OOC: Ignore the dice-roller, I was confused. Bad weather :(
The angle of the morningstar was just off, and it grazed right off the tentacle's faceted flank.
[Jorn misses]
The thing twisted around and went for Jorn, whacking him across the belly, but his armour absorbed the blow.
[T3 slam attack 15, miss, @ Jorn
Seeing Gurgun stricken, Slove picked up his bow again, quickly nocked an arrow and fired in one swift motion. Dead on, it struck the tentacle tangled around Gurgun, cracking it. It was the best he could do to help free the monk.
[Slove NPCed. Precise Shot. Attack 22, damage 3 after DR]
Suddenly the tentacle let Gurgun go, whipping back and snaking around, waiting.
[T1 GC 28, escape grapple - roll OGC to keep grappling]
The reason why soon became clear when the glass behemoth shambled into Gurgun, and a heavy glass paw began to shove him inexorably back, towards the edge of the bridge, towards the water far below. His feet slid across the glass, then there was nothing beneath them...
[SC Bullrush. Provokes AoO. Strength check 27 (unbeatable) - Gurgun bullrushed off brudge]
OOC: Gurgun, make a Reflex DC 15 if you want to grab hold of the bridge. Or fall into the water (no damage) and start swimming (Swim DC 15, rough water) for one of the safe towers.
Round 3:
No new map; Jorn in C16,
G: Gurgun Nightwhisper
S: Slove
J: Jorn Brightcaller
B: Balrok
G: Glass Monster, slightly damaged
1, 2, 3: Glass Tentacles (can be attacked)
T1 seriously damaged
T3 moderately damaged
Effects:
Gurgun Grappled
Initiative:
11 - Jorn
14 - Balrok
12 - Slove
8 - Gurgun
4 - Glass Monster & Tentacles