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The Twilight Tomb: The Citadel Of Glass.

Posted by DM BadCatManFor group archive 3
Gurgun Nightwhisper
player, 325 posts
HP 22/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Mon 30 Nov 2009
at 11:43
  • msg #835

Re: The Twilight Tomb: The Citadel Of Glass

The hit referes to skeleton 4 (1st attack).
Jorn Brightcaller
player, 197 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Mon 30 Nov 2009
at 12:21
  • msg #836

Re: The Twilight Tomb: The Citadel Of Glass

Jorn nods and grins, dropping his chain and pulling out a morningstar as he stepped forward in position. The dwarf swung the weapon at the same skeleton Gurgun had struck, attempting to crush its bones to dust;

20:20, Today: Jorn Brightcaller rolled 7 using 1d20+6. Morningstar Attack.

OOC: If I recall, skeletons had DR 5/Bludgeoning, which is what unarmed strikes are classified under, so that attack should deal full damage.

Slove
player, 214 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Mon 30 Nov 2009
at 13:28
  • msg #837

Re: The Twilight Tomb: The Citadel Of Glass

Slove walks up to monk and lays a hand on his shoulder.
"Lets heal few wounds my friend."

OOC:
cast cure light wounds using pearl.
13:25, Today: Slove rolled 4 using 1d8+1. clw.
Garel Astur
player, 70 posts
Init +2, AC 19/12/16
HP 9/20, Saves +4/+3/+6
Mon 30 Nov 2009
at 23:14
  • msg #838

Re: The Twilight Tomb: The Citadel Of Glass

Garel runs down the corridor, following Slove to catch up with his friends.

Assuming Slove moved to E3. Garel moves to F3.
DM BadCatMan
GM, 506 posts
Mon 30 Nov 2009
at 23:43
  • msg #839

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Yes, unarmed strikes are bludgeoning.

Gurgun slammed his fist at full force throught the skeleton's rib cage, shattering bones and spine. The undead elf screeched and collapsed into dust and fragments around him. He quickly spun around to strike the other, but his fist blocked by a bony arm. [Gurgun: attack 1 destroys #4, attack 2 misses #3]

After the pair exchanged places, Jorn swung his morningstar at the last remaining skeleton, but it dodged the blow easily. [Jorn misses]

It retaliated, a weak swipe of the claws at Jorn's face, but the dwarf rocked on his heels and let it pass by. [S3 attack 13, miss]

Round 10:


No new map. Switch Gurgun and Jorn, remove #4. Slove in E3, Garel in E4.

G: Gurgun
G: Garel
S: Slove
J: Jorn

3: Elf Skeletons

Initiative:
21 - Elf Skeletons
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove

This message was last edited by the GM at 06:39, Tue 29 Dec 2009.
Gurgun Nightwhisper
player, 326 posts
HP 26/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 1 Dec 2009
at 08:59
  • msg #840

Re: The Twilight Tomb: The Citadel Of Glass

Thank you Slove; now let's get out of this corridor!

Leaving the remaining skeleton for Jorn and Garel to handle, Gurgun curls himself up and rolls beneath Jorn's guard, effectively preventing the skeleton to reach him as he continues down the corridor, only stopping in front of the doow leading out.

OOC: Tumble (15), no AoO. Are there floating skulls to kill?
DM BadCatMan
GM, 507 posts
Tue 1 Dec 2009
at 09:21
  • msg #841

Re: The Twilight Tomb: The Citadel Of Glass

OOC: It left the area (ie for the next battle ;) ).
Jorn Brightcaller
player, 198 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Tue 1 Dec 2009
at 09:47
  • msg #842

Re: The Twilight Tomb: The Citadel Of Glass

Jorn tries again, throwing in a brief prayer to Moradin mixed with a fine number of dwarven curses at undead, skeletons, and floating magic skulls in general;

17:47, Today: Jorn Brightcaller rolled 8 using 1d20+6. Morningstar Attack.

To no avail, it seemed.

OOC: I think Jorn and Gurgun and swapped

This message was last edited by the player at 09:59, Tue 01 Dec 2009.
Gurgun Nightwhisper
player, 327 posts
HP 26/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Tue 1 Dec 2009
at 09:57
  • msg #843

Re: The Twilight Tomb: The Citadel Of Glass

OOC: I use my remaining (standard) action to drink a potion of CLW, healing 4 points.
Garel Astur
player, 71 posts
Init +2, AC 19/12/16
HP 9/20, Saves +4/+3/+6
Tue 1 Dec 2009
at 22:22
  • msg #844

Re: The Twilight Tomb: The Citadel Of Glass

Now that Gurgun has moved forward, Garel runs past Slove to the spot the hobgoblin occupied a second ago, and strikes with uncanny precision in a tilt arc the spine of the skeleton.

ooc: move to D3 (from inside the wall in E4...:p)
23:15, Today: Garel Astur rolled 6 using 1d6+2. Damage.
23:12, Today: Garel Astur rolled 19 using 1d20+6. Critical ?.
23:12, Today: Garel Astur rolled 26 using 1d20+6. Attack / Skeleton.
Mmmh... a quarterstaff is a double weapon, but when I make only 1 attack, can I use it as a two-handed weapon for the strength bonus ?

DM BadCatMan
GM, 508 posts
Tue 1 Dec 2009
at 23:54
  • msg #845

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Garel, yes you can use it as a two-handed weapon. I'll add +1 damage to your attack. But criticals don't work on undead. :)

Mid-Round Update:

Gurgun scrambled away from the skeleton and went around the corner of corridor to pursue the flaming skull. It ended in a closed door.

Jorn worked to finish off the last skeleton, but his morningstar missed. Garel ran forward to swing his staff through the gap into the doorway. The butt of his staff struck the skeleton's spine, shattering a few joints, but it still held itself upright. [Garel hits, deals 7 damage]


Updates:

Gurgun in 1A, Jorn in C3, Garel in D3, S3 badly damaged

Initiative:
21 - Elf Skeletons
10 - Gurgun
10 - Jorn
 6 - Garel
28 - Slove
Slove
player, 215 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Wed 2 Dec 2009
at 04:03
  • msg #846

Re: The Twilight Tomb: The Citadel Of Glass

Slove walks but behind the group that finishing off the last skeleton and waits.
DM BadCatMan
GM, 509 posts
Wed 2 Dec 2009
at 04:14
  • msg #847

Re: The Twilight Tomb: The Citadel Of Glass

OOC: Slove, you can move to B3 and still attack the skeleton.
Slove
player, 216 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Wed 2 Dec 2009
at 04:33
  • msg #848

Re: The Twilight Tomb: The Citadel Of Glass

Slove change over to his sword and swings at remaining skeleton.

04:33, Today: Slove rolled 10 using 2d6+4. damage.
04:32, Today: Slove rolled 16 using 1d20+8. attack with sword.
DM BadCatMan
GM, 510 posts
Wed 2 Dec 2009
at 06:59
  • msg #849

Re: The Twilight Tomb: The Citadel Of Glass

Slove's sword crashed through the skeleton, shattering it to bits.

The corridor was now clear, all that remained was to cross into the area where the undead army had been marshalling, and take the fight to them. They only had to pass through the door, through which the sounds of battle distantly echoed.


OOC: Battle's over! You get a brief respite before we march on.
Gurgun Nightwhisper
player, 328 posts
HP 39/47 AC 19 FF 16 T 18
Init: +3 F/R/W: 7/7/8
Wed 2 Dec 2009
at 22:03
  • msg #850

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun drinks another healing potion, closing many of the wounds covering his body. Gurgun have one more potion; is anyone else seriously hurt?

He looks eager to open the door and jump into the fray once more.

OOC: Please note he still has +2 dodge bonus to AC from Cat's grace potion.
Jorn Brightcaller
player, 199 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Sat 5 Dec 2009
at 10:08
  • msg #851

Re: The Twilight Tomb: The Citadel Of Glass

Jorn picked up his weapons and hissed slightly. Perhaps the magic was a bit too potent...

"Them flying skull be annoying as heck. If it weren't for the corridors me thinks Slove could probably get a good shot at it..."

The dwarf takes point and moves forward, standing in front of Gurgun;

"Alright. Everyone ready? Gurgun, yer stay back a bit and heal. I'll take whatever bastard comes from behind..."


At the groups' approval, Jorn flings open the door and brings up his chain, ready to strike;
DM BadCatMan
GM, 511 posts
Tue 8 Dec 2009
at 05:59
  • msg #852

Re: The Twilight Tomb: The Citadel Of Glass

Jorn quickly opened the door and stepped into the room. Instantly there was a hail of arrow-fire, the shafts clattering off his scaled skin, armour and the glass wall beside him. Three skeleton archers on the other side of the foyer were reloading their bows. [Skeletons: readied attacks 13, 4, 14, all miss]

The burning green skull swivelled around from where it had been directing the battle in the grand hall. "You survive!" it hissed in Elven. "No matter! You will soon be destroyed!"

Round 1:



G: Gurgun
G: Garel
S: Slove
J: Jorn

1, 2, 3: Elf Skeletons
F: Flameskull

Effects:

Ceiling is 20 feet high

Blue is water, 40 feet below

Initiative:
21 - Jorn
18 - Skeletons
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
Jorn Brightcaller
player, 200 posts
Init +2, AC 24/12/22
HP 31/31, Saves +5/+3/+3
Thu 10 Dec 2009
at 11:16
  • msg #853

Re: The Twilight Tomb: The Citadel Of Glass

"That's our line, foul appariation of magic!" shouted Jorn, dashing towards the skull and slamming his chain into it;

19:15, Today: Jorn Brightcaller rolled 10 using 2d4+4. Damage.
19:15, Today: Jorn Brightcaller rolled 17 using 1d20+8. Spiked Chain Attack, Charge.

DM BadCatMan
GM, 515 posts
Thu 10 Dec 2009
at 11:30
  • msg #854

Re: The Twilight Tomb: The Citadel Of Glass

Mid-Round Update:

The spiked end of the chain collided with the skull, but couldn't break the magically hardened bone. The chain snaked back in the rebound, forcing Jorn to dodge it. [Mirror Image: 1d3 = 1, Jorn hits the real skull, misses. Too bad, you'd have destroyed an image]

The skull rose rapidly into the air, leaving a trail of green flame. "What? No! I'm the undead mage here, that is my line! Now, burn!" The skull swiveled down and two more rays of green fire lanced from the empty eye sockets, and struck Jorn squarely in the chest. [Flameskull: 2 fire rays, touch attacks 18 and 13, fire damage 8 and 2, total 10 @ Jorn]

Updates:

Jorn in G7

Flameskull: full health, effects - blur, mirror image (3 images)

Initiative:
18 - Skeletons
14 - Flameskull
11 - Slove
 7 - Gurgun
 6 - Garel
21 - Jorn


Moved Jorn's next round action to bottom of init list.
Slove
player, 217 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 12 Dec 2009
at 02:03
  • msg #855

Re: The Twilight Tomb: The Citadel Of Glass

As Jorn ask if everybody ready Slove cast Cure light wounds on himself.
OOC:02:02, Today: Slove rolled 8 using 1d8+1.

Slove then cast True shot on himself and wait for the other to move before getting into the room himself.

OOC: If get this right the effect True Shot come in to play next round.
Also my place in order drops to below other to that in my way.

This message was last edited by the player at 02:05, Sat 12 Dec 2009.
Jorn Brightcaller
player, 202 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Mon 14 Dec 2009
at 08:01
  • msg #856

Re: The Twilight Tomb: The Citadel Of Glass

Jorn felt the impact, immediately recognizing the real creature;

"Bit of a coward for a supposedly immortal mage, eh?" taunted Jorn, swinging his chain once more, trying to target the real skull;

16:00, Today: Jorn Brightcaller rolled 10 using 2d4+4. Damage.
16:00, Today: Jorn Brightcaller rolled 20 using 1d20+6. Spiked Chain Attack.

EDIT: AOO

18:06, Today: Jorn Brightcaller rolled 9 using 2d4+4. Damage.
18:05, Today: Jorn Brightcaller rolled 22 using 1d20+6. Spiked Chain Attack, AOO.

This message was last edited by the player at 10:06, Mon 14 Dec 2009.
DM BadCatMan
GM, 517 posts
Mon 14 Dec 2009
at 09:33
  • msg #857

Re: The Twilight Tomb: The Citadel Of Glass

OOC: The skull and its images can move through each other whenever it moves, so your chosen target resets each round. However, I had it move last round (straight up), so you should have gotten an AoO against it. So feel free to roll another attack (with +2 charge bonus).
Jorn Brightcaller
player, 203 posts
Init +2, AC 24/12/22
HP 23/38, Saves +5/+3/+3
Mon 14 Dec 2009
at 10:06
  • msg #858

Re: The Twilight Tomb: The Citadel Of Glass

EDITED :D
Gurgun Nightwhisper
player, 332 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 14 Dec 2009
at 10:32
  • msg #859

Re: The Twilight Tomb: The Citadel Of Glass

Gurgun rushes forward and swings his staff around, hitting one of the skeleton archers with a glancing blow.

OOC: Move to E05, attack skeleton2 (21), damage (5). Assign dodge to flameskull.
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