OOC: I'll assume you mean the flameskulls, as they're the only ones in range. Also, I'll put you in G6, since Jorn occupies G7 already.
Slove maneuvered his way into the corridor, to a point where he could get a clear shot at the burning skulls. Nocking an arrow, he raised his bow, and tracked their movements for a brief time. Then he let fly. The arrow sped towards one of the skulls, but passed harmlessly through the concealing flames.
[Slove: choose a mirror image 1d4 = 1, chose the real skull. Miss due to concealment, 13, fail. Attack missed.]
The flameskull hissed in annoyance anyway, and floated back behind the corner out of sight. As it retreated, two more rays of green fire shot from its eye sockets at Gurgun, but the monk threw himself against the wall to avoid them.
[Flameskull moves to A3, fire rays touch attacks 17 and 14, both miss]
Behind him, the skeleton in the doorway had dropped its bow, and tried to rake him with its claws, with little success.
[S2 attacks 3 and 7, miss]
But the distraction had been enough. The undead hobgoblin warrior behind him moaned and charged down the corridor, and the rusty sword swung high and landed hard on Gurgun's back, tearing open cloth and skin and flesh alike.
[Hobgoblin Zombie: charge, attack 24 (19), critical confirm 23, success. Damage 10, critical damage 7, total damage 17 @ Gurgun]
Two more skeletons clattered down the corridor behind the zombie, the one in front kneeling as they bow loaded their bows and fired. Their arrows only struck the zombie in the back.
[S3 and S4 attack 14 and 9, miss]
Round 6:
G: Gurgun
G: Garel
S: Slove
J: Jorn
2, 3, 4: Elf Skeletons
H: Hobgoblin Zombie
F: Flameskull
Initiative:
28 - Flameskull
21 - Elf Skeletons
11 - Hobgoblin Zombies
10 - Gurgun
10 - Jorn
6 - Garel
28 - Slove
This message was last edited by the GM at 11:52, Sat 14 Nov 2009.