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08:52, 19th April 2024 (GMT+0)

Yartar And Beyond: OOC.

Posted by DM FletchFor group archive 5
DM Fletch
GM, 2 posts
More! You want more?!
Thu 23 Aug 2007
at 06:05
  • msg #1

Orphanage OOC

You all know what this is for.

Edited: to move group
Edited: to move group back
This message was last edited by the GM at 00:35, Thu 20 Sept 2007.
DM Kremti
GM, 3 posts
Fri 14 Sep 2007
at 18:01
  • msg #2

Re: Orphanage OOC

Hey Fletch.

DM Steel has been in and out for past couple of months, but hasn't been moving the game.  Last we heard, he just came back from vacation, but he's still pooped and stressed out.  He said he was going to move the game, but that was something like 2 weeks ago (last time he logged).

Savage Frontier group would like to keep that game going (It was just getting interesting...) but we are thinking we might want to stick our head in Orphanage, hoping Steel will come back at some point. (Ala Thay-group, except we don't know how to get in touch with Steel).

Can we (Savage Frontier group) get a short game going?  If you say yes, I'll direct them to RTF here.

-K
DM Darkchylde
GM, 27 posts
Fri 14 Sep 2007
at 21:29
  • msg #3

Re: Orphanage OOC

Err, sorry to but in; I could keep your group busy here until he gets back Ala the Thay group. It would be the same Hordewatch Keep but you would have your own group of course and different adventures.
DM Kremti
GM, 4 posts
Fri 14 Sep 2007
at 21:35
  • msg #4

Re: Orphanage OOC

As long as you are aware that I'm in both group :P

If my two characters crosses their paths, will the universe 'splode?

-K
DM Darkchylde
GM, 29 posts
Fri 14 Sep 2007
at 21:49
  • msg #5

Re: Orphanage OOC

No but they will <IMG SRC="http://forums.gleemax.com/images/smilies/tongue.gif">
DM Kremti
GM, 5 posts
Fri 14 Sep 2007
at 21:53
  • msg #6

Re: Orphanage OOC

NOOOooo...

-K
DM Darkchylde
GM, 30 posts
Fri 14 Sep 2007
at 22:39
  • msg #7

Re: Orphanage OOC

LOL, well this is great. At least someone will be able to see the big picture... or a bigger picture anyway. <IMG SRC="http://forums.gleemax.com/images/smilies/Up_to.gif">
DM Fletch
GM, 11 posts
More! You want more?!
Sat 15 Sep 2007
at 00:55
  • msg #8

Re: Orphanage OOC

Actually, the whole point in joining in RoA was to run a game, not to pseudo-mod the Orphanage, so I'd be quite happy to run something short with the Savage Frontier players.

That way we can avoid the necessity of exploding characters ;)
DM Darkchylde
GM, 31 posts
Sat 15 Sep 2007
at 00:59
  • msg #9

Re: Orphanage OOC

Oh man I wanted to see body parts fly. Cool breeze DM Fletch... hey if I make a character and there is no game to join, can I run him here?
DM Fletch
GM, 12 posts
More! You want more?!
Sat 15 Sep 2007
at 01:05
  • msg #10

Re: Orphanage OOC

Yep, sure thing.  Might need to get the okay from Savage Frontiers crew if you wanted to join their game.

And as for flying body-parts, you're a DM right - just start dropping fireballs and siege weaponry.
DM Darkchylde
GM, 32 posts
Sat 15 Sep 2007
at 01:40
  • msg #11

Re: Orphanage OOC

Ha ha ha, I would love to but I promised them publicly I wouldn't kill anyone... publicly. I fear it’s an assassins dagger in the night for that crew <IMG SRC="http://forums.gleemax.com/images/smilies/ghosted.gif">
This message was last edited by the GM at 01:41, Sat 15 Sept 2007.
DM Fletch
GM, 14 posts
More! You want more?!
Sat 15 Sep 2007
at 02:44
  • msg #12

Re: Orphanage OOC

Ok.  I've given Kanir (hello again, Kremti), Zyphen and Cuaglar access to group 5.  It's encouraging that we have three characters moved across already.

Despite the generic titles, I'll be running my game here (group 5).  Feel free to use the group 0 OOC for more general chat.

Also, it would be really helpful if you could post a paragraph or so about your character here and a bit more about what type of game you would like to play.
DM Kremti
GM, 7 posts
Sat 15 Sep 2007
at 03:06
  • msg #13

Re: Orphanage OOC

Kanir is a stuttering paranoid orphan boy (he's actually an orphan) who has unnatural love of bacon.

Mmmmmm, bacon.

You know, Kanir's been out in the wilderness for over a year.  I wouldn't mind him actually having some access to a town.  He hasn't picked up any spell outside of one he got leveling up, and hasn't picked up any equipment other than Birthday item and 1 thunder stick.

But other than that, I'm up for anything.

Oh, also, Borovik and Atalakis should be heading this way.  Dunno if anyone else will though.

-K
Zyphen
player, 1 post
Sat 15 Sep 2007
at 03:51
  • msg #14

Re: Orphanage OOC

I am up for any sort of game!  Just glad to be playing.

Zyphen is an air genasi who was as a newborn abandoned for dead in the back alley's of Calimshan.  By the grace of Shaundakul, Rider of Winds, he was found by a criminal organization of fire and air genasi operating in the Calimshan underworld.    There he was trained as an assassin, and fully intended to follow that career path, killing the humans of Calimshan for profit.  However, Shaundakul called to him, and he could do naught but heed that call.  He became a ranger in the Rider of Wind's service instead, and hired himself out as a bounty hunter.

Zyphen is cold, calculating, purposeful, intelligent, and as graceful as the wind.  He bears something of a grudge against anyone who is not a genasi or a follower of Shaundakul.  (Because Shaundakul is the "Helping Hand", Zyphen is slooowly starting to change that attitude.)  He prefers to operate alone, but because he was raised in a tight-knit group he understands that he must often set aside that preference.  (In other words, don't worry, I won't be anti-social and destroy a group.)

Zyphen and his companion Rook joined the group because they were given a bounty by the Lord Mayor of Llork to fetch Atalakis, the Pastel Paladin, and bring him back to Llork, where apparently Atalakis is to be forcefully wed to the Lord Mayor's now-despoiled daughter.  After negotiations, the paladin agreed to return to Llork, with the condition that he got to choose the path.  We have roamed the Savage Frontier since.

Zyphen is a Level 3 Ranger (genasi level adjustment is bought off), archery path, full "wilderness" and "stealth" skills.

Should we copy our character sheets here, or do we leave them in RoA 1 to avoid having multiple copies?

Thanks for DMing!!
This message was last edited by the player at 03:53, Sat 15 Sept 2007.
Kanir
player, 1 post
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sat 15 Sep 2007
at 04:53
  • msg #15

Re: Orphanage OOC

Well, we should mark whatever we get here, separately marked, so Steel don't have to deal with suddenly changed party, and maybe add'em in when we get a gap between one adventure to next.

-K
DM Fletch
GM, 16 posts
More! You want more?!
Sat 15 Sep 2007
at 05:49
  • msg #16

Re: Orphanage OOC

Please copy the sheets here.  I'll just go check that your character sheets are user editable.  I don't have anything to do with RoA1 just now, so it's the only way I'll be able to keep tabs on things.

What is it with you and not buying equipment, Kremti?  Kanas was the same.  Anyway, I'm sure I can 'find' a town for you to go shopping.

A question: How many of you are familiar (i.e. read or played) the adventure modules from the Wizards website?  It's lazy I know, but it would be an easy way to get things started quickly.
Kanir
player, 2 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sat 15 Sep 2007
at 14:55
  • msg #17

Re: Orphanage OOC

Well, it just the way both campaign ended up happening.

Kanas has been stuck inside a dungeon.  It's the way Thay game is designed.  I didn't know when I created the character, and I thought I would have a chance.  But part of Vallah's intention was to give us resource problem to manage (Stuck in a dungeon, time running out).

Kanir's problem isn't by design, but it just happened to be that way.  Wondering around in wilderness, and there was one point where we had a chance to hit a small town, but we were on a run, chased by a necromancer, and group concensus was to avoid the town so there won't be unnecessary risk to towns people.

We were heading to town of Yarter, but we again got side tracked.

Some campaign just happen to work that way.  I have no problem hitting places to pick up little nick-nacks for Mulhorand and Chessenta...

-K
Cuaglar Annondur
player, 1 post
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 15 Sep 2007
at 15:16
  • msg #18

Re: Orphanage OOC

Cuaglar is a Dexterity based elf fighter, with an eye towards a duellist.  He's accurate with bow and rapier, though not always the most deadly.  I was planning to go a few levels of rogue for the sneak attack and the skills as well.

When I joined this game, I was brand-new to RPOL, and I didn't have a clue about the Forgotten Realms campaign setting.  Therefore, I made a simple character.  Cuaglar was just a failed wizard/mage who took up swordsmanship, and when the time was right he left Silverymoon to seek his fortune.  On the way through the High Forest, he encountered Staren and his gang fighting off a bunch of fey.  He tagged along, and helped destroy a tome of necromancy along with the group I'm with today.

And as for the WotC modules, I've glanced through the descriptions of the lower-level ones, and played the Dry Spell adventure and edited it for Baldur's Gate.
This message was last edited by the player at 15:18, Sat 15 Sept 2007.
Zyphen
player, 2 posts
Sun 16 Sep 2007
at 04:56
  • msg #19

Re: Orphanage OOC

I have not read any of WotC's web modules.
Atalakis
player, 1 post
Sun 16 Sep 2007
at 13:32
  • msg #20

Re: Orphanage OOC

Hello!

First of all, thanks for DMing! I have not read through any of the WotC online modules.

My character, Atalakis, is an aasimar Paladin of Sune. Though he sometimes will refer to himself by many titles, the title that is his trademark is "The Pastel Paladin." He was initially born in Calimshan to a family of schemers. He, however, was enamored by the stories of brave and gallant knights. He dreamed of one day becoming such, despite his families admonishments that a plate-armored knight serves little place in a desert and that there are far more effective, albeit underhanded, ways to advance yourself in the world. He was eventually able to break away from his family and become a squire and eventually a knight.

His personality is bold, idealistic, and a bit over the top--he is a touch narcissistic as well. He had wandering knight, wooing ladies and righting wrongs all across Faerun until he made his way to Llork. There he met the Lady Claire, the Lord Mayor's daughter, and developed a committed relationship with her. He has since ventured into the Savage Frontier with a more defined purpose--to battle evil right wrongs so he might develop a name or reputation worthy of such a noble lady.
DM Fletch
GM, 18 posts
More! You want more?!
Sun 16 Sep 2007
at 14:27
  • msg #21

Re: Orphanage OOC

Whereabouts were you folk in the Savage Frontier?  Or should I just 'put' you somewhere convenient?

I have a couple of ideas at the moment.  Both take place in or near mountains, but if you were somewhere else and wanted to keep a sense of continuity there are a wealth of other options.

Edit: found Kanir's reference to the town of Yartir {Yartar?}, which would put you north of the Dessarin Hills, as handy a place as any.
This message was last edited by the GM at 14:32, Sun 16 Sept 2007.
Kanir
player, 3 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sun 16 Sep 2007
at 14:30
  • msg #22

Re: Orphanage OOC

Atalakis:
...he is a touch narcissistic as well...


A touch?

I haven't seen any of those modules either.

-K
Cuaglar Annondur
player, 2 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sun 16 Sep 2007
at 15:54
  • msg #23

Re: Orphanage OOC

What could happem for the sake of continuity is, perhaps, that this takes place a couple years after what we are doing now; unless we keep the experience and treasure we gain here, in which case it would be senseless.
Atalakis
player, 2 posts
Sun 16 Sep 2007
at 16:08
  • msg #24

Re: Orphanage OOC

Cuaglar Annondur:
What could happem for the sake of continuity is, perhaps, that this takes place a couple years after what we are doing now; unless we keep the experience and treasure we gain here, in which case it would be senseless.


I don't know how experience or treasure work. However, for continuity's sake, saying that this occurred at some point before or after our current adventure seems logical enough, without them having to be  years in the future. In fact, the further in the future the events occur, the harder it may be to "justify" they occurred in a logical fashion.
Kanir
player, 4 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sun 16 Sep 2007
at 16:34
  • msg #25

Re: Orphanage OOC

Yeah, I think the easiest thing to do is to have the 'stuff' (exps and items) appear in-between two adventures (Meaning, after we are done with the current caves, and get to Yarter and get some break).

As far as the continuity, we can just say it's an little episode that happened somewhere on the road between the caves and Yarter or something.  This isn't supposed to be a big deal adventure, so that shouldn't be a problem at all.

-K
Zyphen
player, 4 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Sun 16 Sep 2007
at 17:38
  • msg #26

Re: Orphanage OOC

I am personally not worried about continuity, I can suspend my disbelief for these purposes.  I will whatever you all prefer.
DM Darkchylde
GM, 36 posts
Sun 16 Sep 2007
at 20:04
  • msg #27

Re: Orphanage OOC

Hi all; would anyone mind if I tagged along on this adventure?
Atalakis
player, 3 posts
Sun 16 Sep 2007
at 21:58
  • msg #28

Re: Orphanage OOC

I don't mind.
Zyphen
player, 5 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Sun 16 Sep 2007
at 23:13
  • msg #29

Re: Orphanage OOC

Sounds fine to me!!
DM Fletch
GM, 19 posts
More! You want more?!
Sun 16 Sep 2007
at 23:31
  • msg #30

Re: Orphanage OOC

Cool.  The adventure will start from Yartar in the near future.  You can drop it in as a side-adventure if and when your main campaign reaches there.  I'll should have an introductory post up this evening my time.  Hopefully Borovik will turn up soon and I'm guessing Darkchylde can put his character together pretty quickly.
DM Darkchylde
GM, 37 posts
Mon 17 Sep 2007
at 00:47
  • msg #31

Re: Orphanage OOC

Done I went crazy and made a Elf Wizard. Oh man I'll forgot to ask what the party needs... what does the party need? I have it made in an hour. Maybe less.
This message was last edited by the GM at 00:52, Mon 17 Sept 2007.
Cuaglar Annondur
player, 3 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 17 Sep 2007
at 00:59
  • msg #32

Re: Orphanage OOC

Let's see...  Zyphen is a Ranger, and very, very good at sneaking and hiding, Atalakis is a Paladin, and not much can touch him, and there isn't much he can't hit, I'm a Dexterity Fighter, and along with Zyphen we've got ranged combat pretty much covered, Kanir is a wizard who likes to use Grease, and Borovik...  I forget.  He fights well and casts spells.  So basically all we lack is a lockpick and trapfinder, which I was going to take up later, but will not be able to in this game, I reckon.
Kanir
player, 5 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 01:21
  • msg #33

Re: Orphanage OOC

Borovik is Rogue/Wizard....so he can work on traps.

We are thin on healers, but we should be able to get around that.  As long as we remember to pick up CLW wand somewhere.  Would be nicer if we can use Lesser Vigor though.

-K
DM Darkchylde
GM, 38 posts
Mon 17 Sep 2007
at 01:26
  • msg #34

Re: Orphanage OOC

So I should make a Healer? I've never played a Healer before, I wonder if the class sucks. I'll look at it and go Cleric if it sucks.
DM Darkchylde
GM, 39 posts
Mon 17 Sep 2007
at 01:29
  • msg #35

Re: Orphanage OOC

It sucks, I'm going Cleric... ummm I think I will be a Dwarven Cleric of Moradin.
Kanir
player, 6 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 01:42
  • msg #36

Re: Orphanage OOC

Well, we have a druid who hasn't posted for a while.  If he shows up, we should be all set.  But any CoDzilla is always welcome...

-K
DM Darkchylde
GM, 40 posts
Mon 17 Sep 2007
at 01:57
  • msg #37

Re: Orphanage OOC

What's a CODzilla? Does this mean I play my wizard, its been so long since I've been an Elf Wizard, all my RoA Characters have been Elf casters I think. Thats weird because all my non RoA Characters aren't... go figure, there must be something in the water here.
Kanir
player, 7 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 02:01
  • msg #38

Re: Orphanage OOC

It's "Cleric or Druid"-zilla, concensus two best power-house classes.

-K
DM Darkchylde
GM, 41 posts
Mon 17 Sep 2007
at 02:23
  • msg #39

Re: Orphanage OOC

Cleric is power house class? Really? I've never really dabbled with Clerics. The lack of Class abilities is a turn off.
Cuaglar Annondur
player, 4 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 17 Sep 2007
at 02:36
  • msg #40

Re: Orphanage OOC

I've played a good number of clerics, when the healer was needed, of all stripes, from a shifter that thought he was a cleric but wasn't (doesn't really count; he was a druid) to a half-elf cleric of Kelemvor, who is my favourite (real) cleric so far.  And I think their domain granted abilities, in some cases, makes up for it.  The death touch power, the turning of elements, and always my favourite, the Knowledge domain.  But I actually like playing druids more, anyway.  Just that kind of chap.
DM Darkchylde
GM, 42 posts
Mon 17 Sep 2007
at 02:39
  • msg #41

Re: Orphanage OOC

That’s a brilliant point, I forgot all about domains. I think I will look at the class again. I still like Wizards though; I've made some munchkin wizards in my time.
Kanir
player, 8 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 02:46
  • msg #42

Re: Orphanage OOC

Wizards ends up catching up and possibly over taking CoD around level 15, but those divine classes are good to go from level 1, and end up taking the honor.

-K
DM Darkchylde
GM, 43 posts
Mon 17 Sep 2007
at 03:00
  • msg #43

Re: Orphanage OOC

Nice. Speaking of catching up, my Wizard has like 10 HP so then, I'll be a Cleric if teh Druid doesnt show or I will be running AWAY from the battles. But don't worry, my spells are ranged for the most part <IMG SRC="http://forums.gleemax.com/images/smilies/fire.gif"> and so is my bow <IMG SRC="http://forums.gleemax.com/images/smilies/fighter.gif">
DM Fletch
GM, 21 posts
More! You want more?!
Mon 17 Sep 2007
at 10:34
  • msg #44

Re: Orphanage OOC

Okay, I still haven't heard from Borovik and I'd like Darkchylde to put together his alternative Cleric (don't worry Darkchylde, Kremti is right, it is the most powerful class), so I'll hold off just a little longer.

While that's happening:
Zyphen, could you edit your character sheet for line length.  Your history section goes way over-width.
Atalakis, could you port over your character sheet from Savage Frontier.
Kanir, I counted 49 skill points spent.  Could you double-check please.
Cuaglar, nothing wrong with yours that I could see, but damn you must have got lucky rolling HD to have 37 with your Con bonus (10+3d10) :)
Zyphen
player, 6 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Mon 17 Sep 2007
at 11:39
  • msg #45

Re: Orphanage OOC

Line length?  I am sorry, does that mean that I need to go through and try to figure out the width of every line and hit enter?  If so, is there a fast way to do that?  I don't have much time this week.

EDIT:  What if I deleted my history, personality, etc. and put them in my Description, which seems to be smart enough to do word wrap?
This message was last edited by the player at 11:40, Mon 17 Sept 2007.
DM Fletch
GM, 22 posts
More! You want more?!
Mon 17 Sep 2007
at 12:40
  • msg #46

Re: Orphanage OOC

There probably is an easy way, but the way I do it is pretty labour intensive.  If dropping it in Description fixes it then that's fine.
Zyphen
player, 7 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Mon 17 Sep 2007
at 12:59
  • msg #47

Re: Orphanage OOC

See if that fixes it.  It looks like it does to me.
Cuaglar Annondur
player, 5 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 17 Sep 2007
at 13:34
  • msg #48

Re: Orphanage OOC

What I do is, at the description page, and history and so forth, I press 'end' and 'enter', and that usually works, and goes really quickly if you do it in rapid succession.
And yes, I did get lucky. The dice roller, all in all, seems to favor me.  In another game I just started I got the maximum roll for a cure spell, a lesser restoration, maximum roll for hitpoints, and a 20 on a Heal check.  Just the luck of the Irish/English/French/German/Native American.  :)
Kanir
player, 9 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 17 Sep 2007
at 13:51
  • msg #49

Re: Orphanage OOC

DM Fletch:
Kanir, I counted 49 skill points spent.  Could you double-check please.


OK, it's supposed to be 48 (For level 5).  I fixed the sheet section where it says my skill points are 48, max ranks 8 for class skills, etcs.  My excel says it's 48 (I have the progression up to levcel 10 lined up on an excel sheet...).  DOuble check for me please?

-K
Atalakis
player, 4 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Mon 17 Sep 2007
at 15:08
  • msg #50

Re: Orphanage OOC

I ported over my character sheet and description.
Borovik
player, 1 post
Tue 18 Sep 2007
at 02:03
  • msg #51

Re: Orphanage OOC

Here now.  I've gotten my charsheet ported over, and will get the profile stuff in shortly.

Good to see you, DC.

Ready whenver you are, Fletch.

 - jim
DM Fletch
GM, 23 posts
More! You want more?!
Tue 18 Sep 2007
at 10:27
  • msg #52

Re: Orphanage OOC

I still count 49 Kanir, but honestly don't bother about it.  You don't have a powergamer skill set anyway.  If I was going to object to anything it would be that Custom Harper Token (+2 Morale bonus to all skills - valued at 2,000gp - that's just absurd).

Jim/Borovik is now on board, I'm happy with the Character Sheets so we are indeed right to go.  Darkchylde has chosen to stick with the Elf Wizard so we're short a healer but if you make the appropriate IC enquiries (hint, hint!) there should be an NPC medic available :).

First post in a couple of hours.

Edit:
Borovik: You were down as groups 0 and 2.  2 is Darkchylde's Thayan game so I moved Borovik to 0 and 5.
Darkchylde: I think I'll have your character join the Savage Frontier party shortly after they arrive in Yartar if that's okay?
This message was last edited by the GM at 10:30, Tue 18 Sept 2007.
Zyphen
player, 8 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 18 Sep 2007
at 12:53
  • msg #53

Re: Orphanage OOC

Oh man, that's enough to make Zyphen join the Harpers!  A Cloak of Elvenkind is 2,500 gp for a +5 Competence bonus to a single skill.  I commonly make use of about 8 skills.  So I could get a +16 total bonus, morale (rare!), for only 2,000 gp?!?  Sign me up!!! :)
This message was last edited by the player at 12:54, Tue 18 Sept 2007.
DM Fletch
GM, 24 posts
More! You want more?!
Tue 18 Sep 2007
at 13:07
  • msg #54

Re: Orphanage OOC

To be fair, it was a RoA birthday gift.  I think the key word here is "Custom" :)

Also, Yartar's ready for the Savage Frontier team.
Zyphen
player, 9 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 18 Sep 2007
at 13:15
  • msg #55

Re: Orphanage OOC

Oooooh... "custom", I get it.

Custom. n.  A specially-created magical item that cannot be duplicated by any means, usually because it was a mistake to allow it to be created in the first place.  Such items are often evil-aligned or bear terrible curses that prevent them from being used by anyone other than an antagonist or other really nasty villain.

Something like that? :)
This message was last edited by the player at 13:16, Tue 18 Sept 2007.
Kanir
player, 10 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 13:49
  • msg #56

Re: Orphanage OOC

DM Fletch:
I still count 49 Kanir, but honestly don't bother about it.  You don't have a powergamer skill set anyway.  If I was going to object to anything it would be that Custom Harper Token (+2 Morale bonus to all skills - valued at 2,000gp - that's just absurd).


I found the problem.  Diplomacy was supposed to be 0, so I fixed that.

Yeah, when Fido was working on the item, Fido interporated from Heroism spell, which would be +2 to hit, save, and all skills for 6000, and ditched the to hit and save part for 1/3 of the cost (2000).   Regular Token gave +2 to 1 skill, so only picking up the skill part of the spell sounded good at that time.

I tried to figure out the rough value of the item.  I *think* how it works is 400 for +2 on 1 skill, 300 for +2 on 2nd skill, and 200 for +2 on any other skills.  So +2 to 8 skills would be something like 1900, I think.  I'm content on picking like 8 skills to apply the bonus for the item, but both Fido and I were too lazy to figure that one out back then and I think Greywolf also asked people about it when he took over, and he said it's fine, so that version stuck.  It was supposed to be a small plot-device back when Fido was DMing.  But that's like over 1 year ago, and I think that little bit is lost now :P

So, Zyphen, 1 item of +2 to 8 skills is *about* 2000 gps as far as I can tell if you want those made.  You can probably talk to Steel/Next DM about it.

-K
DM Fletch
GM, 25 posts
More! You want more?!
Tue 18 Sep 2007
at 14:04
  • msg #57

Re: Orphanage OOC

As far as I can tell, the cost is (skill mod squared times 100).  If there's any discount for multiple skills it's minor.  The Circlet of Persuasion gives a +3 mod to all Charisma based skills (900gp value per skill) for 4500gp, but there are only 8 Charisma based skills on my count, Handle Animal is rarely used and Use Magic Device is class-exclusive.  Anyway, I agree that a +2 mod (400gp per skill) at 2000gp should also cover 8 skills or thereabouts as long as the skills could be classed by category and weren't hand-picked.

But that's getting really pedantic.

I should apologise, Kanir.  I shouldn't have posted anything from your character sheet without your permission.  Thanks for taking it well and I'll try to make sure it doesn't happen again.
Kanir
player, 11 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 14:16
  • msg #58

Re: Orphanage OOC

Oh no, I don't mind about it.  If anything raises any flag, we should discuss about it.

There's a section on custom magic items, and when you get multiple effects from a single item.

SRD:
"Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.


So, I thought "1st +2 skill should be 400.  Second one should be 75% of 400, and rest of them should be one-half of 400."  That was my reasoning.  I'm not particularly adept with custom magic item thing, and quite frankly, I think the system is messed up anyways (I think they'll ditch it in 4th edition)

Also, remember, you *can* pick up non-class skills.  It's just that you have to pay arms and legs if you want to raise'em...

One possibility I considered to changing the item was to change it to a set of 10 skills.  This character is supposed to go Wizard 5/Harper Mage 5/Harper Master 10.  To qualify those two Prestige Classes (Harper Mage and Harper Master), he needs 10 skills.  So, at the end this character will likely to end up with a set of 10 skills.  I thought it'd be nice if the item gave bonus to those 10.

Fido ignored my suggestion (I think he was too lazy to keep track of such things :P), and as Zyphen said, 8-10 skills are pretty much all we care use anyways, so I didn't worry too much about it.


-K
DM Darkchylde
GM, 44 posts
Tue 18 Sep 2007
at 14:58
  • msg #59

Re: Orphanage OOC

Hey J, whats popping? :)

Hey guys, I'e decided to run with the Dwarven Cleric. I thought Borovik was the Druid when I decided to go with the wizard.

I don't mind waiting until they get there, it will give time to do the history and stuff.
Kanir
player, 12 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 15:01
  • msg #60

Re: Orphanage OOC

Corven is the druid (who hasn't posted for a while…not that there's been any activity, but he hasn't posted since we started talking about the Orphanage) with unnatural love to farm animals.

You should keep your animals away from him.  Really.

-K
Zyphen
player, 10 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 18 Sep 2007
at 15:58
  • msg #61

Re: Orphanage OOC

But it is also a Morale bonus--doesn't that increase the cost?  It is a more rare type of bonus that stacks with the normal Competence bonuses.  Also, does a Harper Pin take up a body slot?  Neck, maybe?

I told Corven we were moving over here, and he said he would think about whether he was coming over, or whether he would just wait in RoA 1 until Steel comes back.  If he doesn't say anything soon, I would assume he chose the latter.
Kanir
player, 13 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 16:29
  • msg #62

Re: Orphanage OOC

Oh, I think you are right.  The different type should come with an increase.  I can't find the section in SRD that talks about it, but I think it's about 50% increase in the cost.

Also, after reading what I saw from the SRD, that doesn't work on the items with body slots.  Items with body slots I think increase the extra effects by 50%.  I think.

I don't have the original Harper Token rule (Magic of Faerun?  Or Forgotten Realm Campaign Setting.  I don't have any of the books at the moment), and I don't remember if it explicitly said what body slot it takes, but I think I made it up so that it's equivalent of brooch.  Is that throat slot item?

Hm, we should probably reculculate the cost of the item.  Good thing I have actually yet to use the item.  Been about a year, and never actually had a chance to receive it in character, so I never actually had it in my possession until now.

-K
Zyphen
player, 11 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 18 Sep 2007
at 17:07
  • msg #63

Re: Orphanage OOC

Hey, don't recalc it on my account--that would keep me from buying the equivalent. ;)
Kanir
player, 14 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 17:15
  • msg #64

Re: Orphanage OOC

Well, you'll have to bring Fido back.  It was his concoction!

-K
Cuaglar Annondur
player, 7 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Tue 18 Sep 2007
at 18:16
  • msg #65

Re: Orphanage OOC

The only magic item (or, as I prefer to call them, enchanted objects) I ever dared to invent was a photographic scroll, for an Eberron campaign.

Photographic Scroll
When read while facing in a certain direction, a standard action, an image, seemingly painted from normal pigments, appears on the parchment.  The image is crude and slightly blurred, but it is still good enough to identify specific people or things.  It can be used to qualify as a likeness or picture when used for scrying.
CL 3, Craft Wondrous Item, Scribe Scroll, silent image, market price 125 gp
DM Fletch
GM, 26 posts
More! You want more?!
Tue 18 Sep 2007
at 23:22
  • msg #66

Re: Orphanage OOC

Kanir:
Corven is the druid (who hasn't posted for a while…not that there's been any activity, but he hasn't posted since we started talking about the Orphanage) with unnatural love to farm animals.

You should keep your animals away from him.  Really.

-K

I could see how that would conflict with your unnatural love of bacon ;)
Kanir
player, 15 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 18 Sep 2007
at 23:32
  • msg #67

Re: Orphanage OOC

<homer>Mmmmmm, bacon.</homer>

-K
Cuaglar Annondur
player, 8 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 19 Sep 2007
at 14:09
  • msg #68

Re: Orphanage OOC

We still have the cart?  I thought I loaded the food onto my horse (who remains un-named!)
Corven
player, 1 post
Wed 19 Sep 2007
at 14:24
  • msg #69

Re: Orphanage OOC

>> Corven is the druid (who hasn't posted for a while…not that there's been any activity, but he hasn't posted since we started talking about the Orphanage) with unnatural love to farm animals.

>> You should keep your animals away from him.  Really.

THAT'S A LIE THE PICTURES WERE FAKED AND SHE SAID SHE WAS 18 ANYWAY!!11111

Hmm, apparently I can post here now ...
DM Fletch
GM, 27 posts
More! You want more?!
Wed 19 Sep 2007
at 14:47
  • msg #70

Re: Orphanage OOC

Great to have you with us, Corven.  I'm sure there's a perfectly reasonable explanation for the photos.

Please copy over your character sheet when you get a moment.  Otherwise please feel free to start posting in the Yartar thread where the rest of your colleagues have found themselves.
DM Darkchylde
GM, 52 posts
Wed 19 Sep 2007
at 16:39
  • msg #71

Re: Orphanage OOC

Ahhh, what should I do now!!!
Cuaglar Annondur
player, 10 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 19 Sep 2007
at 16:46
  • msg #72

Re: Orphanage OOC

... Make a dwarf wizard?
DM Kremti
GM, 8 posts
Wed 19 Sep 2007
at 16:47
  • msg #73

Re: Orphanage OOC

Do what you want to do?  With Corven, we should be covered on all angles.

-K
DM Darkchylde
GM, 53 posts
Wed 19 Sep 2007
at 16:57
  • msg #74

Re: Orphanage OOC

Cuaglar Annondur:
... Make a dwarf wizard?


Hmmmm... that plan has merit.

DM Kremti:
Do what you want to do?  With Corven, we should be covered on all angles.

-K


 I think I'll go with the Cleric. I hardly play Dwarves or Clerics and he should have way more Hit Points which is great. I have a feeling I'll need them. At least then we'll have an extra healer if things go badly.
Kanir
player, 17 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 19 Sep 2007
at 17:26
  • msg #75

Re: Orphanage OOC

So, shall we create Yarter OOC?

-K
Zyphen
player, 13 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Wed 19 Sep 2007
at 18:11
  • msg #76

Re: Orphanage OOC

I agree with Cuaglar, we ditched the cart in the snow.

Welcome aboard, Corven!

And I agree with Kanir that you should create whatever you want, Dark.  We should be good on healing--not that more is ever bad!
Kanir
player, 18 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 19 Sep 2007
at 18:19
  • msg #77

Re: Orphanage OOC

Oh yeah, I forgot.  No cart.  Walking.

-K
DM Darkchylde
GM, 54 posts
Wed 19 Sep 2007
at 18:22
  • msg #78

Re: Orphanage OOC

I like the Cleric to be honest, I want to see how it plays.
Cuaglar Annondur
player, 12 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 19 Sep 2007
at 22:34
  • msg #79

Re: Orphanage OOC

My first dwarf cleric was also my first cleric, period.  And it was a disaster.  I refrained from entering combat with a bunch of troglodytes, because I was afraid of their stench, and in the battle cast a shout spell that caught my allies in it.  After the battle, I realized that he had a terrific Fortitude save, and the battle would have gone a lot better if he had joined in.
A little while later, we got in a fight with a minotaur, and I used earth shape to raise a wall of earth three feet high, which was useless, and then I used sanctuary to get within the minotaur's reach and attacked, and immediately afterward the minotaur nearly cut my sister (playing a halfling rogue) in two.  When I tried to cure her, I got cut down by the AoO, and my other sister, a human monk, was left all alone to finish off the minotaur, which she valiantly stayed and did, instead of fleeing as would be sensible.  And THEN I told her OOC to try untrained Heal checks on me first, so that I would be able to heal the rogue, forgetting that I would only be stabilised, not regain conciousness.
The whole adventure got scrapped because of the mistakes I made in that minotaur battle, as we brought the rogue back to the surface to be reincarnated (into a lizardfolk.)  I'm sure you can do it better, though; that was my first spellcasting character ever.  I'm better now.  Unless you count that time my low-Wisdom wizard mistook the word "griffon" to mean the dog.
Morad Forgehammer
player, 1 post
Wed 19 Sep 2007
at 22:54
  • msg #80

Re: Orphanage OOC

Wow thanks for that, I think I have some idea of what not to do now. <IMG SRC="http://forums.gleemax.com/images/smilies/ThumbUp.gif">

It wont be so bad I think, I'll mostly cast cure spells and the occasional Spiritual Weapon, no Shout for me.
Cuaglar Annondur
player, 13 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 19 Sep 2007
at 23:24
  • msg #81

Re: Orphanage OOC

Always happy to embarass meself. :bows:
Kanir
player, 19 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 19 Sep 2007
at 23:32
  • msg #82

Re: Orphanage OOC

So, now that we have Morad with us, what do we want to do with the 'Party Fund' concept?

-K
Morad Forgehammer
player, 2 posts
Wed 19 Sep 2007
at 23:40
  • msg #83

Re: Orphanage OOC

Whats that?

You can count me out of anything permanent, I'm just tagging along while you are here.
Kanir
player, 20 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 19 Sep 2007
at 23:53
  • msg #84

Re: Orphanage OOC

We (The Savage Frontier group) has a separate 'Party Fund' set aside from the individual monies to spend on things that the whole party uses.  We put 5% of all treasures we get into the party fund (I think).  It'll be going towards things like Wagons, Hideouts, Tanks, Secret Lab, Space Stations, Pirate Ships, and so on.

And a wand of lesser vigor.  (I'm sure a few of us thinks this is a priority purchase...)

-K
Morad Forgehammer
player, 3 posts
Thu 20 Sep 2007
at 00:09
  • msg #85

Re: Orphanage OOC

Oh I see, ok I'll pay a tithe too.
Kanir
player, 21 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 00:19
  • msg #86

Re: Orphanage OOC

Well, I don't think you have to.  But we might charge you when we use the wand charge, or something.

We should come up with the system, is what I'm saying.  We should really have a separate Yarter-group OOC thread for this kind of stuff too?

-K
Morad Forgehammer
player, 4 posts
Thu 20 Sep 2007
at 00:20
  • msg #87

Re: Orphanage OOC

I think this is the Yartar broup OOC.
Kanir
player, 23 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 00:22
  • msg #88

Re: Orphanage OOC

Well, it looks like this is group 0 thread, which should be open to everyone in Orphanage.

-K
DM Fletch
GM, 29 posts
More! You want more?!
Thu 20 Sep 2007
at 00:36
  • msg #89

Re: Orphanage OOC

Fine, I moved it back to group 5.  This is now the Yartar OOC, ok?!

I'll go and edit my last post in the Main OOC to clarify there as well.
Kanir
player, 24 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 00:39
  • msg #90

Re: Orphanage OOC

I dunno :P  I figured someone new to Orphanage might not care to read through all those irrelevant information...:D

-K
Kanir
player, 25 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 00:47
  • msg #91

Re: Orphanage OOC

So, speaking of Party fund, what's the status of it, Zyphen? (He's the treasurer...)

-K
DM Darkchylde
GM, 56 posts
Init +0, AC 00/00/00
HP 00/00, Saves +0/+0/+0
Thu 20 Sep 2007
at 00:56
  • msg #92

Re: Orphanage OOC

DM Fletch has sorted that out for us.
Cuaglar Annondur
player, 14 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Thu 20 Sep 2007
at 02:09
  • msg #93

Re: Orphanage OOC

Kanir:
... It'll be going towards things like Wagons, Hideouts, Tanks, Secret Lab, Space Stations, Pirate Ships, and so on...
-K

We would have still had a wagon, if we hadn't been chased by a stupid necromancer all over the place.  Or if we weren't so namby-pamby about the snow. :)
And we need to come up with a name for our group.  I've only been in one game ever who had an official name (Chillbane in the Cold Lands area here in RoA.)  I was thinking the Runners-from-Necromancers, but then, I called a grey, depressed pony Greenlaugh, and a cheerful, pleasing donkey Blighter.
Zyphen
player, 16 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 20 Sep 2007
at 15:21
  • msg #94

Re: Orphanage OOC

Kanir:
So, speaking of Party fund, what's the status of it, Zyphen? (He's the treasurer...)

-K


Kanir:
So, speaking of Party fund, what's the status of it, Zyphen? (He's the treasurer...)

-K


Hmm, good point.  We have the following things to divide:
Group Fund:
148 gp

Items of Interest (free items, if you want them just speak up and claim them)
    * Hide Armor (4) tanned skins and hard leathers
    * Wolf skins (2) The entire skin of a large wolf altered to serve as a cloak with sleeve fittings and the wolf's head as a hood
    * Woolies (3) A tanned leather belt with a tie-clasp that goes around the waist and a skirt of dark, shaggy fur that comes down around the knees.
    * Fur Coat (1) Patchwork furs of various colors and thickness sewn to form a coat of sorts.  There are bits of string altered in along the front to allow them to be drawn closed.

Trophies and Oddities
    * Belt pouch containing 3 large coins of reddish stone with the imprinted letter Y.
    * Trophy thong(string) of 13 insignia badges, each with the letter Y present
    * Conch horn on shoulder sling (or can be worn as a necklace)


5% to the party fund would be 7.4 g.  That leaves 140.6 g to divide.  I think we divide that between:

- Corven
- Kanir
- Atalakis
- Borovik
- Zyphen
- Cuaglar

Am I forgetting anyone?  I have it on good authority that Rook is going to be an NPC from now on, so I am not counting him.

So that's 23 g, 4s, 3 cp each if we divide it.  I think we might as well since it isn't that much gold--we couldn't buy an uber Vigor wand with it!  If there are some misc. party purchases though we can take that out first, like if we do want another wagon (I tend to favor pack animals, myself).

I didn't try to divide up the clothes or trophies, so just claim them.  I doubt they sell for much.  (Too bad we didn't kill the ogres before we made this temporal shift, I would like some spending money!)

As to Dark, I think since this is a one-shot we should just exclude him from the fund.  We will give him his share of loot from outside the fund, then take the 5% out of the remainder, then distribute our own shares.  We don't have any group wands yet, so we probably don't have to worry about that.
Kanir
player, 27 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 16:00
  • msg #95

Re: Orphanage OOC

Well, we all have the cash from the end of the "destroy necromancy book" think, don't we?  We could just all chip in to buy a party wand.

6 of us can pay 150 each and buy the wand, and hand it to either Corven or DC's cleric.  And if we end up using a charge on DC's character, DC can pay us 15gps or something?

I think we feel safer with a wand around, and this way, Corven and DC's cleric can do whatever they want to do with the spells, instead of holding them and turning them for heals.

-K
DM Darkchylde
GM, 58 posts
Init +0, AC 00/00/00
HP 00/00, Saves +0/+0/+0
Thu 20 Sep 2007
at 17:01
  • msg #96

Re: Orphanage OOC

I don't mind chipping in while I'm here but I'll handle IC.
Zyphen
player, 17 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 20 Sep 2007
at 18:16
  • msg #97

Re: Orphanage OOC

I only have 2 gp, myself.  Most of my share was in magic items.  I figured that the snow-caves adventure would give me cash to buy things in town.

If the group wants to get a wand, I am not opposed to it.  I can sell some of these magic arrows to contribute some, and I can owe someone some cash.
Zyphen
player, 18 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 20 Sep 2007
at 18:19
  • msg #98

Re: Orphanage OOC

By the way, Zyphen does already have a Wand of Cure Light Wounds w. 18 charges left.  If we decide to wait on buying a group wand, that can tide us over.
Morad Forgehammer
player, 5 posts
Thu 20 Sep 2007
at 19:03
  • msg #99

Re: Orphanage OOC

I also have a Wand of CLW with 50 charges as well. I don't think healing will be a problem. I don't think I'll be doing much else.
Kanir
player, 28 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 19:24
  • msg #100

Re: Orphanage OOC

Pssst, I highly recommend switching that wand for Lesser Vigor.

In general, I don't like designating someone a 'healer'.  I like having a group-pool for healing (i.e., wand purchased by the whole group).  This way:

A. The divine casters do what they want to do, instead of having to type-cast into healing role. (They can do more)
B. I'm of the opinion that 'Get rid of the source of pain first, then get rid of the pain later'.

I mean, really, you wand of CLW (Or lesser Vigor if you choose to), is benefitting everyone in the group.  Why not the group pay for it?

It's OK if you *want* to do it.  But I like people freedom to do whatever they want to do, and healing to be their secondary role.

-K
Morad Forgehammer
player, 6 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 20 Sep 2007
at 19:42
  • msg #101

Re: Orphanage OOC

I like playing a support role, its cool.

Picture this;
Surprise Round: cast Sanctuary.
Round One     : cast Bless
Round two     : Aid Another and flank (+4 to attack for one ally)

Which reminds me, is that aid another action considered an attack?

Round 3: Heal injured party or aid another again. Rinse and repeat as necessary.
Kanir
player, 29 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 19:48
  • msg #102

Re: Orphanage OOC

I believe so.  Aid Another is a subcategory of 'Special Attacks', apparently.

-K
Morad Forgehammer
player, 7 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 20 Sep 2007
at 19:51
  • msg #103

Re: Orphanage OOC

I thought so, I was just hoping that I was mistaken. Well that will cancel sanctuary but who cares, I've got armor (which is a big deal for me as I normally play a wizard.) <IMG SRC="http://forums.gleemax.com/images/smilies/fighter.gif">
Kanir
player, 30 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 20 Sep 2007
at 19:58
  • msg #104

Re: Orphanage OOC

Well, you might want to swap out the sanctuary for something else like Shield of Faith, then.  You can add that on top of your armor.

-K
Morad Forgehammer
player, 8 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 20 Sep 2007
at 20:07
  • msg #105

Re: Orphanage OOC

I will most definately be casting that, and I will keep santuary in reserve for when I need to work with out getting stabbed or shot at.
Zyphen
player, 19 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 20 Sep 2007
at 22:34
  • msg #106

Re: Orphanage OOC

I am all for buying group wands, I just think we might want to wait until the next set of treasure is awarded and buy one then.  It would be easier and the need does not seem urgent.

I will keep my wand CLW myself, since Zyphen can use it to stabilize people in combat.  But I agree it would be a good idea for Morad to trade for Vigor! :)
Morad Forgehammer
player, 9 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 20 Sep 2007
at 23:00
  • msg #107

Re: Orphanage OOC

Does it cost the same? I didnt take it because I was not using the CDiv when I was shopping for equipement. Its its ok with Fletch I will swap them out. But what is the duration on Vigor again?
DM Fletch
GM, 34 posts
More! You want more?!
Thu 20 Sep 2007
at 23:33
  • msg #108

Re: Orphanage OOC

I don't know Lesser Vigour.  I thought it might be the spell you described in the other OOC thread K., but that was Close Wounds.  Could you provide a source or description please.

I'll be away briefly from this evening (Fri) to Sunday afternoon.  I'm not sure whether I'll get to post during that time.
Kanir
player, 31 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 21 Sep 2007
at 01:13
  • msg #109

Re: Orphanage OOC

Lesser vigor should be also in Spell COmpendium.

In nutshell, Lesser vigor gives the touched target Fast healing 1.  Duration of Concentration, up to 10 + caster level.

So, for a wand with caster level 1 (It's a level 1 cleric and druid spell), you can concentrate for 11 turns, and the target gain Fast Healing 1 for 11 turns, healing him/her 11 hit points after 66 seconds.

-K
DM Darkchylde
GM, 60 posts
Fri 21 Sep 2007
at 01:55
  • msg #110

Re: Orphanage OOC

Oh ok, 10 + level is really good. I could concentrate for days if we needed it. I also need to read over augment healingto see ifthe +2 applies to it as well... not that it would matter if I am using the wand.
Kanir
player, 32 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 21 Sep 2007
at 02:09
  • msg #111

Re: Orphanage OOC

The downside is that it takes 11 turns to finish healing.  So it's not practical in-combat healing.  But very efficient hit points/gps wise.

-K
DM Darkchylde
GM, 61 posts
Fri 21 Sep 2007
at 02:20
  • msg #112

Re: Orphanage OOC

I see what you mean. Well theres always CLW.
Kanir
player, 33 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 21 Sep 2007
at 04:26
  • msg #113

Re: Orphanage OOC

Yeah but you can cast that one if you want to.

Lesser Vigor will end up being more useful in the long run.  But then if your character isn't designed for the long run...

-K
Zyphen
player, 20 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Fri 21 Sep 2007
at 14:35
  • msg #114

Re: Orphanage OOC

Did anyone have any suggestions on group items to buy before we divide the money?  If not, I am going to divide it up.  We can always go back and chip in for Kanir's wand plan even after dividing it up, since we will all need to chip in anyway.
Kanir
player, 35 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 21 Sep 2007
at 14:50
  • msg #115

Re: Orphanage OOC

Well, we might consider some form of transportation things like wagons and such, but without knowing what we will be doing here in town, we might wait on that idea.

Sounds like we are set with cure-thing wand thingies.  So I think we can go ahead and divide, and do individual purchases at this point, and maybe chip in for the transportation things later.

-K
Zyphen
player, 21 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Fri 21 Sep 2007
at 17:34
  • msg #116

Re: Orphanage OOC

OK, everyone but Dark please add:

23 g, 4s, 3 cp

to your character sheet.  I will put 7 g, 4 s in the group fund (heh).
DM Fletch
GM, 37 posts
More! You want more?!
Mon 24 Sep 2007
at 13:07
  • msg #117

Re: Orphanage OOC

As you may already be aware, DM Steel has reappeared.  We haven't really got anywhere substantial and if you'd prefer to get back to your other game, I won't be upset.  That was the idea in setting up this area, after all.

Just let me know whether you want to pull the pin.
Zyphen
player, 22 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Mon 24 Sep 2007
at 13:10
  • msg #118

Re: Orphanage OOC

However you and DM Steel prefer to handle it is fine in my eyes.  You are both doing us a service DMing, I will accommodate whatever works best for you both.  Thanks!
Cuaglar Annondur
player, 21 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 24 Sep 2007
at 13:22
  • msg #119

Re: Orphanage OOC

In truth, since we've only just begun this adventure, it might make most sense (from a chronological point of view of our characters) to go back to Savage Frontier, despite the stuff we did to cross over here.  However, since DM Fletch expressed a wish to DM, not just twiddle his thumbs administering the Orphanage, it might be nice to have a go at his adventure as well.  I leave it up to the wiser folks.  Who haven't just eaten half a king-sized bag of Skittles.
Morad Forgehammer
player, 10 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Mon 24 Sep 2007
at 15:07
  • msg #120

Re: Orphanage OOC

Oh man!
DM Steel
GM, 7 posts
Tue 25 Sep 2007
at 03:02
  • msg #121

Re: Orphanage OOC

Good to meet you, Fletch... at least, I don't believe we've met previously.  Thought I would go ahead and drop in here for this discussion since all concerned parties are involved and I don't think pms are really necessary.

I've only just returned to occasional online activity after some recent bouts with RL.  Not all bad bouts mind you, just time consuming.  I couldn't honestly describe what my posting rate or availability will be like over the next few months but it will likely be slow at first.

That said, I mentioned on the original game board for this group that I have no problems with this alternate game running at the same time.  It might be better for all of us overall that it does.  Having run these players for some time, I can attest that they are a lot of fun to DM for.  Having this game alongside will allow them plenty of opportunities to play their character while I try to gradually move myself back into a decent pacing.

That said, I offered that my ideas were along the lines of having this game be an alternate timeline.  Your Yartar might be different from my Yartar just as what this group experiences or has experienced will be different from the other - even though the same characters.  There wouldn't really have to be any relation between the two.... but there exists quite a few interesting possibilities should we want them to.

I'll leave it at that for now... I've just noticed how long I've let this post get.  I have a tendency to just go on and on and on...


and on...
Kanir
player, 36 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 25 Sep 2007
at 03:23
  • msg #122

Re: Orphanage OOC

Well, besides, we don't want to disappoint DarkChylde, do we.

-K
DM Fletch
GM, 38 posts
More! You want more?!
Tue 25 Sep 2007
at 12:53
  • msg #123

Re: Orphanage OOC

Hi, Steel.  I doubt we've met as I've only been on RoA for a month or two.

What you've suggested sounds good.  It would be nice if our Yartars could coincide and I'm happy to take on board any plans you have for the town, but the group will be moving out again soon (even if they don't know it yet) and, as you say, it doesn't really matter.
Kanir
player, 37 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 25 Sep 2007
at 13:29
  • msg #124

Re: Orphanage OOC

Does that mean I don't have time to put some spells into my spellbooks? :(  It takes 1 day/spell.

Makes me a sad panda.

-K
Morad Forgehammer
player, 12 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Tue 25 Sep 2007
at 14:19
  • msg #125

Re: Orphanage OOC

Yayyy, this is great! I get to play a Cleric, woot!

Ahem, yes good day old chap, its good to have you back DM steel :-)

So it seems that we will be getting to know each other, I look forward to it :)
Atalakis
player, 9 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Tue 25 Sep 2007
at 15:49
  • msg #126

Re: Orphanage OOC

Something is certainly amiss! The Paladin who oozes charisma and has a high diplomacy gets lambasted, while the eerie genasi with no social skills gets treated like a king!
Corven
player, 6 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Tue 25 Sep 2007
at 16:04
  • msg #127

Re: Orphanage OOC


I agree, something is strange here!  Obviously they don't want anyone to uncover the Dark Secret of Yartar!
Kanir
player, 39 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 25 Sep 2007
at 16:20
  • msg #128

Re: Orphanage OOC

Or, maybe it's the pants.

-K
Zyphen
player, 26 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 25 Sep 2007
at 17:10
  • msg #129

Re: Orphanage OOC

Zyphen will have to chew out the paladin more often, if it earns him great service despite his charisma! ;)

... are you going to scan her with detect evil??
Corven
player, 7 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Tue 25 Sep 2007
at 17:24
  • msg #130

Re: Orphanage OOC

>> ... are you going to scan her with detect evil??

But remember that there are ways of getting around Detect Evil.  So if she doesn't come up as being evil, that must *really* mean she has something to hide!
Cuaglar Annondur
player, 23 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Tue 25 Sep 2007
at 18:49
  • msg #131

Re: Orphanage OOC

My first BBEG had a wine cabinet full of potions of conceal alignment, or whatever the spell is called, right in his office.  No, wait...  They were on shelves all around the room!  The innkeep might even be serving such potions in her ale!
Kanir
player, 40 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Tue 25 Sep 2007
at 18:56
  • msg #132

Re: Orphanage OOC

Or, maybe she really wants you.  You know, girls often do mean things to boys they really like.

-K
Zyphen
player, 27 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 25 Sep 2007
at 18:58
  • msg #133

Re: Orphanage OOC

That must have been a rather stupid Big Bad Evil Guy!  He should have at least put the potions in wine bottles and labeled them as wine. :)  Doesn't help much to conceal your alignment if you don't conceal your alignment concealers!

This entire "evil = smite" stuff is so Realms anyway.  Eberron makes much more sense.  Evil people are extremely selfish and/or cruel, etc., but it doesn't mean that they are doing something wrong at the time.  I can think of several people I work with that might technically qualify as evil, but are perfectly jovial people and act within the law--you just don't expect them to help you out unless there is something in it for them.  (In some ways, it is refreshing to know exactly where they stand....)

I think paladins should be able to, like, "detect evil plotting" or "detect dead baby evil" or something more significant.
DM Fletch
GM, 40 posts
More! You want more?!
Tue 25 Sep 2007
at 23:36
  • msg #134

Re: Orphanage OOC

Atalakis:
Something is certainly amiss! The Paladin who oozes charisma and has a high diplomacy gets lambasted, while the eerie genasi with no social skills gets treated like a king!

Or it could just be that Cuaglar all but accused her of overcharging - in her inn and to her face.  And you then proceeded to insult all of Yartar, which, to her, is arguably worse.
Zyphen
player, 28 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Tue 25 Sep 2007
at 23:41
  • msg #135

Re: Orphanage OOC

DM Fletch,

Valid points.  He also wears pastels--another mark against him!

Could you, when you get the chance, explain how you handle the Diplomacy skill in situations like the above?

Thanks,

- Z
Cuaglar Annondur
player, 24 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 26 Sep 2007
at 02:01
  • msg #136

Re: Orphanage OOC

Well, I just thought 20 gold was a bit expensive for wine, considering that the typical day laborer earns (I think) 1 silver a day, and that would mean that bottle of wine cost 200 days of labor.  But, I don't know about wines, period.  Maybe they sell certain vintages for $100 in places.   I just don't know.  I was having fun with conspiracy theories though.  :)
DM Fletch
GM, 41 posts
More! You want more?!
Wed 26 Sep 2007
at 10:26
  • msg #137

Re: Orphanage OOC

That's easy to explain: It's DnD's approach to adventurer economics.  To try and balance the obscene amount of loot that adventurers wind up with the costs in the PHB are closer to an exponential scale than a linear progression.  Another example would be your lodgings.  2gp for one night's stay in a private room is 20 days labourers' wages.

Just so you know, 10gp is the list price for a bottle of fine wine.  I simply doubled that for very good, hard to get wine.  Another indication is in the PGtF.  It says that in Tashalar "even the worst vineyard produces wines worth 100gp in Waterdeep" p.105.  This isn't Tashalar, but you get the idea.

As for Diplomacy checks:  The poorly chosen words lowered the innkeeper's attitude from Friendly to Unfriendly.  Everyone else went from Indifferent to Unfriendly.  Strictly speaking Atalakis' 26 is just sufficient to move from Unfriendly to Friendly (DC 25) but I figured a -2 circumstance penalty was appropriate (in other words I felt Indifferent was more appropriate and fudged it).
Atalakis
player, 10 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Wed 26 Sep 2007
at 12:46
  • msg #138

Re: Orphanage OOC

DM Fletch:
As for Diplomacy checks:  The poorly chosen words lowered the innkeeper's attitude from Friendly to Unfriendly.  Everyone else went from Indifferent to Unfriendly.  Strictly speaking Atalakis' 26 is just sufficient to move from Unfriendly to Friendly (DC 25) but I figured a -2 circumstance penalty was appropriate (in other words I felt Indifferent was more appropriate and fudged it).


I view Atalakis as being gallant, heroic, idealistic, a bit narcissistic, but not stupid. He does all he can to help the good people of Faerun, and would not make a habit of insulting those people.

I certainly did not intend my comment to be insulting to the innkeeper--I meant it to be more tongue in cheek. The bottom line is Atalakis wants to to find out if there is good to be done, and he knows he might need to talk to people to find that out.

In the future I could reword things if necessary. I wasn't certain how heavily you factored wording into the equation. I suppose I assumed with Atalakis' diplomatic skills, he would be able to gauge approximately how others might react to what he says (especially if it was going to be a severe enough reaction to drop someone from friendly to unfriendly), and modify what he says or how he communicates with others appropriately based on those skills. If he thought was going to insult someone, he would have chosen his words more carefully.

Is it reasonable to assume with his level of diplomacy (and a good roll), that he would be doing this?
Kanir
player, 41 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 26 Sep 2007
at 14:29
  • msg #139

Re: Orphanage OOC

Atalakis
player, 11 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Wed 26 Sep 2007
at 14:56
  • msg #140

Re: Orphanage OOC



Haha! I am only up to #100, I need to finish the rest of them. :)
Corven
player, 8 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Wed 26 Sep 2007
at 15:43
  • msg #141

Re: Orphanage OOC


This is just like Scooby Doo, where you just know that the museum guard is the one in the rubber mask running around causing trouble.

This innkeeper obviously is involved in some nefarious activities - as honorable folk who are charged with upholding truth and justice in the Realms, I think that it's our duty to look into this and help save the innocent lives from her vile touch!
Kanir
player, 42 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 26 Sep 2007
at 16:23
  • msg #142

Re: Orphanage OOC

Atalakis:


Haha! I am only up to #100, I need to finish the rest of them. :)


I figured that was appropriate :D

Oh, by the way, I don't want to go shopping alone.  If no one else say anything, I'll drag Borovik.  He said he wanted some bread, and he and I were gonna share some spells from our books (It's been planned for long time, but never actually had time to transfer spells'n'stuff)

-K
Zyphen
player, 29 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Wed 26 Sep 2007
at 16:27
  • msg #143

Re: Orphanage OOC

Zyphen will go if Atalakis goes.
Cuaglar Annondur
player, 25 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 26 Sep 2007
at 17:35
  • msg #144

Re: Orphanage OOC

I think I was running low on ammunition, last time I checked, so I'll come along too when Kweek goes.
Borovik
player, 4 posts
Thu 27 Sep 2007
at 01:01
  • msg #145

Re: Orphanage OOC

Hmmmm.  I'd thought we were moving back to RoA 1, so I hadn't checked in here.

I hate to say it, but I really don't have time to play both.

What kind of continuity issues will it cause if Borovik bows out of this one and stays in the main game?
Zyphen
player, 30 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Thu 27 Sep 2007
at 01:06
  • msg #146

Re: Orphanage OOC

I don't know if Steel and Fletch have decided what they are doing yet.
Morad Forgehammer
player, 13 posts
Init +2, AC 22/21/11
HP 42/42, Saves +6/+3/+7
Thu 27 Sep 2007
at 01:11
  • msg #147

Re: Orphanage OOC

It shouldn't be a problem if you don't play here. You would be needed in the original group in RoA 1. This was supposed to be temporary after all, so if you drop out here we should be ok.
DM Fletch
GM, 43 posts
More! You want more?!
Thu 27 Sep 2007
at 12:40
  • msg #148

Re: Orphanage OOC

It's been decided that both will continue to run but, and this is important, Steel's game takes priority.  If you only have time for one game stick to RoA1.

Atalakis, I take your point.  It is one of the occasional hazards that text doesn't always express tone, particularly sarcasm and jests.  I don't plan on editing what I've already posted, but I think you'll find the innkeeper is quick to forgive as well as quick to anger :)
Borovik
player, 5 posts
Fri 28 Sep 2007
at 10:19
  • msg #149

Re: Orphanage OOC

Thanks for understanding, Fletch.  I'll cut this game out of my sticky list.
Kanir
player, 43 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 1 Oct 2007
at 14:37
  • msg #150

Re: Orphanage OOC

OK, so Borovik will just sleep in the inn for the duration of this orphan adventure.  So the shopping group is going to be me, Cuaglar and Zyphen?

Any of you (Cuaglar and Zyphen) has a horse?  I don't remember :P

I'm looking to pick up a Light Warhorse if I can.

-K
Cuaglar Annondur
player, 27 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 1 Oct 2007
at 16:10
  • msg #151

Re: Orphanage OOC

I have the heavy horse that used to pull the cart, and now carries my food.
Zyphen
player, 32 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Mon 1 Oct 2007
at 16:26
  • msg #152

Re: Orphanage OOC

Zyphen has a horse.
DM Fletch
GM, 46 posts
More! You want more?!
Sat 6 Oct 2007
at 10:10
  • msg #153

Re: Orphanage OOC

Amusing as it might be, I think for time's sake we won't roleplay the entire shopping expedition.

Basic items and cure light wounds potions are all available at cost.  Anything over 50gp, potions and scrolls has a 50% availability otherwise a wait of d10days.  Anything 1000gp or over make a request and I'll let you know.

You can sell pretty well anything at 50% of list price.  You can try a DC 15 Appraise or Diplomacy to increase that to 65%.  Failure by 5 or more reduces the selling price to 35% of list price.
Cuaglar Annondur
player, 29 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 6 Oct 2007
at 12:55
  • msg #154

Re: Orphanage OOC

Well, I don't need to get rid of anything I own, and I only have 200-something total coinage to buy things with, so I think I'll pass. Save up for an enhancement bonus for my rapier.
Kanir
player, 46 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sat 6 Oct 2007
at 18:22
  • msg #155

Re: Orphanage OOC

Well, I was also thinking it might be a possible way to find some sort of adventuring hook, or that elusive Dwarven Cleric.

But apparently the adventuring hook was supposed to be back at the inn, so I don't think we need to role play shopping part anymore.

The only thing I'm looking for at the moment is to actually buy spells to copy down onto my spellbook.  No such services available in this town? (I'm guessing it'll be some sort of wizardry school or library and such)

-K
Cuaglar Annondur
player, 30 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sun 7 Oct 2007
at 03:55
  • msg #156

Re: Orphanage OOC

From what I guessed from the Campaign book, a stray passage mentioned that cities like Luskan and Yartar envied Silverymoon's arcane might, so that could be read two ways:  Either they do not have any mystical traditions (not the case in Luskan, home of the Arcane Brotherhood) or they do, just not as powerful as Silverymoon's mages.
Kanir
player, 47 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sun 7 Oct 2007
at 04:44
  • msg #157

Re: Orphanage OOC

Well, I just want lvl 2 and 3 spells.  Figured they are common enough :P  I just have to find a level 5 wizard who's willing to show me their book to copy for a fee...

-K
DM Fletch
GM, 47 posts
More! You want more?!
Sun 7 Oct 2007
at 09:07
  • msg #158

Re: Orphanage OOC

You can copy them from scrolls.  You can buy those.  The more expensive part is actually the supplies needed to scribe them into your spellbook.  That's why I gave you the tip about the alchemical supplies store.  If you have enough gold for a light warhorse you must have some gold stashed away.

Lvl2 scroll 125gp, four pages copying (2pg per spell lvl) at 100gp a page = 400gp
Lvl3 scroll 375gp, six pages copying = 600gp

And then you might need some day units to do the copying.  Or I can fast forward a week of waiting in town, if it's really necessary.
Kanir
player, 48 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sun 7 Oct 2007
at 16:02
  • msg #159

Re: Orphanage OOC

Meh, d20srd.org appears to be down.

http://www.systemreferencedocu...ge/arcaneSpells.html

Scroll ddown a bit...:

SRD:
...In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level x 50 gp...

...Time: The process takes 24 hours, regardless of the spell’s level.

Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has one hundred pages.

Materials and Costs: Materials for writing the spell cost 100 gp per page...


So it's 1 page per spell level, instead of 2?  Also, coping a spell takes 1 day.

It starts to become expensive to use scrolls around level 3, so I was hoping I could find someone I can copy the spell from.  I can just go with level 1 spells I wanted to pick up, I guess.  Cheaper to use the scroll for level 1 spell anyways.

By the way, you might want to talk to Steel about Day Unit issue.  He doesn't like the system, and he's explicitly using in-game time for crafting stuff.  I'm keeping track of it, and I have no problem with it.  But just letting you know.

Yeah, I have some money because on the character creation I didn't know exactly what I wanted to use the money on, so I ended up leaving about 700gps unused.  More than a year later, I still have the money since I never actually visited even a small villege to actually use the money on :P  We also made a bit of money along the way.  I've got about 1500.

If everyone's OK with waiting for 4 days for the horse to arrive, I'd like to pick up the horse, and try to add 4 spells?  I have some spells I wanted to add and asked Steel about (It was supposed to be done when we finally got to Yarter, but in his time line we aren't there yet).  I'll go dig'em up.

-K
DM Fletch
GM, 48 posts
More! You want more?!
Mon 8 Oct 2007
at 01:12
  • msg #160

Re: Orphanage OOC

Oops.  When the SRD was down I went back to my 3.0 PHB.  I did think the process was somewhat more streamlined.  Using Day Units does seem somewhat arbitrary.  On the other hand wizards and those with crafting feats are otherwise quite severely disadvantaged without large amounts of 'nothing time' being built in.  That's why none of my spellcasters ever took anything more complicated than Brew Potion.

A lvl 3 wizard might be about to copy from but a lvl 5 in a town this size is hugely unlikely.
Zyphen
player, 36 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Mon 8 Oct 2007
at 19:58
  • msg #161

Re: Orphanage OOC

I am ok with waiting as long as we like.  Zyphen would not be happy about it, but he agreed to go by Atalakis' route, so he would acquiesce.
Kanir
player, 50 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Sat 13 Oct 2007
at 13:32
  • msg #162

Re: Orphanage OOC

Yeah, I've also been sort of waiting for Atlakis or Corven to post.  It wasn't your problem, Fletch.  Some people don't like to post 1-liners and don't post anything if they don't have time to post something proper.  I have a feeling Atlakis is a bit busy right now.

In any case, I assume all the shoppers are back and joined the conversation.  I'll post something later if no one speaks up...

-K
Cuaglar Annondur
player, 32 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 13 Oct 2007
at 14:25
  • msg #163

Re: Orphanage OOC

Bah!  Do all your NPC's have names that remind me of something?  Hubrid Nox was a villain in Neopets, when I was using it.
DM Fletch
GM, 51 posts
More! You want more?!
Sun 14 Oct 2007
at 09:53
  • msg #164

Re: Orphanage OOC

Hubrid Darkfather is a direct lift from the module I'm using.  Personally the temptation is always to make it Hubris Darkfather.  Voila!  Instant bad guy.
DM Fletch
GM, 54 posts
More! You want more?!
Thu 18 Oct 2007
at 23:20
  • msg #165

Re: Orphanage OOC

Zyphen, he has offered 100gp each for scouting plus the possibility of bounties.  Not sure if you saw that.
Zyphen
player, 40 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Fri 19 Oct 2007
at 12:22
  • msg #166

Re: Orphanage OOC

I did not, thank you.  My message is edited.
Kanir
player, 54 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 19 Oct 2007
at 14:31
  • msg #167

Re: Orphanage OOC

Basically, it's 1 day per spell.  What I decided was to put 4 spells on the book, since I was waiting 4 days for the horse.

-K
Zyphen
player, 42 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Fri 19 Oct 2007
at 22:41
  • msg #168

Re: Orphanage OOC

You might as well scribe them all.  Those bandits aren't going anywhere.
Zyphen
player, 44 posts
Init +4, AC 18/14/14
HP 18/18, Saves +4/+10/+3
Fri 26 Oct 2007
at 04:12
  • msg #169

Re: Orphanage OOC

DM Fletch,

For my ROA birthday gift, I would like to get some items enchanted while we were in town, if that's OK with you.  I would like:

+1 enchant to my bow (2,000 gp--it is currently masterwork)
turn my mithril chain shirt into a Mithralmist Shirt (Magic Item Compendium -- +1 Mithral shirt, seven times per day, activate as a swift action to fill your space with silver mist.  The mist grants you concealment but does not interfere with your vision.  Lasts 1 minute, doesn't move.) -- 2,300 gp (3,400 gp book, minus the 1,100 gp for the mithral chain shirt which I already have).

Total cost:  4,300 gp.

I also wanted to buy and sell a few other things before we left town, if that is ok with you:

- Sell 12 +1 arrows (included in below amount of money)
- Buy a sling (no cost) and sling bullets (pouch of 10, 1 sp)
- Masterwork Manacles - 50 gp
- Darkwood Buckler 215 gp

Grand Total:  4,565 gp, 1 sp
Have with birthday gift:  4,629
Remaining money:  63 gp, 9 sp!

Is all of that ok?  If so I will make the changes.  (Steel seems to be gone again for now, so I think it would be ok with him if I got your approval.)
Cuaglar Annondur
player, 36 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Fri 26 Oct 2007
at 13:38
  • msg #170

Re: Orphanage OOC

Dear Santa Claus- er, DM Fletch
I've been very, very good all year.  Why, last year I even helped destroy a necromantic tome of evil, and in other games rooted out a necromancer, sought a dragonmark, fought a dragon, and recovered a huge dragonshard.  So, in light of this, and RPOL's birthday, may I please have a pair of gloves of dexterity +2?  Also, in my base game, I recently acquired a level of rogue.  Does that translate to here, or do I use the character sheet I already have here?

Your very, very, very good player,
M. Marmalade
DM Fletch
GM, 57 posts
More! You want more?!
Fri 26 Oct 2007
at 15:17
  • msg #171

Re: Orphanage OOC

I had actually been thinking about how to implement the RoA birthday gift given that you have the same characters in different games.  I was tempted to exclude it, but that seems rather mean-spirited, so go ahead.*  Please make sure that you mark any new gear purchased on your character sheet with 'RoA Birthday Gift' or something similar, just so I know if I need to check stuff later.

Update tomorrow morning.  Sleep now.

*But only if you've been very, very, very good :P
Kanir
player, 57 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 26 Oct 2007
at 15:23
  • msg #172

Re: Orphanage OOC

Well, actually, I don't mind having them excluded, but given that Steel seems to have fallen into the crack of the real life fissure again, you are now on the verge becoming our 'defacto DM'.

I'm trying to figure out what to do with my last year's gift.  I have yet to throughly price out the custom Harper Token, and I now think it's *way* underpriced.  I'm considering either modifying it somehow to at least bring it closer to 2000 mark, or, roll this year's 'gift money' into it so it's more valuable.

I'm still sort of waiting for Steel to drop by, since he's our official DM for the region, but it might be a wishful thinking...

-K
DM Fletch
GM, 58 posts
More! You want more?!
Sat 27 Oct 2007
at 03:09
  • msg #173

Re: Orphanage OOC

It appears that real life may have caught up with DM Darkchylde as well.  Please take it as read that you have a doughty dwarven cleric trailing along with you.  He's just very quiet.

Cuaglar, I didn't respond to your request about the level of rogue.  Since the games are separate you can't rely on experience there to help you here.  Don't worry though, since you should soon have plenty to level up.
Cuaglar Annondur
player, 37 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 27 Oct 2007
at 04:15
  • msg #174

Re: Orphanage OOC

That's what I thought.  I only tipped the scales because of bi-monthly experience thingamawhatsit.
Kanir
player, 58 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Mon 29 Oct 2007
at 17:43
  • msg #175

Re: Orphanage OOC

Cuaglar,

They are passing PMs back and forth.  Which could potentially mean Zyphen is like, fighting or somehow getting into trouble or something :P

-K
Cuaglar Annondur
player, 39 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 29 Oct 2007
at 20:35
  • msg #176

Re: Orphanage OOC

Oooh...  Sometimes I'm so slow.  I don't understand why.  I got exceptional scores on my GED...
DM Fletch
GM, 62 posts
More! You want more?!
Wed 31 Oct 2007
at 11:35
  • msg #177

Re: Orphanage OOC

I've asked for Initiatives for this fight, but I favour a system in which actions happen in the order they are posted.  It is a disadvantage to those with high Dex or Improved Initiative etc., but it solves the difficulty of speculative posts e.g. If A happens then I do X, if B happens then I do Y.  What do you think?
Cuaglar Annondur
player, 41 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 31 Oct 2007
at 12:24
  • msg #178

Re: Orphanage OOC

What we used to do in Savage frontier is that the DM would take the average of our initiative rolls, and if it was higher than the initiative of our enemies, then we went first, with our actions being judged acccording to whoever posted first.  I think.  It encourages people to take a part in it, as they are typically left behind if they do not post often.
Kanir
player, 59 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 31 Oct 2007
at 13:38
  • msg #179

Re: Orphanage OOC

Crap, I haven't fixed my spells for the day yet.  In fact, I haven't changed my sheet to reflect any change (Spells and horsie).  Shall I stick to what I had from before?  Or will you let me adjust my sheet? :x

As for initiative, that's OK with me, although it'll screw me and everyone else, since I have the highest initiative, and the first thing I'll do is to Haste everyone and whoever post ahead of me will end up missing that effect...

-K
DM Fletch
GM, 63 posts
More! You want more?!
Wed 31 Oct 2007
at 13:43
  • msg #180

Re: Orphanage OOC

Since I haven't looked at your sheet recently, it's safe to say you can change spells etc. and I'll look the other way :P

Your example illustrates the point nicely, Kanir.  You can't be sure everyone will benefit from Haste unless you post early, but the 'No Initiative' method means that nobody has to go back and edit their post because the +1 from Haste turns a miss into a hit.

I'm not too fussed either way, I'm just seeking feedback at this point.
Kanir
player, 60 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 31 Oct 2007
at 13:43
  • msg #181

Re: Orphanage OOC

Also, is Dovain within 35' of me?

-K
DM Fletch
GM, 64 posts
More! You want more?!
Wed 31 Oct 2007
at 13:44
  • msg #182

Re: Orphanage OOC

Dovain?  Is that somebody's familiar or mount?  I don't recognise the name.
Kanir
player, 61 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 31 Oct 2007
at 13:50
  • msg #183

Re: Orphanage OOC

Sorry, Zyphen.  I'm in another game with him :P  Confused with different game :P

-K
Kanir
player, 63 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 31 Oct 2007
at 14:21
  • msg #184

Re: Orphanage OOC

Man, I messed up big time.  I was supposed to change my spells all around, and have a preparation the day before for the Insightful Divination.  I forgot to do all those...

-K
Zyphen
player, 49 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 31 Oct 2007
at 16:42
  • msg #185

Re: Orphanage OOC

You have very good spell descriptions by the way, Kanir!  Do you make up those words or do you have some sort of tool that does it?
Cuaglar Annondur
player, 42 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 31 Oct 2007
at 16:50
  • msg #186

Re: Orphanage OOC

It sounds Elvish.  Are you Elvish?  I don't like elves.

Cookie for anyone who knows who doesn't like elves in Terry Pratchett.

I did a rather smashing description for a minor image spell the other day.  I think it spooked off the DM, who deleted the threads and scarpered.
Zyphen
player, 50 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 31 Oct 2007
at 17:32
  • msg #187

Re: Orphanage OOC

I almost hate to ask what the image was of....
Kanir
player, 64 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 31 Oct 2007
at 22:42
  • msg #188

Re: Orphanage OOC

Zyphen:
You have very good spell descriptions by the way, Kanir!  Do you make up those words or do you have some sort of tool that does it?


For the incantations, I invoke mighty god called Google, and asks for 'incantation generator' or something along that line :P

Then I check spell components.  Varbal, somatic, material, etcs.  In Haste's case, licorice root is indeed its material component (And as everyone should know by now, grease has piece of bacon as material component...)

I suppose I'm more visual guy.  I suck at trying to come up with good developed character background :P

-K
Zyphen
player, 51 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 1 Nov 2007
at 00:37
  • msg #189

Re: Orphanage OOC

That's a cool trick!  I tried to Google it and came up empty.  Do you have a link?
Kanir
player, 65 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 1 Nov 2007
at 00:44
  • msg #190

Re: Orphanage OOC

How about this one?

http://www.rpginspiration.com/

-K
Zyphen
player, 52 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 1 Nov 2007
at 01:27
  • msg #191

Re: Orphanage OOC

Thanks!
Cuaglar Annondur
player, 43 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Thu 1 Nov 2007
at 04:35
  • msg #192

Re: Orphanage OOC

The minor image was that of a bunch of grey and black ghosts swarming around, augmented by a powerful 'ghost sound' spell to male wailing and moaning noises.  I was trying to spook off a bunch of orc ambushers, but I never got to see how effective it was.
Kanir
player, 66 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 1 Nov 2007
at 15:58
  • msg #193

Re: Orphanage OOC

Everyone who's been hasted, don't forget the Haste bonus.  You get bunch of them, including +1 to hit, +1 dodge bonus to AC (which stacks with everything), +1 to reflex save, etcs...

Also, anyone who makes a full-attack (Say, archers), can get 1 extra attack at the same bonus as the highest attack bonus...

-K
Zyphen
player, 53 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 1 Nov 2007
at 17:25
  • msg #194

Re: Orphanage OOC

I love you!

That stacks with Rapid Shot, right?  So I would basically get 3 attacks at a -2, instead of 2 attacks at a -2?
Kanir
player, 67 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Fri 2 Nov 2007
at 14:28
  • msg #195

Re: Orphanage OOC

Zyphen,

All bows have critical multiplier of times three!...

And yeah, they should stack so you can get 3 shots.

-K
Zyphen
player, 55 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Fri 2 Nov 2007
at 14:59
  • msg #196

Re: Orphanage OOC

Oh whoops!  This is the first time I have gotten a crit in like 4 months--I forgot!!  I will add more damage. :)
Kanir
player, 69 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Wed 7 Nov 2007
at 00:57
  • msg #197

Re: Orphanage OOC

Atalakis,

Remember that your mount is Hasted.  It gets an extra attack on full attack, and +1 to hit.

-K
Atalakis
player, 19 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Wed 7 Nov 2007
at 03:10
  • msg #198

Re: Orphanage OOC

I'm not worried about that. I think it should die from all the arrows Zyphen will put into it that round. Thanks for the reminder, though!
Kanir
player, 71 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 8 Nov 2007
at 15:25
  • msg #199

Re: Orphanage OOC

Corven:

OOC:  Hmm, can healing spells work on animals?  I don't remember in 3e - IIRC, in 2nd edition you had to have specific animal healing spells ...


Yeah, healing spells should work on all living creatures (So only things it won't work for are undeads and constructs)

-K
DM Fletch
GM, 69 posts
More! You want more?!
Tue 13 Nov 2007
at 10:59
  • msg #200

Re: Orphanage OOC

Mmmm, BBQ Dire Wolf.  All you need is a good sauce - and a strong stomach.

Zyphen, can I have a Survival check to see how you go finding a good campsite, that is, if the vote's to stop.
Atalakis
player, 21 posts
Init: +0 AC: 18/18/10
HP: 30/30 Saves: +9/+5/+7
Wed 14 Nov 2007
at 04:12
  • msg #201

Re: Orphanage OOC

Atalakis would support the decision of the skilled woodsman, unless he hears a damsel in distress nearby.
Cuaglar Annondur
player, 47 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 14 Nov 2007
at 13:40
  • msg #202

Re: Orphanage OOC

Ditto, except for the damsel bit, maybe, until he knew a little bit more about it.
Zyphen
player, 61 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 14 Nov 2007
at 15:36
  • msg #203

Re: Orphanage OOC

By the way, Fletch.  I don't think you have access to RoA 1, so just as an update, Steel has not posted there in quite some time.  FYI.  I think we are fortunate to have the One-shots forum for the time being.  Thank you again for DMing for us.
Kanir
player, 73 posts
Init +8, AC 12/10/12
HP 28/28, Saves +3/+3/+6
Thu 15 Nov 2007
at 15:57
  • msg #204

Re: Orphanage OOC

OK, I don't have time to do proper post, but my character has some end of the day things he needs to do...

He is gonna prepare Vigilant Slumber, and cast it right before he goes to sleep.  The spell is out of Spell Compendium.  It basically wakes him up, fully awake, when a specific condition occurs.  Anyone has a good idea on the condition?  I was thinking "When someone in this group is attacked".

He still has bunch of fur coats from the previous adventure stuffed in his bag of holding, if anyone needs one to wear overnight to sleep comfortably...

Most likely I'll post something over the weekend...

-K
Zyphen
player, 62 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 15 Nov 2007
at 16:02
  • msg #205

Re: Orphanage OOC

"Wake me if any person, creature, or entity that is larger than a hare and that is unknown to me ventures within the bounds of this campsite (as delineated by the current position of the string-with-bells setup by Zyphen, and extending up into the air 300 feet and down into the ground 50 feet)."
This message was last edited by the player at 22:13, Fri 16 Nov 2007.
Kanir
player, 75 posts
Init +12, AC 12/10/12
HP 28/28, Saves +7/+7/+10
Sun 18 Nov 2007
at 00:14
  • msg #206

Re: Orphanage OOC

Zyphen:
By the way, Fletch.  I don't think you have access to RoA 1, so just as an update, Steel has not posted there in quite some time.  FYI.  I think we are fortunate to have the One-shots forum for the time being.  Thank you again for DMing for us.


Yeah, we really appreciate it, Fletch.  And this is working exactly how this whole Orphanage idea was designed to be.

We should probably thinking about getting new DM when this Orphanage game is about to end and Steel doesn't stick his head in.

Also, shall we go get Borovik?  He wasn't gonna play both this game, and regular Savage Frontier game at the same time, but the regular game isn't happening....

-K
Kanir
player, 76 posts
Init +12, AC 12/10/12
HP 28/28, Saves +7/+7/+10
Sun 18 Nov 2007
at 00:20
  • msg #207

Re: Orphanage OOC

Zyphen:
"Wake me if any person, creature, or entity that is larger than a hare and that is unknown to me ventures within the bounds of this campsite (as delineated by the current position of the string-with-bells setup by Zyphen, and extending up into the air 300 feet and down into the ground 50 feet)."


OK, since I didn't have time to post anything for a while, I just went with my original idea this time.  But for the reference for the future...

This spell does not work on anything that the Spellcaster himself cannot himself observe.  So, for example, because K doesn't have Darkvision or Low Light vision, anything that happens in the dark won't trigger at all.  Same goes with hidden creatures or invisible creatures.  Or events that depends on really far away.

So into the ground 50 feet, and up into the air (further than the camp bonfire light extends) are pretty much out.  It's gotta be some distance K can see.  String and bells should be OK, but it'll only be something that's based on sounds (that's audible), and thus we can't probably distinguish what sort of creature/event made that sound.

-K
Zyphen
player, 63 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Sun 18 Nov 2007
at 21:37
  • msg #208

Re: Orphanage OOC

Actually, I think that makes it easier.

"Wake me if any person, creature, or other entity that is larger than a hare and not allied to me enters within my observable area (as measured were I not asleep)."
DM Fletch
GM, 72 posts
More! You want more?!
Mon 19 Nov 2007
at 11:50
  • msg #209

Re: Orphanage OOC

Zyphen, did you see my PM in the main thread?
Zyphen
player, 64 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 15:06
  • msg #210

Re: Orphanage OOC

Oh, no, I didn't.  I will go take a look now.
Zyphen
player, 66 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 15:23
  • msg #211

Re: Orphanage OOC

That was an important PM I missed.  Sorry to be the hold up!
Kanir
player, 77 posts
Init +12, AC 12/10/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 15:34
  • msg #212

Re: Orphanage OOC

Hey, sweet.  Night fight!  We haven't had one of these before :D

-K
Zyphen
player, 68 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 19:07
  • msg #213

Re: Orphanage OOC

Which condition did you use on the wake-up spell?  Maybe it woke you when they went past my bell-string?  (Did they set off any bells, by the way?  I am not sure if they are within the parameter yet come to think of it.)
Kanir
player, 79 posts
Init +12, AC 12/10/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 20:19
  • msg #214

Re: Orphanage OOC

I stuck with my original, "When someone in the group is attacked", since I didn't really have time to hash it out.  Figure I'll refine it later.

I dunno if I like the 'bell' idea.  It'll wake K up anytime the bell rings, for any reason whatsoever.  That includes simple strong wind or something innocuous.  He needs his beauty sleep, you know...

-K
Zyphen
player, 69 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 20:31
  • msg #215

Re: Orphanage OOC

Oh yes, I agree, I would not base it on the bells ringing.  That would be a disaster.  I just used that as a reference for camp size when I didn't know how the condition worked.  I would probably use what I mentioned above:

"Wake me when any person, creature, or entity that is larger than a hare and that is not my known ally enters within any part of the area that I can perceive with this spell; or whenever our watchman says that I should awake (whichever comes first)."

Since it uses your own observations and perceptions, I think it would be able to tell who your allies are.  It probably can't figure out who enemies are, but that's ok; you want to be woken up when any stranger approaches.  "Larger than a hare" eliminates most small animals--you can insert any other reference you want.  It's possible that you could be ambushed by pixies as you sleep, but that's a risk I would be willing to take.  And then "any part of the area I can conceive with this spell" basically tells the spell to go however far it can--then it's up to the DM to decide how far your perceptions would extend in spell form.

I put the "watch" part in there just in case.  That helps cover situations where your perception range is worse than the watchman's--which might be the case here, since I have Darkvision 70' and that's how I noticed their approach.  However, I don't know how your spell feels about compound conditions--this might count as two.  In that case I would axe the part about the watchman.
This message was last edited by the player at 20:34, Mon 19 Nov 2007.
Zyphen
player, 70 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 20:38
  • msg #216

Re: Orphanage OOC

Oh, or if you just mean the wind would wake you because the bells ring, Zyphen doesn't put them up in strong wind.  In weak wind, he puts them up.  They are small bells, however.  I imagine they would sound like wind chimes, which I personally can sleep through and that I can envision Zyphen loving.

If someone walked into them, however, they would probably clang all at once, get tangled and clang weirdly, etc.  If I were the DM, I would allow an alert person a sleeping Listen check with some sort of a circumstance bonus to hear that difference and wake up.  Whether Fletch would do so or not is of course completely up to him--there are no rules on it that I know of!  That's just what I envisioned when I decided to do it.

If DM Fletch thinks that small bells (like windchimes) would keep the wizards awake, however, Zyphen would not put up the bells.
Kanir
player, 80 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 21:04
  • msg #217

Re: Orphanage OOC

OK, I found another problem.  It has to be one condition.  I think we'll have to choose the bell sound, or visible effects, whichever is more efficient.

-K
Zyphen
player, 71 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 22:13
  • msg #218

Re: Orphanage OOC

How does it define a "condition"?  Does it give an example?

Dictionary:
Condition - Law.
a. a stipulation in an agreement or instrument transferring property that provides for a change consequent on the occurrence or nonoccurrence of a stated event.
b. the event upon which this stipulation depends.

Stipulation - a condition, demand, or promise in an agreement or contract.


If you take out the "transferring property" bit that's basically what you are doing.  I would consider an appropriate, single condition to be:

Wake me when any person, creature, or entity that is larger than a hare and that is not my known ally enters within any part of the area that I can perceive with this spell.

Broken up, it has:

Result to occur - "Wake me"
Condition, type of creature - Any entity larger than a hare that is not a known ally.
Condition, Location of creature - This technically isn't needed, but we say, if you see one anywhere this spell works, tell me.


If you wanted to simplify, you could do:  "Wake me if I perceive any entity larger than a hare that is not my known ally."  That should work, since the spell knows what it can perceive and what it can't, and since you don't limit it, it should go to the maximum perception.
Kanir
player, 81 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 22:24
  • msg #219

Re: Orphanage OOC

Easier to just copy/paste the spell...

VIGILANT SLUMBER
Divination
Level: Assasin 1, Bard 1, Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 Full Round
Range: Personal
Target: You
Duration: 12 hours or until awakened.

Even as you prepare for sleep, you feel a strange alartness in the back of your mind

You set a specific condition under which you automatically wake up. This condition might be anything from "If any tiny or larger creature comes within 10 feet of me" to "When the moon is at its zenith." The condition must be something that you would normally be able to observe if you were awake. Thus, you can't set the spell to wake you when something happens elsewhere, or when an invisible foe sneaks into your campsite. You awaken fully alart and ready for action.
DM Fletch
GM, 73 posts
More! You want more?!
Mon 19 Nov 2007
at 22:42
  • msg #220

Re: Orphanage OOC

Woah!!  Hold Up!

These guys are only 90 feet away to start.  They would be on top of you in two or three turns.  There's no way Zyphen can wake everybody in that time without yelling loud enough to give the game away.

I will post this evening and combine everything posted so far into a Round 0 report, then we're into combat (though full marks to Atalakis for trying Diplomacy first).

In other words, please don't post until I have.
Zyphen
player, 72 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 22:44
  • msg #221

Re: Orphanage OOC

OK, one last tweak on the sleep condition spell then:

"Wake me if I could observe, were I awake, any entity of Small or larger size that is not my known ally."
This message was last edited by the player at 22:56, Mon 19 Nov 2007.
Zyphen
player, 73 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 19 Nov 2007
at 22:45
  • msg #222

Re: Orphanage OOC

OK, I thought they were farther away.  If Zyphen would have to yell, he would yell.  The goal is to wake everyone up in sufficient time that they can defend themselves.  If that means not being stealthy, so be it! :)

My posts are edited to reflect this.
This message was last edited by the player at 22:50, Mon 19 Nov 2007.
Kanir
player, 82 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Mon 19 Nov 2007
at 23:38
  • msg #223

Re: Orphanage OOC

Yeah, I wasn't sure how fast the action was going on...that's why I didn't know if I could wake up :P

We tend to post a lot, by the way, Fletch ::laugh::

-K
DM Fletch
GM, 74 posts
More! You want more?!
Tue 20 Nov 2007
at 09:00
  • msg #224

Re: Orphanage OOC

Posting lots is fine most of the time.  Problem is that I'm in Perth, Australia, so I tend to be online at different times to most other people.  There's a risk that you'll push on past the point where I would step in to take control.
Kanir
player, 83 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Tue 20 Nov 2007
at 15:47
  • msg #225

Re: Orphanage OOC

Another aussie?  I thnk BadCatMan is one too.  I'll remember that one.

-K
Zyphen
player, 75 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 21 Nov 2007
at 18:57
  • msg #226

Re: Orphanage OOC

By "Dovain" I believe Kanir means "Zyphen," as Dovain is my rogue in another campaign.
Kanir
player, 85 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Wed 21 Nov 2007
at 20:53
  • msg #227

Re: Orphanage OOC

I did it again!

-K
DM Fletch
GM, 77 posts
More! You want more?!
Fri 23 Nov 2007
at 11:28
  • msg #228

Re: Orphanage OOC

I'm away this weekend, so I've got an update in now.  Should be plenty of time for you all to post before the Balor, um, playful kitten arrives.
Kanir
player, 86 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Fri 23 Nov 2007
at 15:17
  • msg #229

Re: Orphanage OOC

Maybe I have a catnip to distract him :P

So, as far as what we humans can see, can we at least see the forest/trees, etcs?  I'm wondering if I can cast a spell at a point in a space, or I can't even see a point to cast area spell at.

-K
Kanir
player, 87 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Sat 24 Nov 2007
at 16:44
  • msg #230

Re: Orphanage OOC

Cuaglar should remember the Haste Bonus, especially the extra attack he can get if he takes full-attack...

-K
Cuaglar Annondur
player, 51 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 24 Nov 2007
at 20:59
  • msg #231

Re: Orphanage OOC

To quote Rolf the Uber, barbarian swine;
"Bah!  Magic!  Pansy-tricks!"
I keep forgetting about magical effects, even ones I cast myself.  :(
Kanir
player, 88 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Sun 25 Nov 2007
at 01:24
  • msg #232

Re: Orphanage OOC

Also remember various other little bonuses like +1 to hit, +1 dodge bonus to AC, +1 to Reflex save, and +30 enhancement bonus to movement (+1 to hit might be important).

There's a reason why Haste was the first level 3 spell I picked up.  Especially with this group range-attack heavy, plenty of extra shots we all get to shoot.

Note, the spell should last 5 rounds, not that your characters actually know about it, I don't think.

DM Fletch, if you end up updating before I know if I can see a spot to cast Glitterdust or not...go ahead and have K cast Alter Self, and take troglodyte form.  That should add +6 natural armor, and push my AC up to 22/20/12.

-K
DM Fletch
GM, 78 posts
More! You want more?!
Tue 27 Nov 2007
at 09:43
  • msg #233

Re: Orphanage OOC

Try to imagine what you could see yourself in such a situation.  There's a little bit of firelight, some moonlight, but it's a new moon and there are clouds about.  Also, there's none of the artificial ambient light that we're so accustomed to.

I'm going to say you can use Zyphen's shouted instructions to target the Glitterdust, but you're either going to have to waste time asking for specifics or take the chance you're off target.  I'm going to arbitrarily use an attack roll using d20+BAB+Wisdom modifier against DC 15.  Each 2 points or part thereof that you fail by puts you 5' off-target.

[You could just pitch a light spell out there, it would give you better illumination]

Has anyone heard from Corven?  He hasn't logged on here for quite a while.
Zyphen
player, 77 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Tue 27 Nov 2007
at 13:26
  • msg #234

Re: Orphanage OOC

Corven was away for Thanksgiving, and said he was going to catch up on RPOA yesterday.  I will check in with him today.
Kanir
player, 89 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Tue 27 Nov 2007
at 14:32
  • msg #235

Re: Orphanage OOC

OK, I was just wondering.  I mean to ask if I could see a spot *at all* or if it's totally pitch dark.  You aren't supposed to be able to cast any area spell to a point, if you can't see the point all together.  So same goes with the Light spell.  Can't even cast the light spell at a location, if the location is completely out of line of sight.

Plus, Light spell isn't *that* effective.  Only got 40' radious of effectiveness.  I'm not sure how effective that'll be, especially if K doesn't have a good idea of where the ambushers are.  And I'd rather have Zyphen shoot, instead of bothering to try to direct me *laugh*.  I'll figure out something myself.

-K
Zyphen
player, 78 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Tue 27 Nov 2007
at 14:52
  • msg #236

Re: Orphanage OOC

Hey, talking is a free action!  I can shoot and talk!! (Unless I am told otherwise, of course!)
Kanir
player, 90 posts
Init +12, AC 16/14/12
HP 28/28, Saves +7/+7/+10
Tue 27 Nov 2007
at 15:03
  • msg #237

Re: Orphanage OOC

I'm hoping my bat familiar comes back soon.  He makes a better spotter :P  I can even talk to him now that I'm finally level 5...

Unfortunately, it was night.  He's out and doing a bat thing :P

-K
Cuaglar Annondur
player, 52 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Tue 27 Nov 2007
at 15:38
  • msg #238

Re: Orphanage OOC

Typical household scene in the Bat-cave!

"Hurry, Robin!  The Bat-sink is leaking! Bring me the Bat-wrench!"
"Holy Hares, Batman!  Can't you stop calling everything Bat-things?  We've already got a Bat-HDTV, a Bat-Closet, and for heaven's sake, a Bat-Teddybear!"
"No argument, young ward!  The Bat-wrench, now!"
Corven
player, 16 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Tue 27 Nov 2007
at 18:56
  • msg #239

Re: Orphanage OOC


Oh, I'm here, got back from Thanksgiving Sunday evening.  I'll try to have a post up by this afternoon, or this evening at the latest.
Kanir
player, 92 posts
Init +12, AC 22/20/12
HP 28/28, Saves +7/+7/+10
Tue 27 Nov 2007
at 19:29
  • msg #240

Re: Orphanage OOC

Cuaglar Annondur:
Typical household scene in the Bat-cave!

"Hurry, Robin!  The Bat-sink is leaking! Bring me the Bat-wrench!"
"Holy Hares, Batman!  Can't you stop calling everything Bat-things?  We've already got a Bat-HDTV, a Bat-Closet, and for heaven's sake, a Bat-Teddybear!"
"No argument, young ward!  The Bat-wrench, now!"


That makes my bat familar "The Bat-bat"?

-K
Cuaglar Annondur
player, 53 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 28 Nov 2007
at 01:45
  • msg #241

Re: Orphanage OOC

yES..  yES iT doEs...
And I should have said 'Holy Hand Grenade, Batman!'
Kanir
player, 93 posts
Init +12, AC 22/20/12
HP 28/28, Saves +7/+7/+10
Wed 28 Nov 2007
at 14:46
  • msg #242

Re: Orphanage OOC

With Alter Self, what I get are 'Mundane' Movement (Important if it is Avariel, since they fly using their wings), Natural Armor (6 for Troglodyte), Natural Weapons (Troglodyte gets 1 bite, and 2 claw attacks), Racial Skill bonuses (+4 to hide, +8 underground), Racial Feat (Multiattack), and any gross physical qualities like presence/absense of wings and such.  That's all I get.  No change anything else, pretty much, like attributes, hit points, base attack bonus, and all that are unchanged, and I don't get any special qualities or special attacks like Darkvision or Stench.

So it was basically a "+6 to armor" spell at the moment.  Figure I turtle up, make myself a target and draw the fire away from the people who can actually see'em :P

-K
Zyphen
player, 80 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 28 Nov 2007
at 16:19
  • msg #243

Re: Orphanage OOC

Mission accomplished.  Too bad they have turtle-piercing arrows. :(
Kanir
player, 95 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Wed 28 Nov 2007
at 16:29
  • msg #244

Re: Orphanage OOC

Ya :P  It coulda been uglier if the pastel man got shot, for example :P

I'll eventually have to get Darkvision spell.  I can extend it, and last during all night.

-K
DM Fletch
GM, 80 posts
More! You want more?!
Thu 29 Nov 2007
at 04:42
  • msg #245

Re: Orphanage OOC

Atalakis, I'm going to need a Ride check.  I did warn you about the risks of charging.

Corven, I'm very sorry that we probably won't see what your dire badger is capable of.  As it turns out, not all enemies are stupid enough to fight to the death.
Zyphen
player, 81 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 29 Nov 2007
at 05:22
  • msg #246

Re: Orphanage OOC

Hey, that Dire Badger has a 30' move and low-light vision!  It's uber! :)
DM Fletch
GM, 81 posts
More! You want more?!
Thu 29 Nov 2007
at 09:40
  • msg #247

Re: Orphanage OOC

Pity.  If it had 40' move it would be a race to see whether it could kill them all before the summoning expired.

Oh BTW, since I've still seen no sign of DM Darkchylde I'll either NPC him or make my own cleric up at an appropriate time.  Probably the latter - I don't like messing with other people's characters unnecessarily and I do like making characters.
Kanir
player, 96 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Sat 1 Dec 2007
at 19:23
  • msg #248

Re: Orphanage OOC

Something Atalakis might wanna put into the shopping list...

Restful Crystal from MIC.  It's an Armor augument crystal.  Insert it into an armor (Must be at least masterwork quality), and you can sleep in the armor without problem...cost 500 gps.

-K
Atalakis
player, 29 posts
Init: +0 AC: 18/18/10
HP: 7/30 Saves: +9/+5/+7
Sat 1 Dec 2007
at 22:25
  • msg #249

Re: Orphanage OOC

Good idea, Kanir. I had not bought any items from the RoA gift awhile back, so I have 4k to spend on equipment. Maybe I should use that for MW armor and that crystal!
Kanir
player, 97 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Sun 2 Dec 2007
at 00:54
  • msg #250

Re: Orphanage OOC

Of course, this is the first time we got assaulted during the night...:p

-K
DM Fletch
GM, 83 posts
More! You want more?!
Sun 2 Dec 2007
at 05:24
  • msg #251

Re: Orphanage OOC

That still amazes me.  I've been in more than one game where just about every character (and player too) gave a prayer of thanks for every night we weren't attacked.  Of course, one of those was Ravenloft...
Kanir
player, 99 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Sun 2 Dec 2007
at 05:44
  • msg #252

Re: Orphanage OOC

Well, every DM is different, plus, in PbP games, combat tend to get bogged down and get very slow.  Some games just don't throw many combat whatsoever...

For example, Mulhorand game and Chessenta geme I'm in, the PCs are in a city, and no night combat because it's safe inside the town mostly.

In Thay game, the current game is within 1 day, and since the game started, the in-game time only passed a wee bit (Like a couple of hours).  Have yet to even see nightfall in that game (And Vallah went into hiding).

-K
Cuaglar Annondur
player, 55 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sun 2 Dec 2007
at 20:38
  • msg #253

Re: Orphanage OOC

"Corven":
Corven blinks as the mage disappears into the night.  "Wait ..." he calls out in vain, but his cry is lost in the distance.  Sighing, he nods towards Tacky, his faithful companion and steed.  "I guess it's just you and me now!"

And me...

I'll try to get something in later today.  I've started working at parking for football peoples, and it's really degrading my view on the future of the human race.  So I got to let my optimism and my energy recover a little.  And brain activity...
DM Fletch
GM, 84 posts
More! You want more?!
Tue 4 Dec 2007
at 12:04
  • msg #254

Re: Orphanage OOC

That's cool.  I'm two days into a three-day fraud trial.  My brain feels like mush and I still have to review the evidence so far and prepare closing submissions before I head for bed.  No post from me until tomorrow at best.
Zyphen
player, 83 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Tue 4 Dec 2007
at 14:49
  • msg #255

Re: Orphanage OOC

Ah, I didn't know you did something legal!  Where do you practice/what do you do?  If you don't mind me asking.  And good luck with your trial.
DM Fletch
GM, 85 posts
More! You want more?!
Wed 5 Dec 2007
at 12:43
  • msg #256

Re: Orphanage OOC

I'll give Cuaglar until tomorrow to post before I do another round-up.

The trial went reasonable well I thought.  With the benefit of hindsight there are always little things that you miss or wish you'd done differently.  The most frustating thing now is that the magistrate has reserved her decision until 8 January, so I have to wait another month to find out if my client gets off.

At the moment, I'm a generalist lawyer in a small firm in Bunbury, Western Australia (pop'n c. 50,000).  I do a bunch of criminal law work but also wills and estates, conveyancing, debt collection and minor civil litigation, violence restraining orders etc.  A lot of my experience is in environmental and planning law but I haven't had much cause to use that in a while.

Soon, though, I'm moving back to Perth (the capital) to a larger ('though still relatively small) specialist firm concentrating more on wills and estates as well as corporate and trust structures with possibly some business migration work.  A lot of new things so it'll be a steep learning curve.  I've got three months probation to show I can cut it.

Since I'm moving house over the silly season there shouldn't be too much additional disruption (I hope).
Cuaglar Annondur
player, 56 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 5 Dec 2007
at 13:42
  • msg #257

Re: Orphanage OOC

... Yay for Australia!  Yes, I am smart this morning.  I'll get something in.  The game.  And I'm only doing the parking for pocket money; I'll be a top-notch historian some day.  With any luck, of which so far I've had in fair portion.
Zyphen
player, 84 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 5 Dec 2007
at 14:55
  • msg #258

Re: Orphanage OOC

Neat!  Glad to hear I am not the only lawyer on the boards.  I have always maintained that D&D is like preschool for attorneys--my theory is that there should be lots of us!!

I practice at a large firm in Washington, D.C. doing Government Contracts law.  When I clerked I had a couple of cases on environmental law type issues--takings cases.  One related to the huge lake in the middle of Florida (the Government had declared part of it a wetlands; the farmer wanted to be compensated), and one related to water rights in California.  I found them both quite interesting.
Kanir
player, 100 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Wed 5 Dec 2007
at 15:03
  • msg #259

Re: Orphanage OOC

Zyphen:
Neat!  Glad to hear I am not the only lawyer on the boards.  I have always maintained that D&D is like preschool for attorneys--my theory is that there should be lots of us!!


Ha!  Interesting.  Because I (As a former Physicist) maintain the view that the D&D rules as a alternate-fantastic laws of physics, replacing standard laws of physics like classical dynamics/relativity/quantum mechanics/thermodynamics/etcs.  I bet fellow Physicist (And Aussie) BadCatMan agrees with me.  Of course, it is written by a lawyer, or lawmakers, and not by us.  We'd write it a lot tighter and neater :P

-K
Zyphen
player, 85 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 5 Dec 2007
at 15:08
  • msg #260

Re: Orphanage OOC

Pfft!  I have seen specifications written by you scientific types!  There wasn't even a proper table of contents, let alone anything else!!  Tighter and neater indeed.

Actually, though, Corven is a nuclear engineer, and always used to do all of our weird math.  Like telling us exactly how much space a Fireball filled, or how much damage someone would realistically take when they plunge 20 stories into a still lake.
DM BadCatMan
GM, 24 posts
Thu 6 Dec 2007
at 00:06
  • msg #261

Re: Orphanage OOC

Hey Fletch, I'm also a Perth dweller.

The D&D universe is quantum. Take Vancian spellcasting, which is just like electrons around an atom: successive spell/energy levels filled out by spells/electrons.

And the gods do play dice with the universe.

Personally, I think the Weave is made out of quantum wave-functions too.
Kanir
player, 101 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Thu 6 Dec 2007
at 01:08
  • msg #262

Re: Orphanage OOC

Hey, even time is quantized in D&D universe.  Standard/Move/Swift/Free actions.

Also, been wondering...how does D&D deals with the concept of Simultanousity, do you know, BDM?  Is there no such thing as simultanous?

And we all know what Sphare of Annihilation really is.

-K
Kanir
player, 102 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Thu 6 Dec 2007
at 14:22
  • msg #263

Re: Orphanage OOC

Cuaglar Annondur:
OOC: Does 'haste' require a full-round action to get off that extra attack?


Yes.  But then again, you aren't doing anything else, so there's no reason for you not to take the full-attack...

-K
Zyphen
player, 86 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 6 Dec 2007
at 15:33
  • msg #264

Re: Orphanage OOC

Maybe I am not following, but things happen simultaneously, yes?  A river is always flowing forward, even when it isn't your "turn".  Your Haste spell is constantly active, etc.  And maybe I just don't remember the tie-breaker rule, but I always assumed people with the same initiative number went at the same time....
Kanir
player, 104 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Thu 6 Dec 2007
at 16:31
  • msg #265

Re: Orphanage OOC

Zyphen:
Maybe I am not following, but things happen simultaneously, yes?  A river is always flowing forward, even when it isn't your "turn".  Your Haste spell is constantly active, etc.  And maybe I just don't remember the tie-breaker rule, but I always assumed people with the same initiative number went at the same time....


But how is that 'River is always flowing forward' is handled within the D&D rule framework?  We are talking about actual rule effect here.  Not a fluff text.

Initiative wise...

http://www.d20srd.org/srd/combat/initiative.htm

SRD:
"If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.


No two combatant acts simultaneously.

-K
Zyphen
player, 87 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 6 Dec 2007
at 17:14
  • msg #266

Re: Orphanage OOC

Hmmmm.  Odd.  I don't see the problem with people going simultaneously.  Didn't people do that in 2nd edition?
Cuaglar Annondur
player, 59 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Thu 6 Dec 2007
at 17:49
  • msg #267

Re: Orphanage OOC

Sorry for the spam, but...
777th post!  Har har!

Anyway, when I was playing with my Dad this summer, he was kind of miffed about the nonsimultaneous action as well.  He wanted to slide down a rope with at least two people at a time going down together, but I couldn't see how it would work.  He also was annoyed how sometimes he couldn't make an attack every round, if he was busy doing something else.
This message was last edited by the player at 17:52, Thu 06 Dec 2007.
Zyphen
player, 89 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 6 Dec 2007
at 17:57
  • msg #268

Re: Orphanage OOC

OK, how about Counterspelling?  I have seen that described as simultaneous casting, and they cancel each other out.  You have a contingent action and start casting the spell to counter at the same time as your opponent is casting his.
Cuaglar Annondur
player, 60 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Thu 6 Dec 2007
at 17:59
  • msg #269

Re: Orphanage OOC

Counterspelling still requires some turn-based combat, because in order to do it you have to ready an action.  The way I always saw it is that someone casts a spell, and the other chap reacts and casts his counterspell, and they meet in midair and cancel out.
Kanir
player, 105 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Thu 6 Dec 2007
at 18:02
  • msg #270

Re: Orphanage OOC

Actually, in general, you almost never want things to happen simultaneously.  It creates whole new layer of rules intricacy just to deal with 'what happens when two/three things happen at the same time' issues.  If you note, Mt:G also has the same 'Nothing happens simultanously' rule, and everything is stacked one after another, and resolved sequentially.

However, D&D is not Mt:G and non-simultanaity issue is not as explicit, and one wonders if there are cases where things happen simultanously...

-K
Zyphen
player, 90 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 6 Dec 2007
at 18:52
  • msg #271

Re: Orphanage OOC

Cuaglar Annondur:
Counterspelling still requires some turn-based combat, because in order to do it you have to ready an action.  The way I always saw it is that someone casts a spell, and the other chap reacts and casts his counterspell, and they meet in midair and cancel out.


Sure.  You ready an action to later do something simultaneously.  What you described is simultaneous casting of spells meeting in the air--and the person casts his spell at the same time as someone makes their CS roll.  That seems simultaneous to me.

Also, all other opposed rolls would also be simultaneous actions.  You hide at the same time someone attempts to spot, etc.
Kanir
player, 106 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Thu 6 Dec 2007
at 19:41
  • msg #272

Re: Orphanage OOC

Zyphen:
Cuaglar Annondur:
Counterspelling still requires some turn-based combat, because in order to do it you have to ready an action.  The way I always saw it is that someone casts a spell, and the other chap reacts and casts his counterspell, and they meet in midair and cancel out.


Sure.  You ready an action to later do something simultaneously.  What you described is simultaneous casting of spells meeting in the air--and the person casts his spell at the same time as someone makes their CS roll.  That seems simultaneous to me.

Also, all other opposed rolls would also be simultaneous actions.  You hide at the same time someone attempts to spot, etc.


http://www.d20srd.org/srd/comb...iveActions.htm#ready

quote:
"...The action occurs just before the action that triggers it..."


In short, readied action doesn't occur simultaneously to the triggered action.  It's "stacked on top", sort of like casting instant-speed spells in response in a game of Mt:G during opponents' turn.  Just like Mt:G individual spells do not occur simultaneously, these actions are resolved in sequential order, last in, first out.

Hiding, also, is another matter.  It's not actually an action, and often called "non-action" in D&D term.  It's sort of like paying Mana in Magic during the casting of a spell.  It's a part of another action/spell.

-K
Zyphen
player, 91 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 6 Dec 2007
at 20:10
  • msg #273

Re: Orphanage OOC

But Counterspelling is special, yes?  You can't counterspell something before it is cast!  It has to be cast to be CS'd, it seems logically to me.
Kanir
player, 107 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Thu 6 Dec 2007
at 20:20
  • msg #274

Re: Orphanage OOC

Nope, D&D counter spell, just like Mt:G counter spell, simply denies the target spell that is going to happen next, from happening, since D&D counter spell is an readied action (And Mt:G has the stacking rule).

-K
Zyphen
player, 92 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 6 Dec 2007
at 20:27
  • msg #275

Re: Orphanage OOC

Hmm.  I guess so.  You are countering a spell that hasn't been cast.  It doesn't make much logical sense to me.  I guess that's how the rule reads.  It should be renamed, "Deny spell and wipe it from memory before it is cast" or something. :)
Cuaglar Annondur
player, 61 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Thu 6 Dec 2007
at 20:57
  • msg #276

Re: Orphanage OOC

Zyphen:
Hmm.  I guess so.  You are countering a spell that hasn't been cast.  It doesn't make much logical sense to me.  I guess that's how the rule reads.  It should be renamed, "Deny spell and wipe it from memory before it is cast" or something. :)

Yeah, I should have noted that.  A spell is only considered to be 'cast' if its effects manifest.  Like if you fail a Concentration or Spellcraft check, depending on the situation; you call forth the energy of the spell, but it doesn't go through and actually work.  I believe the sages of Candlekeep call the effect, a fizzle.
Kanir
player, 108 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Thu 6 Dec 2007
at 21:32
  • msg #277

Re: Orphanage OOC

Yeah, also remember that all of this is the underlying mechanics of the D&D game.  It doesn't necessarily have to much completely with "how things are presented" (fluff).  You could easily say "The two events are technically not simultaneous, but it is so unperceptibly close together, they are observed happening together." or some such.

We are picking apart the rule here, as a thought excersize, and whether as a rule, simultaneity exist in D&D rule.  I understand Special Relativity, but that doesn't mean I walk around thinking, "Hey, this car is travelling at .0000000000000000001th of the speed of light.  THe clock on this car will be shifted relative to the clock at home.  I'll have adjust it later."

-K
Zyphen
player, 93 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 6 Dec 2007
at 23:00
  • msg #278

Re: Orphanage OOC

Yes, I agree.  I would personally describe it simultaneously, but you have the better argument on how the rule reads.  Even Counterspell says, "when someone attempts to cast a spell..." which implies it is not ever cast.
DM Fletch
GM, 87 posts
More! You want more?!
Sat 8 Dec 2007
at 04:26
  • msg #279

Re: Orphanage OOC

Zyphen, (going back before the Simultaneity discussion) my recollection was that when the people involved were in melee the -4 penalty applied (and could be negated by Precise Shot) but when they were otherwise between you and the target it blocked line of sight.

In part I was being lazy, in part I think the -4 penalty is ridiculously lenient and on the whole it was an arbitrary decision to impose a 50-50 luck roll.  I hereby invoke my GM's privilege to be right :)

BTW, my wife is a physicist (and physics teacher) - and a chemist (yes, she's standing behind me), who would be interested in the OOC discussion and in playing.  She's already on OOC as PC draco2075, so I'm going to put together a cloistered cleric for her to play - just as soon as I check to see that the variant class is allowed.
DM BadCatMan
GM, 25 posts
Sat 8 Dec 2007
at 04:32
  • msg #280

Re: Orphanage OOC

It is allowed.
Zyphen
player, 95 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Sat 8 Dec 2007
at 06:07
  • msg #281

Re: Orphanage OOC

That's cool.  Welcome to your wife!  (I wish I could get mine to play!  She is an avid Pastel Paladin fan, but shows no interest in D&D otherwise....)
Kanir
player, 109 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Sat 8 Dec 2007
at 17:08
  • msg #282

Re: Orphanage OOC

DM Fletch:
Zyphen, (going back before the Simultaneity discussion) my recollection was that when the people involved were in melee the -4 penalty applied (and could be negated by Precise Shot) but when they were otherwise between you and the target it blocked line of sight.

In part I was being lazy, in part I think the -4 penalty is ridiculously lenient and on the whole it was an arbitrary decision to impose a 50-50 luck roll.  I hereby invoke my GM's privilege to be right :)

BTW, my wife is a physicist (and physics teacher) - and a chemist (yes, she's standing behind me), who would be interested in the OOC discussion and in playing.  She's already on OOC as PC draco2075, so I'm going to put together a cloistered cleric for her to play - just as soon as I check to see that the variant class is allowed.


Actually, most commonly played way, I think is that when you have someone involved in melee, it's -4, as described in the rule.  But also, when that someone else (or for anyone else in the way in that matter) is in the line of shot, they count as "light cover", and impose further -4 penalty to hit, and end up giving -8 penalty (Here, assuming the melee combatants line up in the melee position so that the non-target melee combatant provide some cover to the target melee combatant).

I often ignore that rule though...I like my combat...bloody (so it works on both ways ::laugh::)  My perfectly designed combat will involve at least half the party member down and dying at the end of the combat *laugh*

-K
Zyphen
player, 96 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Sat 8 Dec 2007
at 18:13
  • msg #283

Re: Orphanage OOC

Yeah, agreed.  And then Precise Shot eliminates the -4 from the melee-combat thing, and Improved Precise Shot eliminates the +4 AC the target receives from the "soft cover" of other melee combatants that are in LOS.

I always envision it like in the movies, when two people are punching each other or something and a 3rd person wants to shoot one of the two.  Sometimes they stand there and look indecisive--those are the dudes that don't have either Precise Shot or Improved Precise Shot.  They would have a -8 to hit, effectively!  Then there are the people who try to move around for a good angle and shoot the badguy.  Those people have Precise Shot!  Then there are the absolute badasses that just bring their gun to their shoulder and fire, killing the badguy dead, no sweat, no circling around or waiting for a good angle.  THOSE guys have Improved Precise Shot! :)
Corven
player, 23 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Tue 11 Dec 2007
at 14:50
  • msg #284

Re: Orphanage OOC


Hmm, will a Cure Minor Wounds spell stabilize someone?
Kanir
player, 111 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Tue 11 Dec 2007
at 16:31
  • msg #285

Re: Orphanage OOC

Yeah, *any* amount of healing should stabilize a person who is dying.

http://www.d20srd.org/srd/comb...haractersandRecovery

SRD:
"If any sort of healing cures the dying character of even 1 point of damage, he stops losing hit points and becomes stable."


In fact, it's sort of exactly what Cure Minor Wounds is for...;)

-K
Cuaglar Annondur
player, 62 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Tue 11 Dec 2007
at 17:54
  • msg #286

Re: Orphanage OOC

Unless you just like to spam orisons to heal 5 or 6 points of damage...
Atalakis
player, 33 posts
Init: +0 AC: 18/18/10
HP: 14/30 Saves: +9/+5/+7
Wed 12 Dec 2007
at 14:41
  • msg #287

Re: Orphanage OOC

I'm still under half HP and the bandit gets the cure moderate wounds? You better get him to agree to tank for you next encounter!
Cuaglar Annondur
player, 63 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 12 Dec 2007
at 14:44
  • msg #288

Re: Orphanage OOC

Yeah...  And maybe we should have tied them up first, unless someone's good at intimidation.
Corven
player, 25 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Wed 12 Dec 2007
at 15:46
  • msg #289

Re: Orphanage OOC


Doh, I meant Minor Wounds, rather then Moderate ...  I don't even have Moderate wounds memorized ><
Atalakis
player, 34 posts
Init: +0 AC: 18/18/10
HP: 14/30 Saves: +9/+5/+7
Wed 12 Dec 2007
at 16:04
  • msg #290

Re: Orphanage OOC

Corven:
Doh, I meant Minor Wounds, rather then Moderate ...  I don't even have Moderate wounds memorized ><


Ah, that makes more sense now!
Corven
player, 26 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Sat 15 Dec 2007
at 06:02
  • msg #291

Re: Orphanage OOC


Well, Corven has only one more healing spell memorized (Cure Light Wounds) - although he will get his spells back the next day (in a few hours?).  Let me know if you want him to cast any more spells to save any of the bandits, or to get the one we have now back on his feet.
Zyphen
player, 99 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Sat 15 Dec 2007
at 19:09
  • msg #292

Re: Orphanage OOC

I answered in character.  I think you should heal him.  I want to know if we need to move camps.
Viijan
player, 1 post
Sun 16 Dec 2007
at 21:53
  • msg #293

Re: Orphanage OOC

Hello everyone!I'm just another orphan barbarian/Scout:)
DM Fletch
GM, 93 posts
More! You want more?!
Thu 20 Dec 2007
at 06:21
  • msg #294

Re: Orphanage OOC

Sorry for the hold-up Viijan.  I might deop BadCatMan a PM and see if he's got room for one more.

Cuaglar, "No-one expects the Spanish Inquisition!" is a Monty Python sketch.  Seeing as their most fiendish method of interrogation was a comfy chair and a nice cup of tea it's probably just as well they had the advantage of surprise ;P
Viijan
player, 2 posts
Thu 20 Dec 2007
at 18:07
  • msg #295

Re: Orphanage OOC

I figured as much,thanks for not forgetting me :)
Evesa
player, 2 posts
Init: +1, AC 16/15/11
HP 18/18, Saves +5/+3/+9
Fri 21 Dec 2007
at 02:16
  • msg #296

Re: Orphanage OOC

Hi there everyone. I'm also new to the orphanage and am patiently waiting to join the group. Hopefully soon.

BWT I'm Fletch's wonderful wife. :D
Viijan
player, 3 posts
Fri 21 Dec 2007
at 03:06
  • msg #297

Re: Orphanage OOC

Hello Fletches wonderful wife!
DM Fletch
GM, 94 posts
More! You want more?!
Fri 21 Dec 2007
at 12:48
  • msg #298

Re: Orphanage OOC

My access is going to be limited over Christmas and into the New Year.  I'll be offline completely from about 29 Dec. to 5 Jan. and intermittent until at least 15 Jan.  I'll do my best to post but I can't guarantee anything.

Happy Holidays everyone!
Zyphen
player, 103 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Sat 22 Dec 2007
at 05:28
  • msg #299

Re: Orphanage OOC

Happy Holidays!
Kanir
player, 114 posts
Init +12, AC 22/20/12
HP 13/28, Saves +7/+7/+10
Mon 24 Dec 2007
at 19:24
  • msg #300

Re: Orphanage OOC

Evesa:
Hi there everyone. I'm also new to the orphanage and am patiently waiting to join the group. Hopefully soon.

BWT I'm Fletch's wonderful wife. :D


So, would Fletch's wonderful wife like to share any sort of dirt on Fletch we can use to torment him?

Happy Holidays, by the way, everyone :D

-K
Cuaglar Annondur
player, 66 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 26 Dec 2007
at 15:45
  • msg #301

Re: Orphanage OOC

Happy Hogswatch!
DM Fletch
GM, 96 posts
More! You want more?!
Fri 28 Dec 2007
at 02:51
  • msg #302

Re: Orphanage OOC

Please update your character sheets to add 1000XP, let me know if this takes you up a level.  For those who are interested, this is comprised of:
160XP for the Dire Wolf + 570XP for the bandits + 200XP Christmas bonus + 70XP roleplay and story bonus.

Also the bow is a Masterwork +3 Mighty Composite Longbow, the sword is a Masterwork Bastard Sword, please update your equipment lists as appropriate depending on who takes these.
Viijan
player, 4 posts
Fri 28 Dec 2007
at 03:01
  • msg #303

Re: Orphanage OOC

You lucky wolf slayers!
Zyphen
player, 104 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Fri 28 Dec 2007
at 03:42
  • msg #304

Re: Orphanage OOC

Thanks for the XP!

We had in the past been keeping a group loot list for equal division.  I am not sure that will work really well though since the list is on the other board.  Does someone want to track all the loot in their Scratch pad or something?
This message was last edited by the player at 03:43, Fri 28 Dec 2007.
Cuaglar Annondur
player, 68 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sun 30 Dec 2007
at 16:11
  • msg #305

Re: Orphanage OOC

I'm not strong enough to use the sword or the bow efficiently, so I'll pass on both.
By the way, I went up a level; yaay!
This message was last edited by the player at 16:15, Sun 30 Dec 2007.
Zyphen
player, 105 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 31 Dec 2007
at 20:41
  • msg #306

Re: Orphanage OOC

To answer Corven's question, no I was not injured.  (Good thing; my HP sucks!)
Cuaglar Annondur
player, 70 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 5 Jan 2008
at 16:12
  • msg #307

Re: Orphanage OOC

Should I go ahead and add my new level?  I'm not really very sure about what to do.
DM Fletch
GM, 99 posts
More! You want more?!
Wed 9 Jan 2008
at 12:21
  • msg #308

Re: Orphanage OOC

Cuaglar - yes, go ahead and add your new level.  We'll sort out any overlap issues with DM Steel's game as and when they arise.  If you need a hand with the game mechanics just send me a Private Message and I'll help.

Zyphen - A DC 15 Survival check will tell you the age of the tracks.  To speed things up I'll tell you that they're fresh this morning.  You can't be more than an hour behind.  Of course if you don't roll 15+ you don't know that :P
Cuaglar Annondur
player, 71 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 9 Jan 2008
at 15:24
  • msg #309

Re: Orphanage OOC

Huh...  Apparently I don't need to worry about overlap, because I'm level 5  at Savage Frontier too...  Weird.
Anyway, I now have a +10 modifier for Search, and +6 for Disable Device.
DM Fletch
GM, 101 posts
More! You want more?!
Mon 21 Jan 2008
at 11:25
  • msg #310

Re: Orphanage OOC

Feel free to follow Cuaglar's lead.  Those of you following would have been close behind Zyphen so you can 'appear' whenever you like.
DM Fletch
GM, 102 posts
More! You want more?!
Mon 4 Feb 2008
at 12:20
  • msg #311

Re: Orphanage OOC

Alright, I kind of figured more people would want to talk with Evesa or at least discuss how you were going to approach the Keep, but I think we've lost enough momentum as it is.

I'm going to post again in a minute and try to set the scene so we can push on.  Can I ask everyone to try and post, even if it's only a one-liner here in OOC so I know we haven't lost anyone over the Christmas slowdown.
Evesa
player, 7 posts
Init: +1, AC 16/15/11
HP 18/18, Saves +5/+3/+9
Tue 5 Feb 2008
at 11:19
  • msg #312

Re: Orphanage OOC

OK I'm here. :D
DM Fletch
GM, 104 posts
More! You want more?!
Wed 6 Feb 2008
at 00:51
  • msg #313

Re: Orphanage OOC

Nevermind, I've worked out what it is.  DM Kremti, who plays Kanir, hasn't logged on in a while.  I'm pretty confident he'll be back, though.

Zyphen, why don't you put those questions to the person who's been studying the Keep's defences for a week?
Zyphen
player, 114 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 6 Feb 2008
at 15:10
  • msg #314

Re: Orphanage OOC

OK.
DM Fletch
GM, 105 posts
More! You want more?!
Mon 11 Feb 2008
at 13:39
  • msg #315

Re: Orphanage OOC

Evesa's been checking details with me but I hope she'll post soon.  In the meantime I should clear up one thing.  The Keep is on a shelf or plateau a little over half-way up the hill/mountain.  The cliffs don't drop off at the back they rise further up.  You could work your way around then climb down the cliffs, but you'd be horribly exposed if anyone saw you.
Cuaglar Annondur
player, 75 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 11 Feb 2008
at 16:44
  • msg #316

Re: Orphanage OOC

Ah, crud.  I might have read this adventure before after all.  But it was a long time ago, and I don't remember everything anyway.
DM Fletch
GM, 106 posts
More! You want more?!
Tue 12 Feb 2008
at 08:55
  • msg #317

Re: Orphanage OOC

Ah well, thanks for letting me know.  Now I can customise it.  You might recognise the structure but I'll try to make sure therer are at least some surprises :)
DM Fletch
GM, 108 posts
More! You want more?!
Sat 23 Feb 2008
at 13:33
  • msg #318

Re: Orphanage OOC

*nudge*

Is there anyone about?  I can't take this game any further without you lot deciding how to approach the Keep.
Cuaglar Annondur
player, 76 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 23 Feb 2008
at 18:26
  • msg #319

Re: Orphanage OOC

I'm still thinking about, over several days.  I'm supposed to be fairly bright, you know...
Corven
player, 31 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Sun 24 Feb 2008
at 18:21
  • msg #320

Re: Orphanage OOC


I'm going to go with what everyone else decides.
Zyphen
player, 117 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 25 Feb 2008
at 15:41
  • msg #321

Re: Orphanage OOC

I am probably being dense, but I wasn't clear on it and was sort of waiting for the map.  Maybe I can just talk it out, though.

It seems like from the description the only real way to approach the keep is from the front gate, even assuming levitate and rope.  Is that right?  The only other option is to climb the mountain and try to drop in from behind?

If that's correct, then I guess what we need to do is figure out how best to take out the sentries from a distance, and go in the front.  Seems like a straight up storm-the-keep approach is the only really viable one, unless I am missing something.

I guess we could check the surrounding area for secret exit passages, or check the walls we can get near for secret doors.  Could I do that in a reasonable amount of time?  We would probably want to enter the keep during the day....
Cuaglar Annondur
player, 77 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Tue 26 Feb 2008
at 00:45
  • msg #322

Re: Orphanage OOC

Orcs aren't overly penalized by sunlight; they can still see fine in it, and likely as not they have some poor snaga* up there, blinking like an owl, for sentry duty.
I still kind of like the idea of a distraction of some sort.  Timed correctly, we could get in and take a position of strength or concealment, while the orcs are looking the other way.  Ideally, this would be in the opposite direction we want to come in from, but I don't think that would work, considering the cliff and everything.  So what we might do is, while the majority of us try to sneak up to the main gate, one of us (me if nobody else wants to) gets together a big bonfire, and, while the orcs are looking at the big pillar of smoke (should buy us a few rounds, at least), the rest of you get closer, take out the gate guards in a surprise attack, and let the bonfire-lighter in.  If we get a lot of resistance from outside, we can always run away like a certain silly English king and his k-nnnniggits (it took me forever to realize what that was...).

*Weak, slave-like orc.
Zyphen
player, 118 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Tue 26 Feb 2008
at 14:41
  • msg #323

Re: Orphanage OOC

Well, we could do that.  From Fletch's description it sounds like they might not be paying much attention anyway.

The daytime thing was for the benefit of the humans in the party more than against the orcs.  Plus I think orcs are nocturnal and more of them might be awake at night.  Maybe Fletch can tell us if that is an incorrect assumption.
DM Fletch
GM, 109 posts
More! You want more?!
Thu 28 Feb 2008
at 13:35
  • msg #324

Re: Orphanage OOC

Sorry, I obviously haven't been clear enough (and I really should have got a map ready in advance).  There's basically three options:
1. Climb up the 50ft cliff at the front,
2. Cimb down the 50ft+ cliff at the back,
3. Go straight up the ramp.

It's a very big area to try and search for secret doors.  You could spend a day carefully checking the base of the cliff and still not be sure that there wasn't an exit hidden further back in the trees.

With your levitate and a rope, either climb would be fairly straightforward but if you go straight up to a tower top you'd be defending the rope against 2+ orcs while the others climbed up.  A more discreet approach might be to use the same trick but only as far as the base of the wall, you might then be able to pick a spot between the sentries or a gap in the wall.

Daylight is your friend.  Physiologically at least these are pretty standard orcs.  They don't like bright sunlight and are perfectly happy to rely on their darkvision.
Zyphen
player, 119 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 28 Feb 2008
at 16:10
  • msg #325

Re: Orphanage OOC

Hmmm.  I am starting to agree with Atalakis' plan of simply charging up the ramp.  I can only levitate 1/day, so if I just went to the base of a wall, I would probably not be able to levitate up the wall to affix another rope.  Unless one of you can climb well, it would seem to me better to just go in through the doors.  I think Borovik was our thief, so I am assuming no one here is a great climber....
Cuaglar Annondur
player, 78 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Thu 28 Feb 2008
at 17:14
  • msg #326

Re: Orphanage OOC

If by thief, you mean lock-cracker, that would be me now (except for, you know, I don't have any thief's tools...  I guess Atalakis is still the 'locksmith.').  But I'm only a wimpy elf; not a great climber.  And I'm beginning to favor the gate approach as well, although we don't have any siege equipment to force our way through the gate if it's held against us.  Would it be stupid to have Atalakis charging at it with his lance?
Zyphen
player, 120 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Thu 28 Feb 2008
at 18:47
  • msg #327

Re: Orphanage OOC

That's a good point.  Fletch, did Zyphen get a chance to notice anything about the gate itself?  Locked, barred?  Could I climb a tree and get a look or anything?
Cuaglar Annondur
player, 79 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Fri 29 Feb 2008
at 22:15
  • msg #328

Re: Orphanage OOC

Maybe, if we built a large wooden badger...
DM Fletch
GM, 110 posts
More! You want more?!
Mon 3 Mar 2008
at 00:55
  • msg #329

Re: Orphanage OOC

No need.  Evesa, courtesy of Silence and Darkness, crept up close enough to take a look at the central tower a couple of nights ago.  There's a tunnel leading underneath the tower into a courtyard.  There's a portcullis, but it's raised.  The gate itself is ruined and its remains have been used as part of a crude barricade just inside the portcullis.

Evesa can think of four possibilities, either the orcs want to drop the portcullis when attackers reach the gate, perhaps to split the party (but that seems a bit clever for orcs); they want to get into and out of the Keep easily (but she hasn't seen any patrols); they're overconfident (always a possibility); or the portcullis is stuck.
Zyphen
player, 123 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Tue 4 Mar 2008
at 15:55
  • msg #330

Re: Orphanage OOC

"Called shots"!  I hereby dub you "oldschool", Fletch. :)  My PCs liked those faaaaar too much; I was sort of glad when they got rid of them.  (It did give them a reason to actually wear their helms, though.)
Cuaglar Annondur
player, 82 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Tue 4 Mar 2008
at 20:12
  • msg #331

Re: Orphanage OOC

...  I feel like a newb again.  None of my characters ever wore helmets...  Wow.  Not even that dwarf cleric?  Wait, one of them does.  Two.  An Impilturan fighter and a shifter druid.  Although the latter is more of a head-dress than a helm.
DM Fletch
GM, 112 posts
More! You want more?!
Sat 8 Mar 2008
at 01:12
  • msg #332

Re: Orphanage OOC

Old school?  No, certainly not.  I'm just more used to 3rd ed than 3.5.  Old school is for those dusting off 1st ed boxes in memory of the late Mr Gygax.
DM Fletch
GM, 114 posts
More! You want more?!
Fri 21 Mar 2008
at 06:29
  • msg #333

Re: Orphanage OOC

Okay, the last time we had a post from anyone except Cuaglar and Zyphen was 25 February and that was Corven to say that he would go along with whatever everyone else decided.

I know Kanir's gone, if only from posts in the OOC Forum and DM's Lounge and Evesa's idle so I was planning to NPC her, but Atalakis and Corven have also gone quiet.

I'm going to post once more today to try and give Zyphen and Cuaglar something to do, but if I don't hear from Atalakis or Corven within 48 hours I'll be advertising for new blood.
Zyphen
player, 126 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Fri 21 Mar 2008
at 13:20
  • msg #334

Re: Orphanage OOC

Corven is out of town.  He should be back early next week, probably Monday.  He reads the board still, I know.

Atalakis is around.  I will poke him and ask what's going on.
DM Fletch
GM, 116 posts
More! You want more?!
Sat 22 Mar 2008
at 09:58
  • msg #335

Re: Orphanage OOC

Endurance has some uses, Cuaglar.  It allows you to sleep normally in medium armour for a start.  Once my dwarf fighter had mithral full plate he never took it off :)
Corven
player, 32 posts
Init -5, AC 13/12/10
HP 24/24, Saves +5/+2/+5
Sun 23 Mar 2008
at 14:23
  • msg #336

Re: Orphanage OOC


You don't have to worry about me, I'm around and reading the threads ^^ (although I was gone last week).
Evesa
player, 10 posts
Init: +1, AC 16/15/11
HP 18/18, Saves +5/+3/+9
Thu 27 Mar 2008
at 11:02
  • msg #337

Re: Orphanage OOC

I'm about too. Just a heads up to my disappearance. DM Fletch and I am expecting our first baby in October and I've had some serious morning sickness. So hopefully I'm on the mend and can start posting again regularly. :D
Zyphen
player, 127 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Fri 28 Mar 2008
at 14:33
  • msg #338

Re: Orphanage OOC

Congratulations!
Atalakis
player, 41 posts
Init: +0 AC: 18/18/10
HP: 20/30 Saves: +9/+5/+7
Sun 30 Mar 2008
at 04:16
  • msg #339

Re: Orphanage OOC

Congratulations!
This message was last edited by the player at 04:17, Sun 30 Mar 2008.
Cuaglar Annondur
player, 86 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sun 30 Mar 2008
at 05:25
  • msg #340

Re: Orphanage OOC

Hurrah!  Whatcher going to call it?  Dang.  I hate asking that question when I don't know whether the baby's a boy or girl.  Oh!  That's it.  Ahem:
What are you going to name the baby?
DM Fletch
GM, 120 posts
More! You want more?!
Sun 13 Apr 2008
at 04:12
  • msg #341

Re: Orphanage OOC

We haven't decided on names yet.  We're planning to find out whether the baby's a boy or a girl and we'll probably try and decide then.

Could someone give Atalakis a prod?  He hasn't posted in the last couple of rounds of posts.

And you need a bit more cohesion.  Evesa asked a question, which no-one has answered directly.  Zyphen suggested moving out of the way, which isn't a bad idea (the well is in the middle of the courtyard and would leave you horribly exposed).  Cuaglar suggested sheltering under the platform, which is to your left not your right and Corven's leaving it for someone else to decide.
DM Fletch
GM, 126 posts
More! You want more?!
Fri 9 May 2008
at 14:35
  • msg #342

Re: Orphanage OOC

Sorry for the hold-up.  I've had a crap week at work.  I'll update tomorrow, promise.
DM Fletch
GM, 131 posts
More! You want more?!
Sat 31 May 2008
at 09:28
  • msg #343

Re: Orphanage OOC

Again sorry for the delay.  Work and motivation issues.  I'll try to keep the pace up better.
DM Fletch
GM, 133 posts
More! You want more?!
Thu 5 Jun 2008
at 13:36
  • msg #344

Re: Orphanage OOC

Atalakis has informed me that RL has intervened and he will have to retire from this game.  I'm aware that Atalakis' back-story is important to the group so I'm going to NPC him until there's a good opportunity for him to step out.

On the other hand, if you find that things improve, Atalakis, you're always welcome to come back.
Cuaglar Annondur
player, 96 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Sat 7 Jun 2008
at 22:17
  • msg #345

Re: Orphanage OOC

Guess who met face-to-face today, by pure accident?  Me and Zyphen!
Zyphen
player, 141 posts
Init +4, AC 20/16/14
HP 8/18, Saves +4/+10/+3
Mon 9 Jun 2008
at 11:36
  • msg #346

Re: Orphanage OOC

Huh?  Not me, unless you didn't tell me who you were and yet were stalking me so that you know what I look like....
Cuaglar Annondur
player, 97 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 9 Jun 2008
at 14:50
  • msg #347

Re: Orphanage OOC

...  You were in our gallery, in Eureka Springs.  I thought you said you were Zyphen, and I said I was Cuaglar...  Unless you're playing a joke, which is not nice.  My train of thought not only has a bad navigator, but its conductor is blind and has Alzheimer's.
Zyphen
player, 142 posts
Init +4, AC 20/16/14
HP 8/18, Saves +4/+10/+3
Mon 9 Jun 2008
at 17:26
  • msg #348

Re: Orphanage OOC

I am not joking.  I really have no idea what you are talking about.  Where is Eureka Springs?  I am in Washington, DC.  I don't frequent galleries... my wife is an artist I suppose but even she doesn't go to galleries... and  how would I even have known how to find your gallery?  Or how would I have known to tell a random person I was Zyphen?  I mean, I wouldn't walk around saying that to people, right?  And I don't know what you look like....
Zyphen
player, 143 posts
Init +4, AC 20/16/14
HP 8/18, Saves +4/+10/+3
Mon 9 Jun 2008
at 17:28
  • msg #349

Re: Orphanage OOC

I wonder if some person really has the name Zyphen, and introduced themselves, and you intro'd yourself as Cuaglar!  I bet they thought, "What a weird name... but then again, I am named Zyphen, so I had better not call anyone out on having an odd name."
Cuaglar Annondur
player, 98 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 9 Jun 2008
at 18:11
  • msg #350

Re: Orphanage OOC

Huh...  Might have been another Zyphen.  She acted like she knew Cuaglar, but she might have been talking about her full username. What's the origin of your name?
Zyphen
player, 144 posts
Init +4, AC 20/16/14
HP 8/18, Saves +4/+10/+3
Mon 9 Jun 2008
at 19:48
  • msg #351

Re: Orphanage OOC

Ah, see, I also don't have breasts.  That clinches it--wasn't me!

I made the name up.  I wanted it to sound like air, so I thought "Zephyr" then altered it.
This message was last edited by the player at 19:48, Mon 09 June 2008.
Cuaglar Annondur
player, 99 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Mon 9 Jun 2008
at 20:33
  • msg #352

Re: Orphanage OOC

That's what I thought, the Zephyr thing...  I must have just misheard her.
Cuaglar Annondur
player, 100 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Wed 11 Jun 2008
at 13:55
  • msg #353

Re: Orphanage OOC

Whelp, 4th Edition's out...  What do you think?
Zyphen
player, 145 posts
Init +4, AC 20/16/14
HP 8/18, Saves +4/+10/+3
Wed 11 Jun 2008
at 14:30
  • msg #354

Re: Orphanage OOC

I like it.  Especially from a DM's perspective.  Much easier to make encounters now that you don't have to try and build every NPC according to PC rules, and makes for more fun encounters.  PC stuff has more options than base 3.5, more options early on than 3.5 with splat books.  I think it's good.

It does not simulate reality as well as 3.5, as Corven is fond of pointing out.  But the parts it does not simulate are the parts that as a DM I usually made up anyway.  I don't need rules to figure out an NPC's Craft score, etc.  It usually is a better simulation of reality for the DM to make the stuff up anyway, assuming the DM is good.  So I don't care about that part of the system.
DM Fletch
GM, 135 posts
More! You want more?!
Thu 12 Jun 2008
at 13:07
  • msg #355

Re: Orphanage OOC

I like it a lot, although I want to play it for a bit longer before firming up that opinion.  I know it's a pretty hefty overhaul in a lot of ways but it does seem to me that they've improved playability while keeping the character of the game.  And I like it that every class now has a bag of tricks, not just the spellcasters.
Zyphen
player, 146 posts
Init +4, AC 20/16/14
HP 8/18, Saves +4/+10/+3
Thu 12 Jun 2008
at 14:00
  • msg #356

Re: Orphanage OOC

I think Atal had 20 HP at the start of the encounter.
Cuaglar Annondur
player, 102 posts
Init. +4, AC 18/14/14
hp: 37/37, Saves +4/+5/+1
Thu 12 Jun 2008
at 23:47
  • msg #357

Re: Orphanage OOC

And what were your opinions before playing?
Zyphen
player, 150 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Sun 13 Jul 2008
at 19:57
  • msg #358

Re: Orphanage OOC

Cuaglar, Corven, I believe you both have a PM from DM Reefy in the original ROA 1 thread.  I think he is working things out with DM Fletch regarding getting us un-orphaned at some point in the future.
DM Fletch
GM, 140 posts
More! You want more?!
Tue 15 Jul 2008
at 11:17
  • msg #359

Re: Orphanage OOC

Thanks Zyphen, that would be correct.  DM Reefy wants to run a game in the Savage Frontier and I'm sure he'd like you all back there.  Ultimately, I think that would be for the best as I'm going to be a first-time dad in October and may need to wind down my RPOL commitments.  It really comes down to a question of timing.
DM Reefy
GM, 1 post
Tue 15 Jul 2008
at 12:56
  • msg #360

Re: Orphanage OOC

Indeed, I'd love to have you back.

Fletch - I think I'm fairly sorted on how to make things work, appreciate what you've done here, and am basically ready to take over the reins.
Zyphen
player, 151 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Wed 16 Jul 2008
at 16:58
  • msg #361

Re: Orphanage OOC

Thanks for working this out, and Fletch, thanks for DMing!  Good luck to you and your wife on the baby!
DM Fletch
GM, 141 posts
More! You want more?!
Sat 19 Jul 2008
at 06:54
  • msg #362

Re: Orphanage OOC

Okay.  Somewhat belatedly:
500XP for the orcs, 100XP for successfully breaking into the tower and 150XP for some long overdue monthly bonuses.

Total = 750XP each

The treasure is pretty much exclusively in the form of equipment.  The orc sergeant was carrying a masterwork falchion and wearing a masterwork chain shirt.

Thanks everyone, it's been fun playing.  DM Reefy, over to you.

[Private to DM Reefy: Quick note: Atalakis' player has pulled out and he was being NPC'ed.  Evesa may or may not want to continue (the player is my wife, Nicole)]
Zyphen
player, 152 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Sat 19 Jul 2008
at 17:30
  • msg #363

Re: Orphanage OOC

Thanks Fletch!
Zyphen
player, 153 posts
Init +4, AC 20/16/14
HP 18/18, Saves +4/+10/+3
Mon 4 Aug 2008
at 03:19
  • msg #364

Re: Orphanage OOC

DM Reefy is seeking Cuaglar and Corven in the ROA1 adventures thread.
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