Re: Yartar and beyond
Zyphen scouts even the settled areas, though his pattern on the road concentrates on possible ambush locations for bandits. He resumes scouting farther ahead when the trail becomes narrower.
[Private to DM Fletch: DM Fletch,
Some contigent actions to keep things moving. I don't want to be a show-stopper!
1. Wild Empathy - I am guessing this is a bad option. My guess is that Zyphen would have a hard time using Wild Empathy on a Dire Wolf that appears to be at least Unfriendly, if not Hostile--would that jive with Zyphen's knowledge? My check would be 1d20+1, and it appears that if he was Unfriendly, I would need a roll of 14 to make him Indifferent; if he was Hostile, I would need a roll of 19 to make him Unfriendly. I am not trying to fixate on the numbers, I am just trying to gage my chance, since I don't really have Zyphen's knowledge of the wild!
Assuming Wild Empathy would be an unlikely proposition at best, next...
2. One Dire Wolf, Or Many? Am I relatively certain there is only one dire wolf? I don't want anyone to be flanked, if I can help it. If I think there might be more than one, I will send Snow, my owl, to fly back to the party and stay with Corven--this is the standard signal for "danger, stop!"
If I think there is only one dire wolf, I will release Snow, my owl, to fly back to the group then return to me, the signal for "danger, advance cautiously".
3. Lose it with stealth and water! After I send the owl, I will try to lose the dire wolf with stealth. I will look for water, especially running water, that I could swim or wade through to throw it off my scent. If possible, I will circle down-wind of it.
I will attempt to stay out of its sight (hide) and move quietly (and can use "Walk in Silence", swift action, +5 MS (Shadow Sword sub level) if necessary).
If I can manage to lose it, I will circle back on my trail and meet the party, warning them of the danger.
4. Fall Back Plan - Levitate! If all else fails, I will use my Levitate ability for the day to get above the creature, in a place where there is nothing it could jump off of to get at me, and wait for the group. If there was a convenient ledge or tree that looked un-climbable by a dire wolf I could use that, getting there with Levitate.
Here are some rolls you might need:
00:41, Today: Zyphen rolled 26 using 1d20+9. Survival/Tracking.
00:41, Today: Zyphen rolled 26 using 1d20+7. Spot (subtract 1 if "bright" light).
00:40, Today: Zyphen rolled 12 using 1d20+7. Listen.
00:40, Today: Zyphen rolled 18 using 1d20+10. Move Silently.
00:40, Today: Zyphen rolled 30 using 1d20+10. Hide.
On a completely separate and unrelated note, Zyphen would be keeping his eye out for herbs that he could use with his Craft: Poison-making skill as he scouted. Not when fleeing from dire wolves, of course.... :) ]
This message was last edited by the player at 04:47, Sat 27 Oct 2007.