Peering out of his vat, Kyjal's pale eyes narrowed as Garel cast his spell, but if he'd noticed the disappearance of the pair, he gave no sign of it.
[Will save 25, sorry]
Right now, the gigantic dwarf looming over his sarcophagus was a much greater concern. Kyjal pushed back, moving to the far end, then flung himself over the edge to seek cover behind the vat. With an angry shout of desperate spellcasting, he flung his hand open at Jorn, like he had done to Balrok earlier, and the dwarf began to feel afraid.
[Kyjal: 5ft step and move action to leave vat. Casts cause fear @ Jorn, Will DC 13 or be Frightened for 3 rounds, success means being Shaken for 1 round]
Round 3:
G: Gurgun Nightwhisper
S: Slove
G: Garel Aster
J: Jorn Brightcaller
J: Balrok
K: Elf Lich, Kyjal Stardancer
Effects:
Frightened: Fearful of a creature, situation, or object. A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Shaken: Mildly fearful. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Initiative: green - you may act
19 - Elf Lich
19 - Gurgun
12 - Slove
10 - Balrok
8 - Jorn
7 - Garel
This message was last edited by the GM at 14:16, Tue 13 July 2010.