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The Twilight Tomb: Mourel's Mausoleum.

Posted by DM BadCatManFor group archive 3
DM BadCatMan
GM, 557 posts
Fri 2 Apr 2010
at 12:37
  • msg #1

The Twilight Tomb: Mourel's Mausoleum

Bridge C Defense Point
Time Unknown

Some time later, the adventurers awoke. It wasn't morning, it wasn't still night, just the same eternal twilight in between the two. Perhaps it had been the raucous celebrations of the night before, or the battle weariness, or the strange half-light messing with their body clocks, but they woke up just as tired as they'd gone to sleep. There was a growing lethargy all around, talking less and acting slower. And it was surely getting worse.

They dragged themselves through their morning routines, and Allessandra healed them of the rest of their injuries using her renewed magic. Intent on scouting the mausoleum tower of the dread lich Mourel Duskwalker, they gathered at the new defensive position constructed in the room they'd seized from the undead the day before.

It was well defended, with archers and throwers on the balcony, more at the doors below, with beefy warriors blocking the bridge. Any undead who attempted to cross would be steadily picked off before they ever reached the wall of spears and swords.

The orcs had done some redecorating as well, with elven skulls mounted on spears propped around as a warning. The fact that undead were mindless and didn't care made little difference, nor that several elves had fought on their side.

Mister Wickers and Mister Lumpkin had been quietly reassigned to watch over another bridge. Antisocial to begin with, an elaborate and careful ruse had been developed to conceal the presence of elves. The greasy odour of burning flesh disguised the elf-scent well.



OOC: You begin on the bottom right end of Bridge C, heading towards the bridge Nexus structure.
Duladora Trameldor
NPC, 9 posts
Fri 2 Apr 2010
at 12:51
  • msg #2

Re: The Twilight Tomb: Mourel's Mausoleum

They were surprised to find Duladora waiting there for them. The young half-elf historian was still just as haggard as she'd been when they'd found her, her silver hair dulled and stringy, her eyes still showing fear. But she held herself up well.

"I'm coming with you." she announced. "I know the star elf legends and their ways. You may need me." she said, as much to convince herself as the others. Her curiosity was warring with her sense of self-preservation, and had won by allying with necessity. She still didn't like it.

She was wearing hobgoblin leather armour, looking strange on a half-elf girl. It was the smallest size she could find, but she'd still needed to belt it up tighter. The bloodstains had been harder to deal. She had a knife, but it was clearly a defense of last resort.


OOC: NPC Rogue and Sage for you.
Gurgun Nightwhisper
player, 353 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 2 Apr 2010
at 17:40
  • msg #3

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun nodded a tired greeting at the half-elven girl. He wasn't sorry for the absence of Nicodemus, whom he had found a coward and untrustworthy.

Depleted of magic potions Gurgun was as ready as he could be. Taking the lead across the narrow bridge, under the cover of the archers, he moves swiftly forward.
Slove
player, 238 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Fri 2 Apr 2010
at 18:50
  • msg #4

Re: The Twilight Tomb: Mourel's Mausoleum

Slove turns to girl.
"If you can put up with one so ugly you welcome to stay by my side.  The others like to stand toe to toe with enermy.  Myself I like put load arrows in them at distance."

Slove leaves it to her.  Few female want be close to him that he sees no reason this one would be any different.  It would however be best for others is slove looked after her.
Gurgun Nightwhisper
player, 354 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 7 Apr 2010
at 06:44
  • msg #5

Re: The Twilight Tomb: Mourel's Mausoleum

Looking towards the Nexus, Gurgun tries to spot any movement ahead through the incessant rain and wind.

OOC: Spot 17
DM BadCatMan
GM, 560 posts
Wed 7 Apr 2010
at 11:53
  • msg #6

Re: The Twilight Tomb: Mourel's Mausoleum

"Uh, thank you. I'll just keep well away from everything, until you need me." Dula replied meekly.

Gurgun couldn't see much from here. The Nexus appeared to be an inverted three-sided pyramid; flat at the top, pointed at the bottom. The bridge they were on entered in the upper part, and the other two bridges seemed to leave at the lower part.


OOC: Bridge C is 40 feet high (above sea level), Bridges D and E are 20 feet high. The flat top of the pyramid is 60 feet above sea level. The Nexus seems about 15-10 feet wide on the inside.

Each bridge is 10 feet wide.
Gurgun Nightwhisper
player, 355 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 7 Apr 2010
at 12:43
  • msg #7

Re: The Twilight Tomb: Mourel's Mausoleum

We go closer. Gurgun suggests, moving swiftly across the bridge.
DM BadCatMan
GM, 561 posts
Fri 9 Apr 2010
at 11:25
  • msg #8

Re: The Twilight Tomb: Mourel's Mausoleum

Buffeted by the cold winds, they marched along the bridge towards the Nexus, careful not slip on the damp glass floor. The Nexus door was open; it was dark within, but appeared to be a small bare chamber. There were stairs descending in a triangular spiral, and slick with rain.


OOC: You're at the door. Listen checks, please, with a -4 penalty for the weather. Which wasn't so bad until Gurgun added it in. ;)
Gurgun Nightwhisper
player, 356 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 9 Apr 2010
at 13:31
  • msg #9

Re: The Twilight Tomb: Mourel's Mausoleum

Listen (13)
Slove
player, 239 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 10 Apr 2010
at 05:15
  • msg #10

Re: The Twilight Tomb: Mourel's Mausoleum

OOC:
06:14, Today: Slove rolled 19 using 1d20+7. Listern.

Jorn Brightcaller
player, 219 posts
Init +2, AC 24/12/22
HP 25/38, Saves +5/+3/+3
Sun 11 Apr 2010
at 06:07
  • msg #11

Re: The Twilight Tomb: Mourel's Mausoleum


14:07, Today: Jorn Brightcaller rolled 9 using 1d20+8. Familiar Listen.

[Private to DM BadCatMan: Been kinda busy lately, sorry for not posting much.]
DM BadCatMan
GM, 562 posts
Tue 13 Apr 2010
at 12:16
  • msg #12

Re: The Twilight Tomb: Mourel's Mausoleum

It all seemed clear. The adventurers approached the open door of the Nexus, and entered with Gurgun and Jorn side-by-side.

A gurgling growl to the side caught their attention. Turning, they saw a lone orcish zombie waiting at the first corner of the stairs, armed with a two-handed axe and wearing rust-spotted full-plate.


OOC: Orc Zombie Initiative 14, beat that and you may act

I assume the travelling order is Gurgun & Jorn out front, Slove and Garel behind, with Duladora some distance back. Garel seems to be AWOL.
Gurgun Nightwhisper
player, 357 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 13 Apr 2010
at 12:31
  • msg #13

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun feels unfocused and still tired from the battles the previous day... or was it night? The appearance of the zombie seems to catch him by surprise.
Slove
player, 240 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Tue 13 Apr 2010
at 14:59
  • msg #14

Re: The Twilight Tomb: Mourel's Mausoleum

OOC:
15:58, Today: Slove rolled 25 using 1d20+9. Initiative.

So is 25 high enough? he he

An I able move and fire at it without hitting others.
DM BadCatMan
GM, 563 posts
Tue 13 Apr 2010
at 15:02
  • msg #15

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: You could push past them and fire, sure.
Jorn Brightcaller
player, 220 posts
Init +2, AC 24/12/22
HP 25/38, Saves +5/+3/+3
Wed 14 Apr 2010
at 02:03
  • msg #16

Re: The Twilight Tomb: Mourel's Mausoleum

Having let down his guard after the previous day's battle, Jorn had been too occupied in searching for treasure to react in time. The zombies caught him by surprise, even as his familiar squeaked a high-pitched warning;


10:02, Today: Jorn Brightcaller rolled 7 using 1d20+2. Initiative.

DM BadCatMan
GM, 564 posts
Sat 17 Apr 2010
at 03:36
  • msg #17

Re: The Twilight Tomb: Mourel's Mausoleum

Slove pushed his way through the group, an arrow nocked in his bow. He fired, striking the zombie in the head. [Slove NPCed. Bow attack 26, damage 8, Zombie slightly damaged]

Garel followed, and thought he'd try something different. From his belt he plucked a metal star-shaped object, with razor-sharp edges. With a flick of his wrist, he hurled it at the zombie, slicing across the head. [Garel NPCed. Shuriken attack 20 (rolled a 20), damage 1, Zombie slightly damaged]

Round 1:

Battle is too simple for map and stuff

The Orc Zombie is down a flight of stairs from you. The stairs are wet and slippery.

Initiative:
25 - Slove
14 - Orc Zombie
 9 - Garel
7 - Jorn
 5 - Gurgun

Gurgun Nightwhisper
player, 358 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 17 Apr 2010
at 11:29
  • msg #18

Re: The Twilight Tomb: Mourel's Mausoleum

Rather than challenge his luck fighting on the slippery stairs Gurgun stands his ground and quickly loads and fires a stone from his sling. The aim is true and there is a satisfying thud as the bullet strikes home.

Attack 22, damage 7 (b)
Jorn Brightcaller
player, 221 posts
Init +2, AC 24/12/22
HP 25/38, Saves +5/+3/+3
Sat 17 Apr 2010
at 12:28
  • msg #19

Re: The Twilight Tomb: Mourel's Mausoleum

"Agh! Another one of these foul beasts. Here Slove, lemme give it a go..."

Jorn moves forward and hurls his axe at the creature, sending it straight into the creature's chest;

[Standard] Throw Axe

20:27, Today: Jorn Brightcaller rolled 9 using 1d6+3. Axe Damage.
20:26, Today: Jorn Brightcaller rolled 22 using 1d20+5. Jorn, Axe Throw.

DM BadCatMan
GM, 565 posts
Sun 18 Apr 2010
at 05:54
  • msg #20

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Huh, I forgot to run my orc last round. Okay, I'll rearrange the init order and add the move action now.


The orc zombie faltered beneath the wounding blows, but marched steadily up the stairs regardless. [Both attack hits, Gurgun deals 2 after DR, Jorn deals full]

It heaved the greataxe at Jorn, a heavy blow that slammed into the dwarf's armour, shaking him badly. [Attack 21, damage 11 @ Jorn]


Round 2:

Battle is too simple for map and stuff

Orc Zombie is critically damaged

Initiative:
14 - Orc Zombie
25 - Slove
 9 - Garel
 7 - Jorn
 5 - Gurgun

This message was last edited by the GM at 06:43, Sun 18 Apr 2010.
Jorn Brightcaller
player, 222 posts
Init +2, AC 16/12/14
HP 38/38, Saves +6/+3/+4
Sun 18 Apr 2010
at 06:20
  • msg #21

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Ack, my bad. Alter Self has ended. Forgot to alter the values on my character to reflect the end of the spell. That blow should have hit.
DM BadCatMan
GM, 566 posts
Sun 18 Apr 2010
at 06:43
  • msg #22

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Okay, I fixed my previous post.
Slove
player, 241 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sun 18 Apr 2010
at 14:25
  • msg #23

Re: The Twilight Tomb: Mourel's Mausoleum

Dropping his bow and pulling out his large sword with speed that seems impossible Slove goes in for kill or Unkill.

OOC:
15:23, Today: Slove rolled 13 using 2d6+4. damage.
15:22, Today: Slove rolled 14 using 1d20+9. attack with sword.

DM BadCatMan
GM, 567 posts
Mon 19 Apr 2010
at 03:34
  • msg #24

Re: The Twilight Tomb: Mourel's Mausoleum

Clang! The heavy blade bounced off the heavy plate armour, not slowing the zombie in the slightest.
Gurgun Nightwhisper
player, 359 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 19 Apr 2010
at 10:56
  • msg #25

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun makes a quick kick-punch combination, only to find himself having trouble finding the soft spots in the cramped quarters.

12:54, Today: Gurgun Nightwhisper rolled 6 using 1d8+3. Damage.
12:54, Today: Gurgun Nightwhisper rolled 20 using 1d20+6. FoB 2.
12:54, Today: Gurgun Nightwhisper rolled 8 using 1d20+6. FoB 1.
DM BadCatMan
GM, 568 posts
Mon 19 Apr 2010
at 11:22
  • msg #26

Re: The Twilight Tomb: Mourel's Mausoleum

With a final punch to the zombie's neck, Gurgun broke the spine, and it died a second death. The orc hit the stairs with a metal crash, and tumbled down with several more before it came to a stop on the next landing.

The full plate armour was an oddity on an orc. From appearances, they guessed that this had once been Guerik, the old leader of the mercenary force, whom Savera had spurned in favour of Thraka. Guerik had reportedly gone mad and fled the camp. Now they knew what had happened to him.

The stairs lead down in a decreasing triangular spiral. At the base, two doors lead off to the two remaining towers: right to portal control, left to the lich's tomb.
Gurgun Nightwhisper
player, 360 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 20 Apr 2010
at 06:34
  • msg #27

Re: The Twilight Tomb: Mourel's Mausoleum

Ready? Gurgun asks. He gets ready to open the door leading to the tomb.
This message was last edited by the player at 06:34, Tue 20 Apr 2010.
DM BadCatMan
GM, 571 posts
Thu 22 Apr 2010
at 12:34
  • msg #28

Re: The Twilight Tomb: Mourel's Mausoleum

Beyond was another bridge, twenty feet above the churning sea. At the other end was another tower. This one was circular around, and rose up into a great dome, apparently perfectly spherical. A smaller dome was perched on top. Before them was a pair of double doors.
Gurgun Nightwhisper
player, 361 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 23 Apr 2010
at 06:26
  • msg #29

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun strains his eyes, trying to spot any defences or hidden dangers across the bridge.

Spot 10
DM BadCatMan
GM, 572 posts
Fri 23 Apr 2010
at 06:28
  • msg #30

Re: The Twilight Tomb: Mourel's Mausoleum

All seemed clear.
Slove
player, 243 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Fri 23 Apr 2010
at 08:30
  • msg #31

Re: The Twilight Tomb: Mourel's Mausoleum

Slove has a look.

OOC
09:29, Today: Slove rolled 17 using 1d20+7. Spot.
DM BadCatMan
GM, 573 posts
Fri 23 Apr 2010
at 08:51
  • msg #32

Re: The Twilight Tomb: Mourel's Mausoleum

Still nothing.

The doors were still there, waiting.
Gurgun Nightwhisper
player, 362 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 23 Apr 2010
at 11:01
  • msg #33

Re: The Twilight Tomb: Mourel's Mausoleum

Loading a stone in his sling, Gurgun decides to rush ahead; covering the distance to the tower in as short time as possible.

Cover me. He says to his companions before setting off.

OOC: Run @ base speed of 50'
DM BadCatMan
GM, 574 posts
Fri 23 Apr 2010
at 11:12
  • msg #34

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun had a quick jog across the fifty or so metres of the bridge. The rain-splattered glass bridge...


OOC: Balance check DC 10 please.

I don't even have to make my own challenges, do I? :D
Gurgun Nightwhisper
player, 363 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 23 Apr 2010
at 12:01
  • msg #35

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Balance 10 (8 if Gurgun still suffers the -2 penalty for this realm)
DM BadCatMan
GM, 575 posts
Fri 23 Apr 2010
at 12:14
  • msg #36

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Yes, it does still apply. I only ignored the attack penalty, since none of the monsters had it incorporated. Sadly, this result only means you can't move for a round. :(


Gurgun skidded a bit on the pebbled glass surface, but managed to stay upright. Which was just well, for the crashing sea was twenty feet below.

A little more careful now, he reached the double doors that admitted entrance to the lich's tomb.
Gurgun Nightwhisper
player, 364 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 23 Apr 2010
at 12:24
  • msg #37

Re: The Twilight Tomb: Mourel's Mausoleum

Armed with his sling, Gurgun once more scans his surrounding.
He feels somewhat unfocused though, and waves his companions forward hoping to react fast enough should some hidden danger suddenly present itself.

OOC: 14:21, Today: Gurgun Nightwhisper rolled 14 using 1d20+7. Listen.
14:21, Today: Gurgun Nightwhisper rolled 8 using 1d20+7. Spot.
DM BadCatMan
GM, 576 posts
Sat 24 Apr 2010
at 06:29
  • msg #38

Re: The Twilight Tomb: Mourel's Mausoleum

The coast was clear, and Gurgun waved his companions across the bridge to join him at the set of double doors.

Duladora stole forwards and examined the doors while covered by the adventurers, and finally pronounced them to be safe. She ducked back and let the others slide the heavy glass panels open.

The room within was lost in darkness to those without night-sight. To those that did, there was a fair-sized anteroom, with glass benches against the two straight internal walls, while the third external wall curved around. A single door went off to the left, but another pair of double doors lay ahead.

It seemed quite empty.
Gurgun Nightwhisper
player, 365 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 26 Apr 2010
at 10:26
  • msg #39

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun said nothing, but motioned to the left door. Moving forward cautiously he stopped in front of it; senses wide open to try and sense any movement on the opposite side.

OOC: Listen 10, Move silently 22
DM BadCatMan
GM, 577 posts
Tue 27 Apr 2010
at 11:43
  • msg #40

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun heard nothing lurking on the other side of the door.
Gurgun Nightwhisper
player, 366 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 27 Apr 2010
at 13:45
  • msg #41

Re: The Twilight Tomb: Mourel's Mausoleum

Checking that the team are in place, Gurgun opens the door as is his custom.
DM BadCatMan
GM, 579 posts
Tue 4 May 2010
at 11:27
  • msg #42

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun found a small triangular room, bare except for a wide and shallow stair that descended to the level below.
DM BadCatMan
GM, 581 posts
Sat 8 May 2010
at 08:38
  • msg #43

Re: The Twilight Tomb: Mourel's Mausoleum

And then music began to play.

It was a solemn and soulful tune, full of downbeat notes and haunting refrains, like a funeral dirge. It seemed to be coming behind the double doors in the anteroom.
Slove
player, 244 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 8 May 2010
at 11:08
  • msg #44

Re: The Twilight Tomb: Mourel's Mausoleum

Slove looks at others but says nothing.
Jorn Brightcaller
player, 223 posts
Init +2, AC 16/12/14
HP 27/38, Saves +6/+3/+4
Sat 8 May 2010
at 13:11
  • msg #45

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn's eyebrows twitched nervously at the sound. The dwarf did not like the atmosphere at all. Not one bit.

He drew his chain and moved forward, keeping a few steps behind Gurgun.

"Eh...y'think we should look behind that door...?"
Gurgun Nightwhisper
player, 368 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 10 May 2010
at 08:59
  • msg #46

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun nods. Yes. Music make skin crawl, Gurgun wants to stop it. Closing the door to the stairs, the Child of the Passive Way swiftly moves to position himself by the double-door instead.

Nodding at the others to get ready he then slides the door open!
DM BadCatMan
GM, 584 posts
Tue 11 May 2010
at 06:47
  • msg #47

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun slid the two doors open, revealing a vast dark hall. It was circle, though bisected where they entered, and most features were lost in shadow. Barely visible above, the ceiling was a great dome, with a second smaller dome at its apex. It was transparent, with faint light of stars spilling in.

Those with the ability to see in darkness noticed a glass altar at the room's centre, where perhaps  starlight from the apex dome would illuminate it. Looking up, the interior of the large dome was inscribed with hundred of ancient elven symbols, signifying death, the afterlife and strange funeral rites. [Darkvision. Speak Language: Elven]

The music was louder here, but there was no obvious source.


OOC: Spot checks, please.
Gurgun Nightwhisper
player, 369 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 11 May 2010
at 11:11
  • msg #48

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Spot 17
Duladora Trameldor
NPC, 10 posts
Thu 13 May 2010
at 11:53
  • msg #49

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: And the rest of you to keep things moving.
19:49, Today: DM BadCatMan, on behalf of Jorn Brightcaller, rolled 7 using 1d20-2. spot.
19:48, Today: DM BadCatMan, on behalf of Slove, rolled 8 using 1d20+7. spot.
19:48, Today: DM BadCatMan, on behalf of Garel Astur, rolled 5 using 1d20+3. spot.
Uh, never mind then.


Though she stayed well clear, Dula peered over Gurgun's shoulder, impressed with the sight. "This is a ceremonial hall, where the star elves conducted their funeral services. The body would have been laid on that altar. Proper care and respect for the dead was very important to them."

[Private to Gurgun Nightwhisper: There appeared to be a dark object embedded within the translucent glass altar, though its rippling shape obscured what it might be.]
Gurgun Nightwhisper
player, 370 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 14 May 2010
at 12:01
  • msg #50

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun approaches the altar, wondering of its function and what it is he may have seen embedded in it. He did not recognize it from his readings.

OOC: Knowledge religion 6
Slove
player, 245 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Fri 14 May 2010
at 21:55
  • msg #51

Re: The Twilight Tomb: Mourel's Mausoleum

Slove watches.
He puts his mind to what he can remeber of such things.

22:55, Today: Slove rolled 8 using 1d20+3. Know religion.
DM BadCatMan
GM, 585 posts
Sat 15 May 2010
at 06:37
  • msg #52

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: It's an altar. :p


As soon as Gurgun crossed the threshold, the mournful music rose in volume, while orbs of pale light appeared and descended from the upper glass dome. These orbs flew around the room, rising and falling, ducking and diving and weaving around each other in complex and fascinating patterns. [Spellcraft 20: ghost sound and dancing lights. CL 20th.]

Then slender elven shadows appeared all around the room, standing free like those they'd fought a few days ago. Making no move to attack, they began to slowly dance in time to the music, gyrating their bodies and waving their arms around and up into the air. A sweeping procession lead them around the hall. [Will save DC 12 to disbelieve. Spellcraft 21: silent image. CL 20th.]


OOC: Please roll Spot, Listen and Initiative.

[Private to GM: Hide 17, Move Silently 30, 26/26 hp]
Garel Astur
player, 88 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 16 May 2010
at 08:15
  • msg #53

Re: The Twilight Tomb: Mourel's Mausoleum

Garel was a bit taken aback between the lights, music and ghosts dancing.

Holding his quarterstaff in his offhand, he watched in semi wonder.

Thinking through his available spells was all he did as he watched and waited to see what the others would do.



OOC: Hold action-waiting to see if we are attacked before I counter. (Innit 7)

03:12, Today: Garel Astur rolled 7 using 1d20+5. Spellcraft DC 20 Ghost sound dancing lig.
03:11, Today: Garel Astur rolled 12 using 1d20+3. Listen.
03:11, Today: Garel Astur rolled 14 using 1d20+3. Spot.
03:11, Today: Garel Astur rolled 7 using 1d20+2. Innitiative.
03:09, Today: Garel Astur rolled 11 using 1d20+6. Will save DC 12.

Gurgun Nightwhisper
player, 371 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sun 16 May 2010
at 12:35
  • msg #54

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun has no trouble seeing the elven figures for what they are: images and magical trickery. They are just images; look for who controls them!

will: 26
initiative: 10
Jorn Brightcaller
player, 224 posts
Init +2, AC 16/12/14
HP 27/38, Saves +6/+3/+4
Mon 17 May 2010
at 11:10
  • msg #55

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn stares at the magical display for a moment, before shaking his head;

"Typical elven mages. All that power and they spend it on dancing pictures."


19:09, Today: Jorn Brightcaller rolled 17 using 1d20+8. Flit Listen.
19:09, Today: Jorn Brightcaller rolled 28 using 1d20+8. Flit Spot.
19:07, Today: Jorn Brightcaller rolled 28 using 1d20+13. Spellcraft Ghost Sound.
19:06, Today: Jorn Brightcaller rolled 32 using 1d20+13. Spellcraft Silent Image.
19:06, Today: Jorn Brightcaller rolled 7 using 1d20+2. Initiative.
19:05, Today: Jorn Brightcaller rolled 18 using 1d20+4. Will Save.

DM BadCatMan
GM, 587 posts
Tue 18 May 2010
at 12:26
  • msg #56

Re: The Twilight Tomb: Mourel's Mausoleum

17:01, Sun 16 May: Slove rolled 21 using 1d20+9. INITIATIVE.
17:00, Sun 16 May: Slove rolled 14 using 1d20+3. will save.
17:00, Sun 16 May: Slove rolled 11 using 1d20+7. spot.
17:00, Sun 16 May: Slove rolled 19 using 1d20+7. listen.
OOC: Slove, please remember to post your rolls.


The two had risen from their slumber against the glass altar, aroused by the drifting lights, by the sweet music, by the smell of delicious life. They stole, silent as death, around the funeral chamber, keeping to the far edges, to the corners, to the dark dancing shadows, creeping ever closer...

Jorn's seeing-eye bat squeaked a sudden warning, and that was all the warning they got as two of the dancing shadows seemed to detach themselves from the troupe. Then they launched themselves at the party, screaming with maddened rage. With only moments to get their guard up, the twisted claws only just missed raking across their skin. [#1 slam attack 15 @ Gurgun, miss. #2 slam attack 8 @ Jorn, miss]

They weren't shadows, they soon realised, but the animated corpses of elves in tattered robes with hands twisted into claws, skin pale and white, their mouths gaping with needle-like teeth, and with wild eyes that burned with utter hatred.


Round 1:



G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller

1, 2: Undead Elves

S: Dancing Shadows

Effects:

Darkness / Dazzling Lights: Between the darkness and the disco lights, everyone gets 20% concealment in the funeral hall.

Initiative: green if its your turn
26 - Undead Elves
21 - Slove
10 - Gurgun
 7 - Garel
 7 - Jorn

This message was last edited by the GM at 12:27, Tue 18 May 2010.
Gurgun Nightwhisper
player, 372 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 18 May 2010
at 14:23
  • msg #57

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun manages to dodge and block the slam, then retaliates with a kick-punch combination. The kick really only lowers the guard of the undead, but the punch crashes right into its skull. Go back to your resting place; your time among the living is over!

OOC: Assign dodge to the undead I'm facing, 16:19, Today: Gurgun Nightwhisper rolled 7 using 1d8+3. Damage 2.
16:19, Today: Gurgun Nightwhisper rolled 23 using 1d20+6. unarmed FoB 2.
16:19, Today: Gurgun Nightwhisper rolled 11 using 1d20+6. unarmed FoB 1.
Slove
player, 248 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Wed 19 May 2010
at 05:16
  • msg #58

Re: The Twilight Tomb: Mourel's Mausoleum

Slove lets go with two arrows.

OOC
06:16, Today: Slove rolled 10 using 1d8+3. damage.
06:15, Today: Slove rolled 13 using 1d20+10.
06:15, Today: Slove rolled 21 using 1d20+10. Attack with arrow.

DM BadCatMan
GM, 589 posts
Wed 19 May 2010
at 11:53
  • msg #59

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

The undead thing flinched under Gurgun's fist, but it was surprisingly hard and tough, not like the zombies they'd faced already. [Miss (1-20): 71, Gurgun hits. #1 slightly damaged]

Slove let fly two arrows right over Jorn's head, one striking the other undead in the eye-socket, putting one blazing orb out. [Miss (1-20): 57, Slove hits. #2 moderately damaged]

Updates:

#1 slightly damaged
#2 moderately damaged

Initiative: green if its your turn
26 - Undead Elves
21 - Slove
10 - Gurgun
7 - Garel
 7 - Jorn

Garel Astur
player, 91 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Wed 19 May 2010
at 18:00
  • msg #60

Re: The Twilight Tomb: Mourel's Mausoleum

Garel had removed a shuriken from his belt pouch.

Attempting to throw, he realized he couldnt get a good shot and threw wide at the last minute.


12:59, Today: Garel Astur rolled 6 using 1d20+4. Throw shuriken.
Jorn Brightcaller
player, 225 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 21 May 2010
at 16:20
  • msg #61

Re: The Twilight Tomb: Mourel's Mausoleum

Not expecting danger, Jorn was caught by surprise by the attack. His eyes widened at the sight of the undead elves, uttering a curse as they leap forward into the group and straight into his face;

00:19, Today: Jorn Brightcaller rolled 24 using 1d20+9. Knowledge (Religion) Identify Elves.


The dwarf did a quick side-step away from his attack, muttering the words for transformation and protection as he did. The dwarf's flesh ripped and flowed, hardening into the tough scales of a Tren.

[Free]5ft to L10
[Move] Draw Spiked Chain
[Cast] Alter Self, transform into a Tren

DM BadCatMan
GM, 590 posts
Sat 22 May 2010
at 03:50
  • msg #62

Re: The Twilight Tomb: Mourel's Mausoleum

And as suddenly as they had come, the undead creatures turned and ran away, disappearing back into the ranks of shadow dancers, obscured by the darkness and flashing lights, moving as silent as the grave. [Undead Withdraw, hide]


OOC: Roll Spot and Listen to try to locate them, but you suffer -5 Spot (due to strobe lighting) and -10 Listen (due to loud music).

Round 2:


1 and 2 are no longer visible

G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller

1, 2: Undead Elves, hiding

S: Dancing Shadows

Effects:

Darkness / Dazzling Lights: Between the darkness and the disco lights, everyone gets 20% concealment in the funeral hall. And Spot -5.

Music: Listen -10

Initiative: green if its your turn
26 - Undead Elves
21 - Slove
10 - Gurgun
 7 - Garel
 7 - Jorn


[Private to Jorn Brightcaller: "Wights are undead creatures given a semblance
of life through sheer violence and hatred. A wight’s appearance is a weird and
twisted reflection of the form it had in life. Wights lurk in barrow-mounds, catacombs, and other places thick with the aura of death, where they nurture their hatred. They seek to destroy all life, filling graveyards with their victims and populating the world with their horrid progeny." (MM1)

You recall that, as well as being Undead, Wights are quite stealthy and can drain the life from their victims, and those slain will rise again as Wights themselves.
]
This message was last edited by the GM at 03:53, Sat 22 May 2010.
Jorn Brightcaller
player, 226 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sat 22 May 2010
at 10:46
  • msg #63

Re: The Twilight Tomb: Mourel's Mausoleum

The dwarf managed to get a good look at the elven monstrosities when one of them assaulted him. Pulling away, the dwarf-tren hissed;

"Wights. This be a bad place to fight'em. Foul creatures be impossible to see or find, and their touch dangerous. There was this tale of a dwarf, Old Grimaxe, whose party was ambushed by wights while mining an old tomb. The next day the poor fella found himself surrounded by eight of the beasties, including three of his comrades who perished the day before."


Jorn squinted in the bright lights, waiting for the creatures to show themselves. The moment they do the dwarf attempts to blast them with his own version of glitter.

[Ready] Cast Glitterdust on the first wight to appear. If possible, cast it on both of them.

Slove
player, 250 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sun 23 May 2010
at 10:21
  • msg #64

Re: The Twilight Tomb: Mourel's Mausoleum

(Temp post until spot and listen resolved)
Slove Looks into darkness and shadows to see the creatures.

OOC:
11:19, Today: Slove rolled 19 using 1d20+7. listen.
11:19, Today: Slove rolled 20 using 1d20+7. Spot.

If he spot or hear any he fire his arrows.

DM BadCatMan
GM, 591 posts
Sun 23 May 2010
at 12:41
  • msg #65

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Don't forget your Spot and Listen checks. First pair is free (a reaction), second pair will cost you a move action.
[Private to Slove: You see something in G3.]
This message was last edited by the GM at 12:43, Sun 23 May 2010.
Slove
player, 251 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sun 23 May 2010
at 21:57
  • msg #66

Re: The Twilight Tomb: Mourel's Mausoleum

Slove lets two arrows fly.

OOC:
22:56, Today: Slove rolled 12 using 1d20+10. Attack with arrow.
22:56, Today: Slove rolled 11 using 1d20+10. Attack with arrow.
(never going let my wife role for me again!!!)

Garel Astur
player, 92 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 24 May 2010
at 07:42
  • msg #67

Re: The Twilight Tomb: Mourel's Mausoleum

Garel had been fooled by the dancing ghosts, lights and music.  One thing that hadn't fooled him was they were undead.

Raising his holy symbol he said, "By the power of Mystra, I command you to flee."


OOC: Turn undead.

02:40, Today: Garel Astur rolled 21 using 1d20+3. Listen.
02:39, Today: Garel Astur rolled 12 using 1d20+3. Spot.

DM BadCatMan
GM, 592 posts
Mon 24 May 2010
at 09:15
  • msg #68

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Garel, feel free to roll your turning check and turning damage. [Private to Garel Astur: You don't see anything however.]

Others, you should have seen Slove fire in north-westerly direction.

Mid-Round Update:

If Slove thought he saw something, then he evidently missed it, for his arrows clattered harmless against the far wall. [both miss]

Initiative: green if it's your turn, dark green can still do more
26 - Undead Elves
21 - Slove
10 - Gurgun
7 - Garel
 7 - Jorn

Garel Astur
player, 93 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 24 May 2010
at 11:04
  • msg #69

Re: The Twilight Tomb: Mourel's Mausoleum

Garel looks around and listens for any sound from the undead attempting to hide as he tries to turn them.



OOC: Maximum hit die of any undead turned 4.  Maximum number of hit dice of undead affected 10.  In a 60' radius of me...as long as they do not have total cover and i have line of effect, not sight.

06:00, Today: Garel Astur rolled 10 using 2d6+3.
05:59, Today: Garel Astur rolled 14 using 1d20+2. knowledge Religion bonus to Turn Check.

DM BadCatMan
GM, 593 posts
Tue 25 May 2010
at 01:15
  • msg #70

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

There was a distant hiss of fear as Garel raised his symbol of Mystra. He couldn't see the effect his divine power had on the wights, but in his heart he knew that he'd disturbed them greatly. [Turn Undead successful, both Wights turned]

Which however left them hiding in a darkened room, until whenever the effect wore off...

Updates:

Wights Turned

Initiative: green - your turn, dark green - can still do more
26 - Undead Elves
21 - Slove
10 - Gurgun
 7 - Garel
7 - Jorn
This message was last edited by the GM at 01:16, Tue 25 May 2010.
Gurgun Nightwhisper
player, 373 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 25 May 2010
at 22:02
  • msg #71

Re: The Twilight Tomb: Mourel's Mausoleum

Listen: 8, Spot: 15
DM BadCatMan
GM, 594 posts
Thu 27 May 2010
at 02:30
  • msg #72

Re: The Twilight Tomb: Mourel's Mausoleum

PM
[Private to Gurgun Nightwhisper: You see and hear nothing.]
This message was last edited by the GM at 06:14, Thu 27 May 2010.
Gurgun Nightwhisper
player, 374 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 27 May 2010
at 08:02
  • msg #73

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun, not spotting any immediate danger walks over to the altar and takes a closer look.
DM BadCatMan
GM, 595 posts
Thu 27 May 2010
at 11:27
  • msg #74

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun stepped closer to the altar, and found a solid block of translucent glass, just like everything else in this realm. The surface was mottled, and reflected the dancing lights with moonlight off rippling water. But what he'd previously thought was something embedded within was no longer there. Of course, he soon realised, it had been one of the wights lying behind the altar, its shape obscured by the glass.

Caught in the their hit-and-run tactics, the two wights were now stuck on run, and ran further away from the living things.

OOC: Spot & Listen checks please, as before.

Round 3:



G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller

1, 2: Undead Elves, hiding

S: Dancing Shadows

Effects:

Darkness / Dazzling Lights: Between the darkness and the disco lights, everyone gets 20% concealment in the funeral hall. And Spot -5.

Music: Listen -10

Initiative:
26 - Undead Elves
21 - Slove
10 - Gurgun
 7 - Garel
 7 - Jorn

This message was last edited by the GM at 11:29, Thu 27 May 2010.
Jorn Brightcaller
player, 227 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 28 May 2010
at 18:47
  • msg #75

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn grunted in annoyance, chasing after the fleeing wights. No matter how he tried he couldn't convince Flit to follow. Most animals tended to behave like that with undead...

02:47, Today: Jorn Brightcaller rolled 9 using 1d20-2. Listen.
02:47, Today: Jorn Brightcaller rolled 1 using 1d20-2. Spot.

Ready action a Glitterdust the moment someone points out the general area the undead wights are in

Slove
player, 252 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Fri 28 May 2010
at 20:40
  • msg #76

Re: The Twilight Tomb: Mourel's Mausoleum

Slove moves into room behind the monk.
Ready with bow Slove fire at any undead he sees or hears.

OOC:
21:39, Today: Slove rolled 27 using 1d20+7. listen.
21:39, Today: Slove rolled 8 using 1d20+7. Spot.

Gurgun Nightwhisper
player, 375 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 29 May 2010
at 09:01
  • msg #77

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Spot 8, listen 19 (-10)

We wait or leave? Cowardly undead angers Gurgun!
DM BadCatMan
GM, 596 posts
Sun 30 May 2010
at 10:00
  • msg #78

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Garel did make the undead cowardly, Gurgun? :p
If you're moving into the room, then give me your position.


Garel followed after Gurgun, looking around and wondering if turning undead in a place they could hide would such a good idea after all. They'd had the same problem with that wraith in the floor too... [Garel NPCed. Moves to H9. Spot 18, Listen 13 after penalties]

Round 4:



G: Gurgun Nightwhisper
S: Slove
G: Garel Aster, H9
J: Jorn Brightcaller

1, 2: Wights, hiding

S: Dancing Shadows

Effects:

Darkness / Dazzling Lights: Between the darkness and the disco lights, everyone gets 20% concealment in the funeral hall. And Spot -5.

Music: Listen -10

Initiative:
26 - Wights
21 - Slove
10 - Gurgun
 7 - Garel
 7 - Jorn

 7 - Duladora
Duladora Trameldor
NPC, 11 posts
Sun 30 May 2010
at 10:02
  • msg #79

Re: The Twilight Tomb: Mourel's Mausoleum

Dula called out from the place by the door to the bridge, unwilling to go any closer to the place where the undead lurked. "Can you, I don't know, turn some lights on or something?" she called out softly, afraid to distract them. It seemed a reasonable suggestion...
Gurgun Nightwhisper
player, 376 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 3 Jun 2010
at 09:23
  • msg #80

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun has no torch or lamp. Never needed one.

The hobgoblin keeps looking for his elusive foes.

OOC: 11:23, Today: Gurgun Nightwhisper rolled 22 using 1d20+7. Listen.
11:23, Today: Gurgun Nightwhisper rolled 18 using 1d20+7. Spot.
DM BadCatMan
GM, 599 posts
Thu 3 Jun 2010
at 12:50
  • msg #81

Re: The Twilight Tomb: Mourel's Mausoleum

The funeral dirge reached some kind of climax, rising in a volume to a loud drone but somehow becoming ever more miserable and heartfelt. Then all the floating lights went out, at once, plunging the room into utter darkness. Then, suddenly, blinding white light as they came back on, all at once.

Those who were quick observed the two wights, clutching at the walls in desperate fear, before the dancing lights resumed their maddening strobing. [Wights spotted in F2 and B10]

And as the light faded, a solid form materialized in the high cupola above the dome. The form of a dwarf. A falling dwarf.

Though moving rather slower than expected, he still touched ground with a heavy thud.


OOC: Balrok touches down in any square of the centre pentagram. Roll your initiative, though it doesn't really affect anything. We're still in a battle, even if the wights are out of it for a while.
This message was last edited by the GM at 02:23, Sat 05 June 2010.
Gurgun Nightwhisper
player, 377 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 3 Jun 2010
at 13:19
  • msg #82

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Initiative 15
DM BadCatMan
GM, 600 posts
Thu 3 Jun 2010
at 13:31
  • msg #83

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Only Balrok needed to roll init, everyone else's old rolls are still fine.
Gurgun Nightwhisper
player, 378 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 3 Jun 2010
at 14:21
  • msg #84

Re: The Twilight Tomb: Mourel's Mausoleum

DOH!
Jorn Brightcaller
player, 228 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 4 Jun 2010
at 03:17
  • msg #85

Re: The Twilight Tomb: Mourel's Mausoleum

The minute the wights appear the bat spots them. At Flit's insistent squeaking Jorn spins around and fires a burst of flashing dust and glitter at the cowering wights;

[Ready action triggered] Cast Glitterdust on Wights, DC 15 or blinded, targets take a -40 to hide checks
DM BadCatMan
GM, 601 posts
Fri 4 Jun 2010
at 03:20
  • msg #86

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Glitterdust only has a 10-foot radius and the wights are far apart (F2 and B10). Which one do you want to target?
Jorn Brightcaller
player, 229 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 4 Jun 2010
at 10:50
  • msg #87

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Dang. F2 then.
Gurgun Nightwhisper
player, 379 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 4 Jun 2010
at 11:50
  • msg #88

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: I doubt they can be blinded since they're undead. Oh well.

With one of their opponents clearly outlined Gurgun speeds over and wacks it hard over the head.

OOC: Attack wight in F2. Quarterstaff attack (25), damage (8)
DM BadCatMan
GM, 602 posts
Sat 5 Jun 2010
at 02:34
  • msg #89

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Undead can actually be Blinded. Even when they don't have eyes. :) This one wasn't however.

Gurgun, I'll place you in G3 to avoid the glitterdust.

Mid-Round Update:

The wight was revealed beneath the burst of sticky glitter, flashing and flickering beneath the dancing orbs of light. It was cowering helplessly by the curving wall, and was still when Gurgun pounded on its head. [W1 revealed in F2. Will 21 success, not Blinded. Gurgun hits, deals full damage]

Updates:

Glitterdust: 10-foot radius centred on F2 (top-left corner). Will DC 15 or be Blinded, take a -40 to hide checks

Gurgun in G3

Initiative:
26 - Wights
 7 - Jorn
21 - Slove
15 - Balrok

10 - Gurgun
7 - Garel
 7 - Duladora
This message was last edited by the GM at 02:34, Sat 05 June 2010.
Slove
player, 253 posts
+9 Int AC 20 / 15 / 15
HP 34/21 Sa: +7 +8 +3
Sat 5 Jun 2010
at 10:03
  • msg #90

Re: The Twilight Tomb: Mourel's Mausoleum

Now able to see the creature Slove let lose with two arrows.  At one F2 we seen.

OOC:
11:02, Today: Slove rolled 5 using 1d8+3.
11:02, Today: Slove rolled 10 using 1d8+3. damage.
11:02, Today: Slove rolled 20 using 1d20+10. Attack with arrow.
11:02, Today: Slove rolled 24 using 1d20+10. Attack with arrow.
This message was last edited by the player at 18:41, Sat 05 June 2010.
DM BadCatMan
GM, 603 posts
Sat 5 Jun 2010
at 10:07
  • msg #91

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Which one are you shooting?
Gurgun Nightwhisper
player, 380 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 7 Jun 2010
at 07:52
  • msg #92

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: It says F2.
DM BadCatMan
GM, 604 posts
Mon 7 Jun 2010
at 08:05
  • msg #93

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: It does now that he's edited his post. :p

Mid-Round Update:

Both arrows struck the illuminated wight, and buried deep in its dead flesh. The wight screeched and died a second death, collapsing to the glass floor. [Wight #1 in F2 destroyed]

Updates:

Glitterdust: 10-foot radius centred on F2 (top-left corner). Will DC 15 or be Blinded, take a -40 to hide checks

Gurgun in G3

Wight #1 in F2 is destroyed

Initiative:
26 - Wights
 7 - Jorn
21 - Slove
15 - Balrok
10 - Gurgun
7 - Garel
 7 - Duladora
Balrok
player, 3 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 7 Jun 2010
at 17:36
  • msg #94

Re: The Twilight Tomb: Mourel's Mausoleum

"Woaaaaaaaaaaaaah!" sputters the surprised dwarf as hurtles towards the ground, arms windmilling wildly.  He lands on his back with a loud clang! as his chain-clad form and veritable armory of weapons slam into the stone of the pentagram.  He groans once, more at the magical transportation than the impact.  "Vergadain's golden toehair," he curses mildly as he begins struggling to right himself.  "Uh course that unbeared mage'd teleport me fifty foot intu du air," he grumbles as he rolls over onto his stomach.  "Wadn't my fault his familiar looked like uh miniature dragon; he shuld make sure it don't surprise people nex' time."

The newly-fallen dwarf finally clambers back to his feet.  He is clad in black chain etched with lines and runes in gleaming gold, his hair and beard are deep red, done up in places with war-braids.  The dwarf dusts himself off, pulling a dwarven waraxe from his armory and eying the edge critically, then pulling a now-dented shield off his back with a grin.  "Broke me fall, heh heh," he says as he quickly pounds out the dent with a gauntleted fist.

All the while the dwarf seems oblivious to you and his surroundings, which does not mark him as the most alert of travelers.  As he turns into the light to eye his repaired shield, you can see why:  his face is marked with a violent scar stretching from his left ear to his left eye, likely leaving him half-blind and deaf.  The eye is covered by a black leather eye-patch set with a deep-red jasper that glimmers fiendishly in the artificial moonlight.  (More complete description in my details, if anyone wants it.)  When he finally looks around he is visibly surprised to see the group of adventurers standing nearby in full combat dress and pose.  (He wouldn't see any weights, I'm guessing."Ho there!" he calls, "who are ye, and what in the Nine Hells are ya doin' in Vergadain's Lost Temple?"

He eyes you suspiciously and keeps his axe at ready -- as any good dwarf would when facing a full battle party which includes at least one elf -- but doesn't otherwise make any threatening moves.




I'm guessing Balrok wouldn't have the information necessary to take any combat actions this round.
This message was last edited by the player at 18:12, Mon 07 June 2010.
Gurgun Nightwhisper
player, 381 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 9 Jun 2010
at 06:37
  • msg #95

Re: The Twilight Tomb: Mourel's Mausoleum

Moving with inhuman speed, Gurgun closes the distance between him and the newly arrived dwarf. Before you stands a burly hobgoblin, completely unarmored and carrying only a staff. Dwarf, you have come long way from lost temple. This be an elf realm, overrun by undead minions of an elf lich; Mourel. I am Gurgun Nightwhisper, a child of the passive voice, fighting the lich with all that are left of the living in this cursed Realm: Slove, Garel, Jorn. Duladora we have rescued and another group of orcs and hobgoblins are gathering for the final assault on the undead. Now give us your name dwarf, for we will be fighting together from now on! the hobgoblin says in a composed manner. His eyes dart here and there, clearly looking for something in the dark.

There is still one wight, we need to find and destroy it.

OOC: Spot 24
DM BadCatMan
GM, 605 posts
Wed 9 Jun 2010
at 12:12
  • msg #96

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: No, you wouldn't, Jorn.

BTW, the room is a perfect circle, I just couldn't make one with my maps.


As Jorn picked himself up off the floor, he realised it was some kind of grey glass, not stone. And no self-respecting dwarven temple would be built of anything else but good quality stone. The dancing elf-shadows and elven script on the dome walls and the altar also kind of gave it away, as did the fancy globes of light dancing and looping around the room.

Garel was still concentrating on the divine power he had unleashed to drive the wights off - or driven them into the dark to hide. With his silver stars of Mystra held before him, he marched into the room, towards where the wight had been glimpsed. "I have it pinned before me." he shouted over the loud elven funeral dirge.

The wight cowered against the wall, looking frantically about for a means of escaping the priest and his burning divine magic. But the walls were perfectly round, curving away on each side, effectively trapping it in place until it overcame its fear.


Round 5:



G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller
J: Balrok

W: Wights, turned and cowering, last known location

S: Dancing Shadows, minor images

Effects:

Darkness / Dazzling Lights: Between the darkness and the disco lights, everyone gets 20% concealment in the funeral hall. And Spot -5.

Loud Music: Listen -10

Glittering Dust: Yellow spots. Will DC 15 or be Blinded, take a -40 to hide checks

Initiative: green - you may act
26 - Wights
7 - Jorn
21 - Slove
15 - Balrok
10 - Gurgun
 7 - Garel

 7 - Duladora
This message was last edited by the GM at 12:13, Wed 09 June 2010.
Balrok
player, 5 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Wed 9 Jun 2010
at 14:32
  • msg #97

Re: The Twilight Tomb: Mourel's Mausoleum

Round 5

The dwarf eyes the hobgoblin suspiciously -- hobgoblins aren't high on his list of non-dwarves.  But what the monk says seems to comport with the elfish-ness of his surroundings.  "Son of a b%#%&!" the dwarf curses.  "That gud fer nothin' curlbearded mage teleported me into du wrong lost dungeon!  An' it jus' had tu be an elf dungeon!" he finishes with disgust, taking a hack with his axe at one of the illusionary elf dancers for good measure, though his axe of course sails straight through.  When the cleric mentions a wight, his eyes light up, but his anticipation turns to disgust as he sees it is simply cowering against the wall.  He lumbers over to it.  "Guess a cowardly, dead elf is as gud a target as I'm gunna get tu take out me frustrations," he grumbles, and his axe bursts into flame as he raises it high above his head, hacking down at the wight as he might a cord of wood.  "Name's Balrok," he says over his shoulder as he chops.  "Pleased tu meet ya, I suppose -- even if yer a goblin."



Round 5:
  • [Move]:  to C9 (charge if possible)
  • [Swift]: None
  • [Free]: None
  • [Standard]: Attack wight (charge if possible)


Attack: 17 (does not include a charge bonus)
Damage: 12

Initiative: 15

Effects:
  • None


STATS

NON Rage, Bio Line 1:  Init +0, AC 15 / same / 10
NON Rage, Bio Line 2:  HP 70/70, Saves +10/+1/+5


RAGE, Bio Line 1:  Init +0, AC 13 (or 15 with shield) / same / 8
RAGE, Bio Line 2:  HP 80/80, Saves +12/+1/+9


10:29, Today: Balrok rolled 12 using 1d10+11. Damage (PA -5, +10 dam).
10:28, Today: Balrok rolled 17 using 1d20+5. Power Attack -5 v. Wight.

This message was last edited by the player at 19:10, Wed 09 June 2010.
Gurgun Nightwhisper
player, 382 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 9 Jun 2010
at 20:07
  • msg #98

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun effortlessly keeps up the pace with the dwarf, at takes a swing at the wight. Strangely enough the hobgoblin doesn't quite seem to put his heart into it.

OOC: 22:04, Today: Gurgun Nightwhisper rolled 6 using 1d6+4. Damage.
22:04, Today: Gurgun Nightwhisper rolled 14 using 1d20+8. QS attack.
Not sure if that is a hit even.
Slove
player, 254 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Wed 9 Jun 2010
at 22:05
  • msg #99

Re: The Twilight Tomb: Mourel's Mausoleum

Slove smiles at new dwarf.  This going to be fun.
"So let me get this right.  You hired a Wizard to use bad arcane magic to Turn yourself from a dwarf which you hate being into the elf which you always want to be.
However all you manage to do was get transported to elven land instead."


He then sends two arrows in direction of undead before adding to what he said.

"My heart goes out to you Balrok Elf-heart."

23:01, Today: Slove rolled 7 using 1d8+3. damage.
23:01, Today: Slove rolled 16 using 1d20+10. Attack with arrow.
23:01, Today: Slove rolled 20 using 1d20+10. Attack with arrow.
This message was last edited by the player at 22:06, Wed 09 June 2010.
DM BadCatMan
GM, 607 posts
Thu 10 Jun 2010
at 13:16
  • msg #100

Re: The Twilight Tomb: Mourel's Mausoleum

Between a flaming axe, a mighty fist, a striking arrow and being stricken with terror of divine power, the wight didn't stand a chance. It hit the glass floor and lay still, never to dance or slay again. [All attacks hit, bar one one arrow (miss chance). Wight is slain!]


OOC: Battle is over! Rave lighting and music will end in around 5 minutes.
Gurgun Nightwhisper
player, 383 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 10 Jun 2010
at 13:57
  • msg #101

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun steps away from the fallen corpse, at a pace the dwarf can keep up with. We must go down the stairs to face Mourel. Are you ready dwarf?
Balrok
player, 8 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 10 Jun 2010
at 15:01
  • msg #102

Re: The Twilight Tomb: Mourel's Mausoleum

Slove:
Slove smiles at new dwarf.  This going to be fun.
"So let me get this right.  You hired a Wizard to use bad arcane magic to Turn yourself from a dwarf which you hate being into the elf which you always want to be.
However all you manage to do was get transported to elven land instead."


He then sends two arrows in direction of undead before adding to what he said.

"My heart goes out to you Balrok Elf-heart."


Balrok fumes at the man's scandalous insinuations!  "Turn meself into an elf?" he growls incredulously as he plants his foot on the twice-dead wight and yanks out his waraxe.  "Paerth!  I'd sooner turn meself into uh goblin ballerina an' dance around in a tutu den spend one second as a goldnosed elf!"  He eyes the edge of his axe, wipes it clean, then turns to glower directly at the man.  "Nay, I hired uh bad wizard tu use bad arcane magic tu teleport me to du Lost Temple of Vergadain and find me lost brudder.  But du dumb wizard teleported me here instead.

An' who in du Nine Hells is askin', anyways?  None of ye but the goblin has said who ye are!"


At Gargun's words, Balrok's dark look brightens.  "I dunno who the hell this lich is or why we're hackin' 'em up, but there ain't no way tu teleport back to du wizard who sent me, so hackin' somethin' up sounds like du next best thing on me agenda."

At some point Balrok will probably notice Jorn, and will greet him in dwarven, asking him his clan name, relatives, birthplace, etc.  Balrok will be glad to see there's at least one other dwarf in the group, and assuming Jorn seems like a decent enough sort and says he trusts the rest of the party, that will make Balrok more likely to as well.  (Jorn and Balrok might even know each other, since they are both from the Great Rift -- you interested in that, Jorn?)
This message was last edited by the player at 15:53, Thu 10 June 2010.
DM BadCatMan
GM, 610 posts
Thu 10 Jun 2010
at 15:22
  • msg #103

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Jorn, not Jarl. He's generally around only on weekends, so you'd need to be a bit patient if you want to sort some prior knowledge out.
This message was last edited by the GM at 15:22, Thu 10 June 2010.
Balrok
player, 9 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 10 Jun 2010
at 15:50
  • msg #104

Re: The Twilight Tomb: Mourel's Mausoleum

DM BadCatMan:
OOC: Jorn, not Jarl. He's generally around only on weekends, so you'd need to be a bit patient if you want to sort some prior knowledge out.


OOC:  Whoops, thanks!  Fixed it.  I'll let Jorn take the lead on whether there was any prior association, and I'll just play along -- assuming that's OK with you, of course.
This message was last edited by the player at 15:50, Thu 10 June 2010.
Slove
player, 255 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Fri 11 Jun 2010
at 08:54
  • msg #105

Re: The Twilight Tomb: Mourel's Mausoleum

Slove lowers his hood so the new dwarf can see his face.
What ever has happened to Slove it was very nasty.  Half his face is scared, burn somehow.  The other seemed to have also been effect but to a lesser degree.
Some healing must been used but somehow it was unable to put the elf’s face back to what it was.
Now the battle is over the new comer can hear Sloves voice is rasping, harsh.  Like someone cutting wood.

"I am Slove.  Elven hunter and follower of Solonor Thelandira."

ASlove winks at the dwarf and as last word before putting his hood up.
"I understand your secret brother elf."
Balrok
player, 11 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Fri 11 Jun 2010
at 17:12
  • msg #106

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok inspect's Slove's face.  "Gud scar!" he says approvingly.  "Adds character.  Wanna see mine?" he asks, in the manner of warriors comparing battle wounds.  Regardless of the answer he flips up his eyepatch to show the empty socket of his ruined eye.  "Never really needed dat one anyway, I'm right-eyed, heh heh."  He elbows the elf conspiratorially.  "An' the girls dig 'em, ya know what I'm sayin'?  Wemen always love du scars!  Maybe ye ain't so bad, treehugger," he comments offhandedly as he flips his eyepatch back down--he seems to like Slove better now that he knows Jorn trusts him and that he is not the typical "prissy" elf.
DM BadCatMan
GM, 611 posts
Sat 12 Jun 2010
at 07:22
  • msg #107

Re: The Twilight Tomb: Mourel's Mausoleum

Suddenly there was another flash of light, and then a fully-laden mule appeared, a foot above the floor. The poor animal dropped, just managing to remain upright. But the stress of planar travel, the strange floor that made its shod hooves slip and slide, the deafening loud strange noises and the lights flashing and moving all around - it was all too much for the simple beast.

Muley began to bray and whinny, to snort and scream, and in a blind panic tried to run, with hooves skidding. If not calmed, the mule would surely injure itself or others.
Gurgun Nightwhisper
player, 384 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 12 Jun 2010
at 08:48
  • msg #108

Re: The Twilight Tomb: Mourel's Mausoleum

Someone calm the beast or Gurgun will wrestle it to the ground! This be your beast of burden Balrok? Gurgun exclaims, dodging to the side to avoid the flaying hoof.
Balrok
player, 12 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Sat 12 Jun 2010
at 18:40
  • msg #109

Re: The Twilight Tomb: Mourel's Mausoleum

"Muley!" Balrok calls, exhasperated.  "Dag nab it, ya dumb beast, calm down!  If yer can handle a giant dung beatle tryin' tu eat ya, a little elf fortress ain't gunna hurt.  Stand still now!"  Balrok will try to grab the mule's reins and keep it in check, but he'd never been very good at calming the beast, and seems to be making a mess of it now as well.

14:40, Today: Balrok rolled 4 using 1d20-1. Handle Animal.
Jorn Brightcaller
player, 230 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 13 Jun 2010
at 01:18
  • msg #110

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: I just realized Jorn was still in the form of a Tren, this ought to be good.

The dwarf wizard blinked at the appearance of the new arrival, then grinned widely as he recognized the stream of curses flowing from his mouth. Unfortunately, due currently being shapeshifted into a Tren, this only produced a large number of very sharp teeth;

"Balrok? Hah! The gods be playing a fine game with fate these days," laughed Jorn, though it came out as a hiss through his teeth, "how's the treasure-hunting business going? I hope those tomes I lent yer came in handy. I know those notes on elven religious lore I got in exchange certainly did!"
Balrok
player, 13 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Sun 13 Jun 2010
at 02:53
  • msg #111

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok blinks dumbly at the lizard man, then the truth slowly dawns on him from the context of its words.  "Jorn Brightcaller??  Well I'll be a bearded nome!  I thought ye were a lizardman!  You an' yer damn shapeshiftin'; it ain't natural.  If Moradin had intended dwarfs tu look like lizards he'da given us scales an' heated caves," Balrok grumbles.  He switches to dwarven.  "What the hell are ye doin' here, and who are the rest of these folks?  Can they be trusted?"
Jorn Brightcaller
player, 231 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 13 Jun 2010
at 09:53
  • msg #112

Re: The Twilight Tomb: Mourel's Mausoleum

In response the transmuter snapped his fingers, ending the spell. Scaled hides and claws were soon replaced by thick dwarven muscle and hair;

"Yer know, me master once said that if Moradin meant fer us to use weapons he wouldn've given us axeblades for fingers instead'o hand," answered Jorn, "magic's just a weapon, like any armor or blade. Them lizardfolk tough hides have saved mine more than once today.

With a glance at Slove, Jorn sighed,

<Dwarven>"Still haven' quite gotten over tha'paranoia I see. Not tha'I blame yer. How we got'er is a long story, one best shared over a fire and beer. And yes, they can be trusted. Even the elf. Especially the elf."
Balrok
player, 14 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Sun 13 Jun 2010
at 17:02
  • msg #113

Re: The Twilight Tomb: Mourel's Mausoleum

"Jus' cuz I'm paranoid don't mean der not out tu get me," Balrok mutters in dwarven.  Nonetheless, he seems much comforted that Jorn trusts the rest of the group.

His face also momentarily brightens as he considers having axeblades for fingers, but he quickly discards the idea.  "Moradin wouldn't do dat--it wuld take away free will," he notes in the tone of a theological discussion, "after all, den we culdn't pick whether tu use a hammer or an axe."  That seems to settle the thorny question in Balrok's mind.
DM BadCatMan
GM, 614 posts
Tue 15 Jun 2010
at 09:13
  • msg #114

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: So Slove, Elf Ranger and Cleric of a nature god, is untrained in Handle Animal. Huh. Anyway, NPCing him before the mule dies of fright.
17:05, Today: DM BadCatMan, on behalf of Slove, rolled 19 using 1d20. wild empathy.


Realizing that he was the one needed to calm the mule, Slove came over and took the reins from Balrok, who was having no luck at all. As the dwarves talked, he stroked its flanks, whispered to it, and generally tried to sooth it. It took a while, but eventually Muley settled down, though he was still skittish and frightened. He would need to be led back to the mercenary camp, to the care of the other adventurers, leaving only the hope that the orcs wouldn't get it into their heads to eat him.
Balrok
player, 15 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 15 Jun 2010
at 15:54
  • msg #115

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok will Intimidate the orcs into not eating his mule!  That is the only sort of agreement they'll understand, in his mind.

Can I do that?  I'd hate to have to try and kill them later for eating my pet mule!

Take 10 Intimidate:  17.

This message was last edited by the player at 15:54, Tue 15 June 2010.
Gurgun Nightwhisper
player, 385 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 16 Jun 2010
at 13:39
  • msg #116

Re: The Twilight Tomb: Mourel's Mausoleum

They are too busy fighting the dead-that-walk to worry about your mule. Once Mourel create enough dead-that-walk to launch another assault, we all die. Let's stop him before that happens. Send mule back to camp, and tell the fey to protect it. It will not live if faced with the dead-that-walk. They will turn it into a shadow, or worse. Now, keep your axe ready dwarf; we go face Mourel.

Gurgun leads the way towards the stairs leading down.
Balrok
player, 16 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Wed 16 Jun 2010
at 14:11
  • msg #117

Re: The Twilight Tomb: Mourel's Mausoleum

I'm confused.  If for some reason we are not actually taking Muley to these orcs, Balrok will attempt to Intimidate anyway (this skill has to be useful for something!) by instead attach a threatening "note" -- a rough drawing of an orc biting a mule and getting his head cut off by a very tough looking stick dwarf, with a note in Common saying, 'Be nice to Muley -- or else!'  Then Balrok would follow Gurgun.
Gurgun Nightwhisper
player, 386 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 16 Jun 2010
at 15:04
  • msg #118

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: I imagine we'll let a runner bring the mule back. There's a deranged fey with a pet bear back there that should be able to protect the mule from any harm.
Balrok
player, 17 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Wed 16 Jun 2010
at 16:12
  • msg #119

Re: The Twilight Tomb: Mourel's Mausoleum

OOC:  OK, sounds good.  Thanks for the information.  I was unaware of the deranged fey and pet bear....
DM BadCatMan
GM, 615 posts
Thu 17 Jun 2010
at 02:05
  • msg #120

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: No, I don't think Mister Wickers and Mister Lumpkin will be the best choices for this... ;) Let's leave the mule with the ex-PCs.
Okay, quickly skimming over.


Being very careful, Slove led Muley out of the strange domed room, with the other adventurers following. Balrok found himself making a careful passage over glass bridges suspending above a churning wine-dark sea beneath a twilight sky, crossing between strange glass towers. One thing was definitely certain. He wasn't in Chult anymore. He wasn't even on Toril anymore, and this place most definitely had nothing to do with the dwarves.

An orc and hobgoblin advance party had seized the bride Nexus, and waved the adventurers through. The hobgoblins were suspicious about a second dwarf appearing, not from the stone circle, but they let him pass.

Back in the main camp, they left Muley with Nikolai and the others, who promised to keep an eye on him, while Balrok attached his note and made fierce glares at the hungry-looking orcs.

Finally, they'd trooped back to the domed dance-floor, finding the flashing lights and loud music and dancing shadows had all been switched off, leaving eerie silence and darkness.


OOC: Okay, carry on. The map of what you see is above. There are wight bodies to check, and stairs to go down.
This message was last edited by the GM at 09:49, Thu 17 June 2010.
Balrok
player, 18 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 17 Jun 2010
at 03:41
  • msg #121

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok will nonchalantly check the wight bodies.  He is always happy to loot the dead, but if there's anything that isn't obvious, he'll probably miss it.

Take 10 Search - 12.
Garel Astur
player, 95 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Thu 17 Jun 2010
at 16:15
  • msg #122

Re: The Twilight Tomb: Mourel's Mausoleum

Garel started to say something to Balrok as he moved to search the wight bodies, but held his tongue.


Looking around as they moved, he simply stayed with the party and looked around.
Gurgun Nightwhisper
player, 387 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 17 Jun 2010
at 17:18
  • msg #123

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun barely looked at the corpses being more preoccupied with facing the lich.

OOC: Search 3
DM BadCatMan
GM, 616 posts
Fri 18 Jun 2010
at 03:19
  • msg #124

Re: The Twilight Tomb: Mourel's Mausoleum

There wasn't much more to see in the funeral hall.

Balrok looked over the wights, once the corpses of elves. They wore ancient tattered robes, possibly those of wizards, or at least apprentices. One had a gold amulet around his neck, adorned with a constellation of stars.
Balrok
player, 19 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Fri 18 Jun 2010
at 05:23
  • msg #125

Re: The Twilight Tomb: Mourel's Mausoleum

"Stingy elves," Balrok grumbles.  "The Lost Temple this ain't.  Well, let's get movin'."  Balrok will stand, test the edge of his waraxe, ready his shield, then clump off through whatever doorway leads towards the lich.  He'll go first, watching carefully for traps as he goes (Balrok loves traps!).

Take 10 Search for traps:  13.  Take 20 if something looks suspicious:  23.  Add 2 if the trap somehow involves "stone"; Add 2 if Balrok is considered "underground".  This is Survival skill at a -5; I can find any sort of trap, even high DC ones.
Gurgun Nightwhisper
player, 388 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 18 Jun 2010
at 07:10
  • msg #126

Re: The Twilight Tomb: Mourel's Mausoleum

Go down stairs. Gurgun instructs tersly, and follows close behind.
Garel Astur
player, 96 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Fri 18 Jun 2010
at 19:02
  • msg #127

Re: The Twilight Tomb: Mourel's Mausoleum

"Balrok, let me see that amulet."

Gaerl tried to determine what god or religion the amulet was associated with, or if it was.  He announced his findings if any to the party.


15:00, Today: Garel Astur rolled 25 using 1d20+6. knowledge religion -- amulet.
DM BadCatMan
GM, 618 posts
Sat 19 Jun 2010
at 01:23
  • msg #128

Re: The Twilight Tomb: Mourel's Mausoleum

There didn't seem to be a religious significance to the amulet, just an astrological one. It depicted a certain constellation of stars seen in Faerun's night sky, though Garel couldn't even guess as its significance.

"The ancient star elves looked to the stars for their magic." Duladora explained as she examined it. "This may have been made in honour of this constellation, or it could signify a magical discipline that this... elf followed." She'd crept back into the picture after the wights had been slain and the funeral hall pronounced safe, and had proceeded to draw sketches of the artwork and take notes. She was rather relieved to find that the new arrival would take of traps.

The adventurers headed down the flight of shallows stairs. They came down into a triangular room, with one wall forming the arc of a quarter-circle. Against the walls they found a number of glass tables, each as long and as wide as a person. The place was cold and smelt faintly of death, but was otherwise empty.

Dula peeked in from the top of the stairs. "This must be where the bodies of the deceased were laid in state, where their families and friends could see them. They'd have lain here until their funerals or, uh, preparations were ready."
This message was last edited by the GM at 01:24, Sat 19 June 2010.
Balrok
player, 20 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Sat 19 Jun 2010
at 04:29
  • msg #129

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok grumbles at the running elven narrative.  "Layin' yer dead on glass tables, starin' at du stars," he mutters as he examines the room, "no wonder du elfs are all dead, 'prolly died uh boredom."  He glances at Duladora.  "If I keel over durin' one of her stories, yu'll know it got me too, heh heh.

Maybe ye can be useful an' tell us du historic locations of elven burial treasure instead,"
he says, tapping on a glass table with his axe.
This message was last edited by the player at 16:20, Tue 22 June 2010.
Jorn Brightcaller
player, 233 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 20 Jun 2010
at 11:09
  • msg #130

Re: The Twilight Tomb: Mourel's Mausoleum

"A magical discipline yer say?" started Jorn, his interest piqued, "perhaps I could'ave a look at that amulet?"

[Cast] Detect Magic, examine the amulet. While at it, look about the room, including the burial room for auras.


At Balrok's request, Jorn grinned and shook his head;

"Been there, done that. Quick summary: this'ere place's been taken'ver by a necromancer. Undead stalk the corridors. Treasure might be found, but I chance yer, between us, the orcs and the necromancer's minions most of this tomb been swept clean by now."

DM BadCatMan
GM, 619 posts
Mon 21 Jun 2010
at 01:58
  • msg #131

Re: The Twilight Tomb: Mourel's Mausoleum

Dula pulled a face at Balrok's comments, and left the adventurers to their bumbling around.

[Private to Jorn Brightcaller: The amulet wasn't magical, or it wasn't any more.

However, after panning around the room, Jorn realised that there was active magic close by, not in this room but in a neighbouring area. Two auras, he sensed.

OOC: 2 Spellcraft checks, please
]
This message was last edited by the GM at 01:59, Mon 21 June 2010.
Jorn Brightcaller
player, 234 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Mon 21 Jun 2010
at 11:03
  • msg #132

Re: The Twilight Tomb: Mourel's Mausoleum

19:03, Today: Jorn Brightcaller rolled 25 using 1d20+13. Spellcraft 2.
19:03, Today: Jorn Brightcaller rolled 22 using 1d20+13. Spellcraft 1.

DM BadCatMan
GM, 620 posts
Tue 22 Jun 2010
at 04:45
  • msg #133

Re: The Twilight Tomb: Mourel's Mausoleum

PM [Private to Jorn Brightcaller: Two faint necromancy auras, to the south east.]
Balrok
player, 21 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 22 Jun 2010
at 16:23
  • msg #134

Re: The Twilight Tomb: Mourel's Mausoleum

Once Jorn is done, and if there's nothing to be found in this room (DC 12 Take 10 search), Balrok will press forward.
Gurgun Nightwhisper
player, 389 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 22 Jun 2010
at 20:43
  • msg #135

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun waits for the dwarves to finish.
DM BadCatMan
GM, 621 posts
Wed 23 Jun 2010
at 02:08
  • msg #136

Re: The Twilight Tomb: Mourel's Mausoleum

NPCed

"Two necr'mancy magics, this way." Jorn said, gesturing to the south and west, according to arbitrarily determined compass-points.

That done, they left the room via a door in the north-west, and found themselves at the corner of wide L-shaped corridor. The right-hand corridor ended in a door, estimated to be nearly at the edge of the building. The left-hand corridor had a door close-by on the left, one further down on the right, and another at the very end.

Jorn pointed to the nearest door. "Necr'mancy's in here."
Gurgun Nightwhisper
player, 390 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 23 Jun 2010
at 10:01
  • msg #137

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun say this is good. We finish this; Balrok get ready Gurgun will open door.
The hobgoblin waits for the others to line up before he does his push and drag routine used to open doors on this plane.
Balrok
player, 22 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Wed 23 Jun 2010
at 12:55
  • msg #138

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok will inspect it for traps before Gurgun opens it.  Take 20:  23.
DM BadCatMan
GM, 622 posts
Fri 25 Jun 2010
at 12:26
  • msg #139

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Whoops, sorry. I forgot a room. Just slipping it in. I've updated the map in the map thread. You're currently in area 45.


Duladora entered the room behind the adventurers, and pointed to a door she found in the opposite corner of the room, unnoticed in the darkness. "What's in this one?" she wondered aloud, and curiosity got the better of her good sense, so she dragged it open.

Inside was a small storeroom, but storing a ghasty contents. The walls were lined with up to fifty small niches. In about a dozen of them were bundle of elven bones, and laying on the floor were a few loose bones and a number of small silver chains. Dula picked one up and inspected it closely. "We've seen these chains on many of the walking skeletons... ah, they're used to tie the bones together when stored in these niches. This is an ossuary. It must be where Mourel the Duskwalker is getting his army from..." the historian deduced.

That taken care of, Balrok inspected the door, and pronounced it trap free, so Gurgun opened it. Inside was a a long semi-circle room, and directly opposite was a large box that seemed to be a furnace, all of opaque glass with a hatch door on the front.

Further down were two large opaque glass vats, the size and shape of coffins, with small furnaces built into their bases. Scattered about the room were several mortuary tables.

Suddenly there was a rasping voice, the words of magic, and a flash within one of the vats. [Spellcraft DC 16 - shield]

An elf sat up out of that vat shortly after, turning to gaze upon the explorers with a look of contempt. He was deathly pale, almost white; in fact, he was dead. The elf was dressed in once-ornate wizard's robes, turned black and grey and tattered. A strange spark burned in his eyes. This could only be the dread lich that the orcs and hobgoblins had spoken of.

"You dare defile the house of my master!" the dead elven mage hissed, enraged. "Where is the burning skull? Where are our armies?" he demanded.



[Private to Jorn Brightcaller: The necromantic auras coincide with the lich's position.]
This message was last edited by the GM at 12:27, Fri 25 June 2010.
Balrok
player, 23 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Fri 25 Jun 2010
at 16:09
  • msg #140

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok scratches his head with the back of his axe.  "Are we talkin' or smashin' 'em," the half-deaf Balrok asks Gargun in a whisper so (inadvertently) loud everyone can easily hear it.

Are the vats made of glass or some sort of breakable material?  Do they look to be filled with liquid?  I'm trying to get a mental picture here.
This message was last edited by the player at 16:24, Fri 25 June 2010.
DM BadCatMan
GM, 623 posts
Sat 26 Jun 2010
at 08:12
  • msg #141

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: I thought we could chat first. ;) But feel free to launch into battle.

The vats are empty, and made of glass that is magically-strengthened, hardness 10. Everything in the tower is made of this glass.
Jorn Brightcaller
player, 235 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sat 26 Jun 2010
at 08:29
  • msg #142

Re: The Twilight Tomb: Mourel's Mausoleum

"I believe this'ere be the source of them auras," hissed Jorn, "and the source of them undead. Found our necromancer I'd say. Now, I suggest we swiftly remove 'is 'ead from 'is skull, before it does the same to us."

Outloud, the dwarf answered;

"Them? Them be crushed to bones and dust. Or in tha'skulls case, just dust. wont'yer join em?"

[Cast] Alter Self: Tren

OOC: Jumping the gun here. Let's take him down! (Unless someone objects, in which I'll change my post.

Gurgun Nightwhisper
player, 391 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 26 Jun 2010
at 12:19
  • msg #143

Re: The Twilight Tomb: Mourel's Mausoleum

This undead realm of yours is an affront to the binder. We here to stop this destructive reign. We detroyed your lieutenants, you may leave this plane or prepare to be destroyed yourself. The orcs and hobgoblins will soon be here to dispatch your minions.
Garel has those magic stones? This will be a good time to give to Gurgun. he adds in a low voice.
DM BadCatMan
GM, 624 posts
Sun 27 Jun 2010
at 06:18
  • msg #144

Re: The Twilight Tomb: Mourel's Mausoleum

"My minions? My lieutenants?" the dead elf echoed, confused, then cackled. As he threw his gaunt skull-like head back, then could see a glint on his brow, as though a gem were attached or embedded in his forehead. "How wrong you have it. I am Kyjal Stardancer, just a humble servant of my master, and I will-"

Halfway through, Kyjal cut off his own grand speech, and spat out the words of a dreadful spell, seizing the initiative. A dark cloud of terror seemed to settle over Balrok. [Lich: cause fear @ Balrok, Will DC 13 or be Frightened for 4 rounds, success means being Shaken for 1 round]

Then he dropped back inside his vat, a strange move but it gave him cover and protection and his living enemies.


Round 1:



G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller
J: Balrok

K: Elf Lich, Kyjal Stardancer

Effects:

Frightened: Fearful of a creature, situation, or object. A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Shaken: Mildly fearful. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Initiative: green - you may act
19 - Elf Lich
19 - Gurgun
12 - Slove
10 - Balrok
 8 - Jorn
 7 - Garel

This message was last edited by the GM at 11:38, Tue 29 June 2010.
Gurgun Nightwhisper
player, 392 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sun 27 Jun 2010
at 08:02
  • msg #145

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: know religion: 17
Garel Astur
player, 98 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Sun 27 Jun 2010
at 16:39
  • msg #146

Re: The Twilight Tomb: Mourel's Mausoleum

Whispered as he is prepairing to cast a spell and looking at the Lich, Garel whispers barely loud enough for Gurgun to hear, "I have a better spell planned, one of you charge him."

knowledge religion/undead 22

12:41, Today: Garel Astur rolled 22 using 1d20+6. Knowledge Religion---undead. 

This message was last edited by the player at 16:42, Sun 27 June 2010.
Balrok
player, 24 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 28 Jun 2010
at 14:41
  • msg #147

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok roars in rage as the lich attempts to assault his mind, his muscles and veins bulging as he shakes off the effects through pure stubbornness and adrenaline.  "Smashin' it is den!" Balrok says as his brain clears.  His waraxe bursts into flame, he deatches his shield in one swift yank and [drops it on the ground, puts it on his back, prefer the later if possible], raises his axe high above his head and sets his sights on the lich.  As Garel and Gargun argue about magic stones, Balrok takes a more direct approach.  "CHARGE!" he screams, and he begins barreling across the room towards the lich-in-a-vat.

I don't remember the specifics of the rules, but Balrok wants to break the vat.  I have hammers on my person if that would work better, or I could hit it with the side of my war axe -- I don't remember if "sharp" vs. "bludgeon" makes a difference.

I also don't remember the action required to detach and sheath a shield.  Obviously I don't want to lose my attack to do that, so I can drop it if I have to, but if it is, say, a Move action to remove it and a Swift action to sheath it, I'll do that.  If it is a Standard action to remove it, then I will leave it on and attack one handed.





ROUND 1:

INIT - 10

ACTIONS
  • Move: Shield stuff
  • Swift: Shield stuff
  • Free: Rage
  • Standard: Charge VAT

Attack: 15 v. Vat
Damage: 28 damage to Vat (subtract hardness from that)

EFFECTS
  • Equipped:  Dwarven War Axe (two-handed)
  • RAGE! (Round 1 of 9); 2/3 remaining today [effects factored into stats below]

STATS

NON Rage, Bio Line 1:  Init +0, AC 15 (or 17 with Shield) / same / 10
NON Rage, Bio Line 2:  HP 70/70, Saves +10/+1/+5


RAGE, Bio Line 1:  Init +0, AC 13 (no shield) / same / 8
RAGE, Bio Line 2:  HP 80/80, Saves +12/+1/+9


10:40, Today: Balrok rolled 28 using 1d10+19. PA-5 damage v. Vat.
10:39, Today: Balrok rolled 15 using 1d20+9. Two-handed charge w. PA -5 vs. Vat.
10:15, Today: Balrok rolled 22 using 1d20+5. Fear (+4 more if can rage).

(Actually I rolled a 24, as I forgot my dwarf bonus vs. magic; or a 28 if I can rage first since it is a Free action.)

This message was last edited by the player at 14:42, Mon 28 June 2010.
DM BadCatMan
GM, 628 posts
Tue 29 Jun 2010
at 12:15
  • msg #148

Re: The Twilight Tomb: Mourel's Mausoleum

[Private to Gurgun Nightwhisper: It doesn't seem to be a real lich, they're more bony. :)  It appears to be some kind of lesser undead mage, and probably knows some magic.]

[Private to Garel Astur: It doesn't seem to be a real lich, they're more bony. :)  It appears to be what's called a deathlock, a kind of lesser undead mage, capable of some magic, particularly necromantic, and an ability to place necromantic trap-spells.]

Mid-Round Update:

Balrok charged along the glass floor, loosening his grip on his shield and hurling it aside as he rushed upon the lich's vat. His axe was raised high, ready to destroy the glass coffin. It came crashing down...

Suddenly the side of vat began to shine with a sickly light, and he briefly glimpsed a foul-looking twisted glyph. Then a hideous sickness began to fill him, his muscles locked up, and he found himself utterly paralyzed and utterly helpless. [Necro trap! (No save) Balrok is paralyzed for 8 rounds! Fort save 17, worse thing avoided]


Updates:

Balrok moved to D10, paralyzed for 8 rounds.

Initiative:
19 - Elf Lich
19 - Gurgun
12 - Slove

10 - Balrok
8 - Jorn
 7 - Garel

Gurgun Nightwhisper
player, 393 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 29 Jun 2010
at 14:39
  • msg #149

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun pulls out a small flask and throws it at the undead. His aim isn't quite right though, and the flask breaks inside the coffin behind the crouching undead. Still, the flames are bound to sting it.

OOC: Move to C08, throw alchemist fire, 12, presumed miss, rolled 5 on d8, hit square right behind, undead take 1 damage.
DM BadCatMan
GM, 629 posts
Sun 4 Jul 2010
at 02:20
  • msg #150

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Hello?

Gurgun, I'll count that as a direct hit since the undead is laying inside his vat-coffin.

Mid-Round Update:

Gurgun might have missed the undead mage, but he still managed to toss the pot of alchemist's fire into the confined space of sarcophagus. The pot exploded, flames erupting and igniting the deathless mage's moldy robes. A dry hiss of rage and pain burst from the vat. [Direct hit! Alchemist's Fire, 4 fire damage to Kyjal, now on fire]


Updates:

Balrok moved to D10, paralyzed for 8 rounds.

Gurgun moved to C8

Initiative:
19 - Elf Lich
19 - Gurgun
12 - Slove
10 - Balrok
8 - Jorn
 7 - Garel

Gurgun Nightwhisper
player, 394 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 5 Jul 2010
at 21:10
  • msg #151

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Summer slowness?
Slove
player, 256 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Tue 6 Jul 2010
at 08:19
  • msg #152

Re: The Twilight Tomb: Mourel's Mausoleum

Slove lets of two arrows at the creature.

OOC:
09:18, Today: Slove rolled 14 using 1d20+10. Attack with arrow.
09:18, Today: Slove rolled 13 using 1d20+10. Attack with arrow.

Can't see them hitting.

Garel Astur
player, 100 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Tue 6 Jul 2010
at 18:51
  • msg #153

Re: The Twilight Tomb: Mourel's Mausoleum

Leaning into the room, Garel looked at the undead.

Casting his spell and aiming it for the ground at the undead mages feet was his goal.

As he finished the words he looked on to see the effect and what the rest of the party was doing.

OOC: HELD ACTION.  Casting Silence on the ground at the Undead Mages feet right before he begins to cast, or after he moves if he decides to try and move to a safer location to cast.  Regardless, I will be casting it to stop him from casting and going right before him.
This message was last edited by the player at 18:52, Tue 06 July 2010.
DM BadCatMan
GM, 630 posts
Wed 7 Jul 2010
at 12:23
  • msg #154

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: The undead mage is lying in his coffin/sarcophagus/vat, so his feet aren't on the ground. As you can cast silence on an object or point in space from a distance, I'll assume you place it on his vat.


Slove's two arrows flew harmlessly over the top of the lich's burning vat. [Miss]

With a dwarf's thought for his kin, Jorn rushed up and grabbed the stricken Balrok, and endeavoured to drag the warrior away from the undead's grasp. [Jorn NPCed. Moves and grapples Balrok, drags him back]

Despite being on fire, Kyjal knew not to waste any time. Forcing his mind to ignore the burning of his dry papery skin, he went into the rasping words of a spell... [Fire damage 5 to undead]

The Garel made his vat a cauldron of silence. [Readied action, Garel casts silence]

Kyjal faltered, then forced his voice through the cloying silence, breaking into sound again. The words and movements of his spell went on. Rising from his vat, a grey coruscating ray shot from his bony finger towards Gurgun, but the flames threw off his aim. [Kyjal: Will save 25, silence negated. Ranged touch attack 12, missed]


Round 2:


(Please ignore the second Jorn in G7)

G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller
J: Balrok

K: Elf Lich, Kyjal Stardancer, laying in vat

Effects:

Initiative: green - you may act
 7 - Garel
19 - Elf Lich
19 - Gurgun
12 - Slove

10 - Balrok
8 - Jorn
This message was last edited by the GM at 12:24, Wed 07 July 2010.
Gurgun Nightwhisper
player, 395 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 8 Jul 2010
at 15:31
  • msg #155

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun moves swiftly south and strikes at the cowering (and burning) undead.

OOC: QS attack (2H) 16, Damage 10
Slove
player, 258 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Thu 8 Jul 2010
at 22:51
  • msg #156

Re: The Twilight Tomb: Mourel's Mausoleum

Slove lets of another set of arrows.

OOC:-
23:50, Today: Slove rolled 6 using 1d8+5.
23:50, Today: Slove rolled 9 using 1d8+5. damage.
23:49, Today: Slove rolled 16 using 1d20+10. attack with bow.
23:49, Today: Slove rolled 29 using 1d20+10. attack with bow.

DM BadCatMan
GM, 631 posts
Fri 9 Jul 2010
at 05:25
  • msg #157

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

As soon as the ray left the lich's finger, Slove fired an arrow and put it right through the undead elf's arm. Kyjal screeched madly, and dropped back into the safety of his vat, the flames finally going out. The next arrow passed overhead. [Slove: first arrow hits, deals 9 damage]

Gurgun rushed upon the vat, his staff raised to thrust the butt down inside at the lich. Then the vat's side glowed, and another twisted glyph glimmered. Like Balrok before him, Gurgun felt himself grow dreadfully sick, and his limbs seized up, and he too became paralyzed and helpless. [Another Necro trap! (No save) Gurgun is paralyzed for 4 rounds! Fort save 22, worse thing avoided]

Updates:

Gurgun in C10, paralyzed

Initiative: green - you may act
19 - Elf Lich
19 - Gurgun
12 - Slove
10 - Balrok
8 - Jorn
 7 - Garel


I shifted Garel to his previous init place again, since either way he acts before the elf lich.
This message was last edited by the GM at 05:27, Fri 09 July 2010.
Jorn Brightcaller
player, 237 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 11 Jul 2010
at 03:02
  • msg #158

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn, now in the form of the Tren, rushes forward to threaten the lich. Once within range, the dwarf chants another quick series of syllablles, causing his armored form to suddenly expand greatly;

[Cast] Enlarge Person
[Move] D10, occupy squares C9-D10

Current Buffs: Alter Self, Enlarge Person
NOTE: Jorn now has 15ft reach

Gurgun Nightwhisper
player, 396 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 12 Jul 2010
at 07:44
  • msg #159

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Note to self: in the future, avoid annoying traps.
Garel Astur
player, 101 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Mon 12 Jul 2010
at 17:05
  • msg #160

Re: The Twilight Tomb: Mourel's Mausoleum

Garel was aggrivated at what had happened thus far.  Two of their best front line fighters were paralyzed.   He knew that his spells could not free them, but he had to do something.

Stepping forward to enter the room, he began to cast a spell and reached out and touched Slove.

OOC: Five foot step into the room to G7.  Cast Hide from Undead on Slove and myself. (must be able to touch all those you wish to hide.)
This message was last edited by the player at 04:05, Tue 13 July 2010.
Balrok
player, 27 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 12 Jul 2010
at 17:46
  • msg #161

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok attempts to twiddle his thumbs but fails, because he is paralyzed!
DM BadCatMan
GM, 632 posts
Tue 13 Jul 2010
at 12:00
  • msg #162

Re: The Twilight Tomb: Mourel's Mausoleum

Peering out of his vat, Kyjal's pale eyes narrowed as Garel cast his spell, but if he'd noticed the disappearance of the pair, he gave no sign of it. [Will save 25, sorry]

Right now, the gigantic dwarf looming over his sarcophagus was a much greater concern. Kyjal pushed back, moving to the far end, then flung himself over the edge to seek cover behind the vat. With an angry shout of desperate spellcasting, he flung his hand open at Jorn, like he had done to Balrok earlier, and the dwarf began to feel afraid. [Kyjal: 5ft step and move action to leave vat. Casts cause fear @ Jorn, Will DC 13 or be Frightened for 3 rounds, success means being Shaken for 1 round]

Round 3:



G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller
J: Balrok

K: Elf Lich, Kyjal Stardancer

Effects:

Frightened: Fearful of a creature, situation, or object. A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Shaken: Mildly fearful. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Initiative: green - you may act
19 - Elf Lich
19 - Gurgun
12 - Slove
10 - Balrok
8 - Jorn
 7 - Garel

This message was last edited by the GM at 14:16, Tue 13 July 2010.
Slove
player, 259 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Wed 14 Jul 2010
at 21:57
  • msg #163

Re: The Twilight Tomb: Mourel's Mausoleum

With his usual silence Slove lets go very quickly at undead.

OOC:
22:56, Today: Slove rolled 10 using 1d8+5.
22:55, Today: Slove rolled 7 using 1d8+5. damage.
22:55, Today: Slove rolled 24 using 1d20+10. attack with bow.
22:55, Today: Slove rolled 21 using 1d20+10. attack with bow.

DM BadCatMan
GM, 634 posts
Thu 15 Jul 2010
at 03:17
  • msg #164

Re: The Twilight Tomb: Mourel's Mausoleum

The arrows sped straight and true, past his allies and over the head of Balrok, then... thud! thunk! Kyjal Stardancer sprouted two quivering shafts from head and heart. He seemed surprised. "You... my master... destroy... you..." he choked, then pale eyes rolled back in his head and he dropped to the cold glass floor, dead again.


OOC: Battle's over!

Gurgun will recover in around 3 rounds (18 seconds), Balrok in 4 rounds (24 seconds).
Balrok
player, 29 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 15 Jul 2010
at 15:20
  • msg #165

Re: The Twilight Tomb: Mourel's Mausoleum

When Balrok finally thaws out, he will grumble in dwarven about missing the fight and give the body of the undead creature a kick for good measure.  He will then proceed to search the room for treasure and traps.

Take 10 Search for traps:  13.  Take 20 if something looks suspicious:  23.  Add 2 if the trap somehow involves "stone"; Add 2 if Balrok is considered "underground".  This is Survival skill at a -5; I can find any sort of trap, even high DC ones.

Take 10 search for treasure:  12.  Take 20 if something looks particularly promising:  22.

DM BadCatMan
GM, 636 posts
Sat 17 Jul 2010
at 11:39
  • msg #166

Re: The Twilight Tomb: Mourel's Mausoleum

Fortunately there were no more of the dreaded necromantic traps around the room.

The room was bare apart from the mortuary tables and the vats. On the undead mage himself, only two things presented themselves of interest: a slim wand carved of yellowing bone, topped with a black onyx gem; and a glittering clear gem jammed into the centre of elf's forehead. Prising it out was a gross business, but produced a wondrous tear-drop-shaped gem.

Duladora appeared once all had been declared safe. The non-adventuring archaeologist poked around the room, and explained her findings for the benefit of the curious. She peered into one of the vats. "I think the ancient star elves practiced maceration," she explained, crinkling her nose in distaste. "That's, uh, a process where bodies are stripped of flesh to leave only the bones. They would have placed their dead in these vats, filled them with water, and used fire magic to bring them to boil. The, um, waste products would go in that furnace to be incinerated, while the bones would be collected, polished, tied up in those silver chains, and stored in that ossuary we saw."


OOC: This game can be educational too. ;)
Slove
player, 260 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Sun 18 Jul 2010
at 04:19
  • msg #167

Re: The Twilight Tomb: Mourel's Mausoleum

Slove looks at his bow and them draws another arrow.
The room maybe clear but he not going leave group unprotected.
Gurgun Nightwhisper
player, 397 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sun 18 Jul 2010
at 17:07
  • msg #168

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun manages to produce his notebook once the paralysis lets him, taking careful notes of Duladora's findings, as well as adding his own observations and sketches of the (twice) fallen elf.

Nasty traps. is all he comments of the fight, nodding at Slove for his deadly accuracy with the bow.
Jorn Brightcaller
player, 239 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Mon 19 Jul 2010
at 02:18
  • msg #169

Re: The Twilight Tomb: Mourel's Mausoleum

"Apologies, Gurgun!" sighed Jorn, "if I had recognized the auras a bit quicker I could've warned yer about the traps." The dwarf dismissed the spell, shrinking back to his original size. The wizard then carefully picked up the gems and the wand, weighing them in his hands.


"Right. Anyone able to identify these? Or shall I just carry them in my pack first?"

DM BadCatMan
GM, 638 posts
Mon 19 Jul 2010
at 05:28
  • msg #170

Re: The Twilight Tomb: Mourel's Mausoleum

The tear-drop shaped gem was just the right shape and size to fit in the talking glass heads back in the old library, just as the undead mage had done to himself. No doubt this gem stored information as well, perhaps of the arcane variety?

It was also clearly another of the famed King's Tear gemstones.

Post #393:
link to a message in this game

Post #569:
link to a message in this game
Balrok
player, 32 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 20 Jul 2010
at 15:19
  • msg #171

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok will lead the group to check the area marked "46" on the map, checking the door for traps, looking disappointed if he does not find any, then kicking it down and going in.

And sorry for my confusion on where we were going!  I'm straight now, I think!

Gurgun Nightwhisper
player, 398 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 20 Jul 2010
at 18:11
  • msg #172

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun grins briefly, displaying an impressive row of sharp teeth. Balrok is an impatient dwarf, Gurgun likes that. Balrok go first and Gurgun will flank.

Gurgun follows very closely behind, sling loaded.
Balrok
player, 33 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 20 Jul 2010
at 18:21
  • msg #173

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok nods.  "Damn skippy I am.  Ya promised me a lich tu kill an' I mean tu find 'em."
DM BadCatMan
GM, 641 posts
Wed 21 Jul 2010
at 05:26
  • msg #174

Re: The Twilight Tomb: Mourel's Mausoleum

They entered a room a lot like the one that they had just left. Glass tables on rolled were scattered around, and glass cabinets with transparent doors lined the walls. Peering inside one, they could see all manner of vises, saws, clamps, retractors, and knives. Other cabinents held canopic jars, vials and alchemical tubes and pipes.

Next to the cabinets were arrays of glass cylinders with tubing attached to them and coiled onto wall hooks nearby. Each tube ended in a large hollow needles, and bellows and pumps were also attached to the cylinders, some of which had darkly stained interiors.
Balrok
player, 34 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Wed 21 Jul 2010
at 15:27
  • msg #175

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok will again inspect the room for traps, looking hopeful that he will find something more interesting than a magical rune.  Treasure hunter that he is, he will also watch for anything valuable.

Take 10 Search for traps:  13.  Take 20 if something looks suspicious:  23.  Add 2 if the trap somehow involves "stone"; Add 2 if Balrok is considered "underground".  This is Survival skill at a -5; I can find any sort of trap, even high DC ones.

Take 10 search for treasure:  12.  Take 20 if something looks particularly promising:  22.

P.S. - Balrok wouldn't be interested in elf history, so I'm not asking questions with him, but don't let me rush the rest of you.

Gurgun Nightwhisper
player, 399 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 21 Jul 2010
at 18:43
  • msg #176

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun looks for hidden dangers, then looks through the cabinets for anything else of interest.

OOC: Spot 17, search 8
DM BadCatMan
GM, 642 posts
Thu 22 Jul 2010
at 03:18
  • msg #177

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Balrok, we're in a glass tower above the sea. Nothing will ever be made of stone or underground. :p


Balrok looked around, but unless one wished to dissect, stuff or mummify a corpse, there wasn't much of use or value, except perhaps as curios to a scholar like Duladora.

He noticed an empty hook on the wall, meaning that maybe one of the cylindrical contraptions had been removed, at some point in the millennia that this place had existed for. It hardly seemed important.
Balrok
player, 35 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 22 Jul 2010
at 13:52
  • msg #178

Re: The Twilight Tomb: Mourel's Mausoleum

A dwarf can dream, damn it!! :)

Balrok grumbles.  "Lich ain't here; nothin' but stuff tu make elf corpses, an' I prefer doin' dat with me axe, heh heh.  Let's move."

Balrok will head towards the staircase at 48 going down to 49, checking for traps as normal.
Gurgun Nightwhisper
player, 400 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 22 Jul 2010
at 17:13
  • msg #179

Re: The Twilight Tomb: Mourel's Mausoleum

After taking some notes, Gurgun follows.
Duladora Trameldor
NPC, 12 posts
Sat 24 Jul 2010
at 02:29
  • msg #180

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok marched down the corridor, and slid open the door at the far end, revealing a twisting staircase down into the dark. Each step was transparent, so looking down was a dizzying experience.

Dula had backed off to wait anxiously at the far corner, her customary place. "Hey! What about this little room here?" She pointed down the other arm of the corridor, towards the door missed at the far end.


OOC: There's Area 47 still to be checked out on this floor, if you want to clear out level by level?
Gurgun Nightwhisper
player, 401 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 24 Jul 2010
at 08:11
  • msg #181

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun grunts and rushes back up with superhuman speed. Knowing Slove has him covered with the bow he quickly opens the door.
DM BadCatMan
GM, 643 posts
Mon 26 Jul 2010
at 08:24
  • msg #182

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun dragged open the door. It was another storeroom, the walls lined with niches, just like the ossuary earlier. What was different was a large block of ancient wood in the centre, a deep groove cut into the top surface. Peering past it, he saw the skeleton of an elf - the headless skeleton of an elf.

A movement above had him glancing up. There he saw hanging from the wall niches above an elven zombie, one hand clutching a long axe, while two strange red-hued elven heads. All three glared down at him.

Round 1:


I can't be bothered making maps for this battle. You're in the corridor going down from H and I. The door is at the top edge.

G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller
J: Balrok

Z: Elf Zombie, +10ft
H: Flying Heads, +10ft

Effects:

Initiative: green - you may act
25 - Slove
22 - Gurgun

21 - Flying Heads
20 - Garel
17 - Elf Zombie
10 - Jorn
10 - Balrok
Balrok
player, 36 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Mon 26 Jul 2010
at 15:55
  • msg #183

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok would have tried to get in front by the door before the monk opened it, or open it himself, if Gargun would have allowed.  I just didn't get to post that in time.
Gurgun Nightwhisper
player, 402 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 26 Jul 2010
at 18:06
  • msg #184

Re: The Twilight Tomb: Mourel's Mausoleum

Are they within reach?
DM BadCatMan
GM, 644 posts
Tue 27 Jul 2010
at 05:13
  • msg #185

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Sure, Balrok and Gurgun are both in the front line.

They're 10ft up, meaning they're at least 10 feet away. So, out of reach.
Gurgun Nightwhisper
player, 403 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 28 Jul 2010
at 19:59
  • msg #186

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun fires a sling stone at the zombie, while warning the other: Elf dead that walk up near roof! Slove better come in here!

OOC: Attack 8, damage 4
DM BadCatMan
GM, 645 posts
Thu 29 Jul 2010
at 05:38
  • msg #187

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

The stone bounced off some shelves.

Slove hurried to the door, but it was too late - the undead descended to attack.

The axe-wielding elf dropped off the shelf it had been clutching, the blade of his axe aimed at Gurgun's head. The clumsy attacked missed, however, and it landed before him, ready to fight. It was an elf and undead, of course, with grey as hard as leather, dressed in rags and a dusty chain-shirt. The axe he held was unusual for elves, but its purpose seemed clear: it was the axe used to behead the skeleton that lay on the floor. [Elf: charge attack 11, miss. Lands on floor in front of Gurgun]

The heads floated off the shelves, revealing themselves to be ugly crimson-hued things, with leathery bat-wings erupting from the sides, tentacles in place of hair, and mouths that opened hideously wide. Their eyes and the insides of their mouths glowed with a sickly green flame.



One swooped down on Balrok, jaws opening wide and snapping shut with jagged fangs, but the dwarf easily ducked the strike. [Head 1 bite attack 11, miss]

Then the other opened its jaws impossibly wide, and let rip a terrible shriek of pain and terror that sent shivers of cold through the listeners' bodies and caused those who saw the dreadful thing to became paralysed with pure fear. [Head 2 screams, Gurgun and Balrok - Fortitude save DC 12 or be Paralysed for 3 rounds (mind-affecting fear effect]

Hearing that frightful sound, Garel hurried down the corridor to join the others. With a quick prayer to Mystra calling for her blessing, he spread his arms wide, and everyone began to feel a little more courageous. [Garel NPC. Casts Bless, everyone gains +1 morale to attack and saves vs fear. Let it apply to the last save.]

Updates:

Bless: +1 morale bonus to attack and saves vs Fear effects

Initiative:
25 - Slove
22 - Gurgun
21 - Flying Heads
20 - Garel
17 - Elf Zombie
10 - Jorn
10 - Balrok

Balrok
player, 37 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Thu 29 Jul 2010
at 15:18
  • msg #188

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok pulls back his axe to strike, only to hear the impossible shreek of the bat, which blows back his beard and throws his axe strike off course.  Yet the dwarf shakes off the fear without problem.  "I've had . . . more den enough . . . of bein' paralyzed," he roars!  Then readies his shield and moves into a position to fend off the creatures.

Axe swing - Nat 1, misses.  I'd like to shift or move into a position -- perhaps the doorway? -- to block the creatures from getting to our squishier party members and absorb all or as many of the attacks myself as I can.

STATS

NON Rage, Bio Line 1:  Init +0, AC 17 / same / 10
NON Rage, Bio Line 2:  HP 70/70, Saves +10/+1/+5

Gurgun Nightwhisper
player, 404 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 29 Jul 2010
at 20:27
  • msg #189

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun snickers at the skulls attempt to frighten him. You are pathetic. I'll deal with big brother first, then rip you apart.

He then strikes quickly at the zombie with well-timed strikes of his quarterstaff.

22:25, Today: Gurgun Nightwhisper rolled 5 using 1d6+3. Damage 2.
22:25, Today: Gurgun Nightwhisper rolled 9 using 1d6+3. Damage 1.
22:24, Today: Gurgun Nightwhisper rolled 22 using 1d20+7. QS, FoB 2.
22:24, Today: Gurgun Nightwhisper rolled 18 using 1d20+7. QS, FoB 1.
22:24, Today: Gurgun Nightwhisper rolled 29 using 1d20+10. will.

Assign dodge to zombie (+1 AC)
DM BadCatMan
GM, 646 posts
Fri 30 Jul 2010
at 05:45
  • msg #190

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Since Gurgun acted out of order, I'll rearrange the init, which will make this easier.

Balrok, you're both blocking the doorway, so no problems there. You'll be able to AoO the bat-heads if they fly overhead.

Mid-Round Update:

Gurgun struck at the zombie with each end of his staff, right and left. The first went high, missing its head, and the second went low, striking it in the flank. But the staff only pounded dead flesh, and didn't nothing to harm it. [Gurgun: attack 1 misses; attack 2 hits, damage canceled by DR, no effect]

"Careful, it's a juju zombie, faster, tougher and smarter than the others we've faced!" Garel warned from his place behind.

Updates:

Initiative:
21 - Flying Heads
20 - Garel
17 - Elf Zombie
10 - Jorn
10 - Balrok
25 - Slove
22 - Gurgun
This message was last edited by the GM at 03:24, Mon 02 Aug 2010.
DM BadCatMan
GM, 648 posts
Tue 3 Aug 2010
at 12:07
  • msg #191

Re: The Twilight Tomb: Mourel's Mausoleum

"And dem's vargweel's!" Jorn warned, hurrying up behind and whirling his chain around. "Their squealin' will scare ya stiff, and if they kiss ya, ye turn into one a' them!" [Jorn NPCed. Knowledge (Planes) 16]

He let fly the chain, and it shot over Balrok's head, smacking into in the vargouille that had swooped down upon. It caught the full force of the barbed end in its face, and dropped unconscious to the floor. [Jorn NPCed. Attack 23, damage 10, V1 knocked down]

Slove followed shortly after, nocking a pair of arrows to his bow. Stopping, he raised the bow and fired - with both arrows flying towards the back of Gurgun's head. Suddenly they twisted in flight, arced around the hobgoblin and impacted in either side of the zombie's head. [Slove NPCed. PBS, Precise Shot, Rapid Shot. Attack 26, 25; damage 8, 11. Total damage after DR = 9.]

The remaining vargouille pushed off its shelf and dropped to the ground behind the zombie, its wings opening and halting its fall, and it hovered up a short distance to get a better view. Though the first two had resisted its cry, it could still deal with the rest. The vargouille's dread mouth gaped wide and released another unearthly wailed that clawed at the senses of the approaching adventurers. But they too held firm. [V2 shrieks again. Garel, Jorn, Slove - Fortitude save DC 12 or be Paralysed for 3 rounds (mind-affecting fear effect). Garel 20, Jorn 25, Slove 16, all pass]

Garel drew one of his Mystran throwing stars, and flung it overhead. The spinning blade tore a gash along the vargouille's brow. [Garel NPCed. Throws shuriken. Attack 19, damage 4. V2 moderately damaged]

With a hoarse cry, the axe-wielding elf swung hard at Balrok, apparently eager to destroy a dwarf. The heavy axe blade caught him in the chainmail-girded shoulder, crunching down into flesh and bone. [Juju Zombie: power attack -1/+2, attack 20, damage 18 @ Balrok]


Round 2:

G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller
J: Balrok

J: Star Elf Juju Zombie, moderately damaged
V: Vargouille, #1 unconscious, #2 moderately wounded

Effects:

Bless: +1 morale to attack and saves vs fear

Initiative: green - you may act
21 - Vargouille
20 - Garel
17 - Star Elf Juju Zombie
10 - Jorn
10 - Balrok
25 - Slove
22 - Gurgun

Balrok
player, 38 posts
Init +0, AC 15/15/10
HP 70/70, Saves +10/+1/+5
Tue 3 Aug 2010
at 18:11
  • msg #192

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok roars as the axe blade catches him, then swings back hard at the dead elf.

14:08, Today: Balrok rolled 15 using 1d10+5. damage.
14:08, Today: Balrok rolled 23 using 1d20+10. Axe (1 handed) attack.

NON Rage, Bio Line 1:  Init +0, 17 / same / 10
NON Rage, Bio Line 2:  HP 52/70, Saves +10/+1/+5

Slove
player, 262 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Tue 3 Aug 2010
at 21:28
  • msg #193

Re: The Twilight Tomb: Mourel's Mausoleum

Again Slove shoot two arrows at the creature trying take it down.

OOC:
22:26, Today: Slove rolled 9 using 1d8+6. damage.
22:26, Today: Slove rolled 30 using 1d20+13. attack with bow.
22:26, Today: Slove rolled 14 using 1d20+13. attack with bow.
DM BadCatMan
GM, 651 posts
Wed 4 Aug 2010
at 10:08
  • msg #194

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok buried his axe in the chest of the zombie elf, cracking open its ribs and spilling mummified guts. With a gurgle, it collapsed to the floor.

Slove followed soon behind, putting an arrow in the remaining Vargouille's forehead. Its eyes rolled back, and it too dropped to the floor, rolling into the corner.

After several seconds, the first Vargouille burst into green flames, followed by the other. In moments, both had incinerated themselves, leaving only a greasy smudge on the glass floor.
Balrok
player, 39 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Thu 5 Aug 2010
at 15:29
  • msg #195

Re: The Twilight Tomb: Mourel's Mausoleum

"An' stay dead dis time!" Balrok gruntss at the zombies.  He then examines his axe, even before his wound.  Seeing it is uninjured he nonchalantly wipes it on his armor to remove the ichor.  He then briefly examines his wound, grunting in annoyance.  "Gunna have'tu patch du chain mail," he grumbles.  He then shoves some cloth in the wound and calls it a day.

If no one else searches the small room, Balrok will oblige, though having a half-blind, half-deaf dwarf do the party's searching may not be the most effecient of endeavors.
DM BadCatMan
GM, 653 posts
Sun 8 Aug 2010
at 03:58
  • msg #196

Re: The Twilight Tomb: Mourel's Mausoleum

There wasn't much to find anyway, for the shelves were empty. The zombie wore mouldy rags beneath a plain chain-shirt, and he'd wielded a long-handled executioner's axe.

Dula peered over Balrok's shoulder, once it was safe to return. She gasped at the scene: the axe, the beheading block, the headless skeleton. It had once been bound with ropes and had worn tattered robes. "An old elven mage. I wonder who it was?
Balrok
player, 40 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Mon 9 Aug 2010
at 16:24
  • msg #197

Re: The Twilight Tomb: Mourel's Mausoleum

"Was bein' du operative word der, heh heh heh," Balrok chuckles as he finishes cleaning his axe.  "Now, 'less I missed somethin', we're goin' down the stairs."  Balrok prefers not to leave any stone unturned that could result in an enemy at his back, but assuming no one pipes up about any more hidden nooks or crannies, or any other reason to delay, Balrok will tromp over to the stairs down to the next level.

Balrok will head towards the staircase at 48 going down to 49, checking for traps as normal.
Gurgun Nightwhisper
player, 405 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 12 Aug 2010
at 06:35
  • msg #198

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Sorry for the delay, had written a post but must have forgotten to press "Post message".

Gurgun grows tired of fighting the underlings! Gurgun growls as they make their way to the stairs, kicking at the destroyed flying heads for good measure.
As they reach the stairs, the hobgoblin moves silently and swiftly ahead of the group, to scout out the opposition.

OOC: 50' speed, move silently 18
DM BadCatMan
GM, 654 posts
Thu 12 Aug 2010
at 12:16
  • msg #199

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Since Gurgun went ahead with stealth, I'll assume he goes down the stairs first, followed by Balrok, with the others following.
19:54, Today: DM BadCatMan, on behalf of Balrok, rolled -3 using 1d20-4. move silent - That was a 1. :p


Stepping softly, Gurgun made his careful way down the spiraling stairs, with Balrok close behind, meticulously searching for traps. He might have made it down with out disturbance, except Balrok tripped on a step and all chainmail armour and many weapons clinked and clanked and banged as he collided with the wall.

"Kyjal. How goes the war?" came a voice, barely above a whisper, dry as dust and curiously stiff and emotionless.

The lowest level was in darkness, but Gurgun's night-sight pierced it as he rounded the stairs. Before him stretched a short corridor, ending in a larger, domed round room. The walls were lined with yet more of the niches used to store the bones and mummified organs.

At the far end, just beyond the limits of his vision, he glimpsed a large shape of strange and awful outlines - no doubt the source of the mysterious whisperer in the darkness.


OOC: You're in Areas 48 and 49 of the Lower Level of the last map in the map thread.
Gurgun Nightwhisper
player, 406 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 12 Aug 2010
at 12:32
  • msg #200

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun halts the others with an outstretched hand and signs them to stay silent, before quietly retreating out of sight.

Then he waits.
Slove
player, 263 posts
+9 Int AC 20 / 15 / 15
HP 44/44 Sa: +7 +8 +3
Sat 14 Aug 2010
at 09:23
  • msg #201

Re: The Twilight Tomb: Mourel's Mausoleum

Slove as usual follow carefull at back.
Balrok
player, 44 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Mon 16 Aug 2010
at 18:40
  • msg #202

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok opens his mouth to yell back, "It's comin' tu yer doorstep!", but stops, grumbling under his breath, when he sees Gargun's outstretched hand.  Instead he stands impatiently behind the monk, trying hard not to tap his foot or make any more noise than is inevitable for a clumsy, fully-armed dwarf in heavy chain mail.
This message was last edited by the player at 18:40, Mon 16 Aug 2010.
Gurgun Nightwhisper
player, 411 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 16 Aug 2010
at 21:09
  • msg #203

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: LOL! Patience....
DM BadCatMan
GM, 657 posts
Tue 17 Aug 2010
at 03:02
  • msg #204

Re: The Twilight Tomb: Mourel's Mausoleum

"Oh? Is that a dwarf I hear?" the voice responded, but if it was surprised it was hard to tell. "And you have allied yourself with the vile orcs and hobgoblins? That is unusual. After all, they are thugs and mercenaries who wish only to disturb my peace and steal my belongings, and I am sure that you are an honourable dwarf. Perhaps you should reconsider the quality of your friends before you count me your foe? I am sure that they have plenty of treasure hidden away..."

[Private to Balrok: Make a Will save DC 19 (+2 from racial bonus vs spells) or find this a very reasonable suggestion. ;) ]
Gurgun Nightwhisper
player, 412 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 17 Aug 2010
at 06:53
  • msg #205

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun is a child of the passive voice, not a thug. Gurgun was transported here and wants to find a way out, not fight mindless undead. Gurgun has destroyed all your lieutenants, and is coming for you now. It is time to end your reign of death Mourel, and restore peace and serenity to this Plane. As for treasures Gurgun cares not of material wealth, and have found this plane to be close to empty of anything material except for your cursed dead-that-walk! So, will you return to the land of the dead? I'll make sure the mercenaries leave and will work to restore the library to its former glory and clean the place of unholyness. Perhaps one day the elves will want to return?

Gurgun says, while loading a magic stone in his sling.
Balrok
player, 45 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Wed 18 Aug 2010
at 16:46
  • msg #206

Re: The Twilight Tomb: Mourel's Mausoleum

23

Balrok feels the pull on his mind but resists it with little problem.  "Damn lich can hear what I'm thinkin' uh sayin'," he grumbles aloud.  Raising his voice, he addresses the undead:  "Balrok don't abandon them he's agreed tu help--even if dey are orcs an' hobgoblins, which I gotta agree ain't much fun tu work with.  Not only are dey ugly, but der menfolk can't drink, der womenfolk don't have beards, and dey stink up du mines somethin' aweful -- plus dat whole 'we're constantly at war with dem' thing, but I can't complain 'bout dat as much -- I think it's actually by mutual agreement so we both have somethin' tu kill, heh heh heh."  The dwarf pauses, having lost the thread of the conversation, then remembers.  "Oh right!  Yeah, not betrayin' me 'friends'.  I think I'll smash ye instead.  If ya wanna lay still, I'll make sure it's quick like!"
DM BadCatMan
GM, 659 posts
Thu 19 Aug 2010
at 02:04
  • msg #207

Re: The Twilight Tomb: Mourel's Mausoleum

"And you, Gurgun Who Refers To Himself In The Third Person, are a hobgoblin, I take it?" Mourel switched topics effortlessly. "And you wish the restoration of my library. So do I. Sadly it was looted by enemies long ago. But the knowledge remains, in my brain. Perhaps you would care to sit with me, and listen and learn? You could be my scribe, and help me write a new library to rescue this ancient knowledge of mine."


[Private to Gurgun Nightwhisper: Make a Will save DC 19 or find this a very reasonable suggestion. ;) ]
Gurgun Nightwhisper
player, 413 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 19 Aug 2010
at 06:41
  • msg #208

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun is taken aback slightly, lowering his guard and relaxing his broad shoulders. Oghma would approve. he replies.

OOC: Will save failed miserably ;-)
Gurgun Nightwhisper
player, 414 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 20 Aug 2010
at 07:42
  • msg #209

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: having read what suggestion does let me continue...

Thinking through the proposal from Mourel Gurgun continues. Gurgun needs to help Thraka and his war band leave this plane first, and Gurgun's friends also want to leave. Then Gurgun can scribe. Mourel tell us how to activate the portal.
Balrok
player, 46 posts
Init +0, AC 17/17/10
HP 52/70, Saves +10/+1/+5
Fri 20 Aug 2010
at 16:26
  • msg #210

Re: The Twilight Tomb: Mourel's Mausoleum

"Or," Balrok says, helpfully trying to offer the monk a more dwarvenly palatable alternative, "we culd hack off his head an' see if all du library knowledge is in one of dose little gems we've been findin', eh?  Den we'd getta kill 'em and ye'd get tu write yer 'Ode Tu Dead Elves' -- win-win."
This message was last edited by the player at 16:27, Fri 20 Aug 2010.
DM BadCatMan
GM, 661 posts
Sat 21 Aug 2010
at 09:51
  • msg #211

Re: The Twilight Tomb: Mourel's Mausoleum

"Yes, of course. I understand. But the portal will be too complicated for you to operate. I would do it, but I will require safe passage to the control centre. Bring this Thraka to me to negotiate peace. Alone, of course."

"Do not listen to the dwarf." the voice insisted. "I do not possess such a gem."


OOC: Obviously, roll Sense Motive. ;)

[Private to GM: Bluff 20]
Balrok
player, 47 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Sun 22 Aug 2010
at 22:07
  • msg #212

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok snorts.  "He's lyin'.  If I know one thing its treasure, an' no self-respectin' leader's gunna let his minions hang on to those gems when he don't got one himself."

Of course, Balrok has no real internal lie-detect-o-meter....

18:06, Today: Balrok rolled 7 using 1d20. Sense Motive.
Gurgun Nightwhisper
player, 415 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 23 Aug 2010
at 06:58
  • msg #213

Re: The Twilight Tomb: Mourel's Mausoleum

Sense motive: 24
Jorn Brightcaller
player, 242 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 29 Aug 2010
at 07:51
  • msg #214

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn thought for a moment, considering what he heard.

"Even a blind goblin can see this be a trap," whispered the dwarf, "still, there's nothing that say we can't turn it on'im. Personall' I'm fer luring him out of that lair of his. Who knows what other nasties he has lurking inside."

The dwarf shuffled carefully over to Gurgun, keeping his voice low;

"Tell'im we'll bring Thraka to negotiate peace- at the portal chamber itself. And that if Thraka comes alone, so should he. I'm not going to walk into the same room as a crazy necromancer and his half-giant orge skeletons escorts."
Gurgun Nightwhisper
player, 416 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sun 29 Aug 2010
at 20:31
  • msg #215

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun stays silent for a few heartbeats. Jorn speaks wisely. If Mourel can operate gate, then we negotiate peace at the gate. Gurgun wants to send orcs and hobgoblins home, then draw from the knowledge of Mourel and rebuild library.
DM BadCatMan
GM, 663 posts
Thu 2 Sep 2010
at 02:32
  • msg #216

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Are you speaking aloud or still whispering?

[Private to Gurgun Nightwhisper: The speaker seemed entirely reasonable and trustworthy. ;) And he seemed to be telling the truth about the gem. Though he does seem to have an ulterior motive.]
Gurgun Nightwhisper
player, 417 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 2 Sep 2010
at 08:51
  • msg #217

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun speaks normally (not whispering).
DM BadCatMan
GM, 664 posts
Fri 3 Sep 2010
at 12:05
  • msg #218

Re: The Twilight Tomb: Mourel's Mausoleum

The hulking shape at the far end of the room shuffled in place. "Impossible! It could be a trap. I do not trust these lesser beings." the whispered retorted. "If Jorn is wise, then he should go and fetch Thraka. At the very least, relay my words and see if he is receptive to peace." he said, quite reasonably. "Others of you may go with him, while Gurgun may sit by my side and learn of ancient lore."

[Private to Jorn Brightcaller: Make a Will save DC 18 or find this a very reasonable suggestion. ;) ]

[Private to Gurgun Nightwhisper: I'm calling in that suggestion now. ;) I guess my wording of it last time wasn't very specific.]
Jorn Brightcaller
player, 243 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 3 Sep 2010
at 18:06
  • msg #219

Re: The Twilight Tomb: Mourel's Mausoleum

"The lich has a point," admitted Jorn, his tone grudging, "I can go back and fetch Thraka, see what he thinks. The rest of you could stay'ere and keep an eye on the lich."

His eyes sift towards the door, then away as his voice drops again to a whisper;

"'Sides, should Thraka not want peace, I could still bring'im here- with half-a-dozen soldiers in tow."

02:02, Today: Jorn Brightcaller rolled 14 using 1d20+4. Will save.
This message was last edited by the player at 18:06, Fri 03 Sept 2010.
Balrok
player, 48 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Fri 3 Sep 2010
at 18:49
  • msg #220

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok shakes his head firmly.  "We ain't splittin' up; dat's what he wants.  I say we go in an' bashem now!  If we ain't, though, we're all goin' wherever we're goin' tugether, or this nasty'll wait tell we're split then jump us."
Gurgun Nightwhisper
player, 418 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 3 Sep 2010
at 21:45
  • msg #221

Re: The Twilight Tomb: Mourel's Mausoleum

Do what you must. Let Gurgun first learn from his wisdom.

The hobgoblin puts away his sling and produces his book and quill, and steps into the hall to face Mourel.

Gurgun is hear to learn now, dead-elf.
Balrok
player, 49 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Sun 5 Sep 2010
at 07:55
  • msg #222

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok moves forward at Gargun's side, axe and shield in hand, ready to strike at the first sign of treachery from the elf--and Balrok is certain of treachery.
DM BadCatMan
GM, 665 posts
Sun 5 Sep 2010
at 08:16
  • msg #223

Re: The Twilight Tomb: Mourel's Mausoleum

As Jorn wandered up the stairs to fetch Thraka, Gurgun and Balrok marched forward to meet the legendary Mourel the Duskwalker. Together their darkvision pierced the ancient gloom, bringing into view the deathless tyrant.

The aeons had not been kind.

The hulking, furry form they'd glimpsed was a great gorilla-like thing, grey-skinned with moldering white fur that hung in straggly clumps, around patches of bare rotten flesh. Four powerful arms emerged from its torso, two of which safely clutched to its belly a large glass jar, filled with murky water. In this a grey shrivelled lump floated and bobbed. It was a brain.



I may not be as handsome as once I was, but as you can see my brain and intellect are fresh and powerful as ever! The voice whispered, and it was surely coming from the brain. They weren't hearing the sound, the words were being inserted directly into their minds.


OOC: If I had my way, the girallon zombie would have its head replaced by the brain jar. :D

Combat seems inevitable at this point, but I'll start it later. Roll Init. If you beat 12 you may act. See Areas #48 and #49 in the map thread for a sense of the area (you're around the stairs, Mourel & Friend are at the other end).

Initiative:
12 - Undead Girallon
 3 - Brain
Gurgun Nightwhisper
player, 419 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sun 5 Sep 2010
at 21:05
  • msg #224

Re: The Twilight Tomb: Mourel's Mausoleum

Init 20
DM BadCatMan
GM, 666 posts
Mon 6 Sep 2010
at 13:18
  • msg #225

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Just posting battle details and map. I've rolled Inits for the rest of you.

Round 1:



G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller (upstairs)
B: Balrok

M: Mourel The Duskwalker & Friend

Effects:

Initiative: green - you may act
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok
18 - Garel

12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
This message was last edited by the GM at 04:06, Tue 07 Sept 2010.
Gurgun Nightwhisper
player, 420 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 6 Sep 2010
at 13:46
  • msg #226

Re: The Twilight Tomb: Mourel's Mausoleum

Mourel don't need dead ape anymore. Mourel has Gurgun now. Let ape rest and peace return to elf-plane.

OOC: Diplomacy 15
Balrok
player, 50 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Tue 7 Sep 2010
at 16:32
  • msg #227

Re: The Twilight Tomb: Mourel's Mausoleum

DM BadCatMan:
As Jorn wandered up the stairs to fetch Thraka


Did Jorn wander far?  Balrok wouldn't have let him go--that was Balrok's overriding concern, keeping the group together.
DM BadCatMan
GM, 667 posts
Wed 8 Sep 2010
at 01:01
  • msg #228

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Jorn's player only has access on weekends, so we planned for him to wander back in a maybe two rounds. Your last post had you stepping forward with Gurgun. If you want to hurry back for Jorn, you could have him back a round earlier, but you wouldn't be doing much in it.


A hint of surprise edged into the toneless voice. Oh? You wish to serve as my mount? That is good. Come closer...
Gurgun Nightwhisper
player, 421 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 8 Sep 2010
at 07:50
  • msg #229

Re: The Twilight Tomb: Mourel's Mausoleum

Sense motive (25)
Balrok
player, 51 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Thu 9 Sep 2010
at 02:37
  • msg #230

Re: The Twilight Tomb: Mourel's Mausoleum

"Jorn!  Get yer ass back here!  This chimp-fer-brains ain't lettin' us leave without a fight, an' it's startin' soon!"  Balrok glances at Gargun, wondering how the monk would take it if he simply charged the chimp-brain.

Does Balrok have any idea of how Gurgun would react if Balrok struck first?
DM BadCatMan
GM, 668 posts
Thu 9 Sep 2010
at 05:48
  • msg #231

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Roll Sense Motive on Gurgun: 20 will get you a hunch something's up with him, 25 to sense an enchantment. Or you could ask him. :)


[Private to Gurgun Nightwhisper: Given that his existing 'mount' was a rotting zombie, this didn't seem like a good idea...]
Gurgun Nightwhisper
player, 422 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 9 Sep 2010
at 06:23
  • msg #232

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun whispers to Balrok, hoping Mourel wouldn't hear: Stay fast, Balrok. We destroy ape, Gurgun will try and grapple it to remove brain jar; it should give Balrok and Slove opportunity to slay dead-that-walk.
Louder he replies to Mourel No. Order ape to set Mourel down, then destroy it so that Gurgun can pick up brain-jar safely.
the sling re-appears in Gurgun's hand, armed with one of the blessed stones.

OOC: ready action: fire stone at gorillon if it moves towards group. And if isn't clear from above Gurgun tries to hold back Balrok hoping to draw the gorillon closer before engaging in battle.
Balrok
player, 52 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Thu 9 Sep 2010
at 15:48
  • msg #233

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok nods warily at the monk's instructions not to attack, but he does not take his eyes off the chimp, and keeps his axe ready.
DM BadCatMan
GM, 669 posts
Fri 10 Sep 2010
at 14:55
  • msg #234

Re: The Twilight Tomb: Mourel's Mausoleum

Mourel was dubious. And why should I let a faithful servant be destroyed? I would be a poor master if I allowed that.

"This is getting us nowhere." Slove growled and raised his a bow, an arrow nocked. He left the shaft fly, and the head glanced off the glass jar, causing a crack. [Slove NPCed. Attack 24, damage 5 @ Mourel]

Fools! the brain hissed in outrage. Dead or alive, you will serve me! Attack them! The four-armed gorilla didn't do anything however, not yet.

Suddenly several feet of hard wood was cracked over Gurgun's head, sending him spinning. Turning, he saw Garel in some kind of daze, and readying for another assault.
As you see, I have already found a new servant. Mourel cackled. [Garel Dominated. Attack 26, rolled a 20. Critical confirm 14, fail. Damage 3 @ Gurgun]

Advance! Mourel spurred his girallon zombie into motion, and it made its ponderous way forwards. Stop! It came to halt at the mouth of the corridor, where its rotten bulk blocked all passage past.

The brain, sloshing around in its tank, shone with an eerie purple glow, and Balrok's own mind began to be wracked with agonies and madness. Ha! Ha! Ha! [Balrok, make Will save DC 16 or take 13 damage]

Round 2:



G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller (upstairs)
B: Balrok

Big G: Undead Girallon & Mourel The Duskwalker
G: Garel Aster (dominated)

Effects:

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok

18 - Garel
12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
Balrok
player, 53 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Fri 10 Sep 2010
at 16:57
  • msg #235

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok bursts into a rage as he sees the fight is heading for combat.  "Now we're talkin'!" he roars.  He shakes off the assault on his mind and charges the brain-in-a-jar-carried-by-huge-evil-monkey, swinging down at it with his axe.  His axe glances off the jar (I think), but the dwarf places himself firmly between himself and his comrades, shield raised.  "No charmin' me, chimp-fer-brains--ya ain't me type.  Now, on the other hand, ye and me axe might get along real well, heh heh heh."


NOTE:  I rolled a 17 to attack, rather than a 15, if I'm remembering right that Charge is a +2 bonus--I forgot to add that in.  I'm still guessing that misses.

12:53, Today: Balrok rolled 12 using 1d10+7. damage.
12:53, Today: Balrok rolled 15 using 1d20+12. Attack v. Brain-in-jar.
12:20, Today: Balrok rolled 17 using 1d20+9. Will save (raging).

RAGE, Bio Line 1:  Init +0, AC 15 / same / 8
RAGE, Bio Line 2:  HP 80/80, Saves +12/+1/+9

This message was last edited by the player at 17:10, Fri 10 Sept 2010.
Gurgun Nightwhisper
player, 423 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 10 Sep 2010
at 17:01
  • msg #236

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun goes for Garel instead, trying to stun him: still dazed by the blow however he feels clumsy and unbalanced.

18:52, Today: Gurgun Nightwhisper rolled 9 using 1d8+3. Damage. (non-lethal)
18:51, Today: Gurgun Nightwhisper rolled 14 using 1d20+7. Unarmed strike/Stunning fist.
Gurgun Nightwhisper
player, 424 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 10 Sep 2010
at 17:03
  • msg #237

Re: The Twilight Tomb: Mourel's Mausoleum

Get your sword out and help Balrok! I'll hold down Garel! Gurgun roars at Slove, knowing the weakness of zombies against slashing weapons by this time.

Assign dodge to Garel
This message was last edited by the player at 18:44, Fri 10 Sept 2010.
DM BadCatMan
GM, 670 posts
Sat 11 Sep 2010
at 05:49
  • msg #238

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: I forgot to explain: the Brain (tiny) and the Girallon (large) occupy the same space, but you can target them separately. The Girallon holds the Brain Jar, and gives it Cover.

Balrok, you hadn't Raged before the spell, thus you can't use your improved Will save to resist it (unless you have an immediate Rage ability). It seems you failed.

Also, monkeys are not apes, and chimps are not gorillas. :p

Mid-Round Update:

Balrok barreled into the undead girallon, and it slammed a meaty first down on his head, juddering his bones. But he was a dwarf and that was his strongest body part, for Balrok more than others, and he soon shrugged it off. [Girallon: AoO, attack 30, damage 13 @ Balrok]

But the girallon quick moved the jar away, and Balrok's axe blade narrowly missed it. [Balrok: attack vs brain misses]

Garel might have been a cleric, but he was no stranger to the fighting ability of a monk himself, and he easily dodged Gurgun's blow. [Gurgun misses]

Updates:

Balrok Charged to H5

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok
18 - Garel (dominated)
12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
Balrok
player, 54 posts
Init +0, AC 17/17/10
HP 70/70, Saves +10/+1/+5
Mon 13 Sep 2010
at 01:26
  • msg #239

Re: The Twilight Tomb: Mourel's Mausoleum

OK.  I was trying to interpret the init order and thought I had time.  Since Slove acted before me on the Init order, and Balrok acted before the monsters, I thought Balrok would have time to rage after Slove fired at the brain and before the brain attacked.  But maybe that was just a "story combat start" and the monsters got to act first.
DM BadCatMan
GM, 671 posts
Mon 13 Sep 2010
at 01:47
  • msg #240

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: That was the first round, but you and Gurgun spent the whole time talking. :) In the Init list, PCs who are green can go in any order (I respond in updates according to either init order or whatever reads best as a narrative), but anyone I have to NPC goes last.

And don't forget to update your hitpoints.
Jorn Brightcaller
player, 245 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Mon 13 Sep 2010
at 11:02
  • msg #241

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn returns to see the room in chaos. Most startingly of all however, was Gurgun suddenly engaging Garel. A quick look showed him the brain, the undead Girallon, and comprehension dawned on Jorn's scaled face as the fuzziness from earlier faded away, leaving only rage;

OOC: Assuming Alter Self still in effect...


"Mind control!" snarled the dwarf, "and on me'n my friends too! By Moradin's Axe I shall not forgive yer, you unnatural, foul creature..."

Pulling a wand from his waist the dwarf rushed over to Gurgun, quickly tracing a circle around the monk's head. There was a faint glow as the circle took shape and the warding sealed itself around Gurgun's mind.

[Move] To, draw wand
[Standard] Cast Protection from Evil on Gurgun

DM BadCatMan
GM, 674 posts
Sat 18 Sep 2010
at 12:59
  • msg #242

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn trotted down the stairs and past the melee with the possessed Garel, who pushed out his staff in attempt to strike him, but missed. [Garel AoO: attack 9, miss]

Reaching the hobgoblin, Jorn cast his protective ward, and Gurgun found his mind cleared of strange compulsions. [Gurgun: suggestion suppressed]

Slove was loathe to leave Gurgun alone to face and attempt to subdue Garel, but it was more important to deal with the undead horrors. With a scowl he tossed aside his bow and marched past, drawing his greatsword. Following close behind Balrok, he hacked his sword at the girallon zombie. [Slove NPCed. Drops bow, draws sword, moves to H4, attack 26, damage 12 @ Girallon

For his troubles, the girallon returned with a bone-shaking slam from one of its free arms. [Girallon: slam attack 26, damage 14 @ Slove, included in bio]

Keeping Gurgun at bay with the butt of his sphere, Garel prayed to Mystra, and was filled with her favour - if only the goddess could see this distant realm and what her servant was forced to put her blessing to. He moved behind Jorn, to disrupt the wizard's own spells. [Garel: defensive casting, Concentration 21, success. Casts divine favour. Moves to K5]

Meanwhile, Mourel's brain seemed to glare at Balrok, and again his mind was assaulted with wracking headaches. [Balrok, make Will save DC 16 or take 11 damage]

Round 3:



G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller (upstairs)
B: Balrok

G: Undead Girallon
M: Mourel The Duskwalker
G: Garel Aster (dominated)

Effects:

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok

18 - Garel
12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
Balrok
player, 57 posts
Init +0, AC 15/15/8
HP 54/80, Saves +12/+1/+9
Sat 18 Sep 2010
at 16:34
  • msg #243

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok pays no attention to the mental assaults; his mind is not so much prepared to mentally defend itself as so stubborn that it is like trying to mentally blast a stone.  He instead roars and attacks the overgrown chimp.

12:31, Today: Balrok rolled 21 using 1d20+11. Will save (rage, spell).
12:29, Today: Balrok rolled 9 using 1d10+7. Monkey damage.
12:28, Today: Balrok rolled 31 using 1d20+12. Attack vs. Monkey.

Gurgun Nightwhisper
player, 425 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 20 Sep 2010
at 06:24
  • msg #244

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun tries to grab Garel, but it's a clumsy attempt doomed to fail.

OOC: Tries to initiate a grapple, Melee touch 9
DM BadCatMan
GM, 676 posts
Mon 20 Sep 2010
at 11:04
  • msg #245

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

Balrok slashed his axe across the gorilla-monster's leg, opening up the moldy rug of its hide and but slowing it not in the least. [Balrok hits, deals full damage]

Updates:

Girallon slightly damaged

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok
18 - Garel (dominated)
12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
Jorn Brightcaller
player, 247 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 26 Sep 2010
at 10:20
  • msg #246

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn decides to hold back this round, given the cramped space of the corridor. Instead, the dwarf taps Balrok's shoulder with his wand, causing a faint aura to appear around the other dwarf;

OOC: Would a disarm attempt on the Gillaron work to knock the brain out of its hands?



[Standard] Cast protection from evil on Balrok as well.

DM BadCatMan
GM, 678 posts
Mon 27 Sep 2010
at 12:01
  • msg #247

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Yes, Disarm is allowed.

As Jorn began his spell, the undead ape swung a fist at him, but the dwarf had the advantage of height - or rather, the lack of it - and dodged the blow, his spell going ahead. Balrok was protected. [Girallon AoO attack 16]

Change targets! Mourel screeched, seeing the dwarf hard to assault mentally, and the elf hard to hit.

Slove swung his sword again, but this time the girallon lumbered out of the way, unharmed. [Slove NPCed. Attack 15, miss]

This time it slammed a paw down on Balrok, but he shrugged it off; it was only his head. [Girallon: attack 18, damage 9 @ Balrok]

And Slove received the mind-wracking pain, but he shook it off with stubborn pride. [Slove NPCed. Will 20, success]

Meanwhile, Garel jumped at Gurgun, swinging each end of his staff in rapid succession. But the style of fighting was unfamiliar, and he missed each strike. [Garel: attacks 13, 6, miss]

Round 4:


Jorn in I5

G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller (upstairs)
B: Balrok

G: Undead Girallon
M: Mourel The Duskwalker
G: Garel Aster (dominated)

Effects:

Protection From Evil: (Balrok, Gurgun) +2 deflection AC, +2 resistance Saves vs Evil (ie, on everything). Blocks possession, enchantment (charm, compulsion), and attacks from Evil summons.

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok

18 - Garel (NPCed)
12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
This message was last edited by the GM at 02:26, Tue 28 Sept 2010.
Balrok
player, 58 posts
Init +0, AC 15/15/8
HP 54/80, Saves +12/+1/+9
Mon 27 Sep 2010
at 16:59
  • msg #248

Re: The Twilight Tomb: Mourel's Mausoleum

I assume the 9 damage is to Balrok rather than Jorn?
Gurgun Nightwhisper
player, 428 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 27 Sep 2010
at 19:37
  • msg #249

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun easily ducks under Garel's clumsy swings and throws himself at the charmed priest, grabbing hold of him and attempting to incapacitate Garel.

OOC: 21:35, Today: Gurgun Nightwhisper rolled 18 using 1d20+10. Grapple check.
21:35, Today: Gurgun Nightwhisper rolled 20 using 1d20+6. FoB, touch attack1.
DM BadCatMan
GM, 679 posts
Tue 28 Sep 2010
at 02:29
  • msg #250

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Sorry, yes, it was meant for Balrok. I keep getting you two mixed up.

Mid-Round Update:

Garel knew the monk's hold, and wrenched himself out of it, slipping loose of his grasp. [Garel: OGC 23, success, grapple avoided]

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok

18 - Garel (NPCed)
12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
Gurgun Nightwhisper
player, 429 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 28 Sep 2010
at 06:32
  • msg #251

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun followed up with a second attempt.

OOC: 08:32, Today: Gurgun Nightwhisper rolled 15 using 1d20+10. GC.
08:31, Today: Gurgun Nightwhisper rolled 20 using 1d20+6. FoB 2/touch attack.
DM BadCatMan
GM, 680 posts
Tue 28 Sep 2010
at 09:34
  • msg #252

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Garel rolled another OGC, 17, success. Sorry. :(
Gurgun Nightwhisper
player, 430 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 28 Sep 2010
at 10:31
  • msg #253

Re: The Twilight Tomb: Mourel's Mausoleum

With rolls like this, what can I do...?
Balrok
player, 60 posts
Init +0, AC 15/15/8
HP 45/80, Saves +12/+1/+9
Tue 28 Sep 2010
at 17:06
  • msg #254

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok sees the monkey's swing coming and intentionally blocks it with his head, bashing the ape's arm out of the way with his thick skull to open a gap for his flaming battleaxe, which he buries in the creature's side.

"Comeon monkey-lips," he growls at the creature.  "Can'tya do bedder den dat?  At least aim for one of me vital organs," he says, making a rude gesture involving his nether-regions to demonstrate the only real potential target.

Attack:  28.
Damage:  14.
(This includes Power Attack at a -2 to hit, +2 to damage.)

This message was last edited by the player at 17:08, Tue 28 Sept 2010.
DM BadCatMan
GM, 682 posts
Wed 29 Sep 2010
at 08:34
  • msg #255

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

Balrok planted the burning axe-head into the girallon, but with so much dead flesh to hack through, it looked set to be a long, hard and messy task to bring it down. [Balrok: 9 damage after DR.]

And as he watched, the crack that Slove's arrow put in the brain's jar slowly sealed over, until it was if it had never happened. [Brain Jar heals]

Updates:

Girallon partially damaged

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok
18 - Garel (NPC)
12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
This message was last edited by the GM at 08:35, Wed 29 Sept 2010.
Jorn Brightcaller
player, 249 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Fri 1 Oct 2010
at 11:37
  • msg #256

Re: The Twilight Tomb: Mourel's Mausoleum

"Oh fer the love of-" spluttered Jorn, tapping Garel with the wand as well.

[Standard] Cast Protection from Evil on Garel
[Private to DM BadCatMan:
OOC: I shouldn't provoke AOOs from using a wand.

Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity.
]

DM BadCatMan
GM, 684 posts
Sat 2 Oct 2010
at 11:46
  • msg #257

Re: The Twilight Tomb: Mourel's Mausoleum

Garel wrenched himself away from the wand's touch, and forced the magic from his mind before he even knew what it was. [Will save 20, success. Protection from evil avoided]

Concentrating on his target, he raised his staff and whipped it around, cracking it across Gurgun's jaw, sliding off enough to avoid dislocating it. [Garel: attack 27 (rolled a 20), critical confirm 8 (rolled a 1). Damage 5 @ Gurgun]

With Balrok focusing on the girallon, Slove swung his sword at the jar, slipping through the girallon's arms and striking the glass. A great crack ran down the side, and thick liquid began to seep through. [Slove NPCed. Attack 21, hit, damage 11, +2 for FE. Mourel seriously damaged]

You dare! The brain glared angrily at Slove, somehow, but the elf shrugged off the psychic assault again. [Slove Will 22.]

Meanwhile, the girallon zombie followed Balrok's advice, and kicked a rotten gorilla-foot into his nether regions. [Girallon: attack 29, damage 9 @ Balrok]

Round 5:



G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok

G: Undead Girallon
M: Mourel The Duskwalker, moderately damaged
G: Garel Aster (dominated)

Effects:

Protection From Evil: (Balrok, Gurgun) +2 deflection AC, +2 resistance Saves vs Evil (ie, on everything). Blocks possession, enchantment (charm, compulsion), and attacks from Evil summons.

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok

18 - Garel (NPCed)
12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
Balrok
player, 61 posts
Init +0, AC 15/15/8
HP 36/80, Saves +12/+1/+9
Sat 2 Oct 2010
at 15:15
  • msg #258

Re: The Twilight Tomb: Mourel's Mausoleum

"Shoulda...seen... dat... comin'..." Balrok gasps in a slightly off-pitch voice.  It is a testament to the dwarf's stamina (and chain armor) that he doesn't doubling up on the floor.  Instead he swings in the general direction of monkey and brain jar.  Unfortunately, his concentration is currently divided between the axe in his hands and the one a bit lower down, and his swing goes wide.

Missed.
Gurgun Nightwhisper
player, 431 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 2 Oct 2010
at 19:40
  • msg #259

Re: The Twilight Tomb: Mourel's Mausoleum

With something getting very much like single-minded determinance, the hobgoblin continues to try and get a hold of the possessed cleric, ducking under the wildly swinging staff, and finally getting a good hold.

OOC: 21:38, Today: Gurgun Nightwhisper rolled 25 using 1d20+10. GC.
21:38, Today: Gurgun Nightwhisper rolled 24 using 1d20+6. FOB 2, touch attack.
Jorn Brightcaller
player, 250 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Sun 3 Oct 2010
at 04:45
  • msg #260

Re: The Twilight Tomb: Mourel's Mausoleum

Deciding to leave the cleric to the handling of the monk, Jorn instead turns his attentions towards striking the jar. The great gorilla's arms deflect his strike though, sending the chain spiraling uselessly onto the ground;

12:44, Today: Jorn Brightcaller rolled 12 using 1d20+7. Attack Mourel.
DM BadCatMan
GM, 685 posts
Mon 4 Oct 2010
at 02:32
  • msg #261

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

Gurgun finally had the measure of Garel's defenses and tried a new hold. The priestess could barely resisted, and Gurgun had him. [Garel: OGC 9 (though failure was certain)]

Initiative:
20 - Slove
20 - Gurgun

19 - Jorn
19 - Balrok
18 - Garel (NPCed)
12 - Undead Girallon
 3 - The Brain Of Mourel The Duskwalker
Gurgun Nightwhisper
player, 432 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 4 Oct 2010
at 06:26
  • msg #262

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun increases the pressure of his hold. May Oghma give you the clarity of view to stop this madness, Garel! the monk calls out.

OOC: Non-lethal damage (9)

I guess this concludes my actions this round since I had to use both attacks to get a hold on Garel.
Slove
player, 265 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Tue 5 Oct 2010
at 11:09
  • msg #263

Re: The Twilight Tomb: Mourel's Mausoleum

Slove takes another swingat jar.  Letting confusion around just become back ground noise.


OOC
12:08, Today: Slove rolled 15 using 2d6+8. with FE.
12:07, Today: Slove rolled 16 using 1d20+9. attack with sword. OOC:

This message was last edited by the player at 11:12, Tue 05 Oct 2010.
DM BadCatMan
GM, 687 posts
Tue 5 Oct 2010
at 11:31
  • msg #264

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Oh, hey Slove. I'd begun rolling for you earlier, but I'll use those.


Slowly suffocating the air from Garel's lungs might not have given him clarity, but it did cause the cleric to weaken in Gurgun's arms. Not enough however, for the blank-eyed priest twisted sharply, seeking an exit to wrench himself out of the grapple. [Garel: escape grapple, GC 16]

The girallon persisted on Balrok, and swung a palm across to cuff him in the head. [Girallon: attack 26, damage 11]

Slove swung his sword at the brain-jar, but the blade slid right off the slick glass surface. [Slove: attack misses.]

The battle really wasn't going well enough for Mourel's liking. It was time to bring in some help... Suddenly, the seemingly-inanimate jar was tugged loose from the girallon's paws by an unseen force, and the whole contraption hovered into the air, away from the threatening weapons. [Mourel flies up 20ft, provokes AoOs]

Arise, my servants! the brain cried, and the bones stuffed into the niches began to slide and move, to assemble themselves into whole skeletons and climb out into the corridor, claws reaching for living flesh. [Skeletons rise! Provoke AoOs]

The brain spun around and around within its jar. Ha! Ha! Ha!

Round 6:


Brain: in I4, +20ft

G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok

G: Undead Girallon, partially damaged
M: Mourel The Duskwalker, moderately damaged
1, 2, 3, 4, 5, 6: Skeletons
G: Garel Aster (dominated)

Effects:

Protection From Evil: (Balrok, Gurgun) +2 deflection AC, +2 resistance Saves vs Evil (ie, on everything). Blocks possession, enchantment (charm, compulsion), and attacks from Evil summons.

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok

18 - Garel (NPCed)
12 - Undead Girallon
11 - Skeletons
 3 - The Brain Of Mourel The Duskwalker
Gurgun Nightwhisper
player, 435 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 5 Oct 2010
at 13:40
  • msg #265

Re: The Twilight Tomb: Mourel's Mausoleum

Garel escapes from the grapple (rolled a 4). Which means Gurgun gets to do a lot of AoO's.

With Garel managing to slip out of his hold Gurgun found himself free to strike at will at the skeletons shambling out in the corridor. And strike them he did, whacking the first two with his staff, he follows up with a circle kick to the third and attempting to hit the second one again as a finishing move. That was only the beginning though.
The fast moving monk decided to employ a different tactic this time towards Garel, making him trip and fall to the ground. Not wasting a second Gurgun again struck him hard, but precisely, intending to take the combat, not life, out of Garel. Once more Gurgun is able to flip up from his prone target and strike at whatever skeleton is still standing.

OOC: Plenty of rolls... AoO's first order 3, 2, 4
15:29, Today: Gurgun Nightwhisper rolled 10 using 1d20+7. Circle kick.
15:28, Today: Gurgun Nightwhisper rolled 6 using 1d8+3. Damage.
15:28, Today: Gurgun Nightwhisper rolled 19 using 1d20+7. AoO 3.
15:27, Today: Gurgun Nightwhisper rolled 6 using 1d6+4. Damage.
15:27, Today: Gurgun Nightwhisper rolled 14 using 1d20+8. AoO 2.
15:27, Today: Gurgun Nightwhisper rolled 18 using 2d6+8. Damage.
15:23, Today: Gurgun Nightwhisper rolled 27 using 1d20+8. Confirm crit.
15:23, Today: Gurgun Nightwhisper rolled 28 using 1d20+8. AoO 1.
14:57, Today: Gurgun Nightwhisper rolled 14 using 1d20+10. OGC.

Full attack next:
15:36, Today: Gurgun Nightwhisper rolled 9 using 1d8+3. Damage.
15:36, Today: Gurgun Nightwhisper rolled 14 using 1d20+7. Circle kick.
15:35, Today: Gurgun Nightwhisper rolled 6 using 1d8+3. Non-lethal damage.
15:35, Today: Gurgun Nightwhisper rolled 20 using 1d20+7. Follow up attack.
15:34, Today: Gurgun Nightwhisper rolled 22 using 1d20+7. STR check.
15:33, Today: Gurgun Nightwhisper rolled 14 using 1d20+7. trip attack.
This message was last edited by the player at 14:24, Tue 05 Oct 2010.
Balrok
player, 62 posts
Init +0, AC 15/15/8
HP 36/80, Saves +12/+1/+9
Tue 5 Oct 2010
at 14:14
  • msg #266

Re: The Twilight Tomb: Mourel's Mausoleum

I wasn't sure how many OAs to roll, so I rolled one specifically for the Brain then I rolled 5 sets of attack and damage rolls that you can apply as you see fit.

10:13, Today: Balrok rolled 9 using 1d10+7. Damage 5.
10:12, Today: Balrok rolled 9 using 1d10+7. Damage 4.
10:12, Today: Balrok rolled 12 using 1d10+7. Damage 3.
10:12, Today: Balrok rolled 12 using 1d10+7. Damage 2.
10:12, Today: Balrok rolled 13 using 1d10+7. Damage 1.
10:12, Today: Balrok rolled 20 using 1d20+12. AoO 5.
10:12, Today: Balrok rolled 22 using 1d20+12. AoO 4.
10:12, Today: Balrok rolled 17 using 1d20+12. AoO 3.
10:12, Today: Balrok rolled 21 using 1d20+12. AoO 2.
10:12, Today: Balrok rolled 23 using 1d20+12. AoO 1.
10:11, Today: Balrok rolled 13 using 1d10+7. Damage v. Brain.
10:11, Today: Balrok rolled 17 using 1d20+12. AoO vs. Brain.

DM BadCatMan
GM, 688 posts
Tue 5 Oct 2010
at 14:22
  • msg #267

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: You only get 1 AoO per round, or your Dex mod if you have Combat Reflexes. So pick the one you want to go with (I'm assuming the Brain, as it's the most important target).
Gurgun Nightwhisper
player, 436 posts
HP 54/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 5 Oct 2010
at 14:27
  • msg #268

Re: The Twilight Tomb: Mourel's Mausoleum

Right, Gurgun has the combat reflexes feat that grants him additional AoO's + circle kick for even more attacks.
Balrok
player, 63 posts
Init +0, AC 15/15/8
HP 36/80, Saves +12/+1/+9
Tue 5 Oct 2010
at 22:21
  • msg #269

Re: The Twilight Tomb: Mourel's Mausoleum

OK, I forgot that rule!  Yes, through the veil I would pick brain.  The roll might not hit of course, but that's the one I would have picked.
Slove
player, 266 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Wed 6 Oct 2010
at 09:52
  • msg #270

Re: The Twilight Tomb: Mourel's Mausoleum

Slove tries stop jar flying but fails.

OOC:
10:52, Today: Slove rolled 10 using 1d20+9. AoO - Slove.
DM BadCatMan
GM, 689 posts
Thu 7 Oct 2010
at 05:04
  • msg #271

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: You can't Circle Kick in an AoO, only in a full attack action And you rolled a critical hit there, but these are Undead. I rerolled the damage: 8.

Mid-Round Update:

With staff and feet flying, Gurgun shattered the skull of one skeleton and put his foot through the rib-cage of another. The third narrowly dodged a spinning hook kick however. [Gurgun: AoO 1 and 3 hit, AoO 2 misses. S3 and S4 destroyed.]

He then easily wrapped his leg around Garel and unbalanced him, knocking to the ground hard. But the skeleton he'd tried to strike before dodged his follow-up kick again. [Garel Str 11, fail. Tripped. Takes nl dmg. Attack vs S2 misses]

As the brain-jar floated away, Balrok laid the heavy axe-head into it, cracking open the hard glass and spilling the preservative fluids inside, grazing even the grey matter inside. It wobbled precariously before righting and resuming its course. Gargle! [Balrok hits, deals full damage]

Updates:

Skeleton #3, #4 destroyed

Brain-Jar critically damaged!

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok

18 - Garel (NPCed)
12 - Undead Girallon
11 - Skeletons
 3 - The Brain Of Mourel The Duskwalker
This message was last edited by the GM at 05:04, Thu 07 Oct 2010.
Jorn Brightcaller
player, 251 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Tue 12 Oct 2010
at 07:51
  • msg #272

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: I should get an AOO too right?

Jorn swings his chain as the brain rises, trying to take it down before it can cause more mayhem;

15:46, Today: Jorn Brightcaller rolled 6 using 2d4+4. Damage.
15:45, Today: Jorn Brightcaller rolled 19 using 1d20+7. Spiked Chain AOO.


Should the brain still remain standingfloating, the dwarf takes one last gamble by dropping his chain and drawing his throwing axe, sending the blade spinning upwards towards the leader;

15:51, Today: Jorn Brightcaller rolled 6 using 1d20+4. Throwing Axe Ranged Attack.
Gurgun Nightwhisper
player, 437 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 12 Oct 2010
at 08:33
  • msg #273

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Wait! You don't need to drop the chain, just let go of it with one hand (free action)!
DM BadCatMan
GM, 690 posts
Tue 12 Oct 2010
at 12:27
  • msg #274

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Jorn: yes, and your spiked chain threatens a big area. And Gurgun's right, you don't have to drop the chain completely. You can't make an AoO next round however (no weapon being properly gripped).

And Jorn, you finished off the brain-in-a-jar with your AoO! Write something cool. ;)

[Private to GM: Mid-Round Update:

The wickedly spiked end of the chain smashed into the glass jar, widening the crack and spilling yet more of its pre

Updates:

Skeleton #3, #4 destroyed

Brain-Jar critically damaged!

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok
18 - Garel (NPCed)
12 - Undead Girallon
11 - Skeletons
 3 - The Brain Of Mourel The Duskwalker
]
Jorn Brightcaller
player, 252 posts
Init +2, AC 24/12/22
HP 27/38, Saves +6/+3/+4
Tue 12 Oct 2010
at 12:57
  • msg #275

Re: The Twilight Tomb: Mourel's Mausoleum

The dwarf gasped in horror as the undead abominations started rising from the sides. With Gurgun covering from him against the horde, Jorn set his sights on the slowly rising head, spinning the spiked chain in his hand, then letting it loose at the foul creature.

"Yer not getting away foul creature!"


With a ear-splitting crack the end of the chain pierced the glass bottle the brain was stored in, striking into its pink, vunerable flesh. There was a mental shriek, one of pain, surprise and anger, and then only silence. The dwarf gave a satisfied grunt, turning to check if the domination had worn off Garel.
[Private to DM BadCatMan:
OOC: Best I could think of on the fly ^^
]
Balrok
player, 64 posts
Init +0, AC 15/15/8
HP 36/80, Saves +12/+1/+9
Tue 12 Oct 2010
at 15:19
  • msg #276

Re: The Twilight Tomb: Mourel's Mausoleum

Does the monkey continue to fight, or does it stop when its master dies?
Slove
player, 267 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Tue 12 Oct 2010
at 16:54
  • msg #277

Re: The Twilight Tomb: Mourel's Mausoleum

Slove is quickly after the undead creature and swipes it with sword.

OOC:-
17:52, Today: Slove rolled 19 using 2d6+8. damage.
17:52, Today: Slove rolled 26 using 1d20+9. attack with sword.
Slove base movemant is 50ft so he should be able keep/catch up with creature.
If he has charge he will.
Balrok
player, 65 posts
Init +0, AC 15/15/8
HP 36/80, Saves +12/+1/+9
Tue 12 Oct 2010
at 17:38
  • msg #278

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok is doused in gook and fluid as the vat breaks, but that doesn't dampen his enthusiasm for the death of the brain.  "Gud shot, Jorn!" he calls gleefully.  If he is close enough, he then kicks the brain, sending it flying like a football into a nearby wall.  "Fer gud measure," he explains.  He's so distracted by the dead brain that his swing against the undead monkey lacks anything resembling focus.

13:34, Today: Balrok rolled 12 using 1d10+9. PA +2 damage.
13:33, Today: Balrok rolled 15 using 1d20+10. Attack v. Monkey PA -2.

Gurgun Nightwhisper
player, 438 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 12 Oct 2010
at 19:22
  • msg #279

Re: The Twilight Tomb: Mourel's Mausoleum

Yay! Time to finish this fight!
DM BadCatMan
GM, 691 posts
Wed 13 Oct 2010
at 11:49
  • msg #280

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Balrok, it's out-of-control, undead killing machine, what do you think? :D
I'm not sure if the controller's death frees a dominated victim, but it's usually played that way. I'll roll a new Will save for Garel: 25. He's freed!

The reign of Mourel the Duskwalker ended, rather gruesomely and anticlimactically, with a mashed pink and grey brain flopping onto the glass floor. You'll still... not get... alive, here, die... the voice whispered in their minds, one last threat.

Until Balrok booted it into the wall, causing it to go splat.

Slove carved a chunk out of the girallon, but Balrok couldn't say the same, his axe only scraped its tough, dead hide. [Slove: hits, deals 14 damage. Balrok misses]

The girallon retaliated with an angry snort of noxious gas, and slammed a paw down on the elf's arm. [Girallon: slam attack 28, damage 10 @ Slove]

With the cold grip freed from his mind, Garel shook his head, his will his own at last. He raised his hands in a gesture of surrender to Gurgun. "It's me! I'm free!" he declared, then swung his staff at a nearby skeleton to prove it, but it ducked the blow. [Garel: Will 25, free. Attack 12, miss]

The remaining skeletons were out of their holes now, claws reaching and scratching and clutching. Balrok bore the brunt of one scraping at his armoured back. Another went for Jorn's throat, perhaps in revenge for the death of their master; his beard protected him from the worst of it, but he lost a fair few hairs in the process. [S1 claw attacks Balrok: 7 and 7, miss. S2 attacks Jorn: 21, rolled a 20, critical 12, no; and 7, miss. Jorn takes 5 damage!]


Round 7:



G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok
G: Garel Aster

G: Undead Girallon, moderately damaged
1, 2, 5, 6: Skeletons

Effects:

Protection From Evil: (Balrok, Gurgun) +2 deflection AC, +2 resistance Saves vs Evil (ie, on everything). Blocks possession, enchantment (charm, compulsion), and attacks from Evil summons.

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok

18 - Garel
12 - Undead Girallon
11 - Skeletons
Gurgun Nightwhisper
player, 439 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 13 Oct 2010
at 12:01
  • msg #281

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun takes a step towards the skeletons and tries to trip the ones remaining, but he fails to get a good grip on the bony bodies. Good to have Garel back , do something about big ape! he says while attempting to duck the skeleton's retaliations.

OOC: Flurry of Blows touch attacks 8, 11 (I'm guessing none hit)
DM BadCatMan
GM, 692 posts
Fri 22 Oct 2010
at 09:13
  • msg #282

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Hello? Where is everyone? (Jorn's told me he will be absent for a few weeks, so he's okay.) I'll NPC/update on the weekend if Slove and Balrok don't check in.

Mid-Round Update:

With Garel finally free to act, he remembered what he could do to deal with the walking dead. Raising his starry amulet of Mystra, he cried "Let Mystra's touch return you to rest!" Beams of blue-white light lanced out from the seven stars, spilling around the corners and impacting on each of the undead fiends. The skeletons dropped into piles of inert bones, leaving only the hulking mass of the girallon still to deal with. [Garel NPCed. Turn Undead, turn check 19, turning damage 7, all skeletons destroyed]

"Good ta have ye back!" Jorn cheered, raising his chain in salute. He tried hurling the other end at the roaring girallon, but succeeded only in tossing it into Slove's back. "Sorry!" [Jorn NPCed. Attack 8, rolled a 1]

Updates:

All Skeletons (1, 2, 5, 6) destroyed

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn (NPCed)
19 - Balrok
18 - Garel (NPCed)
12 - Undead Girallon
11 - Skeletons
Gurgun Nightwhisper
player, 440 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 22 Oct 2010
at 12:47
  • msg #283

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun watches with satisfaction as the skeletons crumble to the ground; the path is now free to the girallon!
Slove
player, 268 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Sun 24 Oct 2010
at 13:03
  • msg #284

Re: The Twilight Tomb: Mourel's Mausoleum

Slove tries take another slice out of girallon.

OOC:
14:02, Today: Slove rolled 10 using 1d6+6. damage.
14:02, Today: Slove rolled 15 using 1d20+9. attack with sword.

DM BadCatMan
GM, 693 posts
Mon 25 Oct 2010
at 02:17
  • msg #285

Re: The Twilight Tomb: Mourel's Mausoleum

Slove struck the girallon again, but this time he couldn't pierce its thick dead hide. [Slove misses]

Balrok followed with an axe-swing of his own, and with more success. He chopped the zombie hard, cleaving it open. [Balrok NPCed. Attack 31, damge 16.]

The girallon retaliated, slamming its paw down hard on him. [Girallon: slam attack 31, damage 12 @ Balrok (added to bio-line)]

Round 8:



G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok
G: Garel Aster

G: Undead Girallon, badly damaged

Effects:

Protection From Evil: (Balrok, Gurgun) +2 deflection AC, +2 resistance Saves vs Evil (ie, on everything). Blocks possession, enchantment (charm, compulsion), and attacks from Evil summons.

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok

18 - Garel
12 - Undead Girallon
Gurgun Nightwhisper
player, 441 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 25 Oct 2010
at 06:53
  • msg #286

Re: The Twilight Tomb: Mourel's Mausoleum

Loading one of the magic stones in his sling Gurgun fires away, but misses horribly, causing the stone to clatter harmlessly against the crystal walls of the chamber beyond.

OOC: Rolled a '1', sigh...
Balrok
player, 66 posts
Init +0, AC 15/15/8
HP 24/80, Saves +12/+1/+9
Mon 25 Oct 2010
at 14:54
  • msg #287

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok continues to hack at the ape determinedly, chopping into the thick, dead hide like he is chopping cord wood.

10:53, Today: Balrok rolled 16 using 1d10+9. Damage vs. Giant Ape.
10:52, Today: Balrok rolled 23 using 1d20+10. Axe vs. Giant Ape.

DM BadCatMan
GM, 694 posts
Thu 28 Oct 2010
at 05:23
  • msg #288

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

Balrok's axe cleaved into the girallon and tore off chunks of dead flesh. There was much left now, they'd pared it almost back to the bone. A few good hits seemed likely to finish it off. [Balrok hits, Girallon serious damaged]

Updates:

Girallon serious damaged. It has AC 18.

Initiative:
20 - Slove
20 - Gurgun
19 - Jorn
19 - Balrok
18 - Garel
12 - Undead Girallon
Slove
player, 269 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Fri 29 Oct 2010
at 03:40
  • msg #289

Re: The Twilight Tomb: Mourel's Mausoleum

Slove swing with great sword again.

OOC:
04:39, Today: Slove rolled 15 using 2d6+6. damage.
04:39, Today: Slove rolled 22 using 1d20+9. attack with sword.
DM BadCatMan
GM, 695 posts
Fri 29 Oct 2010
at 05:43
  • msg #290

Re: The Twilight Tomb: Mourel's Mausoleum

Slove swung his sword high, and lopped the girallon's head clean off. With a throaty gurgle, the rotten behemoth hit the glass floor with a might thud and lay deathly still. [Slove destroys girallon zombie!]


OOC: Battle is over!
Balrok
player, 67 posts
Init +0, AC 15/15/8
HP 24/80, Saves +12/+1/+9
Fri 29 Oct 2010
at 15:05
  • msg #291

Re: The Twilight Tomb: Mourel's Mausoleum

"Glad we got dat monkey off our backs, heh heh heh," Balrok says, then immediately begins searching the body and area for traps and loot.

Search 22, or 23 to find traps.
DM BadCatMan
GM, 697 posts
Sun 31 Oct 2010
at 01:19
  • msg #292

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok hunted around the skeleton vault, though he found no traps and no great treasure.

Examining the glass jar that had contained the brain of Mourel Duskwalker showed that it had a backbone, of sorts - a foot-long twisted platinum rod, with a loop at one end and a large topaz at the other.



Jorn seized on it instantly. "Another one o' dem portal control keys! That makes two." he said, pulling an identical rod from his pack and comparing them. "We're sure to be gettin' out now! We jus' have ta get to the whatsit place controlling it."

He also peeked inside the skeleton niches and pulled out a dark shape, a gnarled horn fashioned it to a drinking cup, bound with platinum bands and set with gems.



"An' this is tha Grail that tha merchant Tulin Fairweather originally hired us to find, what got us out 'ere in the first place. That's made from black dragon horn, that it. And bloody ugly it is too."
Gurgun Nightwhisper
player, 442 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 1 Nov 2010
at 07:46
  • msg #293

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun joins in the search of the chamber, casting a worried look at the fierce dwarf warrior Balrok looks like he could use some healing. Gurgun can treat your wounds, and Garel may heal them. the hobgoblin proposes.
Balrok
player, 68 posts
Init +0, AC 17/same/10
HP 14/70, Saves +10/+1/+5
Mon 1 Nov 2010
at 14:34
  • msg #294

Re: The Twilight Tomb: Mourel's Mausoleum

"Bah, jus' a flesh wound," Balrok grumbles as he searches the body while bleeding out onto the ground.  "But if ye two wanna stop the bleedin', I won't object--less blood tu clean out of me beard later, heh."
Gurgun Nightwhisper
player, 443 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 1 Nov 2010
at 15:40
  • msg #295

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: No luck as I rolled 9 on the check, unless I can take 10 which means 16
This message was last edited by the player at 15:40, Mon 01 Nov 2010.
Balrok
player, 69 posts
Init +0, AC 17/same/10
HP 14/70, Saves +10/+1/+5
Mon 1 Nov 2010
at 18:11
  • msg #296

Re: The Twilight Tomb: Mourel's Mausoleum

Well, I have 14 HP left even after my rage ends -- that's enough that I won't keel over.  I went ahead and ended my rage in my stats.  So there's no particular rush unless we're ambushed down here.
Garel Astur
player, 102 posts
Init +2, AC 19/12/16
HP 20/20, Saves +4/+3/+6
Tue 2 Nov 2010
at 02:21
  • msg #297

Re: The Twilight Tomb: Mourel's Mausoleum

NPCed


Once he'd recovered from the last effects of the mental domination, Garel came around to spread healing magic, and he was rather apologetic about it. "I- I am sorry for my actions. My mind and body were not mine to command. I should have been stronger." he said with shame in his voice.

Being the most wounded from the girallon's mighty fists, Balrok received the most healing, but Garel shared some around to everyone. Gurgun had gone easy on him in his efforts to subdue, and the priest could live with his bruises, with a sense of penance. "And now I am all out of magic. I will head back to the orc camp, but if you feel up to it, you might visit the final tower and find where the portals are controlled. It seems we've broken the back of undead horde now, so there can't be much left to deal with."


OOC:
Balrok: healed 24 hp (2x cure moderate wounds)
Gurgun: healed 8 hp (1x cure light wounds)
Slove: healed 11 hp (1x cure light wounds)
Jorn: healed 4 hp (4x cure minor wounds) (added to bio-line)
Gurgun Nightwhisper
player, 445 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 4 Nov 2010
at 08:11
  • msg #298

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun wants to get this over with; let's go! Gurgun looks around one final time for any hidden doors or dangers before making his way up the staits again.
Balrok
player, 71 posts
Init +0, AC 17/same/10
HP 38/70, Saves +10/+1/+5
Thu 4 Nov 2010
at 16:10
  • msg #299

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok will walk side by side with Gurgun, checking anything that looks suspicious for traps.
DM BadCatMan
GM, 699 posts
Fri 5 Nov 2010
at 10:07
  • msg #300

Re: The Twilight Tomb: Mourel's Mausoleum

Slove and Jorn had nothing against this, so they party was agreed on this course of action.

Before they left, Duladora popped in to see what had happened, and soon left when she saw the mangled brain of the dread Mourel Duskwalker. It had been a long, drawn out epilogue to the tale of that ancient tyrant, but they all hoped that this was his final end.

On the way back, Garel departed to inform Thraka of these developments. The orc chief was pleased with this, and mobilized his forces to begin the evacuation. All they needed now was the adventurers to activate the portal, if they could.

Bridge E
Time Unknown

They stood at the Nexus between the three bridges, looking out onto the third, which lead to the building that Duladora identified as the Portal Control Centre. They were the heart of any Star Elf citadel, she explained "...and they're usually heavily guarded. When the High Mages cut the Night Realm away from Sildëyuir, they would have disconnected it from their portal network as well. But they missed one, to the Stone Circle we entered through. Hopefully we can gain control over it."

Looming before them was an ominous inverted pyramid, which seemed set to topple over in the powerful winds. Its eight sides rose from a slim base to a massive platform topped by a great transparent dome, brightly lit from within. Just about glimpsed through it was a straight-edged glass replica of the stone circle they'd entered through back in the Yuirwood, so long ago.
Gurgun Nightwhisper
player, 446 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 5 Nov 2010
at 10:24
  • msg #301

Re: The Twilight Tomb: Mourel's Mausoleum

Heavily guarded? Balrok better stay back while Gurgun scouts. Gurgun moves forward with usual speed and grace. He still held his sling loaded with a magic stone in hand.

OOC: Hustles towards tower attempting to make as little noise as possible
DM BadCatMan
GM, 700 posts
Fri 5 Nov 2010
at 10:28
  • msg #302

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Roll Move Silently, Listen, Spot
Gurgun Nightwhisper
player, 447 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 5 Nov 2010
at 11:44
  • msg #303

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: 12:44, Today: Gurgun Nightwhisper rolled 26 using 1d20+7. Spot.
12:44, Today: Gurgun Nightwhisper rolled 16 using 1d20+7. Listen.
12:43, Today: Gurgun Nightwhisper rolled 20 using 1d20+5. Move silently, full speed.
Balrok
player, 72 posts
Init +0, AC 17/same/10
HP 38/70, Saves +10/+1/+5
Fri 5 Nov 2010
at 15:08
  • msg #304

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok grumbles under his breath about being left behind, but doesn't try to follow.  He instead decides to sharpen his axe -- hacking through undead gorilla isn't the best thing for its edge.  He glares suspiciously at the orc chief out of habit, and keeps an eye on Muley as the orcs prepare the evacuation.
Jorn Brightcaller
player, 253 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Mon 8 Nov 2010
at 11:11
  • msg #305

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn holds behind, next to his brother dwarf. While Balrok sharpens his axe, Jorn hefts a smaller throwing hammer in his hand while eyeing the surroundings of the monk.

[Private to DM BadCatMan: Jorn readies an action to throw a hammer at any enemy that might attempt to ambush Gurgun]
DM BadCatMan
GM, 701 posts
Tue 9 Nov 2010
at 10:16
  • msg #306

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun crept across the bridge, and everything seemed to be fine and safe. Until something judged that he'd gone far enough, and the glass span began to shake.

With an ear-splitting squeal of glass on glass, shapes rose up out of the floor, thin wedges elongating into long tentacular shapes that began to whip around, always with the screeching of glass.

One erupted before Gurgun and tried to coil about his arm, but it missed him. Another slammed at his back, but he avoided the blow. [T1 touch attack 9 (1), miss. T2 slam attack 11, miss.]

Then a monstrous, many-facted humanoid form emerged before him with a great glassy roar. Its mouth was a maw of razor-sharp shards of broken glass, its head a crown of jagged spikes. It was transparent, but lit from within with a soft blue glow. Its legs melded with the glass itself, but powerful arms ending in heavy fists swung freely - once and twice at Gurgun, but the fast-moving monk ducked the powerful limbs. [G slam attacks 12, 13]

Two more tentacles extruded before those waiting at the end of the bridge, one snaking around Balrok's foot to hold tight and throw off his balance. They were working in tandem, for the next pounded him in the arm. [T3 touch attack 15, hit, Grapple check 29, unbeatable. Balrok is Grappled. T4 slam attack 19, damage 7 @ Balrok]

OOC: That was the surprise round. Jorn, you may take your ready action as you please, then act as normal.



Round 1:



G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok

G: Glass Monster
1, 2, 3, 4: Glass Tentacles (can be attacked)

Effects:

Balrok Grappled

Initiative:
11 - Jorn
14 - Balrok
12 - Slove
 8 - Gurgun

 4 - Glass Monster & Tentacles
This message was last edited by the GM at 11:45, Wed 10 Nov 2010.
Gurgun Nightwhisper
player, 448 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 9 Nov 2010
at 11:37
  • msg #307

Re: The Twilight Tomb: Mourel's Mausoleum

Oghma protect us! Guardian, these are the new lords of this realm; Mourel is slain and you shall let us pass! Gurgun calls out.
DM BadCatMan
GM, 702 posts
Tue 9 Nov 2010
at 12:02
  • msg #308

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Roll Diplomacy. And speak in Elven. And being Star Elves would help. :p
Gurgun Nightwhisper
player, 449 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 9 Nov 2010
at 12:07
  • msg #309

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Diplomacy 17
DM BadCatMan
GM, 703 posts
Tue 9 Nov 2010
at 12:21
  • msg #310

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: You don't speak Elven. Ah, it's also a mindless construct, so I assume Diplomacy won't work anyway.
Balrok
player, 73 posts
Init +0, AC 17/same/10
HP 38/70, Saves +10/+1/+5
Tue 9 Nov 2010
at 16:14
  • msg #311

Re: The Twilight Tomb: Mourel's Mausoleum

Wait, what?  I thought Gorgun was scouting and Balrok had been ordered to stay behind...
Gurgun Nightwhisper
player, 450 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 9 Nov 2010
at 16:38
  • msg #312

Re: The Twilight Tomb: Mourel's Mausoleum

In reply to Balrok (msg #311): you did stay behind; check the map. I'm all alone up there.
Gurgun Nightwhisper
player, 451 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 9 Nov 2010
at 23:34
  • msg #313

Re: The Twilight Tomb: Mourel's Mausoleum

Deciding that squeezed between the tentacles was not the best place to be Gurgun takes a step closer to the towering construct, and slams his knee and elbow hard into the glassy being.

OOC: 00:31, Today: Gurgun Nightwhisper rolled 10 using 1d8+3. Damage 2.
00:30, Today: Gurgun Nightwhisper rolled 17 using 1d20+6. FoB 2.
00:30, Today: Gurgun Nightwhisper rolled 4 using 1d8+3. Damage 1.
00:30, Today: Gurgun Nightwhisper rolled 23 using 1d20+6. FoB 1.

Has anyone got a shatter spell memorized?
DM BadCatMan
GM, 704 posts
Wed 10 Nov 2010
at 02:11
  • msg #314

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Yes, Gurgun went ahead and the rest of stayed at the end of the bridge, where you are now. It's a fairly long-range effect, however, covering the entire bridge.

If anyone has got shatter, don't forget that [sonic] spells are amplified in this plane.

Mid-Round Update:

It was like pounding a wall, but Gurgun's knee and fist impacted solidly with the glass construct, causing a spider web of cracks to burst upon its surface where he connected. [Gurgun hits and deals damage]

Updates:

Gurgun in D11

Glass Monster slightly damaged

Initiative:
11 - Jorn
14 - Balrok
12 - Slove

 8 - Gurgun
 4 - Glass Monster
Jorn Brightcaller
player, 254 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Wed 10 Nov 2010
at 07:28
  • msg #315

Re: The Twilight Tomb: Mourel's Mausoleum

"I knew it!" roared Jorn, as her hurled his axe overarm at the creature. His patience and wariness paid off: the axe struck true despite the distance between the two;

15:21, Today: Jorn Brightcaller rolled 7 using 1d6+3. Damage.
15:21, Today: Jorn Brightcaller rolled 26 using 1d20+6. Throwing Axe Ranged Attack. (OOC: Dang construct immunities! Also, forgot to apply distance penalties, but don't think it matters =/)


Not wasting a moment, the dwarf pulled out the chain wrapped around his waist, charging forward and hurling its spiked tip into the creature's hide. His thoughts raced as the battlemage fought, trying to recall what he knew of the guardian and its potential abilities.
0:43, Today: Jorn Brightcaller rolled 8 using 1d8+4. Morningstar Damage.
15:27, Today: Jorn Brightcaller rolled 29 using 1d20+9. Morningstar

15:26, Today: Jorn Brightcaller rolled 19 using 1d20+14. Identify Creature and Weaknesses.

This message was last edited by the player at 12:43, Wed 10 Nov 2010.
DM BadCatMan
GM, 707 posts
Mon 15 Nov 2010
at 09:40
  • msg #316

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

The axe slid off one facet of the glass tendril, barely more than scraping it. But the morningstar did better, caving into its side and gouging a hole as broken shards came loose. [Jorn: axe does 2 damage, morningstar does 8]

Updates:

Gurgun in D11

Glass Monster slightly damaged
T4 moderately damaged

Initiative:
11 - Jorn
14 - Balrok
12 - Slove

 8 - Gurgun
 4 - Glass Monster & Tentacles
Balrok
player, 74 posts
Init +0, AC 15/same/8
HP 48/70, Saves +12/+1/+9
Mon 15 Nov 2010
at 16:22
  • msg #317

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok draws his warhammer and smashes the nearby glass tentacle threatening Jorn.

This may be a crit, I don't know the AC.  I rolled damage separate -- I think I did it right.  I'm so used to 4E now I'm forgetting the rules for crits in 3.5.

11:21, Today: Balrok rolled 13 using 1d8+5. Crit hammer damage.
11:21, Today: Balrok rolled 7 using 1d8+5. Normal Hammer damage.
11:21, Today: Balrok rolled 18 using 1d20+10. Confirm crit.
11:20, Today: Balrok rolled 30 using 1d20+10. Hammer Attack.

Gurgun Nightwhisper
player, 452 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 15 Nov 2010
at 16:57
  • msg #318

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: No crit for hitting constructs...
Balrok
player, 75 posts
Init +0, AC 15/same/8
HP 48/80, Saves +12/+1/+9
Mon 15 Nov 2010
at 22:39
  • msg #319

Re: The Twilight Tomb: Mourel's Mausoleum

By the way, is each square 5 feet?  So Gurgun is about 20 feet ahead of us?
Gurgun Nightwhisper
player, 453 posts
HP 49/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 16 Nov 2010
at 07:35
  • msg #320

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Yup... one mean hobgoblin, all alone.
DM BadCatMan
GM, 708 posts
Tue 16 Nov 2010
at 12:22
  • msg #321

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Hammers do x3 damage, so if you had critted, you'd roll another set of damage. And yes, 5 feet. My advice: stop playing 4e. :p

Ah, and you were grappled back in last round, meaning you can't use your hammer. Eh, I can't be bothered going back and correcting. You're free, for now.


Balrok's hammer blow nearly destroyed the glass tentacle, but enough of it remained to be a threat. [Balrok: does 7 damage to T4]

Slove dropped his bow and drew his sword and in one smooth action, chopped it through what remained of the tentacle, shattering it into a million shards. [Slove NPCed. Attack 21, damage 14-5=9, destroys T4]

The glass monster didn't mourn this loss, but it did react, and opened its jagged maw wide. Suddenly a hail of glass shards flew out, slicing through unprotected flesh. [Shardcaster casts shards. Attacks: Gurgun 24, Balrok 15, Jorn 9, Slove 17. Balrok takes 10 damage, Gurgun takes 8 damage]

The other tentacles followed up swiftly, with one slamming down on Balrok's head (again!) and another wrapping around Gurgun and trying to crush him. [T3 slam attack Balrok, attack 17, damage 9. T1 touch attack Gurgun 22, GC 31, damage 8.]

But the one in the middle waved helplessly about, unable to reach Gurgun or move anywhere.


Round 2:



G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok

G: Glass Monster
1, 2, 3: Glass Tentacles (can be attacked)

Effects:

Balrok Grappled

Initiative:
11 - Jorn
14 - Balrok
12 - Slove
 8 - Gurgun

 4 - Glass Monster & Tentacles
Gurgun Nightwhisper
player, 454 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 16 Nov 2010
at 13:29
  • msg #322

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun tries to escape the hold of the tentacle but is unable to wrestle free, and feels the air being pressed out of his lungs under the unyielding compression. Focusing mentally he relaxes slightly in order give himself some room to move and grab a hold of his own, attempting to crush the animated glass.

Use blunt force! he calls back to the group, hoping they might find a way to lock down the glass monster while they battle the tentacles.

OOC: 14:21, Today: Gurgun Nightwhisper rolled 10 using 1d8+3. Damage.
14:20, Today: Gurgun Nightwhisper rolled 31 using 1d20+11. GC.
14:19, Today: Gurgun Nightwhisper rolled 27 using 1d20+11. OGC.
Yeah, we should have rested...
Balrok
player, 77 posts
Init +0, AC 15/same/8
HP 29/80, Saves +12/+1/+9
Tue 16 Nov 2010
at 16:36
  • msg #323

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok twists and smashes another tentacle with his warhammer, [hopefully] sending glass shards flying everywhere.  He seems to be enjoying himself immensely, and is paying no attention to the growing number of bleeding wounds that have opened on his person.

Balrok is getting pretty hurt, FYI.  I do have a wand, if it becomes necessary and someone can use it.  I'm not sure that's efficient though.

11:34, Today: Balrok rolled 11 using 1d8+5. Hammer damage.
11:33, Today: Balrok rolled 19 using 1d20+10. Hammer Attack.

DM BadCatMan
GM, 710 posts
Wed 17 Nov 2010
at 04:37
  • msg #324

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

Through main force, Gurgun began to crush the thick glass limb between his powerful arms, causing it to crack and splinter. [T1 GC 17, fail, takes 10 damage]

Meanwhile, Balrok took a chunk out of the one waving around before him, as the ground crushed and scraped beneath his booted feet. [Balrok hits, deals 11 damage]

Updates:

T1, T3 moderately damaged

Initiative:
11 - Jorn
14 - Balrok
12 - Slove
 8 - Gurgun
 4 - Glass Monster & Tentacles
Jorn Brightcaller
player, 258 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Sat 20 Nov 2010
at 08:58
  • msg #325

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn takes a step forward, using the momentum of his movement to swing at the tentacle before Balrok;


16:58, Today: Jorn Brightcaller rolled 11 using 1d8+4. Morningstar damage.
16:57, Today: Jorn Brightcaller rolled 14 using 1d20+7. Morningstar Attack.


"We can't take'im now!" yelled the dwarf, "I say we fall back and restock! Tis' not like the portal's going anywhere else."

DM BadCatMan
GM, 714 posts
Sun 21 Nov 2010
at 03:56
  • msg #326

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Ignore the dice-roller, I was confused. Bad weather :(


The angle of the morningstar was just off, and it grazed right off the tentacle's faceted flank. [Jorn misses]

The thing twisted around and went for Jorn, whacking him across the belly, but his armour absorbed the blow. [T3 slam attack 15, miss, @ Jorn

Seeing Gurgun stricken, Slove picked up his bow again, quickly nocked an arrow and fired in one swift motion. Dead on, it struck the tentacle tangled around Gurgun, cracking it. It was the best he could do to help free the monk. [Slove NPCed. Precise Shot. Attack 22, damage 3 after DR]

Suddenly the tentacle let Gurgun go, whipping back and snaking around, waiting. [T1 GC 28, escape grapple - roll OGC to keep grappling]

The reason why soon became clear when the glass behemoth shambled into Gurgun, and a heavy glass paw began to shove him inexorably back, towards the edge of the bridge, towards the water far below. His feet slid across the glass, then there was nothing beneath them... [SC Bullrush. Provokes AoO. Strength check 27 (unbeatable) - Gurgun bullrushed off brudge]


OOC: Gurgun, make a Reflex DC 15 if you want to grab hold of the bridge. Or fall into the water (no damage) and start swimming (Swim DC 15, rough water) for one of the safe towers.

Round 3:


No new map; Jorn in C16,

G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok

G: Glass Monster, slightly damaged
1, 2, 3: Glass Tentacles (can be attacked)
  T1 seriously damaged
  T3 moderately damaged

Effects:

Gurgun Grappled

Initiative:
11 - Jorn
14 - Balrok
12 - Slove
 8 - Gurgun

 4 - Glass Monster & Tentacles
Gurgun Nightwhisper
player, 456 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 22 Nov 2010
at 08:08
  • msg #327

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun slammed his quarterstaff into the glass guardian, sending shards everywhere. As the hand starts pushing him off the edge, Gurgun relaxes and while performing a pirouette of sorts, elegantly slips away from the the hand and the churning waters below.

However, withdrawing from the battle proves to be perilous to the extreme; Gurgun uses his skill and superior training to duck, tumble and jump back to his companions, yet is unable to completely avoid the enemies trying to bar his way.



OOC: 08:52, Today: Gurgun Nightwhisper rolled 19 using 1d20+8. Reflex save.
08:51, Today: Gurgun Nightwhisper rolled 8 using 1d6+4. Damage.
08:51, Today: Gurgun Nightwhisper rolled 21 using 1d20+8. AoO.

Tries to tumble back to C14, and attack T3. Provokes from glass guardian and T2, misses T3.
09:03, Today: Gurgun Nightwhisper rolled 9 using 1d20+8. Attack.
09:02, Today: Gurgun Nightwhisper rolled 15 using 1d20+10. Tumble, no AoO.
09:01, Today: Gurgun Nightwhisper rolled 26 using 1d20+10. Tumble, no AoO.
09:01, Today: Gurgun Nightwhisper rolled 18 using 1d20+15. Tumble, no AoO.
DM BadCatMan
GM, 715 posts
Tue 23 Nov 2010
at 02:48
  • msg #328

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Crap, I forgot to update my map. I'll try to redo it later. You were meant to be pushed into E12, Gurgun - though pushing you into the water was meant to end the battle quickly. ;)

Okay, you can swing yourself back up onto the bridge with a move action, then take another move action tumbling to C14, where T2 AoOs you. No attack at the end, but that missed anyway. If you have movement left, you can keep going.

Mid-Round Update:

Gurgun ducked and jumped and rolled beneath whipping glass tentacles as he made his way to the beginning of the bridge. [T2 AoO, attack 11, miss]

Updates:

Gurgun in C14, Jorn in C16, Glass Monster in C10/D11

Initiative:
11 - Jorn
14 - Balrok
12 - Slove

 8 - Gurgun
 4 - Glass Monster & Tentacles
Gurgun Nightwhisper
player, 457 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 23 Nov 2010
at 07:58
  • msg #329

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun continues the ducking by folding himself up and somersaulting past the last tentacle ending up on his feet together with his companions again.

OOC: Tumble (29) to C16, no AoO from T3.
Slove
player, 271 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Thu 25 Nov 2010
at 07:25
  • msg #330

Re: The Twilight Tomb: Mourel's Mausoleum

Slove takes another swing.

Roles:-
07:13, Today: Slove rolled 10 using 2d6+4. damage.
07:13, Today: Slove rolled 15 using 1d20+9. attack with sword.

DM BadCatMan
GM, 716 posts
Sun 28 Nov 2010
at 02:22
  • msg #331

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Jorn's in C16, and there's no room for Slove to attack. But whatever, you're running away anyway. Just let me know when you actually withdraw - maybe you want to shoot it a bit before you run.

Mid-Round Update:

Slove chopped a length of glass tentacle off the tip, leaving it greatly reduced but still dangerous. [Slove: hits, deals 5 dmg after DR]

Updates:

Gurgun in C16, Jorn in C16, Glass Monster in C10/D11

T1 seriously damaged, T3 critically damaged

Initiative:
11 - Jorn
14 - Balrok

12 - Slove
 8 - Gurgun
 4 - Glass Monster & Tentacles
Jorn Brightcaller
player, 259 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Sun 28 Nov 2010
at 06:09
  • msg #332

Re: The Twilight Tomb: Mourel's Mausoleum

Seeing Gurgun's near brush with death, Jorn takes a quick swing at the nearest tentacle then begins to withdraw;

"Back! Back!"
called the dwarf, "A sentinel like this won't pursue us further past the walls!"

[Standard] Strike T3
[Move] Retreat 20ft

14:09, Today: Jorn Brightcaller rolled 8 using 1d8+4. Morningstar Damage.
14:09, Today: Jorn Brightcaller rolled 24 using 1d20+7. Morningstar Attack.

DM BadCatMan
GM, 717 posts
Sun 28 Nov 2010
at 06:30
  • msg #333

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn morningstar impacted with the remaining length of glass tentacle shattering it completely.

The way to escape was now clear, and the adventurers took, backing off into the bridge Nexus and up the stairs. They came out on to the bridge leading back to the orc-and-hobgoblin-held tower, and watched as the shardcaster waited brooding upon its bridge. The shattered glass fragments melted back into the glass bridge, and two new tentacles sprouted to replace the ones that had been destroyed.


OOC: Battle withdrawn from.
Gurgun Nightwhisper
player, 458 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 29 Nov 2010
at 13:12
  • msg #334

Re: The Twilight Tomb: Mourel's Mausoleum

Next time we avoid trap, and come prepared and at full strength. Glass creature is vulnerable to blunt force; Gurgun guess to sonic damage too. Gurgun proposes plan like this: Crush tentacles at close range, while launching bullets at guardian monster. Spells too if we have any. Gurgun lends sling to Slove, as Gurgun will engage tentacles close range. Once tentacles cleared launch assault on weakened guardian. Gurgun tumble in and engage in grapple: if Jorn can make Gurgun big this will be good. When guardian grapple will be vulnerable to attack from group, and Gurgun will keep group safe.

OOC: Essentially; clean out the bridge as best we can, then rush the guardian. Gurgun will want to grapple him to make the approach less risky (no AoO's), so Enlarge person would be a boon here, and/or bull's strength. I think Balrok and Gurgun can take out the tentacles without too much trouble, while the rest of the team concentrate on ranged attacks against the guardian.
Duladora Trameldor
NPC, 13 posts
Tue 30 Nov 2010
at 01:53
  • msg #335

Re: The Twilight Tomb: Mourel's Mausoleum

Dula looked back at the bridge, where the glass guardian had now melded back into the surface, to wait and watch. She'd fearfully observed the battle from a safe vantage point. "It seems capable of growing new tentacles." she warned.


OOC: Some things your PCs might notice, but didn't come up in-game:
* Swim: There's actually an emergency ladder from the sea to the lowest bridge on each tower. That would still only put you outside the doors, in range of the shardcaster.

* Magic: Former PC Authiel is a Warmage. I won't be running any NPCs, but Jorn could learn her spells of shatter and lesser orb of sound (SC). This plane has an affect on magic: [Sonic] spells are Empowered and Heightened by 2 levels, as for the metamagic feats.

Planar properties are here:
link to a message in this game
I forgot that there was a -2 Tumble penalty for Gurgun.
Gurgun Nightwhisper
player, 459 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 30 Nov 2010
at 08:22
  • msg #336

Re: The Twilight Tomb: Mourel's Mausoleum

I did not. The -2 was taken into account in my rolls.
Balrok
player, 79 posts
Init +0, AC 15/same/8
HP 29/80, Saves +12/+1/+9
Tue 30 Nov 2010
at 17:43
  • msg #337

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok grumbles at having to leave combat, but falls back with the others.  He is bleeding from a dozen wounds, but does not complain except to mutter about how he had the situation fully under control.

Are we resting?  How much do we heal when we do?
DM BadCatMan
GM, 718 posts
Wed 1 Dec 2010
at 00:48
  • msg #338

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Gurgun: Oh, very good, thanks.

Balrok: Are you saying that in character? ;) I'll have ex-PC clerics Allessandra and Garel pour all their healing into the party, so you'll be fully healed either today or the next day.

Assume you go back to camp and rest, make your plans. I'll try to restart the battle at my next opportunity.
Gurgun Nightwhisper
player, 460 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 1 Dec 2010
at 07:34
  • msg #339

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun rumbles a chuckle. Fierce dwarf has lot of fight still left. Still, lacks dicipline not to walk right into traps and unnecessary danger. While you rest and heal, Gurgun wants to take a look in library and to ask Wickers about guardian.

OOC: Maybe there are some tricks to be learned?
DM BadCatMan
GM, 719 posts
Wed 1 Dec 2010
at 11:48
  • msg #340

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: You've probably remembered, seen or learned everything there is to know about this creature. The library's been emptied, but one of you could try 'reading' one of the king's tear gems in one of talking heads there. One of those gems is book of unknown lore, the other is Kyjal's spellbook - it could be worth examining.

No one in the army has actually made it this far either, or if they have, you can guess what happened to them. So Wickers can't help much (not with a stick through his head, anyway).
Gurgun Nightwhisper
player, 461 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 1 Dec 2010
at 12:03
  • msg #341

Re: The Twilight Tomb: Mourel's Mausoleum

Kyjal's spellbook! That's certainly worth a shot!

IC: Jorn come with Gurgun to see if dead elf spellbook  can help with guardian. Gurgun invites Jorn as he and Duladora are most likely to understand any spells and magical writings found in the crystal containing the Duskwalkers spellbook.
Balrok
player, 80 posts
Init +0, AC 15/same/8
HP 29/80, Saves +12/+1/+9
Wed 1 Dec 2010
at 16:42
  • msg #342

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun Nightwhisper:
Gurgun rumbles a chuckle. Fierce dwarf has lot of fight still left. Still, lacks dicipline not to walk right into traps and unnecessary danger.


Balrok looks puzzled.  "Where's du fun in that?"  He will, however, consent to be healed.  He then goes to check on his pet mule, Muley, feeding the animal before settling down on a nearby hard surface.   He quickly falls asleep, snoring loudly.
Gurgun Nightwhisper
player, 462 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 2 Dec 2010
at 07:22
  • msg #343

Re: The Twilight Tomb: Mourel's Mausoleum

No fun. Appreciation.
Slove
player, 272 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Thu 2 Dec 2010
at 22:48
  • msg #344

Re: The Twilight Tomb: Mourel's Mausoleum

Slove happy to join monk and dwarf friend learn about portal.
He also looks arounf see if he find 2 handed heavy mace or club.
DM BadCatMan
GM, 720 posts
Wed 8 Dec 2010
at 12:28
  • msg #345

Re: The Twilight Tomb: Mourel's Mausoleum

They headed back to the former orc-and-hobgoblin stronghold, though the camp had largely had relocated to the entry tower, to secure their retreat, whenever that came. There was plenty of grumbling that the portal had been opened yet.

They headed down to the once-grand library, the Athenaeum Arcanum, with the high arched ceiling and the rows of translucent shelving. In the centre, on a low marble platform, and at each corner was a glass plinth topped by the crystal bust of some proud or wise elven scholar of ages past. In the forehead of each was a tear-drop-shaped depression, just the size for one of the King's Tear gems that Jorn had been carrying around.


OOC: Slove, you can find a club or greatclub something dropped by a fallen orc warrior for free, but more expensive stuff has been looted by others already, so you may need to buy or trade for something like a morningstar or warhammer.
This message was last edited by the GM at 12:31, Wed 08 Dec 2010.
Gurgun Nightwhisper
player, 463 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 8 Dec 2010
at 12:32
  • msg #346

Re: The Twilight Tomb: Mourel's Mausoleum

What say Jorn. Try on all elf-heads or one?
Jorn Brightcaller
player, 260 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Wed 8 Dec 2010
at 23:50
  • msg #347

Re: The Twilight Tomb: Mourel's Mausoleum

"Sure" nodded the dwarf, plodding after the monk.

OOC. I will take up offer on spellbook. Posting bit affected this week.
DM BadCatMan
GM, 721 posts
Sun 12 Dec 2010
at 01:33
  • msg #348

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn took out the gem that he'd plucked from the head of Kyjal Stardancer. It seemed the undead wizard had been able to access it the same way as the glass busts here, by sticking it directly into his brain. This was a rather unpleasant prospect for a living wizard, so Jorn decided to try it on the bust first, picking a snooty-looking old elf.

The gem clicked into place and the glass head glowed with a soft inner blue light. And squeaking with long ages of disuse, the mouth began to move. "Welcome to the Athenaeum Arcanum Library Construct System." it recited in haughty Elven. "Would you like to: 1 - listen to the currently selected memory gem, 2 - hear instructions on how to use this construct speaker, 3 - hear instructions on how to use library servants, or 4 - switch off this device. If you require assistance, please ask a librarian."

Duladora was fascinated, and peered closely at the magical device, hurriedly scribbling down notes on everything she heard and saw. "This is amazing! Star elf magic is based on sound and music. They must have preferred to examine their lore the same way. You'll probably need to speak to it." she mused. "I wonder if we can take one of these devices with us? If we can properly read king's tear gems, this could revolutionise our study of history."
This message was last edited by the GM at 01:33, Sun 12 Dec 2010.
Jorn Brightcaller
player, 261 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Sun 12 Dec 2010
at 03:37
  • msg #349

Re: The Twilight Tomb: Mourel's Mausoleum

"My word, these things are elaborate," sighed Jorn, "one."

Still, the dwarf was curious about the library assistants. If any were still around, they could be useful...
DM BadCatMan
GM, 722 posts
Sun 12 Dec 2010
at 06:06
  • msg #350

Re: The Twilight Tomb: Mourel's Mausoleum

The mechanical tones began to turn choppy and broken, stuttering on words, speeding up or slowing down. They began to pick up certain comprehensible phrases, spoke in the dull mechanical voice. "Mmm. Mmm. Help. Can't breath, can't swim, sinking down, down, down, into black and so cold... My foot, something biting my foot... Lungs feel like bursting, must open, so much water, can't, must- Ugh. Ugh. Ugh. Ugh. Oh gods, so much pain, so much water, help me, gods help me. Labelas, please just let me die..."

"This spellbook belongs to Kyjal Stardancer, highest apprentice of Mourel Duskwalker, of Tir'in'tiral. Table of Contents: 0 - Cantrips, 1 - First-Level Spells, 2 - Second-Level Spells, 3 - Third-Level Spells, 5 - Fifth-Level Spells, 7 - Seventh-Level Spells."

Jorn Brightcaller
player, 262 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Sun 12 Dec 2010
at 07:50
  • msg #351

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn blinked, and shook his head;

"Poor lad. Three please. Then two. Oh what the heck, one too after that"


As the dwarf listened to the magical voice's blabbering, his thoughts wandered slightly towards the previous battle. What had they done wrong? What could they have done right?

"Mmm...space only enough for one enlarged Gurgun in the front...perhaps Balrok in the rear to handle tentacles, Slove'n I can make for artillery on the beast, Garel for defensive healing and the occasional attack..."


[Private to DM BadCatMan: I propose we continue in a private thread to avoid cluttering up this public one, seeing as the interaction is mainly me and the spellbook]
DM BadCatMan
GM, 723 posts
Mon 13 Dec 2010
at 06:06
  • msg #352

Re: The Twilight Tomb: Mourel's Mausoleum

"Third-level spells." the head announced blandly. "Cold damp stone beneath my face, waves lapping at my feet... I remember dying, and yet, and yet, and yet here I lie here, alive? ...I wake, I try to rise, my body is heavy. My mouth opens and water flows out, why do I not choke? Why do I not breath? Struck with sinking darkness again, like falling into the depths. Dead. I am dead. Undead. I am... Magnificent."

The spell-gem seemed to have absorbed the memories of the undead wizard, probably after he'd lost the ability to remember them himself. Once the preamble was out of the way, the speaking head began reeling off lists of spells, and Jorn could access each, getting spoken descriptions and weird noises and snatches of music. It was strange and hard to use though, trying to listen rather than read, and required a great deal more attention. Diagrams were impossible, somatic components hard to visualise, though verbal components were significantly easier to understand.


0: all PHB arcane spells
1: comprehend languages, feather fall, identify, orb of sound (lesser) [SC] magic missile, ray of enfeeblement, shield, summon monster I, unseen servant
2: arcane lock, fox's cunning, ghoul glyph [LM], hypnotic pattern, resist energy, see invisibility, shatter
3: deep slumber, major image
5: baleful polymorph
7: vision

OOC: Ghoul glyph creates the necromantic paralysis traps you saw, from Libris Mortis. Orb of sound, lesser is from the Spell Compendium

You can decipher and prepare or learn these spells in the same as for a borrowed or looted spellbook, though there's a +2 DC to the Spellcraft checks for the difficulty in working this way.

[Private to Jorn Brightcaller: I'll just rush through and summarise the rest.]
Slove
player, 273 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Wed 15 Dec 2010
at 23:43
  • msg #353

Re: The Twilight Tomb: Mourel's Mausoleum

Slove decided agaist orc club so have wait until find something else.
He happy let others play with arcane stuff.
Gurgun Nightwhisper
player, 464 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 16 Dec 2010
at 02:08
  • msg #354

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun takes out his notebook and scribbles down observations on the library, its design, function and adding drawings of the haughty elves heads.
DM BadCatMan
GM, 724 posts
Sun 19 Dec 2010
at 06:35
  • msg #355

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn continued his research into the spell-gem, but it was clear that the dwarven mage would be at this for quite some time, while the others would be forced to listen to dry magical theory in an Elven drone. He seemed to have found a few handy spells that would help them against the glass shardcaster however.


OOC: Is there anything else that anyone wants to do, or should I close the day and move on?
Gurgun Nightwhisper
player, 465 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 20 Dec 2010
at 15:06
  • msg #356

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun asks Jorn, Ask it if knows anything about the guardian? Is there a way to disable it?
Jorn Brightcaller
player, 263 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Mon 20 Dec 2010
at 22:59
  • msg #357

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn complies, attempting to speak with the jewel to hear what knowledge it might have.
DM BadCatMan
GM, 725 posts
Thu 23 Dec 2010
at 12:13
  • msg #358

Re: The Twilight Tomb: Mourel's Mausoleum

There was, of course, not much more to be heard from Kyjal's spell-gem, bar his own arcane notes and theories, and the horrific memories of life and death that had seeped into it.

Jorn tried the other gem, which seemed to be an immense tome of ancient star elven lore. Most of this was interesting to a historian, and fascinating to the expert Duladora, but there was little more to be learned about the glass behemoths. Jorn got the knack of asking the speaking head to search from mentions of it, and found a few footnotes and brief mentions.

It was called a shardcaster, and it only followed its creator's orders. As that creator was now a dead and mangled brain on the floor, this didn't look like changing any time soon. It was made of glass and crystal and could meld into large enough blocks of the same, rendering it practically invisible and invincible. But it was also quite vulnerable to damage by intense sound, as well as being smashed by blunt objects. It had three forms of attack: a hail of jagged glass shards, the walloping and grasping tentacles it could extrude from nearby glass, and finally, simply beating on its targets.
Gurgun Nightwhisper
player, 466 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 27 Dec 2010
at 20:14
  • msg #359

Re: The Twilight Tomb: Mourel's Mausoleum

Looks like we will have to best it in combat. Gurgun hopes spellcasters will be able to soften it up. Gurgun will be able to slip past the tentacles and hit glass giant. If Gurgun can be made really big, he will wrestle glass giant, which makes it easier to hit for others. Gurgun is strong enough to last a while. the hobgoblin declares when the team is reunited.
DM BadCatMan
GM, 726 posts
Sat 1 Jan 2011
at 03:10
  • msg #360

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: There are enough ex-PC clerics here to heal you all to full hitpoints.


The team left Jorn to his magical research and spell preparations, hoping he would have more effective spells against the glass behemoth the next day. The heightened song magic in this planar realm should make such spells even more powerful.

In time, they all returned to the mercenary camp, still aching from the recent battles. Allessandra healed their wounds

 and bunked down for what passed for night, when it was perpetually twilight outside, and constantly illuminated inside. Elves never slept, and thus never found it so irritating. A dark cloth wrapped around the eyes kept the worst of it out and allowed sleep to come.

The Nexus and Bridge E
Date & Time Unknown

They awoke sometime later, uncertain if this was the next day or merely later the same day. A quick and cold breakfast later, they readied and set off to face the monstrous shardcaster once again.

Meanwhile, the orcs and hobgoblins and other adventurers would hold the portal against the sea monsters that had begun erupting from the depths to bar their escape and make their own way path into the normal world. The crack team that had slain the undead leadership would have to activate the portal, but it was only a matter of time.

Thus were were back at the suspended inverted pyramid that formed the nexus between the three bridges, looking out on to the bridge held by the glass construct.


OOC: Alright, just as before, but you know what's out there. The shardcaster was moderately damaged in the previous battle, and can't repair itself. Decide how you wish to proceed, plan tactics, buff up, etc.  And roll initiative. Then I'll set up the battle when you're ready.
Jorn Brightcaller
player, 264 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Sat 1 Jan 2011
at 16:04
  • msg #361

Re: The Twilight Tomb: Mourel's Mausoleum

"Aye Gurgun, I can make yer big," nodded Jorn, "and add a boost to your defenses as well, with an armor of force. Just make sure da glass golem focuses on you and not me 'n slove slinging at it from the back."

"Garel can heal him, while Balrok can help deal with tentacles that pop up back. I've finished studying the liches' mind gem, and have a few new tricks to deal with the creature..."
the dwarf grinned, twirling a few magical sparks through the air in a rare show of of his arcane prowness.
Gurgun Nightwhisper
player, 467 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sun 2 Jan 2011
at 08:41
  • msg #362

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn is clever dwarf. Now make Gurgun big so glass giant attack.
Jorn Brightcaller
player, 265 posts
Init +2, AC 24/12/22
HP 26/38, Saves +6/+3/+4
Sun 2 Jan 2011
at 13:27
  • msg #363

Re: The Twilight Tomb: Mourel's Mausoleum

Precombat Buffs

Assuming Tren-Form w/Alter Self

Cast Enlarge Person and Mage Armor on Gurgun

Initiative: 21:27, Today: Jorn Brightcaller rolled 6 using 1d20+2. Initiative.

Ready.

Gurgun Nightwhisper
player, 468 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 3 Jan 2011
at 09:04
  • msg #364

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun assigns dodge to glass guardian. As soon as we begin our attack, Gurgun tries to reach the guardian.

New AC: 22, 23 vs Guardian (Mage armor and bracers of armor don't stack).
Slove
player, 274 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Sun 9 Jan 2011
at 00:46
  • msg #365

Re: The Twilight Tomb: Mourel's Mausoleum

"Anybody got spare blunt weopon I can use but not an orc club?"
DM BadCatMan
GM, 728 posts
Sun 9 Jan 2011
at 08:36
  • msg #366

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Okay, ex-PC Garel can lend you his MW quarterstaff, or ex-PC Allessandra can lend you her MW light mace (both do +1 attack, 1d6 20/x2 bludgeoning, but you can either two-hand or dual-wield the staff). The mace's pommel is tied with a pink ribbon and a Hello Kitty widget (-4 Intimidate). That's what you get for not taking a good orcish club. :p

With Slove back, I'll try to get this battle restarted soon. Hopefully I can get Balrok too; if not, I'll NPC him until he does return.

Please pick starting locations on this, the previous map:

This message was last edited by the GM at 08:39, Sun 09 Jan 2011.
Gurgun Nightwhisper
player, 469 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 10 Jan 2011
at 13:55
  • msg #367

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Not sure I get this, but Gurgun will ideally want to cross the bridge asap to get up close and personal with the big guy. Ideally attacking from the opposite side. So with a 20' running start I could take ten and make a 30' long jump to C,D 7,8 to try and avoid getting entangled by the tentacles and what not.
Balrok
player, 82 posts
Init +0, AC 15/same/8
HP 29/80, Saves +12/+1/+9
Tue 11 Jan 2011
at 15:42
  • msg #368

Re: The Twilight Tomb: Mourel's Mausoleum

I'd think Balrok would want to be up close and personal with Gurgun, but if you want me to stay back and handle tentacles I can do that instead.
Gurgun Nightwhisper
player, 470 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 11 Jan 2011
at 17:06
  • msg #369

Re: The Twilight Tomb: Mourel's Mausoleum

In reply to Balrok (msg #368): stay as close as you can. Once gurgun enters the grapple you will have to hit the guardian fast and hard.
Jorn Brightcaller
player, 266 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Tue 11 Jan 2011
at 22:47
  • msg #370

Re: The Twilight Tomb: Mourel's Mausoleum

C16 would be good.

Jorn, wearing his favored form of a teen, stands far behind the large monk, arcane wrotings from the lich's spellgem still spinning in his head. Once more, the dwarf cursed his oversight at not bringing spare inks and paper for scribing. Such a wasted opportunity! Still there were more pressing concerns at the moment, such as the giant glass golem...

Jorn will cover Gurguns advance with Shatter spells on the main body, followed by the sonic orbs. Then once out I'll probably switch to melee.
Balrok
player, 83 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Wed 12 Jan 2011
at 16:42
  • msg #371

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok stands ready to charge with Gurgun, hammer and shield in hand.  If necessary he will also leap, though with his heavy armor he can only manage about a 16' jump on a take 10.  Balrok will rage just as he starts his charge.

Init 19

This message was last edited by the player at 16:42, Wed 12 Jan 2011.
DM BadCatMan
GM, 729 posts
Thu 13 Jan 2011
at 13:14
  • msg #372

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: You can only Take 10 when you're not being threatened or distracted (unless you have some special ability that lets you do it). Given the possibility of a giant glass monster rising beneath you... So, you'll need to roll. I'll also consider how high you jump over it.

Gurgun, I'll place you depending on how well you roll.

Balrok, it might better if you just charge it from the front. Then you and Gurgun can flank it.

As you've been studying up on shardcasters and recently attempted this same fight, I'll assume you know its range of detection and activation speed, so you get a surprise round (especially for these jumping shenanigans). The shardcaster begins to rise from the ground, but is surprised, ie. flatfooted.




The adventurers waited in the Nexus, just inside the door and just outside the area that the shardcaster had been programmed to defend: the bridge.

They readied their weapons and cast their spells and laid their plans. They'd done all they could do to prepare against this glass behemoth. Hopefully they'd done enough.

Gurgun lead the way, sprinting out of the door and down the length of the bridge, ready to vault the creature as it emerged from the ground. The others spilled out behind him, ready to follow and attack while the shardcaster activated.

The bridge rumbled and shook, and there it was again, climbing up out of the centre of the bridge, just as before. Fortunately it was just as cracked and fractured as they'd left it; it hadn't healed. The jagged maw roared as glass screeched against glass.


Surprise Round:



G: Gurgun Nightwhisper (position pending)
S: Slove
J: Jorn Brightcaller
B: Balrok

S: Shardcaster

Effects:

Gurgun: enlarge
Jorn: alter form (Tren)

Initiative:
17 - Shardcaster (surprised)
16 - Slove
12 - Gurgun
19 - Balrok
 6 - Jorn

Balrok
player, 86 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Thu 13 Jan 2011
at 16:04
  • msg #373

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok, warhammer and shield drawn, barrels towards the giant crystal creature, screaming "CHAAAAAAAAAARGE!" in a voice loud enough to echo through the twilight.  He slams into the crystal creature, swinging hard with his warhammer and trying his best to get its attention.

Movement is base 30 because of Barbarian, so I think that's enough distance.

Attack:  12.  Damage if hit:  8.  (using Cold Iron Warhammer)

This message was last edited by the player at 16:05, Thu 13 Jan 2011.
Gurgun Nightwhisper
player, 471 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 13 Jan 2011
at 17:53
  • msg #374

Re: The Twilight Tomb: Mourel's Mausoleum

Due to his superhuman speed Gurgun moves silently at lightning speed across the bridge until triggering the guardian at which his powerful legs propel him high over the creature and landing behind it (supposedly)

OOC: Jump 38, which is equal to 38' long jump (at a height of 9.5'). The height for the high jump is the same, strangely enough.
DM BadCatMan
GM, 731 posts
Fri 14 Jan 2011
at 02:34
  • msg #375

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Nice Jump. :D That's about 55ft covered; at your move speed, I'll call that a move action, and you may attack as well. Perhaps on the way over. :D

Mid-Round Update:

Gurgun ran ahead, then gracefully vaulted over the glass construct while Balrok, stubby-legged, followed close behind. He swung his warhammer into the rising colossus but the blunt end grazed off the faceted flank without even a crack. [Balrok: miss]

Updates:

Gurgun in C7-D8, Balrok in C11

Initiative:
17 - Shardcaster (surprised)
16 - Slove
12 - Gurgun
19 - Balrok
6 - Jorn
Gurgun Nightwhisper
player, 472 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 14 Jan 2011
at 11:49
  • msg #376

Re: The Twilight Tomb: Mourel's Mausoleum

While in midair, Gurgun kicks out with his left foot.

OOC: Attack 17, Damage 16 (+1 for STR +2, -1 for large size, +1 for higher ground. Damage increase due to being large)
Gurgun Nightwhisper
player, 473 posts
HP 33/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 14 Jan 2011
at 14:55
  • msg #377

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Nitpicking perhaps, but shouldn't Balrok gain +2 on the attack from flanking?
DM BadCatMan
GM, 732 posts
Fri 14 Jan 2011
at 15:48
  • msg #378

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: I don't know if he included it or not, but either way it doesn't hit. The flatfooted AC is 15 (it has a lot of natural AC).

Mid-Round Update:

Leaping overhead, Gurgun kicked down his mighty foot, propelling himself on another pace after it crushed down into the shardcaster's shoulder, fracturing it. [Gurgun hits, deals 16 damage.]

Updates:

Gurgun in C7-D8, Balrok in C11

Shardcaster moderately damaged

Initiative:
17 - Shardcaster (surprised)
16 - Slove
12 - Gurgun
19 - Balrok
6 - Jorn
Jorn Brightcaller
player, 267 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sat 15 Jan 2011
at 06:58
  • msg #379

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn opens up with an orb of sonic at the Shardcaster, hissing the words of power echoing in his mind from the spellshard;

14:58, Today: Jorn Brightcaller rolled 21 using 1d20+5. Ranged Touch Attack.
14:57, Today: Jorn Brightcaller rolled 13 using 2d6+6. Empowered Orb of Sonic.
16:29, Today: Jorn Brightcaller rolled 10 using 3d6. Empowered Orb of Sonic, Lesser Damage.

OOC: I think I misunderstood empower. Basically it just adds half as many dice to the roll right?

This message was last edited by the player at 08:29, Sun 16 Jan 2011.
DM BadCatMan
GM, 733 posts
Mon 17 Jan 2011
at 02:52
  • msg #380

Re: The Twilight Tomb: Mourel's Mausoleum

The orb of sound screamed down the length of the bridge, over Balrok's head and collided with the shardcaster's chest. It vibrated and rang with the pure force of sound, then all over it exploded in clouds of shattered glass, forcing Balrok and Gurgun to cover their eyes. Looking back, the shardcaster remaining, but significanty reduced in mass. [Shardcaster: vulnerability, takes 15 sonic damage]

Slove raced in afterwards, Garel's staff in both his hands. When he was upon the shardcaster, he thrust the staff butt-first into the shardcaster's glassy eye. [Slove NPCed. Charge, Attack 23, damage 9.]

The construct was cracked and shattered, and could come completely apart at any moment, but its simply programmed mind permitted no fear or retreat. It would fight on to the end, then stop. But it didn't have to so direct about it.

The shardcaster sank back into the glass bridge, and it was completely obscured from sight. [Shardcaster melds into glass]

Suddenly a glass tentacled erupted behind Gurgun, and before he knew it had slammed hard into his back. [Tentacle extruded, attacks Gurgun, attack 25, damage 11]


Round 1:



G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok

S: Shardcaster, critically damaged, melded into glass

Effects:

Gurgun: enlarge
Jorn: alter form (Tren)
Shardcaster: melded

Initiative:
17 - Shardcaster
16 - Slove
12 - Gurgun
19 - Balrok
 6 - Jorn

Gurgun Nightwhisper
player, 474 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 17 Jan 2011
at 08:37
  • msg #381

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun spins around kicking, sending his heel into the groping glass tentacle. He follows up with a straight punch.

OOC: FoB 1 (24), Damage (9), FoB 2 (14), Damage 13, assign dodge to tentacle.
DM BadCatMan
GM, 735 posts
Tue 18 Jan 2011
at 02:43
  • msg #382

Re: The Twilight Tomb: Mourel's Mausoleum

Mid-Round Update:

Gurgun's heel crunched into the tentacle's trunk, knocking out a chunk, but his fist hit a facet at just the wrong angle and slid right off. [Gurgun: first attack hits, second misses]

Updates:

Tentacle moderately damaged

Initiative:
17 - Shardcaster
16 - Slove
12 - Gurgun
19 - Balrok
 6 - Jorn

Balrok
player, 88 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Tue 18 Jan 2011
at 17:46
  • msg #383

Re: The Twilight Tomb: Mourel's Mausoleum

Can I even get to the tentacle past Giant Gurgun?  Do I have any other targets?
DM BadCatMan
GM, 736 posts
Tue 18 Jan 2011
at 23:47
  • msg #384

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Only the tentacle is visible. You can move through Gurgun's space (not charge), but you can't stop in there.
Slove
player, 275 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Wed 19 Jan 2011
at 00:24
  • msg #385

Re: The Twilight Tomb: Mourel's Mausoleum

Slove give creature another good wack with stick.

OOC
00:17, Today: Gladbring rolled 17 with the CODA system (2d6+10) with rolls of 2,5. spell role.
00:16, Today: Gladbring rolled 17 with the CODA system (2d6+13) with rolls of 3,1. Healing with help of spell.



From DM:
08:23, Today: Slove rolled 9 using 1d6+4. damage.
08:22, Today: Slove rolled 28 using 1d20+8. attack with staff.
This message was last edited by the GM at 00:57, Wed 19 Jan 2011.
Jorn Brightcaller
player, 268 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Wed 19 Jan 2011
at 01:16
  • msg #386

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn let's loose with a second orb at the tentacle, opting to save his more potent shatters for the main body;

09:15, Today: Jorn Brightcaller rolled 13 using 3d6. Orb of lesser dmg.
09:15, Today: Jorn Brightcaller rolled 16 using 1d20+5. Orb of sonic lesser.
DM BadCatMan
GM, 737 posts
Fri 21 Jan 2011
at 11:37
  • msg #387

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Since this tentacle is very nearly destroyed, if Balrok goes for it and finishes it off, then Jorn may change his action (ie. save his lesser orb of sound) since he's last in the initiative order.

The destruction of the tentacle will clear the way to the door - for now. However, you can expect the shardcaster to do whatever it can to stop you.

Since Slove didn't choose a square to move to, I'll choose one that risks an AoO (and make room for Balrok, who asked).

Mid-Round Update:

Slove slipped around Gurgun and past the damaged tentacle. It whipped at him on the way past, but the tip fractured and fell right off, missing him completely. He swung his staff at the trunk and smashed off another foot, leaving it more badly damaged. [Slove: moved to D5. Tentacle AoO attack 9 (1). Slove hits.]

Shards of glass now lay scattered upon the bridge, and crunched under their boots. But it never quite got slippery or dangerous, as the shards seemed to melt and merge back into the glass bridge.

Updates:

Slove in D5

Tentacle critically damaged

Initiative:
17 - Shardcaster
16 - Slove
12 - Gurgun
19 - Balrok
6 - Jorn
Balrok
player, 89 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Fri 21 Jan 2011
at 20:01
  • msg #388

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok roars and smashes the glass tentacle with his warhammer.

15:00, Today: Balrok rolled 13 using 1d8+5. damage tentacle.
15:00, Today: Balrok rolled 25 using 1d20+10. Attack tentacle.

Sorry for the slow and short post; swamped at work.

DM BadCatMan
GM, 738 posts
Sat 22 Jan 2011
at 03:47
  • msg #389

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Hmm, Jorn is still at the far end of the bridge anyway.

Mid-Round Update:

The remainder of the tentacle smashed into a million pieces. The bridge was now clear, for the moment, but the shardcaster was still beneath their feet, somewhere...

Updates:

Slove in D5, Balrok in D6

Tentacle destroyed

Initiative:
17 - Shardcaster
16 - Slove
12 - Gurgun
19 - Balrok
6 - Jorn
Gurgun Nightwhisper
player, 475 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 22 Jan 2011
at 18:57
  • msg #390

Re: The Twilight Tomb: Mourel's Mausoleum

Good riddance! Now go to Nexus tower, Gurgun stays and cover you. Gurgun says to Balrok towering over his teammates, eyes and arms sweeping over the bridge ready to pounce on the glass giant should it show itself.
Jorn Brightcaller
player, 269 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 23 Jan 2011
at 04:45
  • msg #391

Re: The Twilight Tomb: Mourel's Mausoleum

Most others in Jorn's position would immediately take off and run for the portal, but Jorn was a dwarf. And dwarves were anything but uncautious. So even as Gurgun egged the rest of the party on, the wizard stood fast, eyes squinted, waiting...

"No sentry, 'pecially a construct would abandon its post. Watch out! As yer cross it will try ta attack. And that's when my spells will slay it."


Ready Action for Shardcaster to appear, target it with Shatter
DM BadCatMan
GM, 739 posts
Sun 23 Jan 2011
at 06:13
  • msg #392

Re: The Twilight Tomb: Mourel's Mausoleum

The targets now had free passage across the bridge. This had to be stopped. But the shardcaster had been badly damaged, and lacked the mass or energy to extrude any more tentacles, and didn't have time to wait for more, and the only one it had managed had been quickly destroyed. One option was down. To engage in melee would leave it at increased risk of physical assault from the plus-sized target, a risk that could not be taken in the current circumstances. Another option was down. Given the need to both block passage and discourage enemy passage, only one option remained. It just need an appropriate position for its last stand.

At the far end of the bridge, the shardcaster hauled itself up out of the glass once more, and opened its jagged maw wide. They remembered this from the previous day, the attack that gave the construct its name. Sharp glass shards hurtled from its mouth, whizzing through the air, and slashed through cloth and flesh. [Shardcaster emerges. Shard Volley! Attacks: Gurgun 12, 24, dmg 8; Balrok 18, dmg 10; Slove 24, dmg 11.]


OOC: Sorry Jorn, the shardcaster appeared out of range for your spell, but you may move and attack now.

Round 2:



G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok

S: Shardcaster, critically damaged

Effects:

Gurgun: enlarge
Jorn: alter form (Tren)

Initiative:
17 - Shardcaster
16 - Slove
12 - Gurgun
19 - Balrok
 6 - Jorn

Jorn Brightcaller
player, 270 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 23 Jan 2011
at 07:46
  • msg #393

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn's thick eyebrows furrowed as the accursed construct somehow seemed to anticipate his trap. Or perhaps he was just careless. Either way, the dwarf was not letting it another attempt to hide;

[Move] C10
[Standard] Shatter! DC 17 Fort Save for half

15:45, Today: Jorn Brightcaller rolled 23 using 6d6. Shatter Damage. (Empowered)

Gurgun Nightwhisper
player, 476 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sun 23 Jan 2011
at 11:56
  • msg #394

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun dashes forward and grabs what's left of the shardcaster, and starts crushing it.

Touch attack 24, grapple 28, damage ? in case the thing is still standing after Jorn's devastating attack.
DM BadCatMan
GM, 740 posts
Mon 24 Jan 2011
at 04:04
  • msg #395

Re: The Twilight Tomb: Mourel's Mausoleum

The spell rang out loud like a great tolling bell, and the glass bridge, tower and the construct began to resonate with that powerful sound. The shardcaster vibrated, shook, and wailed the exact same tone as the spell, then-

They shielded their eyes just in time, as mighty crashing explosion was heard, and the shardcaster exploded into a million fragments of broken glass, showering them and stinging their skin. When they looked up, it was gone, though the bridge was covered in broken glass, of shards, pebbles and powder. For a while after, they heard a tinkle and clink, and a crunching of glass beneath their boots.


OOC: It is destroyed!
Gurgun Nightwhisper
player, 477 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 25 Jan 2011
at 05:44
  • msg #396

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun exhaled as sign of relief, but kept his giant form as he crossed the bridge and neared the Nexus.
DM BadCatMan
GM, 744 posts
Tue 25 Jan 2011
at 11:00
  • msg #397

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: The Nexus is the junction between the three bridges. You just came from there. You've been trying to get into the Portal Control Centre tower. I know, Nexus does sound cooler. :)


Gurgun crossed the remaining stretch of bridge, but the shardcaster had no more surprises for them. Standing amidst its shattered remains, he tried the door into the portal control tower. It was locked.
Balrok
player, 91 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Tue 25 Jan 2011
at 22:12
  • msg #398

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok will check the door for traps, then attempt to smash it in!

What is that, a strength check?  I'm still raging, so that would be d20+5?

Just in case that's right, here are three attempts.

17:11, Today: Balrok rolled 23 using 1d20+5. Bust door 3!.
17:11, Today: Balrok rolled 6 using 1d20+5. Bust door 2!.
17:11, Today: Balrok rolled 18 using 1d20+5. Bust door!.

If that doesn't work, Balrok could go back to Muley and get his portable battering ram. :)

This message was last edited by the player at 22:13, Tue 25 Jan 2011.
Gurgun Nightwhisper
player, 478 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 25 Jan 2011
at 22:52
  • msg #399

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun tries searching for a lock, but doesn't really know what to look for.
DM BadCatMan
GM, 745 posts
Wed 26 Jan 2011
at 03:45
  • msg #400

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Looking for traps is probably the kind of thing you can't do while raging. Though attacking them almost certainly is. :) (Ignore my rolls in the diceroller, for some reason I was thinking you were trying to break it.)

I NPCed Jorn since his player is usually only available on weekends.




In a wild impatience, Balrok seized the sliding glass doors, pushed them inwards and forcing his fingers into the gap, trying to pull them apart. Most of the doors in this place had worked the same way, but on automatic. Here, some stubborn and powerful force kept them resolutely closed. Balrok pulled until his fingers slipped out, then tried again, but if anything the door now seemed more closed than before.

There was no lock, no handle, no keyhole.

Jorn watched their efforts, and nodded in understand. "Leave it, that door'll never open ta us by pullin' alone. 'Tis magic'ly sealed. Fortunately, we 'ave a key..." [Jorn NPCed. Int 16, Spellcraft 31 - Arcane Lock]

He rummaged around in his backpack, then drew out the two platinum rods with the topaz gem tips. "At least, I hope these'll work. They're called 'control keys' and this 'ere is the 'portal control tower'..." He looked at the two rods suspiciously. "Who wants ta do tha honours?" He held the two platinum rods out. "And no, don't use 'em ta bash or jimmy tha door. Jus' touch 'em to it."
Gurgun Nightwhisper
player, 479 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 26 Jan 2011
at 05:08
  • msg #401

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun; reverting to his normal size, holds out his hands. Gurgun will do it, others might want to stay back.
Balrok
player, 92 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Wed 26 Jan 2011
at 13:04
  • msg #402

Re: The Twilight Tomb: Mourel's Mausoleum

"What fun is dat," Balrok grumbles.  But he stands aside for Gurgun.
Gurgun Nightwhisper
player, 480 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 27 Jan 2011
at 17:20
  • msg #403

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun takes the keys and presses them against the doors.
DM BadCatMan
GM, 746 posts
Fri 28 Jan 2011
at 03:01
  • msg #404

Re: The Twilight Tomb: Mourel's Mausoleum

The doors slid open, showing a short corridor ending in a small circular room, a lot smaller than the surrounding tower. And completely featureless, with no doors out.
Jorn Brightcaller
player, 271 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sat 29 Jan 2011
at 13:16
  • msg #405

Re: The Twilight Tomb: Mourel's Mausoleum

"Well then. This 'ere could either be a portal, or a trap," grinned the dwarf, "though me thinks it be the former. Not point putting such a big guardian in front of a trap, eh? Right! Home at last!"

The wizard stepped into the corridor, Flit perched on his shoulder and he slowly made his way across.
Gurgun Nightwhisper
player, 481 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 29 Jan 2011
at 16:42
  • msg #406

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun advances slowly, his senses on the lookout for the unexpected.

OOC: Spot/Listen 22, search 14
DM BadCatMan
GM, 747 posts
Sun 30 Jan 2011
at 04:31
  • msg #407

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun stepped into the small room. Nothing happened, nothing was there. But the ceiling was higher than expected - he looked up and up, and found himself at the bottom of a shaft 80 feet high. And a cluster of cloudy shapes was fast descending.


OOC: The clouds' initiative is 26 if you want to try to do something.

What did you do the with key rods?
Gurgun Nightwhisper
player, 482 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sun 30 Jan 2011
at 08:30
  • msg #408

Re: The Twilight Tomb: Mourel's Mausoleum

Still holding them.

Something approaches fast! Gurgun warns the others and takes a step back into the corridor.
DM BadCatMan
GM, 748 posts
Tue 1 Feb 2011
at 11:29
  • msg #409

Re: The Twilight Tomb: Mourel's Mausoleum

Several little storm-clouds tumbled out of the shaft, whipped into shape by spiraling winds around them. By some trick of their shape, each seemed to have a slash of a mouth and two sunken eyes.

Though Gurgun stepped back in alarm, the little clouds were faster, and followed quickly. One darted forward to inspect the platinum sceptres he still carried, and seemed satisfied. It and the rest of the clouds moved to the walls, and as they came to flank him, he felt a gentle tugging at his clothes, as they tried to lift him into the air...


OOC: Please give me your total weights: your body weight, plus equipment and treasure, etc.
There are 8 clouds. Touch attacks range from 6 to 19 (2 hit), Grapple checks -1 to 17 (see diceroller for exact rolls). They're not being aggressive however, as far as you can tell. ;)
Balrok
player, 93 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Tue 1 Feb 2011
at 19:13
  • msg #410

Re: The Twilight Tomb: Mourel's Mausoleum

140 lb weight, 130 lb gear.

P.S. - Is Balrok's mule with us?  I have no idea how much mules weigh.

Gurgun Nightwhisper
player, 483 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 1 Feb 2011
at 19:50
  • msg #411

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun weighs about 200 pounds, gear and all.
DM BadCatMan
GM, 749 posts
Wed 2 Feb 2011
at 02:37
  • msg #412

Re: The Twilight Tomb: Mourel's Mausoleum

Three of the clouds clustered around Gurgun, and with a wobbling motion, they lifted him into the air. Then they carried him smoothly through the air back into the base of the shaft, clearly intending to lift him up through it.

It took four of them to lift Balrok and all his armour and weapons, and they nearly dropped him once or twice. But they got the dwarf moving, slowly, after Gurgun.

One cloud remained, and buffeted Slove half-heartedly, but the elf was a little heavy to manage. It settled down and waited.


OOC: Muley was left at the mercenary camp, not being eaten by orcs. ;)
Roll Knowledge (the Planes) DC 12 to ID the clouds as air elementals.

Basically, it's an elevator. :)
Balrok
player, 94 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Wed 2 Feb 2011
at 16:21
  • msg #413

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok grumbles loudly at being forced to fly at all, especially under the power of air elementals -- truly suspicious creatures.  But unwilling to be left out of the hunt for treasure and adventure, he will follow Gurgun up the elevator.
Jorn Brightcaller
player, 272 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Thu 3 Feb 2011
at 00:51
  • msg #414

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn initially drew up his chain in response, thinking it was another attack. Seeing the odd cloud though, the dwarf relaxed, smiling as he shook his head.

"Typical elven magi..."


08:49, Today: Jorn Brightcaller rolled 31 using 1d20+11. Knowledge (The Planes).
Gurgun Nightwhisper
player, 484 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 3 Feb 2011
at 07:55
  • msg #415

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun looks slightly amused as he's being carried along.
DM BadCatMan
GM, 750 posts
Thu 3 Feb 2011
at 11:40
  • msg #416

Re: The Twilight Tomb: Mourel's Mausoleum

It was an unusual method of transportation, but it was effective, and Gurgun and Balrok were lifted up the shaft at a surprising speed. Up, up, up, to 50, 60, 70 feet or more, and it was a long way down. At some point after it was too late, they had to wonder if the elementals would choose to simply let them go...

But then they were at the top, and a short corridor extended before them, ending in a small room. The glass walls here gave off a diffuse blue glow.

The elementals placed their cargo gently on the floor, then flew down to fetch Jorn and Slove.
DM BadCatMan
GM, 751 posts
Sat 5 Feb 2011
at 06:08
  • msg #417

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn and Slove hovered down to the landing, and the party was safely gathered on the second level. Duladora followed close behind, taking notes on the curious elemental elevator.

The short corridor opened into an antechamber, with corridors coming off at oblique angles to the left and right. Beside each was a statue of opaque white glass. The one on the left depicted an elderly elven man in long, ornate robes, with a kind and sagely expression. The one on the right was a young elven woman, with piercing eyes, in elven chain and armed with bow and arrow.
This message was last edited by the GM at 02:30, Sat 12 Feb 2011.
Gurgun Nightwhisper
player, 485 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 5 Feb 2011
at 07:10
  • msg #418

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun looks left and right, but this place feels too alien for him and he struggles to try and understand the meaning of the statues and how to operate the portal; if indeed it is here.

OOC: Search 13, spot 21
Jorn Brightcaller
player, 273 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 6 Feb 2011
at 09:26
  • msg #419

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn looks at the pair of statues, trying to recall anything mentioned about them in the library, then attempts to search their auras for secrets;

[Detect Magic + Knowledge (History

17:26, Today: Jorn Brightcaller rolled 7 using 1d20+4. Knowledge (History. ]

Duladora Trameldor
NPC, 14 posts
Sat 12 Feb 2011
at 03:44
  • msg #420

Re: The Twilight Tomb: Mourel's Mausoleum

They didn't radiate any magic. The statues meant little to any of them, not even Slove, but they meant a lot to Duladora, who followed up by the air elemental shaft.

"I know this one, every elf in Aglarond does. Elven history." she said, quite pleased, and pointed between the two statues. "That's Gamogan," she said of the sagely man on the left, "And that's Teraff," for the fierce woman on the right.

"Gamogan was a kind and wise counselor to the ancient star elf kings, always in favour of moderation and diplomacy. Many followed his advice and he was well-respected. But when the star elves began constructing Sildeyuir, and planned to leave to their new home amongst the stars, of which this place was once a part, he completely against it. He said it would break relations with the humans and other races. So he went to the leaders of the other nations and told them of the elves' plans, hoping to get them talking. He wanted to save his people."

She sighed, then went on "So a once-friendly human tribe used that knowledge to find and attack an elven enclave, slaying the inhabitants and stealing the wealth they'd gathered to create their portals."

"Teraff, however, was a young hothead, a firebrand orator, a rabble-rouser. She spoke loudly against peace with the other races, even with other elves. Many with similar views listened to her. Eventually she gathered a band and set to raiding human communities. She was labeled an outlaw by the other elves. Until she was captured on a raid and the people tortured her for her knowledge of the portals. She never broke, and died rather than reveal those secrets."


The corridors extended left and right past their respective statues, and followed the inside walls of the hexagonal tower.


OOC: Let me know if you wish to follow the corridors.
This message was last edited by the player at 03:45, Sat 12 Feb 2011.
Slove
player, 278 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Sun 13 Feb 2011
at 20:40
  • msg #421

Re: The Twilight Tomb: Mourel's Mausoleum

Slove listen to the other elf.
"It seems there is a lot I do not know about my own peoples and our history Duladora.  Most seems sad and full of conflict.  Maybe that is what become of living so long?"
The elf seems thoughtful and looks for some response from Duladora.
Gurgun Nightwhisper
player, 486 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 14 Feb 2011
at 08:13
  • msg #422

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun looks at the statues and the corridors beyond. Gurgun thinks there is a choice to be made. Question is: who's choice?
Gurgun Nightwhisper
player, 487 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 15 Feb 2011
at 12:45
  • msg #423

Re: The Twilight Tomb: Mourel's Mausoleum

The hobgoblin seems to have made up his mind. Gurgun will follow the path of Gamogan. Teraff's path is what ultimately spelled doom for this realm.
Balrok
player, 95 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Tue 15 Feb 2011
at 20:07
  • msg #424

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok snorts.  "Sounds tu me like it was Gam-man who got du elves in trouble.  The lass with du bow never gave up any secrets.  If these here's a choice between peaceful stupidity or stubborn violence, den dat's an easy one, heh.  Let's check the bow-lady's corridor first.

'Course, we'll prolly be able to come back an' check du other later anyways, right?"

Gurgun Nightwhisper
player, 488 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 15 Feb 2011
at 23:02
  • msg #425

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok could be right. At least if Mourel would make choice for us. Gurgun has no fear for going either way, Balrok can lead.

Gurgun nods in agreement, seeing the wisdom in the dwarven logic.
Duladora Trameldor
NPC, 15 posts
Wed 16 Feb 2011
at 12:00
  • msg #426

Re: The Twilight Tomb: Mourel's Mausoleum

Duladora nodded. "Yes, Gamagon was called a traitor and banished from the elven lands. He was never seen again. But Teraff was named a heroine. The star elves considered their stories to be cautionary tales, to look to their security before trusting in the good-will of strangers... But then, they're the ones holed up in their glass towers with no one else to talk to." she ended sadly for her distant kin.

Going right, the way of Teraff, they went around a corridor that turned and turned, following the wall of the hexagonal tower. At the end was a door, with a small, shallow recess in its surface.
Balrok
player, 96 posts
Init +0, AC 15/same/8
HP 80/80, Saves +12/+1/+9
Wed 16 Feb 2011
at 16:36
  • msg #427

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok will check the suspicious elven door carefully for traps.  If he finds none, he'll try to kick it open, ready for combat!  (Of course, if someone suggests a more subtle approach, he would oblige....)
Gurgun Nightwhisper
player, 489 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 16 Feb 2011
at 16:57
  • msg #428

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun examines the recess, looking if the keys would fit.
DM BadCatMan
GM, 753 posts
Thu 17 Feb 2011
at 10:01
  • msg #429

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok didn't find any traps, but Gurgun halted him before he tried kicking the door open.

The recess was a circle about the size of an elven fist. Anything could be tapped in there, including either end of the control keys.
Gurgun Nightwhisper
player, 490 posts
HP 57/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 17 Feb 2011
at 12:35
  • msg #430

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun tries the bejeweled end of one of the keys first.
DM BadCatMan
GM, 754 posts
Thu 17 Feb 2011
at 12:49
  • msg #431

Re: The Twilight Tomb: Mourel's Mausoleum

There was a flash and suddenly a crackling boom as a bolt of lighting burst from the recess, down the rod and leaping from person to person down the corridor.


OOC: Everyone takes 23 lightning damage, Reflex DC 14 for half.

The moral of the story: elves are jerks. ;)
Gurgun Nightwhisper
player, 491 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 17 Feb 2011
at 13:06
  • msg #432

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun reacts blindingly fast, but is still singed by the spell trap. He gets back on his feet and take a look at his companions to see if anyone needs immediate help.
Balrok
player, 97 posts
Init +0, AC 15/same/8
HP 47/70, Saves +12/+1/+9
Thu 17 Feb 2011
at 15:31
  • msg #433

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok does not have time to react when he notices the lightning; it arcs through him, dancing across his metal armor and weapons and setting his beard and hair on end.  "Dam-mm-mmm-nnn el-vv-ee-ss!" he curses through jittering teeth.
Slove
player, 280 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Thu 17 Feb 2011
at 17:25
  • msg #434

Re: The Twilight Tomb: Mourel's Mausoleum

Slove quickly reacts to the sudden lighting so he does not take the full effect.
A little singed he not to badly damaged.
"I have always said messing with arcane magic is bad new.  The day we swapped from divine was the day we open up the gates for undead and demons."

OOC:
16:48, Today: Slove rolled 23 using 1d20+8. reflex.

Gurgun Nightwhisper
player, 492 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 17 Feb 2011
at 20:28
  • msg #435

Re: The Twilight Tomb: Mourel's Mausoleum

Slove is right. Let's try other door.
Duladora Trameldor
NPC, 16 posts
Fri 18 Feb 2011
at 11:22
  • msg #436

Re: The Twilight Tomb: Mourel's Mausoleum

Duladora peeked frightened around the corner, catching the aftermath of the trap. How could they have had it wrong? How could she have been wrong? Teraff had been the right choice by star elf standards - but both had led to doom.

"Wait! Which end did you use? Try the other end..." she suggested, hopeful.


OOC: Dula is a low-level Rogue, so you can ask her to trap-check, since Balrok's not too good at it. ;)
Gurgun Nightwhisper
player, 493 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 18 Feb 2011
at 11:34
  • msg #437

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun grumbles.

Gurgun tries this alone, no need for all to fry.
Jorn Brightcaller
player, 274 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sat 19 Feb 2011
at 01:57
  • msg #438

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn took the full brunt of the lightning bolt and grunted. Still in pain, the dwarf staggered back, shaking his head;

"Yes. Ouch. Please let the lady elf check for other such dangers before trying that Gurgun. Not all of us can jump as well as you in full body armor."


09:56, Today: Jorn Brightcaller rolled 8 using 1d20+3. Reflex.

Gurgun Nightwhisper
player, 494 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 21 Feb 2011
at 21:42
  • msg #439

Re: The Twilight Tomb: Mourel's Mausoleum

That is why Jorn and Balrok and Slove go back to room with statues. Gurgun try open door alone this time; maybe will go better.
DM BadCatMan
GM, 755 posts
Tue 22 Feb 2011
at 09:02
  • msg #440

Re: The Twilight Tomb: Mourel's Mausoleum

Everyone evacuated to stand safely back in the statue room, while Gurgun readied himself to attempt the door again. Like a coiled spring, he was tensed and ready to spring out of the way of another lightning trap. He reversed the rod and touched the loop end to the depression.

Nothing happened.

The door slid open.

The corridor continued around behind, bent then turned a corner, where Gurgun glimpsed stairs going upwards.
Slove
player, 281 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Tue 22 Feb 2011
at 15:07
  • msg #441

Re: The Twilight Tomb: Mourel's Mausoleum

"Well that worked better this time."
Gurgun Nightwhisper
player, 495 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 22 Feb 2011
at 19:30
  • msg #442

Re: The Twilight Tomb: Mourel's Mausoleum

Yes, Gurgun see stairs leading up; let's get going. Gurgun waits for the others before entering the doorway.
Jorn Brightcaller
player, 275 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Wed 23 Feb 2011
at 02:34
  • msg #443

Re: The Twilight Tomb: Mourel's Mausoleum

Still bruised from the bolt, Jorn followed a safe distance behind Gurgun. The dwarf continued concentrating on his detection spell, marvelling at the variety of magic that permeated the place.
DM BadCatMan
GM, 756 posts
Sat 26 Feb 2011
at 02:55
  • msg #444

Re: The Twilight Tomb: Mourel's Mausoleum

The stairs lead up to the next floor, then rose through it, with transparent glass blocks suspended hovering in the air. They ascended ten feet to an octagonal platform resting upon a thick pillar, on top of which was erected a ring of translucent glass menhirs, resembling the stone circles that they'd entered and exited through. It was of a much smaller scale however, with each menhir standing only about five feet high. Two lintels that completed the arches were also missing.

The floor around the pillar was crowded with thirty or so glass blocks similar to those used in the stone circle model.

And looking up, the ceiling was a great transparent glass dome, and offered a spectacular view of the entire Tir'in'tiral citadel, of every tower and the small island with the stone circle that formed the entry portal.







OOC: Please roll the usual checks.
This message was last edited by the GM at 10:31, Tue 01 Mar 2011.
Gurgun Nightwhisper
player, 496 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 26 Feb 2011
at 08:08
  • msg #445

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun looked around, wondering about the significance of the missing stones; would this mean the portal was broken?

OOC: Spot 23, search 18
Jorn Brightcaller
player, 276 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 27 Feb 2011
at 11:25
  • msg #446

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn frowned at the structures, and decided to scan them again, trying to see if there was a "hole" in the auras, or lingering traces of magic where the missing stones were supposed to be;

Detect Magic, examine stones
19:25, Today: Jorn Brightcaller rolled 23 using 1d20+13. Spellcraft.
19:25, Today: Jorn Brightcaller rolled 16 using 1d20+9. Knowledge (Arcana).

Slove
player, 282 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Mon 28 Feb 2011
at 23:41
  • msg #447

Re: The Twilight Tomb: Mourel's Mausoleum

Slove takes good look around.  Bow in hand ready for what ever next.
In this land more any other anything could happen and seem often does.



23:39, Today: Slove rolled 10 using 1d20+5. ssearch.
23:39, Today: Slove rolled 17 using 1d20+7. spot.
23:38, Today: Slove rolled 12 using 1d20+7. listen.
DM BadCatMan
GM, 759 posts
Tue 1 Mar 2011
at 11:19
  • msg #448

Re: The Twilight Tomb: Mourel's Mausoleum

The four explorers ventured up the hovering glass stairs and onto the great central platform. Stepping between the standing menhirs, they entered the circle. In the centre was a small transparent glass pedestal, on the top of which was a small hole. It seemed big enough to insert either end of the control key.
Balrok
player, 98 posts
Init +0, AC 15/same/8
HP 47/70, Saves +12/+1/+9
Tue 1 Mar 2011
at 18:05
  • msg #449

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok keeps his axe ready, muttering about suspicious elven magic.  Having already demonstrated his inability to find the elves' magical traps, he leaves the looking around to everyone else.  If someone moves to insert the amulet into the pedestal, he cautions grumpily, "Tryda put in du right side dis time; dat lightning frizzed up me beard."
Gurgun Nightwhisper
player, 497 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 2 Mar 2011
at 08:45
  • msg #450

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun tries. the hobgoblin casts a sideways glance at Balrok.

He approaches the center and gets ready to put the "back" end of the key in the hole.

Ready?
DM BadCatMan
GM, 760 posts
Sat 5 Mar 2011
at 06:21
  • msg #451

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Sorry, Jorn, I forgot to give a response to you.

Jorn glanced around with arcane sight, sensing the magical auras. They were everywhere. He didn't sense the transmutation magic of portals however; the portal was outside, on that island. The glass blocks of the ring, and those in the storage pit below, each radiated evocation magic, the magic of manipulation and movement. They had different degrees of power. [Private to Jorn Brightcaller: With your detect magic, you get a +2 on checks to operate the portal controller. You also recall that star elf magic tends to be controlled by speech, and likely in Elven.]

Gurgun inserted the rod, loop-end-first, into the hole. It jerked in his hands as some mechanism inside hooked the loop and held it in place. Then he took a surprised step back as the entire pedestal began to glow with powerful light, which focused in the topaz tip of the control key. It began to hum, like a musical choir.

Suddenly beams of light fired from every facet of the topaz and struck the glassy dome overhead, forming glowing lines of power. They were geometric designs of intricate patterns, the magic of the portals and the planes and complex circuitry. Another beam reflected from the centre of the dome, and lanced down into the storage pit beneath them.

Slove's keen ears heard the squeak of claws on glass. Gurgun glimpsed a leathery shape scurry within the pit. Then creature rose into the air on flapping bat-like wings. It was almost the size of a man, with wings twice as tall and tipped with claws. A curving neck ended in a reptilian head and a long, flicking tongue. Fluorescent green skin was stretched tight over the gaunt body, and the bones glowed brightly through. Strangely, it also had tufts of fur, and the tail and ears of a rat.

The creature let out a dreadful, irritating screech.



Round 1:



G: Gurgun Nightwhisper
B: Balrok
S: Slove
J: Jorn Brightcaller

C: Creature, flying around somewhere

Effects:

Portal Control: Intelligence DC 15 to learn and operate, or 1d4 minutes of trial-and-error

Initiative:
21 - Gurgun
19 - Jorn
17 - Slove
10 - Balrok

 9 - Creature
Slove
player, 283 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Sat 5 Mar 2011
at 17:28
  • msg #452

Re: The Twilight Tomb: Mourel's Mausoleum

"More things that want to die it seems."

With that two arrows leave Slove bow very quickly.

OOC:
17:26, Today: Slove rolled 5 using 1d8+3. damage.
17:26, Today: Slove rolled 4 using 1d8+3. damage.
17:22, Today: Slove rolled 23 using 1d20+10.
17:22, Today: Slove rolled 25 using 1d20+10. attack with bow.

If they undead or animal maybe more damage.

DM BadCatMan
GM, 761 posts
Sun 6 Mar 2011
at 01:39
  • msg #453

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: There's only one creature by the way, even if the image shows multiple.

Mid-Round Update:

The arrows flew past the creature, one piercing its bat-like wings, the other scoring a cut across its flank. It screeched loudly. [Slove hits, deals 9 damage]

Updates:

Creature slightly damaged

Initiative:
21 - Gurgun
19 - Jorn

17 - Slove
10 - Balrok
 9 - Creature
Jorn Brightcaller
player, 277 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Tue 8 Mar 2011
at 12:48
  • msg #454

Re: The Twilight Tomb: Mourel's Mausoleum

In reply to DM BadCatMan (msg #453):

Jorn dashes up to the controls, shaking his beard as he grabbbed the key;
"Dun mind me Gurgun, n'help Slove. Them keys are elven and magical, so me ought to be able to work this out..."

The dwarf racked his mind for hints of what words might activate the portal proper. He recalls the many tomes he glanced through in the library, as well as what little knowledge gleaned from the knowledge gems. Given the star elven traditional of weaving magic and music, the key likely had to be used in conjunction with a voice...

Jorn haltingly spoke syllable after syllable, observing the reactions in the auras of the room as he did;

MOVE: straight for the controls
STANDARD: attempt to operate

20:45, Today: Jorn Brightcaller rolled 20 using 1d20+5. Int check operate portal.
Gurgun Nightwhisper
player, 498 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 9 Mar 2011
at 09:54
  • msg #455

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun takes a step back, unwinds his sling and fires a stone at the strange flying creature.

OOC: Attack 15, damage 7
DM BadCatMan
GM, 762 posts
Fri 11 Mar 2011
at 11:25
  • msg #456

Re: The Twilight Tomb: Mourel's Mausoleum

With a meaty thud! the sling-bullet impacted the flying creature's belly. It dropped a bit in the air before recovering; it was beginning to tire. [Gurgun hits!]

Balrok fumbled for a throwing axe tucked in his belt; he'd not expected flying critters coming in. Drawing back his powerful arm, he waited, waited, leading the thing as it swooped around - and finally hurled the axe end-over-end. The axe hacked into a trailing leg before falling into the pit, dark blood raining down after it. [Balrok NPCed. Attack 19 (after range), damage 9]

Hissing in rage, it swooped down over the party, one clawed wing-tip catching Slove across his cheek, drawing a line of red blood. Then it passed, disappearing over the pillars and curving to fly beneath the stairs. [Creature: Fly-By Attack! Attack 28 (20!), critical confirm 18 no, damage 5 @ Slove. Creature Concealed]

Ignoring the battle going on overhead, Jorn soon found that the portal control was voice-operated and really quite simple: if he said 'left', the beam moved left; if told it move out, it moved towards the walls, and so. Now he only had to pick the right two stone blocks.


OOC: Jorn, Intelligence DC 15 per round per block. It's like one of those skill-tester machines. :)

Round 2:



G: Gurgun Nightwhisper
B: Balrok
S: Slove
J: Jorn Brightcaller

C: Creature, beneath stairs, moderately damaged

Effects:

Portal Control: Intelligence DC 15 to learn and operate, or 1d4 minutes of trial-and-error

Initiative:
21 - Gurgun
19 - Jorn
17 - Slove
10 - Balrok

 9 - Creature
Gurgun Nightwhisper
player, 499 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 11 Mar 2011
at 11:58
  • msg #457

Re: The Twilight Tomb: Mourel's Mausoleum

Better stand back than try and chase flying lizard around. is Gurgun's advice. Positioning himself to offer some protection to Jorn as he struggled with the device.

Ready action: Fire sling at creature once in sight
Slove
player, 284 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Fri 11 Mar 2011
at 20:09
  • msg #458

Re: The Twilight Tomb: Mourel's Mausoleum

Waiting Slove shoots two arrows at creature when comes into range.
Jorn Brightcaller
player, 278 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 13 Mar 2011
at 13:05
  • msg #459

Re: The Twilight Tomb: Mourel's Mausoleum

"I thinks I have this figured out!" yelled the dwarf, "keep that thing away from'eh whilst I works the controls!"

Right then. Elvish, elven, little blocks and patterns. Based on the arrangement of the auras and assuming optimal spell-circle arrangements in the mansory...

21:04, Today: Jorn Brightcaller rolled 21 using 1d20+5. Int check.
DM BadCatMan
GM, 763 posts
Tue 15 Mar 2011
at 12:07
  • msg #460

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: I don't know what happened to Balrok, so he does nothing.

Mid-Round Update:

With a screech, the flying creature flew out from under the stairs and arced up and around - it was making for Jorn!


OOC: Gurgun and Slove, please make readied attacks.
Slove, Readied actions can only be standard, move or free/swift, so you can't make a Rapid Attack (which is a full-round attack action). Single attacks only.

Initiative:
21 - Gurgun
19 - Jorn
17 - Slove
10 - Balrok
 9 - Creature
Gurgun Nightwhisper
player, 500 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 15 Mar 2011
at 12:14
  • msg #461

Re: The Twilight Tomb: Mourel's Mausoleum

Readied attack: sling (27), damage (5)
Slove
player, 285 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Tue 15 Mar 2011
at 18:50
  • msg #462

Re: The Twilight Tomb: Mourel's Mausoleum

Slove lets the arrow go when see he has good shot at creature.

OOC
Thanks for the guidence on rule.  It did cross my mind if that was case.
18:49, Today: Slove rolled 9 using 1d8+3. damage.
18:49, Today: Slove rolled 16 using 1d20+12. attack with bow.

DM BadCatMan
GM, 764 posts
Wed 16 Mar 2011
at 11:32
  • msg #463

Re: The Twilight Tomb: Mourel's Mausoleum

Seeing the creature come close by, Balrok ducked to grab his axe off the floor.

Jorn had just managed to find and select the correct block, and told the device to move it. The glowing beam from the ceiling fixed on the glass block, and it began to levitate into the air...

The creature looped around the edge of the platform, and amid a hail of arrow and stone, it swooped down on Jorn, seemingly intent on stopping his work. "Reeech!" it screeched, and a clawed wing-tip slashed across Jorn's chest - and trimmed his beard! [Creature: attack 26, damage 7 @ Jorn]

OOC: Jorn, make a Concentration check DC 18 or lose the detect magic and the +2 bonus. Also, the creature can AoO you as you work on the device.

Round 3:



G: Gurgun Nightwhisper
B: Balrok
S: Slove
J: Jorn Brightcaller

C: Creature, beneath stairs, seriously damaged

Effects:

Portal Control: Intelligence DC 15 to learn and operate, or 1d4 minutes of trial-and-error

Initiative:
21 - Gurgun
19 - Jorn
17 - Slove
10 - Balrok

 9 - Creature
Gurgun Nightwhisper
player, 501 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 16 Mar 2011
at 14:52
  • msg #464

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Did the winged horror dive beneath the platform again?
DM BadCatMan
GM, 765 posts
Wed 16 Mar 2011
at 14:54
  • msg #465

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: It's that big black C on the map. :) I didn't have enough move to keep going. (Sorry, I forgot to remove the 'below the stairs' bit.)
Gurgun Nightwhisper
player, 502 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 16 Mar 2011
at 17:11
  • msg #466

Re: The Twilight Tomb: Mourel's Mausoleum

Is it reachable (8' or below)?
Slove
player, 286 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Wed 16 Mar 2011
at 20:10
  • msg #467

Re: The Twilight Tomb: Mourel's Mausoleum

Slove lets another arrow go at creature.


OOC:
20:09, Today: Slove rolled 10 using 1d8+3. damage.
20:08, Today: Slove rolled 15 using 1d20+3.
20:07, Today: Slove rolled 20 using 1d20+12. attack with bow.

DM BadCatMan
GM, 766 posts
Thu 17 Mar 2011
at 01:48
  • msg #468

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Yes, it's reachable - 5ft up. It had to be to attack Jorn.
Gurgun Nightwhisper
player, 503 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Thu 17 Mar 2011
at 13:32
  • msg #469

Re: The Twilight Tomb: Mourel's Mausoleum

Flying creature make big mistake. Now Gurgun will ground you!
The burly hobgoblin throws himself at the lizard, grabs him and pulls him down before crushing it in a deadly hold.

OOC: Initiate grapple
14:30, Today: Gurgun Nightwhisper rolled 6 using 1d8+3. Damage.
14:29, Today: Gurgun Nightwhisper rolled 31 using 1d20+11. Grapple check.
14:29, Today: Gurgun Nightwhisper rolled 22 using 1d20+7. touch attack.
DM BadCatMan
GM, 767 posts
Fri 18 Mar 2011
at 11:18
  • msg #470

Re: The Twilight Tomb: Mourel's Mausoleum

Slove put an arrow in the creature's flank, slowing it enough for Gurgun to run around and lunge at it. Ducking beneath the swishing claws, he enclosed it in his mighty arms. With sounds like twigs snapping, he broke its wings and spindly limbs, and it died in his arms.

Meanwhile, Jorn's selected block hovered through the air, and with a surprising soft thud, it settled into place, becoming a lintel and completing an arch. There was one more to go...


OOC: Battle is over! Yeah, for a final guardian it was a bit lame. :( I noticed too late that if Savera and/or Mourel survive, they reappear here.

XPs are posted.
Jorn Brightcaller
player, 279 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 20 Mar 2011
at 03:50
  • msg #471

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn would have said something if it didn't risk jeopardizing the controls. Instead, the dwarf merely gave a thumbs up as he continued to work the portal;

11:47, Today: Jorn Brightcaller rolled 24 using 1d20+5. Int check.
Gurgun Nightwhisper
player, 504 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 21 Mar 2011
at 12:08
  • msg #472

Re: The Twilight Tomb: Mourel's Mausoleum

Tossing the dead creature over the side, Gurgun flashes a grim grin. Jorn is clever! Soon we will be able to leave this cursed realm, Gurgun for one wants to get back to the monastery; Gurgun will be seeking balance in his life for all the death and destruction of late. Thraka and the others should be told to join us: no one will be left behind.
Slove
player, 287 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Mon 21 Mar 2011
at 20:16
  • msg #473

Re: The Twilight Tomb: Mourel's Mausoleum

Slove steps back from the controls.
He think about what said.
"Would not the remove of undead balance out remove of living?"
Gurgun Nightwhisper
player, 505 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 21 Mar 2011
at 22:30
  • msg #474

Re: The Twilight Tomb: Mourel's Mausoleum

The destruction of the undead, and confronting Savera both Gurgun was duty-bound to do. What Gurgun means is that we have been fighting and destroying for days now. To reach a balance, it is now time for contemplation and meditation. This is the way of Oghma; the knowledge gained here must be distilled and analyzed, and in time disseminated and recorded.
DM BadCatMan
GM, 769 posts
Wed 23 Mar 2011
at 03:19
  • msg #475

Re: The Twilight Tomb: Mourel's Mausoleum

Tir'in'tiral, Portal Control Centre
Time Unknown

The final glass block settled into place, completing the arch and the entire ring. Each block began to glow with a soft light, and a musical humming echoed around the domed chamber. Looking out through the transparent walls, they could see the stone ring in the distance, illuminated by a light with no source. It was now fully active, working in both directions. They had a way home.

*

Meanwhile

Sildëyuir, Grand Portal Control
Time Unknown

Evindra Nightsong looked up from the enchanted glass panel, a look of surprise and fear on her increasingly pale face. "Lord Woodwind... there's a new gate in the network..." she began.

"What?" the high mage commander hissed, equally surprised. "Is it the nilshai?"

"...No, it's one of ours, it's... Tir'in'tiral!" she breathed after poring over the display. "But that's impossible, the high mages destroyed every connection..."

"How many connections does it have now? Where does it go?" Woodwind demanded, cutting through his officer's surprise.

"There aren't any... No, wait, there's one, it was never indexed... Yuirwood, sector 4/6, fifth nexus, one connection."

"Sever it. We'll send damned Mourel floating into the infinite void this time... Nightshadow, summon the high mages. We're going to obliterate that gate and anything that comes through."

*

Tir'in'tiral, Portal Control Centre
Time Unknown

Suddenly the glowing light dimmed, before coming back on again, but it kept flickering wildly. The block that Jorn had just placed began to rise, trying to return to the storage pit. Someone, somewhere, was trying to switch it off. And if they succeeded, they would be stuck here for eternity.

Then the floor shook and the glass towers began to groan and squeak. Above, the cloudy twilit sky was darkening and the sea below was boiling.


[Private to Jorn Brightcaller: Intelligence DC 15 - Mourel probably used a secret code or backdoor to avoid the attention of the other star elves. Roll another to try to hold the portal open. This will be opposed.]
This message was last edited by the GM at 03:19, Wed 23 Mar 2011.
Gurgun Nightwhisper
player, 506 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 23 Mar 2011
at 11:32
  • msg #476

Re: The Twilight Tomb: Mourel's Mausoleum

By Oghma, are the gods against us? Jorn, can you hold it open? Gurgun cries out, frustration building up inside him.
Slove
player, 288 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Thu 24 Mar 2011
at 21:45
  • msg #477

Re: The Twilight Tomb: Mourel's Mausoleum

Slove looks at controls.
"Anybody got the ability to contact the outside world.  It maybe we stop them trying to close it?"
Jorn Brightcaller
player, 281 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Tue 29 Mar 2011
at 12:11
  • msg #478

Re: The Twilight Tomb: Mourel's Mausoleum

In reply to Slove (msg #477):

"Feels...like...somethings trying to...twist me arms around!" grunted Jorn as he focused all his will on keeping the gate open. His guttural elvish chant increased in pitch and volume as the dwarf frantically tried to keep whoever it was from shutting them out;

20:10, Today: Jorn Brightcaller rolled 19 using 1d20+5. Int check.
Slove
player, 289 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Tue 29 Mar 2011
at 23:29
  • msg #479

Re: The Twilight Tomb: Mourel's Mausoleum

Slove looks at the Portal.
"I hate arcane magic.  I really hate the stuff."
Gurgun Nightwhisper
player, 508 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 30 Mar 2011
at 07:42
  • msg #480

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun cannot agree more. If Jorn can try and keep gate open, Gurgun will bring the others here. Gurgun is the fastest runner.

Unless someone objects, Gurgun will run back towards the Nexus and get the rest out here: he will especially alert his former travelling companions, and help get Balroks mule back first. Thraka and his crew he cares less about.
DM BadCatMan
GM, 772 posts
Wed 30 Mar 2011
at 09:06
  • msg #481

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: The portal isn't here, it's back on the island you arrived on. This is just the control centre.


Jorn struggled to control the system with all his will and concentration, deftly operating the magical device and countering everything his unseen opponent tried. He nearly had, it so close, but then the other activated a testing procedure, cancelling all current actions. The rod began to spin in his socket.

Then suddenly their rivals sent a magical assault down the portal network. Sound magic, of course. A deafening wail screamed out from all around, shaking them to their teeth and their bones.


OOC: Everyone, Will DC 16 or take 13 sonic damage

Jorn, you may retry the Int check.

Our non-casters may try something
Gurgun Nightwhisper
player, 509 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 30 Mar 2011
at 09:19
  • msg #482

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Will save 17, pass!

Gurgun rushes to Jorn's side, trying to grab hold of the portal key in order to stop it from spinning.
DM BadCatMan
GM, 773 posts
Wed 30 Mar 2011
at 09:20
  • msg #483

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Strength check
Gurgun Nightwhisper
player, 510 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 30 Mar 2011
at 11:06
  • msg #484

Re: The Twilight Tomb: Mourel's Mausoleum

Strength check: 21
Jorn Brightcaller
player, 282 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Wed 30 Mar 2011
at 11:58
  • msg #485

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn's mind withstood the assault, but the sonic attack distracted him, resulting in a series of dwarvern swears;

19:56, Today: Jorn Brightcaller rolled 6 using 1d20+5. Int check.
19:56, Today: Jorn Brightcaller rolled 21 using 1d20+4. Will save.
Slove
player, 290 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Thu 31 Mar 2011
at 21:18
  • msg #486

Re: The Twilight Tomb: Mourel's Mausoleum

Slove stick his figures in his ear to stop the noise.
He looks at the monk and seems in half mind if help him or not.
"Need a hand?"
Clear he does not wish touch something that a major arcane item.

22:15, Today: Slove rolled 18 using 1d20+3. Will check.
DM BadCatMan
GM, 774 posts
Sat 2 Apr 2011
at 06:36
  • msg #487

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun seized the rotating rod in his strong hands. It slipped in his grip a few times, but with a tight squeeze and by forcing it to the side, he managed to stop the motion. The process aborted.

*

"Sir! Diagnostics routine's been manually aborted. Looks like they've jammed it with something." Evindra called in alarm.

"Curses! Keep trying it, it might break their control mechanism. And continue the severance procedure." Woodwind ordered.

"Yes, sir!" She went back to her urgent, desperate work. The whole world depended on keeping that portal closed.

*

The other portal operator continued remote activation, trying every action she could. The rod shifted and bumped in Gurgun's hands. The mechanism inside was beginning to creak and it was all made of glass. It would shatter before it bent. And if it did, they'd be stuck here forever. And if they let it move, they would also be here for ever. Gurgun had to keep it hold it in place yet let it move just enough with the motions, to hold it tight but not too tight.

And Jorn had just one more chance to seize control of the portal, by any means necessary.


OOC: Gurgun, Strength check DC 10 - 20, not above. ;)

Jorn, Intelligence check.
This message was last edited by the GM at 06:36, Sat 02 Apr 2011.
Gurgun Nightwhisper
player, 511 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Sat 2 Apr 2011
at 12:27
  • msg #488

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun has it, but key will break if not careful. the hobgoblin grunted, struggling with the key.

OOC: Check 17
Jorn Brightcaller
player, 283 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 3 Apr 2011
at 12:44
  • msg #489

Re: The Twilight Tomb: Mourel's Mausoleum

Jorn frantically attempts to regain control of the portal. Seeing his old friend come forth to help, he immediately tries to enlist him;

"Slove! See if yer can add your will to mine! Follow exactly what I say, don't falter!"

The dwarf resumed chanting, then paused;

"Oh he- GAREL! You too! Follow me chanting. Gurgun, once the gate opens dash through with Duladora! Get a message out, tell'em Mourel's vanquished!"

20:40, Today: Jorn Brightcaller rolled 17 using 1d20+5. Int Check LETS GO.

OOC: Can Slove Aid Another on this int check?

This message was last edited by the player at 12:53, Sun 03 Apr 2011.
DM BadCatMan
GM, 775 posts
Sun 3 Apr 2011
at 12:48
  • msg #490

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: He's a spellcaster, so sure, why not? :)
Slove
player, 291 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Sun 3 Apr 2011
at 23:28
  • msg #491

Re: The Twilight Tomb: Mourel's Mausoleum

"You would ask me to help Jorn.  You no good arcane meddling dwarf."
Said in his gruff voice.  If it had been anybody else Slove would backed away.
Would not touched the device.
As it was Jorn he runs to the dwarves side and follows the dwarves chart.
However he used old elven words.  Based on nature, based on love of tree and love of hunting.  A form and words no necromantic elf would use.  Words he hope would tell elves at other end that this was elf trying to return home.  Not an elf trying return to power.

OOC:
00:22, Today: Slove rolled 6 using 1d20+1. intelligence check.

DM BadCatMan
GM, 776 posts
Wed 6 Apr 2011
at 09:50
  • msg #492

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Garel's not here, he's with the army.


Evindra listened with surprise as a different voice entered the signal. Elven words with an elven accent, singing of elven things. A song in a forest glade, a hunt through the tangled green paths. She glanced out the window, seeing Sildëyuir in a whole new light. The eternal twilight sky, the sparse and stunted trees, the towers of cold glass. How lifeless the star elves had become. No wonder necromancers like Mourel rose amongst them.

By the time she remembered her work, the other operator had won, successfully locking her out and seizing control of the portal.

*

With a final flash of light and a painful squeak, the control rod stopped turning, and the portal stayed on, active and strong. It would remain open like this for a good couple of minutes, but no more. They had to get out, now and fast.
Gurgun Nightwhisper
player, 512 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 6 Apr 2011
at 12:28
  • msg #493

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun gingerly release the key, his hands trembling from the effort. Gurgun does not want to be trapped here for eternity, let's go!

Releasing the tension in his shoulders, Gurgun then sets off at a light trot, allowing the others to keep up.
Slove
player, 292 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Wed 6 Apr 2011
at 12:46
  • msg #494

Re: The Twilight Tomb: Mourel's Mausoleum

As soon as it locks.
"Go Go Go.  Through the portal now.  Everybody that does not wish be berried in this grave.  Go now."
It seems the elf going to be last out and no argument about it.
Gurgun Nightwhisper
player, 513 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Wed 6 Apr 2011
at 13:44
  • msg #495

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun leads the way: passing over the bridge towards the nexus, and then turn to head back to the portal island (through the dragon(?) skeleton). Spotting any allies on the way he urges them to follow: The portal is open: now run!
Jorn Brightcaller
player, 284 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Wed 6 Apr 2011
at 13:52
  • msg #496

Re: The Twilight Tomb: Mourel's Mausoleum

The dwarf hesitated, waiting until at least Gurgun had passed through before moving through. The last thing he needed was another bump in the road to stop them. With a last glance at the lost knowledge in the libraries Jorn charges after the rest.
Slove
player, 293 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Wed 6 Apr 2011
at 19:32
  • msg #497

Re: The Twilight Tomb: Mourel's Mausoleum

Slove wait until all the others are though.
He look back at the world.  He would love say but this is tomb not the land of the  living.""Goodbye twilight world.  Good buy."

He then enters the portal and follows the others.
DM BadCatMan
GM, 777 posts
Fri 8 Apr 2011
at 13:00
  • msg #498

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Who says you're at the portal yet? ;)


As soon as the portal seemed stable, all of them turned and ran down the stairs and out of the control centre. Coming to the air elemental elevator, they had a long and impatient wait to be ferried down. One had to wonder if the silent entities had any inkling of the fate that awaited them, to be bound forever more to this task and have no ever come along again to need.

Finally they burst out on to the bridge. The sea below was raging wild and the winds were howling like angry spirits, trying to force them off the bridge. And the eternal twilight sky was finally beginning to darken...

They went through the Nexus, then the next bridge, and back to the entry tower. The combined army of orcs, hobgoblins and fellow adventurers were assembled in the halls, packed and ready to go. "What is happening?" Thraka demanded, with bluster over fear. "Will the ring of stones bring us home?"
Gurgun Nightwhisper
player, 514 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 8 Apr 2011
at 13:34
  • msg #499

Re: The Twilight Tomb: Mourel's Mausoleum

The circle of stone is set to bring us back to Toril, and the Yuirwood. The star elves are trying to shut it down it will not stay open long. Gurgun replies, calmly.
Balrok
player, 100 posts
Init +0, AC 15/same/8
HP 47/70, Saves +12/+1/+9
Sat 9 Apr 2011
at 17:05
  • msg #500

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok grumbles as he sees the horde of packing goblinoids.  "They bedder of taken' gud care of me mule.  Muley!" he yells, heading off to look for the creature.  "Get yer ass over here, ya ass, we're gettin' out of dis Moradin-forsaken place."
This message was last edited by the player at 17:06, Sat 09 Apr 2011.
Jorn Brightcaller
player, 285 posts
Init +2, AC 24/12/22
HP 38/38, Saves +6/+3/+4
Sun 10 Apr 2011
at 12:40
  • msg #501

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Yes, one tends to forget about NPCs in moments of crisis :P

Jorn stays at the portal room in case the force tries to shut the portal down again while the rest of the party rushes to gather the orcs.
Slove
player, 294 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Sun 10 Apr 2011
at 13:30
  • msg #502

Re: The Twilight Tomb: Mourel's Mausoleum

Slove is not going to leave Jorn alone.  It may take two keep thing open.
Thraka
NPC, 12 posts
Tue 12 Apr 2011
at 12:51
  • msg #503

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: The portal is staying open. But you all need to leave at once. :)


Muley clip-clopped rather unsteadily over the glass floor to Balrok, unharmed and uneaten.

"Curse those elves!" Thraka spat. "Bloody elves!" Mister Wickers the demented fey added from somewhere in the crowd. "Our army thanks you for all you've done." he said to the adventurers. He raised his sword to the ceiling. "To the ring of stones! We're going home!" he cried to the army, and they roared back in general applause.

Moving through the last tower, they approached the final bridge. The bones of the dragon-like creature wrapped around it shaken loose and fallen away. At the far end, the rocky peaked above the crashing waves, and the stone circle glowed with life and power.

"You go first!" Thraka patted his heroes on the back, ever pragmatic enough to let someone sort out a problem for him first.
This message was last edited by the player at 00:58, Wed 13 Apr 2011.
Gurgun Nightwhisper
player, 515 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 12 Apr 2011
at 13:01
  • msg #504

Re: The Twilight Tomb: Mourel's Mausoleum

Somehow Gurgun is not surprised... Slove, Jorn, Balrok! We need to go first and secure landing area in Yuirwood. Who knows what beasts have slipped through? Also, Gurgun does not trust orcs and goblins not to destroy stone ring once arrived. Balrok you keep muley close now.

Gurgun adds in a low voice, confident the wind and crashing of the waves beneath them would mask his words from the horde. Taking in the sight of the active portal Gurgun sighs, takes a harder grip on his staff, and strides forward.
Balrok
player, 101 posts
Init +0, AC 15/same/8
HP 47/70, Saves +12/+1/+9
Tue 12 Apr 2011
at 15:53
  • msg #505

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok yanks on Muley's reins and ties them to his backpack to keep the mule close.  Drawing his axe and shield he gives the stones a final, suspicious look.  "Damable elf magic had better work right," he grumbles.  Then he thumps forward with Gurgun, Muley trailing behind.
Gurgun Nightwhisper
player, 516 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 18 Apr 2011
at 19:25
  • msg #506

Re: The Twilight Tomb: Mourel's Mausoleum

::bump::
DM BadCatMan
GM, 779 posts
Tue 19 Apr 2011
at 11:55
  • msg #507

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Was waiting on the others.


Approaching the stone circle, they became aware of a familiar ululation, an alternation of high and low pitched howls, not unlike the song of a grief-stricken elven woman. It was much louder than before, and swirling around the stones. The song of the stones was haunting and beautiful.

There was a cloud of starlight above the ring, spiralling out to revealed a dark gulf, like a night sky but somehow much darker and infinitely further away. There were unblinking stars in that void.

One-by-one, the adventurers ventured back into the portal, hoping that it would bring them home. Gurgun and Balrok and even Muley went first, followed by Slove and Jorn. Orcs and hobgoblins piled up behind, fearful but eager to follow. They'd thoughtfully moved in front of Iodaem, Authiel, Nikolai, Allessandra and Garel, keeping subtle hostages against being trapped here.

Gurgun and Balrok felt themselves tugged upwards, until their feet left behind. Drifting up, they disappeared into the dark hole in the world.

*

Nowhere

They couldn't say how long the journey took; at once it was both over in an instant, yet seemed to span the aeons. They drifted a void of unfathomable darkness, punctuated only by the scattering of stars, remote and unblinking. It was a journey of crushing loneliness, lost in a cosmos with not another object or creature but each other for vast distances all around. And yet they were uncomfortably aware of formless shapes moving in the void around them.

*

Deep In The Yuirwood
28th Marpenoth 1375

Gurgun appeared standing in the stone ring, just as he'd remembered. Balrok appeared beside him, but for the dwarf this was all new. Muley was deposited without harm, but a great deal of fright.

The sky was almost blinding in the sudden daylight, but they were in a small forest clearing, and rising from the tangled greenery was the stone circle. Huge menhirs supported stone slab arches, forming a circle of dolmens. There were seven in all, fifteen feet high and towering over the travellers. Inside the ring, in a clearing thirty feet wide, the grasses grew barely an inch high, though they rose to a foot outside.



The stones were matted in places with mosses and lichen and vines, but mostly they were bare, and much more than they rightly should be. Well-worn carvings appeared on each one, strange symbols and peculiar, half-recognisable shapes.

What eldritch rituals and feral dances might have once occurred at this ancient place they could not say, but they could still feel a timeless power that a gave a subtle majesty to these pitted, lichen-encrusted stones and brought a hush over the forest in their vicinity. It all seemed so peaceful.

Their horses were still there, left on a long lead to graze the grass. After a tenday, the poor lonely animals had stripped the surroundings bare. Except the travellers had only been gone for five days...
Balrok
player, 102 posts
Init +0, AC 15/same/8
HP 47/70, Saves +12/+1/+9
Tue 19 Apr 2011
at 14:48
  • msg #508

Re: The Twilight Tomb: Mourel's Mausoleum

"Thank the dwarven gods!"  Balrok, thrilled to have solid earth once again under his feet and blessed rock within sight, moves quickly to the standing stones, arms out as if to give them a hug.  Then, remembering his dignity, he pulls up short and gives the rock a familiar pat instead.  "Nothin' like gud solid stone," he declares with a contented sigh.
Gurgun Nightwhisper
player, 517 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 19 Apr 2011
at 15:07
  • msg #509

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun looks to the animals first, then scans the area for dangers: having still in his mind the fearce battle with gnolls not that long ago.
DM BadCatMan
GM, 780 posts
Fri 22 Apr 2011
at 01:55
  • msg #510

Re: The Twilight Tomb: Mourel's Mausoleum

The stone crackled with magical power beneath Balrok's touch.

"Even tha elves know ta build a' stone when they want somethin' sturdy ta last!" Jorn cheered after he and Slove popped out of the portal. He hurried out of the circle, checking the shortened grass inside the circle, the length of time that the mounts had been waiting. "Thank Dugmaren fer tha time diff'rential! We gotta little while before tha elves get 'ere!"

Thraka was next, and a squad of orcs. "Ha! We are back!" They stared up, full of wonder for a sky they'd thought they'd never see again. Then a squad of hobgoblins fell on them. After a few punches and kicks, the groups disentangled and fanned out to secure the area.

A steady stream of the mercenaries marched out of the portal, orcs, hobgoblins, a few taer, Wickers and his bear, that foul runehound they kept as a pet, all spreading out into the forest, reforming their army. Interspersed amongst them came Iodaem and Authiel, Nikolai and Duladora, Allessandra and Garel.

"Home, at last!" "It's good to see Lathander again." All of them were filled with joy and relief to have finally escaped from that twilit realm of glass and dread.

The area seemed safe, but not for much longer, if Jorn's prediction of an elven visitation was correct.
Gurgun Nightwhisper
player, 518 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 22 Apr 2011
at 09:32
  • msg #511

Re: The Twilight Tomb: Mourel's Mausoleum

Thraka! Where will you go next? Jorn expect elves to come soon; we should not be here then. Gurgun for one is set on returning to Oghma's library in the Dales. Slove and Balrok, will you make me company?
DM BadCatMan
GM, 781 posts
Fri 22 Apr 2011
at 12:38
  • msg #512

Re: The Twilight Tomb: Mourel's Mausoleum

Thraka snorted in irritation at having to flee elves, but they were in no shape to fight. "We will go south and find a ship to take us across the Wizard's Reach to Chessenta. We can rest there."

"Don' know 'bout you, but Slove and I oughta head back ta Furthinghome first." Jorn interjected, waving the dragon-horn drinking cup around. "We need ta return tha Grail o' Shargrailar to tha merchant Tulin Fairweather - there's a reward in it ye might as well share in fer helpin' us ta recover it." He turned to Duladora and added "And yer father was lookin' fer you too. There's a reward fer rescuin' you too."

Dula sighed in relief. "Oh, it will be well-earned and happily paid, I'm sure. Thank you all again for rescuing me."
Gurgun Nightwhisper
player, 519 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Fri 22 Apr 2011
at 15:33
  • msg #513

Re: The Twilight Tomb: Mourel's Mausoleum

Furthinghome next then; Gurgun needs to resupply anyway.

OOC: Forgot about the rewards...
Slove
player, 295 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Mon 25 Apr 2011
at 01:53
  • msg #514

Re: The Twilight Tomb: Mourel's Mausoleum

Slove nods to his dwarven friend.
"It's true we have people to visit and rewards to collect."

He looked back at portal.  Only slove was sad to leave the Star elves world.  True the evil necromancy world not best.  Slove however loved the world of Star elves.

"Let move along.  I maybe only one that income elves will not shoot on sit and really don't wish to dig your graves after we been though so much to get back here.  Lets move."
Balrok
player, 103 posts
Init +0, AC 15/same/8
HP 47/70, Saves +12/+1/+9
Mon 25 Apr 2011
at 20:44
  • msg #515

Re: The Twilight Tomb: Mourel's Mausoleum

Balrok is watching the goblinoids suspiciously.  "Er," he says under his breath to the rest of the group as the goblinoids talk of fanning out across the globe, "Does it make anybudy else a might bit nervous dat we're loosin' a whole army uh goblinoids on... erm... where are we again?  And what's dis about elves comin'?  They ain't much bedder!"  (He seems blithely unaware that he may have just offended half the party.)
DM BadCatMan
GM, 782 posts
Tue 26 Apr 2011
at 06:14
  • msg #516

Re: The Twilight Tomb: Mourel's Mausoleum

OOC: Jorn NPCed for plot purposes.


"Aglarond. An' I think they jus' want ta get outta here as much as we do." Jorn explained. "I know there was some elven magi on the other end of tha portal system, workin' against me. They're sure to be 'ere in person afore long."
Gurgun Nightwhisper
player, 520 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 26 Apr 2011
at 07:08
  • msg #517

Re: The Twilight Tomb: Mourel's Mausoleum

Star elves might think Mourel broke free of the Night Realm, and want to stop him. Gurgun is sure they want to close portal for good.
Slove
player, 297 posts
+9 Int AC 20 / 15 / 15
HP 30/44 Sa: +7 +8 +3
Tue 26 Apr 2011
at 17:11
  • msg #518

Re: The Twilight Tomb: Mourel's Mausoleum

I think looking at to group it will be best if we get moving.  Let The Star Elves deal with what ever they find when get here.

With that Slove start heading back to town.
Gurgun Nightwhisper
player, 522 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Tue 26 Apr 2011
at 17:16
  • msg #519

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun straddles his heavy horse and follows the swift-footed elf.
DM BadCatMan
GM, 786 posts
Sun 8 May 2011
at 08:17
  • msg #520

Re: The Twilight Tomb: Mourel's Mausoleum

With little time to linger, the two groups quickly formed up to go their separate ways. At the last, the orcs and hobgoblin mercenaries abandoned their stoicism to give their former allies some hearty handshakes and bear-hugs, vowing that they owed them one.

Then the mercenaries melted into the forest, fast fleeing through the woods as they made their way south. It would be a long and desperate journey for them, especially while trying to avoid the Masters of the Yuirwood, the druids and rangers that guarded that great forest.

The adventurers quickly mounted up and rode north, heading back to the trail that would return them to Furthinghome, laden with the treasure that made this journey worthwhile.

Furthinghome, Aglarond
1st Uktar 1375

Three days later, they'd returned to that Aglarondan city. Checking the calenders, they confirmed that they'd lost five days in the extradimensional realm.

Duladora Trameldor was returned safe and sound to her worried father and bodyguard, but she was rather pleased to have learned so much of ancient star elf practices. She happily bought up any star elf relics that they'd looted along the way.

And the merchant Tulin Fairweather was enormously grateful to have the Grail of Shargrailar back, and paid the handsome reward. Now he could attempt again to deliver it to his client - until Aglarondan authorities swooped and seized it. They'd found and arrested the Cult of the Dragon cell that had attacked the adventurers the last time they'd been in the city, and uncovered their plot to get the horn of the dread black dragon Shargrailar smuggled across the country.

Any who cared to return to the Yuirwood, now in the depths of autumn, found the grass burned and the rocks shattered and scorched, thoroughly demolished by the star elf High Mages. Mourel the Duskwalker would never return to threaten the world of the living and the sane, and whatever essence of him remained stayed out there in the endless void between the planes.
Gurgun Nightwhisper
player, 523 posts
HP 46/57 AC 19 FF 16 T 18
Init: +3 F/R/W: 8/8/9
Mon 9 May 2011
at 08:19
  • msg #521

Re: The Twilight Tomb: Mourel's Mausoleum

Gurgun spent the time working on his notes, eager to preserve his observations and reflections before they were lost from memory. Feeling especially chagrined over having to leave the star elf library unexplored, he still was grateful that he had seen it and could describe how it worked. This trip had proven to be a most valuable one; and not only when counting coins.
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