OOC: No, I've suffered enough weapon losses at the hands of truly sadistic DMs to do such things myself. The doors outside are closed, your staff won't get lost, burnt up, broken, etc.
The flameskull flew until its bony dome collided with the wall, and turned to find it nowhere to flee to. It had lost all idea of where it was, and where the others were. Curses! Then the skull heard the heavy footsteps of the dwarf and his clanking armour, and knew where one of them was at least. He seemed heavier somehow. The skull rotated until its sightless eyes gazed in Jorn's general direction, and it fired two more rays of green fire. One was a glancing shot, and Jorn was singed on the shoulder, and other struck the floor harmlessly.
[Flameskull: fire rays, ranged touch attacks 20 and 14, miss chances 53 and 3. Fire ray hits, deals 3 fire damage to Jorn]
Round 6:
G: Gurgun
G: Garel
S: Slove
J: Jorn
F: Flameskull: critically damaged, effects - fast healing, blur (20% miss), +20ft
Effects:
Ceiling is 20 feet high
Blue is water, 40 feet below
Exhausted: An exhausted character moves at half speed and takes a –6 penalty to
Strength and Dexterity.
Initiative:
14 - Flameskull
11 - Slove
7 - Gurgun
6 - Garel
21 - Jorn