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The Twilight Tomb: The Night Realm (Maps & Details)

Posted by DM BadCatManFor group archive 3
DM BadCatMan
GM, 151 posts
Wed 28 May 2008
at 10:06
  • msg #1

The Twilight Tomb: The Night Realm (Maps & Details)

Relevant Known Planar Traits:

The Night Realm is, as far as you know, fairly normal, apart from the following:

Light Gravity: The gravity of this plane is less intense than on the Material Plane. As a result, creatures find that they can lift more, but their movements tend to be ungainly. Characters on planes with the light gravity trait suffer a –2 circumstance penalty on attack rolls and Balance, Ride, Swim, and Tumble checks. All items weigh half as much. Weapon ranges double, and characters gain a +2 circumstance bonus on Climb and Jump checks.

Strength and Dexterity don't change as a result of light gravity, but what you can do with such scores does change. These advantages apply to travelers from other planes as well as natives.

Falling characters on a light gravity plane take 1d4 points of damage for each 10 feet of the fall, to a maximum of 20d4 points of damage.

Enhanced Magic: [Sonic] spells are Empowered and Heightened by 2 levels, as for the metamagic feats.

Structural Details:

The walls are smooth glass and cannot be climbed without the use of ropes of magic.

The floors are glass but pebbled and rough, so they are not slippery.

Illumination is provided in all places (unless otherwise stated) by faerie fire, and is equivalent to torchlight.

Constant light wind and cool air and water temperature, with no mechanical effect.

Current Map:



1: The stone circle arrival point.
A: First bridge with sea drake skeleton.
This message was last edited by the GM at 09:48, Tue 21 July 2009.
DM BadCatMan
GM, 245 posts
Thu 21 Aug 2008
at 14:05
  • msg #2

The Contested Tower



 A - Bridge
 C - Bridge
 2 - The Great Foyer
 3 - Converted Closet
 4 - Sitting Room
 5 - Fountain Baths
 6 - Dressing Rooms
 7 - Tower Stair
 8 - Second Floor Landing
 9 - Anteroom
10 - Privy
11 - Grand Hall
12 - Balcony
13 - Atrium Gallery
14 -
15 -
16 -
17 - Guest Room
18 - Balcony
19 - Trapped Corridor
20 - Kitchens
21 - Guardroom
22 - Temporary Billeting
23 - Storage
24 - Observation Pyramid
This message was last edited by the GM at 08:08, Sat 19 Sept 2009.
DM BadCatMan
GM, 256 posts
Mon 15 Sep 2008
at 11:51
  • msg #3

Tower Arcanum: Orcs & Hobgoblins Tower



B  - Bridge
25 - Tower Arcanum Foyer
26 - Mercenary Camp
27 - Dormitory
28 - Privy
29 - Stores
30 - Thraka's Room
31 - Lift Tube
32 - Athenaeum Arcanum (Library)
33 - Lower Stairs
34 - Rector's Quarters
35 - Mirror Room
36 - Flooded Laboratory
37 - Workroom
38 - Old Forge
39 - Treasury
This message was last edited by the GM at 10:58, Sun 26 July 2009.
DM BadCatMan
GM, 582 posts
Sat 8 May 2010
at 08:38
  • msg #4

Mourel's Tomb



D  - Bridge
40 - Anteroom
41 - Mortuary Stair
42 - Ceremonial Hall
43 - Mortuary
44 - Ossuary
45 - Crematorium
46 - Embalming Chamber
47 - Execution Chamber
48 - Lower Stair & Vault
49 - The Vault
This message was last edited by the GM at 12:12, Thu 12 Aug 2010.
DM BadCatMan
GM, 757 posts
Sat 26 Feb 2011
at 02:57
  • msg #5

Portal Control Centre



50 - Tower Entry
51 - Elemental Lift Tube
52 - Hall of Choices
53 - False Corridor
54 - Actual Corridor
55 - Control Centre
This message was last edited by the GM at 02:57, Sat 26 Feb 2011.
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