 02:30
  • msg #718

Re: The Twilight Tomb: The Citadel Of Glass

"It is a stinking elf-spell. It cleans-cleans everything up and puts it in the bin. Very annoying."


OOC: Spellcraft DC 21 - unseen servant
Gurgun Nightwhisper
player, 286 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 24 Sep 2009
at 03:47
  • msg #719

Re: The Twilight Tomb: The Citadel Of Glass

Not the one belching. Need to go on.

Gurgun continues into the kitchen, looking for possible hiding places for the belcher. He also takes another look at that roll of paper squached down the glass bin.
DM BadCatMan
GM, 461 posts
Thu 24 Sep 2009
at 03:56
  • msg #720

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The noise came from area 17, you're in 20.

Gurgun peered closely at the glass rubbish bin - the screwed up ball of paper showed a few arcane symbols. He was no mage, but he was fairly certain it was a spell-scroll. He stuck his hand into the bin, into the accumulated dirt and debris of the centuries, and rummaged around until he found it. He yanked it out in a shower of dust and unrolled it. A little tattered, but it was a spell scroll!

The invisible cleaner immediately stopped its futile efforts with the blanket, and began sweeping up the scattered dirt. Little bundles of the stuff rose from the floor and were deposited back into the bin.
Gurgun Nightwhisper
player, 287 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 24 Sep 2009
at 04:04
  • msg #721

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Oh! Well, 'tis fun just the same!

Gurgun, suddenly realizing Wickers is waiting for him to enter the other room brings the scroll with, hands it over to Jorn after hopping over the tripwire, and peeks into the next room (room 17).
Garel Astur
player, 49 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Thu 24 Sep 2009
at 11:13
  • msg #722

Re: The Twilight Tomb: The Citadel Of Glass

OOC: looks like there is a door to area 17 ?

Garel gestures toward the half-orc. "Do you see a trap or something on this door ? Does it look like it is locked ?", does he ask, pointing at the door to the room from where the belch came.
DM BadCatMan
GM, 462 posts
Fri 25 Sep 2009
at 01:22
  • msg #723

Re: The Twilight Tomb: The Citadel Of Glass

There was no trap, and the door slid open easily, releasing a cold breeze. Inside was revealed a fine bedroom, with a intricately shaped glass bed, a desk and chairs, a set of shelves that joined with the wall. Otherwise, it was empty.

Another door led outside, and the wind blew in, carrying a slight noise of shuffling and gurgling.
Jorn Brightcaller
player, 172 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 25 Sep 2009
at 01:58
  • msg #724

Re: The Twilight Tomb: The Citadel Of Glass

Jorn accepted the scroll with a air of curiosity, studying it carefully.

[Cast] Read Magic

Upon hearing the sounds of what he presumed to be undead though, the dwarf immediately stashed it away, bringing his weapon up to bear. He looks at Flit, trying to judge from its reactions if they were dealing with another creature or the living dead.
Gurgun Nightwhisper
player, 288 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 25 Sep 2009
at 05:03
  • msg #725

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun says nothing, but motions to Wickers to stay close and stay quiet. Owning to his name the monk silently makes his way across the room to take a look at what is making the noise.

07:02, Today: Gurgun Nightwhisper rolled 17 using 1d20+10. Move silently.
DM BadCatMan
GM, 463 posts
Sat 26 Sep 2009
at 02:20
  • msg #726

Re: The Twilight Tomb: The Citadel Of Glass

The arcane words of the scroll immediately became clear to Jorn, and he rapidly deciphered it. It was a spell of blink - quite a find for something fished out of a rubbish bin.

Gurgun crossed the bedroom, with Wickers creeping after him, so silent he didn't notice he was there until he spoke up later. [Wickers Move Silently 28]

The monk came into a small square balcony jutting out of the side of the tower, overlooked the raging sea and giving a view of bridges and two more towers that they were yet to explore. There were no rails or walls around the balcony, just a sheer drop - the star elves must have had a terrible disregard for safety, even before this world was transformed into a windswept nightmare realm. Doing his best not to fall, Gurgun crept closer to the edge, and peered over...

The bridge was teeming with undead of all kinds: bow-slinging elven skeletons mixed with meaty orcish and hobgoblin zombies, armed and armoured. Some were soaking wet, evidentally fished out of the sea - the method of pushing the corpses into the sea wasn't going to slow a lich that didn't need to breath to fetch them. One bloated and gas-filled orc zombie had been the clear source of the belch heard earlier.

More undead were trooping along the bridge, all gathering for a great assault on the mercenary camp.

"Stinking elves!" Wickers hissed beside him.
This message was last edited by the GM at 02:20, Sat 26 Sept 2009.
Gurgun Nightwhisper
player, 289 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 26 Sep 2009
at 14:56
  • msg #727

Re: The Twilight Tomb: The Citadel Of Glass

OOC: How far up are we?
Gurgun Nightwhisper
player, 290 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Sat 26 Sep 2009
at 18:19
  • msg #728

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun quietly withdraws and whispers: The Dead-that-walk are massing. They will charge from the bridge very soon. Someone tell Thraka to be ready. Also, Wickers check your kitchen for oil, or anything that burns; we can make dead burn from here.

Gurgun looks at his companions: The dead must be stopped. This is it, all be ready or we join the un-living.
Jorn Brightcaller
player, 173 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sun 27 Sep 2009
at 02:57
  • msg #729

Re: The Twilight Tomb: The Citadel Of Glass

"Moradin's beard," swore Jorn, at the sight, "that be a lot of undead."

His grip on the spiked chain tightened, "Gurgun, see if yer can get Wickers occupied by them."
This message was last edited by the player at 02:57, Sun 27 Sept 2009.
DM BadCatMan
GM, 464 posts
Mon 28 Sep 2009
at 07:15
  • msg #730

Re: The Twilight Tomb: The Citadel Of Glass

OOC: You're about 20 feet high above the undead. They haven't seen you yet.

Wickers shrugged. "I have some holy water, but-but that's it. I can toss them from here, pepper them with my bow."
This message was last edited by the GM at 07:16, Mon 28 Sept 2009.
Garel Astur
player, 51 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 29 Sep 2009
at 14:40
  • msg #731

Re: The Twilight Tomb: The Citadel Of Glass

Garel thinks, This time, no way I can repel that many undead. Not that it turns to be a good idea each time.

"We should get moving before they get to us. A frontal assault is not going to do any good to anyone.", he says to his companions.
Gurgun Nightwhisper
player, 293 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 29 Sep 2009
at 15:22
  • msg #732

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun nods, then turns to Wickers and hands him three flasks from his belt. Here little one; take these. Throw the oil first then the alchemists fire. That should catch their attention.
The hobgoblin then joins Garel, ready to head downstairs.

OOC: Gurgun gives Wickers his two oil flasks and one of the alchemists fire. Sheet updated.
Thraka
NPC, 10 posts
Fri 2 Oct 2009
at 13:38
  • msg #733

Re: The Twilight Tomb: The Citadel Of Glass

"Mister Wickers will do his best-best." Wickers nodded, taking the flasks and setting up a position on the balcony where he could take cover from the undead as he rained down arrows, holy water and flaming oil. Grimly, the twisted fey creature settled down to wait for the battle to begin.

The undead stood waiting, eternally patient, as their forces massed and prepared for the coming onslaught, swarming through the second level entrance and into the Grand Hall. The wraith scout had not returned; surely soon the lich would grow suspicious.

Gurgun, Jorn and Garel rejoined Slove at the stairway, then returned to the guard room, where Thraka was marshalling his forces. "How goes the scouting?" he demanded. Around him, orcs and hobgoblins were sharpening swords and axes, strapping on armour pieces and slapping each other hard on the back in their camaraderie.
This message was last edited by the player at 13:38, Fri 02 Oct 2009.
Gurgun Nightwhisper
player, 295 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 2 Oct 2009
at 13:58
  • msg #734

Re: The Twilight Tomb: The Citadel Of Glass

The dead-that-walk are marshalling on the bridge. Wickers is on the balcony ready to start firing down on them. If joined by orc and hobgoblin archers he should be able to hold the position together with his pet bear. Make sure to arm them with oil or other flammables if possible. Thraka, the dead will launch their assault soon; where Thraka want to meet them?
Jorn Brightcaller
player, 175 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 7 Oct 2009
at 11:12
  • msg #735

Re: The Twilight Tomb: The Citadel Of Glass

Jorn drew out his spiked chain, giving Gurgun a simple grunt to show his willingness. Crazed pixie or not, there were more important matters at hand. As the dwarf watched the armies of undead march towards them a slight pang of regret twitched in his gut.

Guess I should I studied a few of them anti-undead spells old Trom was going on about...

"I can use me magics here to increase yer size Gurgun, though that might make going through them tunnels a tad bit tricky."

Thraka
NPC, 11 posts
Thu 8 Oct 2009
at 15:04
  • msg #736

Re: The Twilight Tomb: The Citadel Of Glass

Thraka's eyes widened in outrage. "What?" he roared. He turned to face his army, flinging his arms in the air, one still holding his sword. "Gather 'round men. The walking dead are coming to slay us. Are we going to lay down like halflings and let them come?" Angry denials rippled through the crowd. "No! We shall slay them, again and again if we must, until we die a glorious death. Today is a good day to die!" The mercenaries roared, clattering their swords and axes, beating on chests and shields.

Previously, the orcs and hobgoblins that they'd seen had been beaten, tired and demoralized. Now the travellers witness a true horde, full of courage and violence, and it was a fearful sight to behold. As one seething mass, the army began to move, and the travellers were swept along with it like foam on a wave.

Thraka, confidence renewed after the time he'd spent dominated by the yochlol, gave orders. "Archers, stone-throwers, bottle-smashers - to the fairy's place, over the bridge. Wait for battle to begin. Scouts - " he rounded on the adventurers "Go through the corridor of small rooms, from the lower stairs. It is narrow. Hold it, let none pass around behind. You do the same." He said it as though he fully expected them to do it, or die trying.

"And the rest - we shall face them in the big room!"
Gurgun Nightwhisper
player, 296 posts
HP 34/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 8 Oct 2009
at 18:02
  • msg #737

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun nods. Aye. Is all he says in return before turning around to make his way through the corridors. A little ways off from the large and loud horde he pauses and makes sure the small band of adventurers have all been able to follow.
We have little time before attack: what we do? Who go first: Slove, Gurgun, Jorn?
Garel Astur
player, 52 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Fri 9 Oct 2009
at 07:58
  • msg #738

Re: The Twilight Tomb: The Citadel Of Glass

"Whoever is the one taking the blunt of the assault, I will ward him from attacks from creatures of evil, as soon as they get to us. It should help for a few minutes.", replies Garel.

"Also, I was saving my prayers because I didn't want to waste a part of their power, but I think it is important for you, Gurgun, to be in good shape for what is coming at us. Please let me heal you." Suiting the action to the word, the priest joins his hand on Gurgun's chest, and recites his prayer.

"I have two prayers left. They are of the same strength, so I will not use one of them on me until I am in a more critical state, but I will burn through all my minor magic to get in a better shape. As for strategy, I will stay back and try to repel some of them, so that you don't have too many to deal with at once. Then I will jump together with you into the fray."

Suiting the action to the word another time, Garel joins his hands on his chest and recites a number of small prayers.


09:35, Today: Garel Astur rolled 11 using 2d8+3. Cure moderate wounds / Gurgun.
Burning 4 0-lvl spells to get +4 hp

Jorn Brightcaller
player, 176 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 9 Oct 2009
at 09:25
  • msg #739

Re: The Twilight Tomb: The Citadel Of Glass

"If it be more useful, I shall increase your natural size. Gurgun can stand in tha front while I trip them enemies from behind," nodded Jorn.

"Garel should follow behind me, so me'n the monk can swap places fer healing. Slove, you alright back there?"

The dwarf turned around, searching for the hidden elf now that the crazed faerie was gone.


OOC: If Gurgun turns large can he still fit in the tunnels?

Slove
player, 200 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 9 Oct 2009
at 10:51
  • msg #740

Re: The Twilight Tomb: The Citadel Of Glass

<blue>"It best if I can stand a little back and fire arrows into the dead using the magic bow I now have back.  However I can stand toe to toe with creatures and use my sword but it is not magical so some creature it will be useless against.
Gurgun Nightwhisper
player, 297 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 9 Oct 2009
at 20:20
  • msg #741

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun go first then, we prepare on the way. Now we go, Gurgun thinks time is short.

Gurgun moves to the front once more and marches on through the passage, mindful of what may lay in wait ahead. On the way he pulls out and empties the content of a small flask, his movement seemingly becoming even more fluid.

OOC: drinks last potion of cat's grace (+4 dex, +2 AC)
This message was last edited by the player at 20:24, Fri 09 Oct 2009.
DM BadCatMan
GM, 469 posts
Sat 10 Oct 2009
at 08:01
  • msg #742

Re: The Twilight Tomb: The Citadel Of Glass

Like an avalanche of muscle and metal, the horde crashed down the stairs and spilled out into the grand hall, where they'd faced the shadows two days before. On the inner balcony, archers and stone-throwers stayed, ready to rain arrows and rocks down on the undead.

On the other side, elven skeletons and the zombies of orcs and hobgoblins spilled forth from a door, accompanied by a few huge and rotten taers. Elven bows in bony hands whipped up a fired a volley of arrows, peppering the warriors who roared and shrugged and charged the undead. They were met by their own risen brothers, and swords and axes met shields and armour and flesh. The bloody battle went up on a ragged line down the once-grand hall.

Spot, the hideous rune-hound that Tolg'byri had brought for far-off planes, let loose an unearthly howled and bounded into battle. The blind snake-head that erupted from its back spew globs of acid and slime at undead attacks.

An undead taer ripped the head from an orc and hurled it another, before two hobgoblins flanked it and brought it down with alternating attacks. They fell to a volley of arrows from skeletal archers.

Thraka cried out for Wickers and the other archers to begin the assault on the bridge, and pointed to a far door. "Go that way! Stop them circling us." With a roar, Thraka raised his two-handed sword and charged into the thick of the battle.

The travellers hurried to the door and into the anteroom, then crossed from there into the room with the transparent stairway, where they'd passed through days before. Peering around, they noticed a door that they'd missed the last time they'd been here. That was where Thraka wished them to go.




OOC: You begin in the stairway room on the bottom right. The big battle takes place in the large room on the bottom left. Last chance for preparation and deciding your positions. The corridors are 5ft wide, so enlarge person won't be the best at this stage (unless you just want to fill the corridor with Gurgun and use him as a shield. :D )
Gurgun Nightwhisper
player, 298 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 12 Oct 2009
at 08:08
  • msg #743

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Rather not fill the corridor just yet!

Gurgun will go first. Now let's hurry!
Gurgun grabs his staff in one hand and pulls out a small flask with the other. He waits to see Jorn fall in behind him and Garel after that with Slove covering their rear. He does not wait to see if the half-elf girl they rescued still wishes to follow them, or wether Nico decided to stay with his clan. Then he opens the door.
DM BadCatMan
GM, 470 posts
Mon 12 Oct 2009
at 09:03
  • msg #744

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Nico and Dula will wait back at camp, since one is a Rogue and the other an Aristocrat, both useless against undead. :)
Gurgun Nightwhisper
player, 299 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 12 Oct 2009
at 10:00
  • msg #745

Re: The Twilight Tomb: The Citadel Of Glass

OOC: guessed as much...
Garel Astur
player, 53 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Mon 12 Oct 2009
at 19:11
  • msg #746

Re: The Twilight Tomb: The Citadel Of Glass

"We are ready, Gurgun. I will wait till we are engaged to use the protection prayer.", replies Garel. "May Mythra help us in our fight."

OOC: if I understand correctly, we just descended the stairs at U11-V12 and taking a last respite in U13-V14 before descending the stairs T13-R14 and moving through doors S10-11, P7-8 and H1-I1 ?
Jorn Brightcaller
player, 177 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 12 Oct 2009
at 21:59
  • msg #747

Re: The Twilight Tomb: The Citadel Of Glass

Jorn nodded at the plan, taking a brief moment to gather arcane energies around himself. For the second time today the dwarf's form seemed to shimmer...

The tren, still dressed in Jorn's armor and weapons clicked its teeth and stretched. Gesturing towards the passage the 'dwarf' now hissed;

"Rrready then. Let's go."


[Cast] Alter Self, Tren form, duration 40 minutes.
This message was last edited by the player at 22:00, Mon 12 Oct 2009.
DM BadCatMan
GM, 471 posts
Tue 13 Oct 2009
at 10:02
  • msg #748

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Actually, Garel, you descended the central stairs and exited the door at K8/9, then crossed to the bottom of the map (not shown) into another room then came through the door at P14. The rest is correct. You're beginning at the door S11.


With the sounds of battle echoing all around them, Gurgun slid open the door, and they all flinched, fully expecting to be attacked by the undead.

Instead they found an empty office, with a huge and magnificently carved wooden desk at one end, behind which was a glass chair, and a disintegrating carpet in front. They recognised the fine elf woodwork, and knew that it could be worth a fortune - if by some means they could carry the heavy furniture away.

Another door beckoned on the other side of the room.
Gurgun Nightwhisper
player, 300 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 13 Oct 2009
at 10:30
  • msg #749

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun hurries forward towards the next door, pauses slightly to allow the others to take position, then opens it.
Garel Astur
player, 54 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Tue 13 Oct 2009
at 15:32
  • msg #750

Re: The Twilight Tomb: The Citadel Of Glass

Garel encompasses the room in a circular look, and then enters the room and runs to the desk. "Help me. Let's put this desk in front of the door we just passed. It will make sure they don't circle us. It will only slow us down a little to move it if we have to retreat."
Gurgun Nightwhisper
player, 301 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 13 Oct 2009
at 15:34
  • msg #751

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun dooubles back and tentatively tries to move the desk.

OOC: STR check 9
This message was last edited by the player at 15:36, Tue 13 Oct 2009.
DM BadCatMan
GM, 472 posts
Wed 14 Oct 2009
at 10:06
  • msg #752

Re: The Twilight Tomb: The Citadel Of Glass

The desk proved to be surprisingly heavy, being constructed of a dense wood with plenty of pieces, shelves and drawers inset into it. Without a good grip or assistance, Gurgun was forced to drop it - and heard the sound of something rolling inside, followed by a soft kthunk!.



OOC: It's a 120 lbs, a medium or heavy load for most of you*, but given the size/bulk, I'd have to treat it as heavier. Let's say a DC 10 Strength check (you can all Aid Another for +2), and it will take a round to move.

However, the clock is ticking. ;)

* Check your encumbrance limits, many of you have the same strength scores, but different limits, and don't all agree with the table.
Garel Astur
player, 55 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Wed 14 Oct 2009
at 11:58
  • msg #753

Re: The Twilight Tomb: The Citadel Of Glass

"Let's look at this... ", says Garel, trying to figure out quickly from which drawer the sound could have come, and trying them in order of probability. "Maybe there is something interesting inside."

While he searches, he will add: "Forget my suggestion of moving the desk. It is going to slow us down".

13:58, Today: Garel Astur rolled 13 using 1d20+1. Search desk
DM BadCatMan
GM, 473 posts
Wed 14 Oct 2009
at 12:13
  • msg #754

Re: The Twilight Tomb: The Citadel Of Glass

Garel quickly pulled drawers out and shoved them back in with a slam in his hurry. Empty. They were all empty. Was the noise inside something loose, or was there a secret compartment?
Gurgun Nightwhisper
player, 302 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 14 Oct 2009
at 19:12
  • msg #755

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun eyed the desk curiously, his mind however couldn't quite focus on this piece of furniture with the sound of battle raging nearby. Getting a better grip around the desk this time however the burly hobgoblin manages to move the cumbersome piece of furniture.

OOC: 21:11, Today: Gurgun Nightwhisper rolled 12 using 1d20+7. Spot.
21:13, Today: Gurgun Nightwhisper rolled 11 using 1d20+3. STR DC 10.
This message was last edited by the player at 19:14, Wed 14 Oct 2009.
Garel Astur
player, 56 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Thu 15 Oct 2009
at 20:47
  • msg #756

Re: The Twilight Tomb: The Citadel Of Glass

Garel helps Gurgun move the desk: "Ok, Gurgun. I understand you don't appreciate failure. Let's move this thing and hurry to the fray."
DM BadCatMan
GM, 474 posts
Fri 16 Oct 2009
at 09:56
  • msg #757

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun and Garel each grabbed an end of the heavy desk, and dragged it with a squeak across the glass floor until it blocked the door. The thought occurred that the undead could still climb over it and spill through the doorway, though it would slow them down. Another thought occurred that they themselves would be slowed if forced to beat a retreat.

Pushing those considerations aside, they turned their attention to what was to come.


OOC: Ready?
Gurgun Nightwhisper
player, 303 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 16 Oct 2009
at 16:59
  • msg #758

Re: The Twilight Tomb: The Citadel Of Glass

Yup
Garel Astur
player, 57 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Mon 19 Oct 2009
at 19:49
  • msg #759

Re: The Twilight Tomb: The Citadel Of Glass

"Ok, Gurgun. Let's open this other door and join the fray ?", asks Garel.
Jorn Brightcaller
player, 178 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 19 Oct 2009
at 22:44
  • msg #760

Re: The Twilight Tomb: The Citadel Of Glass

Jorn grunted as well, chain held ready behind Gurgun to strike anything that might come near.

"Aye. Let's go."
Gurgun Nightwhisper
player, 304 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 20 Oct 2009
at 08:01
  • msg #761

Re: The Twilight Tomb: The Citadel Of Glass

In a well practiced move, Gurgun pushes the door and slides it open.
DM BadCatMan
GM, 475 posts
Tue 20 Oct 2009
at 11:18
  • msg #762

Re: The Twilight Tomb: The Citadel Of Glass

The door slid open, and Gurgun found himself face to grey rotten face with an orc zombie. "Grugh..." it greeted. Maybe it was his name?

Round 1:



G: Gurgun
G: Garel
S: Slove
J: Jorn

1, 2: Elf Skeletons
H: Hobgoblin Zombie
O: Orc Zombie

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 7 - Orc Zombie
 6 - Garel
Slove
player, 201 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Tue 20 Oct 2009
at 23:33
  • msg #763

Re: The Twilight Tomb: The Citadel Of Glass

Slove swops from bow to sword.  Steps to side so Gurgun can move back into room and let creature be surrounded if wants.

OOC: Move I9
DM BadCatMan
GM, 476 posts
Wed 21 Oct 2009
at 01:21
  • msg #764

Re: The Twilight Tomb: The Citadel Of Glass

OOC: There'll be cover from the corners here, benefit both sides where appropriate.

Mid-Round Update:

The corridor behind was filling with undead minions. Two elven skeletons screeched and brought their bows to bear, firing fletched shafts down the corridor and around the corners at Gurgun. It was an awkward angle, and they only hit the zombies in front, who didn't seem to mind. [S1 and S2 attack, 12 and 7, miss]

An undead hobgoblin quickly shoved his sword through the gap between orc zombie and door-frame at Gurgun, who swayed to the side and used the corner to his advantage and protection. [H attack 16, missed]

Updates:

Slove in I9

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn

 7 - Orc Zombie
 6 - Garel
Gurgun Nightwhisper
player, 305 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 21 Oct 2009
at 07:54
  • msg #765

Re: The Twilight Tomb: The Citadel Of Glass

Feeling somewhat restricted by the doorway Gurgun forgoes his quarterstaff and instead strikes at the zombie with a kick-punch combination. The undead orc seem not to feel the kick but the punch crushes through bone and muscle.
The monk then takes a few steps back to allow their enemies to enter the room and be surrounded.

OOC:
09:49, Today: Gurgun Nightwhisper rolled 11 using 1d8+3. Damage 2.
09:49, Today: Gurgun Nightwhisper rolled 4 using 1d8+3. Damage 1.
09:48, Today: Gurgun Nightwhisper rolled 23 using 1d20+5. FoB 2.
09:48, Today: Gurgun Nightwhisper rolled 25 using 1d20+5. FoB 1.

Because undead are immune to critical hits... grrrr!
Jorn Brightcaller
player, 179 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 21 Oct 2009
at 08:09
  • msg #766

Re: The Twilight Tomb: The Citadel Of Glass

Jorn hesitates, the doorway being too small for his chain to be of use. Instead he looks towards the cleric, waiting for his team-mates to clear the way;

Delay Action until after Garel.

Garel Astur
player, 58 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Wed 21 Oct 2009
at 09:21
  • msg #767

Re: The Twilight Tomb: The Citadel Of Glass

OOC: waiting for the orc zombie to act, action will be different if he moves to H8
DM BadCatMan
GM, 477 posts
Wed 21 Oct 2009
at 10:21
  • msg #768

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Grugh the orc zombie staggered into the room after Gurgun, then swung its big heavy sword in a clumsy strike at the hobgoblin. Gurgun dodged, and the slow undead moved to recover. [DR 5/slashing, so Gurgun did 6 damage. Orc Zombie: attack 14, miss]

Updates:

Slove in I9, Gurgun in H9, Orc Zombie in H8

Orc Zombie slightly damaged

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
 7 - Orc Zombie
6 - Garel
10*- Jorn

This message was last edited by the GM at 10:22, Wed 21 Oct 2009.
Garel Astur
player, 59 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Wed 21 Oct 2009
at 10:58
  • msg #769

Re: The Twilight Tomb: The Citadel Of Glass

As he enters the room, the zombie finds itself between Garel and Jorn. Taking advantage of this position, Garel makes an all-out attack with the two ends of his staff, in quick succession.


ooc: 12:54, Today: Garel Astur rolled 4 using 1d6+1. dmg 2.
12:54, Today: Garel Astur rolled 3 using 1d6+2. dmg 1.
12:53, Today: Garel Astur rolled 16 using 1d20+6. Attack Zombie 2 (flanking included).
12:53, Today: Garel Astur rolled 14 using 1d20+6. Attack Zombie 1 (flanking included).
Added +2 for flanking.

Gurgun Nightwhisper
player, 306 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 21 Oct 2009
at 11:06
  • msg #770

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Gurgun in G09
Jorn Brightcaller
player, 181 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 21 Oct 2009
at 11:32
  • msg #771

Re: The Twilight Tomb: The Citadel Of Glass

Jorn drops his spiked chain, drawing out his axe instead;

[Free] Drop chain
[Move] Draw Throwing Axe
[Standard] Attack Zombie

19:31, Today: Jorn Brightcaller rolled 8 using 1d6+3. Axe, Slashing Damage.
19:31, Today: Jorn Brightcaller rolled 21 using 1d20+5. Attack, Axe.

OOC: I figured that we would have fought enough zombies and undead by now to know what weapons are effective against them.

Gurgun Nightwhisper
player, 308 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 21 Oct 2009
at 12:01
  • msg #772

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Yeah, but Gurgun is limited in his options (as I haven't equipped him properly, hehe). He's good at drawing their attention though!
DM BadCatMan
GM, 478 posts
Wed 21 Oct 2009
at 12:07
  • msg #773

Re: The Twilight Tomb: The Citadel Of Glass

Garel staff impacted weakly on the soft yielding flesh, not slowing the zombie in the slightest. [Garel: damage canceled by DR, no effect]

Jorn had had more experience with the zombies, having spent longer in this benighted realm. Wisely drawing his axe, good for close-range work, he hacked off the zombie's arm, dropping it to the ground. [Jorn: full damage]

Round 2:



G: Gurgun
G: Garel
S: Slove
J: Jorn

1, 2: Elf Skeletons
H: Hobgoblin Zombie
O: Orc Zombie, critically damaged

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 7 - Orc Zombie
 6 - Garel
This message was last edited by the GM at 12:08, Wed 21 Oct 2009.
Slove
player, 202 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Thu 22 Oct 2009
at 09:13
  • msg #774

Re: The Twilight Tomb: The Citadel Of Glass

Slove swings his sword at Orc zombie.

OOC
10:12, Today: Slove rolled 8 using 1d6+4. damage.
10:11, Today: Slove rolled 13 using 1d20+8. attack with sword.
DM BadCatMan
GM, 480 posts
Thu 22 Oct 2009
at 11:10
  • msg #775

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Slove's sword brushed harmlessly off the orc's studded leathed armour. [Slove misses]

The hobgoblin zombie shuffled behind the orc, and slipped his sword through the doorway at Jorn, who narrowly dodged it. [H moves to H7, attack 20 @ Jorn, miss]

The elf skeleton rattled forwards into the hobgoblin's place, firing an arrow that bounced off the door-frame instead. [S1 moves to G7, attack 13, miss]

Updates:

Hobgob Zombie in H7, Skeleton #1 in G7

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn

 7 - Orc Zombie
 6 - Garel
Jorn Brightcaller
player, 183 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Thu 22 Oct 2009
at 11:30
  • msg #776

Re: The Twilight Tomb: The Citadel Of Glass

Again!

With a well practiced swing (and a very annoyed grunt) Jorn struck with his axe again, trying to remove the obstructive zombie;

19:29, Today: Jorn Brightcaller rolled 9 using 1d6+3. Axe, Slashing Damage.
19:29, Today: Jorn Brightcaller rolled 22 using 1d20+5. Axe, Attack.

Gurgun Nightwhisper
player, 310 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 22 Oct 2009
at 15:26
  • msg #777

Re: The Twilight Tomb: The Citadel Of Glass

Again, the hobgoblin struck at the zombie using a creative combination of head-butt and elbow strike, the blows landing with terrifying force.

Get ready to take down the next one!

OOC: 17:24, Today: Gurgun Nightwhisper rolled 7 using 1d8+3. Damage 2.
17:23, Today: Gurgun Nightwhisper rolled 11 using 1d8+3. Damage 1.
17:23, Today: Gurgun Nightwhisper rolled 15 using 1d20+7. FoB 2.
17:23, Today: Gurgun Nightwhisper rolled 21 using 1d20+7. FoB 1.
DM BadCatMan
GM, 482 posts
Fri 23 Oct 2009
at 06:40
  • msg #778

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The orc is down, so Jorn may change his action, or attack a new target (elf skeleton or hobgoblin zombie are available). Garel may also act now.

Mid-Round Update:

Gurgun's mighty limbs finally shattered the bones of the undead orc, and sent it slamming into the glass floor with a meaty thud. It didn't get up. [Gurgun slays orc zombie]

Jorn took off it's head with his axe, just to be sure, and was ready for the next one.

Updates:

Hobgob Zombie in H7, Skeleton #1 in G7, Orc Zombie slain

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel

Garel Astur
player, 62 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Sat 24 Oct 2009
at 02:56
  • msg #779

Re: The Twilight Tomb: The Citadel Of Glass

"This one is for you, Jorn", says Garel to the metamorphosed dwarf. "My staff will be better used on the two skeletons that are coming. These undead will be easily dispatched, one at at time in this corridor, but there will be much more to come."


ooc: delaying action and letting the others go first on the undeads. Only two turn undead left: I am waiting for a larger number to use them
Jorn Brightcaller
player, 184 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 24 Oct 2009
at 03:28
  • msg #780

Re: The Twilight Tomb: The Citadel Of Glass

Jorn checks his swing and targets the hobgoblin zombie. Not letting up on the pressure the dwarf continues with the assault, sending another slash across the creature's hide;

OOC: Redirect original attack to 2nd zombie, and continue to attack it

[Standard] Attack Hobgoblin Zombie;

11:28, Today: Jorn Brightcaller rolled 4 using 1d6+3. Axe, Slashing Damage.
11:27, Today: Jorn Brightcaller rolled 22 using 1d20+5. Axe Attack.

DM BadCatMan
GM, 483 posts
Sun 25 Oct 2009
at 02:46
  • msg #781

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Garel, let me know whe you want to act again.


Moving up to the doorway, Jorn's axe scored a grazing cut on the zombie, but it still very much unalive and dangerous. [Jorn hits, H slightly damaged]

Round 3:



G: Gurgun
G: Garel
S: Slove
J: Jorn

1, 2: Elf Skeletons
H: Hobgoblin Zombie, slightly damaged

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 7 - Orc Zombie
6 - Garel
Slove
player, 204 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 26 Oct 2009
at 13:30
  • msg #782

Re: The Twilight Tomb: The Citadel Of Glass

Slove gets his bow out again and lets of two arrows quickly.  Maybe just little to quick.

OOC:
13:28, Today: Slove rolled 10 using 1d20+9. attack with bow.
13:28, Today: Slove rolled 11 using 1d20+9. attack with bow.

Need I say any more.

Gurgun Nightwhisper
player, 312 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 26 Oct 2009
at 13:46
  • msg #783

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Nope, that is a sad series of rolls...
Garel Astur
player, 63 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Mon 26 Oct 2009
at 22:23
  • msg #784

Re: The Twilight Tomb: The Citadel Of Glass

ooc: waiting till after Gurgun and Jorn. After that, I will try to take a piece of the skels if there is one in range :)
Jorn Brightcaller
player, 185 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 26 Oct 2009
at 22:25
  • msg #785

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I've already acted. Its your initiative now Garel.
DM BadCatMan
GM, 484 posts
Tue 27 Oct 2009
at 01:35
  • msg #786

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Against the hail of arrows, the undead suddenly decided to withdraw, displaying rather intelligence than they had any right to possess. The skeleton backed up the corridor, and the hobgoblin zombie shuffled after it, moaning with disappointment. [S1 and H move to G4 and G5. H provokes AoOs from Garel and Jorn, still has cover.]

Updates:

S1 moves to G4, H moves to G5

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel

Jorn Brightcaller
player, 186 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 27 Oct 2009
at 03:44
  • msg #787

Re: The Twilight Tomb: The Citadel Of Glass

Jorn takes advantage of the zombie's movements to slash at it with his axe, its sharp metal edge slicing through the putrid flesh. Blasted zombies, with their thick hides...

AOO:

03:42, Today: Jorn Brightcaller rolled 5 using 1d6+3. Axe Damage.
03:42, Today: Jorn Brightcaller rolled 19 using 1d20+5. Axe 2nd Attack.


Not letting up on the blow the Tren-dwarf chases after the zombie, sending another slash deep into its chest;


[Move] To G6
[Standard] Attack
03:42, Today: Jorn Brightcaller rolled 6 using 1d6+3. AOO Damage.
03:41, Today: Jorn Brightcaller rolled 21 using 1d20+5. Axe Attack.

This message was last edited by the player at 08:59, Tue 27 Oct 2009.
Garel Astur
player, 64 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Tue 27 Oct 2009
at 04:56
  • msg #788

Re: The Twilight Tomb: The Citadel Of Glass

As the zombie turns to flee, Garel makes a low sweep strike against the legs of the creature, trying to trip it.


05:53, Today: Garel Astur rolled 7 using 1d20+6. AoO: attempt to trip the Zombgobllin.

pffffffff :(

Not running after it. Still delaying action.

This message was last edited by the player at 04:59, Tue 27 Oct 2009.
Gurgun Nightwhisper
player, 313 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 27 Oct 2009
at 08:17
  • msg #789

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Where are everyone? Is there room to move?
DM BadCatMan
GM, 485 posts
Tue 27 Oct 2009
at 09:44
  • msg #790

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Not any more. ;) The undead have retreated up the corridor, and Jorn is pursuing. Locations are below.

Mid-Round Update:

The zombie ignored Garel's attempt to trip it, barely noticing.

Jorn pursued the zombie, hacking and slashing at it and carving off great chunks until the flesh was barely hanging from its bones. But now he found himself holding off the undead advance, face-to-face in the narrow corridor. [Jorn: attacks hit, deal full damage. H critically damaged]

Updates:

S1 moves to G4, H moves to G5, Jorn in G6

H critically damaged

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel
This message was last edited by the GM at 09:44, Tue 27 Oct 2009.
Gurgun Nightwhisper
player, 314 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 27 Oct 2009
at 10:35
  • msg #791

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun moves up the corridor, somewhat frustrated by their predicament. Jorn, you fight and take step back. Let Gurgun rip skeletons apart.

OOC: Move to G08
DM BadCatMan
GM, 486 posts
Wed 28 Oct 2009
at 08:41
  • msg #792

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I'm not sure where you intended to go Gurgun, as G8 is where Garel is, so I put you in G7. You can change if that's not what you want.

Hmm, I don't have anything to add here.


Round 4:



G: Gurgun
G: Garel
S: Slove
J: Jorn

1, 2: Elf Skeletons
H: Hobgoblin Zombie, slightly damaged

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel
Gurgun Nightwhisper
player, 316 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 28 Oct 2009
at 11:47
  • msg #793

Re: The Twilight Tomb: The Citadel Of Glass

OOC: No problem.
Slove
player, 205 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Fri 30 Oct 2009
at 00:05
  • msg #794

Re: The Twilight Tomb: The Citadel Of Glass

With everybody going into corridor there is little slove can do so he keeps his bow ready as stays where he is.
DM BadCatMan
GM, 488 posts
Fri 30 Oct 2009
at 11:33
  • msg #795

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

With an eerie moan, the hobgoblin zombie swung its sword at Jorn, scoring a solid hit through his scales into his neck and gashing him. [HZ attack 23, rolled a 20, critical 10 no. Damage 4 @ Jorn]</orange>

The two skeletons fired a pair of arrows - both of which thudded into the zombie's back without effect. Bony jaws scraped in annoyance. The one in back reached a claw for the one of the doors and dragged it open. [Skeletons: attack 17, 17, both miss. #2 opens door H3]

Updates:

Door H3 open

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel

Gurgun Nightwhisper
player, 317 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 30 Oct 2009
at 12:20
  • msg #796

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Ok Jorn, ready for the switcharoo!

Ready action: as Jorn finishes off the zombie(?) Gurgun waits until he moves back to occupy his space before stepping forward and either (1) full attack against zombie, or (2) step over zombie corps and attack skeleton 1.

Oh, and I assign Dodge to the nearest enemy.

Rolls:

13:19, Today: Gurgun Nightwhisper rolled 6 using 1d6+4. Damage.
13:19, Today: Gurgun Nightwhisper rolled 25 using 1d20+9. QS attack.
13:18, Today: Gurgun Nightwhisper rolled 4 using 1d8+3. Damage 2.
13:18, Today: Gurgun Nightwhisper rolled 4 using 1d8+3. Damage 1.
13:13, Today: Gurgun Nightwhisper rolled 19 using 1d20+7. FoB 2.
13:12, Today: Gurgun Nightwhisper rolled 18 using 1d20+7. FoB 1.
Jorn Brightcaller
player, 188 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 30 Oct 2009
at 12:24
  • msg #797

Re: The Twilight Tomb: The Citadel Of Glass

Jorn grunts as he sends his axe slicing through the zombie's hide. The dwarf gracefully completes the move by side-stepping backwards, just in time for Gurgun to lunge forward with his fists;

"I can get used to this," smiled Jorn, enjoying the new-found experience of direct combat.

20:22, Today: Jorn Brightcaller rolled 7 using 1d6+3. Axe, Slashing Damage.
20:22, Today: Jorn Brightcaller rolled 23 using 1d20+5. Axe Attack.

DM BadCatMan
GM, 489 posts
Sat 31 Oct 2009
at 10:44
  • msg #798

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Jorn's axe chopped clean through the zombie, and torso and legs fell in opposite directions into a bloody heap on the floor. He shuffled back to allow Gurgun through. [Jorn slays HZ]

Gurgun bowled through and thrust his quarterstaff through the ribcage of the nearest skeleton. It still stood, but somehow he hooked on his staff another of the short silver chains seen on some of the skeletons. [Gurgun moves to G5, attack hits. S1 seriously damaged]

Updates:

Jorn in G7, Gurgun in G5

Door H3 open

S1 seriously damaged

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
6 - Garel
Garel Astur
player, 65 posts
Init +2, AC 19/12/16
HP 15/20, Saves +4/+3/+6
Sun 1 Nov 2009
at 20:23
  • msg #799

Re: The Twilight Tomb: The Citadel Of Glass

Garel moves alongside his companions in the narrow corridor, trying not to get in the way while staying near them.

ooc: moving to G6
DM BadCatMan
GM, 490 posts
Tue 3 Nov 2009
at 03:27
  • msg #800

Re: The Twilight Tomb: The Citadel Of Glass

Round 5:



G: Gurgun
G: Garel
S: Slove
J: Jorn

1, 2: Elf Skeletons

Initiative:
28 - Slove
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel
This message was last edited by the GM at 01:45, Thu 05 Nov 2009.
Slove
player, 206 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 4 Nov 2009
at 13:12
  • msg #801

Re: The Twilight Tomb: The Citadel Of Glass

Slove stays where he is.
Unable to get to place where he can fire at undead he decides he not going to block the retreat of other if they have move back.
DM BadCatMan
GM, 491 posts
Thu 5 Nov 2009
at 02:20
  • msg #802

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Suddenly a green glow illuminated the crowded corridor, and a burning mass floated around the corner, high in the air against the ceiling. Peering through the green flames, they saw four elven skulls, inscribed with arcane sigils, each wreathed in eldritch green fire that worked to conceal their locations. They bobbed and weaved through the air as they orbited one another. [Flameskulls: move to G3, 10ft up. Spellcraft checks for Jorn and Garel in diceroller]



As one, they spoke elven words in a dry, rasping voice. [Private to Jorn Brightcaller; Slove: "Fall back! Take the door ways, surround them!"]

Then the skulls glared at the attackers and hissed "Die!" From one, a pair of green fiery rays lanced forth from its empty eye sockets. Gurgun threw himself aside and dodged one ray, but Garel wasn't so lucky, and was struck by stinging hit against his chainmail. [Flameskulls: 2 fire rays. Touch attack 11, miss. Touch attack 24, hit. 4 fire damage at Garel]

[Private to Jorn Brightcaller: Spellcraft 30: You recognise a mirror image spell in effect.]

Beneath the burning skulls, the skeletons rattled in response to its commands. The one behind fired an arrow through its fellow, but the shaft got stuck in what was left of its rib cage. It stepped back into the doorway it had opened earlier, making room for the one in front. [S2 attack 13, miss, 5ft step to H3]

That skeleton dropped its bow to the ground, and slashed its bony claws across Gurgun's face, but the hobgoblin moved back and missed them by less than an inch. It backed up, moving around the other corner. [S1 attack 18, miss. Moves to F3. Gurgun, you may make an AoO: #1 has AC 13, 3 hitpoints]

Updates:

Flameskulls in G3, +10ft. S2 in H3. S1 in F3

Initiative:
28 - Slove
28 - Flameskulls
21 - Elf Skeletons
10 - Gurgun
10 - Jorn
 6 - Garel

This message was last edited by the GM at 09:44, Tue 10 Nov 2009.
Gurgun Nightwhisper
player, 318 posts
HP 45/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Thu 5 Nov 2009
at 06:32
  • msg #803

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun swings his staff at the retreating skeleton, sending bone fragments in every direction as the undead elf is finally laid to rest.

AoO: 07:19, Today: Gurgun Nightwhisper rolled 6 using 1d6+4. Damage.
07:19, Today: Gurgun Nightwhisper rolled 15 using 1d20+9. QS attack.

Continuing forward the hobgoblin hurls himself into the air striking high at the floating skulls before landing softly right beneath them.

OOC: Move to G4, hop up, strike, and land in G3... why do I suddenly have SW prequel images flashing through my mind...?

07:28, Today: Gurgun Nightwhisper rolled 5 using 1d6+4. Damage.
07:28, Today: Gurgun Nightwhisper rolled 16 using 1d20+9. QS attack.

crappy rolls...
Garel Astur
player, 66 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Thu 5 Nov 2009
at 11:45
  • msg #804

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun feels the hand of Garel on his shoulder blade, as the priest invokes the power of his god in a short prayer. A radiant light runs on the hobgoblin's body and encases it in a softly glowing aura.

Garel then steps back and retreats behind the corner, behind Jorn, letting some room in the corridor for Jorn and Slove, should they want to get near the undead.

"Think we can handle them ?", he shouts. "I will try to make them flee only if things get out of hand"

ooc: casting "protection from evil" on Gurgun. Duration: 3 min
after that, moving to H7

Jorn Brightcaller
player, 189 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Thu 5 Nov 2009
at 12:04
  • msg #805

Re: The Twilight Tomb: The Citadel Of Glass

"Them all be illusions," groaned Jorn, "mirror images. Thar probably be only one or two true skulls in tha lot."

He grimaced at their words;

"It be the one controlling all the skeletons. Take it out and our job should be much easier!"

[Move] Stash Axe
[Standard] Retrieve Spiked Chain

DM BadCatMan
GM, 492 posts
Thu 5 Nov 2009
at 12:19
  • msg #806

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I'm going to relocate Slove's order in the initiative, and update the map later. This way, I can update the map when I move the creatures, which should make more sense for you all.

Gurgun burst through the exploding skeleton and leapt into the air after the burning skulls. He waved his staff in the air, but failed to meet any of them before he landed neatly back on the floor. [Gurgun: Jump 23, that'll do it. Attack misses.

The skeleton in the doorway took a swipe at the hobgoblin and missed. Gurgun glanced to the other side, and of course, saw another zombie hobgoblin hurtling down the corridor at him, sword chopping the air. [S2 AoO attack 7, miss.]

Updates:

Flameskulls in G3, +10ft. S2 in H3. Gurgun in G3. Garel in H7.

S1 destroyed

Initiative:
28 - Flameskull
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove
Slove
player, 207 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 9 Nov 2009
at 09:39
  • msg #807

Re: The Twilight Tomb: The Citadel Of Glass

Slove move so he can see the new undead and fires an arrow.

OOC
Move G7
09:37, Today: Slove rolled 4 using 1d8+3. damage.
09:36, Today: Slove rolled 20 using 1d20+11. attack with bow.
This message was last edited by the player at 09:39, Mon 09 Nov 2009.
DM BadCatMan
GM, 493 posts
Tue 10 Nov 2009
at 10:03
  • msg #808

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I'll assume you mean the flameskulls, as they're the only ones in range. Also, I'll put you in G6, since Jorn occupies G7 already.


Slove maneuvered his way into the corridor, to a point where he could get a clear shot at the burning skulls. Nocking an arrow, he raised his bow, and tracked their movements for a brief time. Then he let fly. The arrow sped towards one of the skulls, but passed harmlessly through the concealing flames. [Slove: choose a mirror image 1d4 = 1, chose the real skull. Miss due to concealment, 13, fail. Attack missed.]

The flameskull hissed in annoyance anyway, and floated back behind the corner out of sight. As it retreated, two more rays of green fire shot from its eye sockets at Gurgun, but the monk threw himself against the wall to avoid them. [Flameskull moves to A3, fire rays touch attacks 17 and 14, both miss]

Behind him, the skeleton in the doorway had dropped its bow, and tried to rake him with its claws, with little success. [S2 attacks 3 and 7, miss]

But the distraction had been enough. The undead hobgoblin warrior behind him moaned and charged down the corridor, and the rusty sword swung high and landed hard on Gurgun's back, tearing open cloth and skin and flesh alike. [Hobgoblin Zombie: charge, attack 24 (19), critical confirm 23, success. Damage 10, critical damage 7, total damage 17 @ Gurgun]

Two more skeletons clattered down the corridor behind the zombie, the one in front kneeling as they bow loaded their bows and fired. Their arrows only struck the zombie in the back. [S3 and S4 attack 14 and 9, miss]

Round 6:



G: Gurgun
G: Garel
S: Slove
J: Jorn

2, 3, 4: Elf Skeletons
H: Hobgoblin Zombie
F: Flameskull

Initiative:
28 - Flameskull
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove
This message was last edited by the GM at 11:52, Sat 14 Nov 2009.
Garel Astur
player, 67 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 10 Nov 2009
at 12:55
  • msg #809

Re: The Twilight Tomb: The Citadel Of Glass

Seeing Gurgun in difficulty, flanked by two enemies, Garel decides it is time to get back into the fray. He starts running past Slove and Jorn and finishes besides Gurgun, attacking the skeleton at his back. With an academically perfect high strike aimed at the skull, he unleash all the strength he is capable of on the soulless creature.


Moving to G4 and attacking skel 2
13:46, Today: Garel Astur rolled 8 using 1d6+2. damage.
13:45, Today: Garel Astur rolled 25 using 1d20+6. Attack on skel 2.
I love that. Really.

Gurgun Nightwhisper
player, 319 posts
HP 28/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 10 Nov 2009
at 16:39
  • msg #810

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun holds back a scream of pain as the zombie tears into his back. Not even turning to face him he kicks back hard before spinning around and following up with a second kick to the head, trading precision for power.

Attack 1 (14), dmg 11
Attack 2 (13), dmg 11
DM BadCatMan
GM, 494 posts
Wed 11 Nov 2009
at 01:25
  • msg #811

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Gurgun's back kick struck the zombie in the stomach, and it groaned sickeningly as decayed organs were crushed and gases burst from its mouth. But his spinning kick to the head only narrowly brushed past the zombie's slack face. [Gurgun: 1st attack hits due to charge penalty, deals 6 damage after DR, H moderately damaged]

Garel raced to Gurgun's aid and thrust his staff around the corner at the skeleton. The butt caught it right in the eye socket, and knocked the skull right off. But the headless skeleton remained upright and fighting strong. [Garel: attack hits, deals full damage, S2 seriously damaged]

Updates:

Garel in G4

H moderately damaged, S2 seriously damaged

Initiative:
28 - Flameskull
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove
Jorn Brightcaller
player, 191 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 14 Nov 2009
at 08:06
  • msg #812

Re: The Twilight Tomb: The Citadel Of Glass

"Gurgun! Retreat and let me take point! Them claws'ill haf a tougher time geting through me armor!" called Jorn.

As he spoke, the swarf swungs his chain over Garel's shoulder, trying to smash the skeleton with its weight;

[Standard] Attack w/ Spiked Chain
16:06, Today: Jorn Brightcaller rolled 7 using 2d4+4. Damage, Piercing.
16:05, Today: Jorn Brightcaller rolled 23 using 1d20+6. Spiked Chain attack.

NOTE: Skeleton has Cover against Jorn's attack

DM BadCatMan
GM, 497 posts
Sun 15 Nov 2009
at 03:45
  • msg #813

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Jorn swung his chain over the heads of Garel and Gurgun, a rather dangerous tactic with a linked weapon. But the chain hit the corner and swung around, the dead of the spiked end enough to smash open the skeleton's rib cage, and it fell down in a clatter of bones. [Jorn: attack hits, deals 2 damage - just enough to knock it to 0 hp and thus it is destroyed]

Updates:

Garel in G4, Jorn in G5

H moderately damaged, S2 destroyed

Initiative:
28 - Flameskull
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove
Slove
player, 210 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Mon 16 Nov 2009
at 19:46
  • msg #814

Re: The Twilight Tomb: The Citadel Of Glass

Slove moves past the others to the spot where skeleton was standing and lets of an arrow.  Attack on skull if can see it if not nearest creature.


OOC
19:45, Today: Slove rolled 4 using 1d8+3. damage.
19:45, Today: Slove rolled 13 using 1d20+11.

I still little confused about map so if that does not work then Slove just stay to back.
DM BadCatMan
GM, 498 posts
Tue 17 Nov 2009
at 14:49
  • msg #815

Re: The Twilight Tomb: The Citadel Of Glass

Slove's arrow flew harmlessly past the skulls. [Slove misses]

Yet the flameskulls retaliated, sending another pair of green fiery rays towards Gurgun and Slove. Gurgun ducked, letting the zombie take the brunt of the damage meant for him. But Slove had no such cover, and was struck dead on the chest. Flames exploded around the elf. It hissed in elven "You should not have come here, forest dweller! Mourel's secrets are his alone! You must be destroyed!" [Flameskull: fire rays. Attack 20 @ Gurgun, missed due to cover/shooting into melee. Attack 28 @ Slove, critical confirm 22, success. Fire damage 7, critical 5, total fire damage 12 @ Slove]

The skeletons let fly with their arrows, again thudding into the zombie's back. It was proving to be a useful shield. [Skeletons attack 14, 16, miss]

It didn't seem to mind though, and hacked at Gurgun again, but the monk deflected the blade with a flat-handed slap. [Zombie attack 17, miss]

Round 7:



G: Gurgun
G: Garel
S: Slove
J: Jorn

2, 3, 4: Elf Skeletons
H: Hobgoblin Zombie
F: Flameskull

Initiative:
28 - Flameskull
21 - Elf Skeletons
11 - Hobgoblin Zombie
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove

This message was last edited by the GM at 14:50, Tue 17 Nov 2009.
Garel Astur
player, 68 posts
Init +2, AC 19/12/16
HP 11/20, Saves +4/+3/+6
Tue 17 Nov 2009
at 16:08
  • msg #816

Re: The Twilight Tomb: The Citadel Of Glass

Garel follows his first quite successful attack with a jab of the tip of his staff on the forefront of the skeleton, but this second strike is much less efficient than the first and fails miserably.

ooc: 17:03, Today: Garel Astur rolled 11 using 1d20+6. Attack skel.
Gurgun Nightwhisper
player, 321 posts
HP 28/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 17 Nov 2009
at 21:09
  • msg #817

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun seems to loose patience with this constricted battle, and rushes towards the zombie clearly to try and push straight over him. Follow me!

OOC: I'm going to try an overrun action. So, the zombie gets an AoO (if he can make one, they're soooo slow). Then we do a strength check.
Mine is 12... sigh
DM BadCatMan
GM, 499 posts
Wed 18 Nov 2009
at 01:35
  • msg #818

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Garel, the nearest skeleton to you was destroyed last round. Let's make it the zombie instead.
Gurgun - cool, I don't think I've seen an overrun done before.

Mid-Round Update:

Gurgun kicked the zombie and used it as springboard to leap up and run over it, dodging its clumsy sword swing. But the zombie was heavier than he thought, and refused to go down. Instead, it grabbed his legs and tried to throw him back down to the ground. [HZ: AoO attack 12, strength check 13, beats Gurgun. Another strength check 13, Gurgun must beat with Str or Dex or be knocked prone]

Initiative:
28 - Flameskull
21 - Elf Skeletons
11 - Hobgoblin Zombie
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove
Gurgun Nightwhisper
player, 322 posts
HP 28/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 18 Nov 2009
at 05:34
  • msg #819

Re: The Twilight Tomb: The Citadel Of Glass

In reply to DM BadCatMan (msg #818): opposed str check (22).
Slove
player, 211 posts
+9 Int AC 20 / 15 / 15
HP 34/34 Sa: +7 +7 +3
Wed 18 Nov 2009
at 13:49
  • msg #820

Re: The Twilight Tomb: The Citadel Of Glass

Still saying nothing Slove lets of two arrows at that skull.

OOC

16:35, Yesterday: Slove rolled 11 using 1d20+9. attack with bow.
16:35, Yesterday: Slove rolled 23 using 1d20+9. attack with bow.
16:36, Yesterday: Slove rolled 11 using 1d8+3. damage.

DM BadCatMan
GM, 500 posts
Fri 20 Nov 2009
at 11:14
  • msg #821

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Gurgun pushed his way out of the zombie's grip, and fell back to the ground, standing upright.

One of Slove's arrows went wide, but the flew straight and true. It sped towards one of the burning skulls and hit it - and it vanished. He'd struck and destroyed one of the images, but it was one less to aim at now. [Slove: mirror image, rolled #2, an image. Image destroyed.]

Updates:

1 Flameskull image destroyed, 3 to choose from

Initiative:
28 - Flameskull
21 - Elf Skeletons
11 - Hobgoblin Zombie
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove
Jorn Brightcaller
player, 194 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 20 Nov 2009
at 11:41
  • msg #822

Re: The Twilight Tomb: The Citadel Of Glass

Jorn gritted his teeth, and attacked the zombie with his chain;

19:41, Today: Jorn Brightcaller rolled 12 using 2d4+4. Damage.
19:40, Today: Jorn Brightcaller rolled 7 using 1d20+6. Confirm Crit.
19:40, Today: Jorn Brightcaller rolled 26 using 1d20+6. Spiked Chain attack.

This message was last edited by the player at 12:04, Fri 20 Nov 2009.
DM BadCatMan
GM, 501 posts
Fri 20 Nov 2009
at 12:01
  • msg #823

Re: The Twilight Tomb: The Citadel Of Glass

OOC: How? The flameskull is around the corner at the far end. Do you want the hobgoblin zombie instead? (By the way, crits won't work sadly.)
Jorn Brightcaller
player, 195 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Fri 20 Nov 2009
at 12:05
  • msg #824

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Oops. Looked at the wrong map >_<. Yes, the zombie. And I kinda did that roll out of habit, in a moment of joy and jubilation :P

Have edited the post above to reflect this. Sorry.

DM BadCatMan
GM, 502 posts
Fri 20 Nov 2009
at 13:06
  • msg #825

Re: The Twilight Tomb: The Citadel Of Glass

Jorn whipped his chain around the corner, and the barbed end hit the zombie's head with a meaty thwack! The barbs dug into flesh and mouth and eye sockets, and when the dwarf yanked his chain, the head came with it. The zombie slumped to the floor at Gurgun's feet, while the chain bounced back into Jorn's hand, still with the head attached. [Jorn hits zombie, deals 7 damage after DR, destroys it]

The flameskull bobbed in the air, slightly annoyed, but hardly concerned. It could always be raised again later. But now, now, he had a perfect opportunity. The skull opened his jaws wide, vomiting forth an orb of green fire. The burning ball hurtled down the corridor, smashing into the adventurers, all packed tight in the narrow corridors, and exploded in green flames. [Flameskull casts fireball. 10 fire damage to everybody, Reflex DC 15 for half]

Satisfied with its handiwork, the skull turned and flew away, to check on the other battle-front. [Flameskull flies away]

The first skeleton jumped into the doorway to dodge the oncoming wall of green fire. As the flames evaporated, the two fired arrows, but they were little more than covering fire.


Round 8:



G: Gurgun
G: Garel
S: Slove
J: Jorn

3, 4: Elf Skeletons

Initiative:
21 - Elf Skeletons
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove

This message was last edited by the GM at 13:06, Fri 20 Nov 2009.
Gurgun Nightwhisper
player, 323 posts
HP 28/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Fri 20 Nov 2009
at 13:24
  • msg #826

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun easily avoids being scorched by the fire and immediately rushes forward striking at the skeleton in the corridor. Slightly unbalanced still he fails to aim his blow properly.

OOC: reflex (21), evasion so no damage. Attack (11), assumed miss
Slove
player, 212 posts
+9 Int AC 20 / 15 / 15
HP 34/22 Sa: +7 +7 +3
Sun 22 Nov 2009
at 01:30
  • msg #827

Re: The Twilight Tomb: The Citadel Of Glass

Slove moves just quick enough not to take full damage.

01:28, Today: Slove rolled 16 using 1d20+8. reflex.
Garel Astur
player, 69 posts
Init +2, AC 19/12/16
HP 9/20, Saves +4/+3/+6
Tue 24 Nov 2009
at 12:56
  • msg #828

Re: The Twilight Tomb: The Citadel Of Glass

Garel is struck head-on with the full violence of the blast. Fire is something one can't parry with a stick, he thinks.

Passing between Gurgun and Slove, he takes refuge in the small triangle-shaped room, his feet clumsily dodging the bones of the skeleton finally resting in peace. The priest seems shaken. With an inspiration, he recites a prayer. He regains some composure as some of his burned flesh is healed. He then takes a look at the room he is in, especially at what looks like a stand holding a book.


Moving to I2.
13:44, Today: Garel Astur rolled 8 using 2d8+3. Cure moderate wounds / myself.
Using Enthrall

DM BadCatMan
GM, 503 posts
Wed 25 Nov 2009
at 02:37
  • msg #829

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The pictures in the map program show a little more than is actually there. :)

Mid-Round Update:

The "book" that Garel noticed was now little more than mouldering dust, that crumbled and blew away in the breeze brought by his passing.

Updates:

Gurgun in C3, Garel in I2

Initiative:
21 - Elf Skeletons
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove
Jorn Brightcaller
player, 196 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Wed 25 Nov 2009
at 13:43
  • msg #830

Re: The Twilight Tomb: The Citadel Of Glass

Jorn tries to dodge, but unused to his new form, bears the full-brunt of the fiery attack.

21:41, Today: Jorn Brightcaller rolled 7 using 1d20+3. Reflex Save. Full 10 damage. Ouch.


Shaking off the burns through gritted teeth, the dwarf-lizard-wizard hissed and charged at the nearest skeleton, swinging his chain over Gurgun's shoulder;

"Duck!" called the wizard, even as the chain came crashing down at the enemy;

[Charge] Skeleton (4)
21:43, Today: Jorn Brightcaller rolled 11 using 1d20+8. Spiked Chain attack.

Slove
player, 213 posts
+9 Int AC 20 / 15 / 15
HP 34/17 Sa: +7 +8 +3
Mon 30 Nov 2009
at 00:31
  • msg #831

Re: The Twilight Tomb: The Citadel Of Glass

Slove uses the time to cast one of his few spells on himself.

OOC
Cure light wounds -
00:30, Today: Slove rolled 8 using 1d8+1.

DM BadCatMan
GM, 504 posts
Mon 30 Nov 2009
at 10:24
  • msg #832

Re: The Twilight Tomb: The Citadel Of Glass

Jorn looped his chain over Gurgun's head, but between being forced to miss Gurgun and the skeleton's agility, the spiked head hit the glass wall instead. [Miss]

The skeletons' trap had been set, and Gurgun found himself caught between their raking claws. Bony fingers scratched and snatched at his bare skin, and he couldn't fend them all off. Light slashes were opened across his body. [S3 claws, attack 13 miss, attack 21, rolled a 20, hit, critical 10, damage 4. S4 S4 claws, attack 6, miss, attack 19, hit, damage 2. Total damage 6 @ Gurgun.]

Round 9:



G: Gurgun
G: Garel
S: Slove
J: Jorn

3, 4: Elf Skeletons

Initiative:
21 - Elf Skeletons
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove

Gurgun Nightwhisper
player, 324 posts
HP 22/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 30 Nov 2009
at 11:32
  • msg #833

Re: The Twilight Tomb: The Citadel Of Glass

Bleeding from numerous cuts and bruisers, Gurgun still moves with deadly accuracy, hitting one skeleton squarely in the chest and barely missing the second; the doorway forcing the Hobgoblin to attack from an awkward angle. Jorn! We switch now! He calls out, coordinating a step back with the fighting dwarf wizard.

OOC: Attack 1 (19), damage 1 (6), attack 2 (11) assumed miss.
Move back 5', effectively switching places with Jorn.
DM BadCatMan
GM, 505 posts
Mon 30 Nov 2009
at 11:34
  • msg #834

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Which skeleton are you targetting?
Gurgun Nightwhisper
player, 325 posts
HP 22/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 30 Nov 2009
at 11:43
  • msg #835

Re: The Twilight Tomb: The Citadel Of Glass

The hit referes to skeleton 4 (1st attack).
Jorn Brightcaller
player, 197 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 30 Nov 2009
at 12:21
  • msg #836

Re: The Twilight Tomb: The Citadel Of Glass

Jorn nods and grins, dropping his chain and pulling out a morningstar as he stepped forward in position. The dwarf swung the weapon at the same skeleton Gurgun had struck, attempting to crush its bones to dust;

20:20, Today: Jorn Brightcaller rolled 7 using 1d20+6. Morningstar Attack.

OOC: If I recall, skeletons had DR 5/Bludgeoning, which is what unarmed strikes are classified under, so that attack should deal full damage.

Slove
player, 214 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Mon 30 Nov 2009
at 13:28
  • msg #837

Re: The Twilight Tomb: The Citadel Of Glass

Slove walks up to monk and lays a hand on his shoulder.
"Lets heal few wounds my friend."

OOC:
cast cure light wounds using pearl.
13:25, Today: Slove rolled 4 using 1d8+1. clw.
Garel Astur
player, 70 posts
Init +2, AC 19/12/16
HP 9/20, Saves +4/+3/+6
Mon 30 Nov 2009
at 23:14
  • msg #838

Re: The Twilight Tomb: The Citadel Of Glass

Garel runs down the corridor, following Slove to catch up with his friends.

Assuming Slove moved to E3. Garel moves to F3.
DM BadCatMan
GM, 506 posts
Mon 30 Nov 2009
at 23:43
  • msg #839

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Yes, unarmed strikes are bludgeoning.

Gurgun slammed his fist at full force throught the skeleton's rib cage, shattering bones and spine. The undead elf screeched and collapsed into dust and fragments around him. He quickly spun around to strike the other, but his fist blocked by a bony arm. [Gurgun: attack 1 destroys #4, attack 2 misses #3]

After the pair exchanged places, Jorn swung his morningstar at the last remaining skeleton, but it dodged the blow easily. [Jorn misses]

It retaliated, a weak swipe of the claws at Jorn's face, but the dwarf rocked on his heels and let it pass by. [S3 attack 13, miss]

Round 10:


No new map. Switch Gurgun and Jorn, remove #4. Slove in E3, Garel in E4.

G: Gurgun
G: Garel
S: Slove
J: Jorn

3: Elf Skeletons

Initiative:
21 - Elf Skeletons
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove

This message was last edited by the GM at 06:39, Tue 29 Dec 2009.
Gurgun Nightwhisper
player, 326 posts
HP 26/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 1 Dec 2009
at 08:59
  • msg #840

Re: The Twilight Tomb: The Citadel Of Glass

Thank you Slove; now let's get out of this corridor!

Leaving the remaining skeleton for Jorn and Garel to handle, Gurgun curls himself up and rolls beneath Jorn's guard, effectively preventing the skeleton to reach him as he continues down the corridor, only stopping in front of the doow leading out.

OOC: Tumble (15), no AoO. Are there floating skulls to kill?
DM BadCatMan
GM, 507 posts
Tue 1 Dec 2009
at 09:21
  • msg #841

Re: The Twilight Tomb: The Citadel Of Glass

OOC: It left the area (ie for the next battle ;) ).
Jorn Brightcaller
player, 198 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 1 Dec 2009
at 09:47
  • msg #842

Re: The Twilight Tomb: The Citadel Of Glass

Jorn tries again, throwing in a brief prayer to Moradin mixed with a fine number of dwarven curses at undead, skeletons, and floating magic skulls in general;

17:47, Today: Jorn Brightcaller rolled 8 using 1d20+6. Morningstar Attack.

To no avail, it seemed.

OOC: I think Jorn and Gurgun and swapped

This message was last edited by the player at 09:59, Tue 01 Dec 2009.
Gurgun Nightwhisper
player, 327 posts
HP 26/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 1 Dec 2009
at 09:57
  • msg #843

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I use my remaining (standard) action to drink a potion of CLW, healing 4 points.
Garel Astur
player, 71 posts
Init +2, AC 19/12/16
HP 9/20, Saves +4/+3/+6
Tue 1 Dec 2009
at 22:22
  • msg #844

Re: The Twilight Tomb: The Citadel Of Glass

Now that Gurgun has moved forward, Garel runs past Slove to the spot the hobgoblin occupied a second ago, and strikes with uncanny precision in a tilt arc the spine of the skeleton.

ooc: move to D3 (from inside the wall in E4...:p)
23:15, Today: Garel Astur rolled 6 using 1d6+2. Damage.
23:12, Today: Garel Astur rolled 19 using 1d20+6. Critical ?.
23:12, Today: Garel Astur rolled 26 using 1d20+6. Attack / Skeleton.
Mmmh... a quarterstaff is a double weapon, but when I make only 1 attack, can I use it as a two-handed weapon for the strength bonus ?

DM BadCatMan
GM, 508 posts
Tue 1 Dec 2009
at 23:54
  • msg #845

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Garel, yes you can use it as a two-handed weapon. I'll add +1 damage to your attack. But criticals don't work on undead. :)

Mid-Round Update:

Gurgun scrambled away from the skeleton and went around the corner of corridor to pursue the flaming skull. It ended in a closed door.

Jorn worked to finish off the last skeleton, but his morningstar missed. Garel ran forward to swing his staff through the gap into the doorway. The butt of his staff struck the skeleton's spine, shattering a few joints, but it still held itself upright. [Garel hits, deals 7 damage]


Updates:

Gurgun in 1A, Jorn in C3, Garel in D3, S3 badly damaged

Initiative:
21 - Elf Skeletons
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove
Slove
player, 215 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Wed 2 Dec 2009
at 04:03
  • msg #846

Re: The Twilight Tomb: The Citadel Of Glass

Slove walks but behind the group that finishing off the last skeleton and waits.
DM BadCatMan
GM, 509 posts
Wed 2 Dec 2009
at 04:14
  • msg #847

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Slove, you can move to B3 and still attack the skeleton.
Slove
player, 216 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Wed 2 Dec 2009
at 04:33
  • msg #848

Re: The Twilight Tomb: The Citadel Of Glass

Slove change over to his sword and swings at remaining skeleton.

04:33, Today: Slove rolled 10 using 2d6+4. damage.
04:32, Today: Slove rolled 16 using 1d20+8. attack with sword.
DM BadCatMan
GM, 510 posts
Wed 2 Dec 2009
at 06:59
  • msg #849

Re: The Twilight Tomb: The Citadel Of Glass

Slove's sword crashed through the skeleton, shattering it to bits.

The corridor was now clear, all that remained was to cross into the area where the undead army had been marshalling, and take the fight to them. They only had to pass through the door, through which the sounds of battle distantly echoed.


OOC: Battle's over! You get a brief respite before we march on.
Gurgun Nightwhisper
player, 328 posts
HP 39/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 2 Dec 2009
at 22:03
  • msg #850

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun drinks another healing potion, closing many of the wounds covering his body. Gurgun have one more potion; is anyone else seriously hurt?

He looks eager to open the door and jump into the fray once more.

OOC: Please note he still has +2 dodge bonus to AC from Cat's grace potion.
Jorn Brightcaller
player, 199 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 5 Dec 2009
at 10:08
  • msg #851

Re: The Twilight Tomb: The Citadel Of Glass

Jorn picked up his weapons and hissed slightly. Perhaps the magic was a bit too potent...

"Them flying skull be annoying as heck. If it weren't for the corridors me thinks Slove could probably get a good shot at it..."

The dwarf takes point and moves forward, standing in front of Gurgun;

"Alright. Everyone ready? Gurgun, yer stay back a bit and heal. I'll take whatever bastard comes from behind..."


At the groups' approval, Jorn flings open the door and brings up his chain, ready to strike;
DM BadCatMan
GM, 511 posts
Tue 8 Dec 2009
at 05:59
  • msg #852

Re: The Twilight Tomb: The Citadel Of Glass

Jorn quickly opened the door and stepped into the room. Instantly there was a hail of arrow-fire, the shafts clattering off his scaled skin, armour and the glass wall beside him. Three skeleton archers on the other side of the foyer were reloading their bows. [Skeletons: readied attacks 13, 4, 14, all miss]

The burning green skull swivelled around from where it had been directing the battle in the grand hall. "You survive!" it hissed in Elven. "No matter! You will soon be destroyed!"

Round 1:



G: Gurgun
G: Garel
S: Slove
J: Jorn

1, 2, 3: Elf Skeletons
F: Flameskull

Effects:

Ceiling is 20 feet high

Blue is water, 40 feet below

Initiative:
21 - Jorn
18 - Skeletons
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
Jorn Brightcaller
player, 200 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Thu 10 Dec 2009
at 11:16
  • msg #853

Re: The Twilight Tomb: The Citadel Of Glass

"That's our line, foul appariation of magic!" shouted Jorn, dashing towards the skull and slamming his chain into it;

19:15, Today: Jorn Brightcaller rolled 10 using 2d4+4. Damage.
19:15, Today: Jorn Brightcaller rolled 17 using 1d20+8. Spiked Chain Attack, Charge.

DM BadCatMan
GM, 515 posts
Thu 10 Dec 2009
at 11:30
  • msg #854

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

The spiked end of the chain collided with the skull, but couldn't break the magically hardened bone. The chain snaked back in the rebound, forcing Jorn to dodge it. [Mirror Image: 1d3 = 1, Jorn hits the real skull, misses. Too bad, you'd have destroyed an image]

The skull rose rapidly into the air, leaving a trail of green flame. "What? No! I'm the undead mage here, that is my line! Now, burn!" The skull swiveled down and two more rays of green fire lanced from the empty eye sockets, and struck Jorn squarely in the chest. [Flameskull: 2 fire rays, touch attacks 18 and 13, fire damage 8 and 2, total 10 @ Jorn]

Updates:

Jorn in G7

Flameskull: full health, effects - blur, mirror image (3 images)

Initiative:
18 - Skeletons
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn


Moved Jorn's next round action to bottom of init list.
Slove
player, 217 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 12 Dec 2009
at 02:03
  • msg #855

Re: The Twilight Tomb: The Citadel Of Glass

As Jorn ask if everybody ready Slove cast Cure light wounds on himself.
OOC:02:02, Today: Slove rolled 8 using 1d8+1.

Slove then cast True shot on himself and wait for the other to move before getting into the room himself.

OOC: If get this right the effect True Shot come in to play next round.
Also my place in order drops to below other to that in my way.

This message was last edited by the player at 02:05, Sat 12 Dec 2009.
Jorn Brightcaller
player, 202 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Mon 14 Dec 2009
at 08:01
  • msg #856

Re: The Twilight Tomb: The Citadel Of Glass

Jorn felt the impact, immediately recognizing the real creature;

"Bit of a coward for a supposedly immortal mage, eh?" taunted Jorn, swinging his chain once more, trying to target the real skull;

16:00, Today: Jorn Brightcaller rolled 10 using 2d4+4. Damage.
16:00, Today: Jorn Brightcaller rolled 20 using 1d20+6. Spiked Chain Attack.

EDIT: AOO

18:06, Today: Jorn Brightcaller rolled 9 using 2d4+4. Damage.
18:05, Today: Jorn Brightcaller rolled 22 using 1d20+6. Spiked Chain Attack, AOO.

This message was last edited by the player at 10:06, Mon 14 Dec 2009.
DM BadCatMan
GM, 517 posts
Mon 14 Dec 2009
at 09:33
  • msg #857

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The skull and its images can move through each other whenever it moves, so your chosen target resets each round. However, I had it move last round (straight up), so you should have gotten an AoO against it. So feel free to roll another attack (with +2 charge bonus).
Jorn Brightcaller
player, 203 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Mon 14 Dec 2009
at 10:06
  • msg #858

Re: The Twilight Tomb: The Citadel Of Glass

EDITED :D
Gurgun Nightwhisper
player, 332 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 14 Dec 2009
at 10:32
  • msg #859

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun rushes forward and swings his staff around, hitting one of the skeleton archers with a glancing blow.

OOC: Move to E05, attack skeleton2 (21), damage (5). Assign dodge to flameskull.
DM BadCatMan
GM, 518 posts
Mon 14 Dec 2009
at 11:20
  • msg #860

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Gurgun, E5 is too far away. I'll put you in E3.

Mid-Round Update:

The butt of Gurgun's staff smashed through the skeleton's rib cage, shattering it to pieces. But broken and wobbling, the undead elf remained upright. [Gurgun hits, deals full damage]

Jorn's opportunistic strike hit the floating skull from underneath, chipping its jaw and throwing off its flight-path. Frantic, it merged and separated from the illusory duplicates, and Jorn lost track of which was one was real. He swung around again, regardless, the barbed head of his chain hitting and flying right through one of the skulls. It vanished in a puff of green smoke. [Jorn: AoO hits, deals 4 damage after DR. Normal attack hits image #3, destroys it. 1 image and 1 real remain]

Updates:

Jorn in G7, Gurgun in E3

Flameskull: slightly damaged, effects - blur, mirror image (2 targets)

Initiative:
18 - Skeletons
14 - Flameskull
11 - Slove
 7 - Gurgun
6 - Garel
21 - Jorn
Gurgun Nightwhisper
player, 333 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 14 Dec 2009
at 12:55
  • msg #861

Re: The Twilight Tomb: The Citadel Of Glass

I have 50' movement now...
DM BadCatMan
GM, 519 posts
Mon 14 Dec 2009
at 14:28
  • msg #862

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I mean from Skeleton #2. You don't have reach.
Garel Astur
player, 73 posts
Init +2, AC 19/12/16
HP 9/20, Saves +4/+3/+6
Tue 15 Dec 2009
at 14:10
  • msg #863

Re: The Twilight Tomb: The Citadel Of Glass

Garel has waited for his comrades to make contact with the undead. Now, he runs down the stairs and turns left to position himself at the corner of the room, with every one of them now in sight. He lifts his religious symbol toward the evil creatures, and shouts: "By the power of Mystra, begone !" And prays for the better.

ooc: move to H1
Turn undead
15:03, Today: Garel Astur rolled 15 using 1d20+2. Turning check.
Most powerful undead : 4 HD
15:05, Today: Garel Astur rolled 7 using 2d6+3. Turning damage.

DM BadCatMan
GM, 520 posts
Wed 16 Dec 2009
at 04:36
  • msg #864

Re: The Twilight Tomb: The Citadel Of Glass

The blue-white light of Mystra poured forth from Garel's holy symbol, flooding the room. The restless souls were blasted from the skeletons, and they toppled over into clattering piles of bones. [1 HD Skeletons are destroyed!]

The flameskull gritted its teeth and set its jaw against the brilliant light, stubbornly resisting. "No!" it hissed, and when the light faded, the burning skull remained unaffected. [Turn Resistance, flame skull resists]

Then two more beams of green fire shot from its eye-sockets, scoring glancing strikes against Gurgun and Garel. [Flameskull: frre rays, touch attacks 24 and 19, fire damage 1 and 1. Gurgun and Garel each take 1 fire damage]

As Jorn readied his next attack, he watched as a fragment of bone that he'd chipped from the skull's jaw hovered into the air and flew after the skull, fitting neatly back into place. "You'll not defeat me that easily!" it screeched. [Fast healing]

***

Meanwhile, in the grand hall, a pitched battle was raging. The mercenary force of orcs and hobgoblins were fighting valiantly against the horde of undead that spilled into the room, while the other adventurers Iodaem, Authiel, Allessandra and Nikolai, together with Thraka - battled a mighty zombie of a taer that belched toxic gases.

And yet more undead were marching across the bridge to bolster their forces, being picked off one-by-one by Mister Wickers and the archers. Mister Lumpkin had leapt down onto the bridge, swatting the zombies and skeletons off with his powerful claws.

But the flameskull was the key, they realised, the lieutenant that was commanding all these mindless undead and bringing them together for a unified purpose. But the notorious lich in charge of all this horror was nowhere to be seen however.

OOC: Nothing you have to worry about, just describing what everyone else is doing. :)

Round 2:

New map later.

Updates: Jorn in G7, Gurgun in E3, Garel in H1, Slove in H2. Skeletons destroyed!

G: Gurgun
G: Garel
S: Slove
J: Jorn

1, 2, 3: Elf Skeletons (destroyed)
F: Flameskull: slightly damaged, effects - fast healing, blur (20% miss), mirror image (2 targets), +20ft

Effects:

Ceiling is 20 feet high

Blue is water, 40 feet below

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn

Garel Astur
player, 74 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sat 19 Dec 2009
at 04:26
  • msg #865

Re: The Twilight Tomb: The Citadel Of Glass

Feeling a burst of joy as the skeletons dissolve to dust, Garel chants a prayer for himself, healing all his wounds. Then, he shouts to his companions:
Lets gang up on this creature of evil. The more we try, the more chance we have of hitting it and putting it to rest !

With resolve gained from the success on the skeletons, Garel runs to the flaming skulls.

ooc:
05:18, Today: Garel Astur rolled 16 using 2d8+3. Cure moderate wounds.
-> back to full life (Used Delay Poison)
Move to G5

This message was last edited by the player at 04:27, Sat 19 Dec 2009.
Slove
player, 219 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Wed 23 Dec 2009
at 08:41
  • msg #866

Re: The Twilight Tomb: The Citadel Of Glass

Slove lets of an arrow at the skull.  The arrow glowing with hint of magic.

Roles
Arrow has true stike no change missing and +20.
I think I can't do double attack while using spell - if can the like make second role.
08:39, Today: Slove rolled 9 using 1d8+3. damage.
08:38, Today: Slove rolled 39 using 1d20+21. Attack with arrow.

DM BadCatMan
GM, 521 posts
Sun 27 Dec 2009
at 05:30
  • msg #867

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Yes, you can do Rapid Shot, since true strike only enhances your next attack roll, it doesn't specify what type it is.

Mid-Round Update:

Of the two floating skulls, Slove picked one, and let fly his arrow. It flew unerringly towards his target, and the head struck it across the bare dome. Having found the real skull, Slove quickly followed up with another arrow, sending it after the first. But this one was unenchanted, and was lost in the concealing green flames. [Slove: choose mirror image target 1/2, success. Attack (38) hits, deals 4 damage after DR. Rapid Shot, attack 28, miss chance 6, fail]

Updates:

Map created:



Initiative:
14 - Flameskull
11 - Slove
7 - Gurgun
 6 - Garel
21 - Jorn
Gurgun Nightwhisper
player, 334 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 28 Dec 2009
at 20:43
  • msg #868

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun quickly loads his sling and lets a bullet fly towards the floating skull.

Attack (20), damage 5
Jorn Brightcaller
player, 204 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Tue 29 Dec 2009
at 03:16
  • msg #869

Re: The Twilight Tomb: The Citadel Of Glass

"That's the way Slove! We'll get this blasted talking candle-holder yet!"

Jorn too, let's loose with his chain. A bit too loose unfortunately, having been too enthused by Slove's direct hit;

11:14, Today: Jorn Brightcaller rolled 11 using 1d20+6. Spiked Chain Attack.
DM BadCatMan
GM, 522 posts
Tue 29 Dec 2009
at 06:37
  • msg #870

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The skull is 20ft up, so it's out of spiked chain reach anyway. You'll need to bring it down lower somehow.


Gurgun's stone flew into one of the floating skulls, and it winked out of sight. Only one remained now, the real one. [Mirror Image: 2/2. Image is destroyed, Mirror Image is ended]

However, the skull was already healing the damage done to it by Slove's arrow, as fragments of bone floated back into place. [+2 hp healed]

In retaliation, the skull shot out two more eye-rays of green fire at the ranged attackers. Hot flames burst around Gurgun and Slove. "You'll not defeat me that easily!" it screeched. [Flame skull: fire rays, touch attacks 21 and 15, fire damage 3 at Slove, 8 at Gurgun]

Round 3:



G: Gurgun
G: Garel
S: Slove
J: Jorn

F: Flameskull: slightly damaged, effects - fast healing, blur (20% miss), +20ft

Effects:

Ceiling is 20 feet high

Blue is water, 40 feet below

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn

Garel Astur
player, 75 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Tue 29 Dec 2009
at 13:22
  • msg #871

Re: The Twilight Tomb: The Citadel Of Glass

With a savage roar more akin to that of a barbarian than a priest, Garel runs to the flaming skull, confronting him directly. He positions himself between Jorn and the wall, so that he isn't in the way of his other comrades firing from a distance. He tries a direct stab on the flaming skull.


Move to G8
14:16, Today: Garel Astur rolled 4 using 1d6+2. damage.
14:16, Today: Garel Astur rolled 21 using 1d20+6. Quarterstaff attack.

DM BadCatMan
GM, 523 posts
Wed 30 Dec 2009
at 02:02
  • msg #872

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Garel, you don't have the reach to attack the skull. It's flying, 20ft in the air (up near the ceiling, it's a high room).
Gurgun Nightwhisper
player, 335 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 30 Dec 2009
at 10:14
  • msg #873

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun loads and fires another bullet, only to see it go astray. He tries to spot Wickers from where he stands, hoping the fey might be able to get a shot off.
DM BadCatMan
GM, 524 posts
Wed 30 Dec 2009
at 10:19
  • msg #874

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Wickers and the other archers are on a balcony that over looks the bridge, on the floor above this one. You'll need to get the skull outside, but it'll have a much wider area to fly around in.
Garel Astur
player, 76 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Tue 5 Jan 2010
at 22:26
  • msg #875

Re: The Twilight Tomb: The Citadel Of Glass

With a savage roar more akin to that of a barbarian than a priest, Garel runs to the flaming skull, while retrieving a flask from his beltpouch. He positions himself between Jorn and the wall, so that he isn't in the way of his other comrades firing from a distance, and throws the flask at the skull.


ooc:
I rewrote my actions.
Throwing last flask of holy water at the flaming skull.
Ranged touch attack with a range increment of 10 feet, it means -2 for 20 ft
If I keep the previous dice, ranged touch attack result is 17
Damage:
23:23, Today: Garel Astur rolled 2 using 2d4. Holy water
*grmblmblmbl*.....

DM BadCatMan
GM, 525 posts
Wed 6 Jan 2010
at 01:14
  • msg #876

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

The clay flask shattered against the skull, and the holy water inside burst out, splashing the undead thing. The green flames dimmed, just a little, and it hissed in agony. [Miss chance 76, hits, deals 2 damage. That's proper damage that can't be healed with fast healing]


Updates:

Garel in G8

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn
Jorn Brightcaller
player, 205 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Wed 6 Jan 2010
at 02:00
  • msg #877

Re: The Twilight Tomb: The Citadel Of Glass

Jorn stood back and muttered a little, aiming both hands at the skull. With a woosh of magic a burst of sparkles erupted from the dwarf mage's hands, engulfing the skull in a display of light;

[Cast] Glitterdust, target the Skull. Will save 15 or Blinded

OOC: I know undead aren't immune to blinding, though I'm not sure how a floating skull sees. It should still work though :P

DM BadCatMan
GM, 526 posts
Thu 7 Jan 2010
at 08:54
  • msg #878

Re: The Twilight Tomb: The Citadel Of Glass

OOC: It sees rather well, actually. ;) (At least, it did.)

Mid-Round Update:

"What?" was all the flameskull had time to utter, before the golden cloud burst around it. The tiny glittering particles filled its empty sockets; it might not have had eyes to see, but the the holes were filled with the stuff. It rasped a cry of annoyance and rage. [Flameskull: Will 10, fail. Blinded]

Updates:

Garel in G8

Flameskull: slightly damaged, effects - fast healing, blur (20% miss), +20ft, Blinded

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn
Gurgun Nightwhisper
player, 336 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 7 Jan 2010
at 09:28
  • msg #879

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Doesn't the glitterdust eliminate the blur effect?
DM BadCatMan
GM, 527 posts
Thu 7 Jan 2010
at 09:30
  • msg #880

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I don't think so.
Slove
player, 220 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 9 Jan 2010
at 10:42
  • msg #881

Re: The Twilight Tomb: The Citadel Of Glass

Slove lets of another load of arrows as the skull.

OOC
10:41, Today: Slove rolled 7 using 1d8+3. damage.
10:40, Today: Slove rolled 11 using 1d8+3. damage.
10:40, Today: Slove rolled 22 using 1d20+9. attack with bow.
10:40, Today: Slove rolled 17 using 1d20+9. attack with bow.

DM BadCatMan
GM, 528 posts
Mon 11 Jan 2010
at 02:08
  • msg #882

Re: The Twilight Tomb: The Citadel Of Glass

OOC: No map, I'm afraid, I can't get imageshack to work. I'll try again later.

The blinded skull was an easy target for Slove's arrows, and the elven ranger scored two direct hits. One struck the side of the head, chipping off bone fragments, the other went directly into an eye, but it was easily shaken out without serious damage. Slove: miss chances 39, 38, both hit, deal 7 damage after DR]

But still the tiny fragments of bone floated back up to rejoin the main skull, forming a trail of dust in the air, as it healed and repaired.

Panicking, the skull fired a wild shot at the dwarf, but the ray of green fire missed, skimming past his shoulder to explode on the glass floor. "Curse you!" [Flame skull: fire ray, miss chance 45, miss]

Then it hovered slowly along under the ceiling, until it bumped into the wall. It was heading for the door to the bridge, trying to escape and hide some place, they realised. But it would have to go down to their level to get through. [FS moves to D4]


Round 4:


Garel in G8, Flameskull in D4 +20ft

G: Gurgun
G: Garel
S: Slove
J: Jorn

F: Flameskull: moderately damaged, effects - fast healing, blur (20% miss), +20ft

Effects:

Ceiling is 20 feet high

Blue is water, 40 feet below

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn

Gurgun Nightwhisper
player, 337 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 11 Jan 2010
at 14:34
  • msg #883

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun loaded and fired yet another bullet, easily hitting the skull floating in the air above him. he then moved right into the opening to the bridge, ready to strike the skull as it attempted to get past him.

OOC: Attack 28, damage 6
DM BadCatMan
GM, 529 posts
Wed 13 Jan 2010
at 00:30
  • msg #884

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Gurgun's sling-stone scored a direct hit on the skull, smashing into it and forming a spider-web of cracks over the surface. A few more good hits like that, and it might shatter completely. [Gurgun: miss chance 90, success. Damage 6, FS badly damaged]

Updates:

Flameskull: badly damaged, effects - fast healing, blur (20% miss), +20ft

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
6 - Garel
21 - Jorn

Garel Astur
player, 77 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Wed 13 Jan 2010
at 06:29
  • msg #885

Re: The Twilight Tomb: The Citadel Of Glass

ooc: is it a door in G9 ? I might want to have a look inside before choosing my other actions. Also, is there any rubble on the floor, like stones light enough to be thrown but big enough to actually hurt ?
DM BadCatMan
GM, 530 posts
Wed 13 Jan 2010
at 06:39
  • msg #886

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The door between F8/F9 leads to where the battle is taking place, between the orcs and hobgoblins and former PCs versus the undead zombies and skeletons. There's a set of double-doors in C3 and D4, though which the flameskull is trying to escape. All the doors are currently open - you might want to do something about this. ;)

On the floor is mainly bits of zombies, broken skeleton bones, maybe a few dropped weapons.
Garel Astur
player, 78 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Wed 13 Jan 2010
at 07:03
  • msg #887

Re: The Twilight Tomb: The Citadel Of Glass

Taking a look outside the door in the south wall, to see the battle raging in the next room, Garel suddenly displays a winning smile while moving his gaze to the open doors in the northwest.

"Let's cut its escape !, he shouts, rushing to the double doors and trying to close them before the skull gets through them.

ooc: move to D4, then move action to close the doors
(I assumed the double-doors where D3-C4, following the walls, instead of C3-D4)

Jorn Brightcaller
player, 206 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Wed 13 Jan 2010
at 07:56
  • msg #888

Re: The Twilight Tomb: The Citadel Of Glass

Jorn grins at the success of his spell and swings his chain at the now blinded skull. Hopefully he stood a better chance;

"That ought to even the odds, foul undead beast!"

15:56, Today: Jorn Brightcaller rolled 8 using 2d4+4. Damage.
15:55, Today: Jorn Brightcaller rolled 15 using 1d20+8. Jorn, Charge.

DM BadCatMan
GM, 531 posts
Thu 14 Jan 2010
at 02:16
  • msg #889

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Sorry, yes, it's D3-C4. Thanks, Garel.
I'll assume Gurgun helps close the doors (it's a double-door after all), with his remaining move action.

Mid-Round Update:

Between them, Garel and Gurgun dragged the outer doors closed, preventing the flameskull's means of escape.

Jorn rushed after the skull, and sent his spiked swinging high into the air after it. The barbed end impacted the skull, cracking it some more, and sent it spinning in place. [Jorn: miss chance 63, success. Deals 3 damage]


Updates:

Gurgun in D3, Garel in D4, Jorn in E5

Flameskull: seriously damaged, effects - fast healing, blur (20% miss), +20ft

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn
Slove
player, 221 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 16 Jan 2010
at 09:29
  • msg #890

Re: The Twilight Tomb: The Citadel Of Glass

More arrows from slove in the hope slowly getting creature down nothing.

OOC:
09:28, Today: Slove rolled 7 using 1d8+3. damage.
09:28, Today: Slove rolled 10 using 1d8+3. damage.
09:28, Today: Slove rolled 15 using 1d20+9. attack with bow.
09:28, Today: Slove rolled 14 using 1d20+9. attack with bow.

DM BadCatMan
GM, 532 posts
Sun 17 Jan 2010
at 03:24
  • msg #891

Re: The Twilight Tomb: The Citadel Of Glass

One arrow struck the skull and knocked a chunk out, but the second skimmed through the concealing flames. [Slove: miss chances 97, 2. 1st arrow hits, deals 5 damage]

The skull hissed and gnashed its teeth. It was in a pretty bad shape now, a network of cracks and broken fragments barely held together by the necromantic forces that sustained its unlife. "Mourel will destroy you!"

Then it spun around and opened its mouth wide to breath forth a a stream of black energy, aimed towards where it heard Jorn speak. The beam struck Jorn, and instantly began to drain his energy and strength. Then the skull flew away from the now-closed doors and out of the reach of Jorn's spiked chain, and took shelter high in the far corner. [Flameskull moves to A8, +20ft, heals 2 hp. SLA provokes AoO from Jorn (miss chance 38, success). Casts ray of exhaustion @ Jorn, ranged touch attack 12, success. Jorn, make a Fort DC 15 or be Exhausted (see below)]

Round 5:



G: Gurgun
G: Garel
S: Slove
J: Jorn

F: Flameskull: critically damaged, effects - fast healing, blur (20% miss), +20ft

Effects:

Ceiling is 20 feet high

Blue is water, 40 feet below

Exhausted: An exhausted character moves at half speed and takes a –6 penalty to
Strength and Dexterity.

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn

Jorn Brightcaller
player, 207 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Sun 17 Jan 2010
at 08:06
  • msg #892

Re: The Twilight Tomb: The Citadel Of Glass

Jorn took the spell with gritted teeth, feeling his strength drain away...his will to fight fading...

No!

The feeling vanished, though his limbs still felt oddly weak.

16:01, Today: Jorn Brightcaller rolled 22 using 1d20+6. Fort Save.

"It'll take more'n that to fell a dwarf!" he retorted, narrowing his eyes at the skull while stealing a moment to catch his breath;

[Hold Actions until the other players post]
DM BadCatMan
GM, 533 posts
Sun 17 Jan 2010
at 08:10
  • msg #893

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Sorry, I forgot there was a secondary effect on a successful save. Jorn, you are now Fatigued.
Fatigued: Tired to the point of impairment. A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity.
Jorn Brightcaller
player, 208 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Sun 17 Jan 2010
at 08:14
  • msg #894

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Yeap, was aware of that, hence the "limbs still felt oddly weak part"

I'll just wait and hope the rest can finish the skull off, since I don't think I have any projectiles on me that can hit it ATM.

Gurgun Nightwhisper
player, 338 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sun 17 Jan 2010
at 15:15
  • msg #895

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun chases after the skull, while firing another bullet. This one goes wide and rattles harmlessly against the corner behind the floating undead.

Gurgun dares you to come down for Gurgun to crush the unholy life out of you with bare hands! the hobgoblin challenges him.

OOC: Move to B8, attack (11)
Slove
player, 222 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sun 17 Jan 2010
at 19:25
  • msg #896

Re: The Twilight Tomb: The Citadel Of Glass

Only when Slove lost it and when into rage did the elf talk in combat.  More arrows he let lose to try get skull down to nothing.

OOC:
19:15, Today: Slove rolled 8 using 1d8+3. damage.
19:14, Today: Slove rolled 18 using 1d20+9. attack with bow.
19:14, Today: Slove rolled 12 using 1d20+9. attack with bow.
DM BadCatMan
GM, 534 posts
Mon 18 Jan 2010
at 00:54
  • msg #897

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

"No." the skull hissed petulantly at Gurgun's threats.

Slove fired two arrows; the first was a narrow miss, but the second scored a glancing blow on the skull. But it was a resilient and solid lump of bone, even before its necromantic healing, and clutched onto its undeath tenaciously. [Slove: miss 33, success. deals 3 damage]

Updates:

Flameskull: critically damaged, effects - fast healing, blur (20% miss), +20ft

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
6 - Garel
21 - Jorn

Garel Astur
player, 79 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 18 Jan 2010
at 12:53
  • msg #898

Re: The Twilight Tomb: The Citadel Of Glass

Trusting his companions' ability to deal with the flying undead, Garel walks to the door in the south wall to have a look at the battle raging in the other room, and plan the next move of their group.


moving to E8 and taking a look into the other room.
DM BadCatMan
GM, 535 posts
Tue 19 Jan 2010
at 06:04
  • msg #899

Re: The Twilight Tomb: The Citadel Of Glass

OOC: You see a battle raging. :) This is just what everyone else is doing while you battle the skull, it won't end until you defeat it.
Jorn Brightcaller
player, 209 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Tue 19 Jan 2010
at 06:40
  • msg #900

Re: The Twilight Tomb: The Citadel Of Glass

Seeing the skull still up after Slove's volley Jorn muttered a few more words of power. The dwarf erupted in size, filling up the space between the floor and the ceiling, his weapons expanding as he did. Now much larger the dwarf moved closer to the skull, ready to strike it with his chain;

[Standard] Enlarge Person
[Move] Right under skull. With the chain I should have 25ft reach, and threaten the skull.

Garel Astur
player, 80 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Wed 20 Jan 2010
at 22:30
  • msg #901

Re: The Twilight Tomb: The Citadel Of Glass

ooc: I just figured it could be more constructive than throwing my staff at the flying skull.
DM BadCatMan
GM, 536 posts
Wed 20 Jan 2010
at 23:45
  • msg #902

Re: The Twilight Tomb: The Citadel Of Glass

OOC: You could do that. The skull's AC after blindness should be low enough that thrown weapon and range penalties shouldn't be so bad.
Garel Astur
player, 81 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Thu 21 Jan 2010
at 01:08
  • msg #903

Re: The Twilight Tomb: The Citadel Of Glass

ooc: sadistic DMs love to help players loose their main weapon... I know what you mean.
DM BadCatMan
GM, 537 posts
Thu 21 Jan 2010
at 12:21
  • msg #904

Re: The Twilight Tomb: The Citadel Of Glass

OOC: No, I've suffered enough weapon losses at the hands of truly sadistic DMs to do such things myself. The doors outside are closed, your staff won't get lost, burnt up, broken, etc.

The flameskull flew until its bony dome collided with the wall, and turned to find it nowhere to flee to. It had lost all idea of where it was, and where the others were. Curses! Then the skull heard the heavy footsteps of the dwarf and his clanking armour, and knew where one of them was at least. He seemed heavier somehow. The skull rotated until its sightless eyes gazed in Jorn's general direction, and it fired two more rays of green fire. One was a glancing shot, and Jorn was singed on the shoulder, and other struck the floor harmlessly. [Flameskull: fire rays, ranged touch attacks 20 and 14, miss chances 53 and 3. Fire ray hits, deals 3 fire damage to Jorn]


Round 6:



G: Gurgun
G: Garel
S: Slove
J: Jorn

F: Flameskull: critically damaged, effects - fast healing, blur (20% miss), +20ft

Effects:

Ceiling is 20 feet high

Blue is water, 40 feet below

Exhausted: An exhausted character moves at half speed and takes a –6 penalty to
Strength and Dexterity.

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn

Jorn Brightcaller
player, 210 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Thu 21 Jan 2010
at 12:52
  • msg #905

Re: The Twilight Tomb: The Citadel Of Glass

"Your turn," answered the dwarf, a mirthless grin upon his face. The chain swooped through the air-

20:52, Today: Jorn Brightcaller rolled 7 using 1d20+5. Spiked Chain ATTAAACK.

-and missed, clattering against stone.

OOC: Sigh...

Slove
player, 223 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Thu 21 Jan 2010
at 14:02
  • msg #906

Re: The Twilight Tomb: The Citadel Of Glass

Slove fires his arrows but this time with little effect.

OOC:
14:02, Today: Slove rolled 4 using 1d8+3. damage.
14:02, Today: Slove rolled 29 using 1d20+9. attack with bow.
14:01, Today: Slove rolled 12 using 1d20+9. attack with bow.
DM BadCatMan
GM, 538 posts
Tue 26 Jan 2010
at 11:44
  • msg #907

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Actually, Jorn, it's glass.

Mid-Round Update:

One of Slove's arrows scored a glancing strike, but not enough to do more than scratch the skull. [Slove: miss 59, hit. No damage after DR]

Jorn swung his chain, but the barbed end went too wide only hit the glass wall. It seemed that even blind and near-destroyed, the skull was a hard and lucky thing.

Updates:

None

Initiative:
14 - Flameskull
11 - Slove
7 - Gurgun
 6 - Garel

21 - Jorn
This message was last edited by the GM at 11:44, Tue 26 Jan 2010.
Garel Astur
player, 82 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Wed 27 Jan 2010
at 04:50
  • msg #908

Re: The Twilight Tomb: The Citadel Of Glass

In a desperate effort to get rid of the flying skull, Garel throws his Quarterstaff on the creature.

ooc:
05:48, Today: Garel Astur rolled 4 using 1d20. Throw quarterstaff.
I substracted 4 for throwing a weapon not intended for that usage.
And got a good miss

Gurgun Nightwhisper
player, 339 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 27 Jan 2010
at 08:51
  • msg #909

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun loads and fires another bullet at the skull, only to find it hitting the wall once more. The burly hobgoblin groans with frustration.

OOC: Rolled a 4!!! Grrr!
DM BadCatMan
GM, 539 posts
Wed 27 Jan 2010
at 12:37
  • msg #910

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Garel, your staff lands in A6. Jorn, I think your glitterdust wore off in Round 6 (3 rounds duration, right?), so the Flameskull is un-blinded now.


Now it appeared that everyone was blinded, not just the skull. But even that changed, as the glittering dust that filled its eye-sockets faded and vanished. Triumphant and vindictive, it rotated down and gave Jorn both blasts from its eye rays. "Die!" [Flameskull: fire rays, touch attacks 16 and 25, fire damage 6 and 4, total damage 10 @ Jorn]

Round 7:



G: Gurgun
G: Garel
S: Slove
J: Jorn

F: Flameskull: critically damaged, effects - fast healing, blur (20% miss), +20ft

Effects:

Ceiling is 20 feet high

Blue is water, 40 feet below

Exhausted: An exhausted character moves at half speed and takes a –6 penalty to
Strength and Dexterity.

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn

This message was last edited by the GM at 12:57, Wed 27 Jan 2010.
Gurgun Nightwhisper
player, 340 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 27 Jan 2010
at 12:56
  • msg #911

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun once more slips as he fires the sling, and marvels at his sudden clumsiness.

OOC: Rolled 3 this time... hooray.
Jorn Brightcaller
player, 211 posts
Init +2, AC 24/12/22
HP 10/38, Saves +5/+3/+3
Wed 27 Jan 2010
at 13:21
  • msg #912

Re: The Twilight Tomb: The Citadel Of Glass

Jorn howls in pain as the flames sear his flesh, swinging his chain wildly in retaliation. In his pain and haste, hurt and weakened by the skull's magic, the dwarf failed to hit;

21:18, Today: Jorn Brightcaller rolled 13 using 1d20+5. Spiked Chain Attack.


"Garel..." he managed to call, rubbing his wounds.

OOC: What is with the dice roller...
DM BadCatMan
GM, 540 posts
Tue 2 Feb 2010
at 01:41
  • msg #913

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
6 - Garel
21 - Jorn
Slove
player, 224 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Tue 2 Feb 2010
at 02:19
  • msg #914

Re: The Twilight Tomb: The Citadel Of Glass

Slove fires another group of arrows hoping that slowly the skull will fall appeart.

OOC:
Please see dice roler.
Two hits one doing 9 other 5 (can't copy and past at moment - don't know why)
DM BadCatMan
GM, 541 posts
Wed 3 Feb 2010
at 01:40
  • msg #915

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

Both arrows struck the skull, the first smashing off a chunk, the other glancing off. But it was clear that the undead was in a sorry state, cracked and crumbling to pieces. [Slove: miss 75, 35, success. After DR, damage 4]

Updates:

Flameskull: critically damaged, effects - fast healing, blur (20% miss), +20ft

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
6 - Garel
21 - Jorn
DM BadCatMan
GM, 542 posts
Sat 6 Feb 2010
at 03:34
  • msg #916

Re: The Twilight Tomb: The Citadel Of Glass

Methodically murderous and with nothing to lose, the flameskull turned to face Jorn and gave the enlarged dwarf both blasts with its eye rays. Each struck dead in the chest, and green fire erupted around, burning beard and flesh alike. Jorn staggered, nearly floored by the blast. [Flameskull: fire rays, touch attacks 22 and 17, damage 6 and 4, total 10, Jorn is Staggered at 0 hp]


Round 8:



G: Gurgun
G: Garel
S: Slove
J: Jorn

F: Flameskull: critically damaged, effects - fast healing, blur (20% miss), +20ft

Effects:

Ceiling is 20 feet high

Blue is water, 40 feet below

Exhausted: An exhausted character moves at half speed and takes a –6 penalty to
Strength and Dexterity.

Initiative:
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn

This message was last edited by the GM at 03:34, Sat 06 Feb 2010.
Slove
player, 225 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sun 7 Feb 2010
at 18:41
  • msg #917

Re: The Twilight Tomb: The Citadel Of Glass

Slove lets of two more arrows.

OOC
18:40, Today: Slove rolled 7 using 1d8+3. damage.
18:39, Today: Slove rolled 10 using 1d8+3. damage.
18:39, Today: Slove rolled 21 using 1d20+9. Attack with arrow.
18:39, Today: Slove rolled 21 using 1d20+9. Attack with arrow.

DM BadCatMan
GM, 543 posts
Mon 8 Feb 2010
at 00:56
  • msg #918

Re: The Twilight Tomb: The Citadel Of Glass

Slove nocked two arrows to his bow and let them fly. The shafts sped side-by-side, directly towards the skull. It turned, had enough time to whisper "Curses!" before both arrow-heads embedded themselves in each eye-socket. The skull exploded, in a burst of green flame and shattered bone fragments. [Slove: miss chances 56, 53, both hit. Total damage after DR: 7. Flameskull is destroyed!]

As pieces rained down from the sky with a clutter, they could hear triumphant cries from the other room.  Without their leader, the army was beginning to have some success now against the undead hordes.


OOC: Battle's over!
Gurgun Nightwhisper
player, 341 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 11 Feb 2010
at 07:25
  • msg #919

Re: The Twilight Tomb: The Citadel Of Glass

Garel help Jorn before he falls! Slove and Gurgun will kill all dead-that-walk coming here.
Gurgun makes sure the double doors leading to the bridge are closed securely before rushing over to the opening leading to the great hall, ready to strike at any undead venturing close, and to see how his (former) companions are doing.
Garel Astur
player, 83 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Fri 12 Feb 2010
at 06:34
  • msg #920

Re: The Twilight Tomb: The Citadel Of Glass

Garel goes to the side of the dwarf, taking a look at his numerous wounds. "You win, Jorn. You scored the best hits.", he says in a sarcastic tone.

Then, he continues: "I was so upset by not being able to throw something at this thing that I didn't notice your state. Your dwarf sturdiness was not here to help me." He reaches for Jorn's forehead with one hand, and recites his last prayer to heal his companion.

And nothing happens.

Garel whispers to Jorn: "Just try to imagine you just got healed some. It helps sometimes. I can't heal anymore today, sorry."


ooc: Last spell is a domain spell: I can't use it to heal.
Gurgun Nightwhisper
player, 342 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 12 Feb 2010
at 10:23
  • msg #921

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun has one potion left. Take it.

Gurgun hands out a small vial (CLW).
Slove
player, 226 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Fri 12 Feb 2010
at 11:03
  • msg #922

Re: The Twilight Tomb: The Citadel Of Glass

Slove walks up to dwarf.
"Have little elven magic my old dwarf friend."
Slove touches the dwarf.

OOC:
11:01, Today: Slove rolled 4 using 1d8+1. clw.
my charactor sheet say I have one left but that mybe mistake.
I also have cure (1hp) spells so use one of them if not.

Jorn Brightcaller
player, 212 posts
Init +2, AC 24/12/22
HP 0/38, Saves +5/+3/+3
Sat 13 Feb 2010
at 07:36
  • msg #923

Re: The Twilight Tomb: The Citadel Of Glass

As the flames seared through the armor Jorn's composure finally cracked. The dwarf actually went down on one knee, his breathing ragged. When the skull exploded the wizard managed a faint cheer, before slowly moving to lean against the nearest wall, his spell ending as his shrunk back to normal size;

"I...can try," he gasped at Garel, trying to focus despite the pain and exhaustion from the spells disorientating his mind. As the healing healing from Slove spreads through his body the dwarf gives a sigh of relief;

"Ah...yer have my utmost thanks Slove. Nary a dwarf have a better friend before. Good thing we had you're bow eh?"


He shakes his head at the potion though, preferring to stand under his own strength now that most of his burns were healed (or at least, covered up)

"I'm fine enough, Gurgun. M'thanks for the offer. Keep the potion, yer own wounds need healing as well. Besides, I have my own," he added, indicating a small blue vial in his belt.

He stares out of the window, a large grin spreading over his face at the sounds of victory;

"But we won, didn't we? Haha! We won!"

DM BadCatMan
GM, 544 posts
Sat 13 Feb 2010
at 08:17
  • msg #924

Re: The Twilight Tomb: The Citadel Of Glass

In the other room, the orcs, hobgoblins and other adventurers were handily dispatching the last of the undead army. It had been a hard battle, with many dead or maimed, but ultimately a victory. That still left the lich himself and the rest of his forces, and who knew what and how many those would be?


OOC: Spot checks please.
Slove
player, 227 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 13 Feb 2010
at 09:48
  • msg #925

Re: The Twilight Tomb: The Citadel Of Glass

Slove quickly picks up what arrows are useful again.
The he heads out look at rest of the battle.  His keen eye taking in all around.

OOC
09:47, Today: Slove rolled 27 using 1d20+7. spot.

Garel Astur
player, 85 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 15 Feb 2010
at 12:47
  • msg #926

Re: The Twilight Tomb: The Citadel Of Glass

Garel retreives his staff from the ground and reports his attention to the battle at hand.


13:45, Today: Garel Astur rolled 23 using 1d20+3. spot.
Gurgun Nightwhisper
player, 343 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 15 Feb 2010
at 13:07
  • msg #927

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun bloodshot gaze darts this way and that.

OOC: Rolled 12 (5)
Jorn Brightcaller
player, 214 posts
Init +2, AC 24/12/22
HP 0/38, Saves +5/+3/+3
Tue 16 Feb 2010
at 00:23
  • msg #928

Re: The Twilight Tomb: The Citadel Of Glass

Jorn leans against the wall, catching his breath, just as Flit begins squeaking at him;



08:22, Today: Jorn Brightcaller rolled 7 using 1d20-2. Jorn Spot.
08:22, Today: Jorn Brightcaller rolled 18 using 1d20-2. Jorn Listen.
08:21, Today: Jorn Brightcaller rolled 21 using 1d20+8. Familiar Listen.
08:21, Today: Jorn Brightcaller rolled 28 using 1d20+8. Familiar Spot.

DM BadCatMan
GM, 546 posts
Tue 16 Feb 2010
at 01:29
  • msg #929

Re: The Twilight Tomb: The Citadel Of Glass

Flit and Slove noticed it first. The shattered fragments of the skull, no longer flaming, had been scattered across the room after it had exploded. They'd thought it destroyed for good. And yet, slowly but surely, the pieces were sliding across the floor, each approaching the nearest that fitted to it. They locked together, fused, and became one, while microscopic wisps of bone dust filled in the cracks.

The skull was reassembling itself.


OOC: You estimate that it would be complete in about an hour.
DM BadCatMan
GM, 547 posts
Sun 28 Feb 2010
at 02:45
  • msg #930

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Anyone care to react to this? Else you're going to have to fight the skull all over again. ;)
Slove
player, 228 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Mon 1 Mar 2010
at 09:11
  • msg #931

Re: The Twilight Tomb: The Citadel Of Glass

Slove start by going over to large peace of skull and using his sword smashing it.
To see if this slows the process down.

"Anybody got any ideas?"
He asks
DM BadCatMan
GM, 548 posts
Mon 1 Mar 2010
at 11:42
  • msg #932

Re: The Twilight Tomb: The Citadel Of Glass

Slove smashed the small pieces as best he could, but it had a habit of skittering about the floor. And even after he shattered it, again, it slowly began to reform.

"It dead now! Leave it!" one of the orcs protested, as he wandered into the room and happened on the scene.
Gurgun Nightwhisper
player, 344 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 1 Mar 2010
at 13:04
  • msg #933

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun scarmbles over to Slove Gurgun think try fire or holy water; Orc! Bring a torch! The hobgoblin commands.
DM BadCatMan
GM, 549 posts
Tue 2 Mar 2010
at 01:27
  • msg #934

Re: The Twilight Tomb: The Citadel Of Glass

The orc hurried off to fetch a burning brand, which had been readied for disposing of the dead and undead alike.


OOC: Knowledge (Religion) checks please. I don't think anyone rolled one when you first encountered the Flameskull, but if you did, you can recycle that if you want.
Gurgun Nightwhisper
player, 345 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 2 Mar 2010
at 15:46
  • msg #935

Re: The Twilight Tomb: The Citadel Of Glass

Religion: 13
Slove
player, 229 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Tue 2 Mar 2010
at 18:06
  • msg #936

Re: The Twilight Tomb: The Citadel Of Glass

Slove is a cleric with 0 in Religion: 13.
Ask him about animal and wild that a different thing.
Garel Astur
player, 86 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Thu 4 Mar 2010
at 17:20
  • msg #937

Re: The Twilight Tomb: The Citadel Of Glass

Religion: 8
Just a bad roll. My skill is not that bad.
Jorn Brightcaller
player, 215 posts
Init +2, AC 24/12/22
HP 0/38, Saves +5/+3/+3
Fri 5 Mar 2010
at 09:05
  • msg #938

Re: The Twilight Tomb: The Citadel Of Glass

17:04, Today: Jorn Brightcaller rolled 29 using 1d20+9. Knowledge Religion

OOC: I'm assuming I can use collector of stories for this. Then again, rolled a 20 so...
DM BadCatMan
GM, 550 posts
Fri 5 Mar 2010
at 09:21
  • msg #939

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Yeah, that'll do it. :D Pity it's a bit late to know everything about it now.

Flameskulls are undead guardians created from the fresh skulls of humanoid spellcasters. Deathless, intelligent, and vigilant, these creatures are often found guarding hidden hoards and secret chambers centuries after the clerics or wizards who created them have died.

As they saw, the skulls had the ability to heal themselves, even to recreate themselves after destruction. Some adventurers told of slaying such a tomb guardian and going about their delving, only to be be attacked a second time around on the way out, by a very angry and very prepared flameskull. Others reported finding them floating in patient watch over long-emptied crypts.

Most claimed a sure-fire solution was to wash the bones in holy water, or subject them to a spell that remove the magic, evil or curse that held them together. But the only way to be really sure was to lock away separately or carry the fragments far across the land and hope they were never reassembled.


OOC: That's holy water, dispel magic, dispel evil, remove curse. If you're out of spells, I'll find an NPC to take care of it.
Garel Astur
player, 87 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Fri 5 Mar 2010
at 14:30
  • msg #940

Re: The Twilight Tomb: The Citadel Of Glass

I am out of spells and out of holy water :)
Gurgun Nightwhisper
player, 346 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 5 Mar 2010
at 19:37
  • msg #941

Re: The Twilight Tomb: The Citadel Of Glass

Get Alandiira in here, she will know what to do! Gurgun orders the orc, while trying to burn the fragments with the torch.
Jorn Brightcaller
player, 216 posts
Init +2, AC 24/12/22
HP 0/38, Saves +5/+3/+3
Sat 6 Mar 2010
at 04:37
  • msg #942

Re: The Twilight Tomb: The Citadel Of Glass

"We need to consecrate the remains! Holy magic would do..." called Jorn, pulling a morningstar from his side, "Be quick! We'll delay the skull's reformation until then!"

The dwarf swung the weapon, smashing the regathered fragments back into dust. Despite his fatigue and weakness, Jorn forced himself to continue. The last thing they needed was for the commander to return and revitalize the undead army.
Slove
player, 230 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 6 Mar 2010
at 09:06
  • msg #943

Re: The Twilight Tomb: The Citadel Of Glass

Slove carries on smashing the skull.  This time he tries throw one bit across room from another so takes little longer for them join up again.
"Come here little skull I WANT SMASH YOU FACE IN"
He says as does this.

It Clear Slove maybe enjoying this little to much.
Jorn Brightcaller
player, 217 posts
Init +2, AC 24/12/22
HP 0/38, Saves +5/+3/+3
Sat 6 Mar 2010
at 09:10
  • msg #944

Re: The Twilight Tomb: The Citadel Of Glass

Jorn shoots a surprised glance at the normally calm elf, then shrugs and continues smashing the fragments into dust. Seems like everyone was more than a little frazzled at the moment...
Allessandra
player, 58 posts
Init +0 AC 18/18/10
HP 21/23 Saves +3/+1/+6
Sun 7 Mar 2010
at 06:06
  • msg #945

Re: The Twilight Tomb: The Citadel Of Glass

OOC: It's Allessandra, not Alandiira. ;) Though I've done it often enough to Gwendol. :p


Allessandra was dragged away from her spreading her healing magic, protesting all the way to the orc that grabbed her hand. "What's going on here?" she demanded of the others, almost indignant but mostly picking up the desperation of the others. The Lathanderite priestess was still badly scarred with burns after the battle the previous day, and now seemed exhausted after spending most of her divine power on battling the undead hordes.
Slove
player, 231 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sun 7 Mar 2010
at 13:00
  • msg #946

Re: The Twilight Tomb: The Citadel Of Glass

Slove turns to other cleric.
"A undead skull seems to be the main controller of the battle.  We had defeated it but it keep trying to put it self together.  None of us cleric have any divine magic left after this battle.  We need you stop it joining itself together.
With it out way the other undead will not be so strong."


Slove holds up two peaces of skull he just smashed and let them join in front of the other cleric.

It's now clear undead one of the few things slove hates.
Allessandra
player, 59 posts
Init +0 AC 18/18/10
HP 21/23 Saves +3/+1/+6
Sat 13 Mar 2010
at 08:40
  • msg #947

Re: The Twilight Tomb: The Citadel Of Glass

Jorn hurriedly explained what he knew about flameskulls to Allessandra, who nodded calmly. "Very well. Someone please fetch a broom and a bucket." she asked the orc. "There's no haste, it should take an hour to reform. Leave it a bit so the pieces are larger." the priestess told the others and returned to her healing work.

A few minutes later, the requested items were delivered. What passed for a broom was in fact a few rags tied to a spear-butt, and a bucket was a pot helmet with a few blood-marks. Not even the hobgoblin mercenaries had expected to have to prepare for janitorial work on this expedition. The scattered bone dust was swept up and flicked into the helm, followed by some slightly larger fragments of the skull. A thorough inspection was made to be sure that they had all of it.

Next Allessandra retrieved a bottle of holy water from her belt. "One left, we may need to conserve it." she tutted, and poured the bottle into the helmet. The holy water began to boil, with pieces of bone jumping around beneath the surface. Sparks of green flame appeared out of the bursting bubbles. "Stir it, make sure each fragment is washed." She held her holy symbol over the concoction, and intoned prayers to Lathander, consecrating the bones and warding against the evil curse that had bound them.

The bubbling slowed and died away, leaving unmoving bone fragments in the bottom of a helm filled with plain water.

"All done!"
Gurgun Nightwhisper
player, 347 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 15 Mar 2010
at 08:51
  • msg #948

Re: The Twilight Tomb: The Citadel Of Glass

Jorn badly hurt. Allessandra have power to heal him? Gurgun asks the priestess before she has time to get back to the main army.
Slove
player, 232 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Tue 16 Mar 2010
at 21:05
  • msg #949

Re: The Twilight Tomb: The Citadel Of Glass

Slove does all he can to help other cleric in her work and tries learn something from her.
Allessandra
player, 60 posts
Init +0 AC 18/18/10
HP 23/23 Saves +3/+1/+6
Thu 18 Mar 2010
at 02:21
  • msg #950

Re: The Twilight Tomb: The Citadel Of Glass

"Oh! Yes, I can heal him." She crossed to Jorn, and laid her hands on his stubbly cheeks, murmuring a silent prayer to Lathander. Golden light emanated from her hands, and he felt their warmth spread through his body. But he had been very badly burnt, and required longer than expected. "That's all. I can't afford to give more." she apologised.

Slove watched her as she healed the others, the adventurers and the orcs and the hobgoblins. There were rather a lot of wounded and many more dead, and was she was forced to conserve her healing magic for the most severe cases, like Jorn. For the less injured she used only minor cantrips to stop the bleeding and bandaged their wounds with the skills of a talented healers.


OOC: Jorn you heal 21 hp from two cure moderate wounds. Don't forget to include the potion you were given earlier.
Gurgun Nightwhisper
player, 348 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 18 Mar 2010
at 06:18
  • msg #951

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun assists as best he can.

OOC: heal 18
Slove
player, 233 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Thu 25 Mar 2010
at 10:03
  • msg #952

Re: The Twilight Tomb: The Citadel Of Glass

Slove picks his head up.
"Right what next?"
Jorn Brightcaller
player, 218 posts
Init +2, AC 24/12/22
HP 25/38, Saves +5/+3/+3
Fri 26 Mar 2010
at 11:04
  • msg #953

Re: The Twilight Tomb: The Citadel Of Glass

Jorn sighs in relief as the healing magic washes over him. The dwarf stands a little straighter, his appearance much more healthy than before;

"Me thanks lass, that feels much better. Now, onto our next course of action. Perhaps we should clean up the remaining catacombs? Me thinks there be more undead lurking around in the rooms about the place. And treasure too," added Jorn, his eyes gleaming as he said so.
[Private to DM BadCatMan:
OOC: Also DM, we might need to change threads soon
]
Gurgun Nightwhisper
player, 350 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 26 Mar 2010
at 11:34
  • msg #954

Re: The Twilight Tomb: The Citadel Of Glass

Have not all rooms in this tower been cleared? Gurgun asks, trying to visualize the layout of the tower.
DM BadCatMan
GM, 552 posts
Sat 27 Mar 2010
at 02:55
  • msg #955

Re: The Twilight Tomb: The Citadel Of Glass

And so they went through the messy, hard and often tragic business of clearing up after a battle. A number of orcs and hobgoblins had been brutally slain by the undead, many by their former comrades, and just about all could claim a wound or injury of some sort. Those who had healing skill, with magic or simple bandages and needle-and-thread, did their best to save those they could. But some were too badly wounded, and died screaming under the knives of their kin as they ended their suffering. It was a time of tragedy, yet also of celebration, as many brave warriors had died in glorious battle and their souls went to their gods.

The glass floors had become slippery with blood and ichor, and an oily stench of burning flesh drifted through the halls. One small room had been appropriated as a furnace in which to burn the bodies of the dead, since they could no longer trust the seas not to give up the fallen to an unbreathing lich.
Thraka
NPC, 12 posts
Sat 27 Mar 2010
at 03:01
  • msg #956

Re: The Twilight Tomb: The Citadel Of Glass

Thraka stormed up to the adventurers; once weary and under Savera's domination, the battle had given him new courage and vigor. The half orc had lost an eye to a skeleton's claw, and he'd done nothing to cover the socket. He was honoured by the imitation of Gruumsh One-Eye.

"Ha! A glorious battle. If we are to die in this stinking elf-world, then at least we will die fighting with courage."

"Now we control two towers, and will not give up another inch to the undead. Two remain, and the bridge house; we can assault them once we have healed our wounds. You may scout them if you wish."

This message was last edited by the player at 11:29, Thu 01 Apr 2010.
Gurgun Nightwhisper
player, 352 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 30 Mar 2010
at 07:04
  • msg #957

Re: The Twilight Tomb: The Citadel Of Glass

Thraka and his braves fight with great heart! Gurgun and his companions will take the bridge house tomorrow, and with help of Thraka we will launch the final assault on Mourel. Gurgun will look for way to defeat the lich. Better keep your archers with Wickers above the bridge for now, we'll help keep watch down here.

Gurgun then pulls out his notebook, noting in it the many learnings of today, and walking around the battlefield draws sketches over fallen goblins, orcs and undead. He spends quite some time describing the floating skull and their battle with it. Finally, after meditating, he prepares for a well-deserved rest.
Slove
player, 237 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Tue 30 Mar 2010
at 09:15
  • msg #958

Re: The Twilight Tomb: The Citadel Of Glass

Slove looks over the battle feild.  As normal he show little of his feeling.
For the first and only time he looked at elven structure and wish he had some arcane skills.  This would be great home for him if he had.
Turn a prison into heaven for elves.  That would be great.  This was not for him or his ways.
Now slove understood.  Home was nowhere, home was the place he layed his head.
He face the sea and thanked Solonor Thelandira for his help and guidence.
Then he slept.
DM BadCatMan
GM, 558 posts
Fri 2 Apr 2010
at 12:37
  • msg #959

Re: The Twilight Tomb: The Citadel Of Glass

The clean-up after the battle went on and on, and at some point it evolved into a drunken celebration, where the orcish and hobgoblin mercenaries broke out some noxious liquor and laughed and brawled deep into the night. But this timeless, unchanging realm was in constant state of twilight, so the party could well have gone on forever, but most fell down drunk and exhausted before then.

With only a few staying half-sober enough to stay awake and keep watch, it would have been an excellent time for the undead to attack again. But the warriors felt secure in the knowledge that they'd seriously depleted their forces.
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