Re: The Twilight Tomb: Mourel's Mausoleum
"Third-level spells." the head announced blandly. "Cold damp stone beneath my face, waves lapping at my feet... I remember dying, and yet, and yet, and yet here I lie here, alive? ...I wake, I try to rise, my body is heavy. My mouth opens and water flows out, why do I not choke? Why do I not breath? Struck with sinking darkness again, like falling into the depths. Dead. I am dead. Undead. I am... Magnificent."
The spell-gem seemed to have absorbed the memories of the undead wizard, probably after he'd lost the ability to remember them himself. Once the preamble was out of the way, the speaking head began reeling off lists of spells, and Jorn could access each, getting spoken descriptions and weird noises and snatches of music. It was strange and hard to use though, trying to listen rather than read, and required a great deal more attention. Diagrams were impossible, somatic components hard to visualise, though verbal components were significantly easier to understand.
0: all PHB arcane spells
1: comprehend languages, feather fall, identify, orb of sound (lesser) [SC] magic missile, ray of enfeeblement, shield, summon monster I, unseen servant
2: arcane lock, fox's cunning, ghoul glyph [LM], hypnotic pattern, resist energy, see invisibility, shatter
3: deep slumber, major image
5: baleful polymorph
7: vision
OOC: Ghoul glyph creates the necromantic paralysis traps you saw, from Libris Mortis. Orb of sound, lesser is from the Spell Compendium
You can decipher and prepare or learn these spells in the same as for a borrowed or looted spellbook, though there's a +2 DC to the Spellcraft checks for the difficulty in working this way.
[Private to Jorn Brightcaller: I'll just rush through and summarise the rest.]